JOHN MORRESSY
COLD COMFORT
TRAVEL, ESPECIALLY IN wintertime, was not one of Kedrigern's
delights. But when
an old and faithful client begs for help, a wizard cannot resist. And
when the
client is Vosconu the Openhanded, travel is sure to be rewarded with prompt and
generous payment. Thus it was that Kedrigern departed from his home on Silent
Thunder
Mountain in the midst of a cold snap, and returned a month later, in the
thick of a
snowstorm, to find his wife and house-troll gone.
The house was in perfect condition, tidy
and orderly, not so much as a dish out
of place. There had been no struggle. A careful
search revealed no note, nothing
missing, and no sign of an intruder. They were simply
gone, utterly gone,
without a trace.
The first thing Kedrigern did after getting over his
initial surprise was to lay
a fire. The house was frigid with more than usual cold.
Clearly, it had been
unoccupied since shortly after his departure. He could only be
grateful that the
doors and windows had been shut. When the fire had caught, and warmth had
begun
to seep slowly from the fireplace, he drew up a chair, put his feet on the hob,
and
tried to reason out what might have happened.
No one had burst in and carried them off.
There was no sign of forced entry.
Besides, Spot would have put up a fight and Princess
would have used her magic
to resist. So that was out as a possibility.
She might have
received an urgent summons, and departed instantly with Spot for
protection and company. In
such a case, she would have packed a few items of
clothing -- a cloak, at the very least --
and left a note. But nothing was
missing from her closets. And who would summon her so, and
with such urgency
that she would depart forthwith, and not await Kedrigern's return? That,
too,
seemed an unlikely explanation.
What remained was magic. Enchantment. Wizardry. A
spell, charm, cantrip,
incantation, conjuration, or some such thing, and of a very high
quality. That
was a distinct possibility. The more Kedrigern thought about it, the more
likely
it seemed.
He roused himself, drew out the medallion that hung around his neck, and
raised
it to his eye. Peering through the Aperture of True Vision, he surveyed the
room,
sweeping it quickly at first, then more slowly, and finally studying it
inch by inch.
On the
floor near the doorway he found the first trace of magic, faint but
unmistakable. With
great effort he was able to trace a path of footsteps from
the outside door into the great
room. Someone magical had entered, quite openly
from the look of the steps, and been
received in this very room. This,
presumably, was the person who had carried, or led, his
wife and house-troll off
to parts unknown.
The residue of the footsteps was so slight and
faint that Kedrigern could learn
nothing more from them without assistance. He went at once
to his workroom,
still as cold as a tomb, took three enormous volumes from the shelves, and
hurried back to the warmth of the hearth. There he settled to begin his search.
His first
resource was the much-thumbed Spells for Every Occasion. Under the
rubric of Summonings he
found the spell entitled "To Summon Up An Unidentified
Essence, Either Dead, Distant, Or
Sleeping, For Informational Purposes."
Preparation for this one took time, but it was a
good dependable spell. He set
to work at once.
By the time the ring was drawn and the
candles lit and placed in proper
position, the room was pleasantly warm. Rubbing his hands
briskly together,
Kedrigern cleared his throat and began to recite the spell. When he was
done, he
waited, his eyes fixed on the center of the ring, where the figure he had
summoned
would soon manifest itself. But nothing appeared. He waited, his
patience ebbing, and at
last a deep hollow voice intoned, "The essence you seek
is not available for summoning."
This was most unusual. "Then tell me the name of this essence," said the wizard.
"I cannot
reveal that information."
Kedrigern bit his lip and took a deep breath. It did not do to
shout at spirits,
however trying their ways. "All right, then, show me a likeness."
"I
cannot reveal that information, either."
"Well, reveal something! I want to know who came
into my house and carried off
my wife and house-troll, and I worked this spell to find out.
So far you've been
no help at all."
After a very long pause, the voice said, "This spell has
been blocked. I suggest
you try another."
"Who blocked it?"
"I cannot reveal that
information."
With an exasperated growl, Kedrigern blew out the candles. Muttering under
his
breath, he returned to his speller, leafed through the pages, and came to the
section
Identifications, which contained a single spell. He groaned. Any spell
of such a general
nature was sure to involve a tedious and confusing menu of
options. But there was no
avoiding it. Identification of the footprints would
narrow his search considerably. Should
have begun with this one, he told himself
peevishly as he redrew the ring and set up the
requisite twelve candles in
facing pairs.
