Fritz Leiber
Another disciple of H. P. Lovecraft was Fritz Leiber (1910-92), but Leiber rapidly carved out his own worlds. He would soon become as adept at writing science fiction as he was at producing supernatural fiction and fantasy, but it will probably be for his fantasy that Leiber will be best remembered. And in particular for his long-running series featuring the tall Northern barbarian Fafhrd and his cunning sidekick, the Gray Mauser. Fafhrd was modelled on Leiber himself and the Mauser on his friend, Harry Fischer. Leiber began writing about them in a story called "Adept's Gambit" when he was still strongly under Lovecraft's influence and the early drafts of that story show Fafhrd and the Mauser in a world resembling ancient Greece under the influence of the Lovecraftian gods. Unable to sell the story Leiber gradually reworked it and developed others, establishing his own world of Newhon. Leiber was fortunate when the renowned editor of Astounding Science Fiction, John W. Campbell, Jr, launched a companion magazine Unknown in 1939. Campbell wanted stories that treated the fantastic as if it were real, with real people and real situations. Leiber's characters were ideal for this. Although not Dunsanian, neither are they heroes. They have their scruples but otherwise operate only a shade on the right side of the law — depending on what law you mean. Their first published story was "Two Sought Adventure" (Unknown, August 1939, included in the first book Two Sought Adventure, 1957) and Leiber continued to write about them for the next fifty years. They last appeared in The Knight and Knave of Swords (1988). In between Leiber produced stories that critic Brian Stableford has called "among the finest heroic fantasies ever written". The following is one of the early adventures from the June 1941 issue of Unknown.
THE SOUND WAS NOT LOUD, YET IT SEEMED TO fill the whole vast, darkening plain, and the palely luminous, hollow sky: a wailing and howling, so faint and monotonous that it might have been inaudible save for the pulsing rise and fall; an ancient, ominous sound that was somehow in harmony with the wild, sparsely vegetated landscape and the barbaric garb of the three men who sheltered in a little dip in the ground, lying close to a dying fire.
"Wolves, perhaps," Fafhrd said. "I have heard them howl that way on the Cold Waste when they hunted me down. But a whole ocean sunders us from the Cold Waste and there's a difference between the sounds, Gray Mouser."
The Mouser pulled his grey woollen cloak closer around him. Then he and Fafhrd looked at the third man, who had not spoken. The third man was meanly clad, and his cloak was ragged and the scabbard of his short sword was frayed. With surprise, they saw that his eyes stared, white-circled, from his pinched, leathery face and that he trembled.
"You've been over these plains many times before," Fafhrd said to him, speaking the guttural language of the guide. "That's why we've asked you to show us the way. You must know this country well." The last words pointed the question.
The guide gulped, nodded jerkily. "I've heard it before, not so loud," he said in a quick, vague voice. "Not at this time of year. Men have been known to vanish. There are stories. They say men hear it in their dreams and are lured away - not a good sound."
"No wolf's a good wolf," rumbled Fafhrd amusedly.
It was still light enough for the Mouser to catch the obstinate, guarded look on the guide's face as he went on talking.
"I never saw a wolf in these parts, nor spoke with a man who killed one." He paused, then rambled off abstractedly. "They tell of an old tower somewhere out on the plains. They say the sound is strongest there. I have not seen it. They say—"
Abruptly he stopped. He was not trembling now, seemed withdrawn into himself. The Mouser prodded him with a few tempting questions, but the answers were little more than mouth noises, neither affirmative nor negative.
The fire glowed through white ashes, died. A little wind rustled the scant grasses. The sound had ceased now, or else it had sunk so deeply into their minds that it was no longer audible. The Mouser, peering sleepily over the humped horizon of Fafhrd's great cloaked body, turned his thoughts to far-off, many-taverned Lankhmar, leagues and leagues away across alien lands and a whole uncharted ocean. The limitless darkness pressed down.
Next morning the guide was gone. Fafhrd laughed and made light of the occurrence as he stood stretching and snuffing the cool, clear air.
