Each of the True Game trilogies focuses on the point of view of one particular character. The Peter trilogy tells the story from the point of view of Peter, a shape-shifting youth. The Mavin series tells an earlier portion of the story from the point of view of Mavin Manyshaped, Peter's shape-shifting mother. The Jinian series overlaps with and extends the Peter series and tells the story from the point of view of Jinian, a young wizardly woman. The True Game. King's Blood Four is the first in the True Game trilogy. Set in a land where some people develop talents, wonderful powers that they use to play the True Game, which is complex and deadly. Other people never develop talents at all, remaining pawns, to be used up and drained for the Game. Peter is only a youth, but he is dragged from his peaceful schooltown life into the Game, betrayed by someone he loves. His adventures from that point teach him a great deal about himself, others, and about something they don't teach in schooltown, something called justice. Necormancer Nine - When Peter the Shifter decides to seek out his mother, Mavin Manyshaped, he doesn't realise that he will end up on an adventure that will solve one of the great mysteries of his time. His friends Windlow the Seer and Himaggery the Wizard have disappeared, as have many Gamesmen who believe in justice and do not Game with people's lives. Peter has heard that the Gamespieces that are used in SChooltowns are made by magicians in the north, and that is where he must go to find Mavin. After making his way through Schlaizy Noithn, the land of the Shifters, he finds Mavin watching an area known as the Blot. There are magicians here, and everyone avoids it, everyone except Gifters, people who work ill with travellers and play covert Games. Mavin and Peter must enter the Blot, and discover it's mysteries, to find their friends and end an old evil. What they find there changes everything they know about themselves, the Great Game, and their entire world. Wizard's Eleven - Peter the Shifter is the carrier and Guardian of the Gamesmen of Barish, the pattern of the personalities of the first eleven people have talents. Transformed a thousand years ago by the Wizard Barish, they are accessible only to Peter, who can read their pattern and use their talents when he holds them in his hand. Peter is told by a Seer that he must travel to the north, with the healer Silkhands, but as time goes on and he learns more about the story of Barish, the Eleven, and the history of their world, he realises that the bodies of the Eleven must lay in the north, waiting for their personalities, waiting to be restored. He knows that the Demon Huld is gathering power for a Great Game, one that may not only destroy Peter, but take over the world. Peter has lived for several years with the ability to use any talent he wishes at any time, and while he has tried to pursue justice, he finds that he doesn't want to give up the Gamesmen, and lose their powers. He must decide in the end whether he can stand alone, as Peter, or if he will keep them to use for his own purposes. The Chronicles of Mavin Manyshaped Trilogy. The Song of Marvin Manyshaped starts the series out with Mavin as a girl within her shifter community of Danderbat Keep. Within the keep, there is a distinct shortage of females shifters of breedable age and Mavin is about to come of age. In the first book, she escapes from the keep, meets for the first time a young wizard who will play a large role in subsequent stories, and vanquishes an evil community. At the end of the book, she and the wizard must separate, but they promise to meet again in twenty years. The Flight of Mavin Manyshaped traces a much-older Mavin as she searches for her sister, another shifter who escaped from Danderbat Keep. Mavin finds her way to a very unusual community built within a rocky chasm and there finds her sister. The Search of Mavin Manyshaped - The final book in the Mavin series, places us twenty years from the time of the first book as Mavin returns to find the wizard she parted from so long ago. When he doesn't show up, she sets off in search of him. The End of the Game Trilogy. Jinian Footseer - Unlike everyone else in her highborn family, fourteen-year-old Jinian of Stoneflight Demesne has no Talent. While her brothers have true Talents such as flying, mind-reading, and shape-shifting, Jinian's only minor ability is as a Footseer--even blind-folded, her feet can follow the Old Road as it winds through the lands of the True Game. Without a Talent, Jinian can only be a pawn in the Game, as she learns when her brother, Mendost, decides to marry her off to the rival lord of Dragon's Fire Demesne in order to make an alliance. Not willing to be a mere pawn, Jinian leaves the only home she has ever known and sets off on a journey of discovery--one that will reveal who she really is, her hidden Talent, and her role in the True Game.... Dervish Daughter - Jinian, Peter, Queynt and Chance are now on their way north in a cart drawn by Yittleby and Yattleby, two giant krylobos, native birds of Lom. Their quest has turned into a hunt for the source of a yellow crystal even the slightest taste of which will cause its possessor to fall victim to a deep sense of peace and then die. Jinian has buried whole families who have chosen to die by the road, and she knows something is horribly wrong with the world... Jinian Star-Eye - Now Jinian and Peter know that Lom, the world in which they live, has decided to die. Part of it is humankind"s fault, with all its abuse of the Talents, all the spiritless use of the land and its original creatures. But, another part entirely is due to the wounds administered by its own kind. Lom lost its hope when the Eesties brought down the Tower of the Daylight Bell. Now Lom grieves for what was once in its heart. Led by Ganver, one of the great Eesties, Jinian and Peter study the Maze, where Lom"s memories are stored. For a long time the Oracle faction of the Eesties has deliberately trod the paths of the planet"s most painful memories. And without the Daylight Bell to ring, shadow gathers and is put to hurtful work. In the world outside, Huldra the Witch and Dedrina Deadeye search for vengeance for their losses at Jinian"s hands, while trying to complete the grim tasks given them by the Giants of the Backless Throne. Even though Ganver and the Maze have given Jinian needful clues, a daunting task awaits. Hudra must be defeated. The Tower rebuilt, the Bell recast, and then and only then can Lom begin to heal. But for all these things there are great prices. Many among the gamesmen will shed true tears as Jinian and the rest of her Seven gather power and bring this trilogy from Sheri Tepper"s world of the True Game to its conclusion.