This time the response was quicker. A voice higher
than the first, flat and
impersonal, said, "Thank you for using Identifications. If you
wish
identification of a person, blow out the first candle on your left. If you wish
identification
of an animal, blow out the second candle on your left. If you
wish identification of an
inanimate object --"
The voice stopped abruptly as Kedrigern blew out the third candle on
his left.
After a brief pause, a different voice said, "Welcome to Identification of an
Inanimate
Object. If the object you wish identified is smaller than a cauldron,
blow out the first
candle on your right. If it is larger than a cauldron but
smaller than --"
Kedrigern blew
out the proper candle, sighed, and waited. A nasal voice said,
"Please name the object you
wish identified."
"The magical footprints within the circle."
"One moment, please."
After a
long delay followed by anxious background whispering, the same voice,
now petulant, said,
"Please stand by. We have encountered difficulties."
"What sort of difficulties.?"
"The
footsteps are those of an ancient crone, but they appear to have been made
by a frost
giant."
Kedrigern thought for a moment, then said, "Maybe the frost giant was a
shapechanger.
Some of them are, you know."
A long pause, then the nasal voice said, "That is possible."
"It's more than possible, it's very likely. This house was colder than it's ever
been.
Frost giants have that effect, even when they're in another shape."
"If you are satisfied
with the identification, we will terminate the search."
Kedrigern was not at all satisfied.
But he did not expect to learn anything
more, and so he muttered, "Yes, yes, go ahead,
terminate." The room was still
once more.
A frost giant was a bad person to encounter,
especially when he was also a
shapechanger. Frost giants had all sorts of nasty magic, and
they lived in
terrible places full of snow and ice and unrelenting wind that somehow
managed
to be always blowing in one's face. That was the limit of Kedrigern's knowledge
on
the subject, and the available literature was skimpy. But if a frost giant
had carried off
Princess and Spot, there was nothing for it but to head north
and prepare for a battle of
magics. Someone was going to pay for this, and pay
dearly.
He dug out his warmest cloak,
gloves, and boots, and the Cap of Comfort given
him by a grateful client many decades ago
and seldom used. It was a tiny
skullcap, no bigger than the palm of his hand, which
conferred a comfortable
climate on the wearer in any weather. Unaccustomed to wearing
headgear, he
seldom used it. Now it might come in handy.
As he packed food for the journey,
he remembered, to his relief and delight,
that Bess the Wood-witch had once studied runes
with a skald from the remote
north. Her hovel was not far away, and it was on the road
north. A visit to her
was certain to be rewarding and informative.
He set out on the
following morning, astride Unnamed, his great black steed, the
silver-horned,
silver-hoofed, fiery of eye and breath. He considered it the
ideal mount for an encounter
with a frost giant. The snow had stopped and the
wind during the. night had cleared most of
the road. The horse had no difficulty
breaking through the infrequent drifts.
A league from
Bess's hovel, the ground was clear and the trees bare of snow. The
air was pungent, and
grew steadily more pungent as he neared her dwelling. When
Kedrigern dismounted, his eyes
watering, Unnamed exhaled twin jets of flame from
his nostrils. They blazed a lurid blue in
the highly fortified air.
"It will be a short visit, my friend," said the wizard, patting
his neck. "If I
stay more than a few minutes, we'll both pass out."
He headed directly for a
small outbuilding, from which clouds of steam were
escaping. He knew the cause. Bess was
cooking up a batch of the brew she used
for professional purposes. He pushed open the door
and staggered back from a
powerful blast of hot and potent steam.
"Keddie, love, what a
grand surprise!" she cackled at sight of him. Her voice
was muffled by the cloth wrapped
around the lower portion of her face. "Here,
now, cover your mouth and your nose and let's
step outside where we can
breathe."
Coughing and gasping, blinking helplessly, he put both
gloved hands over his
mouth and nose and backed into the open. When he had recovered, he
said, "I need
help, Bess. Princess is gone."
"She never left you! I don't believe you! You
two were close as --"
"No, no, Bess. She and Spot were carried off by a frost giant."
"Oh.
Ah." Bess wrinkled her leathery brow in thought, then said, "Was it about a
month ago,
Keddie?"
"It was. Did you see anything, Bess?"
"I didn't see anything, but I remember
feeling an awful chill pass over the
countryside one night just about then. I mentioned it
to my familiar. 'Feels to
me like that miserable frost giant is passing through,' I said.
Those were my
very words."
"Then I must know all you can tell me about frost giants."
