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he King of the Silver River stood at the edge of the


Gardens that had been his domain since the dawn of


' the age of faerie and iooked out over the world of


mortal men. What he saw left him sad and discouraged. Every-


where the land sickened and died, rich black earth turning to


dust, grassy plains withering, forests becoming huge stands of


deadwood, and lakes and rivers either stagnating or drying away.


Everywhere the creatures who lived upon the land sickened and


died as well, unable to sustain themselves as the nourishment


they relied upon grew poisoned. Even the air had begun to turn


foul.


 


And all the while, the King of the Silver River thought, the


Shadowen grow stronger.


 


His fingers reached out to brush the crimson petals of the


cyclamen that grew thick about his feet. Forsythia clustered just


beyond, dogwood and cherry farther back, fuchsia and hibiscus,


rhododendrons and dahlias, beds of iris, azaleas, daffodils,


roses, and a hundred other varieties of flowers and flowering


plants that were always in bloom, a profusion of colors that


stretched away into the distance until lost from sight. There were


animals to be seen as well, both large and small, creatures whose


evolution could be traced back to that distant time when all


f-ings lived in harmony and psace.


 


In me present world, the world of the Four Lands and the


Races that had evolved out of the chaos and destruction of the


Great Wars, that time was all but forgotten. The King of


the Silver River was its sole remnant. He had been alive when


the world was new and its firsi creatures were just being born.


He had been young then, and tilers had been many like him.


Now he was old and he was the lasi of his kind. Everything that


 


1


 


2                              The Druid of Shannara


 


had been, save for the Gardens in which he lived, had passed


away. The Gardens alone survived, changeless, sustained by the


magic of faerie. The Word had given the Gardens to the King


of the Silver River and told him to tend them, to keep them as a


reminder of what had once been and what might one day be


again. The world without would evolve as it must, but the Gar-


dens would remain forever the same.


 


Even so, they were shrinking. It was not so much physical as


 


spiritual. The boundaries of the Gardens were fixed and unal-


terable, for the Gardens existed in a plane of being unaffected


by changes in the world of mortal men. The Gardens were a


presence rather than a place. Yet that presence was diminished


by the sickening of the world to which it was tied, for the work


of the Gardens and their tender was to keep that world strong.


As the Four Lands grew poisoned, the work became harder, the


effects of that work grew shorter, and the boundaries of human


belief and trust in its existence—always somewhat marginal—


 


began to fail altogether.


 


The King of the Silver River grieved that this should be. He


did not grieve for himself; he was beyond that. He grieved for


the people of the Four Lands, the mortal men and women for


whom the magic of faerie was in danger of being lost forever.


The Gardens had been their haven in the land of the Silver River


for centuries, and he had been the spirit friend who protected


its people. He had watched over them, had given them a sense


of peace and well-being that transcended physical boundaries,


and gave promise that benevolence and goodwill were still ac-


cessible in some comers of the world to all. Now that was ended.


Now he could protect no one. The evil of the Shadowen, the


poison they had inflicted upon the Four Lands, had eroded his


own strength until he was virtually sealed within his Gardens,


powerless to go to the aid of those he had worked so long to


 


protect.


 


He stared out into the ruin of the world for a time as his


 


despair worked its relentless will on him. Memories played hide-


and-seek in his mind. The Druids had protected the Four Lands


once. But the Druids were gone. A handful of descendents of


the Elven house of Shannara had been champions of the Races


for generations, wielding the remnants of the magic of faerie.


 


But they were all dead.


 


He forced his despair away, replacing it with hope. The Dru-


ids could come again. And there were new generations of the


old house of Shannara. The King of the Silver River knew most


 


The Druid of Shannara                              3


 


of what was happening in the Four Lands even if he could not


go out into them. Allanon's shade had summoned a scattering


of Shannara children to recover the lost magic, and perhaps they


yet would if they could survive long enough to find a means to


do so. But all of them had been placed in extreme peril. All


were in danger of dying, threatened in the east, south, and west


by the Shadowen and in the north by Uhl Belk, the Stone King.


 


The old eyes closed momentarily. He knew what was needed


to save the Shannara children—an act of magic, one so powerful


and intricate that nothing could prevent it from succeeding, one


that would transcend the barriers that their enemies had created,


that would break past the screen of deceit and lies that hid ev-


erything from the four on whom so much depended.


 


Yes, four, not three. Even Allanon did not understand the


whole of what was meant to be.


 


He turned and made his way back toward the center of his


refuge. He let the songs of the birds, the fragrances of the flow-


ers, and the warmth of the air soothe him as he walked and he


drew in through his senses the color and taste and feel of all that


lay about him. There was virtually nothing that he could not do


within his Gardens. Yet his magic was needed without. He knew


what was required. In preparation he took the form of the old


man that showed himself occasionally to the world beyond. His


gait became an unsteady shamble, his breathing wheezed, his


eyes dimmed, and his body ached with the feelings of life fad-


ing. The birdsong stopped, and the small animals that had


crowded close edged quickly away. He forced himself to sepa-


rate from everything he had evolved into, receding into what he


might have been, needing momentarily to feel human mortality


in order to know better how to give that part of himself that was


needed.


 


When he reached the heart of his domain, he stopped. There


was a pond of clearest water fed by a small stream. A unicorn


drank from it. The earth that cradled the pond was dark and


rich. Tiny, delicate flowers that had no name grew at the water's


edge; they were the color of new snow. A small, intricately


formed tree lifted out of a scattering of violet grasses at the


pond's far end, its delicate green leaves laced with red. From a


pair of massive rocks, streaks of colored ore shimmered brightly


in the sunshine.


 


The King of the Silver River stood without moving in the


presence of the life that surrounded him and willed himself to


become one with it. When he had done so, when everything had


 


4                              The Druid of Shannara


 


threaded itself through the human form he had taken as if joined


by bits and pieces of invisible lacing, he reached out to gather


it all in. His hands, wrinkled human skin and brittle bones,


lifted and summoned his magic, and the feelings of age and


. time that were the reminders of mortal existence disappeared.


 


The little tree came to him first, uprooted, transported, and


set down before him, the framework of bones on which he would


build. Slowly it bent to take the shape he desired, leaves folding


close against the branches, wrapping and sealing away. The earth


came next, handfuls lifted by invisible scoops to place against


the tree, padding and defining. Then came the ores for muscle,


the waters for fluids, and me petals of the tiny flowers for skin.


He gathered silk from the unicorn's mane for hair and black


pearls for eyes. The magic twisted and wove, and slowly his


 


creation took form.


 


When he was finished, the girl who stood before him was


 


perfect in every way but one. She was not yet alive.


 


He cast about momentarily, then selected the dove. He took


it out of the air and placed it still living inside the girl's breast


where it became her heart. Quickly he moved forward to em-


brace her and breathed his own life into her. Then he stepped


 


back to wait.


 


The girl's breast rose and fell, and her limbs twitched. Her


 


eyes fluttered open, coal black as they peered out from her del-


icate white features. She was small boned and finely wrought


like a piece of paper art smoothed and shaped so that the edges


and comers were replaced by curves. Her hair was so white it


seemed silver; there was a glitter to it that suggested the pres-


ence of that precious metal.


 


' 'Who am I? " she asked in a soft, lilting voice that whispered


 


of tiny streams and small night sounds.


 


"You are my daughter," the King of the Silver River an-


swered, discovering within himself the stirring of feelings he


 


had thought long since lost.


 


He did not bother telling her that she was an elemental, an


 


earth child created of his magic. She could sense what she was


from the instincts with which he had endowed her. No other


 


explanation was needed.


 


She took a tentative step forward, then another. Finding that


she could walk, she began to move more quickly, testing her


abilities in various ways as she circled her father, glancing cau-


tiously, shyly at the old man as she went. She looked around


curiously, taking in the sights, smells, sounds, and tastes of the


 


The Druid of Shannara                              5


 


Gardens, discovering in them a kinship that she could not im-


mediately explain.


 


"Are these Gardens my mother?" she asked suddenly, and


he told her they were. "Am I a part of you both?" she asked,


and he told her yes.


 


"Come with me," he said gently.


 


Together, they walked through the Gardens, exploring in the


manner of a parent and child, looking into flowers, watching


for the quick movement of birds and animals, studying the vast,


intricate designs of the tangled undergrowth, the complex layers


of rock and earth, and the patterns woven by the threads of the


Gardens' existence. She was bright and quick, interested in ev-


erything, respectful of life, caring. He was pleased with what


he saw; he found that he had made her well.


 


After a time, he began to show her something of the magic.


He demonstrated his own first, only the smallest bits and pieces


of it so as not to overwhelm her. Then he let her test her own


against it. She was surprised to learn that she possessed it, even


more surprised to discover what it could do. But she was not


hesitant about using it. She was eager.


 


"You have a name," he told her. "Would you like to know


what it is?"


 


"Yes," she answered, and stood looking at him alertly.


"Your name is Quickening." He paused. "Do you under-


stand why?"


 


She thought a moment. "Yes," she answered again.


 


He led her to an ancient hickory whose bark peeled back in


great, shaggy strips from its trunk. The breezes cooled there,


smelling of jasmine and begonia, and the grass was soft as they


sat together. A griffin wandered over through the tall grasses


and nuzzled the girl's hand.


 


"Quickening," the King of the Silver River said. "There is


something you must do."


 


Slowly, carefully he explained to her that she must leave the


Gardens and go out into the world of men. He told her where it


was that she must go and what it was that she must do. He talked


of the Dark Uncle, the Highlander, and the nameless other, of


the Shadowen, of Uhl Belk and Eldwist, and of the Black Elf-


stone. As he spoke to her, revealing the truth behind who and


what she was, he experienced an aching within his breast that


was decidedly human, part of himself that had been submerged


for many centuries. The ache brought a sadness that threatened


to cause his voice to break and his eyes to tear. He stopped once


 


6                              The Druid of Shannara


 


in surprise to fight back against it. It required some effort to


resume speaking. The girl watched him without comment-


intense, introspective, expectant. She did not argue with what


he told her and she did not question it. She simply listened and


 


accepted.