"Foh! I could tell these plains were not to his liking, for all his talk of having crossed them seven times. A bundle of superstitious fears! You saw how he quaked when the little wolves began to howl. My word on it, he's run back to his friends we left at the last water."
The Mouser, fruitlessly scanning the empty horizon, nodded without conviction. He felt through his pouch.
"Well, at least he's not robbed us - except for the two gold pieces we gave him to bind the bargain."
Fafhrd's laughter pealed and he thumped the Mouser between the shoulder blades. The Mouser caught him by the wrist, threw him with a twist and a roll, and they wrestled on the ground until the Mouser was pinned.
"Come on," grinned Fafhrd, springing up. "It won't be the first time we've travelled strange country alone."
They tramped far that day. The springiness of the Mouser's wiry body enabled him to keep up with Fafhrd's long strides. Towards evening a whirring arrow from Fafhrd's bow brought down a sort of small antelope with delicately ridged horns. A little earlier they had found an unsullied water hole and filled their skin bags. When the late summer sunset came, they made camp and munched carefully broiled loin and crisped bits of fat.
The Mouser sucked his lips and ringers clean, then strolled to the top of a nearby hummock to survey the line of their next day's march. The haze that had curtailed vision during the afternoon was gone now, and he could peer far over the rolling, swelling grasslands through the cool, tangy air. At that moment the road to Lankhmar did not seem so long, or so weary. Then his sharp eyes spied an irregularity in the horizon towards which they were tending. Too distinct for trees, too evenly shaped for rock; and he had seen no trees or rock in this country. It stood out sharp and tiny against the pale sky. No, it was built by man; a tower of some sort.
At that moment the sound returned. It seemed to come from everywhere at once; as if the sky itself were wailing faintly, as if the wide, solid ground were baying mournfully. It was louder this time, and there was in it a strange confusion of sadness and threat, grief and menace.
Fafhrd jumped to his feet and waved his arms strongly, and the Mouser heard him bellow out in a great, jovial voice, "Come, little wolves, come and share our fire and singe your cold noses. I will send my bronze-beaked birds winging to welcome you, and my friend will show you how a slung stone can buzz like a bee. We will teach you the mysteries of sword and axe. Come, little wolves, and be guests of Fafhrd and the Gray Mouser! Come, little wolves - or biggest of them all!"
The huge laugh with which he ended this challenge drowned out the alien sound and it seemed slow in reasserting itself, as though laughter were a stronger thing. The Mouser felt cheered and it was with a light heart that he told Fafhrd of what he had seen, and reminded him of what the guide had said about the noise and the tower.
Fafhrd only laughed again and guessed, "Perhaps the sad, furry ones have a den there. We shall find out tomorrow, since we go that way. I would like to kill a wolf."
The big man was in a jolly mood and would not talk with the Mouser about serious or melancholy things. Instead, he sang drinking songs and repeated old tavern jokes, chuckling hugely and claiming that they made him feel as drunk as wine. He kept up such an incessant clamour that the Mouser could not tell whether the strange howling had ceased, though he rather imagined he heard it once or twice. Certainly it was gone by the time they wrapped themselves up for sleep in the wraithlike starlight.
Next morning Fafhrd was gone. Even before the Mouser had halooed for him and scanned the nearby terrain, he knew that his foolish, self-ridiculed fears had become certainties. He could still see the tower, although in the flat, yellow light of morning it seemed to have receded, as though it were seeking to evade him. He even fancied he saw a tiny moving figure nearer to the tower than to him. That, he knew, was only imagination. The distance was too great. Nevertheless, he wasted little time in chewing and swallowing some cold meat, which still had a savoury taste, in wrapping up some more for his pouch, and in taking a gulp of water. Then he set out at a long, springy lope, a pace he knew he could hold for hours.
At the bottom of the next swell in the plain he found slightly softer ground, cast up and down it for Fafhrd's footprints and found them. They were wide-spaced, made by a man running.