"There's
only one left. His name is Harmr, and he lives in a stormcastle up
north in Rirnegard, on
the frozen sea. He's a bad lot, Keddie. Old Gnurri told
me about him."
"Did he tell you how
to deal with him?"
"Not exactly. But he taught me lots of runes and charms and secrets and
all.
Come inside the hovel and I'll tell you all I know."
The air was much more breathable
inside Bess's tumble-down hovel, and Kedrigern
seated himself comfortably while she related
all she knew of Harmr and the lore
of frost giants and their ways, their powers and potency
and their weakness.
"They can cause you a lot of trouble with their runes and charms, but
the one
thing that will protect you is the spell against camel bites. It works
beautifully
against frost giants. Do you know it?"
Kedrigern brightened and sat forward. "As a matter
of fact, I just used it! An
old client of mine has been given a camel, and he's terrified
of being bitten.
I'm just back from putting the bite-protection spell on him."
"Well, that
will keep you safe from Harmr's magic. But he's a clever one,
Keddie. If he finds that his
magic doesn't work, he'll try trickery. And Harmr
is full of tricks."
"I'll be on the
lookout."
"One thing more: do you have anything of Princess's with you? Harmr usually
works
a charm for forgetfulness on the people he carries off, and only a
familiar possession can
counter it."
"I packed a nice warm cloak of hers, and boots, and a pair of mittens. And a
few
trinkets she likes."
"Very sensible. She'll need them. And take this for yourself," the
wood-witch
said, handing him a slender crystal vial. "It ought to be a great help. It's the
pure potion. Oldest recipe in the world, that is."
Kedrigern took the vial. It was about
the size of his index finger and contained
perhaps two spoonfuls of milky liquid. He gave
Bess a smile of professional
approval. "It's warm. It's wonderfully warm.'
"Keep it close to
you, and you won't feel the cold no matter how much of it
Harmr turns against you. It'll
keep your horse warm, too, as long as you're near
him. But whatever you do, don't drink
it."
"Powerful, is it?"
"What you've got there is enough to melt Harmr and his castle and
half the
icebergs in the northern seas, and turn everything in sight into something else.
Don't be careless with it. Consider it a last resort."
"I will, Bess. And thanks from all
three of us."
"Glad to help you, Keddie. I owe you a lot, after all the trouble I caused
you"
"That's all in the past," said Kedrigern.
"That reminds me," said Bess, "I'll be making
up a batch of Old Fenny Snake, now
that I'm done with my base."
He gave a little involuntary
shudder at the remembered effects on a quiet
gathering of Old Fenny Snake, Bess's private
all-purpose mixture for social
uses. "You're quite busy these days."
"Oh, Old Fenny Snake is
no trouble at all. Just a drop of what's in that vial
added to seventy-nine gallons of nice
pure spring water, and I've got all I need
for years to come."
Kedrigern tucked the vial
securely in his belt and rose carefully. "No wonder
this will keep me and my horse warm. I
only hope we don't boil away."
"You will if you spill it," said Bess. "Have a lovely trip?'
The journey northward, while not what anyone could describe as lovely, was at
least swift
and uneventful, as free of delays and complications as it was of
life and growing things.
Nine days later Kedrigern arrived at the foot of the
ice-covered mountain known as
Rimegard. At its top rose something dark and
massive, vaguely like a castle, constantly
shifting in shape and form. It was
all of whirling snow, sleet, slush, hail, and ice
enshrouded in a violent tumble
of gloomy clouds, and was undoubtedly Skutherheim, the
storm-castle of the frost
giant Harmr.
Pausing only long enough to protect himself with the
camel-bite spell, Kedrigern
urged his mount on. The great black stallion made his
sure-footed way over the
icy path up the slope, over the causeway, through the gaping gates
and into
Harmr's stronghold. Icy winds buffeted man and beast, curtains of sleet and
needles
of hail struck at them, but they rode on unperturbed, through doors of
rune-carven ice and
into the great hall, down its frosty length to the foot of
the throne on which a large
individual sat in chill solitude, surrounded by
wuthering, blustering whirls of sleet and
snow. Here Kedrigern halted, but did
not dismount. He drew back his hood and looked into
the expressionless face of
the one seated on the throne: pale-skinned, blue-haired,
icy-eyed, clad in
glittering silver mail over which was flung a cloak of frost.
"I've come
for my wife and troll," Kedrigern said. "I want them back, and I want
them now."
"And who
are you, who come so boldly to Skutherheim.?"