 


When he was done, she stood up. "I understand what is


 


expected of me. I am ready."


 


But the King of the Silver River shook his head. "No, child,


you are not. You will discover that when you leave here. Despite


who you are and what you can do, you are vulnerable neverthe-


less to things against which I cannot protect you. Be careful then


to protect yourself. Be on guard against what you do not under-


stand."


 


"I will," she replied.


 


He walked with her to the edge of the Gardens, to where the


world of men began, and together they stared out at the en-


croaching ruin. They stood without speaking for a very long


time before she said, "I can tell that I am needed there."


 


He nodded bleakly, feeling the loss of her already though she


had not yet departed. She is only an elemental, he thought and


knew immediately that he was wrong. She was a great deal


more. As much as if he had given birth to her, she was a part


 


of him.


 


"Goodbye, Father," she said suddenly and left his side.


 


She walked out of the Gardens and disappeared into the world


beyond. She did not kiss him or touch him in parting. She simply


left, because that was all she knew to do.


 


The King of the Silver River turned away. His efforts had


wearied him, had drained him of his magic. He needed time to


rest. Quickly he shed his human image, stripping away the false


covering of skin and bones, washing himself clean of its mem-


ories and sensations, and reverting to the faerie creature he was.


 


Even so, what he felt for Quickening, his daughter, the child


of his making, stayed with him.


 


II


 


) alker Boh came awake with a shudder.


 


 


 


 


WDark Uncle.


 


The whisper of a voice in his mind jerked


him back from the edge of the black pool into which he was


sliding, pulled him from the inky dark into the gray fringes of


the light, and he started so violently that the muscles of his legs


cramped. His head snapped up from the pillow of his arm, his


eyes slipped open, and he stared blankly ahead. There was pain


all through his body, endless waves of it. The pain wracked him


as if he had been touched by a hot iron, and he curled tightly


into himself in a futile effort to ease it. Only his right arm re-


mained outstretched, a heavy and cumbersome thing that no


longer belonged to him, fastened forever to the floor of the


cavern on which he lay, turned to stone to the elbow.


 


The source of the pain was there.


 


He closed his eyes against it, willing it to disperse, to disap-


pear. But he lacked the strength to command it, his magic al-


most gone, dissipated by his struggle to resist the advancing


poison of the Asphinx. It was seven days now since he had come


into the Hall of Kings in search of the Black Elfstone, seven


days since he had found instead the deadly creature that had


been placed there to snare him.


 


Oh, yes, he thought feverishly. Definitely to snare him.


 


But by whom? By the Shadowen or by someone else? Who


now had possession of the Black Elfstone?


 


He recalled in despair the events that had brought him to this


end. There had been the summons from the shade of Allanon,


dead three hundred years, to the heirs of,the Shannara magic:


 


his nephew Par Ohmsford, his cousin Wren Ohmsford, and him-


self. They had received the summons and a visit from the once-


 


8                             The Druid of Shannam


 


Druid Cogline urging them to heed it. They had done so, assem-


bling at the Hadeshom, ancient resting place of the Druids,


where Allanon had appeared to them and charged them with


separate undertakings that were meant to combat the dark work


of the Shadowen who were using magic of their own to steal


away the life of the Four Lands. Walker had been charged with


recovering Paranor, the disappeared home of the Druids, and


with bringing back the Druids themselves. He had resisted this


charge until Cogline had come to him again, this time bearing


a volume of the Druid Histories which told of a Black Elfstone


which had the power to retrieve Paranor. That in turn had led


him to the Grimpond, seer of the earth's and mortal men's se-


crets.


 


He searched the gloom of the cavern about him, the doors to


 


the tombs of the Kings of the Four Lands dead all these centu-


ries, the wealth piled before the crypts in which they lay, and


the stone sentinels that kept watch over their remains. Stone eyes


stared out of blank faces, unseeing, unheeding. He was alone


 


with their ghosts.


He was dying.


Tears filled his eyes, blinding him as he fought to hold them


 


back. He was such a fool!


 


Dark Uncle. The words echoed soundlessly, a memory that


taunted and teased. The voice was the Grimpond's, that


wretched, insidious spirit responsible for what had befallen him.


It was the Grimpond's riddles that had led him to the Hall of


Kings in search of the Black Elfstone. The Grimpond must have


known what awaited him, that there would be no Elfstone but


the Asphinx instead, a deadly trap that would destroy him.


 


And why had he thought it would be otherwise? Walker asked


himself bleakly. Didn't the Grimpond hate him above all others?


Hadn't it boasted to Walker that it was sending him to his doom


by giving him what he asked for? Walker had simply gone out


of his way to accommodate the spirit, anxiously rushing off to


greet the death that he had been promised, blithely believing


that he could protect himself against whatever evil he might


encounter. Remember? he chided himself. Remember how con-


fident you were?


 


He convulsed as the poison burned into him. Well and good.


 


But where was his confidence now?


 


He forced himself to his knees and bent down over the open-


ing in the cavern floor where his hand was pinned to the stone.


He could just make out the remains of the Asphinx, the snake's


 


The Druid of Shannam                             9


 


stone body coiled about his own stone arm, the two of them


forever joined, fastened to the rock of the mountain. He tight-


ened his mouth and pulled up the sleeve of his cloak. His arm


was hard and unyielding, gray to the elbow, and streaks of gray


worked their way upward toward his shoulder. The process was


slow, but steady. His entire body was turning to stone.


 


Not that it mattered if it did, he thought, because he would


starve to death long before that happened. Or die of thirst. Or


of the poison.


 


He let the sleeve fall back into place, covering the horror of


what he had become. Seven days gone. What little food he'd


brought with him had been consumed almost immediately, and


he'd drunk the last of his water two days ago. His strength was


failing rapidly now. He was feverish most of the time, his lucid


periods growing shorter. He had struggled against what was


happening at first, trying to use his magic to banish the poison


from his body, to restore his hand and arm to flesh and blood.


But his magic had failed him completely. He had worked at


freeing his arm from the stone flooring, thinking that it might


be pried loose in some way. But he was held fast, a condemned


man with no hope of release. Eventually his exhaustion had


forced him to sleep, and as the days passed he had slept more


often, slipping further and further away from wanting to come


awake.


 


Now, as he knelt in a huddle of darkness and pain, salvaged


momentarily from the wreckage of his dying by the voice of the


Grimpond, he realized with terrifying certainty that if he went


to sleep again it would be for good. He breathed in and out


rapidly, choking back his fear. He must not let that happen. He


must not give up.


 


He forced himself to think. As long as he could think, he


reasoned, he would not fall asleep. He retraced in his mind his


conversation with the Grimpond, hearing again the spirit's


words, trying anew to decipher their meaning. The Grimpond


had not named the-Hall of Kings in describing where the Black


Elfstone could be found. Had Walker simply jumped to the


wrong conclusion? Had he been deliberately misled? Was there


any truth in what he had been told?


 


Walker's thoughts scattered in confusion, and his mind re-


fused to respond to the demands he placed on it. He closed his


eyes in despair, and it was with great difficulty that he forced


them open again. His clothes were'chill and damp with his own


sweat, and his body shivered within them. His breathing was


 


10                             The Druid of Shannara


 


ragged, his vision blurred, and it was growing increasingly dif-


ficult to swallow. So many distractions—how could he think?


He wanted simply to lie down and . . .


 


He panicked, feeling the urgency of his need threaten to swal-


low him up. He shifted his body, forcing his knees to scrape


against the stone until they bled. A little more pain might help


keep me awake, he thought. Yet he could barely feel it.


 


He forced his thoughts back to the Grimpond. He envisioned


the wraith laughing at his plight, taking pleasure at it. He heard


the taunting voice calling out to him. Anger gave him a measure


of strength. There was something that he needed to recall, he


thought desperately. There was something that the Grimpond


had told him that he must remember.


 


Please, don't let me fall asleep!


 


The Hall of Kings did not respond to the urgency of his plea;


 


the statues remained silent, disinterested, and oblivious. The


 


mountain waited.


 


/ have to break free! he howled wordlessly.


And then he remembered the visions, or more specifically


the first of the three that the Grimpond had shown him, the one


in which he had stood on a cloud above the others of the little


company that had gathered at the Hadeshom in answer to the


summons of the shade ofAllanon, the one in which he had said


that he would sooner cut off his hand than bring back the Druids


and then lifted his arm to show that he had done exactly that.


He remembered the vision and recognized its truth.


He banished the reaction it provoked in horrified disbelief


and let his head droop until it was resting on the cavern stone.


He cried, feeling the tears run down his cheeks, the sides of his


face, stinging his eyes as they mingled with his sweat. His body


twisted with the agony of his choices.


No! No, he would not!


Yet he knew he must.


 


His crying turned to laughter, chilling in its madness as it


rolled out of him into the emptiness of the tomb. He waited until


it expended itself, the echoes fading into silence, then looked


up again. His possibilities had exhausted themselves; his fate


was sealed. If he did not break free now, he knew he never


would.


 


And there was only one way to do so.


He hardened himself to the fact of it, walling himself away


from his emotions, drawing from some final reserve the last of


his strength. He cast about the cavern floor until he found what


 


The Druid of Shannara                             11


 


he needed. It was a rock that was approximately the size and


shape of an axe-blade, jagged on one side, hard enough to have


survived intact its fall from the chamber ceiling where it had


been loosened by the battle four centuries earlier between Al-


lanon and the serpent Valg. The rock lay twenty feet away,


clearly beyond reach of any ordinary man. But not him. He


summoned a fragment of the magic that remained to him, forc-


ing himself to remain steady during its use. The rock inched


forward, scraping as it moved, a slow scratching in the cavern's


silence. Walker grew light-headed from the strain, the fever


burning through him, leaving him nauseated. Yet he kept the


rock moving closer.


 


At last it was within reach of his free hand. He let the magic


slip away, taking long moments to gather himself. Then he


stretched out his arm to the rock, and his fingers closed tightly


about it. Slowly he gathered it in, finding it impossibly heavy,


so heavy in fact that he was not certain he could manage to lift


it let alone . . .


