The Grand Tour
TOURISTS
RUSH IN WHERE
DREAMERS FEAR TO TREAD . . .
Where
does your mind go when you fall asleep?
To the
Dreamland, where seven Sleepers dream the ever-changing landscape drawn
by the trillions of sleeping minds from the Waking World. Where form
follows function, so a hovel today may be a castle or a cave tomorrow.
Where the people battle nightmares with only the strength of their will
and sanity.
Chuck
Meadows is a Visitor from the Waking World, on an astral vision quest
around the Dreamland. He has come on this arduous and dangerous journey
to the Dreamland in hope of discovering the reason for the deep misery
of his soul. With the aid of his spirit guide, Keir, the other members
of the group, and the Dreamlanders he will meet along the way, he has to
solve the puzzle before it literally tears him apart.
But not
all Dreamlanders are eager to assist Chuck on his quest. There is an
element lurking throughout the land that resents the Visitors and all
they stand for. They hate the intrusion by Waking minds into their
realm. They are furious that Visitors wield almost limitless influence
while they have nothing. They intend to send a message back to the
Waking world to leave them alone forever. The leader of the conspiracy
is waiting only for the right moment to strike. He has a secret weapon
that no one, Dreamlanders or Waking Worlders, can withstand. Chuck and
his companions are unaware of the doom that awaits them—but they have
unseen allies as well as enemies. Chuck must learn the truth about them
and about himself before it is too late.
“There’s
plenty of entertaining satire throughout . . . [with] humor and unusual
setting.”
—Locus
“The
entire premise is fun . . . reads a lot like Piers Anthony’s Xanth
series. Nye . . . is an author to watch.” —Kliatt
Cover art by Gary Ruddell
|