"I am the Wizard -- the very impatient wizard
-- Kedrigern of Silent Thunder
Mountain."
"You don't look like much of a wizard."
"You're not
much of a giant."
"Fool! I am at home, relaxed. When I wish to be, I am tall as a mountain.
I
cross seas with a single step."
"I don't much care if you can grow big enough to stick the
world in your ear.
Just hand over Princess and Spot. When you've done that, we can discuss
compensation for the annoyance you've caused."
Harmr sneered down on him. "A wizard. You
think that you will cast a spell and
take what you like from my stronghold."
"If you're
stupid enough to make it necessary, that's just what I'll do."
"I have runes and charms of
power to shrivel you up like a frozen leaf. I need
only speak --"
"You've been trying to
work your runes and charms since I crossed the causeway,
and they haven't done any good.
Give it up, Harmr. Your runes are old fashioned
and your charms are feeble against my
magic. Don't try shapechanging, either.
I've got spells to deal with that. Just get down to
business."
Winds howled and sheets of snow rose and fell in great swirls as Harmr cried, "I
am Harmr, last and greatest of the frost giants, greatgrandson of Aurgelmir,
grandson of
Thrudgelmir, son of Bergelmir! I merit your respect and gratitude,
wizard, not your
insolence. Know that I honor lowly mortals by bringing them to
my castle. I give them
unchanging perfection!"
"Maybe they don't want it."
Harmr's voice dropped to a low confiding
croon. "But what if they do? You know
not what words passed between your wife and troll and
me. Are you so certain
that they wish to return to the changing world of mortals, that
place of
fleeting shadows where nothing endures? Reflect on it, wizard. Your wife is the
loveliest of women now, but time will steal her beauty. Only in Skutherheim will
she be
eternally young, eternally beautiful, frozen forever in the perfection of
her beauty. You
will say you love her --"
"I do."
"Then why would you condemn her to age and decay and
death? And your troll, so
faithful now, will grow ever more like its kind as the centuries
pass. It will
become violent and wicked, an enemy of mankind, and you will be forced to
take
drastic measures."
"I think Spot will turn out well. It's had a good upbringing."
"And
what of you, good wizard?" Harmr said, leaning forward, his pale eyes
softening into a look
of genuine concern. "You, too, are prey to time. Your
spells will weaken, your memory fail
as the centuries pass."
"That's life, Harmr."
With a triumphant gesture, the frost-giant
said, "My point exactly: that is
life! But I can offer something better. Think, wizard. I
can reunite you with
your wife and your troll, preserve her forever young and beautiful,
keep the
troll loyal and obedient, and you forever at the peak of your powers -- powers
far
greater than my own, I do acknowledge -- and give you the companionship of
the greatest and
finest and most perfect of creatures as companions."
Watch out for tricks, Kedrigern
reminded himself. This one's as smooth as a
polished apple. Must be related to Loki
somewhere along the paternal line. With
Loki, it might be the maternal line, as well. Or
both. Those shapechangers are
shifty. Listen to him, but be careful.
"Who are these perfect
companions? I don't see anybody here."
"I will take you to them," said Harmr, rising. "Come
with me."
"I didn't come for a tour. I came for my wife and troll."
"Are you afraid? Surely
a wizard so powerful fears nothing from a frost giant
whose magic is feeble and outmoded."
Kedrigern pondered the offer. He did not trust the giant one bit, but he saw
little risk.
The camel-bite spell had shielded him against all Harmr's efforts
so far, and the vial of
Bess's brew had kept him and his stallion comfortably
warm. He had not had to use the Cap
of Comfort. The danger seemed minimal, and
he might see something interesting. "Lead on.
I'll stay on my horse, if you
don't mind," he said.
Astride his black horse, Kedrigern was
at eye-level with the giant. They chatted
companionably as they proceeded along the frozen
corridors and up a long
staircase of ice blocks. Harmr commented several times on the
horse's
sure-footedness.
"An excellent steed, wizard. The very perfection of horses. What is
his name?"
"I did not presume to name him. When he desires a name, he'll let me know."
"Oh,
if he were mine, I would find him a proper name. But that, alas, will never
be," said Harmr
with a cold sigh.
At the top of the staircase stood a high pair of smooth bluish-white
doors. A
word from the giant and they squealed slowly open on icy hinges to reveal a
spacious
hall. The ceiling was so high it could not be seen through the clouds
that swirled and
tumbled overhead. The walls, where they were visible through
mist and blowing snow, were
lined with what appeared to be windows. Harmr led
the way to one and gestured grandly.