 


He could not finish the thought. He could not dwell on what


he was about to do. He dragged the rock over until it was next


to him, braced himself firmly with his knees, took a deep breath,


raised the rock overhead, hesitated for just an instant, then in a


rush of fear and anguish brought it down. It smashed into the


stone of his arm between elbow and wrist, hammering it with


such force that it jarred his entire body. The resulting pain was


so agonizing that it threatened to render him unconscious. He


screamed as waves of it washed through him; he felt as if he


were being torn apart from the inside out. He fell forward, gasp-


ing for breath, and the axe-blade rock dropped from his nerve-


less fingers.


 


Then he realized that something had changed.


 


He pushed himself upright and looked down at his arm. The


blow had shattered the stone limb at the point of impact. His


wrist and hand remained fastened to the Asphinx in the gloom


of the hidden compartment'of the cavern floor. But the rest of


him was free.


 


He knelt in stunned disbelief for a long time, staring down at


the ruin of his arm, at the gray-streaked flesh above the elbow


and the jagged stone capping below. His arm felt leaden and


stiff. The poison already within it continued to work its damage.


There were jolts of pain all through him.


 


But he was free! Shades, he was free!


 


Suddenly there was a stirring in the chamber beyond, a faint


 


12                            The Druid of Shannam


 


and distant mstling like something had come awake. Walker


Boh went cold in the pit of his stomach as he realized what had


happened. His scream had given him away. The chamber be-


yond was the Assembly, and it was in the Assembly that the


serpent Valg, guardian of the dead, had once lived.


 


And might live still.


Walker came to his feet, sudden dizziness washing through


 


him. He ignored it, ignored the pain and weariness as well, and


stumbled toward the heavy, ironbound entry doors that had


brought him in. He shut away the sounds of everything about


him, everything within, concentrating the whole of his effort on


making his way across the cavern floor to the passageway that


lay beyond. If the serpent was alive and found him now, he knew


 


he was finished.


 


Luck was with him. The serpent did not emerge. Nothing


 


appeared. Walker reached the doors leading from the tomb and


pushed his way through into the darkness beyond.


 


What happened then was never clear afterward in his mind.


Somehow he managed to work his way back through the Hall


of Kings, past the Banshees whose howl could drive men mad,


and past the Sphinxes whose gaze could turn men to stone. He


heard the Banshees wail, felt the gaze of the Sphinxes burning


down, and experienced the terror of the mountain's ancient


magic as it sought to trap him, to make him another of its vic-


tims. Yet he escaped, some final shield of determination pre-


serving him as he made his way clear, an iron will combining


with weariness and pain and near madness to encase and pre-


serve him. Perhaps his magic came to aid him as well; he thought


it possible. The magic, after all, was unpredictable, a constant


mystery. He pushed and trudged through near darkness and


phantasmagoric images, past walls of rock that threatened to


close about him, down tunnels of sight and sound in which he


could neither see nor hear, and finally he was free.


 


He emerged into the outside world at daybreak, the sun's light


chill and faint as it shone out of a sky thick with clouds and rain


that lingered from the previous night's storm. With his arm


tucked beneath his cloak like a wounded child, he made his way


down the mountain trail toward the plains south. He never looked


back. He could just manage to look ahead. He was on his feet


only because he refused to give in. He could barely feel himself


anymore, even the pain of his poisoning. He walked as if jerked


along by strings attached to his limbs. His black hair blew wildly


m the wind, whipping about his pale face, lashing it until his


 


The Druid of Shannam


 


13


 


eyes blurred with tears. He v/as a scarecrow figure of madness


as he wandered out of the mist and gray.


 


Dark Uncle, the Grimpond's voice whispered in his mind and


laughed in glee.


 


He lost track of time completely. The sun's weak light failed


to disperse the stormclouds and the day remained washed of


color and friendless. Trails came and went, an endless proces-


sion of rocks, defiles, canyons, and drops. Walker remained


oblivious to all of it. He knew only that he was descending,


working his way downward out of the rock, back toward the


world he had so foolishly left behind. He knew that he was


trying to save his life.


 


It was midday when he emerged at last from the high peaks


into the Valley of Shale, a tattered and aimless bit of human


wreckage so badly fevered and weakened that he stumbled half-


way across the crushed, glistening black rock of the valley floor


before realizing where he was. When he finally saw, his strength


gave out. He collapsed in the tangle of his cloak, feeling the


sharp edges of the rock cutting into the skin of his hands and


face, heedless of its sting as he lay facedown in exhaustion. After


a time, he began to crawl toward the placid waters of the lake,


inching his way painfully ahead, dragging his stone-tipped arm


beneath him. It seemed logical to him in his delirium that if he


could reach the Hadeshorn's edge he might submerge his ruined


arm and the lethal waters would counteract the poison that was


killing him. It was nonsensical, but for Walker Boh madness


had become the measure of his life.


 


He failed even in this small endeavor. Too weak to go more


than a few yards, he lapsed into unconsciousness. The last thing


he remembered was how dark it was in the middle of the day,


the world a place of shadows.


 


He slept, and in his sleep he dreamed that the shade of Al-


lanon came to him. The shade rose out of the churning, boiling


waters of the Hadeshom, dark and mystical as it materialized


from the netherworld of afterlife to which it had been consigned.


It reached out to Walker, lifted him to his feet, flooded him with


new strength, and gave clarity once more to his thoughts and


vision. Spectral, translucent, it hung above the dark, greenish


waters—yet its touch felt curiously human.


 


-Dark Uncle-


When the shade spoke the words, they were not taunting and


hateful as they had been when spoken by the Grimpond. They


were simply a designation of who and what Walker was.


 


14                             The Druid of Shannara


 


—Why will you not accept the charge I have given you—


Walker struggled angrily to reply but could not seem to find


 


the words.


 


—The need for you is great. Walker. Not my need, but the


need of the Lands and their people, the Races of the new world.


If you do not accept my charge, there is no hope for them—


 


Walker's rage was boundless. Bring back the Druids, who


were no more, and disappeared Paranor? Surely, thought Walker


in response. Surely, shade of AUanon. I shall take my ruined


body in search of what you seek, my poisoned limb, though I


be dying and cannot hope to help anyone, still I...


 


—Accept, Walker. You do not accept. Acknowledge the truth


of yourself and your own destiny-


Walker didn't understand.


 


—Kinship with those who have gone before you, those who


understood the meaning of acceptance. That is what you lack—


 


Walker shuddered, disrupting the vision of his dream. His


strength left him. He collapsed at the Hadeshom's edge, blan-


keted in confusion and fear, feeling so lost that it seemed to him


impossible that he could ever again be found.


 


Help me, Allanon, he begged in despair.


 


The shade hung motionless in the air before him, ethereal


against a backdrop of wintry skies and barren peaks, rising up


like death's specter come to retrieve^ fresh victim. It seemed


suddenly to Walker that dying was all that was left to him.


 


Do you wish me to die? he asked in disbelief. Is this what


you demand of me ?


 


The shade said nothing.


 


Did you know that this would happen to me ? He held forth


his arm, jagged stone stump, poison-streaked flesh.


 


The shade remained silent.


 


Why won't you help me ? Walker howled.


 


—Why won't you help me—


 


The words echoed sharply in his mind, urgent and filled with


a sense of dark purpose. But he did not speak them. Allanon


 


did.


 


Then abruptly the shade shimmered in the air before him and


faded away. The waters of the Hadeshom steamed and hissed,


roiled in fury, and went still once more. All about the air was


misted and dark, filled with ghosts and wild imaginings, a place


where life and death met at a crossroads of unanswered ques-


tions and unresolved puzzles.


 


Walker Boh saw them for only a moment, aware that he was


 


The Druid of Shannara 15


 


seeing them not in sleep but in waking, realizing suddenly that


his vision might not have been a dream at all.


 


Then everything was gone, and he fell away into blackness.


 


When he came awake again there was someone bending over


him. Walker saw the other through a haze of fever and pain, a


thin, sticklike figure in gray robes with a narrow face, a wispy


beard and hair, and a hawk nose, crouched close like something


that meant to suck away what life remained to him.


 


' 'Walker?'' the figure whispered gently.


 


It was Cogline. Walker swallowed against the dryness in his


throat and struggled to raise himself. The weight of his arm


dragged against hum, pulling him back, forcing nun down. The


old man's hands groped beneath the concealing cloak and found


the leaden stump. Walker heard the sharp intake of his breath.


 


"How did you . . . find me?" he managed.


 


' 'Allanon,'' Cogline answered. His voice was rough and laced


with anger.


 


Walker sighed. "How long have I. . . ?"


 


"Three days. I don't know why you're still alive. You haven't


any right to be."


 


"None," Walker agreed and reached out impulsively to hug


the other man close. The familiar feel and smell of the old man's


body brought tears to his eyes. "I don't think . . .I'm meant to


die ... just yet."


 


Cogline hugged Walker back. He said, "No, Walker. Not


yet."


 


Then the old man was lifting him to his feet, hauling him up


with strength Walker hadn't known he possessed, holding him


upright as he pointed them both toward the south end of the


valley. It was dawn again, the sunrise unclouded and brilliant


gold against the eastern horizon, the air still and expectant with


the promise of its coming.


 


"Hold on to me," Cogline urged, walking him along the


crushed black rock. "There are horses waiting and help to be


had. Hold tight. Walker."


 


Walker Boh held on for dear life.


 


Ill


 


Cogline took Walker Boh to Storlock. Even on horseback


with Walker lashed in place, it took until nightfall to


complete the journey. They came down out of the Dra-


gon's Teeth into a day filled with sunshine and warmth, turned


east across the Rabb Plains, and made their way into the East-


land forests of the Central Anar to the legendary village of the


Stors. Wracked with pain and consumed with thoughts of dying,


Walker remained awake almost the entire time. Yet he was never


certain where he was or what was happening about him, con-


scious only of the swaying of his horse and Cogline's constant


reassurance that all would be well.


 


He did not believe that Cogline was telling him the truth.


Storlock was silent, cool and dry in the shadow of the trees,


a haven from the swelter and dust of the plains. Hands reached


up to take Walker from the saddle, from the smell of sweat and


the rocking motion, and from the feeling that he must at any


moment give in to the death that was waiting to claim him. He


did not know why he was alive. He could give himself no reason.


