The Dark Elf Trilogy – book 2
Sojourn
by R. A.
Salvatore
The
dark elf sat on the barren mountainside, watching anxiously as the line of red
grew above the eastern horizon. This would be perhaps his hundredth dawn, and he
knew well the sting the searing light would bring to his lavender eyes—eyes
that had known only the darkness of the Underdark for more than four decades.
The
drow did not turn away, though, when the upper rim of the flaming sun crested
the horizon. He accepted the light as his purgatory, a pain necessary if he was
to follow his chosen path, to become a creature of the surface world.
Gray
smoke wafted up before the drow's dark-skinned face. He knew what it meant
without even looking down. His piwafwi, the magical drow-made cloak that
had so many times in the Underdark shielded him from probing enemy eyes, had
finally succumbed to the daylight. The magic in the cloak had begun fading
weeks before, and the fabric itself was simply melting away. Wide holes appeared
as patches of the garment dissolved, and the drow pulled his arms in tightly to
salvage as much as he could.
It
wouldn't make any difference, he knew; the cloak was doomed to waste away in
this world so different from where it had been created. The drow clung to it
desperately, somehow viewing it as an analogy to his own
fate.
The
sun climbed higher and tears rolled out of the drow's squinting lavender eyes.
He could not see the smoke anymore, could see nothing beyond the blinding glare
of that terrible ball of fire. Still he sat and watched, right through the
dawn.
To
survive, he had to adapt.
He
pushed his toe painfully down against a jag in the stone and focused his
attention away from his eyes, from the dizziness that threatened to overcome
him. He thought of how thin his finely woven boots had become and knew that
they, too, would soon dissipate into nothingness.
Then his scimitars, perhaps? Would those magnificent drow weapons, which had
sustained him through so many trials, be no more? What fate awaited Guenhwyvar,
his magical panther companion? Unconsciously the drow dropped a hand into his
pouch to feel the marvelous figurine, so perfect in every detail, which he used
to summon the cat. Its solidity reassured him in that moment of doubt, but if
it, too, had been crafted by the dark elves, imbued with the magic so
particular to their domain, would Guenhwyvar soon be lost?
"What
a pitiful creature I will become," the drow lamented in his native tongue.
He wondered, not for the first time and certainly not for the last, about the
wisdom of his decision to leave the Underdark, to forsake the world of his evil
people.
His
head pounded; sweat rolled into his eyes, heightening the sting. The sun
continued its ascent and the drow could not endure. He rose and turned toward
the small cave he had taken as his home, and he again put a hand absently on
the panther figurine.
His piwafwi
hung in tatters about him, serving as meager protection from the mountain
winds' chill bite. There was no wind in the Underdark except for slight
currents rising off pools of magma, and no chill except for the icy touch of an
undead monster. This surface world, which the drow had known for several
months, showed him many differences, many variables—too many, he often
believed.
Drizzt
Do'Urden would not surrender. The Underdark was the world of his kin, of his
family, and in that darkness he would find no rest. Following the demands of
his principles, he had struck out against Lloth, the Spider Queen, the evil deity his people revered above life itself. The
dark elves, Drizzt's family, would not forgive his blasphemy, and the Underdark
had no holes deep enough to escape their long reach.
Even
if Drizzt believed that the sun would burn him away, as it burned away his
boots and his precious piwafwi, even if he became no more than
insubstantial, gray smoke blowing away in the chill mountain breeze, he would
retain his principles and dignity, those elements that made his life
worthwhile.
Drizzt
pulled off his cloak's remains and tossed them down a deep chasm. The chilly
wind nipped against his sweat-beaded brow, but the drow walked straight and
proud, his jaw firm and his lavender eyes wide open.
This
was the fate he preferred.
* * * * *
Along
the side of a different mountain, not so far away, another creature watched the
rising sun. Ulgulu, too, had left his birthplace, the filthy, smoking rifts
that marked the plane of Gehenna, but this monster had not come of his own
accord. It was Ulgulu's fate, his penance, to grow in this world until he
attained sufficient strength to return to his home.
Ulgulu's
lot was murder, feeding on the life force of the weak mortals around him. He
was close now to attaining his maturity: huge and strong and terrible.
Every
kill made him stronger.
It
burned at my eyes and pained every part of my body. It destroyed my piwafwi and boots, stole the magic from my armor,
and weakened my trusted scimitars. Still, every day, without fail, I was there,
sitting upon my perch, my judgment seat, to await the arrival of the sunrise.
It
came to me each day in a paradoxical way. The sting could not be denied, but
neither could I deny the beauty of the spectacle. The colors just before the
sun's appearance grabbed my soul in a way that no patterns of heat emanations
in the Underdark ever could. At first, I thought my enhancement a result of the
strangeness of the scene, but even now, many years later, I feel my heart leap
at the subtle brightening that heralds the dawn.
I
know now that my time in the sun—my daily penance―was more than mere desire to
adapt to the ways of the surface world. The sun became the symbol of the
difference between the Underdark and my new home. The society that I had run
away from, a world of secret dealings and treacherous conspiracies,
could not exist in the open spaces under the light of day.
This
sun, for all the anguish it brought me physically, came to represent my denial
of that other, darker world. Those rays of revealing light reinforced my
principles as surely as they weakened the drow-made magical items.
In
the sunlight, the piwafwi, the
shielding cloak that defeated probing eyes, the garment of thieves and
assassins, became no more than a worthless rag of tattered cloth.
—Drizzt Do'Urden
Drizzt
crept past the shielding shrubs and over the flat and bare stone that led to
the cave now serving as his home. He knew that something had crossed this way
recently—very recently. There were no tracks to be seen, but the scent was
strong.
Guenhwyvar
circled on the rocks up above the hillside cave. Sight of the panther gave the
drow a measure of comfort. Drizzt had come to trust Guenhwyvar implicitly and
knew that the cat would flush out any enemies hiding in ambush. Drizzt
disappeared into the dark opening and smiled as he heard the panther come down
behind, watching over him.
Drizzt
paused behind a stone just inside the entrance, letting his eyes adjust to the
gloom. The sun was still bright, though it was fast dipping into the western
sky, but the cave was much darker—dark enough for Drizzt to let his vision slip
into the infrared spectrum. As soon as the adjustment was completed, Drizzt
located the intruder. The clear glow of a heat source, a living creature,
emanated from behind another rock deeper in the one-chambered cave. Drizzt
relaxed considerably. Guenhwyvar was only a few steps away now, and,
considering the size of the rock, the intruder could not be a large beast.
Still,
Drizzt had been raised in the Underdark, where every living creature,
regardless of its size, was respected and considered dangerous. He signaled for
Guenhwyvar to remain in position near the exit and crept around to get a better
angle on the intruder.
Drizzt
had never seen such an animal before. It appeared almost catlike, but its head
was much smaller and more sharply pointed. The whole of it could not have
weighed more than a few pounds. This fact, and the creature's bushy tail and
thick fur, indicated that it was more a forager than a predator. It rummaged
now through a pack of food, apparently oblivious to the drow's presence.
"Take
ease, Guenhwyvar," Drizzt called softly, slipping his scimitars into their
sheaths. He took a step toward the intruder for a better look, though he kept a
cautious distance so as not to startle it, thinking that he might have found
another companion. If he could only gain the animal's trust
...
The
small animal turned abruptly at Drizzt's call, its short front legs quickly
backing it against the wall.
"Take
ease," Drizzt said quietly, this time to the intruder. "I'll not harm
you." Drizzt took another step in and the creature hissed and spun about,
its small hind feet stamping down on the stone floor.
Drizzt
nearly laughed aloud, thinking that the creature meant to push itself straight
through the cave's back wall. Guenhwyvar bounded over then, and the panther's
immediate distress stole the mirth from the drow's face.
The
animal's tail came up high; Drizzt noticed in the faint light that the beast
had distinctive stripes running down its back. Guenhwyvar whimpered and turned
to flee, but it was too late ...
About
an hour later Drizzt and Guenhwyvar walked along the lower trails of the
mountain in search of a new home. They had salvaged what they could, though
that wasn't very much. Guenhwyvar kept a good distance to the side of Drizzt.
Proximity made the stink only worse.
Drizzt
took it all in stride, though the stench of his own body made the lesson a bit
more poignant than he would have liked. He didn't know the little animal's
name, of course, but he had marked its appearance keenly. He would know better
the next time he encountered a skunk.
"What
of my other companions in this strange world," Drizzt whispered to
himself. It was not the first time the drow had voiced such concerns. He knew
very little of the surface and even less of the creatures that lived here. His
months had been spent in and about the cave, with only occasional forays down
to the lower, more populated regions. There, in his foraging, he had seen some
animals, usually at a distance, and had even observed some humans. He had not
yet found the courage to come out of hiding, though, to greet his neighbors,
fearing potential rejection and knowing that he had nowhere left to run.
The
sound of rushing water led the reeking drow and panther to a fast-running
brook. Drizzt immediately found some protective shade and began stripping away
his armor and clothing, while Guenhwyvar moved downstream to do some fishing.
The sound of the panther fumbling around in the water brought a smile to the
drow's severe features. They would eat well this night.
Drizzt
gingerly flipped the clasp of his belt and laid his crafted weapons beside his
mesh chain mail. Truly, he felt vulnerable without the armor and weapons—he never
would have put them so far from his reach in the Underdark—but many months had
passed since Drizzt had found any need for them. He looked to his scimitars and
was flooded by the bittersweet memories of the last time he had put them to
use.
He
had battled Zaknafein then, his father and mentor and dearest friend. Only
Drizzt had survived the encounter. The legendary weapon master was gone now,
but the triumph in that fight belonged as much to Zak as it did to Drizzt, for
it was not really Zaknafein who had come after Drizzt on the bridges of an
acid-filled cavern. Rather, it was Zaknafein's wraith, under the control of
Drizzt's evil mother, Matron Malice. She had sought revenge upon her son for
his denouncement of Lloth and of the chaotic drow society in general. Drizzt
had spent more than thirty years in Menzoberranzan but had never accepted the
malicious and cruel ways that were the norm in the drow city. He had been a
constant embarrassment to House Do'Urden despite his considerable skill with
weapons. When he ran from the city to live a life of exile in the wilds of the
Underdark, he had placed his high priestess mother out of Lloth's favor.
Thus,
Matron Malice Do'Urden had raised the spirit of Zaknafein, the weapon master she
had sacrificed to Lloth, and sent the undead thing after her son. Malice had
miscalculated, though, for there remained enough of Zak's soul within the body
to deny the attack on Drizzt. In the instant that Zak managed to wrest control
from Malice, he had cried out in triumph and leaped into the lake of acid.
"My
father," Drizzt whispered, drawing strength from the simple words. He had
succeeded where Zaknafein had failed; he had forsaken the evil ways of the drow
where Zak had been trapped for centuries, acting as a pawn in Matron Malice's
power games. From Zaknafein's failure and ultimate demise, young Drizzt had
found strength; from Zak's victory in the acid cavern, Drizzt had found
determination. Drizzt had ignored the web of lies his former teachers at the
Academy in Menzoberranzan had tried to spin, and he had come to the surface to
begin a new life.
Drizzt
shuddered as he stepped into the icy stream. In the Underdark he had known
fairly constant temperatures and unvarying darkness. Here, though, the world
surprised him at every turn. Already he had noticed that the periods of
daylight and darkness were not constant; the sun set earlier every day and the
temperature—changing from hour to hour, it seemed—had steadily dipped during
the last few weeks. Even within those periods of light and dark loomed
inconsistencies. Some nights were visited by a silver-glowing orb and some days
held a pall of gray instead of a dome of shining blue.
In
spite of it all, Drizzt most often felt comfortable with his decision to come
to this unknown world. Looking at his weapons and armor now, lying in the
shadows a dozen feet from where he bathed, Drizzt had to admit that the
surface, for all of its strangeness, offered more peace than anywhere in the
Underdark ever could.
Drizzt
was in the wilds now, despite his calm. He had spent four months on the surface
and was still alone, except when he was able to summon his magical feline
companion. Now, stripped bare except for his ragged pants, with his eyes
stinging from the skunk spray, his sense of smell lost within the cloud of his
own pungent aroma, and his keen sense of hearing dulled by the din of rushing
water, the drow was indeed vulnerable.
"What a mess I must appear," Drizzt mused,
roughly running his slender fingers through the mat of his thick, white hair. When he glanced back to his equipment, though, the
thought was washed quickly from Drizzt's mind. Five hulking forms straddled his
belongings and undoubtedly cared little for the dark elf's ragged appearance.
Drizzt
considered the grayish skin and dark muzzles of the dog-faced, seven-foot-tall
humanoids, but more particularly, he watched the spears and swords that they
now leveled his way. He knew this type of monster, for he had seen similar
creatures serving as slaves back in Menzoberranzan. In this situation, however,
the gnolls appeared much different, more ominous, than Drizzt remembered them.
He
briefly considered a rush to his scimitars but dismissed the notion, knowing
that a spear would skewer him before he ever got close. The largest of the
gnoll band, an eight-foot giant with striking red hair, looked at Drizzt for a
long moment, eyed the drow's equipment, then looked
back to him.
"What
are you thinking?" Drizzt muttered under his breath. Drizzt really knew
very little about gnolls. At Menzoberranzan's Academy he had been taught that
gnolls were of a goblinoid race, evil, unpredictable, and quite dangerous. He
had been told that of the surface elves and humans as well, though—and, he now
realized, of nearly every race that was not drow. Drizzt almost laughed aloud
despite his predicament. Ironically, the race that most deserved that mantle of
evil unpredictability was the drow themselves!
The
gnolls made no other moves and uttered no commands. Drizzt understood their
hesitancy at the sight of a dark elf, and he knew that he must seize that
natural fear if he was to have any chance at all. Calling upon the innate
abilities of his magical heritage, Drizzt waved his dark hand and outlined all
five gnolls in harmless purple-glowing flames.
One
of the beasts dropped immediately to the ground, as Drizzt had hoped, but the
others halted at a signal from their more experienced leader's outstretched
hand. They looked around nervously, apparently wondering about the wisdom of
continuing this meeting. The gnoll chieftain, though, had seen harmless faerie
fire before, in a fight with an unfortunate—now deceased—ranger, and knew it
for what it was.
Drizzt
tensed in anticipation and tried to determine his next move.
The
gnoll chieftain glanced around at its companions, as if studying how fully they
were limned by the dancing flames. Judging by the completeness of the spell,
this was no ordinary drow peasant standing in the stream—or so Drizzt hoped the
chieftain was thinking.
Drizzt
relaxed a bit as the leader dipped its spear and signaled for the others to do
likewise. The gnoll then barked a jumble of words that sounded like gibberish
to the drow. Seeing Drizzt's obvious confusion, the gnoll called something in
the guttural tongue of goblins.
Drizzt
understood the goblin language, but the gnoll's dialect was so very strange
that he managed to decipher only a few words, "friend" and
"leader" being among them.
Cautiously
Drizzt took a step toward the bank. The gnolls gave ground, opening a path to
his belongings. Drizzt took another tentative step, then
grew more at ease when he noticed a black feline form crouched in the bushes a
short distance away. At his command, Guenhwyvar, in one great spring, would
come crashing into the gnoll band.
"You and I to walk together?" Drizzt asked the gnoll leader, using the goblin
tongue and trying to simulate the creature's dialect.
The
gnoll replied in a hurried shout, and the only thing that Drizzt thought he
understood was the last word of the question: " ...
ally?"
Drizzt
nodded slowly, hoping he understood the creature's full meaning.
"Ally!"
the gnoll croaked, and all of its companions smiled and laughed in relief and
patted each other on the back. Drizzt reached his equipment then, and
immediately strapped on his scimitars. Seeing the gnolls distracted, the drow
glanced at Guenhwyvar and nodded to the thick growth along the trail ahead.
Swiftly and silently, Guenhwyvar took up a new position. No need to give all of
his secrets away, Drizzt figured, not until he truly understood his new
companions' intentions.
Drizzt
walked along with the gnolls down the mountain's lower, winding passes. The
gnolls kept far to the drow's sides, whether out of respect for Drizzt and the
reputation of his race or for some other reason, he could not know. More
likely, Drizzt suspected, they kept their distance simply because of his odor,
which the bath had done little to diminish.
The
gnoll leader addressed Drizzt every so often, accentuating its excited words
with a sly wink or a sudden rub of its thick, padded hands. Drizzt had no idea
of what the gnoll was talking about, but he assumed from the creature's eager
lip-smacking that it was leading him to some sort of feast.
Drizzt
soon guessed the band's destination, for he had often watched from jutting
peaks high in the mountains, the lights of a small human farming community in
the valley. Drizzt could only guess at the relationship between the gnolls and
the human farmers, but he sensed that it was not a friendly one. When they
neared the village, the gnolls dropped into defensive positions, followed lines
of shrubs, and kept to the shadows as much as possible. Twilight was fast
approaching as the troupe made its way around the village's central area to
look down upon a secluded farmhouse off to the west.
The
gnoll chieftain whispered to Drizzt, slowly rolling out each word so that the
drow might understand. "One family," it croaked. "Three men, two
women ... "
"One
young woman," another added eagerly.
The
gnoll chieftain gave a snarl. "And three young males," it concluded.
Drizzt
thought he now understood the journey's purpose, and the surprised and
questioning look on his face prompted the gnoll to confirm it beyond doubt.
"Enemies,"
the leader declared.
Drizzt,
knowing next to nothing of the two races, was in a dilemma. The gnolls were
raiders—that much was clear—and they meant to swoop down upon the farmhouse as
soon as the last daylight faded away. Drizzt had no intention of joining them
in their fight until he had a lot more information concerning the nature of the
conflict.
"Enemies?"
he asked.
The
gnoll leader crinkled its brow in apparent consternation. It spouted a line of
gibberish in which Drizzt thought he heard "human ... weakling
... slave." All the gnolls sensed the drow's sudden uneasiness, and
they began fingering their weapons and glancing to each other nervously.
"Three
men," Drizzt said.
The
gnoll jabbed its spear savagely toward the ground. "Kill oldest! Catch
two!"
"Women?"
The
evil smile that spread over the gnoll's face answered the question beyond
doubt, and Drizzt was beginning to understand where he stood in the conflict.
"What
of the children?" He eyed the gnoll leader squarely and spoke each word
distinctly. There could be no misunderstanding. His final question confirmed it
all, for while Drizzt could accept the typical savagery concerning mortal
enemies, he could never forget the one time he had participated in such a raid.
He had saved an elven child on that day, had hidden the girl under her mother's
body to keep her from the wrath of his drow companions. Of all the many evils
Drizzt had ever witnessed, the murder of children had been the worst.
The
gnoll thrust its spear toward the ground, its dog-face contorted in wicked glee.
"I
think not," Drizzt said simply, fires springing up in his lavender eyes.
Somehow, the gnolls noticed, his scimitars had appeared in his hands.
Again
the gnoll's snout crinkled, this time in confusion. It tried to get its spear
up in defense, not knowing what this strange drow would do next, but was too
late.
Drizzt's
rush was too quick. Before the gnoll's spear tip even moved, the drow waded in,
scimitars leading. The other four gnolls watched in amazement as Drizzt's
blades snapped twice, tearing the throat from their powerful leader. The giant
gnoll fell backward silently, grasping futilely at its throat.
A
gnoll to the side reacted first, leveling its spear and charging at Drizzt. The
agile drow easily deflected the straightforward attack but was careful not to
slow the gnoll's momentum. As the huge creature lumbered past, Drizzt rolled
around beside it and kicked at its ankles. Off balance, the gnoll stumbled on,
plunging its spear deep into the chest of a startled companion.
The
gnoll tugged at the weapon, but it was firmly embedded, its barbed head hooked
around the other gnoll's backbone. The gnoll had no concern for its dying
companion; all it wanted was its weapon. It tugged and twisted and cursed and
spat into the agonized expressions crossing its companion's face—until a
scimitar bashed in the beast's skull.
Another
gnoll, seeing the drow distracted and thinking it wiser to engage the foe from
a distance, raised its spear to throw. Its arm went up high, but before the
weapon ever started forward, Guenhwyvar crashed in, and the gnoll and panther
tumbled away. The gnoll smashed heavy punches into the panther's muscled side,
but Guenhwyvar's raking claws were more effective by far. In the split second
it took Drizzt to turn from the three dead gnolls at his feet, the fourth of
the band lay dead beneath the great panther. The fifth had taken flight.
Guenhwyvar
tore free of the dead gnoll's stubborn grasp. The cat's sleek muscles rippled
anxiously as it awaited the expected command. Drizzt considered the carnage
around him, the blood on his scimitars, and the horrible expressions on the
faces of the dead. He wanted to let it end, for he realized that he had stepped
into a situation beyond his experience, had crossed the paths of two races that
he knew very little about. After a moment of consideration, though, the single
notion that stood out in the drow's mind was the gnoll leader's gleeful promise
of death to the human children. Too much was at stake.
Drizzt
turned to Guenhwyvar, his voice more determined than resigned. "Go get
him."
* * * * *
The
gnoll scrambled along the trails, its eyes darting back and forth as it
imagined dark forms behind every tree or stone.
"Drow!"
it rasped over and over, using the word itself as encouragement during its
flight. "Drow! Drow!"
Huffing
and panting, the gnoll came into a copse of trees stretching between two steep
walls of bare stone. It tumbled over a fallen log, slipped, and bruised its
ribs on the angled slope of a moss-covered stone. Minor pains would not slow the
frightened creature, though, not in the least. The gnoll knew it was being
pursued, sensed a presence slipping in and out of the shadows just beyond the
edges of its vision.
As
it neared the end of the copse, the evening gloom thick about it, the gnoll
spotted a set of yellow-glowing eyes peering back at it. The gnoll had seen its
companion taken down by the panther and could make a guess as to what now
blocked its path.
Gnolls
were cowardly monsters, but they could fight with amazing tenacity when cornered.
So it was now. Realizing that it had no escape—it certainly couldn't turn back
in the direction of the dark elf—the gnoll snarled and heaved its heavy spear.
The
gnoll heard a shuffle, a thump, and a squeal of pain as the spear connected.
The yellow eyes went away for a moment, then a form
scurried off toward a tree. It moved low to the ground, almost catlike, but the
gnoll realized at once that his mark had been no panther. When the wounded
animal got to the tree, it looked back and the gnoll recognized it clearly.
"Raccoon,"
the gnoll blurted, and it laughed. "I run from raccoon!" The gnoll
shook its head and blew away all of its mirth in a deep breath. The sight of
the raccoon had brought a measure of relief, but the gnoll could not forget what
had happened back down the path. It had to get back to its lair now, back to
report to Ulgulu, its gigantic goblin master, its god-thing, about the drow.
It
took a step to retrieve the spear, then stopped
suddenly, sensing a movement from behind. Slowly the gnoll turned its head. It
could see its own shoulder and the moss-covered rock behind.
The
gnoll froze. Nothing moved behind it, not a sound issued from anywhere in the
copse, but the beast knew that something was back there. The goblinoid's breath
came in short rasps; its fat hands clenched and opened at its sides.
The
gnoll spun quickly and roared, but the shout of rage became a cry of terror as
six hundred pounds of panther leaped down upon it from a low branch.
The
impact laid the gnoll out flat, but it was not a weak creature. Ignoring the
burning pains of the panther's cruel claws, the gnoll grasped Guenhwyvar's
plunging head, held on desperately to keep the deadly maw from finding a hold
on its neck.
For nearly
a minute the gnoll struggled, its arms quivering under the pressure of the
powerful muscles in the panther's neck. The head came down then and Guenhwyvar
found a hold. Great teeth locked onto the gnoll's neck and squeezed away the
doomed creature's breath.
The
gnoll flailed and thrashed wildly; somehow it managed to roll back over the
panther. Guenhwyvar remained viselike, unconcerned. The maw held firm.
In a
few minutes, the thrashing stopped.
Drizzt
let his vision slip into the infrared spectrum, the night vision that could see
gradations of heat as clearly as he viewed objects in the light. To his eyes,
his scimitars now shone brightly with the heat of fresh blood and the torn
gnoll bodies spilled their warmth into the open air.
Drizzt
tried to look away, tried to observe the trail where Guenhwyvar had gone in
pursuit of the fifth gnoll, but, every time, his gaze fell back to the dead
gnolls and the blood on his weapons.
"What
have I done?" Drizzt wondered aloud. Truly, he did not know. The gnolls
had spoken of slaughtering children, a thought that had evoked rage within
Drizzt, but what did Drizzt know of the conflict between the gnolls and the
humans of the village? Might the humans, even the human children, be monsters?
Perhaps they had raided the gnolls' village and killed without mercy. Perhaps
the gnolls meant to strike back because they had no choice, because they had to
defend themselves.
Drizzt
ran from the grizzly scene in search of Guenhwyvar, hoping he could get to the
panther before the fifth gnoll was dead. If he could find the gnoll and capture
it, he might be able to learn some of the answers that he desperately needed to
know.
He
moved with swift and graceful strides, making barely a rustle as he slipped through
the brush along the trail. He found signs of the gnoll's passing easily enough,
and he saw, to his fear, that Guenhwyvar had also discovered the trail. When he
came at last to the narrow copse of trees, he fully expected that his search
was at its end. Still, Drizzt's heart sank when he saw the cat, reclined beside
the final kill.
Guenhwyvar
looked at Drizzt curiously as he approached, the
drow's stride obviously agitated.
"What
have we done, Guenhwyvar?" Drizzt whispered. The panther tilted its head as
though it did not understand.
"Who
am I to pass such judgment?" Drizzt went on, talking to himself more than
to the cat. He turned from Guenhwyvar and the dead gnoll and moved to a leafy
bush, where he could wipe the blood from his blades. "The gnolls did not
attack me, but they had me at their mercy when they first found me in the
stream. And I repay them by spilling their blood!"
Drizzt
spun back on Guenhwyvar with the proclamation, as if he expected, even hoped,
that the panther would somehow berate him, somehow condemn him and justify his
guilt. Guenhwyvar hadn't moved an inch and did not now, and the panther's
saucer eyes, shining greenish yellow in the night, did not bore into Drizzt,
did not incriminate him for his actions in any way.
Drizzt
started to protest, wanting to wallow in his guilt, but Guenhwyvar's calm
acceptance would not be shaken. When they had lived out alone in the wilds of
the Underdark, when Drizzt had lost himself to savage urges that relished
killing, Guenhwyvar had sometimes disobeyed him, had even returned to the
Astral Plane once without being dismissed. Now, though, the panther showed no
signs of leaving or of disappointment. Guenhwyvar rose to its feet, shook the
dirt and twigs from its sleek, black coat, and walked over to nuzzle against
Drizzt.
Gradually
Drizzt relaxed. He wiped his scimitars once more, this time on the thick grass,
and slipped them back into their sheaths, then he
dropped a thankful hand onto Guenhwyvar's huge head.
"Their
words marked them as evil," the drow whispered to reassure himself. "Their intentions forced my action." His
own words lacked conviction, but, at that moment, Drizzt had to believe them.
He took a deep breath to steady himself and looked inward to find the strength
he knew he would need. Realizing then that Guenhwyvar had been at his side for
a long time and needed to return to the Astral Plane to rest, he reached into
the small pouch at his side.
Before
Drizzt ever got the onyx figurine out of his pouch, though, the panther's paw
came up and batted it from his grasp. Drizzt looked at Guenhwyvar curiously,
and the cat leaned heavily into him, nearly taking him from his feet.
"My
loyal friend," Drizzt said, realizing that the weary panther meant to stay
beside him. He pulled his hand from the pouch and dropped to one knee, locking
Guenhwyvar in a great hug. The two of them, side by side, then walked from the
copse.
Drizzt
slept not at all that night, but watched the stars and wondered. Guenhwyvar
sensed his anxiety and stayed close throughout the rise and set of the moon,
and when Drizzt moved out to greet the next dawn, Guenhwyvar plodded along,
drawn and tired, at his side. They found a rocky crest in the foothills and sat
back to watch the coming spectacle.
Below
them the last lights faded from the windows of the farming village. The eastern
sky turned to pink, then crimson, but Drizzt found himself distracted. His gaze
lingered on the farmhouses far below; his mind tried to piece together the
routines of this unknown community and tried to find in that some justification
for the previous day's events.
The
humans were farmers, that much Drizzt knew, and diligent workers, too, for many
of them were already out tending their fields. While those facts brought
promise, however, Drizzt could not begin to make sweeping assumptions as to the
human race's overall demeanor.
Drizzt
came to a decision then, as the daylight stretched wide, illuminating the
wooden structures of the town and the wide fields of grain. "I must learn
more, Guenhwyvar," he said softly. "If I—if we—are to remain in this
world, we must come to understand the ways of our neighbors."
Drizzt
nodded as he considered his own words. It had already been proven, painfully
proven, that he could not remain a neutral observer to the goings-on of the
surface world. Drizzt was often called to action by his conscience, a force he
had no power to deny. Yet with so little knowledge of the races sharing this
region, his conscience could easily lead him astray. It could wreak damage
against the innocent, thereby defeating the very principles Drizzt meant to
champion.
Drizzt
squinted through the morning light, eyeing the distant village for some hint of
an answer. "I will go there," he told the panther. "I will go
and watch and learn."
Guenhwyvar
sat silently through it all. If the panther approved or disapproved, or even
understood Drizzt's intent, Drizzt could not tell. This time, though,
Guenhwyvar made no move of protest when Drizzt reached for the onyx figurine. A
few moments later, the great panther was running off through the planar tunnel
to its astral home, and Drizzt moved along the trails leading to the human
village and his answers. He stopped only once, at the body of the lone gnoll,
to take the creature's cloak, Drizzt winced at his own thievery, but the chill
night had reminded him that the loss of his piwafwi could prove serious.
To
this point, Drizzt's knowledge of humans and their society was severely
limited. Deep in the bowels of the Underdark, the dark elves had little
communication with, or interest in, those of the surface world. The one time in
Menzoberranzan that Drizzt had heard anything of humans at all was during his
tenure in the Academy, the six months he had spent in Sorcere, the school of
wizards. The drow masters had warned the students against using magic
"like a human would," implying a dangerous recklessness generally
associated with the shorter-lived race.
"Human
wizards," the masters had said, "have no fewer ambitions than drow wizards,
but while a drow may take five centuries accomplishing those goals, a human has
only a few short decades."
Drizzt
had carried the implications of that statement with him for a score of years,
particularly over the last few months, when he had looked down upon the human
village almost daily. If all humans, not just wizards, were as ambitious as so
many of the drow—fanatics who might spend the better part of a millennium
accomplishing their goals—would they be consumed by a single-mindedness that bordered
on hysteria? Or perhaps, Drizzt hoped, the stories he had heard of humans at
the Academy were just more of the typical lies that bound his society in a web
of intrigue and paranoia. Perhaps humans set their goals at more reasonable
levels and found enjoyment and satisfaction in the small pleasures of the short
days of their existence.
Drizzt
had met a human only once during his travels through the Underdark. That man, a
wizard, had behaved irrationally, unpredictably, and ultimately dangerously.
The wizard had transformed Drizzt's friend from a pech, a harmless little
humanoid creature, into a horrible monster. When Drizzt and his companions went
to set things aright at the wizard's tower, they were greeted by a roaring
blast of lightning. In the end, the human was killed and Drizzt's friend,
Clacker, had been left to his torment.
Drizzt
had been left with a bitter emptiness, an example of a man who seemed to
confirm the truth of the drow masters' warnings. So it was with cautious steps
that Drizzt now traveled toward the human settlement, his steps weighted by the
growing fear that he had erred in killing the gnolls.
Drizzt
chose to observe the same secluded farmhouse on the western edge of town that
the gnolls had selected for their raid. It was a long and low log structure
with a single door and several shuttered windows. An open-sided, roofed porch
ran the length of the front. Beside it stood a barn,
two-stories high, with wide and high doors that would admit a large wagon.
Fences of various makes and sizes dotted the immediate yard, many holding
chickens or pigs, one corralling a goat, and others encircling straight rows of
leafy plants that Drizzt did not recognize.
The
yard was bordered by fields on three sides, but the back of the house was near
the mountain slopes' thick brush and boulders. Drizzt dug in under the low
branches of a pine tree to the side of the house's rear corner, affording him a
view of most of the yard.
The
three adult men of the house—three generations, Drizzt guessed by their appearances—worked
the fields, too far from the trees for Drizzt to discern many details. Closer
to the house, though, four children, a daughter just coming into womanhood and
three younger boys, quietly went about their chores, tending to the hens and pigs
and pulling weeds from a vegetable garden. They worked separately and with
minimum interaction for most of the morning, and Drizzt learned little of their
family relationships. When a sturdy woman with the same wheat-colored hair as
all five children came out on the porch and rang a giant bell, it seemed as if
all the spirit that had been cooped up within the workers burst beyond control.
With
hoots and shouts, the three boys sprinted for the house, pausing just long
enough to toss rotted vegetables at their older sister. At first, Drizzt
thought the bombing a prelude to a more serious conflict, but when the young
woman retaliated in kind, all four howled with laughter and he recognized the
game for what it was.
A
moment later, the youngest of the men in the field, probably an older brother,
charged into the yard, shouting and waving an iron hoe. The young woman cried
encouragement to this new ally and the three boys broke for the porch. The man
was quicker, though, and he scooped up the trailing imp in one strong arm and
promptly dropped him into the pig trough.
And
all the while, the woman with the bell shook her head helplessly and issued an
unending stream of exasperated grumbling. An older woman, gray-haired and
stick-thin, came out to stand next to her, waving a wooden spoon ominously.
Apparently satisfied, the young man draped one arm over the young woman's
shoulders and they followed the first two boys into the house. The remaining
youngster pulled himself from the murky water and moved to follow, but the
wooden spoon kept him at bay.
Drizzt
couldn't understand a word of what they were saying, of course, but he figured
that the women would not let the little one into the house until he had dried
off. The rambunctious youngster mumbled something at the spoon-wielder's
back as she turned to enter the house, but his timing was not so great.
The
other two men, one sporting a thick, gray beard and the other clean-shaven,
came in from the field and sneaked up behind the boy as he grumbled. Up into
the air the boy went again and landed with a splash! back
in the trough. Congratulating themselves heartily, the men went into the house
to the cheers of all the others. The soaking boy merely groaned again and
splashed some water into the face of a sow that had come over to investigate.
Drizzt
watched it all with growing wonderment. He had seen nothing conclusive, but the
family's playful manner and the resigned acceptance of even the loser of the
game gave him encouragement. Drizzt sensed a common spirit in this group, with
all members working toward a common goal. If this single farm proved a
reflection of the whole village, then the place surely resembled Blingdenstone,
a communal city of the deep gnomes, far more than it resembled Menzoberranzan.
The afternoon went much the same way as the morning, with a mixture of
work and play evident throughout the farm. The family retired early,
turning down their lamps soon after sunset, and Drizzt slipped deeper into the
thicket of the mountainside to consider his observations.
He
still couldn't be certain of anything, but he slept more peacefully that night,
untroubled by nagging doubts concerning the dead gnolls.
* * * * *
For
three days the drow crouched in the shadows behind the farm, watching the
family at work and at play. The closeness of the group became more and more
evident, and whenever a true fight did erupt among the children, the nearest
adult quickly stepped in and mediated it to a level of reasonableness.
Invariably, the combatants were back at play together within a short span.
All
doubts had flown from Drizzt. "’Ware my blades, rogues," he whispered
to the quiet mountains one night. The young drow renegade had decided that if
any gnolls or goblins—or creatures of any other race at all—tried to swoop down
upon this particular farming family, they first would have to contend with the
whirling scimitars of Drizzt Do'Urden.
Drizzt
understood the risk he was taking by observing the farm family. If the
farmer-folk noticed him—a distinct possibility—they surely would panic. At this
point in his life, though, Drizzt was willing to take that chance. A part of
him may even have hoped to be discovered.
Early
on the morning of the fourth day, before the sun had found its way into the
eastern sky, Drizzt set out on his daily patrol, circumventing the hills and
woodlands surrounding the lone farmhouse. By the time the drow returned to his
perch, the work day on the farm was in full swing. Drizzt sat comfortably on a
bed of moss and peered from the shadows into the brightness of the cloudless
day.
Less
than an hour later, a solitary figure crept from the farmhouse and in Drizzt's
direction. It was the youngest of the children, the sandy-haired lad who seemed
to spend nearly as much time in the trough as out of it, usually not of his own
volition.
Drizzt
rolled around the trunk of a nearby tree, uncertain of the lad's intent. He
soon realized that the youngster hadn't seen him, for the boy slipped into the
thicket, gave a snort over his shoulder, back toward the farmhouse, and headed
off into the hilly woodland, whistling all the while. Drizzt understood then
that the lad was avoiding his chores, and Drizzt almost applauded the boy's
carefree attitude. In spite of that, though, Drizzt wasn't convinced of the
small child's wisdom in wandering away from home in such dangerous terrain. The
boy couldn't have been more than ten years old; he looked thin and delicate,
with innocent, blue eyes peering out from under his amber locks.
Drizzt
waited a few moments, to let the boy get a lead and to see if anyone would be
following, then he took up the trail, letting the whistling guide him.
The
boy moved unerringly away from the farmhouse, up into the mountains, and Drizzt
moved behind him by a hundred paces or so, determined to keep the boy out of
danger.
In
the dark tunnels of the Underdark Drizzt could have crept right up behind the
boy—or behind a goblin or practically anything else—and patted him on the rump
before being discovered. But after only a half-hour or so of this pursuit, the
movements and erratic speed changes along the trail, coupled with the fact that
the whistling had ceased, told Drizzt that the boy knew he was being followed.
Wondering
if the boy had sensed a third party, Drizzt summoned Guenhwyvar from the onyx
figurine and sent the panther off on a flanking maneuver. Drizzt started ahead
again at a cautious pace.
A
moment later, when the child's voice cried out in distress, the drow drew his
scimitars and threw out all caution. Drizzt couldn't understand any of the
boy's words, but the desperate tone rang clearly enough.
"Guenhwyvar!"
the drow called, trying to bring the distant panther back to his side. Drizzt
couldn't stop and wait for the cat, though, and he charged on.
The trail
wound up a steep climb, came out of the trees suddenly, and ended on the lip of
a wide gorge, fully twenty feet across. A single log spanned the crevasse, and
hanging from it near the other side was the boy. His eyes widened considerably
at the sight of the ebony-skinned elf, scimitars in hand. He stammered a few
words that Drizzt could not begin to decipher.
A
wave of guilt flooded through Drizzt at the sight of the imperiled child; the
boy had only landed in this predicament because of Drizzt's pursuit. The gorge
was only about as deep as it was wide, but the fall ended on jagged rocks and
brambles. At first, Drizzt hesitated, caught off guard
by the sudden meeting and its inevitable implications, then the drow quickly
put his own problems out of mind. He snapped his scimitars back into their
sheaths and, folding his arms across his chest in a drow signal for peace, he
put one foot out on the log.
The
boy had other ideas. As soon as he recovered from the shock of seeing the
strange elf, he swung himself to a ledge on the stone bank opposite Drizzt and
pushed the log from its perch. Drizzt quickly backed off the log as it tumbled
down into the crevasse. The drow understood then that the boy had never been in
real danger but had pretended distress to flush out his pursuer. And, Drizzt
presumed, if the pursuer had been one of the boy's family, as the boy no doubt
had suspected, the peril might have deflected any thoughts of punishment.
Now
Drizzt was the one in the predicament. He had been discovered. He tried to
think of a way to communicate with the boy, to explain his presence and stave
off panic. The boy didn't wait for any explanations, though. Wide-eyed and
terror-stricken, he scaled the bank—via a path he obviously knew well—and
darted off into the shrubbery.
Drizzt
looked around helplessly. "Wait!" he cried in the drow tongue, though
he knew the boy would not understand and would not have stopped even if he
could.
A
black feline form rushed out beside the drow and sprang into the air, easily
clearing the crevasse. Guenhwyvar padded down softly on the other side and
disappeared into the thicket.
"Guenhwyvar!" Drizzt cried, trying to halt the panther. Drizzt had
no idea how Guenhwyvar would react to the child. To Drizzt's knowledge, the
panther had only encountered one human before, the wizard that Drizzt's
companions had subsequently killed. Drizzt looked around for some way to
follow. He could scale down the side of the gorge, cross at the bottom, and
climb back up, but that would take too long.
Drizzt
ran back a few steps, then charged the gorge and leaped into the air, calling
on his innate powers of levitation as he went. Drizzt was truly relieved when
he felt his body pull free of the ground's gravity. He hadn't used his
levitation spell since he had come to the surface. The spell served no purpose
for a drow hiding under the open sky. Gradually, Drizzt's initial momentum
carried him near the far bank. He began to concentrate on drifting down to the
stone, but the spell ended abruptly and Drizzt plopped down hard. He ignored
the bruises on his knee, and the questions of why his spell had faltered, and
came up running, calling desperately for Guenhwyvar to stop.
Drizzt
was relieved when he found the cat. Guenhwyvar sat calmly in a clearing, one
paw casually pinning the boy facedown to the ground. The child was calling out
again—for help, Drizzt assumed—but appeared unharmed.
"Come,
Guenhwyvar," Drizzt said quietly, calmly. "Leave the child
alone." Guenhwyvar yawned lazily and complied, padding across the clearing
to stand at its master's side.
The
boy remained down for a long moment. Then, summoning his courage, he moved
suddenly, leaping to his feet and spinning to face the dark elf and the
panther. His eyes seemed wider still, almost a caricature of terror, peeking
out from his now dirty face.
"What
are you?" the boy asked in the common human language.
Drizzt
held his arms out to the sides to indicate that he did not understand. On
impulse, he poked a finger into his chest and replied, "Drizzt Do'Urden."
He noticed that the boy was moving slightly, secretly dropping one foot behind
the other and then sliding the other back into place. Drizzt was not
surprised—and he made certain that he kept Guenhwyvar in check this time—when
the boy turned on his heel and sprinted away, screaming "Help! It's a drizzit!" with every stride.
Drizzt
looked at Guenhwyvar and shrugged, and the cat seemed to shrug back.
Nathak,
a spindle-armed goblin, made his way slowly up the steep, rocky incline, every
step weighted with dread. The goblin had to report his findings—five dead
gnolls could not be ignored—but the unfortunate creature seriously doubted that
either Ulgulu or Kempfana would willingly accept the news. Still, what options
did Nathak have? He could run away, flee down the other side of the mountain,
and off into the wilderness. That seemed an even more desperate course, though,
for the goblin knew well Ulgulu's taste for vengeance. The great purple-skinned
master could tear a tree from the ground with his bare hands, could tear
handfuls of stone from the cave wall, and could readily tear the throat from a
deserting goblin.
Every
step brought a shudder as Nathak moved beyond the concealing scrub into the
small entry room of his master's cave complex.
"Bouts
time yez isses back," one of the other two goblins in the room snorted.
"Yez been gone fer two days!"
Nathak
just nodded and took a deep breath.
"What're
ye fer?" the third goblin asked. "Did ye finded the gnolls?"
Nathak's
face blanched, and no amount of deep breathing could
relieve the fit that came over the goblin. "Ulgulu in there?" he
asked squeamishly.
The
two goblin guards looked curiously at each other, then
back to Nathak. "He finded the gnolls," one of them remarked,
guessing the problem. "Dead gnolls."
"Ulgulu
won'ts be glad," the other piped in, and they
moved apart, one of them lifting the heavy curtain that separated the entry
room from the audience chamber.
Nathak
hesitated and started to look back, as though reconsidering this whole course.
Perhaps flight would be preferable, he thought. The goblin guards grabbed their
spindly companion and roughly shoved him into the audience chamber, crossing
their spears behind Nathak to prevent any retreat.
Nathak
managed to find a measure of composure when he saw that it was Kempfana, not
Ulgulu, sitting in the huge chair across the room. Kempfana had earned a
reputation among the goblin ranks as the calmer of the ruling brothers, though
Kempfana, too, had impulsively devoured enough of his minions to earn their
healthy respect. Kempfana hardly took note of the goblin's entrance, instead
busily conversing with Lagerbottoms, the fat hill giant that formerly claimed
the cave complex as his own.
Nathak
shuffled across the room, drawing the gazes of both the
hill giant and the huge—nearly as large as the hill giant—scarlet-skinned
goblinoid.
"Yes,
Nathak," Kempfana prompted, silencing the hill giant's forthcoming protest
with a simple wave of the hand. "What have you to report?"
"Me
... me," Nathak stuttered.
Kempfana's
large eyes suddenly glowed orange, a clear sign of dangerous excitement.
"Me finded the gnolls!" Nathak blurted. "Dead. Killded."
Lagerbottoms
issued a low and threatening growl, but Kempfana clutched the hill giant's arm
tightly, reminding him of who was in charge.
"Dead?"
the scarlet-skinned goblin asked quietly.
Nathak
nodded.
Kempfana
lamented the loss of such reliable slaves, but the barghest whelp's thoughts at
that moment were more centered on his brother's inevitably volatile reaction to
the news. Kempfana didn't have long to wait.
"Dead!"
came a roar that nearly split the
stone. All three monsters in the room instinctively ducked and turned to the
side, just in time to see a huge boulder, the crude door to another room, hurst out and go skipping off to the side. "Ulgulu!" Nathak squealed, and the little goblin
fell facedown to the floor, not daring to look.
The
huge, purple-skinned goblinlike creature stormed into the audience chamber, his
eyes seething in orange-glowing rage. Three great strides took Ulgulu right up
beside the hill giant, and Lagerbottoms suddenly seemed very small and
vulnerable.
"Dead!" Ulgulu roared again in rage. As his goblin tribe had diminished,
killed either by the humans of the village or by other monsters—or eaten by
Ulgulu during his customary fits of anger—the small gnoll band had become the
primary capturing force for the lair.
Kempfana
cast an ugly glare at his larger sibling. They had come to the Material Plane
together, two barghest whelps, to eat and grow. Ulgulu had promptly claimed
dominance, devouring the strongest of their victims and, thus, growing larger
and stronger. By the color of Ulgulu's skin, and by his sheer size and
strength, it was apparent that the whelp would soon be able to return to the reeking
valley rifts of Gehenna.
Kempfana
hoped that day was near. When Ulgulu was gone, he would rule; he would eat and
grow stronger. Then Kempfana, too, could escape his interminable weaning period
on this cursed plane, could return to compete among the barghests on their
rightful plane of existence.
"Dead,"
Ulgulu growled again. "Get up, wretched goblin, and tell me how! What did
this to my gnolls?"
Nathak
groveled a minute longer, then managed to rise to his knees. "Me no
know," the goblin whimpered. "Gnolls dead, slashed
and ripped."
Ulgulu
rocked back on the heels of his floppy, oversized feet. The gnolls had gone off
to raid a farmhouse, with orders to return with the farmer and his oldest son.
Those two hardy human meals would have strengthened the great barghest
considerably, perhaps even bringing Ulgulu to the level of maturation he needed
to return to Gehenna.
Now,
in light of Nathak's report, Ulgulu would have to send Lagerbottoms, or perhaps
even go himself, and the sight of either the giant or the purple-skinned
monstrosity could prompt the human settlement to dangerous, organized action. "Tephanis!" Ulgulu roared suddenly.
Over
on the far wall, across from where Ulgulu had made his crashing entrance, a
small pebble dislodged and fell. The drop was only a few feet, but by the time
the pebble hit the floor, a slender sprite had zipped out of the small cubby he
used as a bedroom, crossed the twenty feet of the audience hall, and run right
up Ulgulu's side to sit comfortably atop the barghest's immense shoulder.
"You-called-for-me,
yes-you-did, my-master," Tephanis buzzed, too quickly. The others hadn't
even realized that the two-foot-tall sprite had entered the room. Kempfana
turned away, shaking his head in amazement.
Ulgulu
roared with laughter; he so loved to witness the spectacle of Tephanis, his
most prized servant. Tephanis was a quickling, a diminutive sprite that moved
in a dimension that transcended the normal concept of time. Possessing
boundless energy and an agility that would shame the most proficient halfling
thief, quicklings could perform many tasks that no other race could even
attempt. Ulgulu had befriended Tephanis early in his tenure on the Material
Plane—Tephanis was the only member of the lair's diverse tenants that the
barghest did not claim rulership over—and that bond had given the young whelp a
distinct advantage over his sibling. With Tephanis scouting out potential
victims, Ulgulu knew exactly which ones to devour and which ones to leave to
Kempfana, and knew exactly how to win against those adventurers more powerful
than he.
"Dear
Tephanis," Ulgulu purred in an odd sort of grating sound. "Nathak,
poor Nathak,"—The goblin didn't miss the
implications of that reference—"has informed me that my gnolls have met
with disaster."
"And-you-want-me-to-go-and-see-what-happened-to-them,
my-master," Tephanis replied. Ulgulu took a moment to decipher the nearly
unintelligible string of words, then nodded eagerly.
"Right-away,
my-master. Be-back-soon."
Ulgulu
felt a slight shiver on his shoulder, but by the time he, or any of the others,
realized what Tephanis had said, the heavy drape separating the chamber from
the entry room was floating back to its hanging position. One of the goblins
poked its head in for just a moment, to see if Kempfana or Ulgulu had summoned
it, then returned to its station, thinking the drape's movement a trick of the
wind.
Ulgulu
roared in laughter again; Kempfana cast him a disgusted glare. Kempfana hated
the sprite and would have killed it long ago, except that he couldn't ignore
the potential benefits, assuming that Tephanis would work for him once Ulgulu
had returned to Gehenna.
Nathak
slipped one foot behind the other, meaning to silently retreat from the room.
Ulgulu stopped the goblin with a look.
"Your
report served me well," the barghest started.
Nathak
relaxed, but only for the moment it took Ulgulu's great hand to shoot out,
catch the goblin by the throat, and lift Nathak from the floor.
"But
it would have served me better if you had taken the time to find out what
happened to my gnolls!"
Nathak
swooned and nearly fainted, and by the time half of his body had been stuffed
into Ulgulu's eager mouth, the spindle-armed goblin wished he had.
* * * * *
"Rub
the behind, ease the pain. Switch it brings it back again. Rub the behind, ease
the pain. Switch it brings it back again," Liam Thistledown repeated over
and over, a litany to take his concentration from the burning sensation beneath
his britches, a litany that mischievous Liam knew all too well this time
was different, though, with Liam actually admitting to himself, after a while,
that he had indeed run out on his chores.
"But
the drizzit was true," Liam growled defiantly.
As
if in answer to his statement, the shed's door opened just a crack and Shawno,
the second youngest to Liam, and Eleni, the only sister, slipped in.
"Got
yourself into it this time," Eleni scolded in her
best big-sister voice. "Bad enough you run off when there's work to be
done, but coming home with such tales!"
"The
drizzit was true," Liam protested, not appreciating Eleni's
pseudomothering. Liam could get into enough trouble with just his parents
scolding him; he didn't need Eleni's ever-sharp hindsight. "Black
as Connor's anvil and with a lion just as black!"
"Quiet,
you both," Shawno warned. "If dad's to learn that we're out here
talking such, he'll whip the lot of us."
"Drizzit,"
Eleni huffed doubtfully.
"True!"
Liam protested too loudly, bringing a stinging slap from Shawno. The three
turned, faces ashen, when the door swung open.
"Get
in here!" Eleni whispered harshly, grabbing Flanny, who was a bit older
than Shawno but three years Eleni's junior, by the collar and hoisting him into
the woodshed. Shawno, always the worrier of the group, quickly poked his head
outside to see that no one was watching, then softly
closed the door.
"You
should not be spying on us!" Eleni protested.
"How'd
I know you was in here?" Flanny shot back.
"I just came to tease the little one." He looked at Liam, twisted his
mouth, and waved his fingers menacingly in the air. "Ware, ware,"
Flanny crooned. "I am the drizzit, come to eat little boys!"
Liam
turned away, but Shawno was not so impressed. "Aw, shut up!" he
growled at Flanny, emphasizing his point with a slap on the back of his
brother's head. Flanny turned to retaliate, but Eleni stepped between them.
"Stop
it!" Eleni cried, so loudly that all four Thistledown children slapped a
finger over their lips and said, "Ssssh!"
"The
drizzit was true," Liam protested again. "I can prove it—if you're
not too scared!"
Liam's
three siblings eyed him curiously. He was a notorious fibber, they all knew,
but what now would be the gain? Their father hadn't believed Liam, and that was
all that mattered as far as the punishment was concerned. Yet Liam was adamant,
and his tone told them all that there was substance behind the proclamation.
"How
can you prove the drizzit?" Flanny asked.
"We've
no chores tomorrow," Liam replied. "We'll go blueberry picking in the
mountains."
"Ma
and Daddy'd never let us," Eleni put in.
"They
would if we can get Connor to go along," said Liam, referring to their
oldest brother.
"Connor'd
not believe you," Eleni argued.
"But
he'd believe you!" Liam replied sharply, drawing another communal
"Ssssh!"
"I
don't believe you," Eleni retorted quietly. "You're always making
things up, always causing trouble and then lying to get out of it!"
Liam
crossed his little arms over his chest and stamped one foot impatiently at his
sister's continuing stream of logic. "But you will believe me," Liam
growled, "if you get Connor to go!"
"Aw,
do it," Flanny pleaded to Eleni, though Shawno, thinking of the potential
consequences, shook his head.
"So
we go up into the mountains," Eleni said to Liam, prompting him to
continue and thus revealing her agreement.
Liam
smiled widely and dropped to one knee, collecting a pile of sawdust in which to
draw a rough map of the area where he had encountered the drizzit. His plan was
a simple one, using Eleni, casually picking blueberries, as bait. The four
brothers would follow secretly and watch as she feigned a twisted ankle or some
other injury. Distress had brought the drizzit before; surely with a pretty
young girl as bait, it would bring the drizzit again.
Eleni
balked at the idea, not thrilled at being planted as a worm on a hook.
"But
you don't believe me anyway," Liam quickly pointed out. His inevitable
smile, complete with a gaping hole where a tooth had been knocked out, showed
that her own stubbornness had cornered her.
"So
I'll do it, then!" Eleni huffed. "And I don't believe in your
drizzit, Liam Thistledown! But if the lion is real, and I get chewed, I'll tan
you good!" With that, Eleni turned and stormed out of the woodshed.
Liam
and Flanny spit in their hands, then turned daring
glares on Shawno until he overcame his fears. Then the three brothers brought
their palms together in a triumphant, wet slap. Any disagreements between them
always seemed to vanish whenever one of them found a way to bother Eleni.
None
of them told Connor about their planned hunt for the drizzit. Rather, Eleni
reminded him of the many favors he owed her and promised that she would
consider the debt paid in full—but only after Liam had agreed to take on
Connor's debt if they didn't find the drizzit—if Connor would only take her and
the boys blueberry picking.
Connor
grumbled and balked, complaining about some shoeing that needed to be done to
one of the mares, but he could never resist his little sister's batting blue
eyes and wide, bright smile, and Eleni's promise of erasing his considerable
debt had sealed his fate. With his parents' blessing, Connor led the
Thistledown children up into the mountains, buckets in the children's hands and
a crude sword belted on his hip.
* * * * *
Drizzt
saw the ruse coming long before the farmer's young daughter moved out alone in
the blueberry patch. He saw, too, the four Thistledown boys, crouched in the
shadows of a nearby grove of maple trees, Connor, somewhat less than expertly,
brandishing the crude sword.
The
youngest had led them here, Drizzt knew. The day before, the drow had witnessed
the boy being pulled out into the woodshed. Cries of "drizzit!" had
issued forth after every switch, at least at the beginning. Now the stubborn
lad wanted to prove his outrageous story.
The
blueberry picker jerked suddenly, then fell to the ground and cried out. Drizzt
recognized "Help!" as the same distress call the sandy-haired boy had
used, and a smile widened across his dark face. By the ridiculous way the girl
had fallen, Drizzt saw the game for what it was. The girl was not injured now;
she was simply calling out for the drizzit.
With
an incredulous shake of his thick white mane, Drizzt started away, but an
impulse grabbed at him. He looked back to the blueberry patch, where the girl
sat rubbing her ankle, all the while glancing nervously around or back toward
her concealed brothers. Something pulled at Drizzt's heartstrings at that
moment, an urge he could not resist. How long had he been alone, wandering without
companionship? He longed for Belwar at that moment, the svirfneblin who had
accompanied him through many trials in the wilds of the Underdark. He longed
for Zaknafein, his father and friend. Seeing the interplay between the caring
siblings was more than Drizzt Do'Urden could bear. The time had come for Drizzt
to meet his neighbors. Drizzt hiked the hood of his oversized gnoll cloak up
over his head, though the ragged garment did little to hide the truth of his
heritage, and bounded across the field. He hoped that if he could at least
deflect the girl's initial reaction to seeing him, he might find some way to
communicate with her. The hopes were farfetched at best.
"The drizzit!" Eleni gasped under her breath when she saw him
coming. She wanted to cry out loud but found no breath; she wanted to run, but
her terror held her firmly. From the copse of trees, Liam spoke for her.
"The drizzit!" the boy cried. "I told you so! I told you
so!" He looked to his brothers, and Flanny and Shawno were having the expected
excited reactions. Connor's face, though, was locked into a look of dread so
profound that one glance at it stole the joy from Liam.
"By
the gods," the eldest Thistledown son muttered. Connor had adventured with
his father and had been trained to spot enemies. He looked now to his three
confused brothers and muttered a single word that explained nothing to the
inexperienced boys. "Drow."
Drizzt
stopped a dozen paces from the frightened girl, the first human woman he had
seen up close, and studied her. Eleni was pretty by any race's standards, with
huge, soft eyes, dimpled cheeks, and smooth, golden skin. Drizzt knew there
would be no fight here. He smiled at Eleni and crossed his arms gently over his
chest. "Drizzt," he corrected, pointing to his chest. A movement to
the side turned him away from the girl.
"Run,
Eleni!" Connor Thistledown cried, waving his sword and bearing down on the
drow. "It is a dark elf! A drow! Run for your life!"
Of
all that Connor had cried, Drizzt only understood the word "drow."
The young man's attitude and intent could not be mistaken, though, for Connor
charged straight between Drizzt and Eleni, his sword tip pointed Drizzt's way.
Eleni managed to get to her feet behind her brother, but she did not flee as he
had instructed. She, too, had heard of the evil dark elves, and she would not
leave Connor to face one alone.
"Turn
away, dark elf," Connor growled. "I am an expert swordsman and much
stronger than you."
Drizzt
held his hands out helplessly, not understanding a word.
"Turn
away!" Connor yelled.
On
an impulse, Drizzt tried to reply in the drow silent code, an intricate
language of hand and facial gestures.
"He's
casting a spell!" Eleni cried, and she dove down into the blueberries.
Connor shrieked and charged.
Before
Connor even knew of the counter, Drizzt grabbed him by the forearm, used his
other hand to twist the boy's wrist and take away the sword, spun the crude
weapon three times over Connor's head, flipped it in his slender hand, then
handed it, hilt first, back to the boy.
Drizzt
held his arms out wide and smiled. In drow custom, such a show of superiority
without injuring the opponent invariably signaled a desire for friendship. To
the oldest son of farmer Bartholemew Thistledown, the drow's blinding display
brought only awe-inspired terror.
Connor
stood, mouth agape, for a long moment. His sword fell from his hand, but he
didn't notice; his pants, soiled, clung to his thighs, but he didn't notice.
A
scream erupted from somewhere within Connor. He grabbed Eleni, who joined in
his scream, and they fled back to the grove to collect the others, then
farther, running until they crossed the threshold of their own home.
Drizzt
was left, his smile fast fading and his arms out wide, standing all alone in
the blueberry patch.
* * * * *
A
set of dizzily darting eyes had watched the exchange in the blueberry patch
with more than a casual interest. The unexpected appearance of a dark elf,
particularly one wearing a gnoll cloak, had answered many questions for Tephanis.
The quickling sleuth had already examined the gnoll corpses but simply could
not reconcile the gnolls' fatal wounds with the crude weapons usually wielded
by the simple village farmers. Seeing the magnificent twin scimitars so
casually belted on the dark elf's hips and the ease with which the dark elf had
dispatched the farm boy, Tephanis knew the truth.
The
dust trail left by the quickling would have confused the best rangers in the
Realms. Tephanis, never a straightforward sprite, zipped up the mountain
trails, spinning circuits around some trees, running up and down the sides of
others, and generally doubling, even tripling, his route. Distance never
bothered Tephanis; he stood before the purple-skinned barghest whelp even
before Drizzt, considering the implications of the disastrous meeting, had left
the blueberry patch.
Farmer
Bartholemew Thistledown's perspective changed considerably when Connor, his
oldest son, renamed Liam's "drizzit" a dark elf. Farmer Thistledown
had spent his entire forty-five years in Maldobar, a village fifty miles up the
Lack
of personal experience with the drow race did not diminish Farmer Thistledown's
fears at hearing his children's tale of the encounter in the blueberry patch.