"Behold
your wife, wizard. Does she not look serene, and as beautiful as ever?
Does not your troll
appear contented?" he said.
"It's good for you that they do. Now get them out of there."
"In a moment. Allow me first to show you some of my choicest specimens," said
Harmr,
leading the way around the chamber. Through succeeding windows Kedrigern
saw women of
astonishing beauty, men of heroic bearing, and heaps of treasure.
Some of the men and women
were of races and colors the wizard had never seen, or
even known to exist, and were
dressed in exotic apparel; but each was undeniably
perfect of its kind. The treasures were
dazzling in their variety, opulence, and
abundance.
"I also have a splendid dragon, and
palaces of most interesting design, if you
would care --"
"Maybe later, Harmr," said the
wizard. "First let's go back and set Princess
free and decide how you'll make all this up
to her. And me. And Spot."
They paused before the window -- actually a flawlessly clear
sheet of ice thick
as a man's outstretched arms -- and studied Princess for a time. She was
dressed
in a gleaming white cloak trimmed with soft white fur, interwoven with silver
threads
and set with tiny diamonds. A necklace of diamonds glittered around her
neck, and diamond
bracelets adorned her wrists. Diamond rings shone on her
fingers and diamonds gleamed on
her white slippers. She did indeed appear to be
at perfect repose, reclining on a
comfortable couch, one hand draped casually
along the back of the couch and the other
resting on Spot's head in an
affectionate gesture. Spot, too, seemed content, but it was
hard to tell with a
troll.
"Where did she get that cloak and the slippers? And all those
diamonds? I don't
recognize any of that."
"They were my present to her."
"The old crone's
present, you mean."
"I should have known that such a great wizard would uncover my
stratagem," said
Harmr with a courteous bow. "Yes, I came to her as a kindly aged woman
bearing
gifts from an old acquaintance. I find that women are much more willing to admit
such a one than to speak with a frost giant."
"So Princess tried them on, and stepped
outside to see the diamonds in the
sunlight, and you whisked her off."
Harmr took a step
back, looking hurt. "You do me an injustice, wizard. There was
no whisking. I am no
abductor. You may ask the lady herself."
At a murmured phrase and a gesture of his hands,
the window first clouded, then
turned to a white vapor that drifted upward and dissipated.
Kedrigern rode into
the chamber, which was quite sizable, and quickly dismounted. He took
Princess
in his arms. She stirred slightly. Her skin was cold, but her color was good,
her
breath was regular, and she did not shiver. In joy at finding her, and
relief at her
apparent good health, he momentarily forgot about his host. But at
a hissing and crackling
from behind him, he turned and saw the window of ice
once more in place. Outside, Harmr was
laughing.
"Thank you for adding two more items to my collection, wizard," he said with a
wicked smile. "You are under an older charm than any you know or can counter,
encased in
cold older than the world. You will not escape, nor will your magic
keep you warm forever.
But be of good cheer. I will not separate you from your
wife. You will be together forever.
Enjoy your reunion."
Harmr stayed for a time to gloat, but when Kedrigern did not react to
his
taunts, the frost giant lost interest. When he had left, with much triumphant
laughter,
Kedrigern took stock of the situation. Bess's brew was still keeping
him comfortable, but
now that he had dismounted, his horse was showing a coating
of rime. He quickly remounted.
The brew would last for some time. When it showed signs of weakening, he had the
Cap of
Comfort to fall back on, so there was no immediate danger of freezing. He
had time for the
calm reasoning such a situation required. The main problems
were first of all freeing
Princess and Spot from whatever enchantment Harmr had
placed on them, and then getting out
of this place.
First things first. He tried five basic warming spells on Princess, one
after
the other, to absolutely no effect. This was more serious than he had
anticipated.
Harmr had done something more than simply cast a spell, or charm,
or read some chilly runes
over her. He studied Princess closely, looking for
some sign. His horse pawed impatiently
at the icy floor of the chamber, and
Kedrigern patted his neck to reassure him.
He
remembered then Bess's reference to a forgetfulness spell. Even if he could
awaken
Princess, would she remember anything? He reached inside his cloak and
drew out the bundle
in which he had packed one of Princess's favorite cloaks, of
bright red lined with golden
wool. Not only was it comfortable, it was warm --
ideally suited to these conditions and
much more becoming, he thought, than what
she now was wearing. That cold white, and those
frigid diamonds, simply did not
suit her. She looked best in the colors of summer and
autumn. How the old crone
had induced her to wear such an unsuitable outfit ....