White-robed figures gathered all around, supporting him, eas-


ing him down—Stors, the Gnome Healers of the Village. Every-


one knew of the Stors. Theirs was the most advanced source of


healing in the Four Lands. Wil Ohmsford had studied with them


once and become a healer, the only Southlander ever to do so.


Shea Ohmsford had been healed after an attack in the Wolfsk-


taag. Earlier, Par had been brought to them as well, infected by


the poison of the Werebeasts in Olden Moor. Walker had brought


him. Now it was Walker's turn to be saved. But Walker did not


think that would happen.


 


A cup was raised to his lips, and a strange liquid trickled


down his throat. Almost immediately the pain eased, and he felt


 


16


 


The Druid of Shannara                             17


 


himself grow drowsy. Sleep would be good for him, he decided


suddenly, surprisingly. Sleep would be welcome. He was car-


ried into the Center House, the main care lodge, and placed in


a bed in one of the back rooms where the forest could be seen


through the weave of the curtains, a wall of dark trunks set at


watch. He wa^ stripped of his clothes, wrapped in blankets,


given something further to drink, a bitter, hot liquid, and left to


fall asleep.


 


He did so almost at once.


 


As he slept, the fever dissipated, and the weariness faded


away. The pain lingered, but it was distant somehow and not a


part of him. He sank down into the warmth and comfort of his


bedding, and even dreams could not penetrate the shield of his


rest. There were no visions to distress him, no dark thoughts to


bring him awake. Allanon and Cogline were forgotten. His an-


guish at the loss of his limb, his struggle to escape the Asphinx


and the Hall of Kings, and his terrifying sense of no longer being


in command of his own destiny—all were forgotten. He was at


peace.


 


He did not know how long he slept, for he was not conscious


of time passing, of the sweep of the sun across the sky, or of the


change from night to day and back again. When he began to


come awake once more, floating out of the darkness of his rest


through a worid of half-sleep, memories of his boyhood stirred


unexpectedly, small snatches of his life in the days when he was


first learning to cope with the frustration and wonder of discov-


ering who and what he was.


 


The memories were sharp and clear.


 


He was still a child when he first learned he had magic. He


didn't call it magic then; he didn't call it anything. He believed


such power common; he thought that he was like everyone else.


He lived then with his father Kenner and mother Risse at Hearth-


stone in Darklin Reach, and there were no other children to


whom he might compare himself. That came later. It was his


mother who told him that what he could do was unusual, that it


made him different from other children. He could still see her


face as she tried to explain, her small features intense, her white


skin striking against coal black hair that was always braided and


laced with flowers. He could still hear her low and compelling


voice. Risse. He had loved his mother deeply. She had not had


magic of her own; she was a Boh and the magic came from his


father's side, from the Ohmsfords. She told him that, sitting him


down before her on a brilliant autumn day when the smell of


 


18                             The Druid of Shannara


 


dying leaves and burning wood filled the air, smiling and reas-


suring as she spoke, trying unsuccessfully to hide from him the


uneasiness she felt.


 


That was one of the things the magic let him do. It let him


see sometimes what others were feeling—not with everyone,


but almost always with his mother.


 


"Walker, the magic makes you special," she said. "It is a


gift that you must care for and cherish. I know that someday


you are going to do something wonderful with it."


 


She died a year later after falling ill to a fever for which even


her formidable healing skills could not find a cure.


 


He lived alone with his father then, and the "gift" with which


she had believed him blessed developed rapidly. The magic was


an enabler; it gave him insight. He discovered that frequently


he could sense things in people without being told—changes in


their mood and character, emotions they thought to keep secret,


their opinions and ideas, their needs and hopes, even the reasons


behind what they did. There were always visitors at Hearth-


stone—travelers passing through, peddlers, tradesmen, woods-


men, hunters, trappers, even Trackers—and Walker wpuld know


all about them without their having to say a word. He would tell


them so. He would reveal what he knew. It was a game that he


loved to play. It frightened some of them, and his father ordered


him to stop. Walker did as he was asked. By then he had dis-


covered a new and more interesting ability. He discovered that


he could communicate with the animals of the forest, with birds


and fish, even with plants. He could sense what they were think-


ing and feeling just as he could with humans, even though their


thoughts and feelings were more rudimentary and limited. He


would disappear for hours on excursions of learning, on make-


believe adventures, on journeys of testing and seeking out. He


designated himself early as an explorer of life.


 


As time passed, it became apparent that Walker's special in-


sight was to help him with his schooling as well. He began


reading from his father's library almost as soon as he learned


how the letters of the alphabet formed words on the fraying


pages of his father's books. He mastered mathematics effort-


lessly. He understood sciences intuitively. Barely anything had


to be explained. Somehow he just seemed to understand how it


all worked. History became his special passion; his memory of


things, of places and events and people, was prodigious. He


began to keep notes of his own, to write down everything he


 


The Druid of Shannara                             19


 


learned, to compile teachings that he would someday impart to


others.


 


The older he grew, the more his father's attitude toward him


seemed to change. He dismissed his suspicions at first, certain


that he was mistaken. But the feeling persisted. Finally he asked


his father about it, and Kenner—a tall, lean, quick-moving man


with wide, intelligent eyes, a stammer he had worked hard to


overcome, and a gift for craning—admitted it was true. Kenner


did not have magic of his own. He had evidenced traces of it


when he was young, but it had disappeared shortly after he had


passed out of boyhood. It had been like that with his father and


his father's father before that and every Ohmsford he knew about


all the way back to Brin. But it did not appear to be that way


with Walker. Walker's magic just seemed to grow stronger. Ken-


ner told him that he was afraid that his son's abilities would


eventually overwhelm him, that they would develop to a point


where he could no longer anticipate or control their effects. But


he said as well, just as Risse had said, that they should not be


suppressed, that magic was a gift that always had some special


purpose in being.


 


Shortly after, he told Walker of the history behind the Ohms-


ford magic, of the Druid Allanon and the Valegirl Brin, and of


the mysterious trust that the former in dying had bequeathed to


the latter. Walker had been twelve when he heard the tale. He


had wanted to know what the trust was supposed to be. His


father hadn't been able to tell him. He had only been able to


relate the history of its passage through the Ohmsford bloodline.


 


"It manifests itself in you. Walker," he said. "You in turn


will pass it on to your children, and they to theirs, until one day


there is need for it. That is the legacy you have inherited."


 


"But what good is a legacy that serves no purpose?" Walker


had demanded.


 


And Kenner had repeated, "There is always purpose in


magic—even when we don't understand what it is."


 


Barely a year later, as Walker was entering his youth and


leaving his childhood behind, the magic revealed that it pos-


sessed another, darker side. Walker found out that it could be


destructive. Sometimes, most often when he was angry, his


emotions transformed themselves into energy. When that hap-


pened, he could move things away and break them apart without


touching them. Sometimes he could summon a form of fire. It


wasn't ordinary fire; it didn't burn like ordinary fire and it was


different in color, a sort of cobalt. It wouldn't do much of what


 


20


 


The Druid of Shannara


 


he tried to make it do; it did pretty much what it wished. It took


him weeks to learn to control it. He tried to keep his discovery


a secret from his father, but his father learned of it anyway, just


as he eventually learned of everything about his son. Though he


said little, Walker felt the distance between them widen.


 


Walker was nearing manhood when his father made the de-


cision to take him out of Hearthstone. Kenner Ohmsford's health


had been failing steadily for several years, his once strong body


afflicted by a wasting sickness. Closing down the cottage that


had been Walker's home since birth, he took the boy to Shady


Vale to live with another family of Ohmsfords, Jaralan and Mir-


ianna and their sons Par and Coll.


 


The move became for Walker Boh the worst thing that had


ever happened to him. Shady Vale, though little more than a


hamlet community, nevertheless seemed constricting after


Hearthstone. Freedom there had been boundless; here, there


were boundaries that he could not escape. Walker was not used


to being around so many people and he could not seem to make


himself fit in. He was required to attend school, but there was.


nothing for him to learn. His master and the other children dis-


liked and mistrusted him; he was an outsider, he behaved dif-


ferently than they, he knew entirely too much, and they quickly


decided that they wanted nothing to do with him. His magic


became a snare he could not escape. It manifested itself in ev-


erything he did, and by the time he realized he should have


hidden it away it was too late to do so. He was beaten a number


of times because he wouldn't defend himself. He was terrified


of what would happen if he let the fire escape.


 


He was in the village less than a year when his father died.


Walker had wished that he could die, too.


 


He continued to live with Jaralan and Mirianna Ohmsford,


who were good to him and who sympathized with the difficulties


he was encountering because their own son Par was just begin-


ning to exhibit signs of having magic of his own. Par was a


descendent of Jair Ohmsford, Brin's brother. Both sides of the


family had passed the magic of their ancestors down through


the bloodline in the years since Allanon's death, so the appear-


ance of Par's magic was not entirely unexpected. Par's was a


less unpredictable and complicated form of magic, manifesting


itself principally in the boy's ability to create lifelike images with


his voice. Par was still little then, just five or six, and he barely


understood what was happening to him. Coil was not yet strong


enough to protect his brother, so Walker ended up taking the


 


The Druid of Shannara                             21


 


boy under his wing. It seemed natural enough to do so. After


all, only Walker understood what Par was experiencing.


 


His relationship with Par changed everything. It gave him


something to focus on, a purpose beyond worrying about his


own survival. He spent time with Par helping him adjust to the


presence of the magic in his body. He counseled him in its use,


advised him in the cautions that were necessary, the protective


devices he must learn to employ. He tried to teach him how to


deal with the fear and dislike of people who would choose not


to understand. He became Par's mentor.


 


The people of Shady Vale began calling him ' 'Dark Uncle.''