Connor and Eleni, two trusted sources old enough to keep their wits about them
in a time of crisis, had viewed the elf up close, and they held no doubts about
the color of his skin.
"The
only thing I can't rightly figure," Bartholemew told Benson Delmo, the fat
and cheerful mayor of Maldobar and several other farmers gathered at his house
that night, "is why this drow let the children go free. I'm no expert on
the ways of dark elves, but I've heard tell enough about them to expect a
different sort of action."
"Perhaps
Connor fared better in his attack than he believed," Delmo piped in
tactfully. They had all heard the tale of Connor's disarming; Liam and the
other Thistledown children, except for poor Connor, of course, particularly
enjoyed retelling that part.
As
much as he appreciated the mayor's vote of confidence, though, Connor shook his
head emphatically at the suggestion. "He took me," Connor admitted.
"Maybe I was too surprised at the sight of him, but he took
me—clean."
"And no easy feat," Bartholemew put in,
deflecting any forthcoming snickers from the gruff crowd. "We've all seen Connor at fighting. Just last
winter, he took down three goblins and the wolves they were riding!"
"Calm,
good Farmer Thistledown," the mayor offered. "We've no doubts of your
son's prowess."
"I've
my doubts about the truth o' the foe!" put in Roddy McGristle, a
bear-sized and bear-hairy man, the most battle-seasoned of the group. Roddy
spent more time up in the mountains than tending his farm, a recent endeavor he
didn't particularly enjoy, and whenever someone offered a bounty on orc ears,
Roddy invariably collected the largest portion of the coffers, often larger
than the rest of the town combined.
"Put
yer neck hairs down," Roddy said to Connor as the boy began to rise, a sharp protest obviously forthcoming. "I know
what ye says ye seen, and I believe that ye seen what ye says. But ye called it
a drow, an' that title carries more than ye can begin to know. If it was a drow
ye found, my guess's that yerself an' yer kin'd be lying dead right now in that
there blueberry patch. No, not a drow, by my guess, but there's other things in
them mountains could do what ye says this thing did."
"Name
them," Bartholemew said crossly, not appreciating the doubts Roddy had
cast over his son's story. Bartholemew didn't much like Roddy anyway. Farmer
Thistledown kept a respectable family, and every time crude and loud Roddy McGristle
came to pay a visit, it took Bartholemew and his wife many days to remind the
children, particularly Liam, about proper behavior.
Roddy
just shrugged, taking no offense at Bartholemew's tone. "Goblin,
troll—might be a wood elf that's seen too much o' the sun." His laughter,
erupting after the last statement, rolled over the group, belittling their
seriousness.
"Then
how do we know for sure," said Delmo.
"We
find out by finding it," Roddy offered. "Tomorrow mornin',"—he
pointed around at each man sitting at Bartholemew's table—"we go out an'
see what we can see." Considering the impromptu meeting at an end, Roddy
slammed his hands down on the table and pushed himself to his feet. He looked
back before he got to the farmhouse door, though, and cast an exaggerated wink
and a nearly toothless smile back at the group. "And, boys," he said,
"don't be forgettin' yer weapons!"
Roddy's
cackle rolled back in on the group long after the rough-edged mountain man had
departed.
"We
could call in a ranger," one of the other farmers offered hopefully as the
dispirited group began to depart. "I heard there's one in Sundabar, one of
Lady Alustriel's sisters."
"A
bit too early for that," Mayor Delmo answered, defeating any optimistic
smiles.
"Is
it ever too early when drow are involved?" Bartholemew quickly put in.
The
mayor shrugged. "Let us go with McGristle," he replied. "If
anyone can find some truth up in the mountains, it's him." He tactfully
turned to Connor. "I believe your tale, Connor. Truly I do. But we've got to
know for sure before we put out a call for such distinguished assistance as a
sister of the Lady of Silverymoon."
The
mayor and the rest of the visiting farmers departed, leaving Bartholemew, his
father, Markhe, and Connor alone in the Thistledown kitchen.
"Wasn't
no goblin or wood elf," Connor said in a low tone that hinted at both
anger and embarrassment.
Bartholemew
patted his son on the back, never doubting him.
* * * * *
Up
in a cave in the mountains, Ulgulu and Kempfana, too, spent a night of worry
over the appearance of a dark elf.
"If
he's a drow, then he's an experienced adventurer," Kempfana offered to his
larger brother. "Experienced enough, perhaps, to send
Ulgulu into maturity."
"And
back to Gehenna!" Ulgulu finished for his conniving brother. "You do
so dearly desire to see me depart."
"You,
too, hope for the day when you may return to the smoking rifts," Kempfana
reminded him.
Ulgulu
snarled and did not reply. The appearance of a dark elf prompted many
considerations and fears beyond Kempfana's simple statement of logic. The
barghests, like all intelligent creatures on nearly every plane of existence,
knew of the drow and maintained a healthy respect for the race. While one drow
might not be too much of a problem, Ulgulu knew that a dark elf war party,
perhaps even an army, could prove disastrous. The whelps were not invulnerable.
The human village had provided easy pickings for the barghest whelps and might
continue to do so for some time if Ulgulu and Kempfana were careful about their
attacks. But if a band of dark elves showed up, those easy kills could
disappear quite suddenly.
"This
drow must be dealt with," Kempfana remarked. "If he is a scout, then
he must not return to report."
Ulgulu
snapped a cold glare on his brother, then called to his
quickling. "Tephanis," he cried, and the quickling was upon his
shoulder before he had even finished the word.
"You-need-me-to-go-and-kill-the-drow,
my-master," the quickling replied. "I-understand-what-you-need-me-to-do!"
"No!"
Ulgulu shouted immediately, sensing that the quick-ling intended to go right
out. Tephanis was halfway to the door by the time Ulgulu finished the syllable,
but the quickling returned to Ulgulu's shoulder before the last note of the
shout had died away.
"No,"
Ulgulu said again, more easily. "There may be a gain in the drow's
appearance."
Kempfana
read Ulgulu's evil grin and understood his brother's intent. "A new enemy
for the townspeople," the smaller whelp reasoned. "A
new enemy to cover Ulgulu's murders?"
"All
things can be turned to advantage," the big, purple-skinned barghest
replied wickedly, "even the appearance of a dark elf." Ulgulu turned
back to Tephanis.
"You-wish-to-learn-more-of-the-drow,
my-master," Tephanis spouted excitedly.
"Is
he alone?" Ulgulu asked. "Is he a forward scout to a larger group, as
we fear, or a lone warrior? What are his intentions toward the
townspeople?"
"He-could-have-killed-the-children,"
Tephanis reiterated. "I-guess-him-to-desire-friendship."
"I
know," Ulgulu snarled. "You have made those points before. Go now and
learn more! I need more than your guess, Tephanis, and by all accounts, a
drow's actions rarely hint at his true intent!"
Tephanis
skipped down from Ulgulu's shoulder and paused, expecting further instructions.
"Indeed,
dear Tephanis," Ulgulu purred. "Do see if you can appropriate one of
the drow's weapons for me. It would prove usef—" Ulgulu stopped when he
noticed the flutter in the heavy curtain blocking the entry room.
"An
excitable little sprite," Kempfana noted.
"But
with his uses," Ulgulu replied, and Kempfana had to nod in agreement.
* * * * *
Drizzt
saw them coming from a mile away. Ten armed farmers followed the young man he
had met in the blueberry patch on the previous day. Though they talked and
joked, the set of their stride was determined and their weapons were
prominently displayed, obviously ready to be put to use. Even more insidious,
walking to the side of the main band came a barrel-chested, grim-faced man
wrapped in thick skins, brandishing a finely crafted axe and leading two large
and snarling yellow dogs on thick chains.
Drizzt
wanted to make further contact with the villagers, wanted dearly to continue
the events he had set in motion the previous day and learn if he might have, at
long last, found a place he could call home, but this coming encounter, he
realized, was not the place to make such gains. If the farmers found him, there
would surely be trouble, and while Drizzt wasn't too worried for his own safety
against the ragged band, even considering the grim-faced fighter, he did fear
that one of the farmers might get hurt.
Drizzt
decided that his mission this day was to avoid the group and to deflect their
curiosity. The drow knew the perfect diversion to accomplish those goals. He
set the onyx figurine on the ground before him and called to Guenhwyvar.
A
buzzing noise off to the side, followed by the sudden rustle of brush,
distracted the drow for just a moment as the customary mist swirled around the
figurine. Drizzt saw nothing ominous approaching, though, and quickly dismissed
it. He had more pressing problems, he thought.
When
Guenhwyvar arrived, Drizzt and the cat moved down the trail beyond the
blueberry patch, where Drizzt guessed that the farmers would begin their hunt.
His plan was simple: He would let the farmers mill
about the area for a while, let the farmer's son retell his story of the
encounter. Guenhwyvar then would make an appearance along the edge of the patch
and lead the group on a futile chase. The black-furred panther might cast some
doubts on the farm boy's tale; possibly the older men would assume that the
children had encountered the cat and not a dark elf and that their imaginations
had supplied the rest of the details. It was a gamble, Drizzt knew, but, at the
very least, Guenhwyvar would cast some doubts about the existence of the dark
elf and would get this hunting party away from Drizzt for a while.
The
farmers arrived at the blueberry patch on schedule, a few grim-faced and
battle-ready but the majority of the group talking casually in conversations
filled with laughter. They found the discarded sword, and Drizzt watched, nodding his head, as the farmer's son played through the
events of the previous day. Drizzt noticed, too, that the large axe-wielder,
listening to the story halfheartedly, circled the group with his dogs, pointing
at various spots in the patch and coaxing the dogs to sniff about. Drizzt had
no practical experience with dogs, but he knew that many creatures had superior
senses and could be used to aid in a hunt.
"Go,
Guenhwyvar," the drow whispered, not waiting for the dogs to get a clear
scent.
The
great panther loped silently down the trail and took up a position in one of
the trees in the same grove where the boys had hidden the previous day.
Guenhwyvar's sudden roar silenced the group's growing conversation in an
instant, all heads spinning to the trees.
The
panther leaped out into the patch, shot right past the stunned humans, and
darted across the rising rocks of the mountain slopes. The farmers hooted and
took up pursuit, calling for the man with the dogs to take the lead. Soon the
whole group, dogs baying wildly, moved off and Drizzt went down into the grove
near the blueberry patch to consider the day's events and his best course of
action.
He
thought that a buzzing noise followed him, but he passed it off as the hum of
an insect.
* * * * *
By
his dogs' confused actions, it didn't take Roddy McGristle long to figure out
that the panther was not the same creature that had left the scent in the
blueberry patch. Furthermore, Roddy realized that his ragged companions,
particularly the obese mayor, even with his aid, had little chance of catching
the great cat; the panther could spring across ravines that would take the
farmers many minutes to circumvent.
"Go
on!" Roddy told the rest of the group. "Chase the thing along this
course. I'll take my dogs'n go far to the side and cut the thing off, turn it
back to ye!" The farmers hooted their accord and bounded away, and Roddy
pulled back the chains and turned his dogs aside.
The
dogs, trained for the hunt, wanted to go on, but their master had another route
in mind. Several thoughts bothered Roddy at that moment. He had been in these
mountains for thirty years but had never seen, or even heard of, such a cat. Also, though the panther easily could have left its pursuers far
behind, it always seemed to appear out in the open not too far away, as though
it was leading the farmers on. Roddy knew a diversion when he saw it,
and he had a good guess of where the perpetrator might be hiding. He muzzled
the dogs to keep them silent and headed back the way he had come, back to the
blueberry patch.
Drizzt
rested against a tree in the shadows of the thick copse and wondered how he
might further his exposure to the farmers without causing any more panic among
them. In his days of watching the single farm family, Drizzt had become
convinced that he could find a place among the humans, of this or of some other
settlement, if only he could convince them that his intentions were not
dangerous.
A
buzz to Drizzt's left brought him abruptly from his contemplations. Quickly he
drew his scimitars, then something flashed by him, too fast for him to react.
He cried out at a sudden pain in his wrist, and his scimitar was pulled from
his grasp. Confused, Drizzt looked down to his wound, expecting to see an arrow
or crossbow bolt stuck deep into his arm.
The
wound was clean and empty. A high-pitched laughter spun Drizzt to the right.
There stood the sprite, Drizzt's scimitar casually slung over one shoulder,
nearly touching the ground behind the diminutive creature, and a dagger,
dripping blood, in his other hand.
Drizzt
stayed very still, trying to guess the thing's next move. He had never seen a
quickling, or even heard of the uncommon creatures, but he already had a good
idea of his speedy opponent's advantage. Before the drow could form any plan to
defeat the quickling, though, another nemesis showed itself.
Drizzt
knew as soon as he heard the howl that his cry of pain had revealed him. The
first of Roddy McGristle's snarling hounds crashed through the brush, charging
in low at the drow. The second, a few running strides behind the first, came in
high, leaping toward Drizzt's throat.
This
time, though, Drizzt was the quicker. He slashed down with his remaining
scimitar, cutting the first dog's head and bashing its skull. Without
hesitation, Drizzt threw himself backward, reversing his grip on the blade and
bringing it up above his face, in line with the leaping dog. The scimitar's
hilt locked fast against the tree trunk, and the dog, unable to turn in its
flight, drove hard into the set weapon's other end, impaling itself through the
throat and chest. The wrenching impact tore the scimitar from Drizzt's hand,
and dog and blade bounced away into some scrub to the side of the tree.
Drizzt
had barely recovered when Roddy McGristle burst in.
"Ye
killed my dogs!" the huge mountain man roared, chopping Bleeder, his
large, battle-worn axe, down at the drow's head. The cut came deceptively
swiftly, but Drizzt managed to dodge to the side. The drow couldn't understand
a word of McGristle's continuing stream of expletives, and he knew that the
burly man would not understand a word of any explanations Drizzt might try to
offer.
Wounded
and unarmed, Drizzt's only defense was to continue to dodge away. Another swipe
nearly caught him, cutting through his gnoll cloak, but he sucked in his
stomach, and the axe skipped off his fine chain mail. Drizzt danced to the
side, toward a tight cluster of smaller trees, where he believed his greater
agility might give him some advantage. He had to try to tire the enraged human,
or at least make the man reconsider his brutal attack. McGristle's ire did not
lessen, though. He charged right after Drizzt, snarling and swinging with every
step.
Drizzt
now saw the shortcomings of his plan. While he might keep away from the large
human's bulky body in the tightly packed trees, McGristle's axe could dive
between them quite deftly.
The
mighty weapon came in from the side at shoulder level. Drizzt dropped flat down
on the ground desperately, narrowly avoiding death. McGristle couldn't slow his
swing in time, and the heavy—and heavily enscorceled—weapon smashed into the
four-inch trunk of a young maple, felling the tree.
The
tightening angle of the buckling trunk held Roddy's axe fast. Roddy grunted and
tried to tear the weapon free, and did not realize his peril until the last
minute. He managed to jump away from the main weight of the trunk but was
buried under the maple's canopy. Branches ripped across his face and the side
of his head forming a web around him and pinning him tightly to the ground.
"Damn ye, drow!" McGristle roared, shaking futilely at his natural
prison.
Drizzt
crawled away, still clutching his wounded wrist. He found his remaining
scimitar, buried to the hilt in the unfortunate dog. The sight pained Drizzt;
he knew the value of animal companions. It took him several heartsick moments
to pull the blade free, moments made even more dramatic by the other dog,
which, merely stunned, was beginning to stir once again.
"Damn
ye, drow!" McGristle roared again.
Drizzt
understood the reference to his heritage, and he could guess the rest. He
wanted to help the fallen man, thinking that he might make some inroads on
opening some more civilized communication, but he didn't think that the
awakening dog would be so ready to lend a paw. With a final glance around for
the sprite that had started this whole thing, Drizzt dragged himself out of the
grove and fled into the mountains.
* * * * *
"We
should've got the thing!" Bartholemew Thistledown grumbled as the troupe
returned to the blueberry patch. "If McGristle had come in where he said
he would, we'd've gotten the cat for sure! Where is that dog pack leader,
anyhow?"
An ensuing roar of "Drow! Drow!" from the
"Damned drow!" Roddy bellowed. "Killed my
dog! Damned drow!" He reached for his left
ear when his arm was free but found that the ear was no longer attached.
"Damned drow!' he roared again.
Connor
Thistledown let everyone see the return of his pride at the confirmation of his
oft-doubted tale, but the eldest Thistledown child was the only one pleased at
Roddy's unexpected proclamation. The other farmers were older than Connor; they
realized the grim implications of having a dark elf haunting the region.
Benson
Delmo, wiping sweat from his forehead, made little secret of how he stood on the
news. He turned immediately to the farmer by his side, a younger man known for
his prowess in raising and riding horses. "Get to Sundabar," the
mayor ordered. "Find us a ranger straightaway!"
In a
few minutes, Roddy was pulled free. By this time, his wounded dog had rejoined
him, but the knowledge that one of his prized pets had survived did little to
calm the rough man.
"Damned drow!" Roddy roared for perhaps the thousandth time, wiping
the blood from his cheek. "I'm gonna get me a damned drow!" He emphasized
his point by slamming Bleeder, one-handed, into the trunk of another nearby
maple, nearly felling that one as well.
The
goblin guards dove to the side as mighty Ulgulu tore through the curtain and
exited the cave complex. The open, crisp air of the chill mountain night felt
good to the barghest, better still when Ulgulu thought of the task before him.
He looked to the scimitar that Tephanis had delivered, the crafted weapon
appearing tiny in Ulgulu's huge, dark-skinned hand.
Ulgulu
unconsciously dropped the weapon to the ground. He didn't want to use it this
night; the barghest wanted to put his own deadly weapons—claws and teeth—to
use, to taste his victims and devour their life essence so that he could become
stronger. Ulgulu was an intelligent creature, though, and his rationale quickly
overruled the base instincts that so desired the taste of blood. There was
purpose in this night's work, a method that promised greater gains and the
elimination of the very real threat that the dark elf's unexpected appearance
posed.
With
a guttural snarl, a small protest from Ulgulu's base urges, the barghest
grabbed the scimitar again and pounded down the mountainside, covering long
distances with each stride. The beast stopped on the edge of a ravine, where a
single narrow trail wound down along the sheer facing of the cliff. It would
take him many minutes to scale down the dangerous trail.
But
Ulgulu was hungry.
Ulgulu's
consciousness fell back into itself, focusing on that spot of his being that
fluctuated with magical energy. He was not a creature of the Material Plane,
and extra-planar creatures inevitably brought with them powers that would seem
magical to creatures of the host plane. Ulgulu's eyes glowed orange with
excitement when he emerged from his trance just a few moments later. He peered
down the cliff, visualizing a spot on the flat ground below, perhaps a quarter
of a mile away.
A
shimmering, multicolored door appeared before Ulgulu, hanging in the air beyond
the lip of the ravine. His laughter sounding more like a roar, Ulgulu pushed
open the door and found, just beyond its threshold, the spot he had visualized.
He moved through, circumventing the material distance to the ravine's floor
with a single extradimensional step.
Ulgulu
ran on, down the mountain and toward the human village, ran on eagerly to set
the gears of his cruel plan turning.
As
the barghest approached the lowest mountain slopes, he again found that magical
corner of his mind. Ulgulu's strides slowed, then the
creature stopped altogether, jerking spasmodically and gurgling indecipherably.
Bones ground together with popping noises, skin ripped
and reformed, darkening nearly to black.
When
Ulgulu started away again, his strides—the strides of a dark elf—were not so long.
* * * * *
Bartholemew
Thistledown sat with his father, Markhe, and his oldest son that evening in the
kitchen of the lone farmhouse on the western outskirts of Maldobar.
Bartholemew's wife and mother had gone out to the barn to settle the animals
for the night, and the four youngest children were safely tucked into their
beds in the small room off the kitchen.
On a
normal night the rest of the Thistledown family, all three generations, would
also be snugly snoring in their beds, but Bartholemew feared that many nights
would pass before any semblance of normalcy returned to the quiet farm. A dark
elf had been spotted in the area, and while Bartholemew wasn't convinced that
this stranger meant harm—the drow easily could have killed Connor and the other
children—he knew that the drow's appearance would cause a stir in Maldobar for
quite some time.
"We
could get back to the town proper," Connor offered. "They'd find us a
place, and all of Maldobar'd stand behind us then."
"Stand
behind us?" Bartholemew responded with sarcasm. "And would they be
leaving their farms each day to come out here and help us keep up with our
work? Which of them, do ye think, might ride out here each night to tend to the
animals?"
Connor's
head drooped at his father's berating. He slipped one hand to the hilt of his
sword, reminding himself that he was no child. Still, Connor was silently
grateful for the supporting hand his grandfather casually dropped on his
shoulder.
"Ye've
got to think, boy, before ye make such calls," Bartholemew continued, his
tone mellowing as he began to realize the profound effect his harsh words had
on his son. "The farm's yer lifeblood, the only thing
that matters."
"We
could send the little ones," Markhe put in. "The boy's got a right to
be fearing, with a dark elf about and all."
Bartholemew
turned away and resignedly dropped his chin into his palm. He hated the thought
of breaking apart the family. Family was their source of strength, as it had
been through five generations of Thistledowns and beyond. Yet, here Bartholemew
was berating Connor, even though the boy had spoken only for the good of the
family.
"I
should have thought better, Dad," he heard Connor whisper, and he knew
that his own pride could not hold out against the realization of Connor's pain.
"I am sorry."
"Ye
needn't be," Bartholemew replied, turning back to the others. "I'm
the one should apologize. All of us got our neck hairs up with this dark elf
about. Ye're right in yer thinking, Connor. We're too far out here to be
safe."
As
if in answer came a sharp crack of breaking wood and a muffled cry from outside
the house, from the direction of the barn. In that single horrible moment,
Bartholemew Thistledown realized that he should have come to his decision
earlier, when the revealing light of day still offered his family some measure
of protection.
Connor
reacted first, running to the door and throwing it open. The farmyard was
deathly quiet; not the chirp of a cricket disturbed the surrealistic scene. A silent
moon loomed low in the sky, throwing long and devious shadows from every
fencepost and tree. Connor watched, not daring to breathe, through the passing
of a second that seemed like an hour.
The
barn door creaked and toppled from its hinges. A dark elf walked out into the
farmyard.
Connor
shut the door and fell back against it, needing its tangible support.
"Ma," he breathed to the startled faces of his father and
grandfather. "Drow."
The
older Thistledown men hesitated, their minds whirling through the tumult of a
thousand horrible notions. They simultaneously leaped from their seats,
Bartholemew going for a weapon and Markhe moving toward Connor and the door.
Their
sudden action freed Connor from his paralysis. He pulled the sword from his
belt and swung the door open, meaning to rush out and face the intruder.
A
single spring of his powerful legs had brought Ulgulu right up to the farmhouse
door. Connor charged over the threshold blindly, slammed into the
creature—which only appeared like a slender drow—and bounced back, stunned,
into the kitchen. Before any of the men could react, the scimitar slammed down
onto the top of Connor's head with all the strength of the barghest behind it,
nearly splitting the young man in half.
Ulgulu
stepped unhindered into the kitchen. He saw the old man—the lesser remaining
enemy—reaching out for him, and called upon his magical nature to defeat the
attack. A wave of imparted emotion swept over Markhe Thistledown, a wave of
despair and terror so great that he could not combat it. His wrinkled mouth
shot open in a silent scream and he staggered backward, crashing into a wall
and clutching helplessly at his chest.
Bartholemew
Thistledown's charge carried the weight of unbridled rage behind it. The farmer
growled and gasped unintelligible sounds as he lowered his pitchfork and bore
down on the intruder that had murdered his son.
The
slender, assumed frame that held the barghest did not diminish Ulgulu's
gigantic strength. As the pitchfork's tips closed the last inches to the
creature's chest, Ulgulu slapped a single hand on the weapon's shaft.
Bartholemew stopped in his tracks, the butt end of the pitchfork driving hard
into his belly, blowing away his breath.
Ulgulu
raised his arm quickly, lifting Bartholemew clear off the floor and slamming
the farmer's head into a ceiling beam with enough force to break his neck. The
barghest casually tossed Bartholemew and his pitiful weapon across the kitchen
and stalked over to the old man.
Perhaps
Markhe saw him coming; perhaps the old man was too torn by pain and anguish to
register any events in the room. Ulgulu moved to him and opened his mouth wide.
He wanted to devour the old man, to feast on this one's life force as he had
with the younger woman out in the barn. Ulgulu had lamented his actions in the
barn as soon as the ecstacy of the kill had faded. Again the barghest's
rationale displaced his base urges. With a frustrated snarl, Ulgulu drove the
scimitar into Markhe's chest, ending the old man's pain.
Ulgulu
looked around at his gruesome work, lamenting that he had not feasted on the
strong young farmers but reminding himself of the greater gains his actions
this night would yield. A confused cry led him to the side room, where the
children slept.
* * * * *
Drizzt
came down from the mountains tentatively the next day. His wrist, where the
sprite had stabbed him, throbbed, but the wound was clean and Drizzt was
confident that it would heal. He crouched in the brush on the hillside behind
the Thistledown farm, ready to try another meeting with the children. Drizzt
had seen too much of the human community, and had spent too much time alone, to
give up. This was where he intended to make his home if he could get beyond the
obvious prejudicial barriers, personified most keenly by the large man with the
snarling dogs.
From
this angle, Drizzt couldn't see the blasted barn door, and all appeared as it
should on the farm in the predawn glow.
The
farmers did not come out with the sun, however, and always before they had been
out no later than its arrival. A rooster crowed and several animals shuffled
around the barnyard, but the house remained silent. Drizzt knew this was
unusual, but he figured that the encounter in the mountains on the previous day
had sent the farmers into hiding. Possibly the family had left the farm
altogether, seeking the shelter of the larger cluster of houses in the village
proper. The thoughts weighed heavily on Drizzt; again he had disrupted the
lives of those around him simply by showing his face. He remembered Blingdenstone,
the city of svirfneblin gnomes, and the tumult and potential danger his
appearance had brought to them.
The
sunny day brightened, but a chill breeze blew down off the mountains. Still not
a person stirred in the farmyard or within the house, as far as Drizzt could
tell. The drow watched it all, growing more concerned with each passing second.
A
familiar buzzing noise shook Drizzt from his contemplations. He drew his lone
scimitar and glanced around. He wished he could call Guenhwyvar, but not enough
time had passed since the cat's last visit. The panther needed to rest in its
astral home for another day before it would be strong enough to walk beside
Drizzt. Seeing nothing in his immediate area, Drizzt moved between the trunks
of two large trees, a more defensible position against the sprite's blinding
speed.
The
buzzing was gone an instant later, and the sprite was nowhere to be seen.
Drizzt spent the rest of that day moving about the brush, setting trip wires
and digging shallow pits. If he and the sprite were to battle again, the drow
was determined to change the outcome.
The
lengthening shadows and crimson western sky brought Drizzt's attention back to
the Thistledown farm. No candles were lighted within the farmhouse to defeat
the deepening gloom.
Drizzt
grew ever more concerned. The return of the nasty sprite had poignantly
reminded him of the dangers in the region, and with the continuing inactivity
in the farmyard, a fear budded within him, took root, and quickly grew into a
sense of dread.
Twilight
darkened into night. The moon rose and climbed steadily into the eastern sky.
Still
not a candle burned in the house, and not a sound came through the darkened
windows.
Drizzt
slipped out of the brush and darted across the short back field. He had no intentions
of getting close to the house; he just wanted to see what he might learn.
Perhaps the horses and the farmer's small wagon would be gone, lending evidence
to Drizzt's earlier suspicion that the farmers had taken refuge in the village.
When
he came around the side of the barn and saw the broken door, Drizzt knew
instinctively that this was not the case. His fears grew with every step. He
peered through the barn door and was not surprised to see the wagon sitting in
the middle of the barn and the stalls full of horses.
To
the side of the wagon, though, lay the older woman, crumbled and covered in her
own dried blood. Drizzt went to her and knew at once that she was dead, killed
by some sharp-edged weapon. Immediately his thoughts went to the evil sprite
and his own missing scimitar. When he found the other corpse, behind the wagon,
he knew that some other monster, something more vicious and powerful, had been
involved. Drizzt couldn't even identify this second, half-eaten body.
Drizzt
ran from the barn to the farmhouse, throwing out all caution. He found the
bodies of the Thistledown men in the kitchen and, to his ultimate horror, the
children lying too still in their beds. Waves of revulsion and guilt rolled
over the drow when he looked upon the young bodies. The word
"drizzit" chimed painfully in his mind at the sight of the
sandy-haired lad.
The tumult of Drizzt's emotions were too much for him. He
covered his ears against that damning word, "drizzit!" but it echoed
endlessly, haunting him, reminding him.
Unable
to find his breath, Drizzt ran from the house. If he had searched the room more
carefully, he would have found, under the bed, his missing scimitar, snapped in
half and left for the villagers.
Does
anything in all the world force a heavier weight upon
one's shoulders than guilt? I have felt the burden often, have carried it over
many steps, on long roads.
Guilt
resembles a sword with two edges. On the one hand, it cuts for justice,
imposing practical morality upon those who fear it. Guilt, the consequence of
conscience, is what separates the goodly persons from the evil. Given a
situation that promises gain, most drow can kill another, kin or otherwise, and
walk away carrying no emotional burden at all. The drow assassin might fear
retribution but will shed no tears for his victim.
To
humans—and to surface elves, and to all of the other goodly races—the suffering
imposed by conscience will usually far outweigh any external threats. Some
would conclude that guilt—conscience—is the primary difference between the
varied races of the Realms. In this regard, guilt must be considered a positive
force.
But
there is another side to that weighted emotion. Conscience does not always
adhere to rational judgment. Guilt is always a self-imposed burden, but is not
always rightly imposed. So it was for me along the road from Menzoberranzan to
Icewind Dale. I carried out of Menzoberranzan guilt for Zaknafein, my father,
sacrificed on my behalf. I carried into Blingdenstone guilt for Belwar
Dissengulp, the svirfneblin my brother had maimed. Along the many roads there
came many other burdens: Clacker, killed by the
monster that hunted for me; the gnolls, slain by my own hand; and the farmers—most painfully—that simple
farm family murdered by the barghest whelp.
Rationally
I knew that I was not to blame, that the actions were beyond my influence, or
in some cases, as with the gnolls, that I had acted properly. But rationale is
little defense against the weight of guilt.
In
time, bolstered by the confidence of trusted friends, I came to throw off many
of those burdens. Others remain and always shall. I accept this as inevitable,
and use the weight to guide my future steps.
This,
I believe, is the true purpose of conscience.
—Drizzt Do'Urden
"Oh,
enough, Fret," the tall woman said to the white-robed, white-bearded
dwarf, batting his hands away. She ran her fingers through her thick, brown
hair, messing it considerably.
"Tsk,
tsk," the dwarf replied, immediately moving his hands back to the dirty
spot on the woman's cloak. He brushed frantically, but the ranger's continual
shifting kept him from accomplishing much. "Why, Mistress Falconhand, I do
believe that you would do well to consult a few books on proper behavior."
"I
just rode in from Silverymoon," Dove Falconhand replied indignantly,
tossing a wink to Gabriel, the other fighter in the room, a tall and
stern-faced man. "One tends to collect some dirt on the road."
"Nearly
a week ago!" the dwarf protested. "You attended the banquet last
night in this very cloak!" The dwarf then noticed that in his fuss over
Dove's cloak he had smudged his own silken robes, and that catastrophe turned
his attention from the ranger.
"Dear
Fret," Dove went on, licking a finger and casually rubbing it over the
spot on her cloak, "you are the most unusual of attendants."
The
dwarf's face went beet red, and he stamped a shiny slipper on the tiled floor.
"Attendant?" he huffed. "I should say ...
"
"Then
do!" Dove laughed.
"I
am the most—one of the most—accomplished sages in the north! My thesis
concerning the proper etiquette of racial banquets—"
"Or
lack of proper etiquette—" Gabriel couldn't help but interrupt. The dwarf
turned on him sourly—"at least where dwarves are concerned," the tall
fighter finished with an innocent shrug.
The
dwarf trembled visibly and his slippers played a respectable beat on the hard
floor.
"Oh,
dear Fret," Dove offered, dropping a comforting hand on the dwarf's
shoulder and running it along the length of his perfectly trimmed, yellow
beard.
"Fred!"
the dwarf retorted sharply, pushing the ranger's hand away. "Fredegar!"
Dove
and Gabriel looked at each other for one brief, knowing moment, then cried out the dwarf's surname in an explosion of
laughter. "Rockcrusher!"
"Fredegar
Quilldipper would be more to the point!" Gabriel added. One look at the
fuming dwarf told the man that the time had passed for leaving, so he scooped
up his pack and darted from the room, pausing only to slip one final wink
Dove's way.
"I
only desired to help." The dwarf dropped his hands into impossibly deep
pockets and his head drooped low.
"So
you have!" Dove cried to comfort him.
"I
mean, you do have an audience with Helm Dwarf-friend," Fret went on,
regaining some pride. "One should be proper when seeing the Master of
Sundabar."
"Indeed
one should," Dove readily agreed. "Yet all I have to wear you see
before you, dear Fret, stained and dirtied from the road. I am afraid that I
shall not cut a very fine figure in the eyes of Sundabar's master. He and my
sister have become such friends." It was Dove's turn to feign a vulnerable
pout, and though her sword had turned many a giant into vulture food, the
strong ranger could play this game better than most.
"Whatever
shall I do?" She cocked her head curiously as she glanced at the dwarf.
"Perhaps," she teased. "If only ... "
Fret's
face began to brighten at the hint.
"No,"
Dove said with a heavy sigh. "I could never impose so upon you."
Fret
verily bounced with glee, clapping his thick hands together. "Indeed you
could, Mistress Falconhand! Indeed you could!"
Dove
bit her lip to forestall any further demeaning laughter as the excited dwarf
skipped out of the room. While she often teased Fret, Dove would readily admit
that she loved the little dwarf. Fret had spent many years in Silverymoon,
where Dove's sister ruled, and had made many contributions to the famed library
there. Fret really was a noted sage, known for his extensive research into the
customs of various races, both good and evil, and he was an expert on issues
demihuman. He also was a fine composer. How many times, Dove wondered with
sincere humility, had she ridden along a mountain trail, whistling a cheery
melody composed by this very same dwarf?
"Dear
Fret," the ranger whispered under her breath when the dwarf returned, a
silken gown draped over one arm—but carefully folded so that it would not drag
across the floor!—assorted jewelry and a pair of stylish shoes in his other
hand, a dozen pins sticking out from between his pursed lips, and a measuring
string looped over one ear. Dove hid her smile and decided to give the dwarf
this one battle. She would tiptoe into Helm Dwarf-friend's audience hall in a
silken gown, the picture of Ladydom, with the diminutive sage huffing proudly
by her side.
All
the while, Dove knew, the shoes would pinch and bite at her feet and the gown
would find some place to itch where she could not reach. Alas for the duties of
station, Dove thought as she stared at the gown and accessories. She looked
into Fret's beaming face then and realized that it was worth all the trouble.
Alas
for the duties of friendship, she mused.
* * * * *
The
farmer had ridden straight through for more than a day; the sighting of a dark
elf often had such effects on simple villagers. He had taken two horses out of
Maldobar; one he had left a score of miles behind, halfway between the two
towns. If he was lucky, he'd find the animal unharmed on the return trip. The
second horse, the farmer's prized stallion, was beginning to tire. Still the farmer
bent low in the saddle, spurring the steed on. The torches of Sundabar's night
watch, high up on the city's thick stone walls, were in sight.
"Stop
and speak your name!" came the formal cry from the captain of the gate
guards when the rider approached, half an hour later.
* * * * *
Dove
leaned on Fret for support as they followed Helm's attendant down the long and
decorated corridor to the audience room. The ranger could cross a rope bridge
without handrails, could fire her bow with deadly accuracy atop a charging
steed, could scramble up a tree in full chain armor, sword and shield in hand.
But she could not, for all of her experience and agility, manage the fancy
shoes that Fret had squeezed her feet into.
"And
this gown," Dove whispered in exasperation, knowing that the impractical
garment would split in six or seven places if she had occasion to swing her
sword while wearing it, let alone inhaled too abruptly.
Fret
looked up at her, wounded.
"This
gown is surely the most beautiful ... " Dove
stuttered, careful not to send the tidy dwarf into a tantrum. "Truly I can
find no words suitable to my gratitude, dear Fret."
The
dwarf's gray eyes shone brightly, though he wasn't sure that he believed a word
of it. Either way, Fret figured that Dove cared enough about him to go along
with his suggestions, and that fact was all that really mattered to him.
"I
beg a thousand pardons, my lady," came a voice
from behind. The whole entourage turned to see the captain of the night watch,
a farmer by his side, trotting down the somber hallway.
"Good
captain!" Fret protested at the violation of protocol. "If you desire
an audience with the lady, you must make an introduction in the hall. Then, and
only then, and only if the master allows, you may ... "
Dove
dropped a hand on the dwarf's shoulder to silence him. She recognized the
urgency etched onto the men's faces, a look the adventuring heroine had seen
many times. "Do go on, Captain," she prompted. To placate Fret, she
added, "We have a few moments before our audience is set to begin. Master
Helm will not be kept waiting."
The
farmer stepped forward boldly. "A thousand pardons for myself,
my lady," he began, fingering his cap nervously in his hands. "I am
but a farmer from Maldobar, a small village north ... "
"I
know of Maldobar," Dove assured him. "Many times I have viewed the
place from the mountains. A fine and sturdy community."
The farmer brightened at her description. "No harm has befallen Maldobar,
I pray."
"Not
as yet, my lady," the farmer replied, "but we've sighted trouble,
we're not to doubting." He paused and looked to the captain for support. "Drow."
Dove's
eyes widened at the news. Even Fret, tapping his foot impatiently throughout
the conversation, stopped and took note.
"How many?" Dove asked.
"Only
one, as we have seen. We're fearing he's a scout or spy, and up to no
good."
Dove
nodded her agreement. "Who has seen the drow?"
"Children
first," the farmer replied, drawing a sigh from Fret and setting the
dwarf's foot impatiently tapping once again.
"Children?"
the dwarf huffed.
The
farmer's determination did not waver. "Then McGristle saw him," he
said, eyeing Dove directly, "and McGristle's seen a lot!"
"What
is a McGristle?" Fret huffed.
"Roddy
McGristle," Dove answered, somewhat sourly, before the farmer could
explain. "A noted bounty hunter and fur trapper."
"The
drow killed one of Roddy's dogs!" the farmer put in excitedly, "and
nearly cut down Roddy! Dropped a tree right on him! He's lost an ear for the
experience."
Dove
didn't quite understand what the farmer was talking about, but she really
didn't need to. A dark elf had been seen and confirmed in the region, and that
fact alone set the ranger into motion. She flipped off her fancy shoes and
handed them to Fret, then told one of the attendants to
go straight off and find her traveling companions and told the other to deliver
her regrets to the Master of Sundabar.
"But Lady Falconhand!" Fret cried.
"No
time for pleasantries," Dove replied, and Fret could tell by her obvious
excitement that she was not too disappointed at canceling her audience with
Helm. Already she was wiggling about, trying to open the catch on the back of
her magnificent gown.
"Your
sister will not be pleased." Fret growled loudly over the tapping of his
boot.
"My
sister hung up her backpack long ago," Dove retorted, "but mine still
wears the fresh dirt of the road!"
"Indeed,"
the dwarf mumbled, not in a complimentary way.
"Ye
mean to come, then?" the farmer asked hopefully.
"Of
course," Dove replied. "No reputable ranger could ignore the sighting
of a dark elf! My three companions and I will set out for Maldobar this very
night, though I beg that you remain here, good farmer. You have ridden hard—it
is obvious—and need sleep." Dove glanced around curiously for a moment, then put a finger to her pursed lips.
"What?"
the annoyed dwarf asked her.
Dove's
face brightened as her gaze dropped down to Fret. "I have little
experience with dark elves," she began, "and my companions, to my
knowledge, have never dealt with one," Her widening smile set Fret back on
his heels.
"Come,
dear Fret," Dove purred at the dwarf. Her bare feet slapping conspicuously
on the tiled floor, she led Fret, the captain, and the farmer from Maldobar
down the hallway to Helm's audience room.
Fret
was confused—and hopeful—for a moment by Dove's sudden change of direction. As
soon as Dove began talking to Helm, Fret's master, apologizing for the
unexpected inconvenience and asking Helm to send along one who might aid in the
mission to Maldobar, the dwarf began to understand.
* * * * *
By
the time the sun found its way above the eastern horizon the next morning,
Dove's party, which included an elven archer and two powerful human fighters,
had ridden more than ten miles from Sundabar's heavy gate.
"Ugh!"
Fret groaned when the light increased. He rode a sturdy Adbar pony at Dove's
side. "See how the mud has soiled my fine clothes! Surely it will be the
end of us all! To die filthy on a gods-forsaken road!"
"Pen
a song about it," Dove suggested, returning the widening smiles of her
other three companions. "The Ballad of the Five Choked Adventurers, it
shall be named."
Fret's
angry glare lasted only the moment it took Dove to remind him that Helm
Dwarf-friend, the Master of Sundabar himself, had commissioned Fret to travel along.
On
the same morning that Dove's party left on the road to Maldobar, Drizzt set out
on a journey of his own. The initial horror of his gruesome discovery the
previous night had not diminished, and the drow feared that it never would, but
another emotion had also entered Drizzt's thinking. He could do nothing for the
innocent farmers and their children, nothing except avenge their deaths. That
thought was not so pleasing to Drizzt; he had left the Underdark behind, and
the savagery as well, he had hoped. With the images of the carnage still so horribly clear in his mind, and all alone as he was,
Drizzt could look only to his scimitar for justice.
Drizzt
took two precautions before he set out on the murderer's trail. First, he crept
back down to the farmyard, to the back of the house, where the farmers had
placed a broken plowshare. The metal blade was heavy, but the determined drow
hoisted it and carried it away without a thought to the discomfort.
Drizzt
then called Guenhwyvar. As soon as the panther arrived and took note of
Drizzt's scowl, it dropped into an alert crouch. Guenhwyvar had been around
Drizzt long enough to recognize that expression and to believe that they would
see battle before it returned to its astral home.
They
moved off before dawn, Guenhwyvar easily following the barghest's clear trail,
as Ulgulu had hoped. Their pace was slow, with Drizzt hindered by the
plowshare, but steady, and as soon as Drizzt caught the sound of a distant
buzzing noise, he knew he had done right in collecting the cumbersome item.
Still,
the remainder of the morning passed without incident. The trail led the
companions into a rocky ravine and to the base of a high, uneven cliff. Drizzt
feared that he might have to scale the cliff face—and leave the plowshare
behind—but soon he spotted a single narrow trail winding up along the wall. The
ascending path remained smooth as it wound around sheer bends in the cliff
face, blind and dangerous turns. Wanting to use the terrain to his advantage,
Drizzt sent Guenhwyvar far ahead and moved along by himself,
dragging the plowshare and feeling vulnerable on the open cliff.
That
feeling did nothing to quench the simmering fires in Drizzt's lavender eyes,
though, which burned clearly from under the low-pulled cowl of his oversized
gnoll cloak. If the sight of the ravine looming just to the side unnerved the
drow, he needed only to remember the farmers. A short while later, when Drizzt
heard the expected buzzing noise from somewhere lower on the narrow trail, he
only smiled.
The
buzz quickly closed from behind. Drizzt fell back against the cliff wall and
snapped out his scimitar, carefully monitoring the time it took the sprite to
close.
Tephanis
flashed beside the drow, the quickling's little dagger darting and prodding for
an opening in the defensive twists of the waving scimitar. The sprite was gone
in an instant, moving up ahead of Drizzt, but Tephanis had scored a hit,
nicking Drizzt on one shoulder.
Drizzt
inspected the wound and nodded gravely, accepting it as a minor inconvenience.
He knew he could not defeat the blinding attack, and he knew, too, that
allowing this first strike had been necessary for his ultimate victory. A growl
on the path up ahead put Drizzt quickly back on alert. Guenhwyvar had met the
sprite, and the panther, with flashing paws that could match the quickling's
speed, no doubt had turned the thing back around.
Again
Drizzt put his back to the wall, monitoring the buzzing approach. Just as the
sprite came around the corner, Drizzt jumped out onto the narrow path, his
scimitar at the ready. The drow's other hand was less conspicuous and held
steady a metal object, ready to tilt it out to block the opening.
The
speeding sprite cut back in toward the wall, easily able, as Drizzt realized,
to avoid the scimitar. But in his narrow focus on his target, the sprite failed
to notice Drizzt's other hand.
Drizzt
hardly registered the sprite's movements, but the sudden "Bong!" and
the sharp vibrations in his hand as the creature smacked into the plowshare
brought a satisfied grin to his lips. He let the plowshare drop and scooped up
the unconscious sprite by the throat, holding it clear of the ground.
Guenhwyvar bounded around the bend about the same time the sprite shook the
dizziness from his sharp-featured head, his long and pointed ears nearly
flopping right over the other side of his head with each movement.
"What
creature are you?" Drizzt asked in the goblin tongue, the language that
had worked for him with the gnoll band. To his surprise, he found that the
sprite understood, though his high-pitched, blurred response came too quickly
for Drizzt to even begin to understand.
He
gave the sprite a quick jerk to silence him, then
growled, "One word at a time! What is your name?"
"Tephanis,"
the sprite said indignantly. Tephanis could move his legs a hundred times a
second, but they didn't do him much good while he was suspended in the air. The
sprite glanced down to the narrow ledge and saw his small dagger lying next to
the dented plowshare.
Drizzt's
scimitar moved in dangerously. "Did you kill the farmers?" he asked
bluntly. He almost struck in response to the sprite's ensuing chuckle.
"No,"
Tephanis said quickly.
"Who
did?"
"Ulgulu!"
the sprite proclaimed. Tephanis pointed up the path and blurted out a stream of
excited words. Drizzt managed to make out a few, "Ulgulu ... waiting ...
dinner," being the most disturbing of them.
Drizzt
really didn't know what he would do with the captured sprite. Tephanis was
simply too fast for Drizzt to safely handle. He looked to Guenhwyvar, sitting
casually a few feet up the path, but the panther only yawned and stretched.
Drizzt
was about to come back with another question, to try to figure out where
Tephanis fit into the whole scenario, but the cocky sprite decided that he had
suffered enough of the encounter. His hands moving too fast for Drizzt to
react, Tephanis reached down into his boot, produced another knife, and slashed
at Drizzt's already injured wrist.
This
time, the cocky sprite had underestimated his opponent. Drizzt could not match
the sprite's speed, could not even follow the tiny, darting dagger. As painful
as the wounds were, though, Drizzt was too filled with rage to take note. He
only tightened his grip on the sprite's collar and thrust his scimitar ahead.
Even with such limited mobility, Tephanis was quick enough and nimble enough to
dodge, laughing wildly all the while.
The
sprite struck back, digging a deeper cut into Drizzt's forearm. Finally Drizzt
chose a tactic that Tephanis could not counter, one that took the sprite's
advantage away. He slammed Tephanis into the wall, then
tossed the stunned creature off the cliff.
* * * * *
Some
time later, Drizzt and Guenhwyvar crouched in the brush at the base of a steep,
rocky slope. At the top, behind carefully placed bushes and branches, lay a cave, and, every so often, goblin voices rolled out.
Beside
the cave, to the side of the sloping ground was a steep drop. Beyond the cave,
the mountain climbed on at an even greater angle. The tracks, though they were
sometimes scarce on the bare stone, had led Drizzt and Guenhwyvar to this spot;
there could be no doubt that the monster who slaughtered the farmers was in the
cave.
Drizzt
again fought with his decision to avenge the farmers' deaths. He would have
preferred a more civilized justice, a lawful court, but what was he to do? He
certainly could not go to the human villagers with his suspicions, nor to anyone else. Crouching in the bush, Drizzt thought
again of the farmers, of the sandy-haired boy, of the pretty girl, barely a
woman, and of the young man he had disarmed in the blueberry patch. Drizzt
fought hard to keep his breathing steady. In the wild Underdark he had
sometimes given in to his instinctive urges, a darker side of himself that
fought with brutal and deadly efficiency, and Drizzt
could feel that alter-ego welling within him once again. At first, he tried to
sublimate the rage, but then he remembered the lessons he had learned. This
darker side was a part of him, a tool for survival, and was not altogether
evil.
It
was necessary.
Drizzt
understood his disadvantage in the situation, however. He had no idea how many
enemies he would encounter, or even what type of monsters they might be. He
heard goblins, but the carnage at the farmhouse indicated that something much
more powerful was involved. Drizzt's good judgment told him to sit and watch, to learn more of his enemies.
Another
fleeting instant of remembrance, the scene at the farmhouse, threw that good
judgment aside. Scimitar in one hand, the sprite's dagger in another, Drizzt
stalked up the stony hill. He didn't slow when he neared the cave, but merely
ripped the brush aside and walked straight in.
Guenhwyvar
hesitated and watched from behind, confused by the drow's straightforward
tactics.
* * * * *
Tephanis
felt cool air brushing by his face and thought for a moment that he was
enjoying some pleasant dream. The sprite came out of his delusion quickly,
though, and realized that he was fast approaching the ground. Fortunately,
Tephanis was not far from the cliff. He send his hands and feet spinning
rapidly enough to produce a constant humming sound and clawed and kicked at the
cliff in an effort to slow his descent. In the meantime, he began the
incantations to a levitation spell, possibly the only thing that could save
him.
A
few agonizingly slow seconds passed before the sprite felt his body buoyed by
the spell. He still hit the ground hard, but he realized that his wounds were
minor.
Tephanis
stood relatively slowly and dusted himself off. His first thought was to go and
warn Ulgulu of the approaching drow, but he reconsidered at once. He could not
levitate up to the cave complex in time to warn the barghest, and there was
only one path up the cliff face—which the drow was on.
Tephanis
had no desire to face that one again.
* * * * *
Ulgulu
had not tried to cover his tracks at all. The dark elf had served the
barghest's needs; now he planned to make a meal of Drizzt, one that might bring
him into maturity and allow him to return to Gehenna.
Ulgulu's
two goblin guards were not too surprised at Drizzt's entrance. Ulgulu had told
them to expect the drow and to simply delay him out in the entry room until the
barghest could come and attend to him. The goblins halted their conversation
abruptly, dropped their spears in a blocking cross over the curtain, and puffed
out their scrawny chests, foolishly following their boss's instructions as
Drizzt approached.
"None
can go in—" one of them began, but then, in a single swipe of Drizzt's
scimitar, both the goblin and its companion staggered down, clutching at their
opened throats. The spear barrier fell away and Drizzt never even slowed as he
stalked through the curtain.
In
the middle of the inner room, the drow saw his enemy. Scarlet-skinned and
giant-sized, the barghest waited with crossed arms and a wicked, confident
grin.
Drizzt
threw the dagger and charged right in behind it. That throw saved the drow's
life, for when the dagger passed harmlessly through his enemy's body, Drizzt
recognized the trap. He came in anyway, unable to break his momentum, and his
scimitar entered the image without finding anything tangible to cut into.
The
real barghest was behind the stone throne at the back of the room. Using
another power of his considerable magical repertoire, Kempfana had sent an
image of himself into the middle of the room to hold the drow in place.
Immediately
Drizzt's instincts told him that he had been set up. This was no real monster
he faced but an apparition meant to keep him in the open and vulnerable. The
room was sparsely furnished; nothing nearby offered any cover.
Ulgulu,
levitating above the drow, came down quickly, lighting softly behind him. The
plan was perfect and the target was right in place.
Drizzt,
his reflexes and muscles trained and honed to fighting perfection, sensed the
presence and dove forward into the image as Ulgulu launched a heavy blow. The
barghest's huge hand only clipped Drizzt's flowing hair, but that alone nearly
ripped the drow's head to the side.
Drizzt half-turned his body as he dove, rolling back
to his feet facing Ulgulu. He met
a monster even larger than the giant image, but that fact did nothing to
intimidate the enraged drow. Like a stretched cord, Drizzt snapped straight
back at the barghest. By the time Ulgulu even recovered from his unexpected
miss, Drizzt's lone scimitar had poked him three times in the belly and had dug
a neat little hole under his chin.
The
barghest roared in rage but was not too badly hurt, for Drizzt's drow-made weapon
had lost most of its magic in the drow's time on the surface and only magical
weapons—such as Guenhwyvar's claws and teeth—could truly harm a creature from
Gehenna's rifts.
The
huge panther slammed onto the back of Ulgulu's head with enough force to drop
the barghest facedown on the floor. Never had Ulgulu felt such pain as
Guenhwyvar's claws raked across his head.
Drizzt
moved to join in, when he heard a shuffle from the back of the room. Kempfana
came charging out from behind the throne, bellowing in protest.
It
was Drizzt's turn to utilize some magic. He threw a globe of darkness in the
scarlet-skinned barghest's path, then dove into it himself, crouching on his
hands and knees. Unable to slow, Kempfana roared in, stumbled over the braced
drow—kicking Drizzt with enough force to blast the air from his lungs—and fell
heavily out the other side of the darkness.
Kempfana
shook his head to clear it and planted his huge hands to rise. Drizzt was on
the barghest's back in no time, hacking away wildly with his vicious scimitar.
Blood matted Kempfana's hair by the time he was able to brace himself enough to
throw the drow off. He staggered to his feet dizzily and turned to face the
drow.
Across
the room, Ulgulu crawled and tumbled, rolled and twisted. The panther was too
quick and too sleek for the giant's lumbering counters. A dozen gashes scarred
Ulgulu's face and now Guenhwyvar had its teeth clamped on the back of the
giant's neck and all four paws raking at the giant's back.
Ulgulu
had another option, though. Bones crackled and reformed. Ulgulu's scarred face
became an elongated snout filled with wicked canine teeth. Thick hair sprouted
from all over the giant, fending off Guenhwyvar's claw attacks. Flailing arms
became kicking paws.
Guenhwyvar
battled a gigantic wolf, and the panther's advantage was short-lived.
Kempfana
stalked in slowly, showing Drizzt new respect.
"You
killed them all," Drizzt said in the goblin tongue, his voice so utterly
cold that it stopped the scarlet-skinned barghest in his tracks.
Kempfana
was not a stupid creature. The barghest recognized the explosive rage in this
drow and had felt the sharp bite of the scimitar. Kempfana knew better than to
walk straight in, so again he called upon his otherworldly skills. In the blink
of an orange-burning eye, the scarlet-skinned barghest was gone, stepping
through an extradimensional door and reappearing right behind Drizzt.
As
soon as Kempfana disappeared, Drizzt instinctively broke to the side. The blow
from behind came quicker, though, landing squarely on Drizzt's back and
launching him across the room. Drizzt crashed into the base of one wall and
came up into a kneel, gasping for his breath.
Kempfana
did stalk straight in this time; the drow had dropped his scimitar halfway to
the wall, too far away for Drizzt to grasp.
The
great barghest-wolf, nearly twice Guenhwyvar's size, rolled over and straddled
the panther. Great jaws snapped near Guenhwyvar's throat and face, the panther
batting wildly to hold them at bay. Guenhwyvar could not hope to win an even
fight against the wolf. The only advantage the panther retained was mobility.
Like a black-shafted arrow, Guenhwyvar darted out from under the wolf and
toward the curtain.
Ulgulu
howled and gave chase, ripping the curtain down and charging on, toward the
waning daylight.
Guenhwyvar
came out of the cave as Ulgulu tore through the curtain, pivoted instantly, and
leaped straight up to the slopes above the entrance. When the great wolf came
out, the panther again crashed down on Ulgulu's back and resumed its raking and
slashing.
* * * * *
"Ulgulu
killed the farmers, not I," Kempfana growled as he approached. He kicked
Drizzt's scimitar across to the other side of the room. "Ulgulu wants
you—you who killed his gnolls. But I shall kill you, drow warrior. I shall
feast on your life force so that I may gain in strength!"
Drizzt,
still trying to find his breath, hardly heard the words. The only thoughts that
occurred to him were the images of the dead farmers, images that gave Drizzt
courage. The barghest drew near and Drizzt snapped a vile gaze upon him, a
determined gaze not lessened in the least by the drow's obviously desperate
situation.
Kempfana
hesitated at the sight of those narrowed, burning eyes, and the barghest's
delay brought Drizzt all the time he needed. He had fought giant monsters
before, most notably hook horrors. Always Drizzt's scimitars had ended those
battles, but for his initial strikes, he had, every time, used only his own
body. The pain in his back was no match for his mounting rage. He rushed out
from the wall, remaining in a crouch, and dove through Kempfana's legs,
spinning and catching a hold behind the barghest's knee.
Kempfana,
unconcerned, lurched down to grab the squirming drow. Drizzt eluded the giant's
grasp long enough to find some leverage. Still, Kempfana accepted the attacks
as a mere inconvenience. When Drizzt put the barghest off balance, Kempfana
willingly toppled, meaning to crush the wiry little elf. Again Drizzt was too
quick for the barghest. He twisted out from under the falling giant, put his
feet back under him, and sprinted for the opposite end of the chamber.
"No,
you shall not!" Kempfana bellowed, crawling then running in pursuit. Just
as Drizzt scooped up his scimitar, giant arms wrapped around him and easily
lifted him off the ground.
"Crush
you and bite you!" Kempfana roared, and indeed, Drizzt heard one of his
ribs crack. He tried to wiggle around to face his foe, then
gave up on the notion, concentrating instead on freeing his sword arm.
Another
rib snapped; Kempfana's huge arms tightened. The barghest did not want to
simply kill the drow, though, realizing the great gains toward maturity he
could make by devouring so powerful an enemy, by feeding on Drizzt's life
force.
"Bite
you, drow." The giant laughed. "Feast!"
Drizzt
grasped his scimitar in both hands with strength inspired by the images of the
farmhouse. He tore the weapon loose and snapped it straight back over his head.
The blade entered Kempfana's open, eager mouth and dove down the monster's
throat.
Drizzt
twisted it and turned it.
Kernpfana
whipped about wildly and Drizzt's muscles and joints nearly ripped apart under
the strain. The drow had found his focus, though, the scimitar hilt, and he
continued to twist and turn.
Kempfana
went down heavily, gurgling, and rolled onto Drizzt, trying to squash the life
out of him. Pain began to seep into Drizzt's consciousness.
"No!"
he cried, grabbing at the image of the sandy-haired boy, slain in his bed.
Still Drizzt twisted and turned the blade. The gurgling continued, a wheezing
sound of air rising through choking blood. Drizzt knew that this battle was won
when the creature above him no longer moved.
Drizzt
wanted only to curl up and find his breath but told himself that he was not yet
finished. He crawled out from under Kempfana, wiped the blood, his own blood,
from his lips, unceremoniously ripped his scimitar free of Kempfana's mouth,
and retrieved his dagger.
He
knew that his wounds were serious, could prove fatal if he didn't attend to
them immediately. His breath continued to come in forced, bloodied gasps. It
didn't concern him, though, for Ulgulu, the monster who
had killed the farmers, still lived.
* * * * *
Guenhwyvar
sprang from the giant wolf's back, again finding a tenuous footing on the steep
slope above the cave entrance. Ulgulu spun, snarling, and leaped up at the
panther, clawing and raking at the stones in an effort to get higher.
Guenhwyvar
leaped out over the barghest-wolf, pivoted immediately, and slashed at Ulgulu's
backside. The wolf spun but Guenhwyvar leaped by, again to the slope.
The
game of hit-and-run went on for several moments, Guenhwyvar striking, then darting away. Finally, though, the wolf anticipated the
panther's dodge. Ulgulu brought the leaping panther down in his massive jaws.
Guenhwyvar squirmed and tore free, but came up near the steep gorge. Ulgulu
hovered over the cat, blocking any escape.
Drizzt
exited the cave as the great wolf bore down, pushing Guenhwyvar back. Pebbles
rolled out into the gorge; the panther's back legs slipped and then clawed
back, trying to find a hold. Even mighty Guenhwyvar could not hold out against
the weight and strength of the barghest-wolf, Drizzt knew.
Drizzt
saw immediately that he could not get the great wolf off Guenhwyvar in time. He
pulled out the onyx figurine and tossed it near the combatants. "Be gone,
Guenhwyvar!" he commanded.
Guenhwyvar
normally would not desert its master in a time of such danger, but the panther
understood what Drizzt had in mind. Ulgulu bore in powerfully, determinedly
driving Guenhwyvar from the ledge.
Then
the beast was pushing only intangible vapors. Ulgulu lurched forward and
scrambled wildly, kicking more stones and the onyx figurine into the gorge.
Overbalanced, the wolf could not find a hold, and then Ulgulu was falling.