Towards midday he found a water hole, lay down to drink and rest a little. A short way back he had again seen Fafhrd's prints. Now he noted another set in the soft earth; not Fafhrd's, but roughly parallel to his. They were at least a day older, wide-spaced, too, but a little wobbly. From their size and shape they might very well have been made by the guide's sandals; the middle of the print showed faintly the mark of thongs such as he had worn about the instep.
The Mouser loped doggedly on. His pouch, rolled cloak, water bag, and weapons were beginning to feel a burden. The tower was appreciably closer, although the sun haze masked any details. He calculated he had covered almost half the distance.
The slight successive swells in the prairieland seemed as endless as those in a dream. He noticed them not so much by sight as by the infinitesimal hindrance and easing they gave his lope. The little low clumps of bush and brush by which he measured his progress were all the same. The infrequent gullies were no wider than could be taken in a stride. Once a coiled greenish serpent raised its flat head from the rock on which it was sunning and observed his passing. Occasionally grasshoppers whirred out of his path. He ran with his feet close to the ground to conserve energy, yet there was a strong, forward leap to his stride, for he was used to matching that of a taller man. His nostrils flared wide, sucking and expelling air. The wide mouth was set. There was a grim, fixed look to the black eyes above the browned cheeks. He knew that even at his best he would be hard put to equal the speed in Fafhrd's rangy, long-muscled frame.
Clouds sailed in from the north, casting great, hurrying shadows over the landscape, finally blotting out the sun altogether. He could see the tower better now. It was of a dark colour, with black specks that might be small windows.
It was while he was pausing atop a rise for a breathing spell that the sound recommenced, taking him unaware, sending a shiver over his flesh. It might have been the low clouds that gave it greater power and an eerie, echoing quality. It might have been his being alone that made it seem less sorrowful and more menacing. But it was undeniably louder, and its rhythmic swells came like great gusts of wind.
The Mouser had counted on reaching the tower by sunset. But the early appearance of the sound upset his calculations and did not bode well for Fafhrd. His judgment told him he could cover the rest of the distance at something like top speed. Instantly he came to a decision. He tossed his big pouch, waterskin, bundled cloak, sword and harness into a clump of bushes; kept only his light inner jerkin, long dagger and sling. Thus lightened, he spurted ahead, feet flying. The low clouds darkened. A few drops of rain spattered. He kept his eyes on the ground, watching for inequalities and slippery spots. The sound seemed to intensify and gain new unearthliness of timbre with every bounding stride he took forward.
Away from the tower the plain had been empty and vast, but here it was desolate. The sagging or tumbled wooden outbuildings, the domestic grains and herbs run wild and dying out, the lines of stunted and toppled trees, the suggestion of fences and paths and ruts - all combined to give the impression that human life had once been here but had long since departed. Only the great stone tower, with its obstinate solidity, and with sound pouring from it or seeming to pour from it, was alive.
The Mouser, pretty well winded though not shaky, now changed his course and ran in an oblique direction to take advantage of the cover provided by a thin line of trees and wind-blown scrub. Such caution was second nature with him. All his instincts clamoured against the possibility of meeting a wolf or hound pack on open ground.
He had worked his way past and partway around the tower before he came to the conclusion that there was no line of concealment leading all the way up to the base. It stood a little aloof from the ruins around it.
The Mouser paused in the shelter afforded by a weather-silvered, buckled outbuilding; automatically searched about until he found a couple of small stones whose weight suited his sling. His sturdy chest still worked like a bellows, drinking air. Then he peered around a corner at the tower and stood there crouched a little, frowning.
It was not as high as he had thought: five storeys or perhaps six. The narrow windows were irregularly placed, and did not give any clear idea of inner configuration. The stones were large and rudely hewn; seemed firmly set, save for those of the battlement, which had shifted somewhat. Almost facing him was the dark, uninformative rectangle of a doorway.
There was no rushing such a place, was the Mouser's thought; no sense in rushing a place that had no sign of defenders. There was no way of getting at it unseen; a watcher on the battlements would have noted his approach long ago. One could only walk up to it, tensely alert for unexpected attacks. And so the Mouser did that.