It began with the children. He wasn't Par's uncle, of course; he


wasn't anybody's uncle. But he hadn't a firm blood tie in the


eyes of the villagers; no one really understood the relationship


he bore to Jaralan and Mirianna, so there were no constrictions


on how they might refer to him. "Dark Uncle" became the


appellation that stuck. Walker was tall by then, pale skinned and


black haired like his mother, apparently immune to the brown-


ing effect of the sun. He looked ghostly. It seemed to the Vale


children as if he were a night thing that never saw the light of


day, and his relationship toward the boy Par appeared mysteri-


ous to them. Thus he became "Dark Uncle," the counselor of


magic, the strange, awkward, withdrawn young man whose in-


sights and comprehensions set him apart from everyone.


 


Nevertheless, the name "Dark Uncle" notwithstanding,


Walker's attitude improved. He began to learn how to deal with


the suspicion and mistrust. He was no longer attacked. He found


that he could turn aside these assaults with not much more than


a glance or even the set of his body. He could use the magic to


shield himself. He found he could project wariness and caution


into others and prevent them from following through on their


violent intentions. He even became rather good at stopping fights


among others. Unfortunately, all this did was distance him fur-


ther. The adults and older youths left him alone altogether; only


the younger children turned cautiously friendly.


 


Walker was never happy in Shady Vale. The mistrust and the


fear remained, concealed just beneath the forced smiles, the


perfunctory nods, and the civilities of the villagers that allowed


him to exist among them but never gain acceptance. Walker


knew that the magic was the cause of his problem. His mother


and father might have thought of it as a gift, but he didn't. And


he never would again. It was a curse that he felt certain would


haunt him to the grave.


 


22                             The Druid of Shannara


 


By the time he reached manhood. Walker had resolved to


return to Hearthstone, to the home he remembered so fondly,


away from the people of the Vale, from their mistrust and sus-


picion, from the strangeness they caused him to feel. The boy


Par had adjusted well enough that Walker no longer felt con-


cerned about him. To begin with, Par was a native of the Vale


and accepted in a way that Walker never could be. Moreover,


his attitude toward using magic was far different than Walker's.


Par was never hesitant; he wanted to know everything the magic


could do. What others thought did not concern him. He could


get away with that; Walker never could. The two had begun to


grow apart as they grew older. Walker knew it was inevitable.


It was time for him to go. Jaralan and Mirianna urged him to


stay, but understood at the same time that he could not.


 


Seven years after his arrival, Walker Boh departed Shady Vale.


He had taken his mother's name by then, disdaining further use


of Ohmsford because it linked him so closely with the legacy of


magic he now despised. He went back into Darklin Reach, back


to Hearthstone, feeling as if he were a caged wild animal that


had been set free. He severed his ties with the life he had left


behind him. He resolved that he would never again use the


magic. He promised himself that he would keep apart from the


world of men for the rest of his life.


 


For almost a year he did exactly as he said he would do. And


then Cogline appeared and everything changed . . .


 


Half-sleep turned abruptly to waking, and Walker's memories


faded away. He stirred in the warmth of his bed, and his eyes


blinked open. For a moment he could not decide where he was.


The room in which he lay was bright with daylight despite the


brooding presence of a cluster of forest trees directly outside his


curtained window. The room was small, clean, almost bare of


furniture. There were a sitting chair and a small table next to


his bed, the bed, and nothing else. A vase of flowers, a basin


of water, and some cloths sat on the table. The single door


leading into the room stood closed.


 


Storlock. That was where he was, where Cogline had brought


 


him.


 


He remembered then what had happened to bring him here.


Cautiously, he brought his ruined arm out from beneath the


bedding. There was little pain now, but the heaviness of the


stone persisted and there was no feeling. He bit his lip in anger


and frustration as his arm worked free. Nothing had changed


beyond the lessening of the pain. The stone tip where the lower


 


The Druid of Shannara                             23


 


arm had shattered was still there. The streaks of gray where the


poison worked its way upward toward his shoulder were there


as well.


 


He slipped his arm from view again. The Stors had been


unable to cure him. Whatever the nature of the poison that the


Asphinx had injected into him, the Stors could not treat it. And


if the Stors could not treat it—the Stors, who were the best of


the Four Lands' Healers . . .


 


He could not finish the thought. He shoved it away, closed


his eyes, tried to go back to sleep, and failed. All he could see


was his arm shattering under the impact of the stone wedge.


 


Despair washed over him and he wept.


 


An hour had passed when the door opened and Cogline en-


tered the room, an intrusive presence that made the silence seem


even more uncomfortable.


 


"Walker," he greeted quietly.


 


"They cannot save me, can they?" Walker asked bluntly, the


despair pushing everything else aside.


 


The old man became a statue at his bedside. "You're alive,


aren't you?" he replied.


 


"Don't play word games with me. Whatever's been done, it


hasn't driven out the poison. I can feel it. I may be alive, but


only for the moment. Tell me if I'm wrong."


 


Cogline paused. "You're not wrong. The poison is still in


you. Even the Stors haven't the means to remove it or to stop its


spread. But they have slowed the process, lessened the pain, and


given you time. That is more than I would have expected given


the nature and extent of the injury. How do you feel?"


 


Walker's smile was slow and bitter. "Like I am dying, natu-


rally. But in a comfortable fashion."


 


They regarded each other without speaking for a moment.


Then Cogline moved over to the sitting chair and eased himself


into it, a bundle of old bones and aching joints, of wrinkled


brown skin. "Tell me what happened to you. Walker," he said.


 


Walker did. He told of reading the ancient, leatherbound


Druid History that Cogline had brought to him and learning of


the Black Elfstone, of deciding to seek the counsel of the Grim-


pond, of hearing its riddles and witnessing its visions, of deter-


mining that he must go to the Hall of Kings, of finding the secret


compartment marked with runes in the floor of the Tomb, and


finally of being bitten and poisoned by the Asphinx left there to


snare him.


 


24


 


The Druid of Shannam


 


"To snare someone at least, perhaps anyone," Cogline ob-


served.


 


Walker looked at him sharply, anger and mistrust flaring in


 


his dark eyes. "What do you know of this, Cogline? Do you


play the same games as the Druids now? And what of AUanon?


 


Did Allanon know ..."


 


"Allanon knew nothing," Cogline interrupted, brushing


 


aside the accusation before it could be completed. The old eyes


glittered beneath narrowed brows. "You undertook to solve the


Grimpond's riddles on your own—a foolish decision on your


part. I warned you repeatedly that the wraith would find a way


to undo you. How could Allanon know of your predicament?


You attribute far too much to a man three-hundred-years dead.


Even if he were still alive, his magic could never penetrate that


which shrouds the Hall of Kings. Once you were within, you


were lost to him. And to me. It wasn't'until you emerged again


and collapsed at the Hadeshom that he was able to discover what


happened and summon me to help you. I came as quickly as I


could and even so it took me three days."


 


One hand lifted, a sticklike finger jabbing. "Have you both-


ered to question why it is that you aren't dead? It is because


Allanon found a way to keep you alive, first until I arrived and


second until the Stors could treat you! Think on that a bit before


you start casting blame about so freely!"


 


He glared, and Walker glared back at him. It was Walker who


looked away first, too sick at heart to continue the confrontation.


"I have trouble believing anyone just at the moment," he of-


fered lamely..


 


"You have trouble believing anyone at any time," Cogline


 


snapped, unappeased. "You cast your heart in iron long ago,


Walker. You stopped believing in anything. I remember when


 


that wasn't so."


 


He trailed off, and the room went silent. Walker found him-


self thinking momentarily of the time the old man referred to,


the time when he had first come to Walker and offered to show


him me ways in which the magic could be used. Cogline was


right. He hadn't been so bitter then; he'd been full of hope.


He almost laughed. That was such a long time ago.


"Perhaps I can use my own magic to dispel the poison from


my body," he ventured quietly. "Once I return to Hearthstone,


once I'm fully rested. Brin Ohmsford had such power once."


Cogline dropped his eyes and looked thoughtful. His gnarled


 


The Druid of Shannam                            25


 


hands clasped loosely in the folds of his robe. It appeared as if


he were trying to decide something.


 


Walker waited a moment, then asked,' 'What has become of


the others—of Par and Coil and Wren?''


 


Cogline kept his gaze lowered. "Par has gone in search of


the Sword, young Coil with him. The Rover girl seeks the Elves.


They've accepted the charges Allanon gave to them.'' He looked


up again. "Have you, Walker?"


 


Walker stared at him, finding the question both absurd and


troubling, torn between conflicting feelings of disbelief and un-


certainty. Once he would not have hesitated to give his answer.


He thought again of what Allanon had asked him to do: Bring


back disappeared Paranor and restore the Druids. A ridiculous,


impossible undertaking, he had thought at the time. Game play-


ing, he had decried. He would not be a part of such foolishness,


he had announced to Par, Coil, Wren, and the others of the little


company that had come with him to the Valley of Shale. He


despised the Druids for their manipulation of the Ohmsfords.


He would not be made their puppet. So bold he had been, so


certain. He would sooner cut off his hand than see the Druids


come again, he had declared.


 


And the loss of his hand was the price that had been exacted,


it seemed.


 


Yet had that loss truly put an end to any possibility of the


return of Paranor and the Druids? More to the point, was that


what he now intended?


 


He was conscious of Cogline watching him, impatient as he


waited for Walker Boh's answer to his question. Walker kept his


eyes fixed on the old man without seeing him. He was thinking


suddenly of the Druid History and its tale of the Black Elfstone.


If he had not gone in search of the Elfstone, he would not have


lost his arm. Why had he gone? Curiosity, he had thought. But


that was a simplistic answer and he knew it was given too easily.


In any case, didn't the very fact of his going indicate that despite


any protestations to the contrary he indeed had accepted Alla-


non's charge?


 


If not, what was it that he was doing?


 


He focused again on the old man. "Tell me something, Cog-


line. Where did you get that book of the Druid Histories? How


did you find it? You said when you brought it to me that you got


it out of Paranor. Surely not.''


 


Cogline's smile was faint and ironic. "Why 'surely not,'


Walker?"


 


26                             The Druid of Shannara


 


"Because Paranor was sent out of the world of men by Al-


lanon three hundred years ago. It doesn't exist anymore."