Bones
popped again, and the canine fur thinned; Ulgulu could not enact a levitation
spell in his canine form. Desperate, the barghest concentrated, reaching for
his goblinoid form. The wolf maw shortened into a flat-featured face; paws
thickened and reformed into arms.
The
half-transformed creature didn't make it, but instead cracked into the stone.
Drizzt
stepped off the ledge and into a levitation spell, moving down slowly and close
to the rocky wall. As it had before, the spell soon died away. Drizzt bounced
and clawed through the last twenty feet of the fall, coming to a hard stop at
the rocky bottom. He saw the barghest twitching only a few feet away and tried
to rise in defense, but darkness overwhelmed him.
* * * * *
Drizzt
could not know how many hours had passed when a thunderous roar awakened him
some time later. It was dark now and a cloudy night. Slowly the memories of the
encounter came back to the dazed and injured drow. To his relief, he saw that
Ulgulu lay still on the stone beside him, half a goblin and half a wolf,
obviously quite dead.
A
second roar, back up by the cave, turned the drow toward the ledge high above
him. There stood Lagerbottoms, the hill giant, returned from a hunting trip and
outraged by the carnage he had found.
Drizzt
knew as soon as he managed to crawl to his feet that he could not fight another
battle this day. He searched around for a moment, found the onyx figurine, and
dropped it into his pouch. He wasn't too concerned for Guenhwyvar. He had seen
the panther through worse calamities—caught in the explosion of a magical wand,
pulled into the Plane of Earth by an enraged elemental, even dropped into a
lake of hissing acid. The figurine appeared undamaged, and Drizzt was certain
that Guenhwyvar was now comfortably at rest in its astral home.
Drizzt,
however, could afford no such rest. Already the giant had begun picking its way
down the rocky slope. With a final look to Ulgulu, Drizzt felt a sense of
vengeance that did little to defeat the agonizing, bitter memories of the
slaughtered farmers. He set off, moving farther into the wild mountains,
running from the giant and from the guilt.
More
than a day had passed since the massacre when the first of the Thistledowns'
neighbors rode out to their secluded farm. The stench of death alerted the
visiting farmer to the carnage even before he looked in the house or barn.
He
returned an hour later with Mayor Delmo and several other armed farmers at his
side. They crawled through the Thistledown house and across the grounds
cautiously, putting cloth over their faces to combat the terrible smell.
"Who
could have done this?" the mayor demanded. "What monster?" As if
in answer, one of the farmers walked out of the bedroom and into the kitchen,
holding a broken scimitar in his hands.
"A
drow weapon?" the farmer asked. "We should be getting
McGristle."
Delmo
hesitated. He expected the party from Sundabar to arrive any day and felt that
the famed ranger Dove Falconhand would be better able to handle the situation
than the volatile and uncontrollable mountain man.
The
debate never really began, though, for the snarl of a dog alerted all in the
house that McGristle had arrived. The burly, dirty man stalked into the
kitchen, the side of his face horribly scarred and caked with brown, dried
blood.
"Drow
weapon!" he spat, recognizing the scimitar all too clearly. "Same as
he used agin me!"
"The
ranger will be in soon," Delmo began, but McGristle hardly listened. He
stalked about the room and into the adjoining bedroom, gruffly tapping bodies
with his foot and bending low to inspect some minor details.
"Saw
the tracks outside," McGristle stated suddenly. "Two sets, I make
'em."
"The
drow has an ally," the mayor reasoned. "More cause for us to wait for
the party from Sundabar."
"Bah,
ye hardly know if they're even comin'!" McGristle snorted. "Got to get after the drow now, while the trail's fine for my
dog's nose!"
Several
of the gathered farmers nodded their accord—until Delmo prudently reminded them
of exactly what they might be facing.
"A
single drow took you down, McGristle," the mayor said. "Now you think
there's two of them, maybe more, and you want us to go
and hunt them?"
"Bad
fortune, it was, that took me down!" Roddy snapped back. He looked around,
appealing to the now less-than-eager farmers. "I had that drow, had him
cleaned an' dressed!"
The
farmers milled nervously and whispered to each other as the mayor took Roddy by
the arm and led him to the side of the room.
"Wait
a day," Delmo begged. "Our chances will be much greater if the ranger
comes."
Roddy
didn't seem convinced. "My battle's my own to fight," he snarled.
"He killed my dog an' left me ugly."
"You
want him, and you'll have him," the mayor promised, "but there might
be more on the table here than your dog or your pride."
Roddy's
face contorted ominously, but the mayor was adamant. If a drow war party was
indeed operating in the area, all of Maldobar was in imminent danger. The small
group's greatest defense until help could arrive from Sundabar was unity, and
that defense would fail if Roddy led a group of men—fighters who were scarce
enough already—on a chase through the mountains. Benson Delmo was astute enough
to know that he could not appeal to Roddy on those terms, though. While the
mountain man had remained in Maldobar for a couple of years, he was, in
essence, a drifter and owed no allegiance to the town.
Roddy
turned away, deciding that the meeting was at its end, but the mayor boldly
grabbed his arm and turned him back around. Roddy's dog bared its teeth and
growled, but that threat was a small consideration to the fat man in light of
the awful scowl that Roddy shot him.
"You'll
have the drow," the mayor said quickly, "but wait for the help from
Sundabar, I beg." He switched to terms that Roddy could truly appreciate.
"I am a man of no small means, McGristle, and you were a bounty hunter
before you got here, and still are, I'd expect."
Roddy's
expression quickly changed from outrage to curiosity.
"Wait
for the help, then go get the drow." The mayor
paused, considering his forthcoming offer. He really had no experience in this
sort of thing and, while he didn't want to come in too low and spoil the
interest he had sparked, he didn't want to tax his own purse strings any more
than was necessary. "A thousand gold for the drow's
head."
Roddy
had played this pricing game many times. He hid his delight well; the mayor's
offer was five times his normal fee and he would have gone after the drow in
any case, with or without payment.
"Two
thousand!" the mountain man grumbled without missing a beat, suspecting
that more could be exacted for his troubles. The mayor rocked back on his heels
but reminded himself several times that the town's very existence might be at
stake.
"And not a copper less!" Roddy added, crossing his burly arms over his chest.
"Wait
for Mistress Falconhand," Delmo said meekly, "and you shall have your
two thousand."
* * * * *
All
through the night, Lagerbottoms followed the wounded drow's trail. The bulky
hill giant was not yet certain how it felt about the death of Ulgulu and
Kempfana, the unasked for masters who had taken over his lair and his life.
While Lagerbottoms feared any enemy who could defeat those two, the giant knew
that the drow was sorely wounded.
Drizzt
realized he was being followed but could do little to hide his tracks. One leg,
injured in his bouncing descent into the ravine, dragged painfully and Drizzt
had all he could do to keep ahead of the giant. When dawn came, bright and
clear, Drizzt knew that his disadvantage had increased. He could not hope to
escape the hill giant through the long and revealing light of day.
The
trail dipped into a small grouping of variously sized trees, sprouting up
wherever they could find cracks between the numerous boulders. Drizzt meant to
go straight through—he saw no option other than continuing his flight—but while
he leaned on one of the larger trees for support to catch his breath, a thought
came to him. The tree's branches hung limply, supple and cordlike.
Drizzt
glanced back along the trail. Higher up and crossing a bare expanse of rock,
the relentless hill giant plodded along. Drizzt drew his scimitar with the one
arm that still seemed to work and hacked down the longest branch he could find.
Then he looked for a suitable boulder.
The
giant crashed into the copse about a half-hour later, its huge club swinging at
the end of one massive arm. Lagerbottoms stopped abruptly when the drow
appeared from behind a tree, blocking the path.
Drizzt
nearly sighed aloud when the giant stopped, exactly at the appointed area. He
had feared that the huge monster would just continue on and swat him down, for
Drizzt, injured as he was, could have offered little
resistance. Seizing the moment of the monster's hesitation, Drizzt shouted
"Halt!" in the goblin language and enacted a simple spell, limning
the giant in blue-glowing, harmless flames.
Lagerbottoms
shifted uncomfortably but made no advance toward this strange and dangerous
enemy. Drizzt eyed the giant's shuffling feet with more than a casual interest.
"Why
do you follow me?" Drizzt demanded. "Do you desire to join the others
in the sleep of death?"
Lagerbottoms
ran his plump tongue over dry lips. So far, this encounter hadn't gone as
expected. Now the giant thought past those first instinctual urges that had led
him out here and tried to consider the options. Ulgulu and Kempfana were dead;
Lagerbottoms had his cave back. But the gnolls and goblins, too, were gone, and
that pesky little quickling sprite hadn't been around for a while. A sudden
thought came to the giant.
"Friends?" Lagerbottoms asked hopefully.
Though
he was relieved to find that combat might be avoided, Drizzt was more than a little
skeptical at the offer. The gnoll band had given him a similar offer, to
disastrous ends, and this giant was obviously connected to those other monsters
that Drizzt had just killed, those who had slaughtered the farm family.
"Friends
to what end?" Drizzt asked tentatively, hoping against all reason that he
might find this creature to be motivated by some principles, and not just by
blood lust.
"To
kill," Lagerbottoms replied, as though the answer had been obvious.
Drizzt
snarled and jerked his head about in angry denial, his white mane flying
wildly. He snapped the scimitar out of its sheath, hardly caring if the giant's
foot had found the loop of his snare.
"Kill
you!" Lagerbottoms cried, seeing the sudden turn, and the giant lifted his
club and took a huge stride forward, a stride shortened by the vinelike branch
pulling tightly around his ankle.
Drizzt
checked his desire to rush in, reminding himself that the trap had been set
into motion, and reminding himself, too, that in his present condition he would
be hard put to survive against the formidable giant.
Lagerbottoms
looked down at the noose and roared in outrage. The branch wasn't really a
proper cord and the noose wasn't so tight. If Lagerbottoms had simply reached
down, the giant easily could have slipped the noose off his foot. Hill giants,
however, were never known for their intelligence.
"Kill
you!" the giant cried again, and it kicked hard against the strain of the
branch. Propelled by the considerable force of the kick, the large rock tied to
the branch's other end, behind the giant, pelted
forward through the underbrush and sailed into Lagerbottoms's back.
Lagerbottoms
had started to cry out a third time, but the menacing threat came out as a whoosh!
of forced air. The heavy club dropped to the
ground and the giant, clutching its kidney area, dropped to one knee.
Drizzt
hesitated a moment, not knowing whether to run or finish the kill. He didn't
fear for himself; the giant would not be coming after him anytime soon, but he
could not forget the lurid expression on the giant's face when the monster had
said that they might kill together.
"How
many other families will you slaughter?" Drizzt asked in the drow tongue.
Lagerbottoms
could not begin to understand the language. He just grunted and snarled through
the burning pain.
"How many?" Drizzt asked again, his hand wrenching over the
scimitar's pommel and his eyes narrowing menacingly.
He
came in fast and hard.
* * * * *
To
Benson Delmo's absolute relief, the party from Sundabar—Dove Falconhand, her
three fighting companions, and Fret, the dwarven sage—came in later that day.
The mayor offered the troupe food and rest, but as soon as Dove heard of the
massacre at the Thistledown farm, she and her companions set straight out, with
the mayor, Roddy McGristle, and several curious farmers close behind.
Dove
was openly disappointed when they arrived at the secluded farm. A hundred sets
of tracks obscured critical clues, and many of the
items in the house, even the bodies, had been handled and moved. Still, Dove
and her seasoned company moved about methodically, trying to decipher what they
could of the gruesome scene.
"Foolish people!" Fret scolded the farmers when Dove and the others had
completed their investigation. "You have aided our enemies!"
Several
of the farmer-folk, even the mayor, looked around uncomfortably at the
berating, but Roddy snarled and towered over the tidy dwarf. Dove quickly
interceded.
"Your
earlier presence here has marred some of the clues," Dove explained
calmly, disarmingly, to the mayor as she prudently stepped between Fret and the
burly mountain man. Dove had heard many tales of McGristle before, and his
reputation was not one of predictability or calm.
"We
didn't know," the mayor tried to explain.
"Of
course not," Dove replied. "You reacted as anyone would have."
"Any
novice," Fret remarked.
"Shut
yer mouth!" McGristle growled, and so did his dog.
"Be
at ease, good sir," Dove bade him. "We have too many enemies beyond
the town to need some within."
"Novice?" McGristle barked at her. "I've hunted down a hunnerd men, an' I know enough o' this damned drow to
find him."
"Do
we know it was the drow?" Dove asked, genuinely doubting.
On a
nod from Roddy, a farmer standing on the side of the room produced the broken
scimitar.
"Drow
weapon," Roddy said harshly, pointing to his scarred face. "I seen it up close!"
One
look at the mountain man's jagged wound told Dove that the fine-edged scimitar
had not caused it, but the ranger conceded the point, seeing no gain in further
argument.
"And
drow tracks," Roddy insisted. "The boot prints match close to the
ones by the blueberry patch, where we seen the drow!"
Dove's
gaze led all eyes to the barn. "Something powerful broke that door,"
she reasoned. "And the younger woman inside was not killed by any dark
elf."
Roddy
remained undaunted. "Drow's got a pet," he insisted. "Big, black panther. Damned big
cat!"
Dove
remained suspicious. She had seen no prints to match a panther's paws, and the
way that a portion of the woman had been devoured, bones and all, did not fit
any knowledge that she had of great cats. She kept her thoughts to herself,
though, realizing that the gruff mountain man wanted no mysteries clouding his
already-drawn conclusions.
"Now,
if ye've had enough o' this place, let's get onto the trail," Roddy
boomed. "My dog's got a scent, and the drow's got a lead big enough
already!"
Dove
flashed a concerned glance at the mayor, who turned away, embarrassed, under
her penetrating gaze.
"Roddy
McGristle's to go with you," Delmo explained, barely able to spit out the
words, wishing that he had not made his emotionally inspired deal with Roddy.
Seeing the coolheadedness of the woman ranger and her party, so drastically
different from Roddy's violent temper, the mayor now thought it better that
Dove and her companions handle the situation in their own way. But a deal was a
deal.
"He'll
be the only one from Maldobar joining your troupe," Delmo continued.
"He is a seasoned hunter and knows this area better than any."
Again
Dove, to Fret's disbelief, conceded the point.
"The
day is fast on the wane," Dove said. She added pointedly to McGristle,
"We go at first light."
"Drow's
got too much of a lead already!" Roddy protested. "We should get
after him now!"
"You
assume that the drow is running," Dove replied, again calmly, but this
time with a stern edge to her voice. "How many dead men once assumed the
same of enemies?" This time, Roddy, perplexed, did not shout back.
"The drow, or drow band, could be holed up nearby. Would
you like to come upon them unexpectedly, McGristle? Would it please you
to battle dark elves in the dark of night?"
Roddy
just threw up his hands, growled, and stalked away, his dog close on his heels.
The
mayor offered Dove and her troupe lodging at his own house, but the ranger and
her companions preferred to remain behind at the Thistledown farm. Dove smiled
as the farmers departed, and Roddy set up camp just a short distance away,
obviously to keep an eye on her. She wondered just how much a stake McGristle
had in all of this and suspected that there was more to it than revenge for a
scarred face and a lost ear.
"Are
you really to let that beastly man come with us?" Fret asked later on, as
the dwarf, Dove, and Gabriel sat around the blazing fire in the farmyard. The
elven archer and the other member of the troupe were out on perimeter guard.
"It
is their town, dear Fret," Dove explained. "And I cannot refute
McGristle's knowledge of the region."
"But
he is so dirty," the dwarf grumbled. Dove and Gabriel exchanged smiles,
and Fret, realizing that he would get nowhere with his argument, turned down
his bedroll and slipped in, purposefully spinning away from the others.
"Good
old Quilldipper," mumbled Gabriel, but he noted that Dove's ensuing smile
did little to diminish the sincere concern on her face.
"You've
a problem, Lady Falconhand?" he asked. Dove shrugged. "Some things do
not fit properly in the order of things here," she began.
"'Twas
no panther that killed the woman in the barn," Gabriel remarked, for he,
too, had noted some discrepancies.
"Nor
did any drow kill the farmer, the one they named Bartholemew, in the
kitchen," said Dove. "The beam that broke his neck was nearly snapped
itself. Only a giant possesses such strength."
"Magic?" Gabriel asked.
Again
Dove shrugged. "Drow magic is usually more subtle, according to our
sage," she said, looking to Fret, who was already snoring quite loudly.
"And more complete. Fret does not believe that drow magic killed
Bartholemew or the woman, or destroyed the barn door. And there is another
mystery on the matter of the tracks."
"Two
sets," Gabriel said, "and made nearly a day apart."
"And
of differing depths," added Dove. "One set, the second, might indeed
have been those of a dark elf, but the other, the set of the killer, went too deep
for an elf's light steps."
"An agent of the drow?" Gabriel offered. "Conjured denizen of the lower
planes, perhaps? Might it be that the dark elf came down the next day to
inspect its monster's work?" This time, Gabriel joined Dove in her confused
shrug.
"So
we shall learn," Dove said. Gabriel lit a pipe then, and Dove drifted off
into slumber.
* * * * *
"Oh-master,
my-master," Tephanis crooned, seeing the grotesque form of the broken,
half-transformed barghest. The quickling didn't really care all that much for
Ulgulu or the barghest's brother, but their deaths left some severe
implications for the sprite's future path. Tephanis had joined Ulgulu's group
for mutual gain. Before the barghests came along, the little sprite had spent
his days in solitude, stealing whenever he could from nearby villages. He had
done all right for himself, but his life had been a lonely and unexciting
existence.
Ulgulu
had changed all of that. The barghest army offered protection and
companionship, and Ulgulu, always scheming for new and more devious kills, had
provided Tephanis with unending important missions.
Now
the quickling had to walk away from it all, for Ulgulu was dead and Kempfana
was dead, and nothing Tephanis could do would change those simple facts.
"Lagerbottoms?"
the quickling asked himself suddenly. He thought that the hill giant, the only
member missing from the lair, might prove a fine companion. Tephanis saw the
giant's tracks clearly enough, heading away from the cave area and out into the
deeper mountains. He clapped his hands excitedly, perhaps a hundred times in
the next second, then was off, speeding away to find a new friend.
* * * * *
Far
up in the mountains, Drizzt Do'Urden looked upon the lights of Maldobar for the
last time. Since he had come down from the high peaks after his unpleasant
encounter with the skunk, the drow had found a world of savagery nearly equal
to the dark realm he had left behind. Whatever hopes Drizzt had realized in his
days watching the farming family were lost to him now, buried under the weight
of guilt and the awful images of carnage that he knew would haunt him forever.
The
drow's physical pain had lessened a bit; he could draw his breath fully now,
though the effort sorely stung, and the cuts on his arms and legs had closed.
He would survive.
Looking
down at Maldobar, another place that he could never call home, Drizzt wondered
if that might be a good thing.
"What
is it?" Fret asked, cautiously moving behind the folds of Dove's
forest-green cape.
Dove,
and even Roddy, also moved tentatively, for while the creature seemed dead,
they had never seen anything quite like it. It appeared to be some strange,
giant-sized mutation between a goblin and a wolf.
They
gained in courage as they neared the body, convinced that it was truly dead.
Dove bent low and tapped it with her sword.
"It
has been dead for more than a day, by my guess," she announced.
"But
what is it?" Fret asked again.
"Half-breed,"
Roddy muttered.
Dove
closely inspected the creature's strange joints. She noted, too, the many
wounds inflicted upon the thing-tearing wounds, like those caused by the
scratching of a great cat.
"Shape-changer,"
guessed Gabriel, keeping watch at the side of the rocky area.
Dove
nodded. "Killed halfway through."
"I
never heared of any goblin wizards," Roddy protested.
"Oh,
yes," Fret began, smoothing the sleeves of his soft-clothed tunic.
"There was, of course, Grubby the Wiseless, pretended archmage, who ... "
A
whistle from high above stopped the dwarf. Up on the ledge
stood Kellindil, the elven archer, waving his arms about. "More up
here," the elf called when he had their attention. "Two
goblins and a red-skinned giant, the likes of which I have never seen!"
Dove
scanned the cliff. She figured that she could scale it, but one look at poor
Fret told her that they would have to go back to the trail, a journey of more
than a mile. "You remain here," she said to Gabriel. The stern-faced
man nodded and moved off to a defensive position among some boulders, while
Dove, Roddy, and Fret headed back along the ravine.
Halfway
up the single winding path that moved along the cliff, they met Darda, the
remaining fighter of the troupe. A short and heavily muscled man, he scratched his
stubbly beard and examined what looked to be a plowshare.
"That's
Thistledown's!" Roddy cried. "I seen it out back of his farm, set for
fixing!"
"Why
is it up here?" Dove asked.
"And
why might it be bloodied?" added Darda, showing them the stains on the
concave side. The fighter looked over the ledge into the ravine, then back to
the plowshare. "Some unfortunate creature hit this hard," Darda
mused, "then probably went into the ravine."
All
eyes focused on Dove as the ranger pulled her thick hair back from her face,
put her chin in her delicate but calloused hand, and tried to sort through this
newest puzzle. The clues were too few, though, and a moment later, Dove threw
her hands up in exasperation and headed off along the trail. The path wound in
and left the cliff as it leveled near the top, but Dove walked back over to the
edge, right above where they had left Gabriel. The fighter spotted her
immediately and his wave told the ranger that all was calm below.
"Come,"
Kellindil bade them, and he led the group into the cave. Some answers came
clear to Dove as soon as she glanced upon the carnage
in the inner room.
"Barghest
whelp!" exclaimed Fret, looking upon the scarlet-skinned, giant corpse.
"Barghest?" Roddy asked, perplexed.
"Of course," piped in Fret. "That does explain the wolf-giant in the
gorge."
"Caught
in the change," Darda reasoned. "Its many wounds and the stone floor
took it before it could complete the transition."
"Barghest?" Roddy asked again, this time angrily, not
appreciating being left out of a discussion he could not understand.
"A
creature from another plane of existence," Fret explained. "Gehenna,
it is rumored. Barghests send their whelps to other planes, sometimes to our
own, to feed and to grow." He paused a moment in thought. "To feed,"
he said again, his tone leading the others. "The woman
in the barn!" Dove said evenly.
The
members of Dove's troupe nodded their heads at the sudden revelation, but
grim-faced McGristle held stubbornly to his original theory. "Drow killed
'em!" he growled.
"Have
you the broken scimitar?" Dove asked. Roddy produced the weapon from
beneath one of the many folds in his layered skin garments.
Dove
took the weapon and bent low to examine the dead barghest. The blade
unmistakably matched the beast's wounds, especially the fatal wound in the
barghest's throat. "You said that the drow wielded two of these,"
Dove remarked to Roddy as she held up the scimitar.
"The
mayor said that," Roddy corrected, "on account of the story
Thistledown's son told. When I seen the drow—" He took back the
weapon—"he had just the one—the one he used to kill the Thistledown
clan!" Roddy purposely didn't mention that the drow, while wielding just
the one weapon, had scabbards for two scimitars on his belt.
Dove
shook her head, doubting the theory, "The drow killed this barghest,"
she said. "The wounds match the blade, the sister blade to the one you
hold, I would guess. And if you check the goblins in the front room, you will
find that their throats were slashed by a similar curving scimitar."
"Like
the wounds on the Thistledowns!" Roddy snarled. Dove thought it best to
keep her budding hypothesis quiet, but Fret, disliking the big man, echoed the
thoughts of all but McGristle. "Killed by the barghest," the dwarf
proclaimed, remembering the two sets of footprints at the farmyard. "In the form of the drow!"
Roddy
glowered at him and Dove cast Fret a leading look, wanting the dwarf to remain
silent. Fret misinterpreted the ranger's stare, though, thinking it
astonishment of his reasoning power, and he proudly continued. "That
explains the two sets of tracks, the heavier, earlier set for the bar—"
"But what of the creature in the gorge?" Darda asked Dove, understanding his leader's desire
to shut Fret up. "Might its wounds, too, match the curving blade?"
Dove
thought for a moment and managed to subtly nod her thanks to Darda. "Some,
perhaps," she answered. "More likely, that barghest was killed by the
panther—" She looked directly at Roddy—"the cat you claimed the drow
kept as a pet."
Roddy
kicked the dead barghest. "Drow killed the Thistledown clan!" he
growled. Roddy had lost a dog and an ear to the dark elf and would not accept
any conclusions that lessened his chances of claiming the two thousand gold
piece bounty that the mayor had levied.
A
call from outside the cave ended the debate—both Dove and Roddy were glad of
that. After leading the troupe into the lair, Kellindil had returned outside,
following up on some further clues he had discovered.
"A
boot print," the elf explained, pointing to a small, mossy patch, when the
others came out. "And here," he showed them scratches in the stone, a
clear sign of a scuffle.
"My
belief is that the drow went to the ledge," Kellindil explained. "And
then over, perhaps in pursuit of the barghest and the panther, though on that
point I am merely assuming."
After
a moment of following the trail Kellindil had reconstructed, Dove and Darda,
and even Roddy, agreed with the assumption.
"We
should go back into the ravine," Dove suggested. "Perhaps we will find
a trail beyond the stony gorge that will lead us toward some clearer
answers."
Roddy
scratched at the scabs on his head and flashed Dove a disdainful look that
showed her his emotions. Roddy cared not a bit for any of the ranger's promised
"clearer answers," having drawn all of the conclusions that he needed
long ago. Roddy was determined—beyond anything else, Dove knew—to bring back
the dark elf's head.
Dove
Falconhand was not so certain about the murderer's identity. Many questions
remained for both the ranger and for the other members of her troupe. Why
hadn't the drow killed the Thistledown children when they had met earlier in
the mountains? If Connor's tale to the mayor had been true, then why had the
drow given the boy back his weapon? Dove was firmly convinced that the
barghest, and not the drow, had slaughtered the Thistledown family, but why had
the drow apparently gone after the barghest lair?
Was
the drow in league with the barghests, a communion that fast soured? Even more intriguing
to the ranger—whose very creed was to protect civilians in the unending war
between the good races and monsters—had the drow sought out the barghest to
avenge the slaughter at the farm? Dove suspected the latter was the truth, but
she couldn't understand the drow's motives. Had the barghest, in killing the
family, put the farmers of Maldobar on alert, thereby ruining a planned drow
raid?
Again
the pieces didn't fit properly. If the dark elves planned a raid on Maldobar,
then certainly none of them would have revealed themselves beforehand.
Something inside Dove told her that this single drow had acted alone, had come
out and avenged the slain farmers. She shrugged it off as a trick of her own
optimism and reminded herself that dark elves were rarely known for such
rangerlike acts.
* * * * *
By
the time the five got down the narrow path and returned to the sight of the
largest corpse, Gabriel had already found the trail, heading deeper into the
mountains. Two sets of tracks were evident, the drow's and fresher ones
belonging to a giant, bipedal creature, possibly a third barghest.
"What
happened to the panther?" Fret asked, growing a bit overwhelmed by his
first field expedition in many years.
Dove
laughed aloud and shook her head helplessly. Every answer seemed to bring so
many more questions.
* * * * *
Drizzt
kept on the move at night, running, as he had for so many years, from yet
another grim reality. He had not killed the farmers—he had actually saved them
from the gnoll band—but now they were dead. Drizzt could not escape that fact.
He had entered their lives, quite of his own will, and now they were dead.
On
the second night after his encounter with the hill giant, Drizzt saw a distant
campfire far down the winding mountain trails, back in the direction of the
barghest's lair. Knowing this sight to be more than coincidence, the drow
summoned Guenhwyvar to his side, then sent the panther
down for a closer look.
Tirelessly
the great cat ran, its sleek, black form invisible in
the evening shadows as it rapidly closed the distance to the camp.
* * * * *
Dove
and Gabriel rested easily by their campfire, amused by the continuing antics of
Fret, who busily cleaned his soft jerkin with a stiff brush and grumbled all
the while.
Roddy
kept to himself across the way, securely tucked into a niche between a fallen
tree and a large rock, his dog curled up at his feet.
"Oh,
bother for this dirt!" Fret groaned. "Never, never
will I get this outfit clean! I shall have to buy a new one." He
looked at Dove, who was futilely trying to hold a straight face. "Laugh if
you will, Mistress Falconhand," the dwarf admonished. "The price will
come out of your purse, do not doubt!"
"A
sorry day it is when one must buy fineries for a dwarf," Gabriel put in,
and at his words, Dove burst into laughter.
"Laugh
if you will!" Fret said again, and he rubbed harder with the brush,
wearing a hole right through the garment. "Drat
and bebother!" he cursed, then he threw the brush
to the ground.
"Shut
yer mouth!" Roddy groused at them, stealing the mirth. "Do ye mean to
bring the drow down upon us?"
Gabriel's
ensuing glare was uncompromising, but Dove realized that the mountain man's
advice, though rudely given, was appropriate. "Let us rest, Gabriel,"
the ranger said to her fighting companion. "Darda and Kellindil will be in
soon and our turn shall come for watch. I expect that tomorrow's road will be
no less wearisome—" She looked at Fret and winked—"and no less dirty,
than today's."
Gabriel
shrugged, hung his pipe in his mouth, and clasped his hands behind his head.
This was the life that he and all of the adventuring companions enjoyed,
camping under the stars with the song of the mountain wind in their ears. Fret,
though, tossed and turned on the hard ground, grumbling and growling as he moved
through each uncomfortable position.
Gabriel
didn't need to look at Dove to know that she shared his smile. Nor did he have
to glance over at Roddy to know that the mountain man fumed at the continuing
noise. It no doubt seemed negligible to the ears of a city-living dwarf but
rang out conspicuously to those more accustomed to the road.
A
whistle from the darkness sounded at the same time Roddy's dog put its fur up
and growled.
Dove
and Gabriel were up and over to the side of the camp in a second, moving to the
perimeter of the firelight in the direction of Darda's call. Likewise, Roddy,
pulling his dog along, slipped around the large rock, out of the direct light
so that their eyes could adjust to the gloom.
Fret,
too involved with his own discomfort, finally noticed
the movements. "What?" the dwarf asked curiously. "What?"
After
a brief and whispered conversation with Darda, Dove and Gabriel split up,
circling the camp in opposite directions to ensure the integrity of the
perimeter.
"The
tree," came a soft whisper, and Dove dropped into
a crouch. In a moment, she sorted out Roddy, cleverly concealed between the
rock and some brush. The big man, too, had his weapon readied, and his other
hand held his dog's muzzle tightly, keeping the animal silent.
Dove
followed Roddy's nod to the widespread branches of a solitary elm. At first,
the ranger could discern nothing unusual among the leafy branches, but then
came the yellow flash of feline eyes.
"Drow's
panther," Dove whispered. Roddy nodded his agreement. They sat very still
and watched, knowing that the slightest movement could alert the cat. A few
seconds later, Gabriel joined them, falling into a silent position and
following their eyes to the same darker spot on the elm. All three understood
that time was their ally; even now, Darda and Kellindil were no doubt moving
into position.
Their
trap would surely have had Guenhwyvar, but a moment later, the dwarf crashed
out of the campsite, stumbling right into Roddy. The mountain man nearly fell
over, and when he reflexively threw his weaponless hand out to catch himself,
his dog rushed out, baying wildly.
Like
a black-shafted arrow, the panther bolted from the tree and flew off into the
night. Fortune was not with Guenhwyvar, though, for it crossed straight by
Kellindil's position, and the keen-visioned elven archer saw it clearly.
Kellindil
heard the barking and shouting in the distance, back by the camp, but had no
way of knowing what had transpired. Any hesitation the elf had, however, was
quickly dispelled when one voice called out clearly.
"Kill
the murdering thing!" Roddy cried.
Thinking
then that the panther or its drow companion must have attacked the campsite,
Kellindil let his arrow fly. The enchanted dart buried itself deeply into
Guenhwyvar's flank as the panther rushed by.
Then
came Dove's call, berating Roddy. "Do not!"
the ranger shouted. "The panther has done nothing to deserve our
ire!"
Kellindil
rushed out to the panther's trail. With his sensitive elven eyes viewing in the
infrared spectrum, he clearly saw the heat of blood dotting the area of the hit
and trailing off away from the camp.
Dove
and the others came upon him a moment later. Kellindil's elven features, always
angular and beautiful, seemed sharp as his angry glare fell over Roddy.
"You
have misguided my shot, McGristle," he said angrily. "On your words,
I shot a creature undeserving of an arrow! I warn you once, and once alone, to
never do so again." After a final glare to show the
mountain man how much he meant his words, Kellindil stalked off along
the blood trail.
Angry
fires welled in Roddy, but he sublimated them, understanding that he stood
alone against the formidable foursome and the tidy dwarf. Roddy did let his
glare drop upon Fret, though, knowing that none of the others could disagree
with his judgment.
"Keep
yer tongue in yer mouth when danger nears!" Roddy growled. "And keep
yer stinkin' boots off my back!"
Fret
looked around incredulously as the group began to move off after Kellindil.
"Stinking?" the dwarf asked aloud. He looked
down, wounded, to his finely polished boots. "Stinking?" he said to
Dove, who paused to offer a comforting smile. "Dirtied
by that one's back, more likely!"
* * * * *
Guenhwyvar
limped back to Drizzt soon after the first rays of dawn peeked through the
eastern mountains. Drizzt shook his head helplessly, almost unsurprised by the
arrow protruding from Guenhwyvar's flank. Reluctantly, but knowing it a wise
course, Drizzt drew out the dagger he had taken from the quickling and cut the
bolt free.
Guenhwyvar
growled softly through the procedure but lay still and offered no resistance.
Then Drizzt, though he wanted to keep Guenhwyvar by his side, allowed the
panther to return to its astral home, where the wound would heal faster. The
arrow had told the drow all he needed to know about his pursuers, and Drizzt
believed that he would need the panther again all too soon. He stood out on a
rocky outcropping and peered through the growing brightness to the lower trails,
to the expected approach of yet another enemy.
He
saw nothing, of course; even wounded, Guenhwyvar had easily outdistanced the
pursuit and, for a man or similar being, the campfire was many hours' travel.
But
they would come, Drizzt knew, forcing him into yet another battle he did not
want. Drizzt looked all around, wondering what devious traps he could set for
them, what advantages he could gain when the encounter came to blows, as every
encounter seemed to.
Memories
of his last meeting with humans, of the man with the dogs and the other
farmers, abruptly altered Drizzt's thinking. On that occasion, the battle had
been inspired by misunderstanding, a barrier that Drizzt doubted he could ever
overcome. Drizzt had fostered no desire then to fight against the humans and
fostered none now, despite Guenhwyvar's wound.
The
light was growing and the still-injured drow, though he had rested through the
night, wanted to find a dark and comfortable hole. But Drizzt could afford no
delays, not if he wanted to keep ahead of the coming battle.
"How far will you follow me?" Drizzt whispered into the morning breeze. He vowed in a somber but determined tone, "We shall see."
"The
panther found the drow," Dove concluded after she and her companions had
spent some time inspecting the region near the rocky outcropping. Kellindil's
arrow lay broken on the ground, at about the same spot where the panther tracks
ended. "And then the panther disappeared."
"So
it would seem," Gabriel agreed, scratching his head and looking down at
the confusing trail.
"Hell
cat," Roddy McGristle growled. "Gone back to its
filthy home!"
Fret
wanted to ask, "Your house?" but he wisely
held the sarcastic thought to himself.
The others,
too, let the mountain man's proclamation slip by. They had no answers to this
riddle, and Roddy's guess was as good as any of them could manage. The wounded
panther and the fresh blood trail were gone, but Roddy's dog soon had Drizzt's
scent. Baying excitedly, the dog led them on, and Dove and Kellindil, both
skilled trackers, often discovered other evidence that confirmed the direction.
The
trail lay along the side of the mountain, dipped through some thickly packed
trees, and continued on across an expanse of bare stone, ending abruptly at yet
another ravine. Roddy's dog moved right to the lip and even down to the first
step on a rocky and treacherous descent.
"Damned
drow magic," Roddy grumbled. He looked around and bounced a fist off his
thigh, guessing that it would take him many hours to circumvent the steep wall.
"The
daylight wanes," Dove offered. "Let us set camp here and find our way
down in the morn."
Gabriel
and Fret nodded their accord, but Roddy disagreed. "The trail's fresh
now!" the mountain man argued. "We should get the dog down there and
back on it, at least, before we're taking to our beds."
"That
could take hours ... " Fret began to protest, but
Dove hushed the tidy dwarf.
"Come " the ranger bade the others, and she walked off
to the west, to where the ground sloped at a steep, but climbable decline.
Dove
did not agree with Roddy's reasoning, but she wanted no further arguments with
Maldobar's appointed representative.
At
the bottom of the ravine they found only more riddles. Roddy spurred his dog
off in every direction but could find no trace of the elusive drow. After many
minutes of contemplation, the truth sparked in Dove's mind and her smile
revealed everything to her other seasoned companions.
"He
doubled us!" Gabriel laughed, guessing the source of Dove's mirth.
"He led us right to the cliff, knowing we would assume he used some magic
to get down!"
"What're
ye talkin' about?" Roddy demanded angrily, though the experienced bounty
hunter understood exactly what had happened.
"You
mean that we have to climb all the way back up there?" Fret asked, his
voice a whine.
Dove
laughed again but sobered quickly as she looked to Roddy and said, "In the
morning."
This
time the mountain man offered no objections.
* * * * *
By
the time the next dawn had broken, the group had hiked to the top of the ravine
and Roddy had his dog back on Drizzt's scent, backtracking
the trail in the direction of the rocky outcropping where they had first picked
it up. The trick had been simple enough, but the same question nagged at all of
the experienced trackers: how had the drow broken away from his track cleanly
enough to so completely fool the dog? When they came again into the thickly
packed trees, Dove knew that they had their answer.
She
nodded to Kellindil, who was already dropping off his heavy pack. The nimble
elf picked a low-hanging branch and swung up into the trees, searching for
possible routes that the climbing drow might have followed. The branches of
many trees twined together, so the options seemed many, but after a while,
Kellindil correctly guided Roddy and his dog to the new trail, breaking off to
the side of the copse and circling back down the side of the mountain, back in
the direction of Maldobar.
"The
town!" cried a distressed Fret, but the others didn't seem concerned.
"Not
the town," offered Roddy, too intrigued to hold his angry edge. As a
bounty hunter, Roddy always enjoyed a worthy opponent, at least during the
chase. "The stream," Roddy explained, thinking that now he had
figured out the drow's mind-set. "Drow's headed for the stream, to follow
it along an' break off clean, back out to the wilder land."
"The
drow is a crafty adversary," Darda remarked, wholeheartedly agreeing with
Roddy's conclusions.
"And
now he has at least a day's lead over us," Gabriel remarked.
After
Fret's disgusted sigh finally died away, Dove offered the dwarf some hope.
"Fear not," she said. "We are well stocked, but the drow is not.
He must pause to hunt or forage, but we can continue on."
"We
sleep only when need be!" Roddy put in, determined to not be slowed by the
group's other members. "And only for short times!"
Fret
sighed heavily again.
"And
we begin rationing our supplies immediately," Dove added, both to placate
Roddy and because she thought it prudent. "We shall be put to it hard
enough just to close on the drow. I do not want any delays."
"Rationing"
Fret mumbled under his breath. He sighed for the third time and placed a
comforting hand on his belly. How badly the tidy dwarf wished that he could be
back in his neat little room in Helm's castle in Sundabar!
* * * * *
Drizzt's
every intention was to continue deeper into the mountains until the pursuing
party had lost its heart for the chase. He kept up his misdirecting tactics, often
doubling back and taking to the trees to begin a second trail in an entirely
different direction. Many mountain streams provided further barriers to the
scent, but Drizzt's pursuers were not novices, and Roddy's dog was as fine a
hunting hound as had ever been bred. Not only did the party keep true to
Drizzt's trail, but they actually closed the gap over the next few days.
Drizzt
still believed that he could elude them, but their continuing proximity brought
other, more subtle, concerns to the drow. He had done nothing to deserve such
dogged pursuit; he had even avenged the deaths of the farming family. And,
despite Drizzt's angry vow that he would go off alone, that he would bring no
more danger to anyone, he had known loneliness as too close a companion for too
many years. He could not help but look over his shoulder, out of curiosity and
not fear, and the longing did not diminish.
At
last, Drizzt could not deny his curiosity for the pursuing party. That
curiosity, Drizzt realized as he studied the figures moving about the campfire
one dark night, might prove to be his downfall. Still, the realization, and the
second-guessing, came too late for the drow to do anything about it. His needs
had dragged him back, and now the campsite of his pursuers loomed barely twenty
yards away.
The
banter between Dove, Fret, and Gabriel tugged at Drizzt's heartstrings, though
he could not understand their words. Any desire the drow felt to walk into the
camp was tempered, though, whenever Roddy and his mean-tempered dog strolled by
the light. Those two would never pause to hear any explanations, Drizzt knew.
The
party had set two guards, one an elf and one a tall human. Drizzt had sneaked
past the human, guessing correctly that the man would not be as adept as the
elf in the darkness. Now, though, the drow, again against all caution, picked
his way around to the other side of the camp, toward the elven sentry.
Only once before had Drizzt encountered his surface
cousins. It had been a disastrous
occasion. The raiding party for which Drizzt was a scout had slaughtered every
member of a surface elf gathering, except for a single elven girl, whom Drizzt
had managed to conceal. Driven by those haunting memories, Drizzt needed to see
an elf again, a living and vital elf.
The
first indication Kellindil had that someone else was in the area came when a
tiny dagger whistled past his chest, neatly severing his bowstring. The elf
spun about immediately and looked into the drow's lavender eyes. Drizzt stood
only a few paces away.
The
red glow of Kellindil's eyes showed that he was viewing Drizzt in the infrared
spectrum. The drow crossed his hands over his chest in an Underdark signal of
peace.
"At
last we have met, my dark cousin," Kellindil whispered harshly in the drow
tongue, his voice edged in obvious anger and his glowing eyes narrowing
dangerously. Quick as a cat, Kellindil snapped a finely crafted sword, its
blade glowing in a fiery red flame, from his belt.
Drizzt
was amazed and hopeful when he learned that the elf could speak his language,
and in the simple fact that the elf had not spoken loudly enough to alert the
camp. The surface elf was Drizzt's size and similary sharp-featured, but his
eyes were narrower and his golden hair wasn't as long or thick as Drizzt's
white mane.
"I
am Drizzt Do'Urden," Drizzt began tentatively.
"I
care nothing for what you are called!" Kellindil shot back. "You are
drow. That is all I need to know! Come then, drow. Come and let us learn who is
the stronger!"
Drizzt
had not yet drawn his blade and had no intention of doing so. "I have no
desire to battle with you ... " Drizzt's voice
trailed away, as he realized his words were futile against the intense hatred
the surface elf held for him.
Drizzt
wanted to explain everything to the elf, to tell his tale completely and be
vindicated by some voice other than his own. If only another—particularly a
surface elf—would learn of his trials and agree with his decisions, agree that
he had acted properly through the course of his life in the face of such horrors,
then the guilt would fly from Drizzt's shoulders. If only he could find
acceptance among those who so hated—as he himself hated—the ways of his dark
people, then Drizzt Do'Urden would be at peace.
But
the elf's sword tip did not slip an inch toward the ground, nor did the grimace
diminish on his fair elven face, a face more accustomed to smiles.
Drizzt
would find no acceptance here, not now and probably not ever. Was he forever to
be misjudged? he wondered. Or was he, perhaps,
misjudging those around him, giving the humans and this elf more credit for
fairness than they deserved?
Those
were two disturbing notions that Drizzt would have to deal with another day,
for Kellindil's patience had reached its end. The elf came at the drow with his
sword tip leading the way.
Drizzt
was not surprised—how could he have been? He hopped back, out of immediate
reach, and called upon his innate magic, dropping a globe of impenetrable
blackness over the advancing elf.
No
novice to magic, Kellindil understood the drow's trick. The elf reversed
direction, diving out the back side of the globe and coming up, sword at the
ready.
The
lavender eyes were gone.
"Drow!" Kellindil called out loudly, and those in the camp immediately
exploded into motion. Roddy's dog started howling, and that excited and
threatening yelp followed Drizzt back into the mountains, damning him to his
continuing exile.
Kellindil
leaned back against a tree, alert but not too concerned that the drow was still
in the area. Drizzt could not know it at that time, but his words and ensuing
actions―fleeing instead of fighting—had indeed put a bit of doubt in the kindly
elf's not-so-closed mind.
* * * * *
"He
will lose his advantage in the dawn's light," Dove said hopefully after
several fruitless hours of trying to keep up with the drow. They were in a
bowl-shaped, rocky vale now, and the drow's trail led up the far side in a high
and fairly steep climb.
Fret,
nearly stumbling with exhaustion at her side, was quick to reply. "Advantage?" The dwarf groaned. He looked at the
next mountain wall and shook his head. "We shall all fall dead of
weariness before we find this infernal drow!"
"If
ye can't keep up, then fall an' die!" Roddy snarled. "We're not to be
lettin' the stinking drow get away this time!"
It
was not Fret, however, but another member of the troupe who unexpectedly went
down. A large rock soared into the group suddenly, clipping Darda's shoulder
with enough force to lift the man from the ground and spin him right over in
the air. He never even got the chance to cry out before he fell facedown in the
dust.
Dove
grabbed Fret and rolled for a nearby boulder, Roddy and Gabriel doing likewise.
Another stone, and then several more, thundered into the region.
"Avalanche?"
the stunned dwarf asked when he recovered from the shock.
Dove,
too concerned with Darda, didn't bother to answer, though she knew the truth of
their situation and knew that it was no avalanche.
"He
is alive," Gabriel called from behind his protective rock, a dozen feet
across from Dove's. Another stone skipped through the area, narrowly missing
Darda's head.
"Damn,"
Dove mumbled. She peeked up over the lip of her boulder, scanning both the
mountainside and the lower crags at its base. "Now, Kellindil," she
whispered to herself. "Get us some time."
As
if in answer came the distant twang of the elf's re-strung bow, followed by an
angry roar. Dove and Gabriel glanced over to each other and smiled grimly.
"Stone giants!" Roddy cried, recognizing the deep, grating timbre of
the roaring voice.
Dove
crouched and waited, her back to the boulder and her
open pack in her hand. No more stones bounced into the area; rather, thunderous
crashes began up ahead of them, near Kellindil's position. Dove rushed out to
Darda and gently turned the man over.
"That
hurt," Darda whispered, straining to smile at his obvious understatement.
"Do
not speak," Dove replied, fumbling for a potion bottle in her pack. But
the ranger ran out of time. The giants, seeing her out in the open, resumed
their attack on the lower area.
"Get
back to the stone!" Gabriel cried. Dove slipped her arm under the fallen
man's shoulder to support Darda as, stumbling with every movement, he crawled
for the rock.
"Hurry!
Hurry!" Fret cried, watching them anxiously with
his back flat against the large stone.
Dove
leaned over Darda suddenly, flattening him down to the ground as another rock
zipped by just above their ducking heads.
Fret
started to bite his fingernails, then realized what he was doing and stopped, a disgusted look on his face. "Do hurry!"
he cried again to his friends. Another rock bounced by, too close.
Just
before Dove and Darda got to Fret, a stone landed squarely on the backside of
the boulder. Fret, his back tight against the rock barrier, flew out wildly,
easily clearing his crawling companions. Dove placed Darda down behind the
boulder, then turned, thinking she would have to go
out again and retrieve the fallen dwarf.
But
Fret was already back up, cursing and grumbling, and
more concerned with a new hole in his fine garment than in any bodily injury.
"Get
back here!" Dove screamed at him.
"Drat
and bebother these stupid giants!" was all that Fret replied, stomping
purposefully back to the boulder, his fists clenched angrily against his hips.
The
barrage continued, both up ahead of the pinned companions and in their area.
Then Kellindil came diving in, slipping to the rock beside Roddy and his dog.
"Stone
giants," the elf explained. "A dozen at the
least." He pointed up to a ridge halfway up the mountainside.
"Drow
set us up," Roddy growled, banging his fist on the stone. Kellindil wasn't
convinced, but he held his tongue.
* * * * *
Up
on the peak of the rocky rise, Drizzt watched the battle unfolding. He had
passed through the lower paths an hour earlier, before the dawn. In the dark,
the waiting giants had been no obstacle for the stealthy drow; Drizzt had
slipped through their line with little trouble.
Now,
squinting through the morning light, Drizzt wondered about his course of
action. When he had passed the giants, he fully expected that his pursuers
would fall into trouble. Should he have somehow tried to warn them? he wondered. Or should he have veered away from the region,
leading the humans and the elf out of the giants' path?
Again
Drizzt did not understand where he fit in with the ways of this strange and
brutal world. "Let them fight among themselves," he said harshly, as
though trying to convince himself. Drizzt purposefully
recalled his encounter of the previous night. The elf had attacked despite his
proclamation that he did not want to fight. He recalled, too, the arrow he had
dug out of Guenhwyvar's flank.
"Let
them all kill each other," Drizzt said and he turned to leave. He glanced
back over his shoulder one final time and noticed that some of the giants were
on the move. One group remained at the ridge, showering the valley floor with a
seemingly endless supply of rocks while two other groups, one to the left and
one to the right, had fanned out, moving to encircle the trapped party.
Drizzt
knew then that his pursuers would not escape. Once the giants had them flanked,
they would find no protection against the cross fire.
Something
stirred within the drow at that moment, the same emotions that had set him into
action against the gnoll band. He couldn't know for certain, but, as with the
gnolls and their plans to attack the farmhouse, Drizzt suspected that the
giants were the evil ones in this fight.
Other
thoughts softened Drizzt's determined grimace, memories of the human children at
play on the farm, of the sandy-haired boy going into the water trough.
Drizzt
dropped the onyx figurine to the ground. "Come, Guenhwyvar," he
commanded. "We are needed."
* * * * *
"We're
being flanked!" Roddy McGristle snarled, seeing the giant bands moving
along the higher trails.
Dove,
Gabriel, and Kellindil all glanced around and to each other, searching for some
way out. They had battled giants many times in their travels, together and with
other parties. Always before, they had gone into the fight eagerly, happy to
relieve the world of a few troublesome monsters. This time, though, they all
suspected that the result might be different. Stone giants were reputably the
best rock-throwers in all the realms and a single hit could kill the hardiest
of men. Also, Darda, though alive, could not possibly run away, and none of the
others had any intentions of leaving him behind.
"Flee,
mountain man," Kellindil said to Roddy. "You owe us nothing."
Roddy
looked at the archer incredulously. "I don't run away, elf," he
growled. "Not from nothin'!"
Kellindil
nodded and fitted an arrow to his bow.
"If
they get to the side, we're doomed," Dove explained to Fret. "I beg
your forgiveness, dear Fret. I should not have taken you from your home."
Fret
shrugged the thought away. He reached under his robes and produced a small but
sturdy silver hammer. Dove smiled at the sight, thinking how odd the hammer
seemed in the dwarf's soft hands, more accustomed to holding a quill.
* * * * *
On
the top ridge, Drizzt and Guenhwyvar shadowed the movements of the stone giant
band circling to the trapped party's left flank. Drizzt was determined to help
the humans, but he wasn't certain of how effective he could be against the
likes of four armed giants. Still, he figured that with Guenhwyvar by his side,
he could find some way to disrupt the giant group long enough for the trapped
party to make a break.
The
valley rolled out wider across the way and Drizzt realized that the giant band
circling in the other direction, to the trapped party's right flank, was
probably out of rock-throwing range.
"Come,
my friend," Drizzt whispered to the panther, and he drew his scimitar and
started down a descent of broken and jagged stone. A moment later, though, as
soon as he noticed the terrain a short distance ahead of the giant band, Drizzt
grabbed Guenhwyvar by the scruff and led the panther back up to the top ridge.
Here
the ground was jagged and cracked but undeniably stable. Just ahead, however,
great boulders and hundreds of loose smaller rocks lay strewn about the steeply
sloping ground. Drizzt was not so experienced in the dynamics of a
mountainside, but even he could see that the steep and loose landscape verged
on collapse.
The
drow and the cat rushed ahead, again getting above the giant band. The giants
were nearly in position; some of them had even begun to launch rocks at the
pinned party. Drizzt crept down to a large boulder and heaved against it,
setting it into motion. Guenhwyvar's tactics were far less subtle. The panther
charged down the mountainside, dislodging stones with every great stride,
leaping onto the back side of rocks and springing away as they began tumbling.
Boulders
bounced and bounded. Smaller rocks skipped between them, building the momentum.
Drizzt, committed to the action, ran down into the midst of the budding
avalanche, throwing stones, pushing against others—whatever he could do to add
to the rush. Soon the very ground beneath the drow's feet was sliding and the
whole section of the mountainside seemed to be coming down.
Guenhwyvar
sped along ahead of the avalanche, a beacon of doom for the surprised giants.
The panther sprang out over them, but they took note of the great cat only
momentarily, as tons of bouncing rocks slammed into them.
Drizzt
knew that he was in trouble; he was not nearly as quick and agile as Guenhwyvar
and could not hope to outrun the slide, or to get out of its way. He leaped
high into the air from the crest of a small ridge and called upon a levitation
spell as he went.
Drizzt
fought hard to hold his concentration on the effort. The spell had failed him
twice before, and if he couldn't hold it now, if he
dropped back into the rush of stones, he knew he would surely die.
Despite
his determination, Drizzt felt increasingly heavy on the air. He waved his arms
futilely, sought that magical energy within his drow body—but he was coming
down.
* * * * *
"Th'only
ones that can hit us are up in front!" Roddy cried as a thrown boulder
bounced harmlessly short of the right flank. "The ones on the right're too
far for throwing, and the ones on the left ... !"
Dove
followed Roddy's logic and his gaze to the rising dust cloud on their left
flank. She stared hard and long at the cascading rocks, and at what might have
been a dark-cloaked elven form. When she looked back at Gabriel, she knew that
he, too, had seen the drow.
"We
have to go now," Dove called to the elf.
Kellindil
nodded and spun to the side of his barrier boulder, his bowstring taut.
"Quickly,"
Gabriel added, "before the group to the right gets back in range."
Kellindil's
bow twanged once and then again. Ahead, a giant howled in pain.
"Stay
here with Darda," Dove bade Fret, then she, Gabriel, and Roddy—holding his
dog on a tight leash—darted out from their cover and charged the giants
straight ahead. They rolled from rock to rock, cutting their course in
confusing zigzags to prevent the giants from anticipating their movements. All
the while, Kellindil's arrows soared above them, keeping the giants more
concerned with ducking than with throwing.
Deep
crags marked the mountainside's lower slopes, crags that offered cover but that
also split the three fighters apart. Neither could they see the giants, but
they knew the general direction and picked their separate ways as best they
could.
Rounding
a sharp bend between two walls of stone, Roddy came upon one of the giants.
Immediately the mountain man freed his dog, and the vicious canine charged
fearlessly and leaped high, barely reaching the twenty-foot-tall behemoth's
waist.
Surprised
by the sudden attack, the giant dropped its huge club and caught the dog in
midflight. It would have crushed the troublesome mutt in an instant, except
that Bleeder, Roddy's wicked axe, sliced into its thigh with all the force the
burly mountain man could muster. The giant lurched and Roddy's dog squirmed
loose, climbing and clawing, then snapping at the giant's face and neck. Below,
Roddy hacked away, chopping the monster down as he would a tree.
* * * * *
Half-floating
and half-dancing atop the bouncing stones, Drizzt rode the rock slide. He saw
one giant emerge, stumbling, from the tumult, only to be met by Guenhwyvar.
Wounded and stunned, the giant went down in a heap.
Drizzt
had no time to savor his desperate plan's success. His levitation spell
continued somewhat, keeping him light enough so that he could ride along. Even
above the main slide, though, rocks bounced heavily into the drow and dust
choked him and stung his sensitive eyes. Nearly blinded, he managed to spot a
ridge that could provide some shelter, but the only way he could get to it
would be to release his levitation spell and scramble.
Another
rock nicked into Drizzt, nearly spinning him over in midair. He could sense the
spell failing and knew that he had only that one chance. He regained his
equilibrium, released his spell, and hit the ground running.
He
rolled and scrambled, coming up in a dead run. A rock skipped into the knee of
his already wounded leg, forcing him parallel to the ground. Drizzt was rolling
again, trying however he could to get to the safety of the ridge.
His
momentum ended far short. He came back up to his feet, meaning to thrust ahead
over the final distance, but Drizzt's leg had no strength and it buckled
immediately, leaving him stranded and exposed.
He
felt the impact on his back and thought his life was at its end. A moment
later, dazed, Drizzt realized only that he somehow had landed behind the ridge
and that he was buried by something, but not by stones or dirt.
Guenhwyvar
stayed on top of its master, shielding Drizzt until the last of the bouncing
rocks had rolled to a stop.
* * * * *
As
the crags gave way to more open ground, Dove and Gabriel came back in sight of
each other. They noticed movement directly ahead, behind a loose-fitted wall of
piled boulders a dozen feet high and about fifty feet long.
A
giant appeared atop the wall, roaring in rage and holding a rock above its
head, readied to throw. The monster had several arrows protruding from its neck
and chest, but it seemed not to care.
Kellindil's
next shot surely caught the giant's attention, though, for the elf put an arrow
squarely into the monster's elbow. The giant howled and clutched at its arm,
apparently forgetting about its rock, which promptly dropped with a thud upon
its head. The giant stood very still, dazed, and two more arrows knocked into
its face. It teetered for a moment, then crashed into
the dust.
Dove
and Gabriel exchanged quick smiles, sharing their appreciation for the skilled
elven archer, then continued their charge, going for
opposite ends of the wall.
Dove
caught one giant by surprise just around her corner. The monster reached for
its club, but Dove's sword beat it to the spot and cleanly severed its hand.
Stone giants were formidable foes, with fists that could drive a person
straight into the ground and a hide nearly as hard as the rock that gave them
their name. But wounded, surprised, and without its cudgel, the giant was no
match for the skilled ranger. She sprang atop the wall, which put her even with
the giant's face, and set her sword to methodical work.
In
two thrusts, the giant was blinded. The third, a deft, sidelong swipe, cut a
smile into the monster's throat. Then Dove went on the defensive, neatly dodging
and parrying the dying monster's last desperate swings.
Gabriel
was not as lucky as his companion. The remaining giant was not close to the
corner of the piled rock wall. Though Gabriel surprised the monster when he
came charging around, the giant had enough time—and a stone in hand—to react.
Gabriel
got his sword up to deflect the missile, and the act saved his life. The stone
blew the fighter's sword from his hands and still came on with enough force to
throw Gabriel to the ground. Gabriel was a seasoned veteran, and the primary
reason he was still alive after so very many battles was the fact that he knew
when to retreat. He forced himself through that moment of blurring pain and
found his footing, then bolted back around the wall.
The
giant, with its heavy club in hand, came right behind. An arrow greeted the
monster as it turned into the open, but it brushed the pesky dart away as no
more than an inconvenience and bore down on the fighter.
Gabriel
soon ran out of room. He tried to make it back to the broken paths, but the
giant cut him off, trapping him in a small box canyon of huge boulders. Gabriel
drew his dagger and cursed his ill luck.
Dove
had dispatched her giant by this time and rushed out around the stone wall,
immediately catching sight of Gabriel and the giant.
Gabriel
saw the ranger, too, but he only shrugged, almost apologetically, knowing that
Dove couldn't possibly get to him in time to save him.
The
snarling giant took a step in, meaning to finish the puny man, but then came a
sharp crack! and the monster halted abruptly.
Its eyes darted about weirdly for a moment or two, then
it toppled at Gabriel's feet, quite dead.
Gabriel
looked up to the side, to the top of the boulder wall, and nearly laughed out
loud.
Fret's
hammer was not a large weapon—its head being only two inches across—but it was
a solid thing, and in a single swing, the dwarf had driven it clean through the
stone giant's thick skull.
Dove
approached, sheathing her sword, equally at a loss.
Looking
upon their amazed expressions, Fret was not amused.
"I
am a dwarf, after all!" he blurted at them, crossing his arms indignantly.
The action brought the brain-stained hammer in contact with Fret's tunic, and
the dwarf lost his bluster in a fit of panic. He licked his stubby fingers and
wiped at the gruesome stain, then regarded the gore on his hand with even
greater horror.
Dove
and Gabriel did laugh aloud.
"Know
that you are paying for the tunic!" Fret railed at Dove. "Oh, you
most certainly are!"
A
shout to the side brought them from their momentary relief. The four remaining
giants, having seen one group of their companions buried in an avalanche and
another group cut down so very efficiently, had lost interest in the ambush and
had taken flight.
Right
behind them went Roddy McGristle and his howling dog.
* * * * *
A
single giant had escaped both the avalanche's thunder and the panther's
terrible claws. It ran wildly now across the mountainside, seeking the top
ridge.