He gave a
little happy cry, and a laugh, and jumped down from the saddle. Surely
the outfit itself
was the key. Cloak and jewels had enchanted Princess, and the
magic flowed through her to
affect Spot. Chuckling to himself, he quickly
unfastened the diamonds and the robe and
pulled off the frost-colored slippers.
Dressing Princess in her bright red robe and
fur-lined boots and mittens, he
fastened a golden necklace set with garnets around her
neck, drew gold bracelets
over both her wrists, and set a slender golden coronet on her
brow. He took the
Cap of Comfort from his shirt and placed it neatly within the circlet of
the
coronet. Then he stepped back and tried the awakening spell once again.
She stirred. She
blinked. She raised a hand to rub her forehead. She looked up
and saw Kedrigern beaming
down on her, and in a moment they were in a close
embrace, interrupted only by Spot's
tentative, chilly, "Yah?"
"Keddie, where are we? How did I get here?" she asked, looking
around her in
bewilderment. "Why am I wearing...? Did you...? How could you manage...?"
"Well,
I know you like that cloak. And I thought you'd need warm boots and
mittens. And the
necklace and bracelets go so well with them ...."
She gave a tug here and there, smiled,
smoothed out a wrinkle, and said, "You'd
make a very good maid. Thank you. But what
happened? How did I get here? The
last thing I remember is chatting with a sweet old woman
who brought me a lovely
new outfit from a sorceress friend of yours. Do you remember
Ulurel?"
"I do indeed, and she was a good friend. Unfortunately, the sweet old lady was
not.
She was a frost giant in disguise."
"It was a brilliant disguise. She was only four feet
tall."
"The frost giant is also a shapechanger. And a collector of perfect specimens."
Princess
pondered that for a moment, then said, "And we have been collected."
"Yes, along with
others. And now that you're yourself again, all we have to do
is get out of this place."
"A hot spell?"
"That may not be necessary." Kedrigern reached into his belt and carefully
drew
out the vial given him by Bess. Removing the cap, he blew the emergent vapor in
the
direction of the window. At once the surface clouded. It quickly grew moist,
then began to
run, and within a minute had melted completely.
"What is that?" Princess asked in a hushed
voice.
"It's Bess's brew, pure and uncut, just as it comes from the cauldron. It kept
us
warm all the way here."
"It's more powerful than anything Harmr's got."
"Considerably. It
should have all these windows melted in very short order. And
then we'll see about Harmr."
Kedrigern set the open vial on a mound in the center of the hall. Within minutes
the
windows had begun to melt, and in no more than a quarter of an hour all the
specimens in
Harmr's collection were free. By this time the water was
ankle-deep, and the walls showed
signs of mushiness. A thick mist was settling
over the hall, threatening to obscure all
vision in a very short time. Kedrigern
took up the vial, stoppered it securely, and tucked
it in his belt. The excited
chatter of the liberated captives and the noise of dripping,
sloshing water made
for considerable commotion. Raising his hands, the wizard said in a
loud voice,
"Listen, everyone! We are all prisoners in the castle of a frost giant. If
you'll
do as I say --"
"Who are you?" demanded a large man in a shirt of ring-mail and a pair of
hairy
trousers. He wore a horned helmet and carried a double-edged ax. His wooden
shield was
bound with iron straps and painted in bright colors.
"Yes, who are you?" said a tall, black
warrior. His shield was long and narrow,
covered with the skin of some unknown beast, and
his spear extended a foot above
the top of his plumed headdress.
"I am the one who freed you
from those cold cages. And if you cooperate, I'll
see to it that you all get back to where
you came from."
"What if this is a trick? I've been tricked once --" a man in rich robes
began,
but was silenced by a small slender woman, pale as ivory, dressed all in gold.
In a
voice accustomed to command, she said, "Silence! This man is our hope of
returning to our
empires, and he must be obeyed!" With a bow to the wizard, she
said, "Instruct us, wise
one."
"Thank you," said Kedrigern, returning the bow. "The first thing to do is get
out of
here before we drown under all this melting ice."
"How shall we do that?" a bejeweled lady
asked.
"The same way we got out of our showcases."
Drawing the vial from his belt, he
started for the far end of the hall. Loud
sloshing and a sudden outcry at his back made him
turn, and he saw a great
golden-green dragon arching its neck and switching its tail,
causing waves of
chilly water to curl across the hall as it approached them.
"Dragon!