 


Cogline's face crinkled like crushed parchment. "Doesn't


exist? Oh, but it does. Walker. And you're wrong. Anyone can


reach it if they have the right magic to help them. Even you."


 


Walker hesitated, suddenly uncertain.


 


"Allanon sent Paranor out of the world of the men, but it still


exists," Cogline said softly. "It needs only the magic of the


Black Elfstone to summon it back again. Until then, it remains


lost to the Four Lands. But it can still be entered by those who


have the means to do so and the courage to try. It does require


courage, Walker. Shall I tell you why? Would you like to hear


the story behind my journey into Paranor?''


 


Walker hesitated again, wondering if he wanted to hear any-


thing ever again about the Druids and their magic. Then he


 


nodded slowly. "Yes."


 


"But you are prepared to disbelieve what I am going to tell


 


you, aren't you?"


 


"Yes."


The old man leaned forward. "Tell you what. I'll let you


 


judge for yourself.''


 


He paused, gathering his thoughts. Daylight framed him in


 


brightness, exposing the flaws of old age that etched his thin


frame in lines and hollows, that left his hair and beard wispy


and thin, and that gave his hands a tremulous appearance as he


 


clasped them tightly before him.


 


"It was after your meeting with Allanon. He sensed, and I


as well, that you would not accept the charge you had been


given, that you would resist any sort of involvement without


further evidence of the possibility that you might succeed. And


that there was reason to want to. You differ in your attitude from


the others—you doubt everything that you are told. You came to


Allanon already planning to reject what you would hear.''


 


Walker started to protest, but Cogline held up his hands


quickly and shook his head. "No, Walker. Don't argue. I know


you better than you know yourself. Just listen to me for now. I


went north on Allanon's summons, seeming to disappear, leav-


ing you to debate among yourselves what course of action you


would follow. Your decision in the matter was a foregone con-


clusion. You would not do as you had been asked. Since that


was so, I resolved to try to change your mind. You see, Walker,


I believe in the dreams; I see the truth in them that you as yet


do not. I would not be a messenger for Allanon if there were


 


The Druid of Shannara                             27


 


any way to avoid it. My time as a Druid passed away long ago,


and I do not seek to return to what was. But I am all there is


and since that is so I will do what I think necessary. Dissuading


you from refusing to involve yourself in the matter at hand is


something I deem vital.''


 


He was shaking with the conviction of his words and the look


he extended Walker was one that sought to convey truths that


the old man could not speak.


 


"I went north, Walker, as I said. I traveled out of the Valley


of Shale and across the Dragon's Teeth to the valley of the Druid's


Keep. Nothing remains of Paranor but a few crumbling out-


buildings on a barren height. The forests still surround the spot


on which it once stood, but nothing will grow upon the earth,


not even the smallest blade of grass. The wall of thorns that


once protected the Keep is gone. Everything has disappeared—


as if some giant reached down and snatched it all away.


 


"I stood there, near twilight, looking at the emptiness, en-


visioning what had once been. I could sense the presence of the


Keep. I could almost see it looming out of the shadows, rising


up against the darkening eastern skies. I could almost define the


shape of its stone towers and parapets. I waited, for Allanon


knew what was needed and would tell me when it was time."


 


The old eyes gazed off into space. ' 'I slept when I grew tired,


and Allanon came to me in my dreams as he now does with all


of us. He told me that Paranor was indeed still there, cast away


by magic into a different place and time, yet there nevertheless.


He asked me if I would enter and bring out from it a certain


volume of the Druid Histories which would describe the means


by which Paranor could be restored to the Four Lands. He asked


if I would take that book to you.'' He hesitated, poised to reveal


something more, then simply said, "I agreed.


 


' 'He reached out to me then and took my hand. He lifted me


away from myself, my spirit out of my body. He cloaked me in


his magic. I became momentarily something other than the man


I am—but I don't know even now what that something was. He


told me what I must do. I walked alone then to where the walls


of the Keep had once stood, closed my eyes so that they would


not deceive me, and reached out into worlds that lie beyond our


own for the shape of what had once been. I found that I could


do that. Imagine my astonishment when Paranor's walls mate-


rialized suddenly beneath my fingers. I risked taking a quick


look at them, but when I did so there was nothing to see. I was


forced to begin again. Even as a spirit I could not penetrate the


 


28                             The Druid of Shannara


 


magic if I violated its rules. I kept my eyes closed tightly this


time, searched out the walls anew, discovered the hidden trap-


door concealed in the base of the Keep, pushed the catch that


 


would release the locks, and entered."


 


Cogline's mouth tightened. "I was allowed to open my eyes


then and look around. Walker, it was the Paranor of old, a great


sprawling castle with towers that rose into clouds of ancient


brume and battlements that stretched away forever. It seemed


endless to me as I climbed its stairs and wandered its halls; I


was like a rat in a maze. The castle was filled with the smell


and taste of death. The air had a strange greenish cast; every-


thing was swathed in it. Had I attempted to enter in my flesh-


and-blood body, I would have been destroyed instantly; I could


sense the magic still at work, scouring the rock corridors for


any signs of life. The furnaces that had once been fueled by the


fire at the earth's core were still, and Paranor was cold and


lifeless. When I gained the upper halls I found piles of bones,


grotesque and misshapen, the remains of the Mord Wraiths and


Gnomes that Allanon had trapped there when he had summoned


the magic to destroy Paranor. Nothing was alive in the Druid's


 


Keep save myself."


 


He was silent for a moment as if remembering. ' 'I sought out


 


the vault in which the Druid Histories were concealed. I had a


sense of where it was, quickened in part by the days in which I


studied at Paranor, in part by Allanon's magic. I searched out


the library through which the vault could be entered, finding as


I did so that I could touch things as if I were still a creature of


substance and not of spirit. I felt along the dusty, worn edges of


the bookshelves until I found the catches that released the doors


leading in. They swung wide, and the magic gave way before


me. I entered, discovered the Druid Histories revealed, and took


from its resting place the one that was needed."


 


Cogline's eyes strayed off across the sunlit room, seeking


visions that were hidden from Walker. "I left then. I went back


the same way as I had come, a ghost out of the past as much


as those who had died there, feeling the chill of their deaths and


the immediacy of my own. I passed down the stairwells and


corridors in a half-sleep that let me feel as well as see the horror


of what now held sway in the castle of the Druids. Such power,


Walker! The magic that Allanon summoned was frightening


even yet. I fled from it as I departed—not on foot, you under-


stand, but in my mind. I was terrified!"


 


The eyes swung back. "So I escaped. And when I woke, I


 


The Druid of Shannara           ,                29


 


had in my possession the book that I had been sent to recover


and I took it then to you.''


 


He went silent, waiting patiently as Walker considered his


story. Walker's eyes were distant. "It can be done then? Paranor


can be entered even though it no longer exists in the Pour


Lands?"


 


Cogline shook his head slowly. "Not by ordinary men." His


brow furrowed. "Perhaps by you, though. With the magic of


the Black Elfstone to help you."


 


"Perhaps," Walker agreed dully. "What magic does the Elf-


stone possess?"


 


"I know nothing more of it than you," Cogline answered


quietly.


 


"Not even where it can be found? Or who has it?"


 


Cogline shook his head. "Nothing."


 


"Nothing." Walker's voice was edged with bitterness. He let


his eyes close momentarily against what he was feeling. When


they opened, they were resigned. "This is my perception of


things. You expect me to accept Allanon's charge to recover


disappeared Paranor and restore the Druids. I can only do this


by first recovering the Black Elfstone. But neither you nor I


know where the Elfstone is or who has it. And I am infected


with the poison of the Asphinx; I am being turned slowly to


stone. I am dying! Even if I were persuaded to . . ." His voice


caught, and he shook his head. "Don't you see? There isn't


enough time!"


 


Cogline looked out the window, hunching down into his


robes. "And if there were?"


 


Walker's laugh was hollow, his voice weary. "Cogline, I don't


know."


 


The old man rose. He looked down at Walker for a long time


without speaking. Then he said, "Yes, you do." His hands


clasped tightly before him. "Walker, you persist in your refusal


to accept the truth of what is meant to be. You recognize that


truth deep in your heart, but you will not heed it. Why is that?''


 


Walker stared back at him wordlessly.


 


Cogline shrugged. "I have nothing more to say. Rest, Walker.


You will be well enough in a day or two to leave. The Stors have


done all they can; your healing, if it is to be, must come from


another source. I will take you back to Hearthstone."


 


"I will heal myself," Walker whispered. His voice was sud-


denly urgent, rife with both desperation and anger.


 


30                             The Druid of Shannara


 


Cogline did not respond. He simply gathered up his robes


and walked from the room. The door closed quietly behind him.


' 'I will,'' Walker Boh swore.


 


IV


 


It took Morgan Leah the better part of three days after part-


ing with Padishar Creel and the survivors of the Movement


to travel south from the empty stretches of the Dragon's


Teeth to the forest-sheltered Dwarf community of Culhaven.


Storms swept the mountains during the first day, washing the


ridgelines and slopes with torrents of rain, leaving the trail-


ways sodden and slick with the damp, and wrapping the whole


of the land in gray clouds and mist. By the second day the


storms had passed away, and sunshine had begun to break


through the clouds and the earth to dry out again. The third


day brought a return of summer, the air warm and fragrant


with the smell of flowers and grasses, the countryside bright


with colors beneath a clear, windswept sky, the slow, lazy


sounds of the wild things rising up from the pockets of shelter


 


where they made their home.


 


Morgan's mood improved with the weather. He had been


disheartened when he had set out. Steff was dead, killed in the


catacombs of the Jut, and Morgan was burdened with a lingering


sense of guilt rooted in his unfounded but persistent belief that


he could have done something to prevent it. He didn't know


what, of course. It was Teel who had killed Steff, who had al-


most killed him as well. Neither Steff nor he had known until


the very last that Teel was something other than what she ap-


peared, that she was not the girl the Dwarf had fallen in love


with but a Shadowen whose sole purpose in coming with them


into the mountains was to see them destroyed. Morgan had sus-


pected what she was, yet lacked any real proof that his suspi-


 


The Druid of Shannara                              31


 


cions were correct until the moment she had revealed herself


and by then it was too late. His friends the Valemen, Par and


Coil Ohmsford, had disappeared after escaping the horrors of


the Pit in Tyrsis and not been seen since. The Jut, the stronghold


of the members of the Movement, had fallen to the armies of


the Federation, and Padishar Creel and his outlaws had been


chased north into the mountains. The Sword of Shannara, which


was what all of them had come looking for in the first place, was


still missing. Weeks of seeking out the talisman, of scrambling


to unlock the puzzle of its hiding place, of hair-raising confron-


tations with and escapes from the Federation and the Shadowen,


and of repeated frustration and disappointment, had come to


nothing.