Drizzt
set Guenhwyvar in quick pursuit, then found a stick to use as a cane and
managed to get to his feet. Bruised, dusty, and still nursing wounds from the
barghest battle—and now a dozen more from his mountain ride—Drizzt started
away. A movement at the bottom of the slope caught his attention and held him,
though. He turned to face the elf and, more pointedly, the arrow nocked in the
elf's drawn bow.
Drizzt
looked around but had nowhere to duck. He could place a globe of darkness
somewhere between himself and the elf, possibly, but he realized that the
skilled archer, having drawn a bead on him, would not miss him even with that
obstacle. Drizzt steadied his shoulders and turned about slowly, facing the elf
squarely and proudly.
Kellindil
eased his bowstring back and pulled the arrow from its nock. Kellindil, too,
had seen the dark-cloaked form floating above the rock slide.
"The
others are back with Darda," Dove said, coming upon the elf at that
moment, "and McGristle is chasing ... "
Kellindil
neither answered nor looked to the ranger. He nodded curtly, leading Dove's
gaze up the slope to the dark form, which moved again up the mountainside.
"Let
him go," Dove offered. "That one was never our enemy."
"I
fear to let a drow walk free," Kellindil replied.
"As
do I," Dove answered, "but I fear the consequences more if McGristle
finds the drow."
"We
will return to Maldobar and rid ourselves of that man," Kellindil offered,
"then you and the others may return to Sundabar for your appointment. I
have kin in these mountains; together they and I will watch out for our
dark-skinned friend and see that he causes no harm."
"Agreed,"
said Dove. She turned and started away, and Kellindil, needing no further
convincing, turned to follow.
The
elf paused and looked back one final time. He reached into his backpack and
produced a flask, then laid it out in the open on the ground. Almost as an
afterthought, Kellindil produced a second item, this one from his belt, and
dropped it to the ground next to the flask. Satisfied, he turned and followed
the ranger.
* * * * *
By
the time Roddy McGristle returned from his wild, fruitless chase, Dove and the
others had packed everything together and were prepared to leave.
"Back
after the drow," Roddy proclaimed. "He's gained a bit o' time, but
we'll close on him fast."
"The
drow is gone," Dove said sharply. "We shall pursue him no more."
Roddy's
face crinkled in disbelief and he seemed on the verge of exploding.
"Darda
is badly in need of rest!" Dove growled at him, not backing down a bit.
"Kellindil's arrows are nearly exhausted, as are our supplies."
"I'll
not so easily forget the Thistledowns!" Roddy declared.
"Neither
did the drow," Kellindil put in.
"The
Thistledowns have already been avenged," Dove added, "and you know it
is true, McGristle. The drow did not kill them, but he most definitely slew
their killers!"
Roddy
snarled and turned away. He was an experienced bounty hunter and, thus, an
experienced investigator. He had, of course, figured out the truth long ago,
but Roddy couldn't ignore the scar on his face or the loss of his ear—or the
heavy bounty on the drow's head.
Dove
anticipated and understood his silent reasoning. "The people of Maldobar
will not be so anxious to see the drow brought in when they learn the truth of
the massacre," she said, "and not so willing to pay, I would
guess."
Roddy
snapped a glare at her, but again he could not dispute her logic. When Dove's
party set out on the trail back to Maldobar, Roddy McGristle went with them.
* * * * *
Drizzt
came back down the mountainside later that day, searching for something that
would tell him his pursuers' whereabouts. He found Kellindil's flask and
approached it tentatively, then relaxed when he noticed the other item lying
next to it, the tiny dagger he had taken from the sprite, the
same one he had used to sever the elf's bowstring on their first meeting.
The
liquid within the flask smelled sweet, and the drow, his throat still parched
from the rock dust, gladly took a quaff. Tingling chills ran through Drizzt's
body, refreshing him and revitalizing him. He had barely eaten for several
days, but the strength that had seeped from his now-frail form came rushing
back in a sudden burst. His torn leg went numb for a moment, and Drizzt felt
that, too, grow stronger.
A
wave of dizziness washed over Drizzt then, and he shuffled over to the shade of
a nearby boulder and sat down to rest.
* * * * *
When
he awoke, the sky was dark and filled with stars, and he felt much better. Even
his leg, so torn in the ride down the avalanche, would once again support his
weight. Drizzt knew who had left the flask and dagger for him, and now that he
understood the nature of the healing potion, his confusion and indecision only
grew.
To
all the varied peoples of the world, nothing is so out of reach, yet so deeply
personal and controlling, as the concept of god. My experience in my homeland
showed me little of these supernatural beings beyond the influences of the vile
drow deity, the Spider Queen, Lloth.
After
witnessing the carnage of Lloth's workings, I was not so quick to embrace the
concept of any god, of any being, that could so dictate codes of behavior and
precepts of an entire society. Is morality not an internal force, and if it is,
are principles then to be dictated or felt?
So
follows the question of the gods themselves: Are these named entities, in
truth, actual beings, or are they manifestations of shared beliefs? Are the
dark elves evil because they follow the precepts of the Spider Queen, or is
Lloth a culmination of the drow's natural evil conduct?
Likewise,
when the barbarians of Icewind Dale charge across the tundra to war, shouting
the name of Tempus, Lord of Battles, are they following the precepts of Tempus,
or is Tempus merely the idealized name they give to their actions?
This
I cannot answer, nor, I have come to realize, can anyone else, no matter how
loudly they—particularly priests of certain gods—might argue otherwise. In the
end, to a preacher's ultimate sorrow, the choice of a god is a personal one,
and the alignment to a being is in accord with one's internal code of
principles. A missionary might coerce and trick would-be disciples, but no
rational being can truly follow the determined orders of any god-figure if
those orders run contrary to his own tenets. Neither I,
Drizzt Do'Urden, nor my father, Zaknafein, could ever have become
disciples of the Spider Queen. And Wulfgar of Icewind Dale, my friend of later
years, though he still might yell out to the battle god, does not please this
entity called Tempus except on those occasions when he puts his mighty war
hammer to use.
The
gods of the realms are many and varied—or they are the many and varied names
and identities tagged onto the same being.
I
know not—and care not—which.
—Drizzt Do'Urden
Drizzt
picked his way through the rocky, towering mountains for many days, putting as
much ground between himself and the farm village—and
the awful memories—as he could. The decision to flee had not been a conscious
one; if Drizzt had been less out of sorts, he might have seen the charity in
the elf's gifts, the healing potion and the returned dagger, as a possible lead
to a future relationship.
But
the memories of Maldobar and the guilt that bowed the drow's shoulders would
not be so easily dismissed. The farming village had become simply one more
stopover on the search to find a home, a search that he increasingly believed
was futile. Drizzt wondered how he could even go down to the next village that
he came upon. The potential for tragedy had been played out all too clearly for
him. He didn't stop to consider that the presence of the barghests might have
been an unusual circumstance, and that, perhaps, in the absence of such fiends,
his encounter might have turned out differently.
At
this low point in his life, Drizzt's entire thoughts focused around a single
word that echoed interminably in his head and pierced him to his heart:
"drizzit."
Drizzt's
trail eventually led him to a wide pass in the mountains and to a steep and
rocky gorge filled by the mist of some roaring river far below. The air had
been getting colder, something that Drizzt did not understand, and the moist
vapor felt good to the drow. He picked his way down the rocky cliff, a journey
that took him the better part of the day, and found the bank of the cascading
river.
Drizzt
had seen rivers in the Underdark, but none to rival this. The Rauvin leaped
across stones, throwing spray high into the air. It swarmed around great
boulders, did a white-faced skip over fields of smaller stones, and dove
suddenly into falls five times the drow's height. Drizzt was enchanted by the
sight and the sound, but, more than that, he also saw the possibilities of this
place as a sanctuary. Many culverts edged the river, still pools where water had
deflected from the pull of the main stream. Here, too, gathered the fish,
resting from their struggles against the strong current.
The
sight brought a grumble from Drizzt's belly. He knelt down over one pool, his
hand poised to strike. It took him many tries to understand the refraction of
sunlight through the water, but the drow was quick enough and smart enough to
learn this game. Drizzt's hand plunged down suddenly and came back up firmly
grasping a foot-long trout.
Drizzt
tossed the fish away from the water, letting it bounce about on the stones, and
soon had caught another. He would eat well this night, for the first time since
he had fled the region of the farm village, and he had enough clear and cold
water to satisfy any thirst.
This
place was called
To
naive Drizzt, with the easy supply of food and water and the comfortable mist
to battle the surprisingly chilling air, this gorge seemed the perfect retreat.
The
drow spent his days huddled in the sheltering shadows of the many rocks and
small caves, preferring to fish and forage in the dark hours of night. He
didn't view this nocturnal style as a reversion to anything he had once been.
When he had first stepped out of the Underdark, he had determined that he would
live among the surface dwellers as a surface dweller, and thus, he had taken
great pains to acclimate himself to the daytime sun. Drizzt held no such
illusions now. He chose the nights for his activities because they were less
painful to his sensitive eyes and because he knew that the less exposure his
scimitar had to the sun, the longer it would retain its edge of magic.
It
didn't take Drizzt very long, however, to understand why the surface dwellers seemed
to prefer the daylight. Under the sun's warming rays, the air was still
tolerable, if a bit chill. During the night, Drizzt found that he often had to
take shelter from the biting breeze that whipped down over the steep edges of
the mist-filled gorge. Winter was fast approaching the northland, but the drow,
raised in the seasonless world of the Underdark, couldn't know that.
On
one of these nights, with the wind driving a brutal northern blast that numbed
the drow's hands, Drizzt came to an important understanding. Even with
Guenhwyvar beside him, huddled beneath a low overhang, Drizzt felt the severe
pain growing in his extremities. Dawn was many hours away, and Drizzt seriously
wondered if he would survive to see the sunrise.
"Too
cold, Guenhwyvar," he stuttered through his chattering teeth. "Too cold."
He
flexed his muscles and moved vigorously, trying to restore lost circulation.
Then he mentally prepared himself, thinking of times past when he was warm,
trying to defeat the despair and trick his own body into forgetting the cold. A
single thought stood out clearly, a memory of the kitchens in Menzoberranzan's
Academy. In the everwarm Underdark, Drizzt had never even considered fire as a
source of warmth. Always before, Drizzt had seen fire as merely a method of
cooking, a means of producing light, and an offensive weapon. Now it took on
even greater importance for the drow. As the winds continued to blow colder and
colder, Drizzt realized, to his horror, that a fire's
heat alone could keep him alive.
He
looked about for kindling. In the Underdark, he had burned mushroom stalks, but
no mushrooms grew large enough on the surface. There were plants, though, trees
that grew even larger than the Underdark's fungus.
"Get
me … limb," Drizzt stuttered to Guenhwyvar, not knowing any
words for wood or tree. The panther regarded him curiously.
"Fire,"
Drizzt begged. He tried to rise but found his legs and feet numb.
Then
the panther did understand. Guenhwyvar growled once and sprinted out into the
night. The great cat nearly tripped over a pile of branches and twigs that had
been set—by whom, Guenhwyvar did not know—just outside the doorway. Drizzt, too
concerned with his survival at the time, did not even question the cat's sudden
return.
Drizzt
tried unsuccessfully to strike a fire for many minutes, smacking his dagger
against a stone. Finally he understood that the wind prevented the sparks from
catching, so he moved the setup to a more sheltered area. His legs ached now,
and his own saliva froze along his lips and chin.
Then
a spark took hold in the dry pile. Drizzt carefully fanned the tiny flame,
cupping his hands to prevent the wind from coming in too strongly.
* * * * *
"The
flames are up," an elf said to his companion.
Kellindil nodded gravely, still not certain if he and
his fellow elves had done right in aiding the drow. Kellindil had come right back out from Maldobar,
while Dove and the others had set off for Sundabar, and had met with a small
elven family, kinfolk of his, who lived in the mountains near Dead Orc Pass.
With their expert aid, the elf had little trouble locating the drow, and
together he and his kin had watched, curiously, over the last few weeks.
Drizzt's
innocuous lifestyle had not dispelled all of the wary elf's doubts, though.
Drizzt was a drow, after all, dark-skinned to view and dark-hearted by
reputation.
Still,
Kellindil's sigh was one of relief when he, too, noted the slight, distant
glow. The drow would not freeze; Kellindil believed that this drow did not
deserve such a fate.
* * * * *
After
his meal later that night, Drizzt leaned on Guenhwyvar—and the panther gladly
accepting the shared body heat—and looked up at the stars, twinkling brightly
in the cold air. "Do you remember Menzoberranzan?" he asked the
panther. "Do you remember when we first met?"
If
Guenhwyvar understood him, the cat gave no indication. With a yawn, Guenhwyvar
rolled against Drizzt and dropped its head between two outstretched paws.
Drizzt
smiled and roughly rubbed the panther's ear. He had met Guenhwyvar in Sorcere,
the wizard school of the Academy, when the panther was in the possession of
Masoj Hun'ett, the only drow that Drizzt had ever killed. Drizzt purposely
tried not to think of that incident now; with the fire burning brightly,
warming his toes, this was no night for unpleasant memories. Despite the many
horrors he had faced in the city of his birth, Drizzt had found some pleasures
there and had learned many useful lessons. Even Masoj had taught him things
that now aided him more than he ever would have believed. Looking back to the
crackling flames, Drizzt mused that if it had not been for his apprenticeship
duties of lighting candles, he would not even have known how to build a fire.
Undeniably, that knowledge had saved him from a chilling death.
Drizzt's
smile was short-lived as his thoughts continued along those lines. Not so many
months after that particularly useful lesson, Drizzt had been forced to kill
Masoj.
Drizzt
lay back again and sighed. With neither danger nor confusing companionship
apparently imminent, this was perhaps the most simple
time of his life, but never had the complexities of his existence so fully
overwhelmed him.
He
was brought from his tranquility a moment later, when a large bird, an owl with
tufted, hornlike feathers on its rounded head, rushed suddenly overhead. Drizzt
laughed at his own inability to relax; in the second it had taken him to
recognize the bird as no threat, he had leaped to his feet and drawn his
scimitar and dagger. Guenhwyvar, too, had reacted to the startling bird, but in
a far different manner. With Drizzt suddenly up and out of the way, the panther
rolled closer to the heat of the fire, stretched languidly, and yawned again.
* * * * *
The
owl drifted silently on unseen breezes, rising with the mist out of the river
valley opposite the wall that Drizzt had originally descended. The bird rushed
on through the night to a thick grove of evergreens on the side of a mountain,
coming to rest on a wood-and-rope bridge constructed across the higher boughs
of three of the trees. After a few moments preening itself,
the bird rang a little silver bell, attached to the bridge for just such
occasions,
A
moment later, the bird rang the bell again.
"I
am coming," came a voice from below.
"Patience, Hooter. Let a blind man move at a pace that best suits
him!" As if it understood, and enjoyed, the game, the owl rang the bell a
third time.
An
old man with a huge and bristling gray mustache and white eyes appeared on the
bridge. He hopped and skipped his way toward the bird. Montolio was formerly a
ranger of great renown, who now lived out his final years—by his own
choice—secluded in the mountains and surrounded by the creatures he loved best
(and he did not consider humans, elves, dwarves, or any of the other
intelligent races among them). Despite his considerable age, Montolio remained
tall and straight, though the years had taken their toll on the hermit,
crinkling one hand up so that it resembled the claw of the bird he now
approached.
"Patience,
Hooter," he mumbled over and over. Anyone watching him nimbly pick his way
across the somewhat treacherous bridge never would have guessed that he was blind, and those who knew Montolio certainly would not
describe him that way. Rather, they might have said that his eyes did not
function, but they quickly would have added that he did not need them to
function. With his skills and knowledge, and with his many animal friends, the
old ranger "saw" more of the world around him than most of those with
normal sight.
Montolio
held out his arm, and the great owl promptly hopped onto it, carefully finding
its footing on the man's heavy leather sleeve.
"You
have seen the drow?" Montolio asked.
The
owl responded with a whoo, then went off into a
complicated series of chattering hoots and whoos. Montolio took it all
in, weighing every detail. With the help of his friends, particularly this
rather talkative owl, the ranger had monitored the drow for several days,
curious as to why a dark elf had wandered into the valley. At first, Montolio
had assumed that the drow was somehow connected to Graul, the chief orc of the
region, but as time went on, the ranger began to suspect differently.
"A
good sign," Montolio remarked when the owl had assured him that the drow
had not yet made contact with the orc tribes. Graul was bad enough without
having any allies as powerful as dark elves!
Still,
the ranger could not figure out why the orcs had not sought out the drow.
Possibly they had not caught sight of him; the drow had gone out of his way to
remain inconspicuous, setting no fires (before this very night) and only coming
out after sunset. More likely, Montolio mused as he gave the matter more
thought, the orcs had seen the drow but had not yet found the courage to make
contact.
Either
way, the whole episode was proving a welcome diversion for the ranger as he
went about the daily routines of setting up his house for the coming winter. He
did not fear the drow's appearance—Montolio did not fear much of anything—and
if the drow and the orcs were not allies, the resulting conflict might well be
worth the watching.
"By
my leave," the ranger said to placate the complaining owl. "Go and
hunt some mice!" The owl swooped off immediately, circled once under then
back over the bridge, and headed out into the night.
"Just
take care not to eat any of the mice I have set to watching the drow!"
Montolio called after the bird, and then he chuckled, shook his wild-grown gray
locks, and turned back toward the ladder at the end of the bridge. He vowed, as
he descended, that he would soon strap on his sword and find out what business
this particular dark elf might have in the region.
The
old ranger made many such vows.
* * * * *
Autumn's
warning blasts gave way quickly to the onslaught of winter. It hadn't taken
Drizzt long to figure out the significance of gray clouds, but when the storm
broke this time, in the form of snow instead of rain, the drow was truly
amazed. He had seen the whiteness along the tops of the mountains but had never
gone high enough to inspect it and had merely assumed that it was a coloration
of the rocks. Now Drizzt watched the white flakes descend on the valley; they
disappeared in the rush of the river but gathered on the rocks.
As
the snow began to mount and the clouds hung ever lower in the sky, Drizzt came
to a dreadful realization. Quickly he summoned Guenhwyvar to his side.
"We
must find better shelter," he explained to the weary panther. Guenhwyvar
had only been released to its astral home the previous day. "And we must
stock it with wood for our fires."
Several
caves dotted the valley wall on this side of the river. Drizzt found one, not
only deep and dark but sheltered from the blowing wind by a high stone ridge.
He entered, pausing just inside to let his eyes adapt from the snow's glaring
brightness.
The
cave floor was uneven and its ceiling was not high. Large boulders were
scattered randomly about, and off to the side, near one of these, Drizzt
noticed a darker gloom, indicating a second chamber. He placed his armful of
kindling down and started toward it, then halted suddenly, both he and
Guenhwyvar sensing another presence.
Drizzt
drew his scimitar, slipped to the boulder, and peered around it. With his
infravision, the cave's other inhabitant, a warm-glowing ball considerably
larger than the drow, was not hard to spot. Drizzt knew at once what it was,
though he had no name for it. He had seen this creature from afar several
times, watching it as it deftly—and with amazing speed, considering its
bulk—snatched fish from the river.
Whatever
it might be called, Drizzt had no desire to fight with it over the cave; there
were other holes in the area, more easily attainable.
The great
brown bear, though, seemed to have different ideas. The creature stirred
suddenly and came up to its rear legs, its avalanche growl echoing throughout
the cave and its claws and teeth all too noticeable.
Guenhwyvar,
the astral entity of the panther, knew the bear as an ancient rival, and one
that wise cats took great care to avoid. Still the brave panther sprang right
in front of Drizzt, willing to take on the larger creature so that its master
might escape.
"No,
Guenhwyvar!" Drizzt commanded, and he grabbed the cat and pulled himself
back in front.
The
bear, another of Montolio's many friends, made no move to attack, but it held
its position fiercely, not appreciating the interruption of its long-awaited
slumber.
Drizzt
sensed something here that he could not explain—not a friendship with the bear,
but an eerie understanding of the creature's viewpoint. He thought himself
foolish as he sheathed his blade, yet he could not deny the empathy he felt,
almost as though he was viewing the situation through the bear's eyes.
Cautiously,
Drizzt stepped closer, drawing the bear fully into his gaze. The bear seemed
almost surprised, but gradually it lowered its claws and its snarling grimace
became an expression that Drizzt understood as curiosity.
Drizzt
slowly reached into his pouch and took out a fish I that he had been saving for
his own supper. He tossed it over to the bear, which sniffed it once, then
swallowed it down with hardly a chew.
Another
long moment of staring ensued, but the tension was gone. The bear belched once,
rolled back down, and was soon snoring contentedly.
Drizzt
looked at Guenhwyvar and shrugged helplessly, having no idea of how he had just
communicated so profoundly with the animal. The panther had apparently
understood the connotations of the exchange, too, for Guenhwyvar's fur was no
longer ruffled.
For
the rest of the time that Drizzt spent in that cave, he took care, whenever he
had spare food, to drop a morsel by the slumbering bear. Sometimes,
particularly if Drizzt had dropped fish, the bear sniffed and awakened just
long enough to gobble the meal. More often, though, the animal ignored the food
altogether, rhythmically snoring and dreaming about honey and berries and
female bears, and whatever else sleeping bears dreamed about.
* * * * *
"He
took up his home with Bluster?" Montolio gasped when he learned from
Hooter that the drow and the ornery bear were sharing the two-chambered cave.
Montolio nearly fell over—and would have if he hadn't been so close to the
supporting tree trunk. The old ranger leaned there, stunned, scratching at the
stubble on his face and pulling at his moustache. He had known the bear for
several years, and even he wasn't certain that he would be willing to share
quarters with it. Bluster was an easily riled creature, as many of Graul's
stupid orcs had learned over the years.
"I
guess Bluster is too tired to argue," Montolio rationalized, but he knew
that something more was brewing here. If an orc or a goblin had gone into that
cave, Bluster would have swatted it dead without a second thought. Yet the drow
and his panther were in there, day after day, setting their fires in the outer
chamber while Bluster snored contentedly in the inner.
As a
ranger, and knowing many other rangers, Montolio had seen and heard of stranger
things. Up to now, though, he had always considered that innate ability to
mentally connect with wild animals the exclusive domain of those surface elves,
sprites, halflings, gnomes, and humans who had trained in the woodland way.
"How
would a dark elf know of a bear?" Montolio asked aloud, still scratching
at his beard. The ranger considered two possibilities: Either there was more to
the drow race than he knew, or this particular dark elf was not akin to his
kin. Given the elf's already strange behavior, Montolio assumed the latter,
though he greatly wanted to find out for sure. His investigation would have to
wait, though. The first snow had already fallen, and the ranger knew the
second, and the third, and many more, would not be far behind. In the mountains
around
* * * * *
Guenhwyvar
proved to be Drizzt's salvation through the coming weeks. On those occasions
when the panther walked the Material Plane, Guenhwyvar went out into the
frigid, deep snows continually, hunting and, more importantly, bringing back
wood for the life-giving fire.
Still,
things were not easy for the displaced drow. Every day Drizzt had to go down to
the river and break up the ice that formed in the slower pools, Drizzt's
fishing pools, along its bank. It was not a far walk, but the snow was soon
deep and treacherous, often sliding down the slope behind Drizzt to bury him in
a chilling embrace. Several times, Drizzt stumbled back to his cave, all
feeling gone from his hands and legs. He learned quickly to get the fires
blazing before he went out, for on his return, he had no strength to hold the
dagger and stone to strike a spark.
Even
when Drizzt's belly was full and he was surrounded by the glow of the fire and
Guenhwyvar's fur, he was cold and utterly miserable. For the first time in many
weeks, the drow questioned his decision to leave the Underdark, and as his
desperation grew, he questioned his decision to leave Menzoberranzan.
"Surely
I am a homeless wretch," he often complained in those no-longer-so-rare
moments of self-pity. "And surely I will die here, cold and alone."
Drizzt
had no idea of what was going on in the strange world around him. Would the
warmth that he found when he first came to the surface world ever return to the
land? Or was this some vile curse, perhaps aimed at him by his mighty enemies
back in Menzoberranzan? This confusion led Drizzt to a troublesome dilemma:
Should he remain in the cave and try to wait out the storm (for what else could
he call the wintry season)? Or should he set out from the river valley and seek
a warmer climate?
He
would have left, and the trek through the mountains most assuredly would have
killed him, but he noticed another event coinciding with the harsh weather. The
hours of daylight had lessened and the hours of night had increased. Would the
sun disappear completely, engulfing the surface in an eternal darkness and
eternal cold? Drizzt doubted that possibility, so, using some sand and an empty
flask that he had in his pack, he began measuring the time of light and of
darkness.
His
hopes sank every time his calculations showed an earlier sunset, and as the
season deepened, so did Drizzt's despair. His health diminished as well. He was
a wretched thing indeed, thin and shivering, when he first noticed the seasonal
turn-around, the winter solstice. He hardly believed his findings—his
measurements were not so precise—but after the next few days, Drizzt could not
deny what the falling sand told him. The days were growing longer.
Drizzt's
hope returned. He had suspected a seasonal variance since the first cool winds
had begun to blow months before. He had watched the bear fishing more
diligently as the weather worsened, and now he believed that the creature had
anticipated the cold and had stored up its fat to sleep it out.
That
belief, and his findings about the daylight, convinced Drizzt that this frozen
desolation would not endure.
The
solstice did not bring any immediate relief, though. The winds blew harder and
the snow continued to pile. But Drizzt grew determined again, and more than a
winter would be needed to defeat the indomitable drow.
Then
it happened—almost overnight, it seemed. The snows lessened, the river ran
freer of ice, and the wind shifted to bring in warmer air. Drizzt felt a surge
of vitality and hope, a release from grief and from guilt that he could not
explain. Drizzt could not realize what urges gripped him, had no name or
concept for it, but he was as fully caught up in the timeless spring as all of
the natural creatures of the surface world.
One
morning, as Drizzt finished his meal and prepared for bed, his long-dormant
roommate plodded out of the side chamber, noticeably more slender but still
quite formidable. Drizzt watched the ambling bear carefully, wondering if he
should summon Guenhwyvar or draw his scimitar. The bear paid him no heed,
though. It shuffled right by him, stopped to sniff at and then lick the flat
stone Drizzt had used as a plate, and then ambled out into the warm sunlight,
stopping at the cave exit to give a yawn and a stretch so profound that Drizzt
understood that its winter nap was at an end. Drizzt understood, too, that the
cave would grow crowded very quickly with the dangerous animal up and about,
and he decided that perhaps, with the more hospitable weather, the cave might
not be worth fighting for.
Drizzt
was gone before the bear returned, but, to the bear's delight, he had left one
final fish meal. Soon Drizzt was setting up in a more shallow
and less protected cave a few hundred yards down the valley wall.
Winter
gave way as quickly as it had come. The snows lessened daily and the southern
wind brought air that had no chill. Drizzt soon settled into a comfortable
routine; the biggest problem he faced was the daytime glare of the sun off the
still snow-covered ground. The drow had adapted quite well to the sun in his
first few months on the surface, moving about—even fighting—in the daylight.
Now, though, with the white snow throwing the glaring reflection back in his
face, Drizzt could hardly venture out.
He
came out only at night and left the daytime to the bear and other such
creatures. Drizzt was not too concerned; the snow would be gone soon, he
believed, and he could return to the easy life that had marked the last days
before winter.
Well
fed, well rested, and under the soft light of a shining, alluring moon one
night, Drizzt glanced across the river, to the far wall of the valley.
"What
is up there?" the drow whispered to himself.
Although the river ran strong with the spring melt, earlier that night Drizzt
had found a possible way across it, a series of large and closely spaced rocks
poking up above the rushing water.
The
night was still young; the moon was not halfway up in the sky. Filled with the
wanderlust and spirit so typical of the season, Drizzt decided to have a look.
He skipped down to the riverbank and jumped lightly and nimbly out onto the
stones. To a man or an orc—or most of the other races of the world—crossing on
the wet, unevenly spaced, and often rounded stones might have seemed too
difficult and treacherous to even make the attempt, but the agile drow managed
it quite easily.
He
came down on the other bank running, springing over or around the many rocks and
crags without a thought or care. How different his demeanor might have been if
he had known that he was now on the side of the valley belonging to Graul, the
great orc chieftain!
* * * * *
An
orc patrol spotted the prancing drow before he was halfway up the valley wall.
The orcs had seen the drow before, on occasions when Drizzt was fishing out at
the river. Fearful of dark elves, Graul had ordered its minions to keep their
distance, thinking the snows would drive the intruder away. But the winter had passed
and this lone drow remained, and now he had crossed the river.
Graul
wrung his fat-fingered hands nervously when he was told the news. The big orc
was comforted a bit by the belief that this drow was alone and not a member of
a larger band. He might be a scout or a renegade; Graul could not know for
sure, and the implications of either did not please the orc chieftain. If the
drow was a scout, more dark elves might follow, and if the drow was a renegade,
he might look upon the orcs as possible allies.
Graul
had been chieftain for many years, an unusually long tenure for the chaotic
orcs. The big orc had survived by taking no chances, and Graul meant to take
none now. A dark elf could usurp the leadership of the tribe, a position Graul
coveted dearly. This, Graul would not permit. Two orc patrols slipped out of
dark holes shortly thereafter, with explicit orders to kill the drow.
* * * * *
A
chill wind blew above the valley wall, and the snow was deeper up here, but
Drizzt didn't care. Great patches of evergreens rolled out before him,
darkening the mountainous valleys and inviting him, after a winter cooped up in
the cave, to come and explore.
He
had put nearly a mile behind him when he first realized that he was being
pursued. He never actually saw anything, except perhaps a fleeting shadow out
of the corner of his eye, but those intangible warrior senses told Drizzt the
truth beyond doubt. He moved up the side of a steep incline, climbed above a
copse of thick trees, and sprinted for the high ridge. When he got there, he
slipped behind a boulder and turned to watch.
Seven
dark forms, six humanoid and one large canine, came out of the trees behind
him, following his trail carefully and methodically. From this distance, Drizzt
couldn't tell their race, though he suspected that they were humans. He looked
all about, searching for his best course of retreat, or the best defensible
area.
Drizzt
hardly noticed that his scimitar was in one hand, his dagger in the other. When
he realized fully that he had drawn the weapons, and that the pursuing party
was getting uncomfortably close, he paused and pondered.
He
could face the pursuers right here and hit them as
they scaled the last few treacherous feet of the slippery climb.
"No,"
Drizzt growled, dismissing that possibility as soon as it came to him. He could
attack, and probably win, but then what burden would he carry away from the
encounter? Drizzt wanted no fight, nor did he desire any contact at all. He
already carried all the guilt he could handle.
He
heard his pursuers' voices, guttural strains similar to the goblin tongue.
"Orcs," the drow mouthed silently, matching the language with the
creatures' human size.
The
recognition did nothing to change the drow's attitudes, though. Drizzt had no
love for orcs—he had seen enough of the smelly things back in
Menzoberranzan—but neither did he have any reason, any justification, for
battling this band. He turned and picked a path and sped off into the night.
The
pursuit was dogged; the orcs were too close behind for Drizzt to shake them. He
saw a problem developing, for if the orcs were hostile, and, by their shouts
and snarls, Drizzt believed that to be the case, then Drizzt had missed his
opportunity to fight them on favorable ground. The moon had set long ago and the
sky had taken on the blue tint of predawn. Orcs did not favor sunlight, but
with the glare of the snow all about him, Drizzt would be nearly helpless in
it.
Stubbornly
the drow ignored the battle option and tried to outrun the pursuit, circling
back toward the valley. Here Drizzt made his second error, for another orc
band, this one accompanied by both a wolf and a much larger form, a stone
giant, lay in wait.
The
path ran fairly level, one side of it dropping steeply down a rocky slope to
the drow's left and the other climbing just as steeply and over ground just as
rocky to his right. Drizzt knew his pursuers would have little trouble
following him over such a predetermined course, but he relied solely on speed
now, trying to get back to his defensible cave before the blinding sun came up.
A
snarl warned him a moment before a huge bristle-haired wolf, called a worg,
bounded around the boulders just above him and cut him off. The worg sprang at
him, its jaws snapping for his head. Drizzt dipped low, under the assault, and
his scimitar came out in a flash, slashing across to further widen the beast's
huge maw. The worg tumbled down heavily behind the turning drow, its tongue
lapping wildly at its own gushing blood.
Drizzt
whacked it again, dropping it, but the six orcs came rushing in, brandishing
spears and clubs. Drizzt turned to flee, then ducked again, just in time, as a
hurled boulder flew past, skipping down the rocky decline.
Without
a second thought, Drizzt brought a globe of darkness down over his own head.
The
four leading orcs plunged into the globe without realizing it. Their remaining
two comrades held back, clutching spears and glancing nervously about. They
could see nothing inside the magical darkness, but from the rushing thumps of
blades and clubs and the wild shouting, it sounded as if an entire army battled
in there. Then another sound issued from the darkness, a growling, feline sound.
The
two orcs backed away, looking over their shoulders and wishing the stone giant
would hurry up and get down to them. One of their orc comrades, and then
another, came tearing out of the blackness, screaming in terror. The first sped
past its startled kin, but the second never made it.
Guenhwyvar
latched on to the unfortunate orc and drove it to the ground, tearing the life
from it. The panther hardly slowed, leaping out and taking down one of the
waiting two as it frantically stumbled to get away. Those remaining outside the
globe scrambled and tripped over the rocks, and Guenhwyvar, having finished the
second kill, leaped off in pursuit.
Drizzt
came out the other side of the globe unscathed, with both his scimitar and
dagger dripping orc blood. The giant, huge and square-shouldered, with legs as
large as tree trunks, stepped out to face him, and Drizzt never hesitated. He
sprang to a large stone, then leaped off, his scimitar
leading the way.
His
agility and speed surprised the stone giant; the monster never even got its
club or its free hand up to block. But luck was not with the drow this time.
His scimitar, enchanted in the magic of the Underdark, had seen too much of the
surface light. It drove against the stonelike skin of the fifteen-foot giant,
bent nearly in half, and snapped at the hilt.
Drizzt
bounced back, betrayed for the first time by his trusted weapon.
The
giant howled and lifted its club, grinning evilly until a black form soared
over its intended victim and crashed into its chest, raking with four cruel
claws.
Guenhwyvar
had saved Drizzt again, but the giant was hardly finished. It clubbed and
thrashed until the panther flew free. Guenhwyvar tried to pivot and come right back in, but the panther landed on the down slope
and its momentum broke away the sheet of snow. The cat slid and tumbled, and
finally broke free of the slide, unharmed, but far down the mountainside from
Drizzt and the battle.
The
giant offered no smile this time. Blood seeped from a dozen deep scratches
across its chest and face. Behind it, down the trail, the other orc group, led
by a second howling worg, was quickly closing.
Like
any wise warrior so obviously outnumbered, Drizzt turned and ran.
If
the two orcs who had fled from Guenhwyvar had come right back down the slope,
they could have cut the drow off. Orcs had never been known for bravery,
though, and those two had already crested the ridge of the slope and were still
running, not even looking back.
Drizzt
sped along the trail, searching for some way he might descend and rejoin the
panther. Nowhere on the slope seemed promising, though, for he would have to
pick his way slowly and carefully, and no doubt with a giant raining boulders
down at him. Going up seemed just as futile with the monster so close behind,
so the drow just ran on, along the trail, hoping it wouldn't end anytime soon.
The
sun peeked over the eastern horizon then, just another problem—suddenly one of
many—for the desperate drow.
Understanding
that fortune had turned against him, Drizzt somehow knew, even before he turned
the trail's latest sharp corner, that he had come to the end of the road. A
rock slide had long ago blocked the trail. Drizzt skidded to a halt and pulled
off his pack, knowing that time was against him.
The
worg-led orc band caught up to the giant, both gaining confidence in the
presence of the other. Together they charged on, with the vicious worg
sprinting out to take the lead.
Around
a sharp bend the creature sped, stumbling and trying to stop when it tangled
suddenly in a looped rope. Worgs were not stupid creatures, but this one didn't
fully comprehend the terrible implications as the drow pushed a rounded stone
over the ledge. The worg didn't understand, that is, until the rope snapped
taut and the stone pulled the beast, flying, down behind.
The
simple trap had worked to perfection, but it was the only advantage Drizzt
could hope to gain. Behind him, the trail was fully blocked, and, to the sides,
the slopes climbed and dropped too abruptly for him to flee. When the orcs and
the giant came around the corner, tentatively after watching their worg go for
a rather bumpy ride, Drizzt stood to face them with only a dagger in his hand.
The
drow tried to parlay, using the goblin tongue, but the orcs would hear nothing
of it. Before the first word left Drizzt's mouth, one of them had launched its
spear.
The weapon
came in a blur at the sun-blinded drow, but it was a curving shaft thrown by a
clumsy creature. Drizzt easily sidestepped and then returned the throw with his
dagger. The orc could see better than the drow, but it was not as quick. It
caught the dagger cleanly, right in the throat. Gurgling, the orc went down,
and its closest comrade grabbed at the knife and tore it free, not to save the
other orc, but merely to get its hands on so fine a weapon.
Drizzt
scooped up the crude spear and planted his feet firmly as the stone giant
stalked in.
An
owl swooped down above the giant suddenly and gave a hoot, hardly distracting
the determined monster. A moment later, though, the giant jerked forward, moved
by the weight of an arrow that had suddenly thudded into its back.
Drizzt
saw the quivering, black-feathered shaft as the angry giant spun about. The
drow didn't question the unexpected aid. He drove his spear with all his
strength right into the monster's backside.
The
giant would have turned to respond, but the owl swooped in again and hooted
and, on cue, another arrow whistled in, this one digging into the giant's
chest. Another hoot, and another arrow found the mark.
The
stunned orcs looked all about for the unseen assailant, but the glaring
brightness of the morning sun on the snow offered little assistance to the
nocturnal beasts. The giant, struck through the heart, only stood and stared
blankly, not even realizing that its life was at an end. The drow drove his
spear in again from behind, but that action only served to tumble the monster
away from Drizzt.
The
orcs looked to each other and all around, wondering which way they could flee.
The
strange owl dove in again, this time above an orc, and gave a fourth hoot. The
orc, understanding the implications, waved its arms and shrieked, then fell
silent with an arrow protruding from its face.
The
four remaining orcs broke ranks and fled, one up the slope, another running
back the way it had come, and two rushing toward Drizzt.
A deft
spin of the spear sent its butt end slamming into the face of one orc, then Drizzt fully completed the spinning motion to deflect
the other orc's spear tip toward the ground. The orc dropped the weapon,
realizing that it could not get it back in line in time to stop the drow.
The
orc climbing the slope understood its doom as the signaling owl closed on it.
The terrified creature dove behind a rock upon hearing one hoot, but if it had
been a smarter thing, it would have realized its error. By the angle of the
shots that had felled the giant, the archer had to be somewhere up on this
slope.
An
arrow knocked into its thigh as it crouched, dropping it, writhing, to its
back. With the orc's growling and thrashing, the unseen and unseeing archer
hardly needed the owl's next hoot to place his second shot, this one catching
the orc squarely in the chest and silencing it forever.
Drizzt
reversed his direction immediately, clipping the second orc with the spear's
butt end. In the blink of an eye, the drow reversed his grip a third time and
drove the spear tip into the creature's throat, digging upward into its brain.
The first orc that Drizzt had hit reeled and shook its head violently, trying
to reorient itself to the battle. It felt the drow's hands grab at the front of
its dirty bearskin tunic, then it felt a rush of air
as it flew out over the ledge, taking the same route as the previously trapped
worg.
Hearing the screams of its dying companions, the orc
on the trail put its head down and sped on, thinking itself quite clever in
taking this route. It changed its
mind abruptly, though, when it turned a bend and ran straight into the waiting
paws of a huge black panther.
* * * * *
Drizzt
leaned back, exhausted, against the stone, holding his spear ready for a throw
as the strange owl floated back down the mountainside. The owl kept its
distance, though, alighting on the outcropping that forced the trail's sharp
bend a dozen steps away.
Movement
up above caught the drow's attention. He could hardly see in the blinding
light, but he did make out a humanlike form picking a careful path down toward
him.
The
owl set off again, circling above the drow and calling, and Drizzt crouched,
alert and unnerved, as the man slipped down to a position behind the rocky
spur. No arrow whistled out to the owl's hooting, though. Instead came the archer.
He
was tall, straight, and very old, with a huge gray moustache and wild gray
hair. Most curious of all were his milky white and pupilless eyes. If Drizzt
had not witnessed the man's archery display, he would have believed the man
blind. The old man's limbs seemed quite frail, too, but Drizzt did not let
appearances deceive him. The expert archer kept his heavy longbow bowed and
ready, an arrow firmly nocked, with hardly any effort. The drow did not have to
look far to see the deadly efficiency with which the human could put the
powerful weapon to use.
The
old man said something in a language that Drizzt could not understand, then in
a second tongue, then in goblin, which Drizzt understood. "Who are
you?"
"Drizzt
Do'Urden," the drow replied evenly, taking some hope in the fact that he
could at least communicate with this adversary.
"Is
that a name?" the old man asked. He chuckled and shrugged. "Whatever
it is, and whoever you might be, and whyever you might be here, is of minor
consequence."
The
owl, noticing movement, started hooting and swooping wildly, but it was too
late for the old man. Behind him, Guenhwyvar slunk around the bend and closed
to within an easy spring, ears flattened and teeth bared.
Seemingly
oblivious to the peril, the old man finished his thought. "You are my
prisoner now."
Guenhwyvar
issued a low, throaty growl and the drow grinned broadly.
"I think not," Drizzt replied.
"Friend
of yours?" the old man asked calmly.
"Guenhwyvar,"
Drizzt explained,
"Big cat?"
"Oh,
yes," Drizzt answered.
The
old man eased his bowstring straight and let the arrow slowly slip, point down.
He closed his eyes, tilted his head back, and seemed to fall within himself. A
moment later, Drizzt noticed that Guenhwyvar's ears came up suddenly, and the
drow understood that this strange human was somehow making a telepathic link to
the panther.
"Good
cat, too," the old man said a moment later. Guenhwyvar walked out from
around the outcropping—sending the owl flapping away in a frenzy—and casually
stalked past the old man, moving to stand beside Drizzt. Apparently, the
panther had relinquished all concerns that the old man was an enemy.
Drizzt
considered Guenhwyvar's actions curious, viewing them in the same manner as he
had his own empathic agreement with the bear in the cave a season ago.
"Good
cat," the old man said again.
Drizzt
leaned back against the stone and relaxed his grip on the spear.
"I
am Montolio," the old man explained proudly, as though the name should
carry some weight with the drow. "Montolio DeBrouchee."
"Well
met and fare well," Drizzt said flatly. "If we are done with our
meeting, then we may go our own ways."
"We
may," Montolio agreed, "if we both choose to."
"Am
I to be your … prisoner … once more?" Drizzt asked
with a bit of sarcasm in his voice.
The
sincerity of Montolio's ensuing laughter brought a smile to the drow's face
despite his cynicism. "Mine?" the old man asked incredulously.
"No, no, I believe we have settled that issue. But you have killed some
minions of Graul this day, a deed that the orc king will want punished. Let me
offer you a room at my castle. The orcs will not approach the place." He
showed a wry smile and bent over toward Drizzt to whisper, as if to keep his
next words a secret between them. "They will not come near me, you
know." Montolio pointed to his strange eyes. "They believe me to be
bad magic because of my … " Montolio struggled for the word that
would convey the thought, but the guttural language was limited and he soon
grew frustrated.
Drizzt
silently recounted the course of the battle, then his jaw drooped open in
undeniable amazement as he realized the truth of what had transpired. The old
man was indeed blind! The owl, circling over enemies and hooting, had led his
shots. Drizzt looked around at the slain giant and orc and his jaw did not
close; the old man hadn't missed.
"Will
you come?" Montolio asked. "I would like to gain the"—Again he
had to search for an appropriate term—"purposes … a dark elf
would have to live a winter in a cave with Bluster the bear."
Montolio
cringed at his own inability to converse with the drow, but from the context,
Drizzt could pretty much understand what the old man meant, even figuring out
unfamiliar terms such as "winter" and "bear."
"Orc
king Graul has ten hundred more fighters to send against you," Montolio
remarked, sensing that the drow was having a difficult time considering the
offer.
"I
will not come with you," Drizzt declared at length. The drow truly wanted
to go, wanted to learn a few things about this remarkable man, but too many
tragedies had befallen those who had crossed Drizzt's path.
Guenhwyvar's
low growl told Drizzt that the panther did not approve of his decision.
"I
bring trouble," Drizzt tried to explain to the old man, to the panther,
and to himself. "You would be better served, Montolio DeBrouchee, to keep
away from me."
"Is
this a threat?"
"A
warning," Drizzt replied. "If you take me in, if you even allow me to
remain near to you, then you will be doomed, as were the farmers in the
village."
Montolio
perked his ears up at the mention of the distant farming village. He had heard
that one family in Maldobar had been brutally killed and that a ranger, Dove Falconhand,
had been called in to help.
"I
do not fear doom," Montolio said, forcing a smile. "I have lived
through many … fights, Drizzt Do'Urden. I have fought in a dozen bloody wars
and spent an entire winter trapped on the side of a mountain with a broken leg.
I have killed a giant with only a dagger and … befriended … every animal for
five thousand steps in any direction. Do not fear for me." Again came that wry, knowing smile. "But, then,"
Montolio said slowly, "It is not for me that you fear."
Drizzt
felt confused and a bit insulted.
"You
fear for yourself," Montolio continued, undaunted. "Self-pity?
It does not fit one of your prowess. Dismiss it and
come along with me."
If
Montolio had seen Drizzt's scowl, he would have guessed the forthcoming answer.
Guenhwyvar did notice it, and the panther bumped hard into Drizzt's leg.
From
Guenhwyvar's reaction, Montolio understood the drow's intent. "The cat
wants you to come along," he remarked. "It'll be better than a
cave," he promised, "and better food than half-cooked fish."
Drizzt
looked down at Guenhwyvar and again the panther bumped him, this time voicing a
louder and more insistent growl with the action.
Drizzt
remained adamant, reminding himself pointedly by conjuring an image of carnage
in a farmhouse far away. "I will not come," he said firmly.
"Then
I must name you as an enemy, and a prisoner!" Montolio roared, snapping
his bow back to a ready position. "Your cat will not aid you this time,
Drizzt Do'Urden!" Montolio leaned in and flashed his smile and whispered,
"The cat agrees with me."
It
was too much for Drizzt. He knew that the old man wouldn't shoot him, but
Montolio's flaky charm soon wore away the drow's mental defenses, considerable
though they were.
* * * * *
What
Montolio had described as a castle turned out to be a series of wooden caves
dug around the roots of huge and tightly packed evergreens.
Lean-tos of woven sticks furthered the protection and somewhat linked the caves
together, and a low wall of stacked rocks ringed the whole complex. As Drizzt
neared the place, he noticed several rope-and-wood bridges crossing from tree
to tree at various heights, with rope ladders leading up to them from the
ground level and with crossbows securely mounted at fairly regular intervals.
The drow
didn't complain that the castle was of wood and dirt, though. Drizzt had spent
three decades in Menzoberranzan living in a wondrous castle of stone and
surrounded by many more breathtakingly beautiful structures, but none of them
seemed as welcoming as Montolio's home.
Birds
chittered their welcome at the old ranger's approach.
Squirrels, even a raccoon, hopped excitedly among the tree branches to get near
him—though they kept their distance when they noticed that a huge panther
accompanied Montolio.
"I
have many rooms," Montolio explained to Drizzt. "Many
blankets and much food." Montolio hated the limited goblin tongue.
He had so many things he wanted to say to the drow, and so many things he
wanted to learn from the drow. This seemed impossible, if not overly tedious,
in a language so base and negative in nature, not designed for complex thoughts
or notions. The goblin tongue sported more than a hundred words for killing and
for hatred, but not a one for higher emotions such as compassion. The goblin word
for friendship could be translated to mean either a temporary military alliance
or servitude to a stronger goblin, and neither definition fit Montolio's
intentions toward the lone dark elf.
The
first task then, the ranger decided, was to teach this drow the common tongue.
"We
cannot speak"—There was no word for "properly" in Goblin, so
Montolio had to improvise—" … well … in this
language," he explained to Drizzt, "but it will serve us as I teach
you the tongue of humans—if you wish to learn."
Drizzt
remained tentative in his acceptance. When he had walked away from the farming
village, he had decided that his lot in life would be as a hermit, and thus far
he had done pretty well—better than he had expected. The offer was tempting,
though, and on a practical level, Drizzt knew that knowing the common language
of the region might keep him out of trouble. Montolio's smile nearly took in
the ranger's ears when the drow accepted.
Hooter,
the owl, however, seemed not so pleased. With the drow—or, more particularly,
with the drow's panther—about, the owl would be spending less time in the
comforts of the evergreens' lower boughs.
* * * * *
"Cousin,
Montolio DeBrouchee has taken the drow in!" an elf cried excitedly to
Kellindil. All the group had been out searching for Drizzt's trail since the
winter had broken. With the drow gone from
Kellindil
jumped to his feet, hardly able to grasp the startling news. He knew of
Montolio, the legendary if somewhat eccentric ranger,
and he knew, too, that Montolio, with all of his animal contacts, could judge
intruders quite accurately.
"When?
How?" Kellindil asked, barely knowing where to
begin. If the drow had confused him through the previous months, the surface
elf was thoroughly flustered now.
"A
week ago," the other elf answered. "I know not how it came about, but
the drow now walks in Montolio's grove, openly and with his panther beside
him."
"Is
Montolio … "
The
other elf interrupted Kellindil, seeing where his line of concern was heading.
"Montolio is unharmed and in control," he assured Kellindil. "He
has taken in the drow of his own accord, it would seem, and now it appears that
the old ranger is teaching the dark elf the common tongue."
"Amazing,"
was all that Kellindil could reply.
"We
could set a watch over Montolio's grove," the other elf offered. "If
you fear for the old ranger's safety—"
"No,"
Kellindil replied. "No, the drow once again has proven himself
no enemy. I have suspected his friendly intentions since I encountered him near
Maldobar. Now I am satisfied. Let us get on with our business and leave the
drow and the ranger to theirs."
The
other elf nodded his agreement, but a diminutive creature listening outside
Kellindil's tent was not so certain.
* * * * *
Tephanis
came into the elven camp nightly, to steal food and other items that would make
him more comfortable. The sprite had heard of the dark elf a few days earlier,
when the elves had resumed their search for Drizzt, and he had taken great
pains to listen to their conversation ever since, as curious as any about the
whereabouts of the one who had destroyed Ulgulu and Kempfana.
Tephanis
shook his floppy-eared head violently.
"Drat-the-day-that-that-one-returned!" he whispered, sounding
somewhat like an excited bumblebee. Then he ran off, his little feet barely
touching the ground. Tephanis had made another connection in the months since
Ulgulu's demise, another powerful ally that he did not want to lose.
Within
minutes he found Caroak, the great, silver-haired winter wolf, on the high peak
that they called their home.
"The-drow-is-with-the-ranger,"
Tephanis spouted, and the canine beast seemed to understand. "Beware-of-that-one-I-say!
It-was-he-who-killed-my-former-masters. Dead!"
Caroak
looked down the wide expanse to the mountain that held Montolio's grove. The
winter wolf knew that place well, and he knew well enough to stay away from it.
Montolio DeBrouchee was friends with all sorts of animals, but winter wolves
were more monster than animal, and no friend of rangers.
Tephanis,
too, looked Montolio's way, worried that he might again have to face the sneaky
drow. The mere thought of encountering that one again made the little sprite's
head ache (and the bruise from the plowshare had never completely gone away).
* * * * *
As
winter eased into spring over the next few weeks, so did Drizzt and Montolio
ease into their friendship. The common tongue of the region was not so very
different from the goblin tongue, more a shift of inflection than an alteration
of complete words, and Drizzt caught on to it quickly, even learning how to
read and write. Montolio proved a fine teacher, and by the third week, he spoke
to Drizzt exclusively in the common tongue and scowled impatiently every time
Drizzt reverted to using goblin to get a point across.
For
Drizzt, this was a fun time, a time of easy living and shared pleasures.
Montolio's collection of books was extensive, and the drow found himself absorbed in adventures of the imagination, in dragon
lore, and accounts of epic battles. Any doubts Drizzt might have had were long
gone, as were his doubts about Montolio. The shelter in the evergreens was
indeed a castle, and the old man as fine a host as Drizzt had ever known.
Drizzt
learned many other things from Montolio during those first weeks, practical
lessons that would aid him for the rest of his life. Montolio confirmed Drizzt's
suspicions about a seasonal weather change, and he even taught Drizzt how to
anticipate the weather from day to day by watching the animals, the sky, and
the wind.
In
this, too, Drizzt caught on quickly, as Montolio had suspected he would.
Montolio never would have believed it until he had witnessed it personally, but
this unusual drow possessed the demeanor of a surface elf, perhaps even the
heart of a ranger.
"How
did you calm the bear?" Montolio asked one day, a question that had nagged
at him since the very first day he had learned that Drizzt and Bluster were
sharing a cave.
Drizzt
honestly did not know how to answer, for he still did not understand what had
transpired in that meeting. "The same way you calmed Guenhwyvar when first
we met," the drow offered at length.
Montolio's
grin told Drizzt that the old man understood better than he. "Heart of a
ranger," Montolio whispered as he turned away. With his exceptional ears,
Drizzt heard the comment, but he didn't fully comprehend.
Drizzt's
lessons came faster as the days rolled along. Now Montolio concentrated on the
life around them, the animals and the plants. He showed Drizzt how to forage
and how to understand the emotions of an animal simply by watching its
movements. The first real test came soon after, when Drizzt, shifting the
outward branches of a berry bush, found the entrance to a small den and was
promptly confronted by an angry badger.
Hooter,
in the sky above, issued a series of cries to alert Montolio, and the ranger's
first instinct was to go and help his drow friend. Badgers were possibly the
meanest creatures in the region, even above the orcs, quicker to anger than
Bluster the bear and quite willing to take the offensive against any opponent,
no matter how large. Montolio stayed back, though, listening to Hooter's
continuing descriptions of the scene.
Drizzt's
first instinct sent his hand flashing to his dagger. The badger reared and
showed its wicked teeth and claws, hissing and sputtering a thousand
complaints.
Drizzt
eased back, even put his dagger back in its sheath. Suddenly, he viewed the
encounter from the badger's point of view, knew that the animal felt overly
threatened. Somehow, Drizzt then further realized that the badger had chosen
this den as a place to raise its soon-coming litter of pups.
The
badger seemed confused by the drow's deliberate motions. Late in term, the
expectant mother did not want a fight, and as Drizzt carefully slipped the
berry bush back in place to conceal the den, the badger eased down to all fours,
sniffed the air so that it could remember the dark elf's scent, and went back
into its hole.
When
Drizzt turned around, he found Montolio smiling and clapping. "Even a
ranger would be hard put to calm a riled badger," the old man explained.
"The
badger was with pups," Drizzt replied. "She wanted to fight less than
I."
"How
do you know that?" Montolio asked, though he did not doubt the drow's
perceptions.
Drizzt
started to answer, then realized that he could not. He
looked back to the berry bush, then to Montolio helplessly.
Montolio
laughed loudly and returned to his work. He, who had followed the ways of the
goddess Mielikki for so many years, knew what was happening, even if Drizzt did
not.
"The
badger could have ripped you, you do know," the ranger said wryly when
Drizzt moved beside him.
"She
was with pups," Drizzt reminded him, "and not so large a foe."
Montolio's
laughter mocked him. "Not so large?" the ranger echoed. "Trust
me, Drizzt, you would rather tangle with Bluster than
with a mother badger!"
Drizzt
only shrugged in response, having no arguments for the more experienced man.
"Do
you really believe that puny knife would have been any defense against
her?" Montolio asked, now wanting to take the discussion in a different
direction.
Drizzt
regarded the dagger, the one he had taken from the sprite. Again he could not
argue; the knife was indeed puny. He laughed both to and at himself. "It
is all that I have, I fear," he replied.
"We
shall see about that," the ranger promised, then said no more about it.
Montolio, for all his calm and confidence, knew well the dangers of the wild,
mountainous region.
The
ranger had come to trust in Drizzt without reservations.
* * * * *
Montolio
roused Drizzt shortly before sunset and led the drow to a wide tree in the
northern end of the grove. A large hole, almost a cave, lay at the base of the
tree, cunningly concealed by shrubs and a blanket colored to resemble the tree
trunk. As soon as Montolio pushed this aside, Drizzt understood the secrecy.
"An
armory?" the drow asked in amazement.
"You
fancy the scimitar," Montolio replied, remembering the weapon Drizzt had
broken on the stone giant. "I have a good one, too." He crawled
inside and fished about for a while, then returned with a fine, curving blade.
Drizzt moved in to the hole to survey the marvelous display of weapons as the
ranger exited. Montolio possessed a huge variety of weapons, from ornamental
daggers to great bardiche axes to crossbows, light and heavy, all polished and
cared for meticulously. Set against the back of the inner tree trunk, running
right up into the tree, were a variety of spears, including one metal-shafted
ranseur, a ten-foot-long pike with a long and pointed head and two smaller
barbs sticking out to the sides near the tip.
"Do
you prefer a shield, or perhaps a dirk, for your other hand?" Montolio
asked when the drow, muttering to himself in sincere
admiration, reappeared. "You may have any but those bearing the taloned
owl. That shield, sword, and helmet are my own."
Drizzt
hesitated a moment, trying to imagine the blind ranger so outfitted for close
melee. "A sword," he said at length, "or
another scimitar if you have one."
Montolio
looked at him curiously. "Two long blades for fighting," he remarked.
"You would likely tangle yourself up in them, I would guess."
"It
is not so uncommon a fighting style among the drow," Drizzt said.
Montolio
shrugged, not doubting, and went back in. "This one is more for show, I
fear," he said as he returned, bearing an overly ornamented blade.
"You may use it if you choose, or take a sword. I've a number of
those."
Drizzt
took the scimitar to measure its balance. It was a bit too light and perhaps a
bit too fragile. The drow decided to keep it, though, thinking its curving
blade a better compliment to his other scimitar than a straight and cumbersome
sword.
"I
will care for these as well as you have," Drizzt promised, realizing how
great a gift the human had given him. "And I will use them," he
added, knowing what Montolio truly wanted to hear, "only when I
must."
"Then
pray that you may never need them, Drizzt Do'Urden," Montolio replied.
"I have seen peace and I have seen war, and I can tell you that I prefer
the former! Come now, friend. There are so many more things I wish to show
you."
Drizzt
regarded the scimitars one final time, then slipped them into the sheaths on
his belt and followed Montolio.
* * * * *
With
summer fast approaching and with such fine and exciting companionship, both the
teacher and his unusual student were in high spirits, anticipating a season of
valuable lessons and wondrous events.
How
diminished their smiles would have been if they had known that a certain orc
king, angered at the loss of ten soldiers, two worgs, and a valued giant ally,
had its yellow, bloodshot eyes scanning the region, searching for the drow. The
big orc was beginning to wonder if Drizzt had gone back to the Underdark or had
taken in with some other group, perhaps with the small elven bands known to be
in the region, or with the damnable blind ranger, Montolio.
If the drow was still in the area, Graul meant to find him. The orc chieftain took no chances, and the mere presence of the drow constituted a risk.
"Well,
I have waited long enough!" Montolio said sternly late one afternoon. He
gave the drow another shake.
"Waited?"
Drizzt asked, wiping the sleep from his eyes.
"Are
you a fighter or a wizard?" Montolio went on. "Or
both? One of those multitalented types? The
elves of the surface are known for that."
Drizzt's
expression twisted in confusion. "I am no wizard," he said with a
laugh.
"Keeping
secrets, are you?" Montolio scolded, though his continuing smirk lessened
his gruff facade. He pointedly straightened himself outside of Drizzt's bedroom
hole and folded his arms over his chest. "That will not do. I have taken
you in, and if you are a wizard, I must be told!"
"Why
do you say that?" asked the perplexed drow. "Wherever did you—"
"Hooter
told me!" Montolio blurted. Drizzt was truly confused. "In the fight
when first we met," Montolio explained, "you darkened the area around
yourself and some orcs. Do not deny it, wizard. Hooter told me!"
"That
was no wizard's spell," Drizzt protested helplessly, "and I am no
wizard."
"No
spell?" echoed Montolio. "A device then?
Well, let me see it!"
"Not
a device," Drizzt replied, "an ability. All
drow, even the lowest ranking, can create globes of darkness. It is not such a
difficult task."
Montolio
considered the revelation for a moment. He had no experience with dark elves
before Drizzt had come into his life. "What other 'abilities' do you
possess?"
"Faerie
fire," Drizzt replied. "It is a line of—"
"I
know of the spell," Montolio said to him. "It is commonly used by
woodland priests. Can all drow create this as well?"