Before he had covered half the distance his sinews were taut and straining. He was mortally certain that he was being watched by something more than unfriendly. A day's running had made him a little light-headed, and his senses were abnormally clear. Against the unending hypnotic background of the howling he heard the splatters of the separate raindrops, not yet become a shower. He noted the size and shape of each dark stone around the darker doorway. He smelled the characteristic odour of stone, wood, soil, but yet no heavy animal smell. For the thousandth time he tried to picture some possible source for the sound. A dozen hound packs in a cavern underground? That was close, but not close enough. Something eluded him. And now the dark walls were very near, and he strained his eyes to penetrate the gloom of the doorway.
The remote grating sound might not have been enough of a warning, for he was almost in a trance. It may have been the sudden, very slight increase of darkness over his head that twanged the taut bowstrings of his muscles and sent him lunging with catlike rapidity into the tower - instinctively, without pausing to glance up. Certainly he had not an instant to spare, for he felt an unyielding surface graze his escaping body and flick his heels. A spurt of wind rushed past him from behind, and the jar of a mighty impact staggered him. He spun around to see a great square of stone half obscuring the doorway. A few moments before it had formed part of the battlement.
Looking at it as it lay there denting the ground, he grinned for the first time that day and almost laughed in relief.
The silence was profound, startling. It occurred to the Mouser that the howling had ceased utterly. He glanced around the barren, circular interior, then started up the curving stone stair that hugged the wall. His grin was dangerous now, businesslike. On the first level above he found Fafhrd and - after a fashion -the guide. But he found a puzzle, too.
Like that below, the room occupied the full circumference of the tower. Light from the scattered, slit-like windows dimly revealed the chests lining the walls and the dried herbs and dessicated birds, small mammals and reptiles hanging from the ceiling, suggesting an apothecary's shop. There was litter everywhere, but it was a tidy litter, seeming to have a tortuously logical arrangement all its own. On a table was a hodgepodge of stoppered bottles and jars, mortars and pestles, odd instruments of horn, glass and bone, and a brazier in which charcoal smouldered. There was also a plate of gnawed bones and beside it a brass-bound book of parchment, spread open by a dagger set across the pages.
Fafhrd lay face up on a bed of skins laced to a low wooden framework. He was pale and breathed heavily, looked as if he had been drugged. He did not respond when the Mouser shook him gently and whispered his name, then shook him hard and shouted it. But the thing that baffled the Mouser was the multitude of linen bandages wound around Fafhrd's limbs and chest and throat, for they were unstained and, when he parted them, there were no wounds beneath. They were obviously not bonds.
And lying beside Fafhrd, so close that his big hand touched the hilt, was Fafhrd's great sword, unsheathed.
It was only then that the Mouser saw the guide, huddled in a dark corner behind the couch. He was similarly bandaged. But the bandages were stiff with rusty stains, and it was easy to see that he was dead.
The Mouser tried again to wake Fafhrd, but the big man's face stayed a marble mask. The Mouser did not feel that Fafhrd was actually there, and the feeling frightened and angered him.
As he stood nervously puzzling he became aware of slow steps descending the stone stair. Slowly they circled the tower. The sound of heavy breathing was heard, coming in regular spaced gasps. The Mouser crouched behind the tables, his eyes glued on the black hole in the ceiling through which the stair vanished.
The man who emerged was old and small and bent, dressed in garments as tattered and uncouth and musty-looking as the contents of the room. He was partly bald, with a matted tangle of grey hair around his large ears. When the Mouser sprang up and menaced him with a drawn dagger he did not attempt to flee, but went into what seemed an ecstasy of fear - trembling, babbling throaty sounds, and darting his arms about meaning-lessly.
The Mouser thrust a stubby candle into the brazier, held it to the old man's face. He had never seen eyes so wide with terror -they jutted out like little white balls - nor lips so thin and unfeelingly cruel.
The first intelligible words that issued from the lips were hoarse and choked; the voice of a man who has not spoken for a long time.