 


But Morgan Leah was resilient and after a day or so of brood-


ing about what was past and could not be changed his spirits


began to lift once more. After all, he was something of a veteran


now in the struggle against the oppressors of his homeland.


Before, he had been little more than an irritant to that handful.


of Federation officials who governed the affairs of the High-


lands, and in truth he had never done anything that affected the


outcome of larger events in the Four Lands. His risk had been


minimal and the results of his endeavors equally so. But that


had all changed, hi the past few weeks he had journeyed to the


Hadeshom to meet with the shade of Allanon, he had joined in


the quest for the missing Sword of Shannara, he had battled both


Shadowen and Federation, and he had saved the lives of Padishar


Creel and his outlaws by warning them of Teel before she could


betray them one final time. He knew he had done something at


last that had value and meaning.


 


And he was about to do something more.


 


He had made Steff a promise. As his friend lay dying, Morgan


had sworn that he would go to Culhaven to the orphanage where


Steff had been raised and warn Granny Elise and Auntie Jilt that


they were in danger. Granny Elise and Auntie Jilt—the only


parents Steff had ever known, the only kindred he was leaving—


were not to be abandoned. If Teel had betrayed Steff, she would


have betrayed them as well. Morgan was to help them get safely


away.


 


It gave the Highlander a renewed sense of purpose, and that


as much as anything helped bring him out of his depression. He


had begun his journey disenchanted. He had lagged in his travel,


bogged down by the weather and his mood. By the third day he


had shaken the effects of both. His resolution buoyed him. He


 


32                             The Druid of Shannara


 


would spirit Granny Elise and Auntie Jilt out of Culhaven to


somewhere safe. He would return to Tyrsis and find the Vale-


men. He would continue to search for the missing Sword of


Shannara. He would find a way to rid Lean and the whole of the


Four Lands of both Shadowen and Federation. He was alive and


everything was possible. He whistled and hummed as he walked,


let the sun's rays warm his face, and banished self-doubt and


discouragement. It was time to get on with things.


 


Now and again as he walked his thoughts strayed to the lost


magic of the Sword of Leah. He still wore the remains of the


shattered blade strapped to his waist, cradled in the makeshift


sheath he had constructed for it. He thought of the power it had


given him and the way the absence of that power made him


feel—as if he could never be whole again without it. Yet some


small part of the magic still lingered in the weapon; he had


managed to call it to life in the catacombs of the Jut when he


destroyed Teel. There had been just enough left to save his life.


 


Deep inside, where he could hide it and not be forced to admit


the implausibility of it, he harbored a belief that one day the


magic of the Sword of Leah would be his again.


 


It was late afternoon on that third day of travel when he


emerged from the forests of the Anar into Culhaven. The Dwarf


village was shabby and worn where he walked, the refuge of


those now too old and as yet too young who had not been taken


by the Federation authorities to the mines or sold as slaves in


the market. Once among the most meticulously maintained of


communities, Culhaven was now a dilapidated collection of


buildings and people that evidenced little of care or love. The


forest grew right up against the outermost buildings, weeds in-


truding into yards and gardens, roadways rutted and choked


with scrub. Wooden walls warped under peeling paint, tiles and


shingles cracked and splintered, and trim about doorways and


windows drooped away. Eyes peered out through the shadows,


following after the Highlander as he made his way in; he could


sense the people staring from behind windows and doors. The


few Dwarves he encountered would not meet his gaze, turning


quickly away. He walked on without slowing, his anger rekin-


dled anew at the thought of what had been done to these people.


Everything had been taken from them but their lives, and their


lives had been brought to nothing.


 


He pondered anew, as Par Ohmsford had done when last they


were there, at the purpose of it.


 


He kept clear of the main roads, staying on the side paths,


 


The Druid of Shannara                             33


 


not anxious to draw attention to himself. He was a Southlander


and therefore free to come and go in the Eastland as he pleased,


but he did not identify in any way with its Federation occupiers


and preferred to stay clear of them altogether. Even if none of


what had happened to the Dwarves was his doing, what he saw


of Culhaven made him ashamed all over again of who and what


he was. A Federation patrol passed him and the soldiers nodded


cordially. It was all he could do to make himself nod back.


 


As he drew nearer to the orphanage, his anticipation of what


he would find heightened perceptibly. Anxiety warred with con-


fidence. What if he were too late? He brushed the possibility


away. There was no reason to think that he was. Teel would not


have risked jeopardizing her disguise by acting precipitately. She


would have waited until she was certain it would not have mat-


tered.


 


Shadows began to lengthen as the sun disappeared into the


trees west. The air cooled and the sweat on Morgan's back dried


beneath his tunic. The day's sounds began to fade away into an


expectant hush. Morgan looked down at his hands, fixing his


gaze on the irregular patchwork of white scars that crisscrossed


the brown skin. Battle wounds were all over his body since


Tyrsis and the Jut. He tightened the muscles of his jaw. Small


things, he thought. The ones inside him were deeper.


 


He caught sight of a Dwarf child looking at him from behind


a low stone wall with intense black eyes. He couldn't tell if it


was a girl or a boy. The child was very thin and ragged. The


eyes followed him a moment, then disappeared.


 


Morgan moved ahead hurriedly, anxious once more. He


caught sight of the roof of the orphanage, the first of its walls,


a window high up, a gable. He rounded a bend in the roadway


and slowed. He knew instantly that something was wrong. The


yard of the orphanage was empty. The grass was untended.


There were no toys, no children. He fought back against the


panic that rose suddenly within him. The windows of the old


building were dark. There was no sign of anyone.


 


He came up to the gate at the front of the yard and


paused. Everything was still.


 


He had assumed wrong. He was too late after all.


 


He started forward, then stopped. His eyes swept the darkness


of the old house, wondering if he might be walking into some


sort of trap. He stood there a long time, watching. But there


was no sign of anyone. And no reason for anyone to be waiting


here for him, he decided.


 


34                             The Druid of Shannara


 


He pushed through the gate, walked up on the porch, and


pushed open the front door. It was dark inside, and he took a


moment to let his eyes adjust. When they had done so, he en-


tered. He passed slowly through the building, searched each of


its rooms in turn, and came back out again. There was dust on


everything. It had been some time since anyone had lived there.


Certainly no one was living there now.


 


So what had become of the two old Dwarf ladies?


He sat down on the porch steps and let his tall form slump


back against the railing. The Federation had them. There wasn't


any other explanation. Granny Elise and Auntie Jilt would never


leave their home unless they were forced to. And they would


never abandon the children they cared for. Besides, all of their


clothes were still in the chests and closets, the children's toys,


the bedding, everything. He had seen it in his search. The house


wasn't closed up properly. Too much was in disarray. Nothing


was as it would have been if the old ladies had been given a


 


choice.


 


Bitterness flooded through him. Steff had depended on him;


 


he couldn't quit now. He had to find Granny and Auntie. But


where? And who in Culhaven would tell him what he needed to


know? No one who knew anything, he suspected. The Dwarves


surely wouldn't trust him—not a Southlander. He could ask until


the sun rose in the west and set in the east.


 


He sat there thinking a long time, the daylight fading into


dusk. After a while, he became aware of a small child looking


at him through the front gate—the same child who had been


watching him up the road. A boy, he decided this time. He let


the boy watch him until they were comfortable with each other,


then said, "Can you tell me what happened to the ladies who


 


lived here?"


 


The boy disappeared instantly. He was gone so fast that it


 


seemed as if the earth must have swallowed him up. Morgan


sighed. He should have expected as much. He straightened his


legs. He would have to devise a way to extract the information


he needed from the Federation authorities. That would be dan-


gerous, especially if Teel had told them about him as well as


Granny and Auntie—and there was no reason now to believe


that she hadn't. She must have given the old ladies up even


before the company began its journey north to Darklin Reach.


The Federation must have come for Granny and Auntie the mo-


ment Teel was safely beyond the village. Teel hadn't worried


 


The Druid of Shannara                             35


 


that Steff or Morgan or the Valemen would find out; after all,


they would all be dead before it mattered.


 


Morgan wanted to hit something or someone. Teel had be-


trayed them all. Par and Coil were lost. StefF was dead. And


now these two old ladies who had never hurt anyone . . .


 


"Hey, mister," a voice called.


 


He looked up sharply. The boy was back at the gate. An older


boy stood next to him. It was the second boy who spoke, a hefty


fellow with a shock of spiked red hair.' 'Federation soldiers took


the old ladies away to the workhouses several weeks ago. No


one lives here now."


 


Then they were gone, disappeared as completely as before.


Morgan stared after them. Was the boy telling him the truth?


The Highlander decided he was. Well and good. Now he had a


little something to work with. He had a place to start looking.


 


He came to his feet, went back down the pathway, and out


the gate. He followed the rutted road as it wound through the


twilight toward the center of the village. Houses began to give


way to shops and markets, and the road broadened and split in


several directions. Morgan skirted the hub of the business dis-


trict, watching as the light faded from the sky and the stars


appeared. Torchlight brightened the main thoroughfare but was


absent from the roads and paths he followed. Voices whispered


in the stillness, vague sounds that lacked meaning and defini-


tion, hushed as if the speakers feared being understood. The


houses changed character, becoming well tended and neat, the


yards trimmed and nourished. Federation houses, Morgan


thought—stolen from Dwarves—tended by the victims. He kept


his bitterness at bay, concentrating on the task ahead. He knew


where the workhouses were and what they were intended to


accomplish. The women sent there were too old to be sold as


personal slaves, yet strong enough to do menial work such as


washing and sewing and the like. The women were assigned to


the Federation barracks at large and made to serve the needs of


the garrison. If that boy had been telling the truth, that was what


Granny Elise and Auntie Jilt would be doing.