"I
do not know," Drizzt answered honestly. "Also, I am, or was—able to
levitate. Only drow nobles can accomplish that feat. I fear that the power is
lost to me, or soon shall be. That ability has begun to fail me since I came to
the surface, as my piwafwi, my boots, and my drow-crafted scimitars have
failed me."
"Try
it," Montolio offered.
Drizzt
concentrated for a long moment. He felt himself growing lighter, then he lifted off the ground. As soon as he got up, though,
his weight returned and he settled back to his feet. He rose no more than three
inches.
"Impressive,"
Montolio muttered.
Drizzt
only laughed and shook his white mane. "May I go back to sleep now?"
he asked, turning back to his bedroll.
Montolio
had other ideas. He had come to further feel out his companion, to find the
limits of Drizzt's abilities, wizardly and otherwise. A new plan came to the
ranger, but he had to set it into motion before the sun went down.
"Wait,"
he bade Drizzt. "You can rest later, after sunset. I need you now, and
your 'abilities.' Could you summon a globe of darkness, or must you take time
to contemplate the spell?"
"A
few seconds," Drizzt replied.
"Then
get your armor and weapons," Montolio said, "and come with me. Be
quick about it. I do not want to lose the advantage of daylight."
Drizzt
shrugged and got dressed, then followed the ranger to the grove's northern end,
a little used section of the woodland complex.
Montolio
dropped to his knees and pulled Drizzt down beside him, pointing out a small
hole on the side of a grassy mound.
"A
wild boar has taken to living in there," the old ranger explained. "I
do not wish to harm it, but I fear to get close enough to make contact with the
thing. Boars are unpredictable at best."
A
long moment of silence passed. Drizzt wondered if Montolio simply meant to wait
for the boar to emerge.
"Go
ahead then," the ranger prompted.
Drizzt
turned on him incredulously, thinking that Montolio expected him to walk right
up and greet their uninvited and unpredictable guest.
"Do
it," the ranger continued. "Enact your darkness globe—right in front
of the hole—if you please."
Drizzt
understood, and his relieved sigh made Montolio bite his lip to hide his
revealing chuckle. A moment later, the area before the grassy mound disappeared
in blackness. Montolio motioned for Drizzt to wait behind and headed in.
Drizzt
tensed, watching and listening. Several high-pitched squeals issued forth
suddenly, then Montolio cried out in distress. Drizzt
leaped up and charged in headlong, nearly tripping over his friend's prostrate form.
The
old ranger groaned and squirmed and did not answer any of the drow's quiet
calls. With no boar to be heard anywhere about, Drizzt dropped down to find out
what had happened and recoiled when he found Montolio curled up, clutching at
his chest.
"Montolio,"
Drizzt breathed, thinking the old man seriously wounded. He leaned over to
speak directly into the ranger's face, then straightened quicker than he had
intended as Montolio's shield slammed into the side of his head.
"It
is Drizzt!" the drow cried, rubbing his developing bruise. He heard
Montolio jump up before him, then heard the ranger's
sword come out of its scabbard.
"Of
course it is!" Montolio cackled.
"But what of the boar?"
"Boar?" Montolio echoed. "There is no boar, you silly drow. There never
was one. We are the opponents here. The time has come for some fun!"
Now
Drizzt fully understood. Montolio had manipulated him to use his darkness
merely to take away his advantage of sight. Montolio was challenging him, on
even terms. "Flat of the blade!" Drizzt replied, quite willing to
play along. How Drizzt had loved such tests of skill back in Menzoberranzan
with Zaknafein!
"For the sake of your life!" Montolio retorted with a laugh that came straight
from his belly. The ranger sent his sword arcing in, and Drizzt's scimitar
drove it harmlessly wide.
Drizzt
countered with two rapid and short strokes straight up the middle, an attack
that would have defeated most foes but did no more than play a two-note tune on
Montolio's well-positioned shield. Certain of Drizzt's
location, the ranger shield-rushed straight ahead.
Drizzt
was pushed back on his heels before he managed to get out of the way.
Montolio's sword came in again from the side, and Drizzt blocked it. The old
man's shield slammed straight ahead again, and Drizzt deflected its momentum,
digging his heels in stubbornly.
The
crafty old ranger thrust the shield up high then, taking one of Drizzt's
blades, and a good measure of the drow's balance, along with it, then sent his sword
screaming across at Drizzt's midsection.
Drizzt
somehow sensed the attack. He leaped back on his toes, sucked in his gut, and
threw his rump out behind him. For all his desperation, he still felt the rush
as the sword whisked past.
Drizzt
went to the offensive, launching several cunning and intricate routines that he
believed would end this contest. Montolio anticipated each one, though, for all
of Drizzt's efforts were rewarded with the same sound of scimitar on shield.
The ranger came on then and Drizzt was sorely pressed. The drow was no novice
to blind-fighting, but Montolio lived every hour of every day as a blind man
and functioned as well and as easily as most men with perfect vision.
Soon
Drizzt realized that he could not win in the globe. He thought of moving the
ranger out of the spell's area, but then the situation changed suddenly as the
darkness expired. Thinking the game over, Drizzt backed up several steps,
feeling his way with his feet up a rising tree root.
Montolio
regarded his opponent curiously for a moment, noting the change in fighting
attitude, then came on, hard and low.
Drizzt
thought himself very clever as he dove headlong over the ranger, meaning to
roll to his feet behind Montolio and come back in from one side or the other as
the confused human spun about, disoriented.
Drizzt
didn't get what he expected, though. Montolio's shield met the drow's face as
he was halfway over, and Drizzt groaned and fell heavily to the ground. By the
time he shook the dizziness away, he became aware that Montolio was sitting
comfortably on his back, sword resting across Drizzt's shoulders.
"How … " Drizzt started to ask.
Montolio's
voice was as sharp-edged as Drizzt had ever heard it. "You underestimated
me, drow. You considered me blind and helpless. Never do that again!"
Drizzt
honestly wondered, for just a split second, if Montolio meant to kill him, so
angry was the ranger. He knew that his condescension had wounded the man, and
he realized then that Montolio DeBrouchee, so confident and able, carried his
own weight upon his old shoulders. For the first time since he had met the
ranger, Drizzt considered how painful it must have been for the man to lose his
sight. What else, Drizzt wondered, had Montolio lost?
"So
obvious," Montolio said after a short pause. His voice had softened again.
"With me charging in low, as I did."
"Obvious
only if you sensed that the darkness spell had ended," Drizzt replied,
wondering how disabled Montolio truly was. "I would never have attempted
the diving maneuver in the darkness, without my eyes to guide me, yet how could
a blind man know that the spell was no more?"
"You
told me yourself!" Montolio protested, still making no move to get off
Drizzt's back. "In attitude! The sudden shuffle
of your feet—too lightly to be made in absolute blackness—and your sigh, drow!
That sigh belied your relief, though you knew by then that you could not best
me without your sight."
Montolio
got up from Drizzt, but the drow remained prone, digesting the revelations. He
realized how little he knew about his companion, how much he had taken for
granted where Montolio was concerned.
"Come
along, then," Montolio said. "This night's first lesson is ended. It
was a valuable one, but there are other things we must accomplish."
"You
said that I could sleep," Driazt reminded him.
"I
had thought you more competent," Montolio replied immediately, casting a
smirk the prone draw's way.
* * * * *
While
Drizzt eagerly absorbed the many lessons Montolio set out for him, that night
and in the days that followed, the old ranger gathered his own information
about the drow. Their work was most concerned with the present, Montolio
teaching Drizzt about the world around him and, how to survive in it.
Invariably one or the other, usually Drizzt, would slip in some comment about
his past. It became almost a game between the two, remarking on some distant
event, more to measure the shocked expression of the other than to make any
relevant point. Montolio had some fine anecdotes about his many years on the
road, tales of valorous battles against goblins and humorous pranks that the
usually serious-minded rangers often played on one another. Drizzt remained a
bit guarded about his own past, but still his tales of Menzoberranzan, of the
sinister and insidious Academy and the savage wars pitting family against
family, went far beyond anything Montolio had ever imagined.
As
great as the drow's tales were, though, Montolio knew that Drizzt was holding
back, was carrying some great burden on his shoulders. The ranger didn't press
Drizzt at first. He kept his patience, satisfied that he and Drizzt shared
principles and—as he came to know with the drastic improvement of Drizzt's
ranger skills—a similar way of viewing the world.
One
night, beneath the moon's silvery light, Drizzt and Montolio rested back in
wooden chairs that the ranger had constructed high in the boughs of a large
evergreen. The brightness of the waning moon, as it dipped and dodged behind
fast-moving, scattered clouds, enchanted the drow.
Montolio
couldn't see the moon, of course, but the old ranger, with Guenhwyvar
comfortably draped across his lap, enjoyed the brisk night no less. He rubbed a
hand absently through the thick fur on Guenhwyvar's muscled neck and listened
to the many sounds carried on the breeze, the chatter of a thousand creatures
that the drow never even noticed, even though Drizzt's hearing was superior to
Montolio's. Montolio chuckled every now and again, once when he heard a field
mouse squealing angrily at an owl—Hooter probably—for interrupting its meal and
forcing it to flee into its hole.
Looking
at the ranger and Guenhwyvar, so at ease and accepting of one another, Drizzt
felt the pangs of friendship and guilt. "Perhaps I should never have
come," he whispered, turning his gaze back to the moon.
"Why?"
Montolio asked quietly. "You do not like my food?" His smile disarmed
Drizzt as the drow turned back to him somberly.
"To
the surface, I mean," Drizzt explained, managing a laugh in spite of his
melancholy. "Sometimes I think my choice a selfish act."
"Survival
usually is," Montolio replied. "I have felt that way myself on some
occasions. I was once forced to drive my sword into a man's heart. The
harshness of the world brings great remorse, but mercifully it is a passing
lament and certainly not one to carry into battle."
"How
I wish it would pass," Drizzt remarked, more to himself or to the moon
than to Montolio.
But
the remark hit Montolio squarely. The closer he and Drizzt had become, the more
the ranger shared Drizzt's unknown burden. The drow was young by elf standards
but was already world-wise and skilled in battle beyond most professional
soldiers. Undeniably one of Drizzt's dark heritage
would find barriers in an unaccepting surface world. By Montolio's estimation,
though, Drizzt should be able to get through these prejudices and live a long
and prosperous life, given his considerable talents. What was it, Montolio
wondered, that so burdens this elf? Drizzt suffered more than he smiled and
punished himself more than he should.
"Is
yours an honest lament?" Montolio asked him. "Most are not, you know.
Most self-imposed burdens are founded on misperceptions. We—at least we of
sincere character―always judge ourselves by stricter standards than we expect
others to abide by. It is a curse, I suppose, or a blessing, depending on how
one views it." He cast his sightless gaze Drizzt's way. "Take it as a
blessing, my friend, an inner calling that forces you to strive to unattainable
heights."
"A
frustrating blessing" Drizzt replied casually.
"Only
when you do not pause to consider the advances that the striving has brought to
you," Montolio was quick to reply, as though he had expected the drow's
words. "Those who aspire to less accomplish less. There can be no doubt.
It is better, I think, to grab at the stars than to sit flustered because you
know you cannot reach them." He shot Drizzt his typical wry smile.
"At least he who reaches will get a good stretch, a good view, and perhaps
even a low-hanging apple for his effort!"
"And
perhaps also a low-flying arrow fired by some unseen assailant," Drizzt
remarked sourly.
Montolio
tilted his head helplessly against Drizzt's unending stream of pessimism. It
pained him deeply to see the good-hearted drow so scarred. "He might
indeed," Montolio said, a bit more harshly than he had intended, "but
the loss of life is only great to those who chance to live it! Let your arrow
come in low and catch the huddler on the ground, I say. His death would not be
so tragic!"
Drizzt
could not deny the logic, nor the comfort the old ranger gave
to him. Over the last few weeks, Montolio's offhanded philosophies and way of
looking at the world—pragmatically yet heavily edged with youthful exuberance, put Drizzt more at ease than he had been since
his earliest training days in Zaknafein's gymnasium. But Drizzt also could not
deny the inevitably short life span of that comfort. Words could soothe, but
they could not erase the haunting memories of Drizzt's past, the distant voices
of dead Zaknafein, dead Clacker, and the dead farmers. A single mental echo of
"drizzit" vanquished hours of Montolio's well-intended advice.
"Enough
of this cockeyed banter," Montolio went on, seeming perturbed. "I
call you friend, Drizzt Do'Urden, and I hope you call me the same. What sort of
friend might I be against this weight that stoops your shoulders unless I know
more of it? I am your friend, or I am not. The decision is yours, but if I am
not, then I see no purpose in sharing nights as wondrous as this beside you.
Tell me, Drizzt, or be gone from my home!"
Drizzt
could hardly believe that Montolio, normally so patient and relaxed, had put
him on such a spot. The drow's first reaction was to recoil, to build a wall of
anger in the face of the old man's presumptions and cling to that which he considered
personal. As the moments passed, though, and Drizzt got beyond his initial
surprise and took the time to sift through Montolio's statement, he came to
understand one basic truth that excused those presumptions: He and Montolio had
indeed become friends, mostly through the ranger's efforts.
Montolio
wanted to share in Drizzt's past, so that he might better understand and
comfort his new friend.
"Do
you know of Menzoberranzan, the city of my birth and of my kin?" Drizzt
asked softly. Even speaking the name pained him. "And do you know the ways
of my people, or the Spider Queen's edicts?"
Montolio's
voice was somber as he replied. "Tell me all of it, I beg,"
Drizzt
nodded—Montolio sensed the motion even if he could not see it—and relaxed
against the tree. He stared at the moon but actually looked right past it. His
mind wandered back through his adventures, back down that road to
Menzoberranzan, to the Academy, and to House Do'Urden. He held his thoughts
there for a while, lingering on the complexities of drow family life and on the
welcomed simplicity of his times in the training room with Zaknafein.
Montolio
watched patiently, guessing that Drizzt was looking for a place to begin. From
what he had learned from Drizzt's passing remarks, Drizzt's life had been
filled with adventure and turbulent times, and Montolio knew that it would be
no easy feat for Drizzt, with his still limited command of the common tongue,
to accurately recount all of it. Also, given the burdens, the guilt and the
sorrow, the drow obviously carried, Montolio suspected that Drizzt might be
hesitant.
"I
was born on an important day in the history of my family," Drizzt began.
"On that day, House Do'Urden eliminated House DeVir."
"Eliminated?"
"Massacred,"
Drizzt explained. Montolio's blind eyes revealed nothing, but the ranger's
expression was clearly one of revulsion, as Drizzt had expected. Drizzt wanted
his companion to understand the horrible depths of drow society, so he
pointedly added, "And on that day, too, my brother Dinin
drove his sword through the heart of our other brother, Nalfein."
A
shudder coursed up Montolio's spine and he shook his head. He realized that he
was only just beginning to understand the burdens Drizzt carried.
"It
is the drow way," Drizzt said calmly, matter-of-factly, trying to impart
the dark elves' casual attitude toward murder. "There is a strict
structure of rank in Menzoberranzan. To climb it, to attain a higher rank,
whether as an individual or a family, you simply eliminate those above you."
A
slight quiver in his voice betrayed Drizzt to the ranger. Montolio clearly
understood that Drizzt did not accept the evil practices, and never had.
Drizzt
went on with his story, telling it completely and accurately, at least for the
more than forty years he had spent in the Underdark. He told of his days under
the strict tutelage of his sister Vierna, cleaning the house chapel endlessly
and learning of his innate powers and his place in drow society. Drizzt spent a
long time explaining that peculiar social structure to Montolio, the
hierarchies based on strict rank, and the hypocrisy of drow "law," a
cruel facade screening a city of utter chaos. The ranger cringed as he heard of
the family wars. They were brutal conflicts that allowed for no noble survivors,
not even children. Montolio cringed even more when Drizzt told him of drow
"justice," of the destruction wreaked upon a house that had failed in
its attempt to eradicate another family.
The
tale was less grim when Drizzt told of Zaknafein, his father and dearest
friend. Of course, Drizzt's happy memories of his father became only a short
reprieve, a prelude to the horrors of Zaknafein's demise. "My mother
killed my father," Drizzt explained soberly, his deep pain evident,
"sacrificed him to Lloth for my crimes, then animated his corpse and sent
it out to kill me, to punish me for betraying the family and the Spider
Queen."
It
took a while for Drizzt to resume, but when he did, he again spoke truthfully,
even revealing his own failures in his days alone in the wilds of the
Underdark. "I feared that I had lost myself and my principles to some
instinctive, savage monster," Drizzt said, verging on despair. But then
the emotional wave that had been his existence rose again,
and a smile found his face as he recounted his time beside Belwar, the most
honored svirfneblin burrow-warden, and Clacker, the pech who had been
polymorphed into a hook horror. Expectedly, the smile proved short-lived, for
Drizzt's tale eventually led him to where Clacker fell to Matron Malice's undead
monster. Another friend had died on Drizzt's behalf.
Appropriately,
by the time Drizzt came to his exit from the Underdark, the dawn peeked through
the eastern mountains. Now Drizzt picked his words more carefully, not ready to
divulge the tragedy of the farming family for fear that Montolio would judge
him and blame him, destroying their newfound bond. Rationally, Drizzt could
remind himself that he had not killed the farmers, had even avenged their
deaths, but guilt was rarely a rational emotion, and Drizzt simply could not
find the words—not yet.
Montolio,
aged and wise and with animal scouts throughout the region, knew that Drizzt
was concealing something. When they had first met, the drow had mentioned a
doomed farming family, and Montolio had heard of a family slaughtered in the
"It
is a good tale," Montolio said at length. "You have been through more
in your few decades than most elves will know in three hundred years. But the
scars are few, and they will heal."
Drizzt,
not so certain, put a lamenting look upon him, and Montolio could only offer a
comforting pat on the shoulder as he rose and headed off for bed.
* * * * *
Drizzt
was still asleep when Montolio roused Hooter and tied a thick note to the owl's
leg. Hooter wasn't so pleased at the ranger's instructions; the journey could
take a week, valuable and enjoyable time at this height of the mousing and
mating season. For all its whining hoots, however, the owl would not disobey.
Hooter
ruffled its feathers, caught the first gust of wind, and soared effortlessly
across the snow-covered range to the passes that would take it to Maldobar—and
beyond that to Sundabar, if need be. A certain ranger of no small fame, a
sister of the Lady of Silverymoon, was still in the region, Montolio knew
through his animal connections, and he charged Hooter with seeking her out.
* * * * *
"Will-there-be-no-end-to-it?"
the sprite whined, watching the burly human pass along the trail. "First-the-nasty-drow-and-now-this-brute! Am-I-never-to-be-rid-of-these-trouble-makers?" Tephanis
slapped his head and stamped his feet so rapidly that he dug himself a little
hole.
Down
on the trail, the big, scarred yellow dog growled and bared its teeth, and
Tephanis, realizing that his pouting had been too loud, zipped in a wide
semicircle, crossing the trail far behind the traveler and coming up on the
other flank. The yellow dog, still looking in the opposite direction, cocked
its head and whimpered in confusion.
Drizzt
and Montolio said nothing of the drow's tale over the next couple of days.
Drizzt brooded over painfully rekindled memories, and Montolio tactfully gave
him the room he needed. They went about their daily business methodically,
farther apart, and with less enthusiasm, but the distance was a passing thing,
which they both realized.
Gradually
they came closer together, leaving Drizzt with hopes that he had found a friend
as true as Belwar or even Zaknafein. One morning, though, the drow was awakened
by a voice that he recognized all too well, and Drizzt thought at once that his
time with Montolio had come to a crashing end.
He
crawled to the wooden wall that protected his dugout chamber and peered
through.
"Drow
elf, Mooshie," Roddy McGristle was saying, holding a broken scimitar out
for the old ranger to see. The burly mountain man, looming even larger in the
many layers of furs he wore, sat atop a small but muscled horse just outside of
the rock wall surrounding the grove. "Ye seen
him?"
"Seen?"
Montolio echoed sarcastically, giving an exaggerated wink of his milky-white
eyes. Roddy was not amused.
"Ye
know what I mean!" he growled. "Ye see more'n the rest of us, so
don't ye be playin' dumb!" Roddy's dog, showing a wicked scar from where
Drizzt had struck it, caught a familiar scent then and started sniffing
excitedly and darting back and forth along the paths of the grove.
Drizzt
crouched at the ready, a scimitar in one hand and a look of dread and confusion
on his face. He had no desire to fight—he did not even want to strike the dog
again.
"Get
your dog back to your side!" Montolio huffed.
McGristle's
curiosity was obvious. "Seen the dark elf, Mooshie?" he asked again,
this time suspiciously.
"Might
that I have," Montolio replied. He turned and let out a shrill, barely
audible whistle. Immediately, Roddy's dog, hearing the ranger's clear ire in no
uncertain terms, dropped its tail between its legs and slunk back to stand
beside its master's horse.
"I've
a brood of fox pups in there," the ranger lied angrily. "If your dog
sets on them … " Montolio let the
threat hang at that, and apparently Roddy was impressed. He dropped a noose
down over the dog's head and pulled it tight to his side.
"A
drow, must be the same one, came through here before the first snows,"
Montolio went on. "You will have a hard hunt for that one, bounty
hunter." He laughed. "He had some trouble with Graul, by my
knowledge, then set out again, back for his dark home,
I would guess. Do you mean to follow the drow down into the Underdark?
Certainly your reputation would grow considerably, bounty hunter, though your
very life might prove the cost!"
Drizzt
relaxed at the words; Montolio had lied for him! He could see that the ranger
did not hold McGristle in high regard, and that fact, too, brought comfort to
Drizzt. Then Roddy came back forcefully, laying out the story of the tragedy in
Maldobar in a blunt and warped way that put Drizzt and Montolio's friendship to
a tough test.
"The
drow killed the Thistledowns!" Roddy roared at the ranger's smug smile,
which vanished in the blink of an eye. "Slaughtered them, and his panther
ate one o' them. Ye knew Bartholemew Thistledown, ranger. Shame on ye for talkin' lightly on his murderer!"
"Drow
killed them?" Montolio asked grimly.
Roddy
held out the broken scimitar once more. "Cut 'em down," he growled.
"There's two thousand gold pieces on that one's head—I'll give ye back
five hunnerd if ye can find out more for me."
"I
have no need of your gold," Montolio quickly replied.
"But
do ye have need to see the killer brought in?" Roddy shot back. "Do
ye mourn for the deaths o' the Thistledown clan, as fine a family as any?"
Montolio's
ensuing pause led Drizzt to believe that the ranger might turn him in. Drizzt decided
then that he would not run, whatever Montolio's
decision. He could deny the bounty hunter's anger, but not Montolio's. If the
ranger accused him, Drizzt would have to face him and be judged.
"Sad
day," Montolio muttered. "Fine family, indeed.
Catch the drow, McGristle. It would be the best bounty you ever earned."
"Where to start?" Roddy asked calmly, apparently thinking he had won
Montolio over. Drizzt thought so, too, especially when Montolio turned and
looked back toward the grove.
"You
have heard of Morueme's Cave?" Montolio asked.
Roddy's
expression visibly dropped at the question. Morueme's Cave, on the edge of the
great desert Anauroch, was so named for the family of blue dragons that lived
there. "Hunnerd an' fifty miles," McGristle groaned. "Through
the Nethers—a tough range."
"The
drow went there, or about there, early in the winter," Montolio lied.
"Drow
went to the dragons?" Roddy asked, surprised.
"More
likely, the drow went to some other hole in that region," Montolio
replied. "The dragons of Morueme could possibly know of him. You should
inquire there."
"I'm
not so quick to bargain with dragons," Roddy said somberly. "To risky, and even goin', well, it costs too much!"
"Then
it seems that Roddy McGristle has missed his first catch," Montolio said.
"A good try, though, against the likes of a dark elf."
Roddy
reined in his horse and spun the beast about. "Don't ye put yer bets
against me, Mooshie!" he roared back over his shoulder. "I'll not let
this one get away, if I have to search every hole in the Nethers myself!"
"Seems
a bit of trouble for two thousand gold," Montolio remarked, not impressed.
"Drow
took my dog, my ear, and give me this scar!" Roddy countered, pointing to
his torn face. The bounty hunter realized the absurdity of his actions—of
course, the blind ranger could not see him—and spun back, setting his horse
charging out of the grove.
Montolio
waved a hand disgustedly at McGristle's back, then turned to find the drow.
Drizzt met him on the edge of the grove, hardly knowing how to thank Montolio.
"Never
liked that one," Montolio explained.
"The
Thistledown family was murdered," Drizzt admitted bluntly.
Montolio
nodded.
"You
knew?"
"I
knew before you came here," the ranger answered. "Honestly, I
wondered if you did it, at first."
"I
did not," Drizzt said.
Again
Montolio nodded.
The
time had come for Drizzt to fill in the details of his first few months on the
surface. All the guilt came back to him when he recounted his battle with the
gnoll group, and all the pain came rushing back, focused on the word
"drizzit," when he told of the Thistledowns and his gruesome
discovery. Montolio identified the speedy sprite as a quickling but was quite
at a loss to explain the giant goblin and wolf creatures that Drizzt had
battled in the cave.
"You
did right in killing the gnolls," Montolio said when Drizzt had finished.
"Release your guilt for that act and let it fall to nothingness."
"How
could I know?" Drizzt asked honestly. "All of my learning ties to
Menzoberranzan and still I have not sorted the truth from the lies."
"It
has been a confusing journey," Montolio said, and his sincere smile
relieved the tension considerably. "Come along, and let me tell you of the
races, and of why your scimitars struck for justice when they felled the
gnolls."
As a
ranger, Montolio had dedicated his life to the unending struggle between the
good races—humans, elves, dwarves, gnomes, and halflings being the most
prominent members—and the evil goblinoids and giantkind, who lived only to
destroy as a bane to the innocent.
"Orcs
are my particular unfavorites," Montolio explained. "So now I content
myself with keeping an eye—an owl's eye, that is—on Graul and his smelly
kin."
So
much fell into perspective for Drizzt then. Comfort flooded through the drow, for
Drizzt's instincts had proven correct and he could now, for a while and to some
measure at least, be free from the guilt.
"What
of the bounty hunter and those like him?" Drizzt asked. "They do not
seem to fit so well into your descriptions of the races."
"There
is good and bad in every race," Montolio explained. "I spoke only of
the general conduct, and do not doubt that the general conduct of goblinoids
and giantkind is an evil one!"
"How
can we know?" Drizzt pressed.
"Just
watch the children," Montolio answered. He went on to explain the
not-so-subtle differences between children of the goodly races and children of
the evil races. Drizzt heard him, but distantly, needing no clarification.
Always it seemed to come down to the children. Drizzt had felt better
concerning his actions against the gnolls when he had looked upon the
Thistledown children at play. And back in Menzoberranzan, what seemed like only
a day ago and a thousand years ago at the same time, Drizzt's father had
expressed similar beliefs. "Are all drow children evil?" Zaknafein
had wondered, and through all of his beleaguered life, Zaknafein had been
haunted by the screams of dying children, drow nobles caught in the fire
between warring families.
A
long, silent moment ensued when Montolio finished, both friends taking the time
to digest the day's many revelations. Montolio knew that Drizzt was comforted
when the drow, quite unexpectedly, turned to him, smiled widely, and abruptly
changed the grim subject.
"Mooshie?" Drizzt asked, recalling the name McGristle had tagged
on Montolio at the rock wall.
"Montolio
DeBrouchee." The old ranger cackled, tossing a grotesque wink Drizzt's
way. "Mooshie, to my friends, and to those like
McGristle, who struggle so with any words bigger than 'spit,' 'bear,' or
'kill!' "
"Mooshie,"
Drizzt mumbled under his breath, taking some mirth at Montolio's expense.
"Have
you no chores to do, Drizzit?" the old ranger huffed.
Drizzt
nodded and started boisterously away. This time, the ring of
"drizzit" did not sting so very badly.
* * * * *
"Morueme's
Cave," Roddy griped. "Damned Morueme's Cave!"
A split second later, a small sprite sat atop Roddy's horse, staring the
stunned bounty hunter in the face. Tephanis had watched the exchange at
Montolio's grove and had cursed his luck when the ranger had turned the bounty
hunter away. If Roddy could catch Drizzt, the quickling figured, they'd both be
out of his way, a fact that did not alarm Tephanis.
"Surely-you-are-not-so-stupid-as-to-believe-that-old-liar?" Tephanis blurted.
"Here!"
Roddy cried, grabbing clumsily at the sprite, who
merely hopped down, darted back, past the startled dog, and climbed up to sit
behind Roddy.
"What
in the Nine Hells are you?" the bounty hunter roared. "And sit
still!"
"I
am a friend," Tephanis said as slowly as he could.
Roddy
eyed him cautiously over one shoulder.
"If-you-want-the-drow,
you-are-going-the-wrong-way," the sprite said smugly.
A
short while later, Roddy crouched in the high bluffs south of Montolio's grove
and watched the ranger and his dark-skinned guest going about their chores.
"Good-hunting!" Tephanis offered, then he
was gone, back to Caroak, the great wolf that smelled better than this
particular human.
Roddy,
his eyes fixed upon the distant scene, hardly noticed the quickling's
departure. "Ye'll pay for yer lies, ranger," he muttered under his
breath. An evil smile spread over his face as he thought of a way to get at the
companions. It would be a delicate feat. But then, dealing with Graul always
was.
* * * * *
Montolio's
messenger returned two days later with a note from Dove Falconhand. Hooter
tried to recount the ranger's response, but the excitable owl was completely
inept at conveying such long and intricate tales. Flustered and having no other
option, Montolio handed the letter to Drizzt and told the drow to read it
aloud, and quickly. Not yet a skilled reader, Drizzt was several lines through
the creased paper before he realized what it was. The note detailed Dove's
accounts of what had happened in Maldobar and along the subsequent chase.
Dove's version struck near to the truth, vindicating Drizzt and naming the
barghest whelps as the murderers.
Drizzt's
relief was so great that he could hardly utter the words as the letter went on
to express Dove's pleasure and gratitude that the "deserving drow"
had taken in with the old ranger.
"You
get your due in the end, my friend," was all that Montolio needed to say.
I
now view my long road as a search for truth—truth in my own heart, in the world
around me, and in the larger questions of purpose and of existence. How does
one define good and evil?
I
carried an internal code of morals with me on my trek, though whether I was
born with it or it was imparted tome by Zaknafein—or whether it simply
developed from my perceptions—I cannot ever know. This code forced me to leave
Menzoberranzan, for though I was not certain of what those truths might have
been, I knew beyond doubt that they would not be found in the domain of Lloth.
After
many years in the Underdark outside of Menzoberranzan and after my first awful
experiences on the surface, I came to doubt the existence of any universal
truth, came to wonder if there was, after all, any purpose to life. In the
world of drow, ambition was the only purpose, the seeking of material gains
that came with increased rank. Even then, that seemed a little thing to me,
hardly a reason to exist.
I
thank you, Montolio DeBrouchee, for confirming my suspicions. I have learned
that the ambition of those who follow selfish precepts is no more than a
chaotic waste, a finite gain that must be followed by infinite loss. For there is indeed a harmony in the universe, a concordant singing
of common weal. To join that song, one must find inner harmony, must find
the notes that ring true.
There
is one other point to be made about that truth: Evil creatures cannot sing.
—Drizzt Do'Urden
The
lessons continued to go quite well. The old ranger had lessened the drow's
considerable emotional burden, and Drizzt picked up on the ways of the natural
world better than anyone Montolio had ever seen. But Montolio sensed that
something still bothered the drow, though he had no idea of what it might be.
"Do
all humans possess such fine hearing?" Drizzt asked him suddenly as they
dragged a huge fallen branch out of the grove. "Or is yours a blessing,
perhaps, to make up for your blindness?"
The
bluntness of the question surprised Montolio for just the moment it took him to
recognize the drow's frustration, an uneasiness caused by Drizzt's failure to
understand the man's abilities.
"Or
is your blindness, perhaps, a ruse, a deception you use to gain the
advantage?" Drizzt pressed relentlessly.
"If it is?" Montolio replied offhandedly.
"Then
it is a good one, Montolio DeBrouchee," Drizzt replied. "Surely it
aids you against enemies … and friends alike." The words tasted
bitter to Drizzt, and he suspected that he was letting his pride get the best
of him.
"You
have not often been bested in battle," Montolio replied, recognizing the
source of Drizzt's frustrations as their sparring match. If he could have seen
the drow then, Drizzt's expression would have revealed much.
"You
take it too hard," Montolio continued after an uneasy silence. "I did
not truly defeat you."
"You
had me down and helpless."
"You
beat yourself," Montolio explained. "I am indeed blind, but not as
helpless as you seem to think. You underestimated me. I knew that you would,
too, though I hardly believed that you could be so blind."
Drizzt
stopped abruptly, and Montolio stopped on cue as the drag on the branch
suddenly increased. The old ranger shook his head and cackled. He then pulled
out a dagger, spun it high into the air, caught it, and, yelling,
"Birch!" heaved it squarely into one of the few birch trees by the
evergreen grove.
"Could
a blind man do that?" Montolio asked rhetorically.
"Then you can see," Drizzt stated.
"Of
course not," Montolio retorted sharply. "My eyes have not functioned
for five years. But neither am I blind, Drizzt, especially in this place I call my home!
"Yet
you thought me blind," the ranger went on, his voice calm again. "In
our sparring, when your spell of darkness expired, you believed that you had
gained the edge. Did you think that all of my actions—effective actions, I must
say—both in the battle against the orcs and in our fight were simply prepared
and rehearsed? If I were as crippled as Drizzt Do'Urden believes me, how should
I survive another day in these mountains?"
"I
did not … " Drizzt began, but his embarrassment silenced him.
Montolio spoke the truth, and Drizzt knew it. He had, at least on an
unconscious level, thought the ranger less than whole since their very first
meeting. Drizzt felt he showed his friend no disrespect—indeed, he thought
highly of the man—but he had taken Montolio for granted and thought the
ranger's limitations greater than his own.
"You
did," Montolio corrected, "and I forgive you that. To your credit,
you treated me more fairly than any who knew me before, even those who had
traveled beside me through uncounted campaigns. Sit now," he bade Drizzt.
"It is my turn to tell my tale, as you have told yours."
"Where to begin?" Montolio mused, scratching at his chin. It all seemed
so distant to him now, another life that he had left behind. He retained one
link to his past, though: his training as a ranger of the goddess Mielikki.
Drizzt, similarly instructed by Montolio, would understand.
"I
gave my life to the forest, to the natural order, at a very young age,"
Montolio began. "I learned, as I have begun to teach you, the ways of the
wild world and decided soon enough that I would defend that perfection, that
harmony of cycles too vast and wonderful to be understood. That is why I so
enjoy battling orcs and the like. As I have told you before, they are the
enemies of natural order, the enemies of trees and animals as much as of men
and the goodly races. Wretched things, all in all, and I feel no guilt in
cutting them down!"
Montolio
then spent many hours recounting some of his campaigns, expeditions in which he
acted singly or as a scout for huge armies. He told Drizzt of his own teacher,
Dilamon, a ranger so skilled with a bow that he had never seen her miss, not
once in ten thousand shots. "She died in battle," Montolio explained,
"defending a farmhouse from a raiding band of giants. Weep not for
Mistress Dilamon, though, for not a single farmer was injured and not one of
the few giants who crawled away ever showed its ugly face in that region
again!"
Montolio's
voice dropped noticeably when he came to his more recent past. He told of the
Rangewatchers, his last adventuring company, and of how they came to battle a
red dragon that had been marauding the villages. The
dragon was slain, as were three of the Rangewatchers, and Montolio had his face
burned away.
"The
clerics fixed me up well," Montolio said somberly. "Hardly
a scar to show for my pain." He paused, and Drizzt saw, for the
first time since he had met the old ranger, a cloud of pain cross Montolio's
face. "They could do nothing for my eyes, though. The wounds were beyond
their abilities."
"You
came out here to die," Drizzt said, more accusingly than he intended.
Montolio
did not refute the claim. "I have suffered the breath of dragons, the
spears of orcs, the anger of evil men, and the greed of those who would rape
the land for their own gain," the ranger said. "None of those things
wounded as deeply as pity. Even my Rangewatcher companions, who had fought
beside me so many times pitied me. Even
you."
"I
did not … " Drizzt tried to interject.
"You
did indeed," Montolio retorted. "In our battle, you thought yourself
superior. That is why you lost! The strength of any ranger is wisdom, Drizzt. A
ranger understands himself, his enemies, and his friends. You thought me impaired, else you never would have attempted so brash a
maneuver as to jump over me. But I understood you and anticipated the
move." That sly smile flashed wickedly. "Does your head still
hurt?"
"It
does," Drizzt admitted, rubbing the bruise, "though my thoughts seem
to be clearing."
"As
to your original question," Montolio said, satisfied that his point had
been made, "there is nothing exceptional about my hearing, or any of my
other senses. I just pay more attention to what they tell than do other folks,
and they guide me quite well, as you now understand. Truly, I did not know of
their abilities myself when I first came out here, and you are correct in your
guess as to why I did. Without my eyes, I thought myself a dead man, and I
wanted to die here, in this grove that I had come to know and love in my
earlier travels.
"Perhaps
it was due to Mielikki, the Mistress of the
Montolio
stopped to consider Drizzt. He heard a shuffle at the mention of his goddess,
and he took it to be an uncomfortable movement. Wanting to explore this
revelation, Montolio reached inside his chain mail and tunic and produced a
pendant shaped like a unicorn's head.
"Is
it not beautiful?" he pointedly asked.
Drizzt
hesitated. The unicorn was perfectly crafted and marvelous in design, but the
connotations of such a pendant did not sit easily with the drow. Back in Menzoberranzan
Drizzt had witnessed the folly of following the commands of deities, and he
liked not at all what he had seen.
"Who
is your god, drow?" Montolio asked. In all the weeks he and Drizzt had
been together, they had not really discussed religion.
"I
have no god," Drizzt answered boldly, "and neither do I want
one."
It
was Montolio's turn to pause.
Drizzt
rose and walked off a few paces.
"My
people follow Lloth," he began. "She, if not the cause, is surely the
continuation of their wickedness, as this Gruumsh is to the orcs, and as other
gods are to other peoples. To follow a god is folly. I shall follow my heart
instead."
Montolio's
quiet chuckle stole the power from Drizzt's proclamation. "You have a god,
Drizzt Do'Urden," he said.
"My
god is my heart," Drizzt declared, turning back to him.
"As is mine."
"You
named your god as Mielikki," Drizzt protested.
"And
you have not found a name for your god yet," Montolio shot back.
"That does not mean that you have no god. Your god is your heart, and what
does your heart tell you?"
"I
do not know," Drizzt admitted after considering the troubling question.
"Think
then!" Montolio cried. "What did your instincts tell you of the gnoll
band, or of the farmers in Maldobar? Lloth is not your
deity—that much is certain. What god or goddess then fits that which is in
Drizzt Do'Urden's heart?"
Montolio
could almost hear Drizzt's continuing shrugs.
"You
do not know?" the old ranger asked. "But I do."
"You
presume much," Drizzt replied, still not convinced.
"I
observe much," Montolio said with a laugh. "Are you of like heart
with Guenhwyvar?"
"I
have never doubted that fact," Drizzt answered honestly.
"Guenhwyvar
follows Mielikki."
"How
can you know?" Drizzt argued, growing a bit perturbed. He didn't mind Montolio's
presumptions about him, but Drizzt considered such labeling an attack on the
panther. Somehow to Drizzt, Guenhwyvar seemed to be above gods and all the
implications of following one.
"How
can I know?" Montolio echoed incredulously. "The cat told me, of
course! Guenhwyvar is the entity of the panther, a creature of Mielikki's
domain."
"Guenhwyvar
does not need your labels," Drizzt retorted angrily, moving briskly to sit
again beside the ranger.
"Of
course not," Montolio agreed. "But that does not change the fact of
it. You do not understand, Drizzt Do'Urden. You grew up among the perversion of
a deity."
"And
yours is the true one?" Drizzt asked sarcastically.
"They
are all true, and they are all one, I fear," Montolio replied. Drizzt had
to agree with Montolio's earlier observation: He did not understand.
"You
view the gods as entities without," Montolio tried to explain. "You
see them as physical beings trying to control our actions for their own ends,
and thus you, in your stubborn independence, reject them. The gods are within,
I say, whether one has named his own or not. You have followed Mielikki all of
your life, Drizzt. You merely never had a name to put on your heart."
Suddenly
Drizzt was more intrigued than skeptical.
"What
did you feel when you first walked out of the Underdark?" Montolio asked.
"What did your heart tell you when first you looked upon the sun or the
stars, or the forest green?"
Drizzt
thought back to that distant day, when he and his drow patrol had come out of
the Underdark to raid an elven gathering. Those were painful memories, but
within them loomed one sense of comfort, one memory of wondrous elation at the
feel of the wind and the scents of newly bloomed flowers.
"And
how did you talk to Bluster?" Montolio continued. "No easy feat,
sharing a cave with that bear! Admit it or not, you've the heart of a ranger.
And the heart of a ranger is a heart of Mielikki."
So formal a conclusion brought back a measure of
Drizzt's doubts. "And what
does your goddess require?" he asked, the angry edge returned to his
voice. He began to stand again, but Montolio slapped a hand over his legs and
held him down.
"Require?"
The ranger laughed. "I am no missionary spreading a fine word and imposing
rules of behavior! Did I not just tell you that gods are within? You know
Mielikki's rules as well as I. You have been following them all of your life. I
offer you a name for it, that is all, and an ideal of behavior personified, an
example that you might follow in times that you stray from what you know is
true." With that, Montolio took up the branch and Drizzt followed.
Drizzt
considered the words for a long time. He did not sleep that day, though he
remained in his den, thinking.
"I
wish to know more of your … our … goddess," Drizzt
admitted that next night, when he found Montolio cooking their supper.
"And
I wish to teach you," Montolio replied.
* * * * *
A
hundred sets of yellow, bloodshot eyes settled to stare at the burly human as
he made his way through the encampment, reining his yellow dog tightly to his
side. Roddy didn't enjoy coming here, to the fort of the orc king, Graul, but
he had no intentions of letting the drow get away this time. Roddy had dealt
with Graul several times over the last few years; the orc king, with so many
eyes in the wild mountains had proven an invaluable, though expensive, ally in
hunting bounties.
Several
large orcs purposely crossed Roddy's path, jostling him and angering his dog.
Roddy wisely kept his pet still, though he, too, wanted to set upon the smelly
orcs. They played this game every time he came in, bumping him, spitting at
him, anything to provoke a fight. Orcs were always brave when they outnumbered
opponents a hundred to one.
The
whole group swept up behind McGristle and followed him closely as he covered
the last fifty yards, up a rocky slope, to the entrance of Graul's cave. Two
large orcs jumped out of the entrance, brandishing spears, to intercept the
intruder.
"Why
has yous come?" one of them asked in their native tongue. The other held
out its hand, as if expecting payment.
"No
pay this time," Roddy replied, imitating their dialect perfectly.
"This time Graul pay!"
The
orcs looked to each other in disbelief, then turned on Roddy and issued snarls
that were suddenly cut short when an even larger orc emerged from the cave.
Graul
stormed out and threw his guards aside, striding right up to put his oozing
snout only an inch from Roddy's nose. "Graul pay?" he snorted, his
breath nearly overwhelming Roddy.
Roddy's
chuckle was purely for the sake of those excited orc commoners closest to him.
He couldn't show any weakness here; like vicious dogs, orcs were quick to
attack anyone who did not stand firm against them.
"I
have information, King Graul," the bounty hunter said firmly.
"Information that Graul would wish to know."
"Speak,"
Graul commanded.
"Pay?" Roddy asked, though he suspected that he was pushing his luck.
"Speak!"
Graul growled again. "If yous wordses has value, Graul will let yous
live."
Roddy
silently lamented that it always seemed to work this way with Graul. It was
difficult to strike any favorable bargain with the smelly chieftain when he was
surrounded by a hundred armed warriors. Roddy remained undaunted, though. He
hadn't come here for money—though he had hoped he might extract some—but for
revenge. Roddy wouldn't openly strike against Drizzt while the drow was with
Mooshie. In these mountains, surrounded by his animal friends, Mooshie was a
formidable force, and even if Roddy managed to get past him to the drow,
Mooshie's many allies, veterans such as Dove Falconhand, would surely avenge
the action.
"There
be a dark elf in yer domain, mighty orc king!"
Roddy proclaimed. He didn't get the shock he had hoped for.
"Rogue,"
Graul clarified.
"Ye
know?" Roddy's wide eyes betrayed his disbelief.
"Drow
killed Graul's fighters," the orc chieftain said grimly. All the gathered
orcs began stamping and spitting, cursing the dark elf.
"Then
why does the drow live?" Roddy asked bluntly. The bounty hunter's eyes
narrowed as he came to suspect that Graul did not now know the drow's location.
Perhaps he still had something to bargain with.
"Me
scouts cannot finds him!" Graul roared, and it was true enough. But any
frustration the orc king showed was a finely crafted piece of acting. Graul
knew where Drizzt was, even if his scouts did not.
"I
have found him!" Roddy roared, and all the orcs jumped and cried in hungry
glee. Graul raised his arms to quiet them. This was the critical part, the orc
king knew. He scanned the gathering to locate the tribe's shaman, the spiritual
leader of the tribe, and found the red-robed orc watching and listening
intently, as Graul had hoped.
On
advice from that shaman, Graul had avoided any action against Montolio for all
these years. The shaman thought the cripple who was not so crippled to be an
omen of bad magic, and with their religious leader's warnings, all the orc
tribe cowered whenever Montolio was near. But in allying with the drow, and, if
Graul's suspicions were correct, in helping the drow to win the battle on the
high ridge, Montolio had struck where he had no business, had violated Graul's
domain as surely as had the renegade drow. Now convinced that the drow was
indeed a rogue—for no other dark elves were in the region—the orc king only
awaited some excuse that might spur his minions to action against the grove.
Roddy, Graul had been informed, might now provide that excuse.
"Speak!"
Graul shouted in Roddy's face, to intercept any forthcoming attempts for
payment.
"The
drow isses with the ranger," Roddy replied. "He sits in the blind
ranger's grove!" If Roddy had hoped that his proclamation would inspire
another eruption of cursing, jumping, and spitting, he was surely disappointed.
The mention of the blind ranger cast a heavy pall over the gathering, and now
all the common orcs looked from the shaman to Graul and back again for some
guidance.
It
was time for Roddy to weave a tale of conspiracy, as Graul had been told he
would.
"Ye
must goes and gets them!" Roddy cried. "They're
not fer … "
Graul
raised his arms to silence both the muttering and Roddy. "Was it the blind
ranger who killded the giant?" the orc king asked Roddy slyly. "And
helped the drow to kill me fighters?"
Roddy,
of course, had no idea what Graul was talking about, but he was quick enough to
catch on to the orc king's intent.
"It
was!" he declared loudly. "And now the drow and the ranger plot
against ye all! Ye must bash them and smash them before they come and bash
yerselves! The ranger'll be bringing his animals, and elveses—lots an' lots of
elveses—and dwarveses, too, against Graul!"
The
mention of Montolio's friends, particularly the elves and dwarves, which
Graul's people hated above everything else in all the
world, brought sour expressions on every face and caused more than one orc to
look nervously over its shoulder, as if expecting the ranger's army to be
encircling the camp even then. Graul stared squarely at the shaman.
"He-Who-Watches
must bless the attack," the shaman replied to the silent question. "On the new moon!"
Graul
nodded, and the red-robed orc turned about, summoned a score of commoners to
his side, and set out to begin the preparations.
Graul
reached into a pouch and produced a handful of silver coins for Roddy. Roddy
hadn't provided any real information that the king did not already know, but
the bounty hunter's declaration of a conspiracy against the orc tribe gave
Graul considerable assistance in his attempt to rouse his superstitious shaman
against the blind ranger.
Roddy
took the pitiful payment without complaint, thinking it well enough that he had
achieved his purpose, and turned to leave.
"Yous
is to stay," Graul said suddenly at his back. On a motion from the orc
king, several orc guards stepped up beside the bounty hunter. Roddy looked
suspiciously at Graul. "Guest," the orc king explained calmly.
"Join in the fight." Roddy wasn't left with many options. Graul waved
his guards aside and went alone back into his cave. The orc guards only
shrugged and smiled at each other, having no desire to go back in and face the
king's guests, particularly the huge silver-furred wolf.
* * * * *
When
Graul had returned to his place within, he turned to speak to his other guest.
"Yous was right," Graul said to the diminutive sprite.
"I-am-quite-good-at-getting-information." Tephanis beamed, and silently he added,
and-creating-favorable-situations!
Tephanis
thought himself clever at that moment, for not only
had he informed Roddy that the drow was in Montolio's grove, but he had then
arranged with King Graul for Roddy to aid them both. Graul had no love for the
blind ranger, Tephanis knew, and with the drow's presence serving as an excuse,
Graul could finally persuade his shaman to bless the attack.
"Caroak
will help in the fight?" Graul asked, looking suspiciously at the huge and
unpredictable silver wolf.
"Of-course,"
Tephanis said immediately.
"It-is-in-our-interest,-too,-to-see-those-enemies-destroyed!"
Caroak,
understanding every word the two exchanged, rose up and sauntered out of the
cave. The guards at the entrance did not try to block his way.
"Caroak-will-rouse-the-worgs,"
Tephanis explained. "A-mighty-force-will-assemble-against-the-blind-ranger.
Too-long-has-he-been-an-enemy-of-Caroak."
Graul
nodded and mused privately about the coming weeks. If he could get rid of both the ranger and the drow, his valley would be more
secure than it had been in many years—since before Montolio's arrival. The
ranger rarely engaged the orcs personally, but Graul knew that it was the
ranger's animal spies that always alerted the passing caravans. Graul could not
remember the last time his warriors had caught a caravan unawares, the
preferred orc method. If the ranger was gone, however …
With
summer, the height of the trading season, fast approaching, the orcs would prey
well this year.
All
that Graul needed now was confirmation from the shaman, that He-Who-Watches,
the orc god Gruumsh One-eye, would bless the attack.
The
new moon, a holy time for the orcs and a time when the shaman believed he could
learn of the god's pleasures, was more than two weeks away. Eager and
impatient, Graul grumbled at the delay, but he knew that he would simply have
to wait. Graul, far less religious than others believed, meant to attack no
matter the shaman's decision, but the crafty orc king would not openly defy the
tribe's spiritual leader unless it was absolutely necessary.
The
new moon was not so far away, Graul told himself. Then he would be rid of both
the blind ranger and the mysterious drow.
"You
seem troubled," Drizzt said to Montolio when he saw the ranger standing on
a rope bridge the next morning. Hooter sat in a branch above him.
Montolio,
lost in thought, did not immediately answer. Drizzt thought nothing of it. He
shrugged and turned away, respecting the ranger's privacy, and took the onyx
figurine out of his pocket.
"Guenhwyvar
and I will go out for a short hunt," Drizzt explained over his shoulder,
"before the sun gets too high. Then I will take my rest and the panther
will share the day with you."
Still
Montolio hardly heard the drow, but when the ranger noticed Drizzt placing the
onyx figurine on the rope bridge, the drow's words registered more clearly and
he came out of his contemplations.
"Hold,"
Montolio said, reaching a hand out. "Let the panther remain at rest."
Drizzt
did not understand. "Guenhwyvar has been gone a day and more," he
said.
"We
may need Guenhwyvar for more than hunting before too long," Montolio began
to explain. "Let the panther remain at rest,"
"What
is the trouble?" Drizzt asked, suddenly serious. "What has Hooter
seen?"
"Last
night marked the new moon," Montolio said. Drizzt, with his new
understanding of the lunar cycles, nodded.
"A
holy day for the orcs," Montolio continued. "Their camp is miles
away, but I heard their cries last night."
Again
Drizzt nodded in recognition. "I heard the strains of their song, but I
wondered if it might be no more than the quiet voice of the wind."
"It
was the wail of orcs," Montolio assured him. "Every month they gather
and grunt and dance wildly in their typical stupor—orcs need no potions to
induce it, you know. I thought nothing of it, though they seemed overly loud.
Usually they cannot be heard from here. A favorable … unfavorable … wind
carried the tune in, I supposed."
"You
have since learned that there was more to the song?" Drizzt assumed.
"Hooter
heard them, too," Montolio explained. "Always
watching out for me, that one." He glanced at the owl. "He
flew off to get a look."
Drizzt
also looked up at the marvelous bird, sitting puffed and proud as though it
understood Montolio's compliments. Despite, the ranger's grave concerns,
though, Drizzt had to wonder just how completely Montolio could understand
Hooter, and just how completely the owl could comprehend the events around it.
"The
orcs have formed a war party," Montolio said, scratching at his bristled
beard. "Graul has awakened from the long winter with a vengeance, it
seems."
"How
can you know?" Drizzt asked. "Can Hooter understand their
words?"
"No, no, of course not!" Montolio replied, amused at the notion.
"Then
how can you know?"
"A
pack of worgs came in, that much Hooter did tell me," Montolio explained.
"Orcs and worgs are not the best of friends, but they do get together when
trouble is brewing. The orc celebration was a wild one last night, and with the
presence of worgs, there can be little doubt."
"Is
there a village nearby?" Drizzt asked.
"None
closer than Maldobar," Montolio replied. "I doubt the orcs would go
that far, but the melt is about done and caravans will be rolling through the
pass, from Sundabar to Citadel Adbar and the other way around, mostly. There
must be one coming from Sundabar, though I do not believe Graul would be bold
enough, or stupid enough, to attack a caravan of heavily armed dwarves coming
from Adbar."
"How
many warriors has the orc king?"
"Graul
could collect thousands if he took the time and had the mind to do it,"
Montolio said, "but that would take weeks, and Graul has never been known
for his patience. Also, he wouldn't have brought the worgs in so soon if he
meant to hold off while collecting his legions. Orcs have a way of disappearing
while worgs are around, and the worgs have a way of getting lazy and fat with
so many orcs around, if you understand my meaning."
Drizzt's
shudder showed that he did indeed.
"I
would guess that Graul has about a hundred fighters," Montolio went on,
"maybe a dozen to a score worgs, by Hooter's count, and probably a giant
or two."
"A
considerable force to strike at a caravan," Drizzt said, but both the drow
and the ranger had other suspicions in mind. When they had first met, two
months before, it had been at Graul's expense.
"It
will take them a day or two to get ready," Montolio said after an
uncomfortable pause. "Hooter will watch them more closely tonight, and I shall call on other spies as well."
"I
will go to scout on the orcs," Drizzt added. He saw concern cross
Montolio's face but quickly dismissed it. "Many were the times that such
duties fell on me as a patrol scout in Menzoberranzan," he said. "It
is a task that I feel quite secure in performing. Fear not."
"That
was in the Underdark," Montolio reminded him.
"Is
the night so different?" Drizzt replied slyly, throwing a wink and a comforting
smile Montolio's way. "We shall have our answers."
Drizzt
said his "good days" then and headed off to take his rest. Montolio
listened to his friend's retreating steps, barely a swish through the thickly
packed trees, with sincere admiration and thought it a good plan.
* * * * *
The
day passed slowly and uneventfully for the ranger. He busied himself as best he
could in considering his defense plans for the grove. Montolio had never
defended the place before, except once when a band of foolish thieves had
stumbled in, but he had spent many hours formulating and testing different
strategies, thinking it inevitable that one day Graul would grow weary of the
ranger's meddling and find the nerve to attack.
If
that day had come, Montolio was confident that he would be ready.
Little
could be done now, though—the defenses could not be put in place before
Montolio was certain of Graul's intent—and the ranger found the waiting
interminable. Finally, Hooter informed Montolio that the drow was stirring.
"I
will set off, then," Drizzt remarked as soon as he found the ranger,
noting the sun riding low in the west. "Let us learn what our unfriendly
neighbors are planning."
"Have
a care, Drizzt," Montolio said, and the genuine concern in his voice
touched the drow. "Graul may be an orc, but he is a crafty one. He may
well be expecting one of us to come and look in on him."
Drizzt
drew his still-unfamiliar scimitars and spun them about to gain confidence in
their movement. Then he snapped them back to his belt and dropped a hand into
his pocket, taking further comfort in the presence of the onyx figurine. With a
final pat on the ranger's back, the scout started off.
"Hooter
will be about!" Montolio cried after him. "And other friends you
might not expect. Give a shout if you find more trouble than you can
handle!"
* * * * *
The
orc camp was not difficult to locate, marked as it was by a huge bonfire
blazing into the night sky. Drizzt saw the forms, including one of a giant,
dancing around the flames, and he heard the snarls and yips of large wolves,
worgs, Montolio had called them. The camp was in a small dale, in a clearing
surrounded by huge maples and rock walls. Drizzt could hear the orc voices
fairly well in the quiet night, so he decided not to get in too close. He selected
one massive tree and focused on a lower branch, summoning his innate levitation
ability to get him up.
The
spell failed utterly, so Drizzt, hardly surprised, slipped his scimitars into
his belt and climbed. The trunk branched several times, down low and as high as
twenty feet. Drizzt made for the highest break and was just about to start out
on a long and winding branch when he heard an intake of breath. Cautiously,
Drizzt slipped his head around the large trunk.
On the
side opposite him, nestled comfortably in the nook of the trunk and another
branch, reclined an orc sentry with its hands clasped behind its head and a
blank, bored expression on its face. Apparently the creature was oblivious to
the silent-moving dark elf perched less than two feet away.
Drizzt
grasped the hilt of a scimitar, then gaining confidence that the stupid
creature was too comfortable to even look around, changed his mind and ignored
the orc. He focused instead on the events down in the clearing.
The
orc language was similar to the goblin tongue in structure and inflection, but
Drizzt, no master even at goblin, could only make out a few scattered words.
Orcs were ever a rather demonstrative race, though. Two models, effigies of a
dark elf and a thin, moustached human, soon showed Drizzt the clan's intent.
The largest orc of the gathering, King Graul, probably, sputtered and cursed at
the models. Then the orc soldiers and the worgs took turns tearing into them,
to the glee of the frenzied onlookers, a glee that turned to sheer ecstacy when
the stone giant walked over and flattened the fake dark elf to the ground.
It
went on for hours, and Drizzt suspected it would continue until the dawn. Graul
and several other large orcs moved away from the main host and began drawing in
the dirt, apparently laying battle plans. Drizzt could not hope to get close
enough to make out their huddled conversations and he had no intention of
staying in the tree with the dawn's revealing light fast approaching.
He
considered the orc sentry on the other side of the trunk, now breathing deeply
in slumber, before he started down. The orcs meant to attack Montolio's home,
Drizzt knew; shouldn't he now strike the first blow?
Drizzt's
conscience betrayed him. He came down from the huge maple and fled from the
camp, leaving the orc to its snooze in the comfortable nook.
* * * * *
Montolio,
Hooter on his shoulder, sat on one of the rope bridges, waiting for Drizzt's
return. "They are coming for us," the old ranger declared when the
drow finally came in. "Graul has his neck up about something, probably a
little incident at Rogee's Bluff." Montolio pointed to the west, toward
the high ridge where he and Drizzt had met.
"Do
you have a sanctuary secured for times such as this?" Drizzt asked.
"The orcs will come this very night, I believe, nearly a hundred strong
and with powerful allies."
"Run?"
Montolio cried. He grabbed a nearby rope and swung down to stand by the drow,
Hooter clutching his tunic and rolling along for the ride. "Run from orcs?
Did I not tell you that orcs are my special bane? Nothing in
all the world sounds sweeter than a blade opening an orc's belly!"
"Should
I even bother to remind you of the odds?" Drizzt said, smiling in spite of
his concern.
"You
should remind Graul!" Montolio laughed. "The old orc has lost his
wits, or grown an oversized set of fortitude, to come on when he is so
obviously outnumbered!"
Drizzt's
only reply, the only possible reply to such an outrageous statement, came as a
burst of laughter.
"But
then," Montolio continued, not slowing a beat, "I will wager a bucket
of freshly caught trout and three fine stallions that old Graul won't come
along for the fight. He will stay back by the trees, watching and wringing his
fat hands, and when we blast his forces apart, he will be the first to flee! He
never did have the nerve for the real fighting, not since he became king
anyway. He's too comfortable, I would guess, with too much to lose. Well, we'll
take away a bit of his bluster!"
Again
Drizzt could not find the words to reply, and he couldn't have stopped laughing
at the absurdity anyway. Still, Drizzt had to admit the rousing and comforting
effect Montolio's rambling imparted to him.
"You
go and get some rest," Montolio said, scratching his stubbly chin and
turning all about, again considering his surroundings. "I will begin the
preparations—you will be amazed, I promise—and rouse you in a few hours."