"You are dead. You are dead!" he cackled at the Mouser, pointing a shaky finger. "You should not be here. I killed you. Why else have I kept the great stone cunningly balanced, so that a touch would send it over? I knew you did not come because the sound lured you. You came to hurt me and to help your friend. So I killed you. I saw the stone fall. I saw you under the stone. You could not have escaped it. You are dead."
And he tottered towards the Mouser, brushing at him as though he could dissipate the Mouser like smoke. But when his hands touched solid flesh he squealed and stumbled away.
The Mouser followed him, moving his knife suggestively. "You are right as to why I came," he said. "Give me back my friend. Rouse him."
To his surprise, the old man did not cringe, but abruptly stood his ground. The look of terror in the unblinking eyes underwent a subtle change. The terror was still there, but there was something more. Bewilderment vanished and something else took its place. He walked past the Mouser and sat down on a stool by the table.
"I am not much afraid of you," he muttered, looking sideways. "But there are those of whom I am very much afraid. And I fear you only because you will try to hinder me from protecting myself against them or taking the measures I know I must take." He became plaintive. "You must not hinder me. You must not."
The Mouser frowned. The ghastly look of terror - and something more - that warped the old man's face seemed a permanent thing, and the strange words he spoke did not sound like lies.
"Nevertheless, you must rouse my friend."
The old man did not answer this. Instead, after one quick glance at the Mouser, he stared vacantly at the wall, shaking his head, and began to talk.
"I do not fear you. Yet I know the depths of fear. You do not.
Have you lived alone with that sound for years on years, knowing what it meant? I have.
"Fear was born into me. It was in my mother's bones and blood. And in my father's and in my brothers'. There was too much magic and loneliness in this, our home, and in my people. When I was a child they all feared and hated me - even the slaves and the great hounds that before me slavered and growled and snapped.
"But my fears were stronger than theirs, for did they not die one by one in such a way that no suspicion fell upon me until the end? I knew it was one against many, and I took no chances. When it began, they always thought I would be the next to go!" He cackled at this. "They thought I was small and weak and foolish. But did not my brothers die as if strangled by their own hands? Did not my mother sicken and languish? Did not my father give a great cry and leap from the tower's top?
"The hounds were the last to go. They hated me most - even more than my father hated me - and the smallest of them could have torn out my throat. They were hungry because there was no one left to feed them. But I lured them into the deep cellar, pretending to flee from them; and when they were all inside I slipped out and barred the door. For many a night thereafter they bayed and howled at me, but I knew I was safe. Gradually the baying grew less and less as they killed each other, but the survivors gained new life from the bodies of the slain. They lasted a long time. Eventually there was only one single thin voice left to howl vengefully at me. Each night I went to sleep, telling myself, 'Tomorrow there will be silence.' But each morning I was awakened by the cry. Then I forced myself to take a torch and go down and peer through the wicket in the door of the cellar. But though I watched for a long time there was no movement, save that of the flickering shadows, and I saw nothing but white bones and tatters of skin. And I told myself that the sound would soon go away."
The old man's thin lips were twisted into a pitiful and miserable expression that sent a chill over the Mouser.
"But the sound lived on, and after a long while it began to grow louder again. Then I knew that my cunning had been in vain. I had killed their bodies, but not their ghosts, and soon they would gain enough power to return and slay me, as they had always intended. So I studied more carefully my father's books of magic and sought to destroy their ghosts utterly or to curse them to such far-off places that they could never reach me. For a while I seemed to be succeeding, but the scales turned and they began to get the better of me. Closer and closer they came, and sometimes I seemed to catch my father's and brothers' voices, almost lost among the howling.
"It was on a night when they must have been very close that an exhausted traveller came running to the tower. There was a strange look in his eyes, and I thanked the beneficent god who had sent him to my door, for I knew what I must do. I gave him food and drink, and in his drink I mingled a liquid that enforced sleep and sent his naked ghost winging out of his body. They must have captured and torn it, for presently the man bled and died. But it satisfied them somewhat, for their howling went a long way off, and it was a long time before it began to creep back. Thereafter the gods were good and always sent me a guest before the sound came too close. I learned to bandage those I drugged so that they would last longer, and their deaths would satisfy the howling ones more fully."