Fire-drake! Great worm! Let us slay the monster!" cried the Viking in
the horned helmet,
raising his ax.
"You'll do nothing of the sort!" Kedrigern commanded. "Lower that ax. The
dragon
is a prisoner, same as we are. If we start quarreling among ourselves we may
never
get out of here." Turning to the dragon, he said, "You'll have to behave
yourself, too, if
you -- Fingard! How did you get here?"
"Fingard was fooled by frost giant's flummery,
Talk
of treasure-horde, free for the taking,
Heaps of gold, gleaming goblets, all unguarded
In
frozen fastness. Foolish Fingard
Fell for fable, followed freely,"
rumbled the dragon. He
looked about in some embarrassment,
then lowered his great spear-shaped head and added,
"Wizard
again is good to Fingard,
Decent to dragon despite dumb decision.
Fingard appreciates,
awaits instructions,
Happy to help get hostages home."
"Friend of yours?" asked the Viking,
looking perplexed.
"I removed an arrow from his claw some years ago. He's behaved very well
ever
since." Turning to the dragon, Kedrigern said, "That's the spirit, Fingard. And
I
expect the same cooperation from everyone here. Now, about the doors ...."
He started
toward them once again. When he was a dozen paces away, they suddenly
burst open and Harmr
appeared in the opening, filling it completely. He no
longer looked fully human. He had
swollen to giant size and added some repellent
and fearsome features: tusks curled upward
and downward from his elongated
mouth; his head was flattened and broadened, his brow a
great bony ridge topped
by bristling horns; talons sprang from his fingertips and toes, and
spurs from
his heels. He roared in rage, foaming unattractively at the mouth, and thrust up
his arms so his talons rent the clouds. Then he stooped until his elbows touched
the floor
of the hall and his great ugly head was level with Kedrigern's. He
pointed one glittering
talon at the wizard.
"You! You have done this! You have stolen my collection of fine things
and
ruined my palace with your cheap mortal magic! But now I wield the ancient runes
of Ymir
and the first ones, a power that nothing you do or say can withstand!
'Frost will freeze
you, ice will seize you, icicle's dart will pierce your
heart, rivers of sleet will chill
your feet, hands like stones will --'"
Without warning, his hand shot out and closed on
Kedrigern. Startled, the wizard
dropped the vial. It would have done him little good had he
retained it; Harmr
held his arms and legs in an adamantine grip, and pressed his great
thumb hard
against Kedrigern's mouth, silencing him. Unable to speak a spell or work magic
with a gesture, he was helpless. Harmr rose to his full height, held his arm out
the better
to inspect his prisoner, and laughed very unpleasantly as he
concluded the charm: "` --
Crush your bones.' I will slowly squeeze you to
jelly. And when that is done, I will see to
my collection."
The cold of Harmr's grip began to penetrate Kedrigern's bones even before
the
giant began to squeeze. The wizard's efforts to free himself were fruitless; he
could
not move so much as a finger, or open his mouth to groan. Harmr was
laughing heartily,
savoring his enemy's plight.
Through the thick clouds that filled these upper regions
Kedrigern caught a
glimpse of a dark form soaring up through the mist behind the giant's
back.
Swift as a hawk's flight Fingard circled Harmr's head, and as he passed before
his
face, Princess, kneeling on the dragon's back, threw something with a
perfect sidearm pitch
into Harmr's open mouth and sped on, spiraling down to
safety.
The squeezing stopped. Harmr
dropped the wizard and clutched at his throat.
Before Kedrigern could stop chattering and
shuddering sufficiently to work a
soft landing spell, Fingard caught him with a claw and
Princess at once set the
Cap of Comfort on his head, saying, "You need this more than I
do."
At once a comfortable warmth -- not too much, not too little spread throughout
Kedrigern's
body, soothing his aching bones. "Well done, my dear, whatever you
did," he said.
"I threw
the vial into his big mouth. I didn't think he'd like that very much."
"Fast and brilliant
thinking. My thanks."
"Don't mention it," Princess said, taking his hand to help him
aboard.
By the time they touched down, an alteration was apparent in the frost giant.
His
tusks and horns and talons had shrunk, and so had he. He laid a hand on his
chest and
another on his belly and groaned. "Warm. Hot!" he said, shrinking
rapidly.
"It's going to
get a lot warmer, Harmr. But maybe I can do something about that
with my cheap mortal
magic. First you must agree to reparations for all these
people, and this dragon, and then
talk about getting them home."