The
last mumblings the drow heard as he crawled into his blanket in a dark den put
it all in perspective. "Yes, Hooter, I've been waiting for this for a long
time," Montolio said excitedly, and Drizzt did not doubt a word of it.
* * * * *
It
had been a peaceful spring for Kellindil and his elven kin. They were a nomadic
group, ranging throughout the region and taking up shelter where they found it,
in trees or in caves. Their love was the open world, dancing under the stars,
singing in tune with rushing mountain rivers, hunting
harts and wild boar in the thick trees of the mountainsides.
Kellindil
recognized the dread, a rarely seen emotion among the carefree group, on his
cousin's face as soon as the other elf walked into camp late one night.
All
the others gathered about.
"The
orcs are stirring," the elf explained.
"Graul
has found a caravan?" Kellindil asked.
His
cousin shook his head and seemed confused. "It is too early for the
traders," he replied. "Graul has other prey in mind."
"The
grove," several of the elves said together. The whole group turned to
Kellindil then, apparently considering the drow his responsibility.
"I
do not believe that the drow was in league with Graul," Kellindil answered
their unspoken question. "With all of his scouts, Montolio would have
known. If the drow is a friend to the ranger, then he is no enemy to us."
"The
grove is many miles from here," one of the others offered. "If we
wish to look more closely at the orc king's stirrings, and to arrive in time to
aid the old ranger, then we must start out at once."
Without
a word of dissent, the wandering elves gathered the necessary supplies, mostly
their great long bows and extra arrows. Just a few minutes later, they set off,
running through the woods and across the mountain trails, making no more noise
than a gentle breeze.
* * * * *
Drizzt
awakened early in the afternoon to a startling sight. The day had darkened with
gray clouds but still seemed bright to the drow as he crawled out of his den
and stretched. High above him he saw the ranger, crawling about the top boughs
of a tall pine. Drizzt's curiosity turned to horror, when Montolio, howling
like a wild wolf, leaped spread-eagled out of the tree.
Montolio
wore a rope harness attached to the pine's thin trunk. As he soared out, his
momentum bent the tree, and the ranger came down lightly, bending the pine
nearly in two. As soon as he hit the ground, he scrambled to his feet and set
the rope harness around some thick roots.
As
the scene fully unfolded to Drizzt, he realized that several pines had been
bent this way, all pointing to the west and all tied by interconnected ropes.
As he carefully picked his way over to Montolio, Drizzt passed a net, several
trip wires, and one particularly nasty rope set with a dozen or more
double-bladed knives. When the trap was sprung and the trees snapped back up,
so would this rope, to the peril of any creatures standing beside it.
"Drizzt?" Montolio asked, hearing the light footsteps.
"’Ware your steps, now. I would not want to have to rebend all these
trees, though I will admit it is a bit of fun."
"You
seem to have the preparations well under way," Drizzt said as he came to
stand near the ranger.
"I
have been expecting this day for a long time," Montolio replied. "I
have played through this battle a hundred times in my mind and know the course
it will take." He crouched and drew an elongated oval on the ground,
roughly the shape of the pine grove. "Let me show you," he explained,
and he proceeded to draw the landscape around the grove with such detail and
accuracy that Drizzt shook his head and looked again to make sure the ranger
was blind.
The
grove consisted of several dozen trees, running north-south for about fifty
yards and less than half that in width. The ground sloped at a gentle but
noticeable incline, with the northern end of the grove being half a tree's
height lower than the southern end. Farther to the north the ground was broken
and boulder-strewn, with scraggly patches of grass and sudden drops, and
crossed by sharply twisting trails.
"Their
main force will come from the west," Montolio explained, pointing beyond
the rock wall and across the small meadow to a pair of dense copses packed
between the many rock ledges and cliff facings. "That is the only way they
could come in together."
Drizzt
took a quick survey of the surrounding area and did not disagree. Across the
grove to the east, the ground was rough and uneven. An army charging from that
direction would come into the field of tall grass nearly single-file, straight
between two high mounds of stone, and would make an easy target for Montolio's
deadly bow. South, beyond the grove, the incline grew steeper, a perfect place
for orc spear-throwers and archers, except for the fact that just over the
nearest ridge loomed a deep ravine with a nearly unclimbable wall.
"We'll
not see any trouble from the south," Montolio piped in, almost as though
he had read Drizzt's thoughts. "And if they come from the north, they'll
be running uphill to get at us. I know Graul better than that. With such
favorable odds, he will charge his host straight in from the west, trying to
overrun us."
"Thus
the tress," Drizzt remarked in admiration. "And the
net and knife-set rope."
"Cunning,"
Montolio congratulated himself. "But remember, I have had five years to
prepare for this. Come along now. The trees are just the beginning. I have
duties for you while I finish with the tree trap."
Montolio
led Drizzt to another secret, blanket-shielded den. Inside hung lines of
strange iron items, resembling animal jaws with a strong chain connected to
their bases.
"Traps,"
Montolio explained. "Pelt hunters set them in the mountains. Wicked things. I find them—Hooter is particularly skilled at
spotting them—and take them away. I wish I had eyes to
see the hunter scratching his head when he comes for them a week later!
"This
one belonged to Roddy McGristle," Montolio continued, pulling down the
closest of the contraptions. The ranger set it on the ground and carefully
maneuvered his feet to pull the jaws apart until they set. "This should
slow an orc," Montolio said, grabbing a nearby stick and patting around
until he hit the plunger.
The
trap's iron jaws snapped shut, the force of the blow breaking the stick cleanly
and wrenching the remaining half right out of Montolio's hand. "I have
collected more than a score of them," Montolio said grimly, wincing at the
evil sound of the iron jaws. "I never thought to put them to use—evil
things—but against Graul and his clan the traps might just amend some of the
damage they have wrought."
Drizzt
needed no further instructions. He brought the traps out into the western
meadow, set and concealed them, and staked down the chains several feet away.
He put a few just inside the rock wall, too, thinking that the pain they might
cause to the first orcs coming over would surely slow those behind.
Montolio
was done with the trees by this time; he had bent and tied off more than a
dozen of them. Now the ranger was up on a rope bridge that ran north-south,
fastening a line of crossbows along the western supports. Once set and loaded,
either Montolio or Drizzt could merely trot down the line, firing as he went.
Drizzt
planned to go and help, but first he had another trick in mind. He went back to
the weapons cache and got the tall and heavy ranseur he had seen earlier. He
found a sturdy root in the area where he planned to make his stand and dug a
small hole out behind it. He laid the metal-shafted weapon down across this
root, with only a foot or so of the butt sticking out over the hole, then
covered the whole of it with grass and leaves.
He
had just finished when the ranger called to him again.
"Here
is the best yet," Montolio said, flashing his sly smile. He brought Drizzt
to a split log, hollowed and burned smooth, and pitched to seal any cracks.
"Good boat for when the river is high and slow," Montolio explained.
"And good for holding Adbar brandy," he added with another smile.
Drizzt,
not understanding, eyed him curiously. Montolio had shown Drizzt his kegs of
the strong drink more than a week before, a gift the ranger had received for
warning a Sundabar caravan of Graul's ambush intent, but the dark elf saw no
purpose in pouring the drink into a hollowed log.
"Adbar
brandy is powerful stuff," Montolio explained. "It burns brighter
than all but the finest oil."
Now
Drizzt understood. Together, he and Montolio carried the log out and placed it
at the end of the only pass from the east. They poured in some brandy, then covered it with leaves and grass.
When
they got back to the rope bridge, Drizzt saw that Montolio had already made the
preparations on this end. A single crossbow was set facing east, its loaded
quarrel headed by a wrapped, oil-soaked rag and a flint and steel resting
nearby.
"You
will have to sight it in," Montolio explained. "Without Hooter, I
cannot be sure, and even with the bird, sometimes the height of my aim is
off."
The
daylight was almost fully gone now, and Drizzt's keen night vision soon located
the split log. Montolio had built the supports along the rope bridge quite well
and with just this purpose in mind, and with a few minor adjustments, Drizzt
had the weapon locked on its target.
All
of the major defenses were in place, and Drizzt and Montolio busied themselves
finalizing their strategies. Every so often, Hooter or some other owl would rush
in, chattering with news. One came in with the expected confirmation: King
Graul and his band were on the march.
"You
can call Guenhwyvar now," Montolio said. "They will come in this
night."
"Foolish,"
said Drizzt. "The night favors us. You are blind anyway and in no need of
daylight and I surely prefer the darkness."
The
owl hooted again.
"The
main host will come in from the west," Montolio told Drizzt smugly.
"As I said they would. Scores of orcs and a giant besides! Hooter's
watching another smaller group that split from the first."
The
mention of the giant sent a shudder along Drizzt's spine, but he had every
intention, and a plan already set, for fighting this one. "I want to draw
the giant to me," he said.
Montolio
turned to him curiously. "Let us see how the battle goes," the ranger
offered. "There is only one giant—you or I will get it."
"I
want to draw the giant to me," Drizzt said again, more firmly. Montolio
couldn't see the set of the drow's jaw or the seething fires in Drizzt's
lavender eyes, but the ranger couldn't deny the determination in Drizzt's
voice.
"Mangura
bok woklok" he said, and he smiled again, knowing that the strange
utterance had caught the drow unaware.
"Mangura
bok woklok" Montolio declared again. " 'Stupid
blockhead,' translated word by word. Stone giants hate that phrase—brings them
charging in every time!"
"Mangura
bok woklok" Drizzt mouthed quietly. He'd have to remember that.
Drizzt
noticed that Montolio looked more than a little troubled after Hooter, back
with more news, departed.
"The
split of Graul's forces?" he inquired.
Montolio
nodded, his expression grim. "Worg-riding
orcs—just a handful—circling around to the west."
Drizzt
looked out beyond the rock wall, to the pass secured by their brandy trough.
"We can stop them," he said.
Still
the ranger's expression told of doom. "Another group of worgs—a score or
more—is coming from the south." Drizzt did not miss the ranger's fear, as
Montolio added, "Caroak is leading them. I never thought that one would
fall in with Graul."
"A giant?" Drizzt asked.
"No,
winter wolf," Montolio replied. At the words, Guenhwyvar flattened its
ears and growled angrily.
"The
panther knows," Montolio said as Drizzt looked on in amazement. "A
winter wolf is a perversion of nature, a blight
against creatures following the natural order, and thus, Guenhwyvar's
enemy."
The black panther growled again.
"It's
a large creature," Montolio went on, "and too smart for a wolf. I
have fought Caroak before. Alone he could give us a time of it! With the worgs
around him, and us busy fighting orcs, he might have his way."
Guenhwyvar
growled a third time and tore the ground with great claws.
"Guenhwyvar
will deal with Caroak," Drizzt remarked.
Montolio
moved over and grabbed the panther by the ears, holding Guenhwyvar's gaze with
his own sightless expression. " 'Ware the wolf's
breath," the ranger said. "A cone of frost, it is, that will freeze
your muscles to your bones. I have seen a giant felled by it!" Montolio
turned to Drizzt and knew that the drow wore a concerned expression.
"Guenhwyvar
has to keep them away from us until we can chase off Graul and his group,"
the ranger said, "then we can make arrangements
for Caroak." He released his hold on the panther's ears and swatted
Guenhwyvar hard on the scruff of the neck.
Guenhwyvar
roared a fourth time and darted off through the grove, a black arrow aimed at
the heart of doom.
* * * * *
Graul's
main attack force came, as expected, from the west, whooping and hollering and trampling
the brush in its path. The troops approached in two groups, one through each of
the dense copses.
"Aim
for the group on the south!" Montolio called up to Drizzt, in position on
the crossbow-laden rope bridge. "We've friends in the other!"
As
if in confirmation of the ranger's decree, the northern copse erupted suddenly
in orc cries that sounded more like terrified shrieks than battle calls. A
chorus of throaty growls accompanied the screams. Bluster the bear had come to
Montolio's call, Drizzt knew, and by the sounds in the copse, he had brought a
number of friends.
Drizzt
wasn't about to question their good fortune. He positioned himself behind the
closest crossbow and let the quarrel fly as the first orcs emerged from the
southern copse. Right down the line the drow ran, clicking off his shots in
rapid succession. From down below, Montolio arced a
few arrows over the wall.
In
the sudden swarm of orcs, Drizzt couldn't tell how many of their shots actually
hit, but the buzzing bolts did slow the orc charge and scattered their ranks.
Several orcs dropped to their bellies; a few turned and headed straight back
into the trees. The bulk of the group, though, and some running to join from
the other copse, came on.
Montolio
fired one last time, then felt his way back into a sheltered run behind the
center of his bent tree traps, where he would be protected on three sides by
walls of wood and trees. His bow in one hand, he checked his sword and then
reached around to touch a rope at his other side.
Drizzt
noticed the ranger moving into position twenty feet below him and to the side,
and he figured that this might be his last free opportunity. He sorted out an
object hanging above Montolio's head and dropped a spell over it.
The
quarrels had brought minimum chaos to the field of charging orcs, but the traps
proved more effective. First one, then another, orc stepped in, their cries
rising over the din of the charge. As other orcs saw their companions' pain and
peril, they slowed considerably or stopped altogether.
With
the commotion growing in the field, Drizzt paused and carefully considered his
final shot. He noticed a large, finely outfitted orc watching from the closest
boughs of the northern copse. Drizzt knew this was Graul, but his attention
shifted immediately to the figure standing next to the orc king.
"Damn," the drow muttered, recognizing McGristle. Now he was torn,
and he moved the crossbow back and forth between the adversaries. Drizzt wanted
to shoot at Roddy, wanted to end his personal torment then and there. But Roddy
was not an orc, and Drizzt found himself repulsed by the thought of killing a
human!
"Graul
is the more important target," the drow told himself, more to distract his
inner torment than for any other reason. Quickly, before he could find any more
arguments, he took aim and fired. The quarrel whistled long and far, knocking
into the trunk of a tree just inches above Graul's
head. Roddy promptly grabbed the orc king and pulled him back into the deeper
shadows. In their stead came a roaring stone giant, rock in hand.
The
boulder clipped the trees beside Drizzt, shaking the branches and bridge alike.
A second shot followed at once, this one taking a supporting post squarely and
dropping the front half of the bridge.
Drizzt
had seen it coming, though he was amazed and horrified by the uncanny accuracy
at so far a range. As the front half of the bridge fell away beneath him,
Drizzt leaped out, catching a hold in a tangle of branches. When he finally
sorted himself out, he was faced by a new problem. From the east came the
worg-riders, brandishing torches.
Drizzt
looked to the log trap, then to the crossbow. It and the post securing it had
survived the boulder hit, but the drow could not hope to cross to it on the
faltering bridge.
The
leaders of the main host, now behind Drizzt, reached the rock wall then.
Fortunately, the first orc leaping over landed squarely into another of the
wicked jaw traps, and its companions were not so quick to follow.
* * * * *
Guenhwyvar
leaped around and between the many broken crags of stone marking the descent to
the north. The panther caught the distant first cries of battle back at the
grove, but more intently, Guenhwyvar heard the ensuing howls of the approaching
wolf pack. The panther sprang up to a low ledge and waited.
Caroak,
the huge silver canine beast, led the charge. Focused on the distant grove, the
winter wolf's surprise was complete when Guenhwyvar dropped upon it, scratching
and raking wildly.
Clumps
of silver fur flew about under the assault. Yelping, Caroak dove into a
sidelong roll. Guenhwyvar rode the wolf as a lumberjack might foot-roll a log
in a pool, slashing and kicking with each step. But Caroak was a wizened old
wolf, a veteran of a hundred battles. As the monster rolled about to its back, a
blast of icy frost came at the panther.
Guenhwyvar
dodged aside, both from the frost and the onslaught of several worgs. The frost
got the panther on the side of the face, though, numbing Guenhwyvar's jaw. Then
the chase was on, with Guenhwyvar leaping and tumbling right around the wolf
pack, and the worgs, and angry Caroak, nipping at the panther's heels.
* * * * *
Time
was running out for Drizzt and Montolio. Above all else, the drow knew that he
must protect their rear flank. In synchronous movements, Drizzt kicked off his
boots, took the flint in one hand and put a piece of steel in his mouth, and
leaped up to a branch that would take him out over the lone crossbow.
He
got above it a moment later. Holding with one hand, he struck the flint hard.
Now
the drow was not so lucky. He rocked and twisted but could not get his foot
close enough to the trigger.
Montolio
could see nothing, of course, but he knew well enough the general situation. He
heard the approaching worgs at the back of the grove and knew that those in
front had breached the wall. He sent another bow shot through the thick canopy
of bent trees, just for good measure, and hooted loudly three times.
In
answer, a group of owls swooped down from the pines, bearing down on the orcs
along the rock wall. Like the traps, the birds could only cause minimal real
damage, but the confusion bought the defenders a little more time.
* * * * *
To
this point, the only clear advantage for the grove's defenders came in the
northernmost copse, where Bluster and three of his closest and largest bear buddies
had a dozen orcs down and a score more running about blindly.
One
orc, in flight from a bear, came around a tree and nearly crashed into Bluster.
The orc kept its wits enough to thrust its spear ahead, but the creature hadn't
the strength to drive the crude weapon through Bluster's thick hide.
Bluster
responded with a heavy swipe that sent the orc's head flying through the trees.
Another
great bear ambled by, its huge arms wrapped in front of it. The only clue that
the bear held an orc in the crushing hug was the orc's feet, which hung out and
kicked wildly below the engulfing fur.
Bluster
caught sight of another enemy, smaller and quicker than an orc. The bear roared
and charged, but the diminutive creature was long gone before he ever got
close.
Tephanis
had no intentions of joining the battle. He had come with the northernmost
group mostly to keep out of Graul's sight, and had planned all along to remain
in the trees and wait out the fighting. The trees didn't seem so safe anymore,
so the sprite lighted out, meaning to get into the southern copse.
About
halfway to the other woods, the sprite's plans were foiled again. Sheer speed
nearly got him past the trap before the iron jaws snapped closed, but the
wicked teeth just caught the end his foot. The ensuing jolt blasted the breath
from him and left him dazed, facedown in the grass.
* * * * *
Drizzt
knew how revealing that little fire on the quarrel would prove, so he was
hardly surprised when another giant-hurled rock thundered in. It struck
Drizzt's bending branch, and with a series of cracks, the limb swung down.
Drizzt
hooked the crossbow with his foot as he dropped, and he hit the trigger
immediately, before the weapon was deflected too far aside. Then he stubbornly
held his position and watched.
The
fiery quarrel reached out into the darkness beyond the eastern rock wall. It
skidded in low, sending sparks up through the tall grass, then
thudded into the side—the outside—of the brandy-filled trough.
The
first half of the worg-riders got across the trap, but the remaining three were
not so lucky, bearing in just as flames licked over the side of the dugout. The
brandy and kindling roared to life as the riders plunged through. Worgs and
orcs thrashed about in the tall grass, setting other pockets of fire.
Those
who had already come through spun about abruptly at the sudden conflagration.
One orc rider was thrown heavily, landing on its own
torch, and the other two barely kept their seats. Above all else, worgs hated
fire, and the sight of three of their kin rolling about, furry balls of flame,
did little to strengthen their resolve for this battle.
* * * * *
Guenhwyvar
came to a small, level area dominated by a single maple. Onlookers to the
panther's rush would have blinked incredulously, wondering if the vertical tree
trunk was really a log lying on its side, so fast did Guenhwyvar run up it.
The
worg pack came in soon after, sniffing and milling about, certain that the cat
was up the tree but unable to pick out Guenhwyvar's black form among the dark
boughs.
The
panther showed itself soon enough, though, again dropping heavily to the back
of the winter wolf, and this time taking care to lock its jaws onto Caroak's
ear.
The
winter wolf thrashed and yelped as Guenhwyvar's claws did their work. Caroak
managed to turn about and Guenhwyvar heard the sharp intake of breath, the same
as the one preceding the previous chilling blast.
Guenhwyvar's
huge neck muscles flexed, forcing Caroak's open jaws to the side. The foul
breath came anyway, blasting three charging worgs right in the face.
Guenhwyvar's
muscles reversed and flexed again suddenly, and the panther heard Caroak's neck
snap. The winter wolf plopped straight down, Guenhwyvar still atop it.
Those
three worgs closest to Guenhwyvar, the three who had caught Caroak's icy
breath, posed no threat. One lay on its side, gasping for air that would not
move through its frozen lungs, another turned tight circles, fully blinded, and
the last stood perfectly still, staring down at its forelegs, which, for some
reason, would not answer its call to move.
The
rest of the pack, though, nearly a score strong, came in methodically,
surrounding the panther in a deadly ring. Guenhwyvar looked all about for some
escape, but the worgs did not rush frantically, leaving openings.
They
worked in harmony, shoulder to shoulder, tightening the ring.
* * * * *
The
leading orcs milled about the tangle of bent trees, looking for some way
through. Some had begun to make progress, but the whole of the trap was
interconnected, and any one of a dozen trip wires would send all the pines
springing up.
One
of the orcs found Montolio's net, then, the hard way. It stumbled over a rope, fell facedown on the net, then went high into the air,
one of its companions caught beside it. Neither of them could have imagined how
much better off they were than those they had left behind, particularly the orc
unsuspectingly straddling the knife-set rope. When the trees sprang up, so did
this devilish trap, gutting the creature and lifting it head over heels into the
air.
Even
those orcs not caught by the secondary traps did not fare well. Tangled
branches, bristling with prickly pine needles, shot up all about them, sending
a few on a pretty fair ride and scratching and disorienting the others.
Even
worse for the orcs, Montolio used the sound of the rushing trees as his signal
to open fire. Arrow after arrow whistled down the sheltered run, more hitting
the mark than not. One orc lifted its spear to throw, then
caught one arrow in the face and another in the chest. Another beast turned and
fled, crying "Bad magic!" frantically.
To
those crossing the rock wall, the screamer seemed to fly, its feet kicking
above the ground. Its startled companions understood when the orc came back
down in a heap, a quivering arrow shaft protruding from its back.
Drizzt,
still on his tenuous perch, didn't have time to marvel at the efficient
execution of Montolio's well-laid plans. From the west, the giant was now on
the move and, back the other way, the two remaining worg-riders had settled
enough to resume their charges, torches held high.
* * * * *
The
ring of snarling worgs tightened. Guenhwyvar could smell their stinking breath.
The panther could not hope to charge through the thick ranks, nor could the cat
get over them quickly enough to flee.
Guenhwyvar
found another route. Hind paws tamped down on Caroak's still-twitching body and
the panther arrowed straight up into the air, twenty feet and more. Guenhwyvar
caught the maple's lowest branch with long front claws, hooked on, and pulled itself up. Then the panther disappeared into the boughs,
leaving the frustrated pack howling and growling.
Guenhwyvar
reappeared quickly though, out from the side and back to the ground, and the
pack took up the pursuit. The panther had come to know this terrain quite well
over the last few weeks and now Guenhwyvar had figured out exactly where to
lead the wolves.
They
ran along a ridge, with a dark and brooding emptiness on their left flank.
Guenhwyvar marked well the boulders and the few scattered trees. The panther
couldn't see the chasm's opposite bank and had to trust fully in its memory.
Incredibly fast, Guenhwyvar pivoted suddenly and sprang out into the night,
touching down lightly across the wide way and speeding off toward the grove.
The worgs would have a long jump—too long for most of them—or a long way back
around if they meant to follow.
They
inched up snarling and scratching at the ground. One poised on the lip and
meant to try the leap, but an arrow exploded into its side and destroyed its
determination.
Worgs
were not stupid creatures, and the sight of the arrow put them on the
defensive. The ensuing shower by Kellindil and his kin was more than they
expected. Dozens of arrows whistled in, dropping the worgs where they stood.
Only a few escaped that barrage, and they promptly scattered to the corners of
the night.
* * * * *
Drizzt
called upon another magical trick to stop the torch-bearers. Faerie fire,
harmless dancing flames, appeared suddenly below the torch fires, rolling down
the wooden instrument to lick at the orcs' hands. Faerie fire did not burn—was
not even warm—but when the orcs saw the flames engulfing their hands, they were
far from rational.
One
of them threw its torch out wide, and the jerking motion cost it its seat. It
tumbled down in the grass, and the worg turned yet another time and snarled in
frustration.
The
other orc simply dropped its torch, which fell on top of its mount's head.
Sparks and flames erupted from the worg's thick coat, stinging its eyes and
ears, and the beast went crazy. It dropped into a headlong roll, bouncing right
over the startled orc.
The
orc staggered back to its feet, dazed and bruised and holding its arms out wide
as if in apology. The singed worg wasn't interested in hearing any, however. It
sprang straight in and clamped its powerful jaws on the orc's face.
* * * * *
Drizzt
didn't see any of it. The drow could only hope that his trick had worked, for
as soon as he had cast the spell, he released his foothold on the crossbow and
let the torn branch carry him down to the ground.
Two
orcs, finally seeing a target, rushed at the drow as he landed, but as soon as
Drizzt's hands were free of the branch, they held his scimitars. The orcs came
in, oblivious, and Drizzt slapped their weapons aside and cut them down. The
drow waded through more scattered resistance as he made his way to his prepared
spot. A grim smile found his face when at last he felt the ranseur's metal
shaft under his bare feet. He remembered the giants back in Maldobar that had
slain the innocent family, and he took comfort that now he would kill another
of their evil kin.
"Mangura bok woklok!" Drizzt cried, placing one foot on the root fulcrum
and the other on the butt of the hidden weapon.
Montolio
smiled when he heard the drow's call, gaining confidence in the proximity of
his powerful ally. His bow sang out a few more times, but the ranger sensed
that the orcs were coming in at him in a roundabout way, using the thick trees
as cover. The ranger waited, baiting them in. Then, just before they closed,
Montolio dropped his bow, whipped out his sword and slashed the rope at his
side, right below a huge knot. The severed rope rolled up into the air, the
knot catching on a fork in the lowest branch, and Montolio's shield, empowered
with one of Drizzt's darkness spells, dropped down to hang at precisely the
right height for the ranger's waiting arm.
Darkness
held little influence over the blind ranger, but the few orcs that had come in
at Montolio found themselves in a precarious position.
They jostled and swung wildly—one cut down its own brother—while Montolio
calmly sorted out the melee and went to methodical work. In the matter of a
minute, four of the five who had come in were dead or dying and the fifth had
taken flight.
Far
from sated, the ranger and his portable ball of darkness followed, searching
for voices or sounds that would lead him to more orcs. Again came
the cry that made Montolio smile.
* * * * *
"Mangura bok woklok!" Drizzt yelled again. An orc tossed a spear at the
drow, which Drizzt promptly swatted aside. The distant orc was now unarmed, but
Drizzt would not pursue, determinedly holding his position.
"Mangura bok woklok!" Drizzt cried again. "Come in, stupid block
head!" This time the giant, approaching the wall in Montolio's direction,
heard the words. The great monster hesitated a moment, regarding the drow
curiously.
Drizzt
didn't miss the opportunity. "Mangura bok woklok!"
With
a howl and a stamp that shook the earth, the giant kicked a hole in the rock wall
and strode toward Drizzt.
"Mangura bok woklok." Drizzt said for good measure, angling his feet
properly.
The
giant broke into a dead run, scattering terrified orcs before it and slamming its
stone and its club together angrily. It sputtered a thousand curses at Drizzt
in those few seconds, words that the drow would never decipher. Three times the
drow's height and many times his weight, the giant loomed over Drizzt, and its
rush seemed as though it would surely bury Drizzt where he calmly stood.
When
the giant got only two long strides from Drizzt, committed fully to its
collision course, Drizzt dropped all of his weight onto his back foot. The
ranseur's butt dropped into the hole. Its tip angled up.
Drizzt
leaped back at the moment the giant plowed into the ranseur. The weapon's tip
and hooked barbs disappeared into the giant's belly, drove upward through its
diaphragm and into its heart and lungs. The metal shaft bowed and seemed as if
it would break as its butt end was driven a foot and more into the ground.
The
ranseur held, and the giant was stopped cold. It dropped its club and rock,
reached helplessly for the metal shaft with hands that had not the strength to
even close around it. Huge eyes bulged in denial, in terror, and in absolute
surprise. The great mouth opened wide and contorted weirdly, but could not even
find the wind to scream.
Drizzt,
too, almost cried out, but caught the words before he uttered them.
"Amazing," he said, looking back to where Montolio was fighting, for
the cry he nearly shouted was a praise to the goddess
Mielikki. Drizzt shook his head helplessly and smiled, stunned by the acute
perceptions of his not-so-blind companion.
With
those thoughts in mind and a sense of righteousness in his heart, Drizzt ran up
the shaft and slashed at the giant's throat with both weapons. He continued on,
stepping right on the giant's shoulder and head and then leaping off toward a
group of watching orcs, whooping as he went.
The
sight of the giant, their bully, quivering and gasping, had already unnerved
the orcs, but when this ebony-skinned and wild-eyed drow monster leaped at
them, they broke rank altogether. Drizzt's charge got him to the closest two,
and he promptly cut them down and charged on.
Twenty
feet to the drow's left, a ball of blackness rolled out of the trees, leading a
dozen frightened orcs before it. The orcs knew that to fall within that
impenetrable globe was to fall within the blind hermit's reach and to die.
* * * * *
Two
orcs and three worgs, all that remained of the torch-bearers, regrouped and
slipped quietly toward the grove's eastern edge. If they could get in behind
the enemy, they believed the battle still could be won.
The
orc farthest to the north never even saw the rushing black form. Guenhwyvar
plowed it down and charged on, confident that that one would never rise again.
A
worg was next in line. Quicker to react than the orc, the worg spun and faced
the panther, its teeth bared and jaws snapping.
Guenhwyvar
snarled, pulling up short right before it. Great claws came in alternately in a
series of slaps. The worg could not match the cat's speed. It swung its jaws
from side to side, always a moment too late to catch up to the darting paws.
After only five slaps, the worg was defeated. One eye had closed forever, its
tongue, half torn, lolled helplessly out one side of its mouth, and its lower
jaw was no longer in line with its upper. Only the presence of other targets
saved the worg, for when it turned and fled the way it had come, Guenhwyvar,
seeing closer prey, did not follow.
* * * * *
Drizzt
and Montolio had flushed most of the invading force back out over the rock
wall. "Bad magic!" came the general orc cry,
voices edged on desperation. Hooter and his owl companions aided the growing
frenzy, flapping down all of a sudden in orc faces, nipping with a talon or
beak, then rushing off again into the sky. Still
another orc discovered one of the traps as it tried to flee. It went down
howling and shrieking, its cries only heightening its companions' terror.
"No!"
Roddy McGristle cried in disbelief. "Ye've let two beat up yer whole
force!"
Graul's
glare settled on the burly man.
"We
can turn 'em back," Roddy said. "If they see ye,
they'll go back to the fight." The mountain man's appraisal was not off
the mark. If Graul and Roddy had made their entrance then, the orcs, still
numbering more than fifty, might have regrouped. With most of their traps
exhausted, Drizzt and Montolio would have been in a sore position indeed! But
the orc king had seen another brewing problem to the north and had decided,
despite Roddy's protests, that the old man and the
dark elf simply weren't worth the effort.
Most
of the orcs in the field heard the newest danger before they saw it, for
Bluster and his friends were a noisy lot. The largest obstacle the bears found
as they rolled through the orc ranks was picking out a single target in the mad
rush. They swatted orcs as they passed, then chased
them into the copse and beyond, all the way back to their holes by the river.
It was high spring; the air was charged with energy and excitement, and how
these playful bears loved to swat orcs!
* * * * *
The
whole horde of rushing bodies swarmed right past the fallen quickling. When
Tephanis awoke, he found that he was the only one alive on the blood-soaked
field. Growls and shouts wafted in from the west, the fleeing band, and sounds
of battle still sounded in the ranger's grove. Tephanis knew that his part in
the battle, minor though it had been, was over. Tremendous pain rolled up the
sprite's leg, more pain than he had ever known. He looked down to his torn foot
and to his horror realized that the only way out of the wicked trap was to
complete the gruesome cut, losing the end of his foot and all five of his toes
in the process. It was not a difficult job—the foot was hanging by a thin piece
of skin—and Tephanis did not hesitate, fearing that the drow would come out at
any moment and find him.
The
quickling stifled his scream and covered the wound with his torn shirt, then
ambled—slowly—off into the trees.
* * * * *
The
orc crept along silently, glad for the covering noises of the fight between the
panther and a worg. All thoughts of killing the old man or the drow had flown
from this orc now; it had seen its comrades chased away by a pack of bears. Now
the orc only wanted to find a way out, not an easy feat in the thick, low
tangle of pine branches.
It
stepped on some dry leaves as it came into one clear area and froze at the
resounding crackle. The orc glanced to the left, then slowly brought its head
back around to the right. All of a sudden, it jumped and spun, expecting an
attack from the rear. But all was clear as far as it could tell and all, except
for the distant panther growls and worg yelps, was quiet. The orc let out a
profound sigh of relief and sought the trail once again.
It
stopped suddenly on instinct and threw its head way back to look up. A dark
form crouched on a branch just above the orc's head, and the silvery flash shot
down before the orc could begin to react. The curve of the scimitar's blade
proved perfect for slipping around the orc's chin and diving into its throat.
The
orc stood very still, arms wide and twitching, and tried to scream, but the
whole length of its larynx was torn apart. The scimitar came out in a rush and
the orc fell backward into death.
Not
so far away, another orc finally extracted itself from the hanging net and
quickly cut free its buddy. The two of them, enraged and not as anxious to run away
without a fight, crept in quietly.
"In
the dark," the first explained as they came through one thicket and found
the landscape blotted out by an impenetrable globe. "Deep."
Together,
the orcs raised their spears and threw, grunting savagely with the effort. The
spears disappeared into the dark globe, dead center, one banging into a
metallic object but the other striking something softer.
The
orcs' cries of victory were cut short by two twangs of a bowstring. One of the
creatures lurched forward, dead before it hit the ground, but the other,
stubbornly holding its footing, managed to look down to its chest, to the
protruding point of an arrowhead. It lived long enough to see Montolio casually
stride past and disappear into the darkness to retrieve his shield.
Drizzt
watched the old man from a distance, shaking his head and wondering.
* * * * *
"It
is ended," the elven scout told the others when they caught up to him
among the boulders just south of Mooshie's Grove.
"I
am not so certain," Kellindil replied, looking curiously back to the west
and hearing the echoes of bear growls and orc screams. Kellindil suspected that
something beyond Graul was behind this attack and, feeling somewhat responsible
for the drow, he wanted to know what it might be.
"The
ranger and drow have won the grove," the scout explained.
"Agreed,"
said Kellindil, "and so your part is ended. Go back, all of you, to the
campsite,"
"And
will you join us?" one of the elves asked, though he had already guessed
the answer.
"If
the fates decree it," Kellindil replied. "For now, I have other
business to attend."
The
others did not question Kellindil further. Rarely did he come to their realm
and never did he remain with them for long. Kellindil was an adventurer; the
road was his home. He set off at once, running to catch up to the fleeing orcs,
then paralleling their movements just south of them.
* * * * *
"Ye
let just two of them beat ye!" Roddy griped when he and Graul had a moment
to stop and catch their breath. "Two of them!"
Graul's
answer came in the swing of a heavy club. Roddy partially blocked the blow, but
its weight knocked him backward.
"Ye're
to pay for that!" the mountain man growled, tearing Bleeder from his belt.
A dozen of Graul's minions appeared beside the orc king then and immediately
understood the situation.
"Yous
has brought ruin to us!" Graul snapped at Roddy. Then to his orcs, he
shouted, "Kill him!"
Roddy's
dog tripped the closest of the group and Roddy didn't wait for the others to
catch up. He turned and sprinted off into the night, using every trick he knew
to get ahead of the pursuing band.
His
efforts were quickly successful—the orcs really didn't want any more battles
this night—and Roddy would have been wise to stop looking over his shoulder.
He
heard a rustle up ahead and turned just in time to catch the pommel of a
swinging sword squarely in the face. The weight of the blow, multiplied by
Roddy's own momentum, dropped the mountain man straight to the ground and into
unconsciousness.
"I am not surprised," Kellindil said over the writhing body.
Eight
days had done nothing to ease the pain in Tephanis's foot. The sprite ambled
about as best he could, but whenever he broke into a sprint, he inevitably
veered to one side and more often than not crashed into a bush or, worse, the
unbending trunk of a tree.
"Will-you-please-quit-growling-at-me,
stupid-dog!" Tephanis snapped
at the yellow canine he had been with since the day after the battle. Neither
had become comfortable around the other. Tephanis often lamented that this ugly
mutt was in no way akin to Caroak.
But
Caroak was dead; the quickling had found the winter wolf's torn body. Another
companion gone, and now the sprite was alone again.
"Alone-except-for-you, stupid-dog!" he lamented.
The dog
bared its teeth and growled.
Tephanis
wanted to slice its throat, wanted to run up and down the length of the mangy
animal, cutting and slashing at every inch. He saw the sun riding low in the
sky, though, and knew that the beast might soon prove valuable.
"Time-for-me-to-go!"
the quickling spouted. Faster than the dog could react, Tephanis darted by it,
grabbed at the rope he had hung about the dog's neck, and zipped three complete
circuits of a nearby tree. The dog went after him, but Tephanis easily kept out
of its reach until the leash snapped taut, flipping the dog right over. "Be-back-soon, you-stupid-thing!"
Tephanis
sped along the mountain paths, knowing that this night might be his last
chance. The lights of Maldobar burned in the far distance, but it was a
different light, a campfire, that guided the quickling. He came upon the small
camp just a few minutes later, glad to see that the elf was not around.
He
found Roddy McGristle sitting at the base of a huge tree, his arms pulled
behind him and tied at the wrists around the trunk. The mountain man seemed a
wretched thing—as wretched as the dog—but Tephanis was out of options. Ulgulu
and Kempfana were dead, Caroak was dead, and Graul, after the disaster at the
grove, had actually placed a bounty on the quickling's head.
That
left only Roddy—not much of a choice, but Tephanis had no desire to survive on
his own ever again. He sped, unnoticed, to the back of the tree and whispered
in the mountain man's ear. "You-will-be-in-Maldobar-tomorrow."
Roddy
froze at the unexpected, squeaky voice.
"You
will be in Maldobar tomorrow," Tephanis said again, as slowly as he could.
"Go
away," Roddy growled at him, thinking that the sprite was teasing him.
"You-should-be-kinder-to-me, oh-you-should!" Tephanis snapped right back.
"The-elf-means-to-imprison-you, you-know. For-crimes-against-the-blind-ranger."
"Shut
yer mouth," McGristle growled, louder than he had intended.
"What
are you about?" came Kellindil's call from not so
far away.
"There,
you-have-done-it-now, silly-man!" Tephanis whispered.
"I
told ye to go away!" Roddy replied.
"I-might, and-then-where-would-you-be? In-prison?" Tephanis
said angrily. "I-can-help-you-now,
if-you-want-my-help."
Roddy
was beginning to understand. "Untie my hands," he ordered.
"They-already-are-untied,"
Tephanis replied, and Roddy found the sprite's words to be true. He started to
rise but changed his mind abruptly as Kellindil entered the camp.
"Keep-still,"
Tephanis advised. "I-will-distract-your-captor."
Tephanis
had moved as he spoke the words and Roddy heard only an unintelligible murmur.
He kept his hands behind him, though, seeing no other course available with the
heavily armed elf approaching.
"Our
last night on the road," Kellindil remarked, dropping by the fire the
coney he had shot for a meal. He moved in front of Roddy and bent low. "I
will send for Lady Falconhand once we have arrived in Maldobar," he said.
"She names Montolio DeBrouchee as a friend and will be interested to learn
of the events in the grove."
"What
do ye know?" Roddy spat at him. "The ranger was a friend o' mine,
too!"
"If
you are a friend of orc king Graul, then you are no friend of the ranger in the
grove," Kellindil retorted.
Roddy
had no immediate rebuttal, but Tephanis supplied one. A buzzing noise came from
behind the elf and Kellindil, dropping a hand to his sword, spun about.
"What
manner of being are you?" he asked the quickling, his eyes wide in
amazement.
Kellindil
never learned the answer, for Roddy came up suddenly behind him and slammed him
to the ground. Kellindil was a seasoned fighter, but in close he was no match
for the sheer brawn of Roddy McGristle. Roddy's huge and dirty hands closed on
the slender elf's throat.
"I-have-your-dog,"
Tephanis said to Roddy when the foul business was done. "Tied-it-to-a-tree."
"Who
are ye?" Roddy asked, trying to hide his elation, both for his freedom and
for the knowledge that his dog still lived. "And what do ye want with
me?"
"I-am-a-little-thing,
you-can-see-that-to-be-true," Tephanis explained. "Like-keeping-big-friends."
Roddy
considered the offer for a moment. "Well, ye've earned it," he said
with a laugh. He found Bleeder, his trusted axe, among the dead elf's
belongings and rose up huge and grim-faced. "Come on then, let's get back to
the mountains. I've a drow to deal with."
A
sour expression crossed the quickling's delicate features, but Tephanis hid it
before Roddy could notice. Tephanis had no desire to go anywhere near the blind
ranger's grove. Aside from the fact that the orc king had placed a bounty on
his head, he knew that the other elves might get suspicious if Roddy showed up
without Kellindil. More than that, Tephanis found the pain in his head and foot
even more acute at the mere thought of facing the dark elf again.
"No!"
the sprite blurted. Roddy, not used to being disobeyed, eyed him dangerously.
"No-need,"
Tephanis lied. "The-drow-is-dead,
killed-by-a-worg."
Roddy
didn't seem convinced.
"I-led-you-to-the-drow-once,"
Tephanis reminded him.
Truly
Roddy was disappointed, but he no longer doubted the quickling. If it hadn't
been for Tephanis, Roddy knew, he never would have located Drizzt. He would be
more than a hundred miles away, sniffing around Morueme's Cave and spending all
of his gold on dragon lies. "What about the blind ranger?" Roddy
asked.
"He-lives,
but-let-him-live," Tephanis replied. "Many-powerful-friends-have-joined-him."
He led Roddy's gaze to Kellindil's body. "Elves,
many-elves."
Roddy
nodded his assent. He had no real grudge against Mooshie and had no desire to
face Kellindil's kin.
They
buried Kellindil and all of the supplies they couldn't take with them, found
Roddy's dog, and set out later that same night for the wide lands to the west.
* * * * *
Back
at Mooshie's grove, the summer passed peacefully and productively, with Drizzt
coming into the ways and methods of a ranger even more easily than optimistic
Montolio had believed. Drizzt learned the name for every tree or bush in the
region, and every animal, and more importantly, he learned how to learn, how to
observe the clues that Mielikki gave him. When he came upon an animal that he
had not encountered before, he found that simply by watching its movements and
actions he could quickly discern its intent demeanor, and mood.
"Go
and feel its coat," Montolio whispered to him one day in the gray and
blustery twilight. The old ranger pointed across a field, to the tree line and
the white flicking of a deer's tail. Even in the dim light, Drizzt had trouble
seeing the deer, but he sensed its presence, as Montolio obviously had.
"Will
it let me?" Drizzt whispered back. Montolio smiled and shrugged.
Drizzt
crept out silently and carefully, following the shadows along the edge of the
meadow. He chose a northern, downwind approach, but to get north of the deer,
he had to come around from the east. He knew his error when he was still two
dozen yards from the deer. It lifted its head suddenly, sniffed, and flicked
its white tail.
Drizzt
froze and waited for a long moment while the deer resumed its grazing. The
skittish creature was on the alert now, and as soon as Drizzt took another
measured step, the deer bolted away.
But
not before Montolio, taking the southern approach, had
gotten close enough to pat its rump as it ran past.
Drizzt
blinked in amazement. "The wind favored me!" he protested to the smug
ranger.
Montolio
shook his head. "Only over the last twenty yards, when you came north of
the deer," he explained. "West was better than east until then."
"But
you could not get north of the deer from the west," Drizzt said.
"I
did not have to," Montolio replied. "There is a high bluff back
there," he pointed to the south. "It cuts the wind at this
angle—swirls it back around."
"I
did not know."
"You
have to know," Montolio said lightly. "That is the trick of it. You
have to see as a bird might and look down upon all the
region before you choose your course."
"I
have not learned to fly," Drizzt replied sarcastically.
"Nor
have I!" roared the old ranger. "Look above you."
Drizzt
squinted as he turned his eyes to the gray sky. He made out a solitary form,
gliding easily with great wings held wide to catch the breeze.
"A
hawk," the drow said.
"Rode
the breeze from the south," Montolio explained, "then banked west on
the breaking currents around the bluff. If you had observed its flight, you
might have suspected the change in terrain."
"That
is impossible," Drizzt said helplessly.
"Is
it?" Montolio asked, and he started away—to hide his smile. Of course the drow
was correct; one could not tell the topography of the terrain by the flight
patterns of a hawk. Montolio had learned of the shifting wind from a certain
sneaky owl who had slipped in at the ranger's bidding
right after Drizzt had started out across the meadow, but Drizzt didn't have to
know that. Let the drow consider the fib for a while, the old ranger decided.
The contemplation, recounting all he had learned, would be a valuable lesson.
"Hooter
told you," Drizzt said a half-hour later, on the trail back to the grove.
"Hooter told you of the wind and told you of the hawk."
"You
seem sure of yourself."
"I
am," Drizzt said firmly. "The hawk did not cry—I have become aware
enough to know that. You could not see the bird, and I know that you did not
hear the rush of wind over its wings, whatever you may say!"
Montolio's
laughter brought a smile of confirmation to the drow's face.
"You
have done well this day," the old ranger said.
"I
did not get near the deer," Drizzt reminded him.
"That
was not the test," Montolio replied. "You trusted in your knowledge
to dispute my claims. You are sure of the lessons you have learned. Now hear
some more. Let me tell you a few tricks when approaching a skittish deer."
They
talked all the way back to the grove and far into the night after that. Drizzt
listened eagerly, absorbing every word as he was let in on still more of the
world's wondrous secrets.
* * * * *
A
week later, in a different field, Drizzt placed one hand on the rump of a doe,
the other on the rump of its speckle-coated fawn. Both animals lit out at the
unexpected touch, but Montolio "saw" Drizzt's smile from a hundred
yards away.
Drizzt's
lessons were far from complete when the summer waned, but Montolio no longer
spent much time instructing the drow. Drizzt had learned enough to go out and
learn on his own, listening and watching the quiet voices and subtle signs of
the trees and the animals. So caught up was Drizzt in his unending revelations
that he hardly noticed the profound changes in Montolio. The ranger felt much
older now. His back would hardly straighten on chill mornings and his hands
often went numb. Montolio remained stoic about it all,
hardly one for self-pity and hardly lamenting what he knew was to come.
He
had lived long and fully, had accomplished much, and had experienced life more
vividly than most men ever would.
"What
are your plans," he said unexpectedly to Drizzt one night as they ate
their dinner, a vegetable stew that Drizzt had concocted.
The
question hit Drizzt hard. He had no plans beyond the present, and why should
he, with life so easy and enjoyable—more so than it had ever been for the
beleaguered drow renegade? Drizzt really didn't want to think about the
question, so he threw a biscuit at Guenhwyvar to change the subject. The panther
was getting a bit too comfortable on Drizzt's bedroll, wrapping up in the
blankets to the point where Drizzt worried that the only way to get Guenhwyvar
out of the tangle would be to send it back to the astral plane.
Montolio
was persistent. "What are your plans, Drizzt Do'Urden?" the old
ranger said again firmly. "Where and how will you live?"
"Are
you throwing me out?" Drizzt asked.
"Of course not."
"Then
I will live with you," Drizzt replied calmly.
"I
mean after," Montolio said, growing flustered.
"After what?" Drizzt asked, thinking that Mooshie knew something he
did not.
Montolio's
laughter mocked his suspicions. "I am an old man," the ranger
explained, "and you are a young elf. I am older than you, but even if I
were a babe, your years would far outdistance my own. Where will Drizzt
Do'Urden go when Montolio DeBrouchee is no more?"
Drizzt
turned away. "I do not … " he
began tentatively. "I will stay here."
"No,"
Montolio replied soberly. "You have much more before you than this, I
hope. This life would not do."
"It
has suited you," Drizzt snapped back, more forcefully than he had
intended.
"For
five years," Montolio said calmly, taking no offense. "Five years
after a life of adventure and excitement."
"My
life has not been so quiet," Drizzt reminded him.
"But
you are still a child," Montolio said. "Five years is not five
hundred, and five hundred is what you have remaining. Promise me now that you
will reconsider your course when I am no more. There is a wide world out there,
my friend, full of pain, but filled with joy as well. The former keeps you on
the path of growth, and the latter makes the journey tolerable.
"Promise
me now," Montolio said, "that when Mooshie is no more, Drizzt will go
and find his place."
Drizzt
wanted to argue, to ask the ranger how he was so certain that this grove was
not Drizzt's 'place.' A mental scale dipped and leveled, then dipped again
within Drizzt at that moment. He weighed the memories of Maldobar, the farmers'
deaths, and all the memories before that of the trials he had faced and the
evils that had so persistently followed him. Against this, Drizzt considered
his heartfelt desire to go back out in the world. How many other Mooshies might
he find? How many friends? And how empty would be this grove when he and
Guenhwyvar had it to themselves?
Montolio
accepted the silence, knowing the drow's confusion. "Promise me that when
the time is upon you, you will at least consider what I have said."
Trusting
in Drizzt, Montolio did not have to see his friend's affirming nod.
* * * * *
The
first snow came early that year, just a light dusting from broken clouds that
played hide-and-seek with a full moon. Drizzt, out with Guenhwyvar, reveled in
the seasonal change, enjoyed the reaffirmation of the endless cycle. He was in
high spirits when he bounded back to the grove, shaking the snow from the thick
pine branches as he picked his way in.
The
campfire burned low; Hooter sat still on a low branch and even the wind seemed
not to make a sound. Drizzt looked to Guenhwyvar for some explanation, but the
panther only sat by the fire, somber and still.
Dread
is a strange emotion, a culmination of too-subtle clues that brings as much
confusion as fear.
"Mooshie?" Drizzt called softly, approaching the old ranger's den.
He pushed aside the blanket and used it to screen the light from the embers of
the dying campfire, letting his eyes slip into the infrared spectrum.
He
remained there for a very long time, watching the last wisps of heat depart
from the ranger's body. But if Mooshie was cold, his contented smile emanated
warmth.
Drizzt
fought back many tears over the next few days, but whenever he remembered that
last smile, the final peace that had come over the aged man, he reminded
himself that the tears were for his own loss and not for Mooshie.
Drizzt
buried the ranger in a cairn beside the grove, then
spent the winter quietly, tending to his daily chores and wondering. Hooter
came by less and less frequently, and on one occasion the departing look Hooter
cast at Drizzt told the drow beyond doubt that the owl would never return to
the grove.
* * * * *
In
the spring, Drizzt came to understand Hooter's sentiments. For more than a
decade, he had been searching for a home, and he had found one with Montolio.
But with the ranger gone, the grove no longer seemed so hospitable. This was
Mooshie's place, not Drizzt's.
"As
I promised," Drizzt mumbled one morning. Montolio had asked him to
consider his course carefully when the ranger was no more, and Drizzt now held
to his word. He had become comfortable in the grove and was still accepted
here, but the grove was no longer his home. His home was out there, he knew,
out in that wide world that Montolio had assured him was "full of pain,
but filled with joy as well."
Drizzt
packed a few items—practical supplies and some of the ranger's more interesting
books—belted on his scimitars, and slung the longbow over his shoulder. Then he
took a final walk around the grove, viewing one last time the rope bridges, the
armory, the brandy barrel and trough, the tree root where he had stopped the
charging giant, the sheltered run where Mooshie had made his stand. He called
Guenhwyvar, and the panther understood as soon as it arrived.
They
never looked back as they moved down the mountain trail, toward the wide world
of pains and joys.
How
different the trail seemed as I departed Mooshie's Grove from the road that had
led me there. Again I was alone, except when Guenhwyvar came to my call. On
this road, though, I was alone only in body. In my mind I carried a name, the
embodiment of my valued principles. Mooshie had called Mielikki a goddess; to
me she was a way of life.
She
walked beside me always along the many surface roads I traversed. She led me
out to safety and fought off my despair when I was chased away and then hunted
by the dwarves of Citadel Adbar, a fortress northeast of Mooshie's Grove.
Mielikki, and my belief in my own value, gave me the courage to approach town
after town throughout the northland. The receptions were always the same: shock
and fear that quickly turned to anger. The more generous of those I encountered
told me simply to go away; others chased me with weapons bared. On two
occasions I was forced to fight, though I managed to escape without anyone being
badly injured.
The
minor nicks and scratches were a small price to pay. Mooshie had bidden me not
to live as he had, and the old ranger's perceptions, as always, proved true. On
my journeys throughout the northland I retained something―hope—that I never would
have held if I had remained a hermit in the evergreen grove. As each new
village showed on the horizon, a tingle of anticipation quickened my steps. One
day, I was determined, I would find acceptance and find my home.
It
would happen suddenly, I imagined. I would approach a gate, speak a formal greeting, then reveal myself as a dark elf. Even my fantasy was
tempered by reality, for the gate would not swing wide at my approach. Rather,
I would be allowed guarded entry, a trial period much like the one I endured in
Blingdenstone, the svirfneblin city. Suspicions would linger about me for many
months, but in the end, principles would be seen and accepted for what they
were; the character of the person would outweigh the color of his skin and the
reputation of his heritage.
I
replayed that fantasy countless times over the years. Every word of every
meeting in my imagined town became a litany against the continued rejections.
It would not have been enough, but always there was Guenhwyvar, and now there
was Mielikki.
—Drizzt Do'Urden
The
Harvest Inn in Westbridge was a favorite gathering place for travelers along
the Long Road that stretched between the two great northern cities of Waterdeep
and Mirabar. Aside from comfortable bedding at reasonable rates, the Harvest
offered
Roddy
kept the cowl of his worn traveling cloak pulled low about him, hiding his
scarred face, as he tore into his mutton and biscuits. The old yellow dog sat
on the floor beside him, growling, and every now and then Roddy absently
dropped it a piece of meat.
The
ravenous bounty hunter rarely lifted his head from the plate, but Roddy's
bloodshot eyes peered suspiciously from the shadows of his cowl. He knew some
of the ruffians gathered in
One
tall man recognized Roddy's dog as he passed the table and stopped, thinking to
greet the bounty hunter. The tall man walked away silently, though, realizing
that miserable McGristle wasn't really worth the effort. No one knew exactly
what had happened those years before in the mountains near Maldobar, but Roddy
had come out of that region deeply scarred, physically and emotionally. Always
a surly one, McGristle now spent more time growling than talking.
Roddy
gnawed a bit longer then dropped the thick bone down to his dog and wiped his
greasy hands on his cloak, inadvertently brushing back the side of his cowl
that hid his gruesome scars. Roddy quickly pulled the cowl back down, his gaze
darting about for anyone who might have noticed. A single disgusted glance had
cost several men their lives where Roddy's scars were concerned.
No one seemed to notice, though, not this time. Most of those who weren't busily eating were over at
the bar, arguing loudly.
"Never
was it!" one man growled.
"I
told you what I saw!" another shot back. "And I told you right!"
"To
yer eyes!" the first shouted back, and still another put in, "Ye'd
not know one if ye seen one!" Several of the men closed in, bumping chest
to chest.
"Stand
quiet!" came a voice. A man pushed out of the
throng and pointed straight at Roddy, who, not recognizing the man,
instinctively dropped his hand to Bleeder, his well-worn axe.
"Ask
McGristle!" the man cried. "Roddy McGristle.
He knows about dark elves better than any."
A
dozen conversations sprouted up at once as the whole group, looking like some
amorphous rolling blob, slid over toward Roddy. Roddy's hand was off Bleeder
again, crossing fingers with the other one on the table in front of him.
"Ye're
McGristle, are ye?" the man asked Roddy, showing the bounty hunter a good
measure of respect.
"Might
that I am," Roddy replied calmly, enjoying the attention. He hadn't been
surrounded by a group so interested in what he had to say since the Thistledown
clan had been found murdered.
"Aw,"
a disgruntled voice piped in from somewhere in the back, "what's he know
about dark elves."
Roddy's
glare sent those in front back a step, and he noticed
the movement. He liked the feeling, liked being important again, respected.
"Drow
elf killed my dog," he said gruffly. He reached down and yanked up the old
yellow hound's head, displaying the scar. "And dented
this one's head. Damned dark elf—" he said deliberately, easing the
cowl back from his face—"gave me this." Normally Roddy hid the
hideous scars, but the crowd's gasps and mumbles sounded immensely satisfying
to the wretched bounty hunter. He turned to the side, gave them a full view,
and savored the reaction for as long as he could.
"Black-skinned
and white-haired?" asked a short, fat-bellied man, the one who had begun
the debate back at the bar with his own tale of a dark elf.
"Would
have to be if he was a dark elf," Roddy huffed back. The man looked about
triumphantly.
"That
is what I tried to tell them," he said to Roddy. "They claim that I
saw a dirty elf, or an orc maybe, but I knew it was a drow!"
"If
ye see a drow," Roddy said grimly and deliberately, weighing every word
with importance, "then ye know ye seen a drow. And ye'll not forget that
ye seen a drow! And let any man that doubts yer words go and find a drow for himself. He'll come back to ye with a word of bein'
sorry!"
"Well,
I seen a dark elf," the man proclaimed. "I was camping in Lurkwood,
north of Grunwald. Peaceful enough night, I thought, so I let the fire up a bit
to beat the cold wind. Well, in walked this stranger without a warning, without
a word!"
Every
man in the group hung on the words now, hearing them in a different light now
that the drow-scarred stranger had somewhat confirmed the tale.
"Without
a word, or a bird call, or nothing!" the fat-bellied man went on. "He
had his cloak pulled low, suspicious, so I said to him, 'What are you about?'
" 'Searching for a place that my companions and I may camp the night,' he answered,
calm as you may. Seemed reasonable enough to me, but I still did not like that
low cowl.
" 'Pull
back your hood then,' I told him. 'I share nothing without seeing a man's
face.' He considered my words a minute, then he moved his hands up, real
slow,"—the man imitated the movement dramatically, glancing around to
ensure that he had everyone's attention.
"I
needed to see nothing more!" the man cried suddenly, and everyone, though
they had heard the same tale told the same way only a moment before, jumped
back in surprise. "His hands were as black as coal and as slender as an
elf's. I knew then, but I know not how I knew so surely, that it was a drow
before me. A drow, I say, and let any man who doubts my words go and find a
dark elf for himself!"
Roddy
nodded his approval as the fat-bellied man stared down his former doubters.
"Seems I've heard too much about dark elves lately," the bounty
hunter grumbled.
"I've
heared of just the one," another man piped in. "Until we spoke to
you, I mean, and heard of your battle. That makes two drow in six years."
"As
I said" Roddy remarked grimly, "seems I've heard too much about
dark—" Roddy never finished as the group exploded into exaggerated
laughter around him. It seemed like the grand old times to the bounty hunter,
the days when everyone about him hung tense on his every word.
The
only man who wasn't laughing was the fat-bellied storyteller, too shook up from
his own recounting of his meeting with the drow. "Still," he said
above the commotion, "when I think of those purple eyes staring out at me
from under that cowl!"
Roddy's
smile disappeared in the blink of an eye. "Purple eyes?" he barely
managed to gasp. Roddy had encountered many creatures that used infravision,
the heat-sensing sight most common among denizens of the Underdark, and he knew
that normally, such eyes showed as dots of red. Roddy still remembered vividly
the purple eyes looking down at him when he was trapped under the maple tree.
He knew then, and he knew now, that those strange-hued orbs were a rarity even
among the dark elves.
Those
in the group closest to Roddy stopped their laughing, thinking that Roddy's
question shed doubt on the truth of the man's tale.
"They
were purple," the fat-bellied man insisted, though there was little
conviction in his shaky voice. The men around him waited for Roddy's agreement
or rebuttal, not knowing whether or not to laugh at the storyteller.
"What
weapons did the drow wield?" Roddy asked grimly, rising ominously to his
feet.
The
man thought for a moment. "Curved swords," he blurted.
"Scimitars?"
"Scimitars,"
the other agreed.
"Did
the drow say his name?" Roddy asked, and when the man hesitated, Roddy
grabbed him by the collar and pulled him over the table. "Did the drow say
his name?" the bounty hunter said again, his breath hot on the fat-bellied
man's face.
"No … er,
uh, Driz … "
"Drizzit?"
The
man shrugged helplessly, and Roddy threw him back to his feet. "Where?" the bounty hunter roared. "And
when?"