The old man paused then, and shook his head queerly and made a vague, reproachful, clucking noise with his tongue.
"But what troubles me now," he said, "is that they have become greedier, or perhaps they have seen through my cunning. For they are less easy to satisfy, and press at me closely and never go far away. Sometimes I wake in the night, hearing them snuffing about, and feeling their muzzles at my throat. I must have more men to fight them for me. I must. He" - pointing at the stiff body of the guide - "was nothing to them. They took no more notice of him than a dry bone. That one" - his finger wavered over to Fafhrd - "is big and strong. He should hold them back for a long time."
It was dark outside now, and the only light came from the guttering candle. The Mouser glared at the old man where he sat perched on the stool like some ungainly plucked foul. Then he looked to where Fafhrd lay, watched the great chest rise and fall, saw the strong, pallid jaw jutting up over high wrappings. And at that, a terrible anger and an unnerving, boundless irritation took hold of him and he hurled himself upon the old man.
But at the instant he started his long dagger on the downward stroke the sound gushed back. It seemed to overflow from some pit of darkness, and to inundate the tower and plain so that the walls vibrated and dust puffed out from the dead things hanging from the ceiling.
The Mouser stopped the blade a hand's breadth from the throat of the old man, whose head, twisted back, jiggled in terror. For the return of the sound forcibly set the question: Could anyone but the old man save Fafhrd now? The Mouser wavered between alternatives, pushed the old man away, knelt by Fafhrd's side, shook him, spoke to him. There was no response. Then he heard the voice of the old man. It was shaky and half drowned by the sound, but it carried an almost gloating note of confidence.
"Your friend's body is poised on the brink of life. If you handle it roughly it may overbalance. If you strip off the bandages he will only die the quicker. You cannot help him." Then, reading the Mouser's question, "No, there is no antidote." Then hastily, as if he feared to take away all hope, "But he will not be defenceless against them. He is strong. His ghost may be strong, too. He may be able to weary them out. If he lives until midnight he may return."
The Mouser turned and looked up at him. Again the old man seemed to read something in the Mouser's merciless eyes, for he said, "My death by your hand will not satisfy those who howl. If you kill me, you will not save your friend, but doom him. Being cheated of my ghost, they will rend his utterly."
The wizened body trembled in an ecstasy of excitement and terror. The hands fluttered. The head hobbled back and forth, as if with the palsy. It was hard to read anything in that twitching, saucer-eyed face. The Mouser slowly got to his feet.
"Perhaps not," said the Mouser. "Perhaps as you say, your death will doom him." He spoke slowly and in a loud, measured tone. "Nevertheless, I shall take the chance of killing you right now unless you suggest something better."
"Wait," said the old man, pushing at the Mouser's dagger and drawing a pricked hand away. "Wait. There is a way you could help him. Somewhere out there" - he made a sweeping, upward gesture with his hand - "your friend's ghost is battling them. I have more of the drug left. I will give you some. Then you can fight them side by side. Together you may defeat them. But you must be quick. Look! Even now they are at him!"
The old man pointed at Fafhrd. The bandage on the barbarian's left arm was no longer unstained. There was a growing splotch of red on the left wrist - the very place where a hound might take hold. Watching it, the Mouser felt his insides grow sick and cold. The old man was pushing something into his hand. "Drink this. Drink this now," he was saying.
The Mouser looked down. It was a small glass vial. The deep purple of the liquid corresponded with the hue of a dried trickle he had seen at the corner of Fafhrd's mouth. Like a man bewitched, he plucked out the stopper, raised it slowly to his lips, paused.
"Swiftly! Swiftly!" urged the old man, almost dancing with impatience. "About half is enough to take you to your friend. The time is short. Drink! Drink!"
But the Mouser did not. Struck by a sudden, new thought, he eyed the old man over his upraised hand. And the old man must have instantly read the import of that thought, for he snatched up the dagger lying on the book and lunged at the Mouser with unexpected rapidity. Almost the thrust went home, but the Mouser recovered his wits and struck sideways with his free fist at the old man's hand so that the dagger clattered across the floor. Then, with a rapid, careful movement, the Mouser set the vial on the table. The old man darted after him, snatching at it, seeking to upset it, but the Mouser's iron grip closed on his wrists. He was forced to the floor, his arms pinioned, his head pushed back.