"Never! Never! Never!" cried Harmr, now down to about three
times human size.
Then he dropped to his knees, clutched his belly, and cried, "Yes, yes,
yes!
Now, now, now!"
"Very well. When you've shrunk down to our size, I'll put a retaining
spell
around the vial. A temporary one."
The woman in gold tapped him sharply on the
shoulder. "Would it not be salutary,
wise one, to let him suffer for a time?"
"A good long
time," someone else said, and murmurs of agreement came from all
around.
Kedrigern shook his
head. "No doubt he deserves it, but the water is rising.
It's very chilly in here, and some
of us are not dressed for the occasion. I
think it's in the best interest of all concerned
if we arrange our departure as
quickly as possible."
There was a brief silence, then a
grudging chorus of assent. When Harmr, both
hands wrapped around his belly, face contorted,
howling in pain, was just at eye
level, Kedrigern spoke the words of a spell that enclosed
the vial within a
bubble of magic. Harmr stopped groaning. A look of relief transfigured
his sharp
features. He gave a long sigh, and after drawing several deep breaths, said,
"Oh,
thank you, wizard. That's much better."
"Good. Now we can discuss compensation for all the
inconvenience you've caused
and arrange transportation to our various homes. As a
shapechanger, you ought to
be able to turn yourself into something big enough and fast
enough to manage
that promptly."
"What if he tries to trick us? I've been tricked once --"
the richly dressed man
started to complain, but Kedrigern cut him off.
"If our host tries
any tricks at all, the spell will release the contents of the
vial and he will go up in a
puff of steam. Do you understand, Harmr?"
"Perfectly," said the chastened giant.
"All that
remains is to divide up your treasure, and then we can be on our way."
Harmr turned even
paler. "My treasure? All of it?"
"A small price to pay for what you've done to us," said
Princess. Ominous noises
from those assembled around her, and fists shaken in Harmr's
direction, quickly
silenced his complaints.
"Yes, of course. Going-away presents," he said,
and led the way to the chambers
where his treasure lay heaped in a gleaming wet pile.
Distribution
took surprisingly little time. With few exceptions, Harmr's former
prisoners, while
vindictive, were not greedy. A pocketful of rubies here, a sack
of gold coins there, and
they were satisfied to be on their way. Except for the
wave-patterned sword and towering
shield seized by the Viking, bulky items
aroused little interest. And, too, they were in a
hurry. The storm-castle had by
this time come to resemble a slush-shanty. Icy water was
sloshing about nearly
knee-deep.
Once outside, Harmr obligingly transformed himself into a
gigantic eagle. With
grateful farewells to Kedrigern and Princess, the freed captives
climbed to his
broad back, settled snugly in among the feathers, and waved merrily as Harmr
lifted off to revisit a variety of destinations.
"That turned out well," Kedrigern said as
Harmr diminished swiftly to a speck in
the distance.
"I think you should have been harder on
him," Princess said.
"He's lost his castle, his collection, and most of his treasure, my
dear. And
the vial of witch's brew in his belly will force him to behave whether he wants
to or not. He may even do some good in future days."
Princess gave him a long look. "I seem
to recall that you once referred to me as
`soft-hearted.'"
"I'm not being soft-hearted.
Harmr is the last frost giant left in the world.
I'd hate to be responsible for the
extinction of a species."
Princess gave a little sniff of disbelief, but said nothing.
"Fingard
fares forth now, fast in flight
To far horizon, happily heading homeward.
Would wizard and
wife and others with them
Like lift with their loot, avoiding some labor?
Saves sloppy
slogging through snow and slush,"
said a deep rumbling voice close behind them.
"Well, we
appreciate the offer, Fingard, but ...." Kedrigern began, failing
silent as he turned and
saw Spot seated atop the dragon's neck and the great
black stallion standing close beside
his head. The horse nuzzled Fingard's scaly
jowl and let out a whinny of pleasure and a
happy snort of fire from his
nostrils.
"You all seem to be getting on nicely together," said
Kedrigern. "Spot gets
along with everyone, but I had some doubts about the way my horse
might react to
a dragon."
"Tiny trolls no trouble to anyone,
And all fire-breathers are
friends from far back.
Come, companions, climb aboard quickly.
Fingard misses family
fiercely
And worthy work awaits wise wizard."
They boarded at once. Fingard unfurled his
great wings with the sound of a
thunderclap and hurtled forward and upward, out of the snow
and slush, into the
cloudless blue sky, heading for Silent Thunder Mountain.