"Lurkwood,"
the quivering, full-bellied man said again. "Three weeks ago. Drow's going
to Mirabar with the Weeping Friars, I would guess." Most of the crowd groaned
at the mention of the fanatic religious group. The Weeping Friars were a ragged
band of begging sufferers who believed—or claimed to believe—that there was a
finite amount of pain in the world. The more suffering they took on themselves,
the friars said, the less remained for the rest of world to endure. Nearly
everyone scorned the order. Some were sincere, but some begged for trinkets,
promising to suffer horribly for the good of the giver.
"Those
were the drow's companions," the fat-bellied man continued. "They
always go to Mirabar, go to find the cold, as winter comes on."
"Long
way," someone remarked.
"Longer,"
said another. "The Weeping Friars always take the tunnel route."
"Three
hundred miles," the first man who had recognized Roddy put in, trying to
calm the agitated bounty hunter. But Roddy never even heard him. His dog in
tow, he spun away and stormed out of Berry's, slamming the door behind him and
leaving the whole group mumbling to each other in absolute surprise.
"It
was Drizzit that took Roddy's dog and ear," the man went on, now turning
his attention to the group. He had no previous knowledge of the strange drow's
name; he merely had made an assumption based on Roddy's reaction. Now the group
flowed around him, holding their collective breath for him to tell them of the
tale of Roddy McGristle and the purple-eyed drow. Like any proper patron of
Derry's, the man didn't let lack of real knowledge deter him from telling the
tale. He hooked his thumbs into his belt and began, filling in the considerable
blanks with whatever sounded appropriate.
A
hundred more gasps and claps of appreciation and startled delight echoed on the
street outside of Derry's that night, but Roddy McGristle and his yellow dog,
their wagon wheels already thick in the mud of the Long Road, heard none of
them.
* * * * *
"Hey,
what-are-you-doing?" came a weary complaint from a sack behind Roddy's
bench. Tephanis crawled out. "Why-are-we-leaving?"
Roddy
twisted about and took a swipe, but Tephanis, even sleepy-eyed, had no trouble
darting out of harm's way.
"Ye
lied to me, ye cousin to a kobold!" Roddy growled. "Ye
telled me that the drow was dead. But he's not! He's on the road to
Mirabar, and I mean to catch him!"
"Mirabar?" Tephanis cried. "Too-far,
too-far!" The quickling and Roddy had passed through Mirabar the
previous spring. Tephanis thought it a perfectly miserable place, full of
grim-faced dwarves, sharp-eyed men, and a wind much too cold for his liking. "We-must-go-south-for-the-winter. South-where-it-is-warm!"
Roddy's
ensuing glare silenced the sprite. "I'll forget what ye did to me,"
he snarled, then he added an ominous warning, "if
we get the drow." He turned from Tephanis then, and the sprite crawled
back into his sack, feeling miserable and wondering if Roddy McGristle was
worth the trouble. Roddy drove through the night, bending low to urge his horse
onward and muttering "Six years!" over and over.
* * * * *
Drizzt
huddled close to the fire that roared out of an old ore barrel the group had
found. This would be the drow's seventh winter on the surface, but still he
remained uncomfortable in the chill. He had spent decades, and his people had
lived for many millennia, in the seasonless and warm Underdark. Although winter
was still months away, its approach was evident in the chill winds blowing down
from the Spine of the World Mountains. Drizzt wore only an old blanket, thin
and torn, over his clothes, chain mail, and weapon belt.
The
drow smiled when he noticed his companions fidgeting and huffing over who got
the next draw on a bottle of wine they had begged and how much the last drinker
had taken. Drizzt was alone at the barrel now; the Weeping Friars, while not
actually shunning the drow, didn't often go near him. Drizzt accepted this and
knew that the fanatics appreciated his companionship for practical, if not
aesthetic, reasons. Some of the band actually enjoyed attacks by the various
monsters of the land, viewing them as opportunities for some true suffering,
but the more pragmatic of the group appreciated having
the armed and skilled drow around for protection.
The
relationship was acceptable to Drizzt, if not fulfilling. He had left Mooshie's
Grove years ago filled with hope, but hope tempered by the realities of his
existence. Time after time, Drizzt had approached a village only to be put out
behind a wall of harsh words, curses, and drawn weapons. Every time, Drizzt
shrugged away the snubbing. True to his ranger spirit—for Drizzt was indeed a
ranger now, in training as well as in heart—he accepted his lot stoically.
The
last rejection had shown Drizzt that his resolve was wearing thin, though. He
had been turned away from Luskan, on the Sword Coast, but not by any guards,
for he had never even approached the place. Drizzt's own fears had kept him
away, and that fact had frightened him more than any swords he had ever faced.
On the road outside the city, Drizzt had met up with this handful of Weeping
Friars, and the outcasts had tentatively accepted him, as much because they had
no means to keep him out as because they were too full of their own
wretchedness to care about any racial differences. Two of the group had even
thrown themselves at Drizzt's feet, begging him to unleash his "dark elf
terrors" and make them suffer.
Through
the spring and summer, the relationship had evolved with Drizzt serving as
silent guardian while the friars went about their begging and suffering ways.
All in all, it was quite distasteful, even sometimes deceitful, to the
principled drow, but Drizzt had found no other options.
Drizzt
stared into the leaping flames and considered his fate. He still had Guenhwyvar
at his call and had put his scimitars and bow to gainful use many times. Every
day he told himself that beside the somewhat helpless fanatics, he was serving
Mielikki, and his own heart, well. Still, he did not hold the friars in high
regard and did not call them friends. Watching the five men now, drunk and
slobbering all over each other, Drizzt suspected that he never would.
"Beat
me! Slash me!" one of the friars cried suddenly, and he ran over toward
the barrel, stumbling into Drizzt. Drizzt caught him and steadied him, but only
for a moment.
"Loosh
your dwow whickedniss on me head!" the dirty, unshaven friar sputtered,
and his lanky frame tumbled down in an angular heap.
Drizzt
turned away, shook his head, and unconsciously dropped a hand into his pouch to
feel the onyx figurine, needing the touch to remind him that he was not truly
alone. He was surviving, fighting an endless and lonely battle, but was far
from contented. He had found a place, perhaps, but not a home.
"Like
the grove without Montolio," the drow mused. "Never
a home."
"Did
you say something?" asked a portly friar, Brother Mateus, coming over to
collect his drunken companion. "Please excuse Brother Jankin, friend. He
has imbibed too much, I fear."
Drizzt's
helpless smile told that he had taken no offense, but his next words caught
Brother Mateus, the leader and most rational member—if not the most honest—of
the group, off guard.
"I
will complete the trip to Mirabar with you," Drizzt explained, "then
I will leave."
"Leave?"
asked Mateus, concerned.
"This
is not my place," Drizzt explained.
"Ten-Towns ish the place!" Jankin blurted.
"If
anyone has offended you … " Mateus said
to Drizzt, taking no heed of the drunken man.
"No
one," Drizzt said and smiled again. "There is more for me in this
life, Brother Mateus. Do not be angry, I beg, but I am leaving. It was not a
decision I came to lightly."
Mateus
took a moment to consider the words. "As you choose," he said,
"but might you at least escort us through the tunnel into Mirabar?"
"Ten-Towns!" Jankin insisted. "Thast the
place fer' suf-ferin'! Vou'd like it, too, drow. Land
o' rogues, where a rogue might find hish place!"
"Often
there are rakes in the shadows who would prey on
unarmed friars," Mateus interrupted, giving Jankin a rough shake.
Drizzt
paused a moment, transfixed on Jankin's words. Jankin had collapsed, though,
and the drow looked up to Mateus. "Is that not why you take the tunnel
route into the city?" Drizzt asked the portly friar. The tunnel was
normally reserved for mine carts, rolling down from the Spine of the World, but
the friars always went through it, even in situations such as this, when they
had to make a complete circuit of the city just to get to the long route's
entrance. "To fall victim and suffer?" Drizzt continued. "Surely
the road is clear and more convenient with winter still months away."
Drizzt did not like the tunnel to Mirabar. Any wanderers they met on that road
would be too close for the drow to hide his identity. Drizzt had been accosted
there on both his previous trips through.
"The
others insist that we go through the tunnel, though it is many miles out of our
way," replied Mateus, a sharp edge to his tone. "But I prefer more
personal forms of suffering and would appreciate your company through to
Mirabar."
Drizzt
wanted to scream at the phony friar. Mateus considered missing a single meal a harsh
suffering and only used his facade because many gullible people handed coins to
the cloaked fanatics, more often than not just to be rid of the smelly men.
Drizzt
nodded and watched as Mateus hauled Jankin away. "Then I leave," he
whispered under his breath. He could tell himself over and over that he was
serving his goddess and his heart by protecting the seemingly helpless band,
but their behavior often flew in the face of those words.
"Dwow!
Dwow!" Brother Jankin slobbered as Mateus dragged
him back to the others.
Tephanis
watched the party of six—the five friars and Drizzt—make their slow way toward
the tunnel on the western approach to Mirabar. Roddy had sent the quickling
ahead to scout out the region, telling Tephanis to turn the drow, if he found
the drow, back toward Roddy. "Bleeder'll be taking care of that one,"
Roddy had snarled, slapping his formidable axe across his palm.
Tephanis
wasn't so sure. The sprite had watched Ulgulu, a master arguably more powerful
than Roddy McGristle, dispatched by the drow, and another mighty master,
Caroak, had been torn apart by the drow's black panther.
If Roddy got his wish and met the drow in battle, Tephanis might soon be
searching for yet another master.
"Not-this-time,
drow," the sprite whispered suddenly, an idea coming to mind. "This-time-I-get-you!" Tephanis knew the tunnel to
Mirabar—he and Roddy had used it the winter before last, when snow had buried
the western road—and had learned many of its secrets, including one that the
sprite now planned to use to his advantage.
He
made a wide circuit around the group, not wanting to alert the sharp-eared
drow, and still made the tunnel entrance long before the others. A few minutes
later, the sprite was more than a mile in, picking at an intricate lock, one
that seemed clumsy to the skilled quickling, on a portcullis crank.
* * * * *
Brother
Mateus led the way into the tunnel, with another friar at his side and the
remaining three completing a shielding circle around Drizzt. Drizzt had requested
this so that he could remain inconspicuous if anyone happened by. He kept his
cloak pulled up tightly and his shoulders hunched. He stayed low in the middle
of the group.
They
met no other travelers and moved along the torch-lit passage at a steady pace.
They came to an intersection and Mateus stopped abruptly, seeing the raised
portcullis to a passage on the right side. A dozen steps in, an iron door swung
wide, and the passage beyond that was pitch black, not torch-lit like the main
tunnel.
"How
curious," Mateus remarked.
"Careless,"
another corrected. "Let us pray that no other travelers, who might not
know the way as well as we, happen by here and take the wrong path!"
"Perhaps
we should close the door," still another offered.
"No,"
Mateus quickly interjected. "There may be some down there, merchants
perhaps, who would not be so pleased if we followed that plan."
"No!"
Brother Jankin cried suddenly and ran to the front of the group. "It is a
sign! A sign from God! We are beckoned, my brethren, to Phaestus, the ultimate
suffering!"
Jankin
turned to charge down the tunnel, but Mateus and one other, hardly surprised by
Jankin's customarily wild outburst, immediately sprang upon him and bore him to
the ground.
"Phaestus!" Jankin cried wildly, his long and shaggy black hair
flying all about his face. "I am coming!"
"What
is it?" Drizzt had to ask, having no idea of what the friars were talking
about, though he thought he recognized the reference. "Who, or what, is
Phaestus?"
"Hephaestus,"
Brother Mateus corrected.
Drizzt
did know the name. One of the books he had taken from Mooshie's Grove was of
dragon lore, and Hephaestus, a venerable red dragon living in the mountains
northwest of Mirabar, had an entry.
"That
is not the dragon's real name, of course," Mateus went on between grunts
as he struggled with Jankin. "I do not know that, nor does anyone else
anymore." Jankin twisted suddenly, throwing the other monk aside, and promptly stomped down on Mateus's sandal.
"Hephaestus
is an old red dragon who has lived in the caves west of Mirabar for as long as
anyone, even the dwarves, can remember," explained another friar, Brother
Herschel, one less engaged than Mateus. "The city tolerates him because he
is a lazy one and a stupid one, though I would not tell him so. Most cities, I
presume, would choose to tolerate a red if it meant not fighting the thing! But
Hephaestus is not much for pillaging—none can recall the last time he even came
out of his hole—and he even does some ore-melting for hire, though the fee is steep."
"Some
pay it, though," added Mateus, having Jankin back under control,
"especially late in the season, looking to make the last caravan south.
Nothing can separate metal like a red dragon's breath!" His laughter
disappeared quickly as Jankin slugged him, dropping him to the ground.
Jankin
bolted free, for just a moment. Quicker than anyone could react, Drizzt threw
off his cloak and rushed after the fleeing monk, catching him just inside the
heavy iron door. A single step and twisting maneuver put Jankin down hard on
his back and took the wild-eyed friar's breath away.
"Let
us get by this region at once," the drow offered, staring down at the
stunned friar. "I grow tired of Jankin's antics—I might just allow him to
run down to the dragon!"
Two of
the others came over and gathered Jankin up, then the
whole troupe turned to depart.
"Help!"
came a cry from farther down the dark tunnel.
Drizzt's
scimitars came out in his hands. The friars all gathered around him, peering
down into the gloom.
"Do
you see anything?" Mateus asked the drow, knowing that Drizzt's night
vision was much keener than his own.
"No,
but the tunnel turns a short way from here," Drizzt replied.
"Help!"
came the cry again. Behind the group, around the
corner in the main tunnel, Tephanis had to suppress his laughter. Quicklings
were adept ventriloquists, and the biggest problem Tephanis had in deceiving
the group was keeping his cries slow enough to be understood.
Drizzt
took a cautious step in, and the friars, even Jankin, sobered by the distress
call, followed right behind. Drizzt motioned for them to go back, even as he
suddenly realized the potential for a trap.
But
Tephanis was too quick. The door slammed with a resounding thud and before the
drow, two steps away, could push through the startled friars, the sprite
already had the door locked. A moment later, Drizzt and the friars heard a
second crash as the portcullis came down.
Tephanis
was back out in the daylight a few minutes later, thinking himself
quite clever and reminding himself to keep a puzzled expression when he
explained to Roddy that the drow's party was nowhere to be found.
* * * * *
The
friars grew tired of yelling as soon as Drizzt reminded them that their screams
might arouse the occupant at the other end of the tunnel. "Even if someone
happens by the portcullis, he will not hear you through this door," the
drow said, inspecting the heavy portal with the single candle Mateus had lit. A
combination of iron, stone, and leather, and perfectly fitted, the door had been
crafted by dwarves. Drizzt tried pounding on it with the pommel of a scimitar,
but that produced only a dull thud that went no farther than the screams.
"We
are lost," groaned Mateus. "We have no way out, and our stores are
not too plentiful."
"Another sign!" Jankin blurted suddenly, but two of the friars
knocked him down and sat on him before he could run off toward the dragon's
den.
"Perhaps
there is something to Brother Jankin's thinking," Drizzt said after a long
pause.
Mateus
looked at him suspiciously. "Are you thinking that our stores would last
longer if Brother Jankin went to meet Hephaestus?" he asked.
Drizzt
could not hold his laughter. "I have no intention of sacrificing
anyone," he said and looked at Jankin struggling under the friars.
"No matter how willing! But we have only one way out, it would seem."
Mateus
followed Drizzt's gaze down the dark tunnel. "If you plan no sacrifices,
then you are looking the wrong way," the portly friar huffed. "Surely
you are not thinking to get past the dragon!"
"We
shall see," was all that the drow answered. He lit another candle from the
first one and moved a short distance down the tunnel. Drizzt's good sense
argued against the undeniable excitement he felt at the prospect of facing
Hephaestus, but it was an argument that he expected simple necessity to
overrule. Montolio had fought a dragon, Drizzt remembered, had lost his eyes to
a red. The ranger's memories of the battle, aside from his wounds, were not so
terrible. Drizzt was beginning to understand what the blind ranger had told him
about the differences between survival and fulfillment. How valuable would be
the five hundred years Drizzt might have left to live?
For
the friar's sake, Drizzt did hope that someone would come along and open the
portcullis and door. The drow's fingers tingled with promised thrills, though,
when he reached into his sack and pulled out a book on dragon lore he had taken
from the grove.
The
drow's sensitive eyes needed little light, and he could make out the script
with only minor difficulty. As he suspected, there was an entry for the
venerable red who lived west of Mirabar. The book
confirmed that Hephaestus was not the dragon's real name, rather the name given
to it in reference to some obscure god of blacksmiths.
The
entry was not extensive, mostly tales from the merchants who went in to hire
the dragon for its breath, and other tales of merchants who apparently said the
wrong thing or haggled too much about the cost—or perhaps the dragon was merely
hungry or in a foul mood—for they never came back out. Most importantly to
Drizzt, the entry confirmed the friar's description of the beast as lazy and
somewhat stupid. According to the notes, Hephaestus was overly proud, as
dragons usually were, and able to speak the common tongue, but "lacking in
the area of suspicious insight normally associated with the breed, particularly
with venerable reds."
"Brother
Herschel is attempting to pick the lock," Mateus said, coming over to
Drizzt. "Your fingers are nimble. Would you give it a try?"
"Neither
Herschel nor I could get through that lock," Drizzt said absently, not
looking up from the book.
"At
least Herschel is trying," Mateus growled, "and not huddled off by himself wasting candles and reading some worthless
tome!"
"Not
so worthless to any of us who mean to get out of here alive," Drizzt said,
still not looking up. He had the portly friar's attention.
"What
is it?" Mateus asked, leaning closely over Drizzt's shoulder, even though
he could not read.
"It
tells of vanity," Drizzt replied.
"Vanity? What does vanity have to do … "
"Dragon
vanity," Drizzt explained. "A very important point,
perhaps. All dragons possess it in excess, evil ones more than good
ones."
"Wielding
claws as long as swords and breath that can melt a stone, well they
should!" grumbled Mateus.
"Perhaps,"
Drizzt conceded, "but vanity is a weakness—do not doubt—even to a dragon.
Several heroes have exploited this trait to a dragon's demise."
"Now
you're thinking of killing the thing?" Mateus gawked.
"If
I must," Drizzt said, again absently. Mateus threw up his hands and walked
away, shaking his head to answer the questioning stares of the others.
Drizzt
smiled privately and returned to his reading. His plans were taking definite
form now. He read the entire entry several times, committing every word of it
to memory. Three candles later, Drizzt was still reading and the friars were
growing impatient and hungry. They prodded Mateus, who stood, hiked his belt up
over his belly, and strode toward Drizzt.
"More
vanity?" he asked sarcastically.
"Done
with that part," Drizzt answered. He held up the book, showing Mateus a
sketch of a huge black dragon curled up around several fallen trees in a thick
swamp. "I am learning now of the dragon that may aid our cause."
"Hephaestus
is a red," Mateus remarked scornfully, "not a black."
"This
is a different dragon," Drizzt explained. "Mergandevinasander of
Chult, possibly a visitor to converse with Hephaestus."
Brother
Mateus was at a complete loss. "Reds and blacks do not get on well,"
he snipped, his skepticism obvious. "Every fool knows that."
"Rarely
do I listen to fools," Drizzt replied, and again the friar turned and
walked away, shaking his head.
"There
is something more that you do not know, but Hephaestus most probably
will," Drizzt said quietly, too low for anyone to hear.
"Mergandevinasander has purple eyes!" Drizzt closed the book,
confident that it had given him enough understanding to make his attempt. If he
had ever witnessed the terrible splendor of a venerable red before, he would
not have been smiling at that moment. But both ignorance and memories of
Montolio bred courage in the young drow warrior who had so little to lose, and
Drizzt had no intention of giving in to starvation for fear of some unknown
danger. He wouldn't go forward either, not yet.
Not
until he had time to practice his best dragon voice.
* * * * *
Of
all the splendors Drizzt had seen in his adventurous life, none—not the great
houses of Menzoberranzan, the cavern of the illithids, even the lake of
acid—began to approach the awe-inspiring spectacle of the dragon's lair. Mounds
of gold and gems filled the huge chamber in rolling waves, like the wake of
some giant ship on the sea. Weapons and armor, gleaming magnificently, were
piled all about, and the abundance of crafted items—chalices, goblets and the
like—could have fully stocked the treasure rooms of a hundred rich kings.
Drizzt
had to remind himself to breathe when he looked upon the splendor. It wasn't
the riches that held him so—he cared little for material things—but the
adventures that such wondrous items and wealth hinted at tugged Drizzt in a
hundred different directions. Looking at the dragon's lair belittled his simple
survival on the road with the Weeping Friars and his simple desire to find a
peaceful and quiet place to call his home. He thought again of Montolio's
dragon tale, and of all the other adventurous tales the blind ranger had told
him. Suddenly he needed those adventures for himself.
Drizzt
wanted a home, and he wanted to find acceptance, but he realized then, looking
at the spoils, that he also desired a place in the books of the bards. He hoped
to travel roads dangerous and exciting and even write his own tales.
The
chamber itself was immense and uneven, rolling back around blind corners. The
whole of it was dimly lit in a smoky, reddish golden glow. It was warm,
uncomfortably so when Drizzt and the others took the time to consider the
source of that heat.
Drizzt
turned back to the waiting friars and winked, then pointed down to his left, to
the single exit. "You know the signal," he mouthed silently.
Mateus
nodded tentatively, still wondering if it had been wise to trust the drow.
Drizzt had been a valuable ally to the pragmatic friar on the road these last
few months, but a dragon was a dragon.
Drizzt
surveyed the room again, this time looking past the treasures. Between two
piles of gold he spotted his target, and that was no less splendid than the
jewels and gems. Lying in the valley of those mounds was a huge, scaled tail,
red-gold like the hue of the light, swishing slightly and rhythmically back and
forth, each swipe piling the gold deeper around it.
Drizzt
had seen pictures of dragons before; one of the wizard masters in the Academy
had even created illusions of the various dragon types for the students to
inspect. Nothing, though, could have prepared the drow for this moment, his
first view of a living dragon. In all the known realms there was nothing more
impressive, and of all the dragon types, huge reds were perhaps the most
imposing.
When
Drizzt finally managed to tear his gaze from the tail, he sorted out his path
into the chamber. The tunnel exited high on the side of a wall, but a clear
trail led down to the floor. Drizzt studied this for a long moment, memorizing
every step. Then he scooped two handfuls of dirt into his pockets, removed an
arrow from his quiver, and placed a darkness spell over it. Carefully and
quietly, Drizzt picked his blind steps down the trail, guided by the continuing
swish of the scaly tail. He nearly stumbled when he reached the first pile of
gems and heard the tail come to an abrupt stop.
"Adventure,"
Drizzt reminded himself quietly, and he went on, concentrating on his mental
image of his surroundings. He imagined the dragon rearing up before him, seeing
through his darkness-globe disguise. He winced instinctively, expecting a burst
of flame to engulf him and shrivel him where he stood. But he pressed on, and
when he at last came over the gold pile, he was glad to hear the easy,
thunderlike, breathing of the slumbering dragon.
Drizzt
started up the second mound slowly, letting a spell of levitation form in his
thoughts. He didn't really expect the spell to work very well—it had been failing
more completely each time he attempted it. Any help he could get would add to
the effect of his deception. Halfway up the mound, Drizzt broke into a run,
spraying coins and gems with every step. He heard the dragon rouse, but didn't
slow, drawing his bow as he went.
When
he reached the ridge, he leaped out and enacted the levitation, hanging
motionless in the air for a split second before the spell failed. Then Drizzt
dropped, firing the bow and sending the darkness globe soaring across the
chamber.
He never
would have believed that a monster of such size could be so nimble, but when he
crashed heavily onto a pile of goblets and jeweled trinkets, he found himself
staring into the face of a very angry beast.
Those
eyes! Like twin beams of damnation, their gaze latched onto Drizzt, bored right
through him, impelled him to fall on his belly and grovel for mercy, and to
reveal every deception, to confess every sin to Hephaestus, this god-thing. The
dragon's great, serpentine neck angled slightly to the side, but the gaze never
let go of the drow, holding him as firmly as one of Bluster the bear's hugs.
A
voice sounded faintly but firmly in Drizzt's thoughts, the voice of a blind
ranger spinning tales of battle and heroism. At first, Drizzt hardly heard it,
but it was an insistent voice, reminding Drizzt in its own special way that
five other men depended on him now. If he failed, the friars would die.
This
part of the plan was not too difficult for Drizzt, for he truly believed in his
words. "Hephaestus!" he cried in the common tongue. "Can it be,
at long last? Oh, most magnificent! More magnificent than the
tales, by far!"
The
dragon's head rolled back a dozen feet from Drizzt, and a confused expression
came into those all-knowing eyes, revealing the facade. "You know of
me?" Hephaestus boomed, the dragon's hot breath blowing Drizzt's white
mane behind him.
"All
know of you, mighty Hephaestus!" Drizzt cried, scrambling to his knees but
not daring to stand. "It was you whom I sought, and now I have found you
and am not disappointed!"
The
dragon's terrible eyes narrowed suspiciously. "Why would a dark elf seek
Hephaestus, Destroyer of Cockleby, Devourer of Ten Thousand Cattle, He Who
Crushed Angalander the Stupid Silver, He Who … " It went on for
many minutes, with Drizzt bearing the foul breath stoically, all the while
feigning enchantment with the dragon's listing of his many wicked
accomplishments. When Hephaestus was done, Drizzt had to pause a moment to
remember the initial question.
His
real confusion only added to the deception at the time. "Dark elf?"
he asked as if he didn't understand. He looked up at the dragon and repeated
the words, even more confused. "Dark elf?"
The
dragon looked all around, his gaze falling like twin beacons across the
treasure mounds, then lingering for some time on Drizzt's blackness globe,
halfway across the room. "I mean you!" Hephaestus roared suddenly,
and the force of the yell knocked Drizzt over backward. "Dark
elf!"
"Drow?" Drizzt said, recovering quickly and daring now to stand. "No, not I." He surveyed himself and nodded in
sudden recognition. "Yes, of course," he said. "So often do I
forget this mantle I wear!"
Hephaestus
issued a long, low, increasingly impatient growl and Drizzt knew he had better
move quickly.
"Not
a drow," he said. "Though soon I might be if
Hephaestus cannot help me!" Drizzt could only hope that he had
piqued the dragon's curiosity. "You have heard of me, I am sure, mighty
Hephaestus. I am, or was and hope to be again, Mergandevinasander of Chult, an
old black of no small fame."
"Mergandevin … ?" Hephaestus began, but the dragon let the word
trail away. Hephaestus had heard of the black, of course; dragons knew the
names of most of the other dragons in all the world.
Hephaestus knew, too, as Drizzt had hoped he would, that Mergandevinasander had
purple eyes.
To
aid him through the explanation, Drizzt recalled his experiences with Clacker,
the unfortunate pech who had been transformed by a wizard into the form of a
hook horror. "A wizard defeated me," he began somberly. "A party
of adventurers entered my lair. Thieves! I got one of them, though, a
paladin!"
Hephaestus
seemed to like this little detail, and Drizzt, who had just thought of it,
congratulated himself silently.
"How
his silvery armor sizzled under the acid of my breath!"
"Pity
to so waste him" Hephaestus interjected. "Paladins do make such fine
meals!"
Drizzt
smiled to hide his uneasiness at the thought. How would a dark elf taste? he could not help but wonder with the dragon's mouth so very
near. "I would have killed them all—and a fine treasure take it would have
been—but for that wretched wizard! It was he that did this terrible thing to
me!" Drizzt looked at his drow form reprovingly.
"Polymorph?" Hephaestus asked, and Drizzt noted a bit of sympathy—he
prayed—in the voice.
Drizzt
nodded solemnly. "An evil spell. Took my form, my wings, and my breath. Yet I remained
Mergandevinasander in thought, though … " Hephaestus widened his
eyes at the pause, and the pitiful, confused look that Drizzt gave actually
backed the dragon up.
"I
have found this sudden affinity to spiders," Drizzt muttered. "To pet
them and kiss them … " So that is what
a disgusted red dragon looks like, Drizzt thought when he glanced back up at
the beast. Coins and trinkets tinkled all throughout the room as an involuntary
shudder coursed through the dragon's spine.
* * * * *
The
friars in the low tunnel couldn't see the exchange, but they could make out the
conversation well enough and understood what the drow had in mind. For the
first time that any of them could recall, Brother Jankin was stricken
speechless, but Mateus managed to whisper a few words, echoing their shared
sentiments.
"He
has got a measure of fortitude, that one!" The portly friar chuckled, and
he slapped a hand across his own mouth, fearing that he had spoken too loudly.
* * * * *
"Why
have you come to me?" Hephaestus roared angrily. Drizzt skidded backward
under the force but managed to hold his balance this time.
"I
beg, mighty Hephaestus!" Drizzt pleaded. "I have no choice. I
traveled to Menzoberranzan, the city of drow, but this wizard's spell was
powerful, they told me, and they could do nothing to dispel it. So I come to
you, great and powerful Hephaestus, renowned for your abilities with spells of
transmutation. Perhaps one of my own kind … "
"A
black?" came the thunderous roar, and this time,
Drizzt did fall. "Your own kind?"
"No,
no, a dragon," Drizzt said quickly, retracting the apparent insult and hopping
back to his feet—thinking that he might be running soon. Hephaestus's
continuing growl told Drizzt that he needed a diversion, and he found it behind
the dragon, in the deep scorch marks along the walls and back of a rectangular
alcove. Drizzt figured this was where Hephaestus earned his considerable pay
melting ores. The drow couldn't help but shudder as he wondered how many
unfortunate merchants or adventurers might have found their end between those
blasted walls.
"What
caused such a cataclysm?" Drizzt cried in awe. Hephaestus dared not turn
away, suspecting treachery. A moment later, though, the dragon realized what
the dark elf had noticed and the growl disappeared.
"What
god has come down to you, mighty Hephaestus, and blessed you with such a spectacle
of power? Nowhere in all the realms is there stone so torn! Not since the fires
that formed the world … "
"Enough!"
Hephaestus boomed. "You who are so learned does
not know the breath of a red?"
"Surely
fire is the means of a red," Drizzt replied, never taking his gaze from
the alcove, "but how intense might the flames be? Surely
not so as to wreak such devastation!"
"Would
you like to see?" came the dragon's answer in a
sinister, smoking hiss.
"Yes!"
Drizzt cried, then, "No!" he said, dropping into a fetal curl. He
knew he was walking a tentative line here, but he knew it was a necessary
gamble. "Truly I would desire to witness such a blast, but truly I fear to
feel its heat."
"Then
watch, Mergandevinasander of Chult!" Hephaestus roared. "See your better!"
The sharp intake of the dragon's breath pulled Drizzt two steps forward,
brought his white hair stinging around into his eyes, and nearly tore the
blanket-cloak from his back. On the mound behind him, coins toppled forward in
a noisy rush.
Then
the dragon's serpentine neck swung about in a long and wide arc, putting the
great red's head in line with the alcove.
The
ensuing blast stole the air from the chamber; Drizzt's lungs burned and his
eyes stung, both from the heat and the brightness. He continued to watch,
though, as the dragon fire consumed the alcove in a roaring, thunderous blaze.
Drizzt noted, too, that Hephaestus closed his eyes tightly when he breathed his
fire.
When
the conflagration was finished, Hephaestus swung back triumphantly. Drizzt,
still looking at the alcove, at the molten rock running down the walls and
dripping from the ceiling, did not have to feign his awe.
"By
the gods!" he whispered harshly. He managed to look back at the dragon's
smug expression. "By the gods," he said again.
"Mergandevinasander of Chult, who thought himself supreme, is
humbled."
"And
well he should be!" Hephaestus boomed. "No black is the equal of a
red! Know that now, Mergandevinasander. It is a fact that could save your life
if ever a red comes to your door!"
"Indeed,"
Drizzt promptly agreed. "But I fear that I shall have no door." Again
he looked down at his form and scowled with disdain. "No door beyond one
in the city of dark elves!"
"That
is your fate, not mine," Hephaestus said. "But I shall take pity on
you. I shall let you depart alive, though that is more than you deserve for
disturbing my slumber!"
This
was the critical moment, Drizzt knew. He could have taken Hephaestus up on the
offer; at that moment, he wanted nothing more than to be out of there. But his
principles and Mooshie's memory wouldn't let him go. What of his companions in
the tunnel? he reminded himself. And what of the
adventures for the bards' books?
"Devour
me then," he said to the dragon, though he could hardly believe the words
as he spoke them. "I who have known the glory of dragonkind cannot be
content with life as a dark elf."
Hephaestus's
huge maw inched forward.
"Alas for all the dragonkind!" Drizzt wailed. "Our numbers ever decreasing,
while the humans multiply like vermin. Alas for the treasures
of dragons, to be stolen by wizards and paladins!" The way he spat
that last word gave Hephaestus pause.
"And
alas for Mergandevinasander," Drizzt continued dramatically, "to be
struck down thus by a human wizard whose power outshines even that of
Hephaestus, mightiest of dragonkind!"
"Outshines!" Hephaestus cried, and the whole chamber trembled
under the power of that roar.
"What
am I to believe?" Drizzt yelled back, somewhat pitifully compared to the
dragon's volume. "Would Hephaestus not aid one of his own diminishing kind? Nay, that I cannot believe,
that the world shall not believe!" Drizzt aimed a pointed finger at the
ceiling above him, preaching for all he was worth. He did not have to be
reminded of the price of failure. "They will say, one and all from all the
wide realms, that Hephaestus dared not try to dispel the wizard's magic, that
the great red dared not reveal his weakness against so powerful a spell for
fear that his weakness would invite that same wizard-led party to come north
for another haul of dragon plunder!
"Ah!"
Drizzt shouted, wide-eyed. "But will not Hephaestus's perceived surrender
also give the wizard and his nasty thieving friends hope of such plunder? And
what dragon possesses more to steal than Hephaestus, the red of rich
Mirabar?"
The
dragon was at a loss. Hephaestus liked his way of life, sleeping on treasures
ever-growing from high-paying merchants. He didn't need the likes of heroic
adventurers poking around in his lair! Those were the exact sentiments Drizzt
had been counting on.
"Tomorrow!"
the dragon roared. "This day I contemplate the spell and tomorrow
Mergandevinasander shall be a black once more! Then he shall depart, his tail
aflame, if he dares utter one more blasphemous word! Now I must take my rest to
recall the spell. You shall not move, dragon in drow form. I smell you where
you are and hear as well as anything in all the world.
I am not as sound a sleeper as many thieves have wished!"
Drizzt
did not doubt a word of it, of course, so while things had gone as well as he
had hoped, he found himself in a bit of a mess. He couldn't wait a day to
resume his conversation with the red, nor could his friends. How would proud
Hephaestus react, Drizzt wondered, when the dragon tried to counter a spell
that didn't even exist? And what, Drizzt told himself as he neared panic, would
he do if Hephaestus actually did change him into a black dragon?
"Of
course, the breath of a black has advantages over a red's," Drizzt blurted
as Hephaestus swung away.
The
red came back at him in a frightening flash and with frightening fury.
"Would
you like to feel my breath?" Hephaestus snarled. "How great would
come your boasts then, I must wonder?"
"No,
not that" Drizzt replied, "Take no insult, mighty Hephaestus. Truly
the spectacle of your fires stole my pride! But the breath of a black cannot be
underestimated. It has qualities beyond even the power of a red's fire!"
"How
say you?"
"Acid,
O Hephaestus the Incredible, Devourer of Ten Thousand Cattle," Drizzt
replied. "Acid clings to a knight's armor, digs through in lasting
torment."
"As
dripping metal might?" Hephaestus asked sarcastically. "Metal melted
by a red's fire?"
"Longer,
I fear," Drizzt admitted, dropping his gaze. "A red's breath comes in
a burst of destruction, but a black's lingers, to the enemy's dismay."
"A burst?" Hephaestus growled. "How long can your breath
last, pitiful black? Longer can I breath, I
know!"
"But … " Drizzt began, indicating the alcove. This
time, the dragon's sudden intake pulled Drizzt several steps forward and nearly
whipped him from his feet. The drow kept his wits enough to cry out the
appointed signal, "Fires of the Nine Hells!" as Hephaestus swung his
head back in line with the alcove.
* * * * *
"The signal!" Mateus said above the tumult. "Run for your
lives! Run!"
"Never!"
cried the terrified Brother Herschel, and the others, except for Jankin, didn't
disagree.
"Oh,
to suffer so!" the shaggy-haired fanatic wailed, stepping from the tunnel.
"We
have to! On our lives!" Mateus reminded them,
catching Jankin by the hair to keep him from going the wrong way.
They
struggled at the tunnel exit for several seconds and then the other friars,
realizing that perhaps their only hope soon would pass them by, burst out of
the tunnel and the whole group tumbled out and down the sloping path from the
wall. When they recovered, they were surely in a fix, and they danced about
aimlessly, not sure of whether to climb back up to the tunnel or light out for
the exit. Their desperate scrambling hardly made any headway up the slope,
especially with Mateus still trying to rein in Jankin, so the exit was the only
way. Tripping all over themselves, the friars fled across the room.
Even
their terror did not prevent each of them, even Jankin, from scooping up a
pocketful of baubles as he passed.
Never
had there been such a blast of dragon fire! Hephaestus, eyes closed, roared on
and on, disintegrating the stone in the alcove. Great gouts of flame burst out
into the room—Drizzt was nearly overcome by the heat—but the angry dragon did
not relent, determined to humble the annoying visitor once and for all.
The
dragon peeked once, to witness the effects of his display. Dragons knew their
treasure rooms better than anything in the world, and Hephaestus did not miss
the image of five fleeting figures darting across the main chamber toward the
exit.
The
breath stopped abruptly and the dragon swung about. "Thieves!" he
roared, splitting stone with his thunderous voice.
Drizzt
knew that the game was up.
The
great, spear-filled maw snapped at the drow. Drizzt stepped to the side and
leaped, having nowhere else to go. He caught one of the dragon's horns and rode
up with the beast's head. Drizzt managed to scramble on top of it and held on
for all his life as the outraged dragon tried to shake him free. Drizzt reached
for a scimitar but found a pocket instead, and he pulled out a handful of dirt.
Without the slightest hesitation, the drow flung the dirt down into the
dragon's evil eye.
Hephaestus
went berserk, snapping his head violently, up and down and all about. Drizzt
held on stubbornly, and the devious dragon discerned a better method.
Drizzt
understood Hephaestus's intent as the head shot up into the air at full speed.
The ceiling was not so high—not compared with Hephaestus's serpentine neck. It
was a long fall, but a preferable fate by far, and Drizzt dropped off just
before the dragon's head slammed into the rock.
Drizzt
dizzily regained his feet as Hephaestus, hardly slowed by the crushing impact,
sucked in his breath. Luck saved the drow, and not for the first or the last
time, as a considerable chunk of stone fell from the battered ceiling and
crashed into the dragon's head. Hephaestus's breath blurted out in a harmless
puff and Drizzt darted with all speed over the treasure mound, diving down
behind.
Hephaestus
roared in rage and loosed the rest of his breath, without thinking, straight
for the mound. Gold coins melted together; enormous gemstones cracked under the
pressure. The mound was fully twenty feet thick and tightly packed, but Drizzt,
against the opposite side, felt his back aflame. He jumped out from the pile,
leaving his cloak smoking and meshed with molten gold.
Out
came Drizzt, scimitars drawn, as the dragon reared. The drow rushed straight in
bravely, stupidly, whacking away with all his strength. He stopped, stunned,
after only two blows, both scimitars ringing painfully in his hands; he might
as well have banged them against a stone wall!
Hephaestus,
head high, had paid the attack no heed. "My gold!" the dragon wailed.
Then the beast looked down, his lamplight gaze boring through the drow once
more. "My gold!" Hephaestus said again,
wickedly.
Drizzt
shrugged sheepishly, then he ran.
Hephaestus
snapped his tail about, slamming it into yet another mound of treasure and
showering the room in flying gold and silver coins and gemstones. "My
gold!" the dragon roared over and over as he slammed his way through the
tight piles.
Drizzt
fell behind another mound. "Help me, Guenhwyvar," he begged, dropping
the figurine.
"I
smell you, thief!" The dragon purred—as if a thunderstorm could purr—not
far from Drizzt's mound.
In
response, the panther came to the top of the mound, roared in defiance, then sprang away. Drizzt, down at the bottom, listened
carefully, measuring the steps, as Hephaestus rushed forward.
"I
shall chew you apart, shape-changer!" the dragon bellowed, and his gaping
mouth snapped down at Guenhwyvar.
But
teeth, even dragon teeth, had little effect on the insubstantial mist that
Guenhwyvar suddenly became.
Drizzt
managed to pocket a few baubles as he rushed out, his retreat covered by the
din of the frustrated dragon's tantrum. The chamber was large and Drizzt was
not quite gone when Hephaestus recovered and spotted him. Confused but no less
enraged, the dragon roared and started after Drizzt.
In
the goblin tongue, knowing from the book that Hephaestus spoke it but hoping
that the dragon wouldn't know he knew, Drizzt yelled, "When the stupid
beast follows me out, come out and get the rest!"
Hephaestus
skidded to a stop and spun about, eyeing the low tunnel that led to the mines.
The stupid dragon was in a frightful fit, wanting to munch on the imposing drow
but fearing a robbery from behind. Hephaestus stalked over to the tunnel and
slammed his scaly head into the wall above it, for good measure, then moved
back to think things over.
The
thieves had made the exit by now, the dragon knew; he would have to go out
under the wide sky if he wanted to catch them—not a wise proposition at this
time of year, considering the dragon's lucrative business. In the end,
Hephaestus settled the dilemma as he settled every problem: He vowed to
thoroughly eat the next merchant party that came his way. His pride restored in
that resolution, one that he undoubtedly would forget as soon as he returned to
his sleep, the dragon moved back about his chamber, repiling the gold and
salvaging what he could from the mounds he inadvertently had melted.
"You
got us through!" Brother Herschel cried. All of the friars except Jankin
threw a great hug on Drizzt as soon as the drow caught up to them in a rocky
vale west of the dragon lair's entrance.
"If
ever there is a way that we can repay you … !"
Drizzt
emptied his pockets in response, and five sets of eager eyes widened as gold
trinkets and baubles rolled forth, glittering in the afternoon sun. One gem in
particular, a two-inch ruby, promised wealth beyond anything the friars had
ever known.
"For
you," Drizzt explained. "All of it. I have no need of
treasures."
The
friars looked about guiltily, none of them willing to reveal the booty stored
in his own pockets. "Perhaps you should keep a
bit," Mateus offered, "if you still plan to strike out on your own."
"I
do," Drizzt said firmly.
"You
cannot stay here," reasoned Mateus. "Where will you go?"
Drizzt
really hadn't given it much thought. All he really knew was that his place was
not among the Weeping Friars. He pondered a while, recalling the many dead-end
roads he had traveled. A thought popped into his head.
"You
said it," Drizzt remarked to Jankin. "You named the place a week
before we entered the tunnel."
Jankin
looked at him curiously, hardly remembering.
"Ten-Towns,"
Drizzt said. "Land of rogues, where a rogue might find
his place."
"Ten-Towns?" Mateus balked. "Surely you should reconsider
your course, friend. Icewind Dale is not a welcoming place, nor are the hardy killers of Ten-Towns."
"The
wind is ever blowing," Jankin added with a wistful look in his dark and
hollow eyes, "filled with stinging sand and an icy bite. I will go with
you!"
"And
the monsters!" added one of the others, slapping Jankin on the back of the
head. "Tundra yeti and white bears, and fierce
barbarians! No, I would not go to Ten-Towns if Hephaestus himself tried
to chase me there!"
"Well
the dragon might," said Herschel, glancing nervously back toward the
not-so-distant lair. "There are some farmhouses nearby. Perhaps we could
stay there the night and get back to the tunnel tomorrow."
"I'll
not go with you," Drizzt said again. "You name Ten-Towns an
unwelcoming place, but would I find any warmer reception in Mirabar?"
"We
will go to the farmers this night," Mateus replied, reconsidering his
words. "We will buy you a horse there, and the supplies you will need. I
do not wish you to go away at all," he said, "but Ten-Towns seems a good choice—" He looked pointedly at
Jankin—"for a drow. Many have found their place there. Truly it is a home
for he who has none."
Drizzt
understood the sincerity in the friar's voice and appreciated Mateus's
graciousness. "How do I find it?" he asked.
"Follow
the mountains," Mateus replied. "Keep them always at your right
hand's reach. When you get around the range, you have entered Icewind Dale.
Only a single peak marks the flat land north of the Spine of the World. The
towns are built around it. May they be all that you hope!"
With
that, the friars prepared to leave. Drizzt clasped his hands behind his head
and leaned back against the valley wall. It was indeed time for his parting
with the friars, he knew, but he could not deny both the guilt and loneliness
that the prospect offered. The small riches they had taken from the dragon's
lair would greatly change his companions' lives, would give them shelter and
all the necessities, but wealth could do nothing to alter the barriers that
Drizzt faced.
Ten-Towns,
the land that Jankin had named a house for the homeless, a gathering ground for
those who had nowhere else to go, brought the drow a measure of hope. How many
times had fate kicked him? How many gates had he approached hopefully only to
be turned away at the tip of a spear? This time will be different, Drizzt told
himself, for if he could not find a place in the land of rogues, where then
might he turn?
For
the beleaguered drow, who had spent so very long running from tragedy, guilt,
and prejudices he could not escape, hope was not a comfortable emotion.
* * * * *
Drizzt
camped in a small copse that night while the friars went into the small farming
village. They returned the next morning leading a fine horse, but with one of
their group conspicuously absent.
"Where
is Jankin?" Drizzt asked, concerned.
"Tied
up in a barn," Mateus replied. "He tried to get away last night, to
go back … "
"To
Hephaestus," Drizzt finished for him.
"If
he is still in a mind for it this day, we might just
let him go," added a disgusted Herschel.
"Here
is your horse," Mateus said, "if the night has not changed your
mind."
"And
here is a new wrap," offered Herschel. He handed Drizzt a fine, fur-lined
cloak. Drizzt knew how uncharacteristically generous the friars were being, and
he almost changed his mind. He could not dismiss his other needs, though, and
he would not satisfy them among this group.
To
display his resolve, the drow moved straight to the animal, meaning to climb
right on. Drizzt had seen a horse before, but never so close. He was amazed by
the beast's sheer strength, the muscles rippling along the animal's neck, and
he was amazed, too, by the height of the animal's back.
He
spent a moment staring into the horse's eyes, communicating his intent as best
he could. Then, to everyone's shock, even Drizzt's, the horse bent low,
allowing the drow to climb easily into the saddle.
"You
have a way with horses," remarked Mateus. "Never did you mention that
you were a skilled rider."
Drizzt
only nodded and did his very best to remain in the saddle when the horse
started into a trot. It took the drow many moments to figure out how to control
the beast and he had circled far to the east—the wrong way—before he managed to
turn about. Throughout the circuit, Drizzt tried hard to keep up his facade,
and the friars, never ones for horses themselves, merely nodded and smiled.
* * * * *
Hours
later, Drizzt was riding hard to the west, following the southern edge of the
Spine of the World.
"The
Weeping Friars," Roddy McGristle whispered, looking down from a stony
bluff at the band as they made their way back toward Mirabar's tunnel later
that same week.
"What?"
Tephanis gawked, rushing from his sack to join Roddy, For
the very first time, the sprite's speed proved a liability. Before he even
realized what he was saying, Tephanis blurted, "It-cannot-be!
The-dragon … "
Roddy's
glare fell over Tephanis like the shadow of a thundercloud.
"I-mean-I-assumed … " Tephanis sputtered, but he realized that
Roddy, who knew the tunnel better than he and knew, too, the sprite's ways with
locks, had pretty much guessed the indiscretion.
"Ye
took it on yerself to kill the drow," Roddy said calmly.
"Please,
my-master," Tephanis replied. "I-did-not-mean … I-feared-for-you.
The-drow-is-a-devil, I-say! I-sent-them-down-the-dragon's-tunnel.
I-thought-that-you … "
"Forget
it," Roddy growled. "Ye did what ye did, and no more about it. Now
get in yer sack. Mighten that we can fix what ye done, if the
drow's not dead."
Tephanis
nodded, relieved, and zipped back into the sack. Roddy scooped it up and called
his dog to his side.
"I'll
get the friars talking," the bounty hunter vowed, "but first … " Roddy whipped the sack about, slamming it into
the stone wall.
"Master!"
came the sprite's muffled cry.
"Ye
drow-stealin … " Roddy huffed, and he
beat the sack mercilessly against the unyielding stone. Tephanis squirmed for
the first few whacks, even managed to begin a tear with his little dagger. But
then the sack darkened with wetness and the sprite struggled no more.
"Drow-stealing
mutant," Roddy mumbled, tossing the gory package away. "Come on, dog.
If the drow's alive, the friars'll know where to find him."
* * * * *
The
Weeping Friars were an order dedicated to suffering, and a couple of them,
particularly Jankin, had indeed suffered much in their lives. None of them,
though, had ever imagined the level of cruelty they found at the hands of
wild-eyed Roddy McGristle, and before an hour had passed, Roddy, too, was
driving hard to the west along the southern edge of the mountain range.
* * * * *
The
cold eastern wind filled his ears with its endless song. Drizzt had heard it
every second since he had rounded the western edge of the Spine of the World
and turned north and then east, into the barren stretch of land named for this
wind, Icewind Dale. He accepted the mournful groan and the wind's freezing bite
willingly, for to Drizzt the rush of air came as a gust of freedom.
Another
symbol of that freedom, the sight of the wide sea, came as the drow rounded the
mountain range. Drizzt had visited the shoreline once, on his passage to
Luskan, and now he wanted to pause and go the few miles to its shores again.
But the cold wind reminded him of the impending winter, and he understood the
difficulty he would find in traveling the dale once the first snows had fallen.
Drizzt
spotted Kelvin's Cairn, the solitary mountain on the tundra north of the great
range, the first day after he had turned into the dale. He made for it
anxiously, visualizing its singular peak as the marking post to the land he
would call home. Tentative hope filled him whenever he focused on that
mountain.
He
passed several small groups, solitary wagons or a handful of men on horseback,
as he neared the region of Ten-Towns along the caravan route, a southwestern
approach. The sun was low in the west and dim, and Drizzt kept the cowl of his
fine cloak pulled low, hiding his ebony skin. He nodded curtly as each traveler
passed.
Three
lakes dominated the region, along with the peak of rocky Kelvin's Cairn, which
rose a thousand feet above the broken plain and was capped with snow even
through the short summer. Of the ten towns that gave the area
its name, only the principle city, Bryn Shander, stood apart from the lakes.
It sat above the plain, on a short hill, its flag whipping defiantly against
the stiff wind. The caravan route, Drizzt's trail, led to this city, the
region's principle marketplace.
Drizzt
could tell from the rising smoke of distant fires that several other
communities were within a few miles of the city on the hill. He considered his
course for a moment, wondering if he should go to one of these smaller, more
secluded towns instead of continuing straight on to the principle city.
"No,"
the drow said firmly, dropping a hand into his pouch to feel the onyx figurine.
Drizzt kicked his horse ahead, up the hill to the walled city's forbidding
gates.
"Merchant?"
asked one of the two guards standing bored before the iron-bound portal.
"Ye're a bit late in the year for trading."
"No
merchant," Drizzt replied softly, losing a good measure of his nerve now
that the hour was upon him. He reached up slowly to his hood, trying to keep
his trembling hand moving.
"From
what town, then?" the other guard asked. Drizzt dropped his hand back, his
courage deflected by the blunt question.
"From
Mirabar," he answered honestly, and then, before he could stop himself and
before the guards posed another distracting question, he reached up and pulled
back his hood.
Four
eyes popped wide and hands immediately dropped to belted swords.
"No!"
Drizzt retorted suddenly. "No, please." A weariness
came into both his voice and his posture that the guards could not understand.
Drizzt had no strength left for senseless battles of misunderstanding. Against
a goblin horde or a marauding giant, the drow's scimitars came easily into his
hands, but against one who only battled him because of misperceptions, his
blades weighed heavily indeed.
"I
have come from Mirabar," Drizzt continued, his voice growing steadier with
each syllable, "to Ten-Towns to reside in peace." He held his hands
out wide, offering no threat.
The
guards hardly knew how to react. Neither of them had ever seen a dark
elf—though they knew beyond doubt that Drizzt was one—or knew more about the
race than fireside tales of the ancient war that had split the elven peoples
apart.
"Wait
here," one of the guards breathed to the other, who didn't seem to
appreciate the order. "I will go inform Spokesman Cassius." He banged
on the iron-bound gate and slipped inside as soon as it was opened wide enough
to let him through. The remaining guard eyed Drizzt unblinking, his hand never
leaving his sword hilt.
"If
you kill me, a hundred crossbows will cut you down," he declared, trying
but utterly failing to sound confident.
"Why
would I?" Drizzt asked innocently, keeping his hands wide apart and his
posture unthreatening. This encounter had gone well so far, he believed. In every
other village he had dared approach, those first seeing him had fled in terror
or chased him with bared weapons.
The
other guard returned a short time later with a small and slender man,
clean-shaven and with bright blue eyes that scanned continuously, taking in
every detail. He wore fine clothes, and from the respect the two guards showed
the man, Drizzt knew at once that he was of high rank.
He
studied Drizzt for a long while, considering every move and every feature.
"I am Cassius," he said at length, "Spokesman of Bryn Shander
and Principle Spokesman of Ten-Towns' Ruling Council."
Drizzt
dipped a short bow. "I am Drizzt Do'Urden," he said, "of Mirabar
and points beyond, now come to Ten-Towns."
"Why?"
Cassius asked sharply, trying to catch him off guard.
Drizzt
shrugged. "Is a reason required?"
"For
a dark elf, perhaps," Cassius replied honestly. Drizzt's accepting smile
disarmed the spokesman and quieted the two guards, who now stood protectively
close to his sides. "I can offer no reason for coming, beyond my desire to
come," Drizzt continued. "Long has been my road, Spokesman Cassius. I
am weary and in need of rest. Ten-Towns is the place of rogues, I have been told, and do not doubt
that a dark elf is a rogue among the dwellers of the surface."
It
seemed logical enough, and Drizzt's sincerity came through clearly to the
observant spokesman. Cassius dropped his chin in his palm and thought for a
long while. He didn't fear the drow, or doubt the elf's words, but he had no
intention of allowing the stir that a drow would cause in his city.
"Bryn
Shander is not your place," Cassius said bluntly, and Drizzt's lavender
eyes narrowed at the unfair proclamation. Undaunted, Cassius pointed to the
north. "Go to Lonelywood, in the forest on the northern banks of Maer
Dualdon," he offered. He swung his gaze to the southeast. "Or to Good
Mead or Dougan's Hole on the southern lake, Redwaters. These are smaller towns,
where you will cause less stir and find less trouble."
"And
when they refuse my entry?" Drizzt asked. "Where
then, fair spokesman? Out in the wind to die on the empty plain?"
"You
do not know—"
"I
know," Drizzt interrupted. "I have played this game many times. Who
will welcome a drow, even one who has forsaken his people and their ways and
who desires nothing more than peace?" Drizzt's voice was stern and showed
no self-pity, and Cassius again understood the words to be true.
Truly
Cassius sympathized. He himself had been a rogue once and had been forced to
the ends of the world, to forlorn Icewind Dale, to find a home. There were no
ends farther than this; Icewind Dale was a rogue's last stop. Another thought
came to Cassius then, a possible solution to the dilemma that would not nag at
his conscience.
"How
long have you lived on the surface?" Cassius asked, sincerely interested.
Drizzt
considered the question for a moment, wondering what point the spokesman meant
to make. "Seven years," he replied.
"In the northland?"
"Yes."
"Yet
you have found no home, no village to take you in," Cassius said.
"You have survived hostile winters and, doubtless, more direct enemies.
Are you skilled with those blades you hang on your belt?"
"I
am a ranger," Drizzt said evenly.
"An
unusual profession for a drow," Cassius remarked.
"I
am a ranger," Drizzt said again, more forcefully, "well trained in
the ways of nature and in the use of my weapons."
"I
do not doubt," Cassius mused. He paused, then
said, "There is a place offering shelter and seclusion." The
spokesman led Drizzt's gaze to the north, to the rocky slopes of Kelvin's
Cairn. "Beyond the dwarven vale lies the mountain," Cassius
explained, "and beyond that the open tundra. It would do Ten-Towns well to
have a scout on the mountain's northern slopes. Danger always seems to come
from that direction."
"I
came to find my home," Drizzt interrupted. "You offer me a hole in a
pile of rock and a duty to those whom I owe nothing." In truth, the
suggestion appealed to Drizzt's ranger spirit.
"Would
you have me tell you that things are different?" Cassius replied.
"I'll not let a wandering drow into Bryn Shander."
"Would
a man have to prove himself worthy?"
"A
man does not carry so grim a reputation," Cassius replied evenly, without
hesitation. "If I were so magnanimous, if I welcomed you on your words
alone and threw my gates wide, would you enter and find your home? We both know
better than that, drow. Not everyone in Bryn Shander would be so open-hearted,
I promise. You would cause an uproar wherever you went and, whatever your
demeanor and intent, you would be forced into battles.
"It
would be the same in any of the towns," Cassius went on, guessing that his
words had struck a chord of truth in the homeless drow. "I offer you a
hole in a pile of rock, within the borders of Ten-Towns, where your actions,
good or bad, will become your reputation beyond the color of your skin. Does
rny offer seem so shallow now?"
"I
shall need supplies," Drizzt said, accepting the truth of Cassius's words.
"And what of my horse? I do not think the slopes
of a mountain are a proper place for such a beast."
"Trade
your horse then," Cassius offered. "My guard will get a fair price
and return here with the supplies you will need."
Drizzt
thought about the suggestion for a moment, then handed
the reins to Cassius.
The
spokesman left then, thinking himself quite clever.
Not only had he averted any immediate trouble, he had convinced Drizzt to guard
his borders, all in a place where Bruenor Battlehammer and his clan of
grim-faced dwarves could certainly keep the drow from causing any trouble.
* * * * *
Roddy
McGristle pulled his wagon into a small village nestled in the shadows of the
mountain range's western end. Snow would come soon, the bounty hunter knew, and
he had no desire to be caught halfway up the dale when it began. He'd stay here
with the farmers and wait out the winter. Nothing could leave the dale without
passing this area, and if Drizzt had gone there, as the friars had revealed, he
had nowhere left to run.
* * * * *
Drizzt
set out from the gates that night, preferring the darkness for his journey,
despite the cold. His direct approach to the mountain took him along the
eastern rim of the rocky gorge that the dwarves had claimed as their home.
Drizzt took extra care to avoid any guards the bearded folk might have set. He
had encountered dwarves only once before, when he had passed Citadel Adbar on
his earliest wanderings out of Mooshie's Grove, and it had not been a pleasant
experience. Dwarven patrols had chased him off without waiting for any
explanations, and they had dogged him through the mountains for many days.
For
all his prudence in getting past the valley, though, Drizzt could not ignore a
high mound of rocks he came upon, a climb with steps cut into the piled stones.
He was less than halfway to the mountain, with several miles and hours of night
still to go, but Drizzt moved up the detour, step over step,
enchanted by the widening panorama of town lights about him.
The
climb was not high, only fifty feet or so, but with the flat tundra and clear
night Drizzt was afforded a view of five cities: two on the banks of the lake
to the east, two to the west on the largest lake, and Bryn Shander, on its
hillock a few miles to the south.
How
many minutes passed Drizzt did not know, for the sights sparked too many hopes
and fantasies for him to notice. He had been in Ten-Towns for barely a day, but
already he was feeling comfortable with the sights, with knowing that thousands
of people about the mountain would hear of him and possibly come to accept him.
A
grumbling, gravelly voice shook Drizzt from his contemplations. He dropped into
a defensive crouch and circled behind a rock. The stream of complaints marked
the coming figure clearly. He was wide-shouldered and about a foot shorter than
Drizzt, though obviously heavier than the drow. Drizzt knew it was a dwarf even
before the figure paused to adjust its helmet—by slamming its head into a
stone.
"Dagnaggit
blasted," the dwarf muttered, "adjusting" the helmet a second
time.
Drizzt
was certainly intrigued, but he was also smart enough to realize that a
grumbling dwarf wouldn't likely welcome an uninvited drow in the middle of a
dark night. As the dwarf moved for yet another adjustment, Drizzt skipped off,
running lightly and silently along the side of the trail. He passed close by
the dwarf but then was gone with no more rustle than the shadow of a cloud.
"Eh?"
the dwarf mumbled when he came back up, this time satisfied with his headgear's fit. "Who's that? What're ye about?" He
went into a series of short, spinning hops, eyes darting alertly all about.
There
was only the darkness, the stones, and the wind.