"Yes," said the Mouser, "I shall drink. Have no fear on that score. But you shall drink, too."
The old man gave a strangled scream and struggled convulsively. "No! No!" he cried. "Kill me! Kill me with your knife! But not the drink! Not the drink!" The Mouser, kneeling on his arms to pinion them, pried at his jaw. Suddenly he became quiet and stared up, a peculiar lucidity in his white-circled, pinpoint-pupilled eyes. "It's no use. I sought to trick you," he said. "I gave the last of the drug to your friend. The stuff you hold is poison. We shall both die miserably, and your friend will be irrevocably doomed."
But when he saw that the Mouser did not heed this, he began once more to struggle like a maniac. The Mouser was inexorable. Although the base of his thumb was bitted deep, he forced the old man's jaws apart, held his nose and poured the thick purple liquor down. The face of the old man grew red and the veins stood out. When the gulp came it was like a death rattle. Then the Mouser drank off the rest - it was salty like blood and had a sickeningly sweet odour - and waited.
He was torn with revulsion at what he had done. Never had he inflicted such terror on man or woman before. He would much rather have killed. The look on the old man's face was grotesquely similar to that of a child under torture. Only that poor aged wretch, thought the Mouser, knew the full meaning of the howling that even now dinned menacingly in their ears. The Mouser almost let him reach the dagger towards which he was weakly squirming. But he thought of Fafhrd and gripped the old man tight.
Gradually the room filled with haze and began to swing and slowly spin. The Mouser grew dizzy. It was as if the sound were dissolving the walls. Something was wrenching at his body and prying at his mind. Then came utter blackness, whirled and shaken by a pandemonium of howling.
But there was no sound at all on the vast alien plain to which the blackness suddenly gave way. Only sight and a sense of great cold. A cloudless, sourceless moonlight revealed endless sweeps of smooth black rock and sharply edged the featureless horizon.
He was conscious of a thing that stood by him and seemed to be trying to hide behind him. Then, at a small distance, he noted a pale form which he instinctively knew to be Fafhrd. And around the pale form seethed a pack of black, shadowy animal shapes, leaping and retreating, worrying at the pale form, their eyes glowing like the moonlight, but brighter, their long muzzles soundlessly snarling. The thing beside him seemed to shrink closer. And then the Mouser rushed forward towards his friend.
The shadow pack turned on him and he braced himself to meet their onslaught. But the leader leaped past his shoulder, and the rest divided and flowed by him like a turbulent black stream. Then he realized that the thing which had sought to hide behind him was no longer there. He turned and saw that the black shapes pursued another small pale form.
It fled fast, but they followed faster. Over sweep after sweep of rock the hunt continued. He seemed to see taller, man-shaped figures among the pack. Slowly they dwindled in size, became tiny, vague. And still the Mouser felt the horrible hate and fear that flowed from them.
Then the sourceless moonlight faded, and only the cold remained, and that, too, dissipated, leaving nothing.
When he awoke, Fafhrd's face was looking down at him, and Fafhrd was saying, "Lie still, little man. Lie still. No, I'm not badly hurt. A torn hand. Not bad. No worse than your own."
But the Mouser shook his head impatiently and pushed his aching shoulder off the couch. Sunlight was knifing in through the narrow windows, revealing the dustiness of the air. Then he saw the body of the old man.
"Yes," Fafhrd said as the Mouser lay back weakly. "His fears are ended now. They've done with him. I should hate him. But who can hate such tattered flesh? When I came to the tower he gave me the drink. There was something wrong in my head. I believed what he said. He told me it would make me a god. I drank, and it sent me to a cold waste in hell. But now it's done with and we're still in Newhon."
The Mouser, eyeing the thoroughly and unmistakably dead things that dangled from the ceiling, felt content.