The
season's first snow fell lazily over Icewind Dale, large flakes drifting down
in mesmerizing zigzag dances, so different from the wind-whipped blizzards most
common to the region. The young girl, Catti-brie, watched it with obvious
enchantment from the doorway of her cavern home, the hue of her deep-blue eyes
seeming even purer in the reflection of the ground's white blanket.
"Late
in comin', but hard when it gets here," grumbled Bruenor Battlehammer, a
red-bearded dwarf, as he came up behind Catti-brie, his adopted daughter.
"Suren to be a hard season, as are all in this place for white
dragons!"
"Oh,
me Daddy!" replied Catti-brie sternly. "Stop yer whining! Suren 'tis a beautiful fall, and harmless enough without the wind
to drive it."
"Humans,"
huffed the dwarf derisively, still behind the girl. Catti-brie could not see
his expression, tender toward her even as he grumbled, but she didn't need to.
Bruenor was nine parts bluster and one part grouch, by Catti-brie's estimation.
Catti-brie
spun on the dwarf suddenly, her shoulder-length, auburn locks twirling about
her face. "Can I go out to play?" she asked,
a hopeful smile on her face. "Oh, please, me
Daddy!"
Bruenor
forced on his best grimace. "Go out!" he roared. "None but a
fool'd look for an Icewind Dale winter as a place for playin'! Show some sense,
girl! The season'd freeze yer bones!"
Catti-brie's
smile disappeared, but she refused to surrender so easily. "Well said for
a dwarf," she retorted, to Bruenor's horror. "Ye're well enough fit
for the holes and the less ye see o' the sky, the more ye're smiling! But I've
a long winter ahead, and this might be me last chance to see the sky. Please,
Daddy?"
Bruenor
could not hold his snarling visage against his daughter's charm, but he did not
want her to go out. "I'm fearing there's
something prowlin' out there," he explained, trying to sound authoritative.
"Sensed it on the climb a few nights back, though I never seen it. Mighten
be a white lion, or a white bear. Best to … "
Bruenor never finished, for Catti-brie's disheartened look more than
destroyed the dwarf's imagined fears.
Catti-brie
was no novice to the dangers of the region. She had lived with Bruenor and his
dwarven clan for more than seven years. A raiding goblin band had killed
Gatti-brie's parents when she was only a toddler, and, though she was human,
Bruenor had taken her in as his own.
"Ye're
a hard one, me girl," Bruenor said in answer to Catti-brie's relentless,
sorrow-filled expression. "Go out and find yer play, then, but don't ye be
goin' too far! On yer word, ye spirited filly, keep the caves in sight and a
sword and horn on yer belt."
Catti-brie
rushed over and planted a wet kiss on Bruenor's cheek, which the taciturn dwarf
promptly wiped away, grumbling at the girl's back as she disappeared into the
tunnel. Bruenor was the leader of the clan, as tough as the stone they mined.
But every time Catti-brie planted an appreciative kiss on his cheek, the dwarf
realized he had given in to her.
"Humans!"
the dwarf growled again, and he stomped down the tunnel to the mine, thinking
to batter a few pieces of iron, just to remind himself of his toughness.
* * * * *
It
was easy for the spirited young girl to rationalize her disobedience when she
looked back across the valley from the lower slopes of Kelvin's Cairn, more
than three miles from Bruenor's front door. Bruenor had told Catti-brie to keep
the caves in sight, and they were, or at least the wider terrain around them
was, from this high vantage point.
But
Catti-brie, happily sliding down one bumpy expanse, soon found a flaw in not heeding
to her experienced father's warnings. She had come to the bottom, a delightful
ride, and was briskly rubbing the stinging chill out of her hands, when she
heard a low and ominous growl.
"White
lion," Catti-brie mouthed silently, remembering Bruenor's suspicion. When
she looked up, she saw that her father's guess had not quite hit the mark. It
was indeed a great feline the girl saw looking down at her from a bare, stony
mound, but the cat was black, not white, and a huge panther, not a lion.
Defiantly,
Catti-brie pulled her knife from its sheath. "Keep yerself back,
cat!" she said, only the slightest tremor in her voice, for she knew that
fear invited attack from wild animals.
Guenhwyvar
flattened its ears and plopped to its belly, then issued a long and resounding
roar that echoed throughout the stony region.
Catti-brie
could not respond to the power in that roar, or to the very long and abundant
teeth the panther showed. She searched around for some escape but knew that no
matter which way she ran she could not get beyond the panther's first mighty
spring.
"Guenhwyvar!"
came a call from above. Catti-brie looked back up the
snowy expanse to see a slender, cloaked form picking a careful route toward
her. "Guenhwyvar!" the newcomer called again. "Be gone from
here!"
The
panther growled a throaty reply, then bounded away,
leaping the snow-covered boulders and springing up small cliffs as easily as if
it were running across a smooth and flat field.
Despite
her continuing fears, Catti-brie watched the departing panther with sincere
admiration. She had always loved animals and had often studied them, but the
interplay of Guenhwyvar's sleek muscles was more majestic than anything she had
ever imagined. When she at last came out of her trance, she realized that the
slender figure was right behind her. She whirled about, knife still in hand.
The
blade dropped from her grasp and her breathing halted abruptly as soon as she
looked upon the drow.
Drizzt,
too, found himself stunned by the encounter. He wanted to make certain that the
girl was all right, but when he looked upon Catti-brie, all thoughts of his
purpose faded away in a flood of memories.
She
was about the same age as the sandy-haired boy on the farm, Drizzt noted
initially, and that thought inevitably brought back the agonizing memories of
Maldobar. When Drizzt looked more closely, though, into Catti-brie's eyes, his
thoughts were sent flying back further into his past, to his days marching
alongside his dark kin. Catti-brie's eyes possessed that same joyful and
innocent sparkle that Drizzt had seen in the eyes of an elven child, a girl he
had rescued from the savage blades of his raiding kin. The memory overwhelmed
Drizzt, sent him whirling back to that bloody glade in the elven wood, where
his brother and fellow drow had brutally slaughtered an elven gathering. In the
frenzy, Drizzt had almost killed the elven child, had almost put himself
forever on that same dark road that his kin so willingly followed.
Drizzt
shook himself free of the recollection and reminded himself that this was a
different child of a different race. He meant to speak a greeting, but the girl
was gone.
That
damning word, "drizzit," echoed in the drow's thoughts several times
as he made his way back to the cave he had set up as his home on the mountain's
northern face.
* * * * *
That
same night, the onslaught of the season began in full. The cold eastern wind
blowing off the Reghed Glacier drove the snow into high, impassable drifts.
Catti-brie
watched the snow forlornly, fearing that many weeks might pass before she could
again go to Kelvin's Cairn. She hadn't told Bruenor or any of the other dwarves
about the drow, for fear of punishment and that Bruenor would drive the drow
away. Looking at the piling snow, Catti-brie wished that she had been braver,
had remained and talked to the strange elf. Every howl of the wind heightened
that wish and made the girl wonder if she had lost her only chance.
"I'm
off to Bryn Shander," Bruenor announced one morning more than two months
later. An unexpected break had come in Icewind Dale's normal seven-month
winter, a rare January thaw. Bruenor eyed his daughter suspiciously for a long
moment. "Ye're meanin' to go out yerself this day?" he asked.
"If
I may," Catti-brie answered. "The caves're tight around me and the
wind's not so cold."
"I'll
get a dwarf or two to go with ye," Bruenor
offered.
Catti-brie,
thinking that now might be her chance to go back to investigate the drow,
balked at the notion. "They're all for mendin' their doors!" she
retorted, more sharply than she intended. "Don't ye be botherin' them for
the likes of meself!"
Bruenor's
eyes narrowed. "Ye've too much stubbornness in ye."
"I
get it from me dad," Catti-brie said with a wink that shot down any more
forthcoming arguments.
"Take
care, then," Bruenor began, "and keep—"
" … the caves in sight!" Catti-brie finished for him. Bruenor
spun about and stomped out of the cave, grumbling helplessly and cursing the
day he had ever taken a human in for a daughter. Catti-brie only laughed at the
unending facade.
Once
again it was Guenhwyvar who first encountered the auburn-haired girl.
Catti-brie had set straight out for the mountain and was making her way around
its westernmost trails when she spotted the black panther
above her, watching her from a rock spur.
"Guenhwyvar,"
the girl called, remembering the name the drow had used. The panther growled
lowly and dropped from the spur, moving closer.
"Guenhwyvar?" Catti-brie said again, less certain, for the panther
was only a few dozen strides away. Guenhwyvar's ears came up at the second
mention of the name and the cat's taut muscles visibly relaxed.
Catti-brie
approached slowly, one deliberate step at a time. "Where's the dark elf,
Guenhwyvar?" she asked quietly. "Can ye take me to him?"
"And
why would you want to go to him?" came a question from behind.
Catti-brie
froze in her tracks, remembering the smooth-toned, melodic voice, then turned slowly to face the drow. He was only three steps
behind her, his lavender-eyed gaze locking onto hers as soon as they met.
Catti-brie had no idea of what to say, and Drizzt, absorbed again by memories,
stood quiet, watching and waiting.
"Be
ye a drow?" Catti-brie asked after the silence became unbearable. As soon
as she heard her own words, she privately berated herself for asking such a
stupid question.
"I
am," Drizzt replied. "What does that mean to you?"
Catti-brie
shrugged at the strange response. "I've heard that drow be evil, but ye
don't seem so to me."
"Then
you have taken a great risk in coming out here all by yourself," Drizzt
remarked. "But fear not," he quickly added, seeing the girl's sudden
uneasiness, "for I am not evil and will bring no harm to you." After
the months alone in his comfortable but empty cave, Drizzt did not want this
meeting to end quickly.
Catti-brie
nodded, believing his words. "Me name's Catti-brie," she said.
"Me dad is Bruenor, King o' Clan Battlehammer."
Drizzt
cocked his head curiously.
"The
dwarves," Catti-brie explained, pointing back to the valley. She
understood Drizzt's confusion as soon as she spoke the words. "He's not me
real dad," she said. "Bruenor took me in when I was just a babe, when
me real parents were … "
She
couldn't finish, and Drizzt didn't need her to, understanding her pained
expression.
"I
am Drizzt Do'Urden," the drow interjected. "Well met, Catti-brie,
daughter of Bruenor. It is good to have another to talk with. For all these
weeks of winter, I have had only Guenhwyvar, there, when the cat is around, and
my friend does not say much, of course!"
Catti-brie's
smile nearly took in her ears. She glanced over her shoulder to the panther,
now reclining lazily in the path. "She's a beautiful cat," Catti-brie
remarked.
Drizzt
did not doubt the sincerity in the girl's tone, or in the admiring gaze she
dropped on Guenhwyvar. "Come here, Guenhwyvar" Drizzt said, and the
panther stretched and slowly rose. Guenhwyvar walked right beside Catti-brie,
and Drizzt nodded to answer her unspoken but obvious desire, Tentatively
at first, but then firmly, Catti-brie stroked the panther's sleek coat, feeling
the beast's power and perfection. Guenhwyvar accepted the petting without
complaint, even bumped into Catti-brie's side when she stopped for a moment,
prodding her to continue.
"Are
you alone?" Drizzt asked.
Catti-brie
nodded. "Me dad said to keep the caves in sight." She laughed.
"I can see them well enough, by me thinkin'!"
Drizzt
looked back into the valley, to the far rock wall several miles away.
"Your father would not be pleased. This land is not so tame. I have been
on the mountain for only two months, and I have fought twice already shaggy
white beasts I do not know."
"Tundra
yeti," Catti-brie replied. "Ye must be on the northern side. Tundra yeti don't come around the mountain."
"Are
you so certain?" Drizzt asked sarcastically.
"I've
not ever seen one," Catti-brie replied, "but I'm
not fearing them. I came to find yerself, and
now I have."
"You
have," said Drizzt, "and now what?"
Catti-brie
shrugged and went back to petting Guenhwyvar's sleek coat.
"Come,"
Drizzt offered. "Let us find a more comfortable place to talk. The glare
off the snow stings my eyes."
"Ye're
used to the dark tunnels?" Catti-brie asked hopefully, eager to hear tales
of lands beyond the borders of Ten-Towns, the only place Catti-brie had ever
known.
Drizzt
and the girl spent a marvelous day together. Drizzt told Catti-brie of
Menzoberranzan and Catti-brie answered his tales with stories of Icewind Dale,
of her life with the dwarves. Drizzt was especially interested in hearing about
Bruenor and his kin, since the dwarves were his closest, and most-feared,
neighbors.
"Bruenor
talks rough as stone, but I'm knowin' him better than
all that!" Catti-brie assured the drow. "He's a right fine one, and
so's the rest o' the clan."
Drizzt
was glad to hear it, and glad, too, that he had made this connection, both for
the implications of having such a friend and even more so because he truly
enjoyed the charming and spirited lass's company. Catti-brie's energy and zest
for life verily bubbled over. In her presence, the drow could not recall his
haunting memories, could only feel good about his decision to save the elven
child those many years before. Catti-brie's singsong voice and the careless way
she flipped her flowing hair about her shoulders lifted the burden of guilt
from Drizzt's back as surely as a giant could have hoisted a rock.
Their
tales could have gone on all that day and night, and for many weeks afterward,
but when Drizzt noticed the sun riding low along the western horizon, he
realized that the time had come for the girl to head back to her home.
"I
will take you," Drizzt offered.
"No,"
Catti-brie replied. "Ye best not. Bruenor'd not understand, and ye'd get
me in a mountain o' trouble. I can get back, don't ye be worrying! I know these
trails better'n yerself, Drizzt Do'Urden, and ye couldn't keep up to me if ye
tried!"
Drizzt
laughed at the boast but almost believed it. He and the girl set out at once,
moving to the mountain's southernmost spur and then saying their good-byes with
promises that they would meet again during the next thaw,
or in the spring if none came sooner.
* * * * *
Truly
the girl was skipping lightly when she entered the dwarven complex, but one
look at her surly father stole a measure of her delight. Bruenor had gone to
Bryn Shander that morning on business with Cassius. The dwarf wasn't thrilled
to learn that a dark elf had made a home so close to his door, but he guessed
that his curious—too curious-daughter would think it a grand thing.
"Keep
yerself away from the mountain," Bruenor said as
soon as he noticed Catti-brie, and then she was in despair.
"But
me Dad—" she tried to protest.
"On
yer word, girl!" the dwarf demanded. "Ye'll not set foot on that
mountain again without me permission! There's a dark elf there, by Cassius's
telling. On yer word!"
Catti-brie
nodded helplessly, then followed Bruenor back to the
dwarven complex, knowing she would have a hard time changing her father's mind,
but knowing, too, Bruenor held views far from justified where Drizzt Do'Urden
was concerned.
* * * * *
Another
thaw came a month later and Catti-brie heeded her promise. She never put one
foot on Kelvin's Cairn, but from the valley trails around it, she called out to
Drizzt and to Guenhwyvar. Drizzt and the panther, looking for the girl with the
break in the weather, were soon beside her, in the valley this time, sharing
more tales and a picnic lunch that Catti-brie had packed.
When
Catti-brie got back to the dwarven mines that evening, Bruenor suspected much
and asked her only once if she had kept her word. The dwarf had always trusted
his daughter, but when Catti-brie answered that she had not been on Kelvin's
Cairn, his suspicions did not diminish.
Bruenor
ambled along the lower slopes of Kelvin's Cairn for the better part of the
morning. Most of the snow was melted now with spring thick in the air, but
stubborn pockets still made the trails difficult. Axe in one hand and shield,
emblazoned with the foaming mug standard of Clan Battlehammer, in the other, Bruenor
trudged on, spitting curses at every slick spot, at every boulder obstacle, and
at dark elves in general.
He
rounded the northwesternmost spur of the mountain, his long, pointed nose
cherry-red from the biting wind and his breath coming hard. "Time for a
rest," the dwarf muttered, spotting a stone alcove sheltered by high walls
from the relentless wind.
Bruenor
wasn't the only one who had noticed the comfortable spot. Just before he
reached the ten-foot-wide break in the rock wall, a sudden flap of leathery
wings brought a huge, insectlike head rising up before him. The dwarf fell
back, startled and wary. He recognized the beast as a remorhaz, a polar worm,
and was not so eager to jump in against it.
The
remorhaz came out of the cubby in pursuit, its snakelike,
forty-foot-long body rolling out like an ice-blue ribbon behind it.
Multifaceted bug eyes, shining bright white, honed in on the dwarf. Short,
leathery wings kept the creature's front half reared and ready to strike while
dozens of scrambling legs propelled the remainder of the long torso.
Bruenor
felt the increasing heat as the agitated creature's back began to glow, first
to a dull brown, then brightening to red.
"That'll
stop the wind for a bit!" the dwarf chuckled, realizing that he could not
outrun the beast. He stopped his retreat and waved his axe threateningly.
The
remorhaz came straight in, its formidable maw, large enough to swallow the
diminutive target whole, snapping down hungrily.
Bruenor
jumped aside and angled his shield and body to keep the maw from snapping off
his legs, while slamming his axe right between the monster's horns.
The
wings beat ferociously, lifting the head back up. The remorhaz, hardly injured,
poised to strike again quickly, but Bruenor beat it to the spot. He snatched
his bulky axe with his shield hand, drew a long dagger, and dove forward, right
between the monster's first set of legs.
The
great head came down in a rush, but Bruenor had already slipped under the low
belly, the beast's most vulnerable spot. "Ye get me point?" Bruenor
chided, driving the dagger up between the scale ridge.
Bruenor
was too tough and too well armored to be seriously injured by the worm's
thrashing, but then the creature began to roll, meaning to put its glowing-hot
back on the dwarf.
"No,
ye don't, ye confused dragon-worm-bird-bug!" Bruenor howled, scrambling to
keep away from the heat. He came to the creature's side and heaved with all his
strength, tumbling the off-balance remorhaz right over.
Snow
sputtered and sizzled when the fiery back touched down. Bruenor kicked and
swatted his way past the thrashing legs to get to the vulnerable underside. The
dwarf's many-notched axe smashed in, opening a wide and deep gash.
The
remorhaz coiled and snapped its long body to and fro, throwing Bruenor to the
side. The dwarf was up in an instant, but not quickly enough, as the polar worm
rolled at him. The searing back caught Bruenor on the thigh as he tried to leap
away, and the dwarf came out limping, grabbing at his smoking leather leggings.
Then
they faced off again, both showing considerably more respect for the other.
The
maw gaped; with a quick snap, Bruenor's axe took a tooth from it and deflected
it aside. The dwarf's wounded leg buckled with the blow, though, and a
stumbling Bruenor could not get out of the way. A long horn hooked Bruenor
under the arm and hurled him far to the side.
He
crashed amid a small field of rocks, recovered, and purposely banged his head
against a large stone to adjust his helmet and knock the dizziness away.
The
remorhaz left a trail of blood, but it did not relent. The huge maw opened and
the creature hissed, and Bruenor promptly chucked a stone down its gullet.
* * * * *
Guenhwyvar
alerted Drizzt to the trouble down at the northwestern spur. The drow had never
seen a polar worm before, but as soon as he spotted the combatants, from a
ridge high above, he knew that the dwarf was in trouble. Lamenting that he had
left his bow back in the cave, Drizzt drew his scimitars and followed the
panther down the mountainside as quickly as the slippery trails would allow.
* * * * *
"Come
on, then!" the stubborn dwarf roared at the remorhaz, and indeed the
monster did charge. Bruenor braced himself, meaning to get in at least one good
shot before becoming worm food.
The
great head came down at him, but then the remorhaz, hearing a roar from behind,
hesitated and looked away.
"Fool
move!" the dwarf cried in glee, and Bruenor slashed with his axe at the
monster's lower jaw, splitting it cleanly between two great incisors. The
remorhaz screeched in pain; its leathery wings flapped wildly, trying to get
the head out of the wicked dwarf's reach.
Bruenor
hit it again, and then a third time, each blow cutting huge creases in the maw
and driving the head down.
"Think
ye're to bite at me, eh?" the dwarf cried. He lashed out with his shield
hand and grabbed at a horn as the remorhaz head began to rise again. A quick
jerk turned the monster's head at a vulnerable angle and the knotted muscles in
Bruenor's arm snapped viciously, cleaving his mighty axe into the polar worm's
skull.
The
creature shuddered and thrashed for a second longer, then lay still, its back still glowing hotly.
A
second roar from Guenhwyvar took the proud dwarf's eyes from his kill. Bruenor,
injured and tentative, looked up to see Drizzt and the panther fast
approaching, the drow with both scimitars drawn.
"Come
on!" Bruenor roared at them both, misunderstanding their charge. He banged
his axe against his heavy shield. "Come on and feel me blade!"
Drizzt
stopped abruptly and called for Guenhwyvar to do the same. The panther
continued to stalk, though, ears flattened.
"Be
gone, Guenhwyvar!" Drizzt commanded.
The
panther growled indignantly one final time and sprang away.
Satisfied
that the cat was gone, Bruenor snapped his glare on Drizzt, standing at the
other end of the fallen polar worm.
"Yerself and me, then?" the dwarf spat. "Ye got the belly to face me axe, drow, or do
little girls be more to yer likin?"
The
obvious reference to Catti-brie brought an angry light to Drizzt's eyes, and
his grasp on his weapons tightened.
Bruenor
swung his axe easily. "Come on," he chided derisively. "Ye got
the belly to come and play with a dwarf?"
Drizzt
wanted to scream out for all the world to hear. He
wanted to spring over the dead monster and smash the dwarf, deny the dwarf's
words with sheer and brutal force, but he couldn't. Drizzt couldn't deny
Mielikki and couldn't betray Mooshie. He had to sublimate his rage once again,
had to take the insults stoically and with the realization that he, and his
goddess, knew the truth of what lay in his heart.
The
scimitars spun into their sheaths and Drizzt walked away, Guenhwyvar coming up
beside him.
Bruenor
watched the pair go curiously. At first he thought the drow a coward, but then,
as the excitement of the battle gradually diminished, Bruenor came to wonder
about the drow's intent. Had he come down to finish off both combatants, as
Bruenor had first assumed? Or had he, possibly, come down to Bruenor's aid?
"Nah,"
the dwarf muttered, dismissing the possibility. "Not a dark elf!"
The
walk back was long for the limping dwarf, giving Bruenor many opportunities to
replay the events around the northwestern spur. When he finally arrived back at
the mines, the sun had long set and Catti-brie and several dwarves were
gathered, ready to go out to look for him.
"Ye're
hurt," one of the dwarves remarked. Catti-brie immediately imagined a
fight between Drizzt and her father.
"Polar
worm," the dwarf explained casually. "Got him good, but got a bit of a
burn for me effort."
The
other dwarves nodded admiringly at their leader's battle prowess—a polar worm
was no easy kill—and Catti-brie sighed audibly.
"I
saw the drow!" Bruenor growled at her, suspecting the source of that sigh.
The dwarf remained confused about his meeting with the dark elf, and confused,
too, about where Catti-brie fit into all of this. Had Catti-brie actually met
the dark elf? he wondered.
"I
seen him, I did!" Bruenor continued, now speaking more to the other
dwarves. "Drow and the biggest an' blackest cat me eyes ever set on. He
came down for me, just as I dropped the worm."
"Drizzt
would not!" Catti-brie interrupted, before her father could get into his
customary story-telling roll.
"Drizzt?" Bruenor asked, and the girl turned away, realizing
that her lie was up. Bruenor let it go—for the moment.
"He
did, I say!" the dwarf continued. "Came in at me
with both his blades drawn! I chased that one an' the cat off."
"We
could hunt him down," offered one of the dwarves. "Run him off the
mountain!" The others nodded and mumbled their agreement, but Bruenor,
still struggling with the drow's intent, cut them short.
"He's
got the mountain," Bruenor told them. "Cassius gave it to him, and we
need no trouble with Bryn Shander. As long as the drow stays put and stays outa
our way, we'll leave him be.
"But,"
Bruenor continued, eyeing Catti-brie directly, "ye're not to speak to,
ye're not to go near, that one again!"
"But—"
Catti-brie started futilely.
"Never!" Bruenor roared. "I'll have yer word now, girl,
or by Moradin, I'll have that dark elf's head!"
Catti-brie
hesitated, horribly trapped.
"Tell
me!" Bruenor demanded.
"Ye
have me word," the girl mumbled, and she fled back to the dark shelter of
the cave.
* * * * *
"Cassius,
Spokesman o' Bryn Shander, sent me yer way," the gruff man explained.
"Says ye'd know the drow if any would."
Bruenor
glanced around his formal audience hall to the many other dwarves in
attendance, none of them overly impressed by the rude stranger. Bruenor dropped
his bearded chin into his palm and yawned widely, determined to remain outside
this apparent conflict. He might have bluffed the crude man and his smelly dog
out of the halls without further bother, but Catti-brie, sitting at her
father's side, shuffled uneasily.
Roddy
McGristle did not miss her revealing movement. "Cassius says ye must've
seen the drow, him bein' so close."
"If
any of me people have," Bruenor replied absently,
"they've spoke not a bit of it. If yer drow's about, he's been no
bother."
Catti-brie
looked curiously at her father and breathed easier.
"No
bother?" Roddy muttered, a sly look coming into his eye. "Never is, that one." Slowly and dramatically, the mountain
man peeled back his hood, revealing his scars. "Never a bother, until ye
don't expect what ye get!"
"Drow
give ye that?" Bruenor asked, not overly alarmed
or impressed. "Fancy scars—better'n most I seen."
"He
killed my dog!" Roddy growled.
"Don't
look dead to me," Bruenor quipped, drawing chuckles from every corner.
"My
other dog," Roddy snarled, understanding where he stood with this stubborn
dwarf. "Ye care not a thing for me, and well ye shouldn't. But it's not
for myself that I'm hunting this one, and not for any
bounty on his head. Ye ever heared o' Maldobar?"
Bruenor
shrugged.
"North
o' Sundabar," Roddy explained. "Small, peaceable
place. Farmers all. One family, the
Thistledowns, lived on the side o' town, three generations in a single house,
as good families will. Bartholemew Thistledown was a good man, I tell ye, as
his pa afore him, an' his children, four lads and a filly—much like yer
own—standing tall and straight with a heart of spirit and a love o' the
world."
Bruenor
suspected where the burly man was leading, and by Catti-brie's uncomfortable shifting
beside him, he figured that his perceptive daughter knew as well.
"Good
family," Roddy mused, feigning a wispy, distant expression. "Nine in the house." The mountain man's visage
hardened suddenly and he glared straight at Bruenor. "Nine died in the
house," he declared. "Hacked by yer drow,
and one ate up by his devil cat!"
Catti-brie
tried to respond, but her words came out in a garbled shriek. Bruenor was glad
of her confusion, for if she had spoken clearly, her argument would have given
the mountain man more than Bruenor wanted him to know. The dwarf laid a hand
across his daughter's shoulders, then answered Roddy
calmly. "Ye've come to us with a dark tale. Ye shook me daughter, and I'm
not for liking me daughter shook!"
"I
beg yer forgivings kingly dwarf," Roddy said with a bow, "but ye must
be told of the danger on yer door. Brow's a bad one, and so's his devil cat! I
want no repeating o' the Maldobar tragedy."
"And
ye'll get none in me halls," Bruenor assured him. "We're not simple
farmers, take to yer heart. Drow won't be botherin' us any more'n ye've
bothered us already."
Roddy
wasn't surprised that Bruenor wouldn't help him, but he knew well that the
dwarf, or at least the girl, knew more about Drizzt's whereabouts than they had
let on. "If not for me, then for Bartholemew Thistledown, I beg ye, good
dwarf, tell me if ye know where I might find the black demon. Or if ye don't
know, then give me some soldiers to help me sniff him out."
"Me
dwarves've much to do with the melt," Bruenor explained. "Can't be spared chasin' another's fiends."
Bruenor really didn't care one way or another for Roddy's gripe with the drow,
but the mountain man's story did confirm the dwarf's belief that the dark elf
should be avoided, particularly by his daughter. Bruenor actually might have
helped Roddy and been done with it, more to get them both out of his valley
than for any moral reasons, but he couldn't ignore Catti-brie's obvious
distress.
Roddy
unsuccessfully tried to hide his anger, looking for some other option.
"Where would ye go if ye was runnin', King Bruenor?" he asked.
"Ye know the mountain better'n any living, so Cassius telled me. Where
should I look?"
Bruenor
found that he liked seeing the unpleasant human so distressed. "Big
valley," he said cryptically. "Wide mountain.
Lot o' holes." He sat quiet for a long moment,
shaking his head.
Roddy's
facade blew away altogether. "Ye'd help the murderin' drow?" he
roared. "Ye call yerself a king, but ye'd … "
Bruenor
leaped up from his stone throne, and Roddy backed away a cautious step and
dropped a hand to Bleeder's handle.
"I've
the word o' one rogue against another rogue!" Bruenor growled at him.
"One's as good—as bad!—as the other, by me guess!"
"Not
by a Thistledown's guess!" Roddy cried, and his
dog, sensing his outrage, bared its teeth and growled menacingly.
Bruenor
looked at the strange, yellow beast curiously. It was getting near dinnertime
and arguments did so make Bruenor hungry! How might a yellow dog fill his
belly? he wondered.
"Have
ye nothing more to give to me?" Roddy demanded.
"I
could give ye me boot," Bruenor growled back. Several well-armed dwarven
soldiers moved in close to make certain that the volatile human didn't do
anything foolish. "I'd offer ye supper,"
Bruenor continued, "but ye smell too bad for me table, and ye don't seem
the type what'd be takin' a bath."
Roddy
yanked his dog's rope and stormed away, banging his heavy boots and slamming
through each door he came upon. At Bruenor's nod, four soldiers followed the
mountain man to make certain that he left without any unfortunate incidents. In
the formal audience hall, the others laughed and howled about the way their
king had handled the human.
Catti-brie
didn't join in on the mirth, Bruenor noted, and the dwarf thought he knew why.
Roddy's tale, true or not, had instilled some doubts in the girl.
"So
now ye have it," Bruenor said to her roughly, trying to push her over the
edge in their running argument. "The drow's a hunted killer. Now ye'll
take me warnings to heart, girl!"
Catti-brie's
lips disappeared in a bitter bite. Drizzt had not told her much about his life
on the surface, but she could not believe that this drow whom she had come to
know would be capable of murder. Neither could Catti-brie deny the obvious:
Drizzt was a dark elf, and to her more experienced father, at least, that fact
alone gave credence to McGristle's tale.
"Ye
hear me, girl?" Bruenor growled.
"Ye've
got to get them all together," Catti-brie said suddenly. "The drow and Cassius, and ugly Roddy McGristle. Ye've
got to—"
"Not
me problem!" Bruenor roared, cutting her short. Tears came quickly to
Catti-brie's soft eyes in the face of her father's sudden rage. All the world seemed to turn over before her. Drizzt was in
danger, and more so was the truth about his past. Just as stinging to
Catti-brie, her father, whom she had loved and admired for all her remembered
life, seemed now to turn a deaf ear to the calls for justice.
In
that horrible moment, Catti-brie did the only thing an eleven-year-old could do
against such odds—she turned from Bruenor and fled.
* * * * *
Catti-brie
didn't really know what she meant to accomplish when she found herself running
along the lower trails of Kelvin's Cairn, breaking her promise to Bruenor.
Catti-brie could not refuse her desire to come, though she had little to offer
Drizzt beyond a warning that McGristle was looking for him.
She
couldn't sort through all the worries, but then she stood before the drow and
understood the real reason she had ventured out. It was not for Drizzt that she
had come, though she wanted him safe. It was for her own
peace.
"Ye
never speaked o' the Thistledowns of Maldobar," she said icily in
greeting, stealing the drow's smile. The dark expression that crossed Drizzt's
face clearly showed his pain.
Thinking
that Drizzt, by his melancholy, had accepted blame for the tragedy, the wounded
girl spun and tried to flee. Drizzt caught her by the shoulder, though, turned
her about, and held her close. He would be a damned thing indeed if this girl,
who had accepted him with all her heart, came to believe the lies.
"I
killed no one," Drizzt whispered above Catti-brie's sobs, "except the
monsters that slew the Thistledowns. On my word!"
He recounted the tale then, in full, even telling of his flight from Dove Falconhand's
party.
"And
now I am here," he concluded, "wishing to put the experience behind
me, though never, on my word, shall I ever forget it!"
"Ye
weave two tales apart," Catti-brie replied. "Yerself an' McGristle, I
mean."
"McGristle?" Drizzt gasped as though his breath had been blasted
from his body. Drizzt hadn't seen the burly man in years and had thought Roddy
to be a thing of his distant past.
"Came
in today," Catti-brie explained. "Big man with a
yellow dog. He's hunting ye."
The
confirmation overwhelmed Drizzt. Would he ever escape his past? he wondered. If not, how could he ever hope to find
acceptance?
"McGristle
said ye killed them," Catti-brie continued.
"Then
you have our words alone," Drizzt reasoned, "and there is no evidence
to prove either tale." The ensuing silence seemed to go for hours.
"Never
did like that ugly brute." Catti-brie sniffed, and she managed her first
smile since she had met McGristle.
The
affirmation of their friendship struck Drizzt profoundly, but he could not
forget the trouble that was now hovering all about him. He would have to fight Roddy, and maybe others if the bounty hunter could stir up
resentment—not a difficult task considering Drizzt's heritage. Or Drizzt would
have to run away, again accept the road as his home.
"What'll
ye do?" Catti-brie asked, sensing his distress.
"Do
not fear for me," Drizzt assured her, and he gave her a hug as he spoke,
one that he knew might be his way of saying good-bye. "The day grows long.
You must get back to your home."
"He'll
find ye," Catti-brie replied grimly.
"No,"
Drizzt said calmly. "Not soon anyway. With Guenhwyvar by my side, we will
keep Roddy McGristle away until I can figure my best course. Now, be off! The
night comes swiftly and I do not believe that your father would appreciate your
coming here."
The
reminder that she would have to face Bruenor again set Catti-brie in motion.
She bid Drizzt farewell and turned away, then rushed back up to the drow and
threw a hug around him. Her step was lighter as she moved back down the
mountain. She hadn't resolved anything for Drizzt, at least as far as she knew,
but the drow's troubles seemed a distant second compared to her own relief that
her friend was not the monster some claimed him to be.
The
night would be dark indeed for Drizzt Do'Urden. He had thought McGristle a
long-distant problem, but the menace was here now, and none save Catti-brie had
jumped to his defense.
He
would have to stand alone—again—if he meant to stand at all. He had no allies
beyond Guenhwyvar and his own scimitars, and the prospects of battling
McGristle—win or lose—did not appeal to him.
"This
is no home," Drizzt muttered to the frosty wind. He pulled out the onyx
figurine and called to his panther companion. "Come, my friend," he
said to the cat. "Let us be away before our adversary is upon us."
Guenhwyvar kept an alert guard while Drizzt packed up his possessions, while the road-weary drow emptied his home.
Catti-brie
heard the growling dog, but she had no time to react when the huge man leaped
out from behind a boulder and grabbed her roughly by the arm. "I knowed ye knowed!" McGristle cried, putting his
foul breath right in the girl's face.
Catti-brie
kicked him in the shin. "Ye let me go!" she retorted. Roddy was
surprised that she had no trace of fear in her voice. He gave her a good shake
when she tried to kick him again.
"Ye
came to the mountain for a reason," Roddy said evenly, not relaxing his
grip. "Ye came to see the drow—I knowed that ye was friends with that one.
Seen it in yer eyes!"
"Ye
know not a thing!" Catti-brie spat in his face.
"Ye talk in lies."
"So
the drow told ye his story o' the Thistledowns,
eh?" Roddy replied, easily guessing the girl's meaning. Catti-brie knew
then that she had erred in her anger, had given the wretch confirmation of her
destination.
"The drow?" Catti-brie said absently. "I'm not for guessing
what ye're speaking about."
Roddy's
laughter mocked her. "Ye been with the drow,
girl. Ye've said it plain enough. And now ye're goin' to take me to see
him."
Catti-brie
sneered at him, drawing another rough shake.
Roddy's
grimace softened then, suddenly, and Catti-brie liked even less the look that
came into his eye. "Ye're a spirited girl, ain't ye?" Roddy purred,
grabbing Catti-brie's other shoulder and turning her to face him squarely.
"Full o' life, eh? Ye'll take me to the drow, girl, don't ye doubt. But
mighten be there's other things we can do first, things
to show ye not to cross the likes o' Roddy McGristle." His caress on
Catti-brie's cheek seemed ridiculously grotesque, but horribly and undeniably
threatening, and Catti-brie thought she would gag.
It
took every bit of Catti-brie's fortitude to face up to Roddy at that moment.
She was only a young girl but had been raised among the grim-faced dwarves of
Clan Battlehammer, a proud and rugged group. Bruenor was a fighter, and so was
his daughter. Catti-brie's knee found Roddy's groin, and as his grip suddenly
relaxed, the girl brought one hand up to claw at his face. She kneed him a
second time, with less effect, but Roddy's defensive twist allowed her to pull
away, almost free.
Roddy's
iron grip tightened suddenly around her wrist, and they struggled for just a
moment. Then Catti-brie felt an equally rough grab at her free hand, and before
she could understand what had happened, she was pulled from Roddy's grasp and a
dark form stepped by her.
"So
ye come to face yer fate," Roddy snarled delightedly at Drizzt.
"Run
off," Drizzt told Catti-brie. "This is not your affair."
Catti-brie, shaken and terribly afraid, did not argue.
Roddy's
gnarled hands clenched Bleeder's handle. The bounty hunter had faced the drow
in battle before and had no intention of trying to keep up with that one's
agile steps and twists. With a nod, he loosed his dog.
The
dog got halfway to Drizzt, was just about to leap at him, when Guenhwyvar
buried it, rolling it far to the side. The dog came back to its feet, not
seriously wounded but backing off several steps every time the panther roared
in its face.
"Enough of this," Drizzt said, suddenly
serious. "You have pursued me
through years and leagues. I salute your resilience, but your anger is
misplaced, I tell you. I did not kill the Thistledowns. Never would I have
raised a blade against them!"
"To Nine Hells with the Thistledowns!" Roddy roared back. "Ye think that's what this is
about?"
"My
head would not bring you your bounty," Drizzt retorted.
"To
Nine Hells with the gold!" Roddy yelled. "Ye took my dog, drow, an'
my ear!" He banged a dirty finger against the side of his scarred face.
Drizzt
wanted to argue, wanted to remind Roddy that it was he who had initiated the
fight, and that his own axe swing had felled the tree that had torn his face.
But Drizzt understood Roddy's motivation and knew that mere words would not
soothe. Drizzt had wounded Roddy's pride, and to a man like Roddy that injury
far outweighed any physical pain.
"I
want no fight," Drizzt offered firmly. "Take your dog and be gone, on
your word alone that you'll pursue me no longer."
Roddy's
mocking laughter sent a shudder up Drizzt's spine. "I'll chase ye to the ends o' the world, drow!" Roddy roared.
"And I'll find ye every time. No hole's deep
enough to keep me from ye. No sea's wide enough! I'll
have ye, drow. I'll have ye now or, if ye run, I'd have ye later!"
Roddy
flashed a yellow-toothed smile and cautiously stalked toward Drizzt. "I'll
have ye drow," the bounty hunter growled again quietly. A sudden rush
brought him close and Bleeder swiped across wildly. Drizzt hopped back.
A
second strike promised similar results, but Roddy, instead of following
through, came with a deceptively quick backhand that glanced Drizzt's chin.
He
was on Drizzt in an instant, his axe whipping furiously every which way.
"Stand still!" Roddy cried as Drizzt deftly sidestepped, hopped over,
or ducked under each blow. Drizzt knew that he was taking a dangerous chance in
not countering the wicked blows, but he hoped that if he could tire the burly
man, he might still find a more peaceful solution.
Roddy
was agile and quick for a big man, but Drizzt was far quicker, and the drow
believed that he could play the game a good while longer.
Bleeder
came in a side swipe, diving across at Drizzt's chest. The attack was a feint,
with Roddy wanting Drizzt to duck under so that he might kick the drow in the
face.
Drizzt
saw through the deception. He leaped instead of ducked, turned a somersault
above the cutting axe, and came down lightly, even closer to Roddy. Now Drizzt
did wade in, punching with both scimitar hilts straight into Roddy's face. The
bounty hunter staggered backward, feeling warm blood rolling out of his nose.
"Go
away," Drizzt said sincerely. "Take your dog back to Maldobar, or
wherever it is that you call home."
If
Drizzt believed that Roddy would surrender in the face of further humiliation,
he was badly mistaken. Roddy bellowed in rage and charged straight in, dipping
his shoulder in an attempt to bury the drow.
Drizzt
pounded his weapon hilts down onto Roddy's dipped head and launched himself
into a forward roll right over Roddy's back. The bounty hunter went down hard
but came quickly to his knees, drawing and firing a dagger at Drizzt even as
the drow turned back.
Drizzt
saw the silvery flicker at the last instant and snapped a blade down to deflect
the weapon. Another dagger followed, and another after that, and each time,
Roddy advanced a step on the distracted drow.
"I'm knowing yer tricks, drow," Roddy said with an evil
grin. Two quick steps brought him right up to Drizzt and Bleeder again sliced
in.
Drizzt
dove into a sidelong roll and came up a few feet away. Roddy's continuing
confidence began to unnerve Drizzt; he had hit the bounty hunter with blows
that would have dropped most men, and he wondered how much damage the burly
human could withstand. That thought led Drizzt to the inevitable conclusion
that he might have to start hitting Roddy with more than his scimitar hilts.
Again
Bleeder came from the side. This time, Drizzt did not dodge. He stepped within
the arc of the axe blade and blocked with one weapon, leaving Roddy open for a
strike with the other scimitar. Three quick right jabs closed one of Roddy's
eyes, but the bounty hunter only grinned and charged, catching hold of Drizzt
and bearing the lighter combatant to the ground.
Drizzt
squirmed and slapped, understanding that his conscience had betrayed him. In
such close quarters, he could not match Roddy's strength, and his limited
movements destroyed his advantage of speed. Roddy held his position on top and
maneuvered one arm to chop down with Bleeder.
A
yelp from his yellow dog was the only warning he got, and that didn't register
enough for him to avoid the panther's rush. Guenhwyvar bowled Roddy off Drizzt,
slamming him to the ground. The burly man kept his wits enough to swipe at the
panther as it continued past, nicking Guenhwyvar on the rear flank.
The
stubborn dog came rushing in, but Guenhwyvar recovered, pivoted right around
Roddy, and drove it away.
When
Roddy turned back to Drizzt, he was met by a savage flurry of scimitar blows
that he could not follow and could not counter. Drizzt had seen the strike on
the panther and the fires in his lavender eyes no longer indicated compromise.
A hilt smashed Roddy's face, followed by the flat of the other blade. A foot
kicked his stomach, his chest, and then his groin in what seemed a single
motion. Impervious, Roddy accepted it all with a snarl, but the enraged drow
pressed on. One scimitar caught again under the axe head, and Roddy moved to
charge, thinking to bear Drizzt to the ground once more.
Drizzt's
second weapon struck first, though, slicing across Roddy's forearm. The bounty
hunter recoiled, grasping at his wounded limb as Bleeder fell to the ground.
Drizzt
never slowed. His rush caught Roddy off guard and several kicks and punches
left the man reeling. Drizzt then leaped high into the air and kicked straight
out with both feet, connecting squarely on Roddy's jaw
and dropping him heavily to the ground. Still Roddy, shrugged it off and tried
to rise, but this time, the bounty hunter felt the edges of two scimitars come
to rest on opposite sides of his throat.
"I
told you to be on your way," Drizzt said grimly, not moving his blades an
inch but letting Roddy feel the cold metal acutely.
"Kill
me," Roddy said calmly, sensing a weakness in his opponent, "if ye
got the belly for it!"
Drizzt
hesitated, but his scowl did not soften. "Be on your way," he said
with as much calm as he could muster, calm that denied the coming trial he knew
he would face.
Roddy
laughed at him. "Kill me, ye black-skinned devil!" he roared, bulling
his way, though he remained on his knees, toward Drizzt. "Kill me or I'll
catch ye! Not for doubtin', drow. I'll hunt ye to the
corners o' the world and under it if need!"
Drizzt
blanched and glanced at Guenhwyvar for support.
"Kill
me!" Roddy cried, bordering on hysteria. He grabbed Drizzt's wrists and
pulled them forward. Lines of bright blood appeared on both sides of the man's
neck. "Kill me as ye killed my dog!"
Horrified,
Drizzt tried to pull away, but Roddy's grip was like iron.
"Ye
got not the belly for it?" the bounty hunter bellowed. "Then I'll
help ye!" He jerked the wrists sharply against
Drizzt's pull, cutting deeper lines, and if the crazed man felt pain, it did
not show through his unyielding grin.
Waves
of jumbled emotions assaulted Drizzt. He wanted to kill Roddy at that moment,
more out of stupefied frustration than vengeance, and yet he knew that he could
not. As far as Drizzt knew, Roddy's only crime was an unwarranted hunt against
him and that was not reason enough. For all that he held dear, Drizzt had to
respect a human life, even one as wretched as Roddy McGristle's.
"Kill
me!" Roddy shouted over and over, taking lewd pleasure in the drow's
growing disgust.
"No!"
Drizzt screamed in Roddy's face with enough force to silence the bounty hunter.
Enraged to a point where he could not contain his trembling, Drizzt did not
wait to see if Roddy would resume his insane cry. He drove a knee into Roddy's
chin, pulled his wrists free of Roddy's grasp, then
slammed his weapon hilts simultaneously into the bounty hunter's temples.
Roddy's
eyes crossed, but he did not swoon, stubbornly shaking the blow away. Drizzt
slammed him again and again, finally beating him down, horrified at his own
actions and at the bounty hunter's continuing defiance.
When
the rage had played itself out, Drizzt stood over the burly man, trembling and
with tears rimming his lavender eyes. "Drive that dog far away!" he
yelled to Guenhwyvar. Then he dropped his bloodied blades in horror and bent
down to make sure that Roddy was not dead.
* * * * *
Roddy
awoke to find his yellow dog standing over him. Night was fast falling and the
wind had picked up again. His head and arm ached, but he dismissed the pain,
wanting only to resume his hunt, confident now that Drizzt would never find the
strength to kill him. His dog caught the scent at once, leading back to the
south, and they set off. Roddy's nerve dissipated only a little when they came
around a rocky outcropping and found a red-bearded dwarf and a girl waiting for
him.
"Ye
don't be touchin' me girl, McGristle," Bruenor said evenly. "Ye just
shouldn't be touchin' me girl."
"She's
in league with the drow!" Roddy protested. "She told the murdering
devil of my comin'!"
"Drizzt's
not a murderer!" Catti-brie yelled back. "He never did kill the
farmers! He says ye're saying that just so others'll help ye
to catch him!" Catti-brie realized suddenly that she had just admitted to
her father that she had met with the drow. When Catti-brie had found Bruenor,
she had told him only of McGristle's rough handling.
"Ye
went to him," Bruenor said, obviously wounded. "Ye lied to me, an' ye
went to the drow! I telled ye not to. Ye said ye
wouldn't … "
Bruenor's
lament stung Catti-brie profoundly, but she held fast to her beliefs. Bruenor
had raised her to be honest, but that included being honest to what she knew
was right. "Once ye said to me that everyone gets his due,"
Catti-brie retorted. "Ye telled me that each is different and each should
be seen for what he is. I've seen Drizzt, and seen him true, I tell ye. He's no
killer! And he's—" She pointed accusingly at McGristle—"a liar! I
take no pride in me own lie, but never could I let Drizzt get caught by this
one!"
Bruenor
considered her words for a moment, then wrapped one arm about her waist and
hugged her tightly. His daughter's deception still stung, but the dwarf was
proud that his girl had stood up for what she believed. In truth, Bruenor had
come out here, not looking for Catti-brie, whom he believed was sulking in the
mines, but to find the drow. The more he recounted his fight with the remorhaz,
the more Bruenor became convinced that Drizzt had come down to help him, not to
fight him. Now, in light of recent events, few doubts remained.
"Drizzt
came and pulled me free of that one," Catti-brie went on. "He saved
me."
"Drow's
got her mixed," Roddy said, sensing Bruenor's growing attitude and wanting
no fight with the dangerous dwarf. "He's a murderin' dog, I say, and so
would Bartholemew Thistledown if a dead man could!"
"Bah!"
Bruenor snorted. "Ye don't know me girl or ye'd be thinking the better
than to call her a liar. And I telled ye before, McGristle, that I don't like
me daughter shook! Me thinkin's that ye should be gettin' outa me valley. Me thinkin's that ye should be goin' now."
Roddy
growled and so did his dog, which sprung between the mountain man and the dwarf
and bared its teeth at Bruenor. Bruenor shrugged, unconcerned, and growled back
at the beast, provoking it further.
The
dog lurched at the dwarf's ankle, and Bruenor promptly put a heavy boot in its
mouth and pinned its bottom jaw to the ground. "And take yer stinkin' dog
with ye!" Bruenor roared, though in admiring the
dog's meaty flank, he was thinking again that he might have better use for the
surly beast.
"I
go where I choose, dwarf!" Roddy retorted. "I'm gonna get me a drow,
and if the drow's in yer valley, then so am I!"
Bruenor
recognized the clear frustration in the man's voice, and he took closer note
then of the bruises on Roddy's face and the gash on his arm. "The drow got
away from ye," the dwarf said, and his chuckle
stung Roddy acutely.
"Not
for long," Roddy promised. "And no dwarf'll stand in my way!"
"Get
along back to the mines," Bruenor said to Catti-brie. "Tell the
others I mighten be a bit late for dinner." The axe came down from
Bruenor's shoulder.
"Get
him good," Catti-brie mumbled under her breath, not doubting her father's
prowess in the least. She kissed Bruenor atop his helmet, then
rushed off happily. Her father had trusted her; nothing in all
the world could be wrong.
* * * * *
Roddy
McGristle and his three-legged dog left the valley a short while later. Roddy
had seen a weakness in Drizzt and thought he could win against the drow, but he
saw no such signs in Bruenor Battlehammer. When Bruenor had Roddy down, a feat
that hadn't taken very long, Roddy did not doubt for a second that if he had
asked the dwarf to kill him, Bruenor gladly would have complied.
From
the top of the southern climb, where he had gone for his last look at
Ten-Towns, Drizzt watched the wagon roll out of the vale, suspecting that it
was the bounty hunter's. Not knowing what it all meant, but hardly believing
that Roddy had undergone a change of heart, Drizzt looked down at his packed
belongings and wondered where he should turn next.
The
lights of the towns were coming on now, and Drizzt watched them with mixed
emotions. He had been on this climb several times, enchanted by his
surroundings and thinking he had found his home. How different now was this
view! McGristle's appearance had given Drizzt pause and
reminded him that he was still an outcast, and ever to be one.
"Drizzit,"
he mumbled to himself, a damning word indeed. At that moment, Drizzt did not
believe he would ever find a home, did not believe that a drow who was not in
heart a drow had a place in all the realms, surface or Underdark. The hope,
ever fleeting in Drizzt's weary heart, had flown altogether.
"Bruenor's
Climb, this place is called," said a gruff voice behind Drizzt. He spun
about, thinking to flee, but the red-bearded dwarf was too close for him to
slip by. Guenhwyvar rushed to the drow's side, teeth bared.
"Put
yer pet away, elf," Bruenor said. "If cat tastes as bad as dog, I'll
want none of it!
"My
place, this is," the dwarf went on, "me bein' Bruenor and this bein'
Bruenor's Climb!"
"I
saw no sign of ownership," Drizzt replied indignantly, his patience
exhausted from the long road that now seemed to grow longer. "I know your
claim now, and so I will leave. Take heart, dwarf. I shall not return."
Bruenor
put a hand up, both to silence the drow and to stop him from leaving.
"Just a pile o' rocks," he said, as close to an apology as Bruenor
had ever given. "I named it as me own, but does that make it so? Just a
damned piled o' rocks!"
Drizzt
cocked his head at the dwarf's unexpected rambling.
"Nothin's
what it seems, drow!" Bruenor declared. "Nothin'!
Ye try to follow what ye know, ye know? But then ye find that ye know not what
ye thought ye knowed! Thought a dog'd be tastin' good—looked good enough—but
now me belly's cursing me every move!"
The
second mention of the dog sparked a sudden revelation concerning Roddy McGristle's
departure. "You sent him away" Drizzt said, pointing down to the
route out of the vale. "You drove McGristle off my trail."
Bruenor
hardily heard him, and certainly wouldn't have admitted the kind-hearted deed,
in any case. "Never trusted humans," he said evenly. "Never know
what one's about, and when ye find out, too many's the time it's too late for
fixin'! But always had me thoughts straight about other
folks. An elf's an elf, after all, and so's a gnome. And orcs are
straight-out stupid and ugly. Never knew one to be other-ways, an' I known a few!" Bruenor patted his axe, and Drizzt did
not miss his meaning.
"So
was me thoughts about the drow," Bruenor continued. "Never met
one—never wanted to. Who would, I ask? Drow're bad, mean-hearted, so I been telled
by me dad an' by me dad's dad, an' by any who's ever telled me." He looked
out to the lights of Termalaine on Maer Dualdon in the west, shook his head,
and kicked a stone. "Now I heared a drow's prowlin' about me valley, and
what's a king to do? Then me daughter goes to him!" A sudden fire came
into Bruenor's eyes, but it mellowed quickly, almost as if in embarrassment, as
soon as he looked at Drizzt. "She lies in me face—never has she done that
afore, and never again if she's a smart one!"
"It
was not her fault," Drizzt began, but Bruenor waved his hands about wildly
to dismiss the whole thing.
"Thought
I knowed what I knowed," Bruenor continued after a short pause, his voice
almost a lament. "Had the world figured, sure enough.
Easy to do when ye stay in yer own hole."
He
looked back to Drizzt, straight into the dim shine of the drow's lavender eyes.
"Bruenor's Climb?" the dwarf asked with a resigned shrug.
"What's it mean, drow, to put a name on a pile o' rocks? Thought I knowed,
I did, an' thought a dog'd taste good." Bruenor rubbed a hand over his
belly and frowned. "Call it a pile o' rocks then, an' I've no claim on it
more'n yerself! Call it Drizzt's Climb then, an' ye'd be kicking me out!"
"I
would not," Drizzt replied quietly. "I do not know that I could if I
wished to!"
"Call
it what ye will!" Bruenor cried, suddenly distressed. "And call a dog
a cow—that don't change the way the thing'll
taste!" Bruenor threw up his hands, flustered, and turned away, stomping
down the rock path, grumbling with every step.
"And
ye be keepin' yer eyes on me girl," Drizzt heard Bruenor snarl above his
general grumbles, "if she's so orc-headed as to
keep goin' to the stinkin' yeti an' worm-filled mountain! Be knowin' that I
hold yerself … " The rest faded away as
Bruenor disappeared around a bend.
Drizzt
couldn't begin to dig his way through that rambling dialogue, but he didn't
need to put Bruenor's speech in perfect order. He dropped a hand on Guenhwyvar,
hoping that the panther shared the suddenly wondrous panoramic view. Drizzt
knew then that he would sit up on the climb, Bruenor's Climb, many times and
watch the lights flicker to life, for, adding up all that the dwarf had said,
Drizzt surmised one phrase clearly, words he had waited so many years to hear:
Welcome
home.
Of
all the races in the known realms, none is more confusing, or more confused,
than humans. Mooshie convinced me that gods, rather than being outside
entities, are personifications of what lies in our hearts. If this is true,
then the many, varied gods of the human sects—deities of vastly different
demeanors—reveal much about the race.
If
you approach a halfling, or an elf, or a dwarf, or any of the other races, good
and bad, you have a fair idea of what to expect. There are exceptions, of
course; I name myself as one most fervently! But a dwarf is likely to be gruff,
though fair, and I have never met an elf, or even heard of one, that preferred
a cave to the open sky. A human's preference, though, is his own to know—if even
he can sort it out.
In
terms of good and evil, then, the human race must be judged most carefully. I
have battled vile human assassins, witnessed human wizards so caught up in
their power that they mercilessly destroyed all other beings in their paths,
and seen cities where groups of humans preyed upon the unfortunate of their own
race, living in kingly palaces while other men and women, and even children,
starved and died in the gutters of the muddy streets. But I have met other
humans—Catti-brie, Mooshie, Wulfgar, Agorwal of Termalaine—whose honor could
not be questioned and whose contributions to the good of the realms in their
short life spans will outweigh that of most dwarves and elves who might live a
half a millennium and more.
They
are indeed a confusing race, and the fate of the world comes more and more into
their ever-reaching hands. It may
prove a delicate balance, but certainly not a dull one. Humans encompass the
spectrum of character more fully than any other beings; they are the only
"goodly" race that wages war upon itself—with alarming frequency.
The
surface elves hold out hope in the end. They who have lived the longest and
seen the birth of many centuries take faith that the human race will mature to
goodness, that the evil in it will crush itself to nothingness, leaving the
world to those who remain.
In
the city of my birth I witnessed the limitations of evil, the self-destruction
and inability to achieve higher goals, even goals based upon the acquisition of
power. For this reason, I, too, will hold out hope for the humans, and for the
realms. As they are the most varied, so too are humans the
most malleable, the most able to disagree with that within themselves that they
learn to be false.
My
very survival has been based upon my belief that there is a higher purpose to
this life: that principles are a reward in and of
themselves. I cannot, therefore, look forward in despair, but rather with
higher hopes for all in mind and with the determination that I might help to
reach those heights.
This
is my tale, then, told as completely as I can recall and as completely as I
choose to divulge. Mine has been a long road filled with ruts and barriers, and
only now that I have put so much so far behind me am I able to recount it
honestly.
I
will never look back on those days and laugh; the toll was too great for humor
to seep through. I do often remember Zaknafein, though, and Belwar and Mooshie,
and all the other friends I have left behind.
I
have often wondered, too, of the many enemies I have faced, of the many lives
my blades have ended. Mine has been a violent life in a violent world, full of
enemies to myself and to all that I hold dear. I have been praised for the
perfect cut of my scimitars, for my abilities in battle and I must admit that I
have many times allowed myself to feel pride in those hard-earned skills.
Whenever
I remove myself from the excitement and consider the whole more fully, though,
I lament that things could not have been different. It pains me to remember
Masoj Hun'ett, the only drow I ever killed; it was he who initiated our battle
and he certainly would have killed me if I had not proven the stronger. I can
justify my actions on that fated day, but never will I be comfortable with
their necessity. There should be a better way than the sword.
In
a world so filled with danger, where orcs and trolls loom, seemingly, around
every bend in the road, he who can fight is most often hailed as the hero and
given generous applause. There is more to the mantle of "hero," I
say, than strength of arm or prowess in battle. Mooshie was a hero, truly,
because he overcame adversity, because he never blinked at unfavorable odds,
and mostly because he acted within a code of clearly defined principles. Can
less be said of Belwar Dissengulp, the handless deep gnome who befriended a
renegade drow? Or of Clacker, who offered his own life rather than bring danger
to his friends?
Similarly,
I name Wulfgar of Icewind Dale a hero, who adhered to principle above battle
lust. Wulfgar overcame the misperceptions of his savage boyhood, learned to see
the world as a place of hope rather than a field of potential conquests. And
Bruenor, the dwarf who taught Wulfgar that important difference,
is as rightful a king as ever there was in all the realms. He embodies those
tenets that his people hold most dear, and they will gladly defend Bruenor with
their very lives, singing a song to him even with their dying breaths.
In
the end, when he found the strength to deny Matron Malice, my father, too, was
a hero. Zaknafein, who had lost his battle for principles and identity
throughout most of his life, won in the end.
None
of these warriors, though, outshines a young girl I came to know when I first
traveled across Ten-Towns. Of all the people I have ever met, none has held
themselves to higher standards of honor and decency than Catti-brie. She has
seen many battles, yet her eyes sparkle clearly with innocence and her smile
shines untainted. Sad will be the day, and let all the
world lament, when a discordant tone of cynicism spoils the harmony of her
melodic voice.
Often
those who call me a hero speak solely of my battle prowess and know nothing of
the principles that guide my blades. I accept their mantle for what it is
worth, for their satisfaction and not my own. When Catti-brie names me so, then
will I allow my heart to swell with the satisfaction of knowing that I have
been judged for my heart and not my sword arm; then will I dare to believe that
the mantle is justified.
And
so my tale ends—do I dare to say? I sit now in comfort beside my friend, the
rightful king of Mithril Hall, and all is quiet and peaceful and prosperous.
Indeed this drow has found his home and his place. But I am young, I must
remind myself. I may have ten times the years remaining as those that have
already passed. And for all my present contentment, the world remains a
dangerous place, where a ranger must hold to his principles, but also to his
weapons.
Do
I dare to believe that my story is fully told?
I
think not.
—Drizzt Do'Urden