 


Morgan reached the workhouses several minutes later. There


were five of them, a series of long, low buildings that ran parallel


to each other with windows on both sides and doors at both


ends. The women who worked them lived in them as well. Pal-


lets, blankets, washbasins, and chamberpots were provided and


pulled out from under the workbenches at night. Steff had taken


 


36                             The Druid of Shannara


 


Morgan up to a window once to let him peer inside. Once had


 


been quite enough.


 


Morgan stood in the shadows of a storage shed across the way


 


for long moments, thinking through what he would do. Guards


stood at all the entrances and patroled the roadways and lanes.


The women in the workhouses were prisoners. They were not


permitted to leave their buildings for any reason short of sick-


ness or death or some more benevolent form of release—and the


latter almost never occurred. They were permitted visitors in-


frequently and then closely watched. Morgan couldn't remem-


ber when it was that visits were permitted. Besides, it didn't


matter. It infuriated him to think of Granny Elise and Auntie


Jilt being kept in such a place. Steff would not have waited to


 


free them, and neither would he.


 


But how was he going to get in? And how was he going to


 


get Granny and Auntie out once he did?


 


The problem defeated him. There was no way to approach


the workhouses without being seen and no way to know in which


of the five workhouses the old ladies were being kept in any


case. He needed to know a great deal more than he did now


before he could even think of attempting any rescue. Not for the


first time since he had left the Dragon's Teeth, he wished Steff


 


were there to advise him.


 


At last he gave it up. He walked down into the center of the


village, took a room at one of the inns that catered to Southland


traders and businessmen, took a bath to wash off the grime,


washed his clothes as well, and went off to bed. He lay awake


thinking about Granny Elise and Auntie Jilt until sleep finally


 


overcame him.


 


When he awoke the following morning he knew what he


 


needed to do to rescue them.


 


He dressed, ate breakfast in the inn dining room, and set out.


What he was planning was risky, but there was no help for it.


Aftet making a few inquiries, he discovered the names of the


taverns most frequented by Federation soldiers. There were three


of them, and all were situated on the same street close to the


city markets. He walked until he found them, picked the most


likely—a dimly lit hall called the High Boot—entered, found a


table close to the serving bar, ordered a glass of ale, and waited.


Although the day was still young there were soldiers drifting in


already, men from the night shift not yet ready for bed. They


were quick to talk about garrison life and not much concerned


with who might be listening. Morgan listened closely. From


 


The Druid of Shannara


 


37


 


time to time he looked up long enough to ask a friendly ques-


tion. Occasionally he commented. Once in a while he bought a


glass for someone. Mostly he waited.


 


Much of the talk revolved around a girl who was rumored to


be the daughter of the King of the Silver River. She had appeared


rather mysteriously out of the Silver River country south and


west below the Rainbow Lake and was making her way east.


Wherever she went, in whatever villages and towns she passed


through, she performed miracles. There had never been such


magic, it was said. She was on her way now to Culhaven.


 


The balance of the tavern's chatter revolved around com-


plaints about the way the Federation army was run by its offi-


cers. Since it was the common soldiers who were doing the


complaining, the nature of the talk was hardly surprising. This


was the part that Morgan was interested in hearing. The day


passed away in lazy fashion, sultry and still within the confines


of the hall with only the cold glasses of ale and the talk to relieve


the heat and boredom. Federation soldiers came and went, but


Morgan remained where he was, an almost invisible presence


as he sipped and watched. He had thought earlier to circulate


from one tavern to the next, but it quickly became apparent that


he would leam everything he needed to know by remaining at


the first.


 


By midaftemoon he had the information he needed. It was


time to act on it. He roused himself from his seat and walked


across the roadway to the second of the taverns, the Frog Pond,


an aptly named establishment if ever there was one. Seating


himself near the back at a green cloth table that sat amid the


shadows like a lily pad in a dark pool, he began looking for his


victim. He found him almost immediately, a man close to his


own size, a common soldier of no significant rank, drinking


alone, lost in some private musing that carried his head so far


downward it was almost touching the serving bar. An hour


passed, then two. Morgan waited patiently as the soldier fin-


ished his final glass, straightened, pushed away from the bar,


lurched out through the entry doors. Then he followed.


 


The day was mostly gone, the sun already slipping into the


trees of the surrounding forests, the daylight turning gray with


the approach of evening. The soldier shumed unsteadily down


the road through knots of fellow soldiers and visiting tradesmen,


making his way back to the barracks. Morgan knew where he


^s going and slipped ahead to cut him off. He intercepted him


as he came around a comer by a blacksmith's shop, seeming to


 


38                             The Druid of Shannara


 


bump into him by accident but in fact striking him so hard that


the man was unconscious before he touched the ground. Morgan


let him fall, muttered in mock exasperation, then picked the


fellow up, hoisting him over one shoulder. The blacksmith and


his workers glanced over together with a few passersby, and


Morgan announced rather irritably that he supposed he would


have to carry the fellow back to his quarters. Then off he marched


 


in mock disgust.


 


He carried the unconscious soldier to a feed barn a few doors


down and slipped inside. No one saw them enter. There, in near


darkness, he stripped the man of his uniform, tied and gagged


him securely, and shoved him back behind a pile of oat sacks.


He donned the discarded uniform, brushed it out and straight-


ened its creases, stuffed his own clothes in a sack he had brought,


strapped on his weapons, and emerged once more into the light.


 


He moved quickly after that. Timing was everything in his


plan; he had to reach the administration center of the work-


houses just after the shift change came on at dusk. His day at


the taverns had told him everything he needed to know about


people, places, and procedures; he need only put the informa-


tion to use. Already the twilight shadows were spreading across


the forestland, swallowing up the few remaining pools of sun-


light. The streets were starting to empty as soldier, trader, and


citizen alike made their way homeward for the evening meal.


Morgan kept to himself, careful to acknowledge senior officers


in passing, doing what he could to avoid drawing attention to


himself. He assumed a deliberate look and stance designed to


keep others at bay. He became a rather hard-looking Federation


soldier about his business—no one to approach without a reason,


certainly no one to anger. It seemed to work; he was left alone.


 


The workhouses were lighted when he reached them, the day's


activities grinding to a close. Dinner in the form of soup and


bread was being carried in by the guards. The food smells wafted


through the air, somewhat less than appetizing. Morgan crossed


the roadway to the storage sheds and pretended to be checking


on something. The minutes slipped past, and darkness ap-


proached.


 


At precisely sunset the shift change occurred. New guards


 


replaced the old on the streets and at the doors of the work-


houses. Morgan kept his eyes fixed on the administration center.


The officer of the day relinquished his duty to his nighttime


counterpart. An aide took up a position at a reception desk. Two


men on duty—that was all. Morgan gave everyone a few minutes


 


The Druid of Shannara


 


39


 


to settle in, then took a deep breath and strode out from the


shadows.


 


He went straight to the center, pushed through the doors, and


confronted the aide at the reception desk. "I'm back," he an-


nounced.


 


The aide looked at him blankly.


 


"For the old ladies," Morgan added, allowing a hint of irri-


tation to creep into his voice. He paused. "Weren't you told?"


 


The aide shook his head. "I just came on ..."


 


"Yes, but there should be a requisition order still on your


desk from no more than an hour ago," Morgan snapped. "Isn't


it there?"


 


"Well, I don't..." The aide cast about the desktop in con-


fusion, moving stacks of papers aside.


 


"Signed by Major Assomal."


 


The aide froze. He knew who Major Assomal was. There


wasn't a Federation soldier garrisoned at Culhaven who didn't.


Morgan had found out about the major in the tavern. Assomal


was the most feared and disliked Federation officer in the oc-


cupying army. No one wanted anything to do with him if they


could help it.


 


The aide rose quickly. "Let me get the watch captain," he


muttered.


 


He disappeared into the back office and emerged moments


later with his superior in tow. The captain was clearly agitated.


Morgan saluted the senior officer with just the right touch of


disdain.


 


' 'What's this all about?'' the captain demanded, but the ques-


tion came out sounding more like a plea than a demand.


 


Morgan clasped his hands behind his back and straightened.


His heart was pounding. "Major Assomal requires the services


of two of the Dwarf women presently confined to the work-


houses. I selected them personally earlier in the day at his re-


quest. I left so that the paperwork could be completed and now


I am back. It seems, however, that the paperwork was never


done."


 


The watch captain was a sallow-skinned, round-faced man


who appeared to have seen most of his service behind a desk.


"I don't know anything about that," he snapped peevishly.


 


Morgan shrugged. "Very well. Shall I take that message back


to Major Assomal, Captain?"


 


The other man went pale. "No, no, I didn't mean that. It's


 


40                             The Druid of Shannara


 


just that I don't. . ."He exhaled sharply. "This is very annoy-


ing."


 


"Especially since Major Assomal will be expecting me back


 


momentarily." Morgan paused. "With the Dwarves."


 


The watch captain threw up his hands. "All right! What dif-


ference does it make! I'll sign them out to you myself! Let's


have them brought up and be done with it!"


 


He opened the registry of names and with Morgan looking


on determined that Granny Elise and Auntie Jilt were housed in


building four. Hurriedly he scribbled out a release order for the


workhouse guards. When he tried to dispatch the aide to collect


the old ladies, Morgan insisted that he go as well.


 


' 'Just to make certain there are no further mix-ups. Captain,''


he explained. "After all, I have to answer to Major Assomal as


 


well."


 


The watch captain didn't argue, obviously anxious to be shed


 


of the matter as quickly as possible, and Morgan went out the


door with the aide. The night was still and pleasantly warm.


Morgan felt almost jaunty. His plan, risky or not, was going to


work. They crossed the compound to building four, presented


the release order to the guards stationed at the front doors, and


waited while they perused it. Then the guards unfastened the


locks and beckoned for them to proceed. Morgan and the aide


pushed through the heavy wooden doors and stepped inside.


 


The workhouse was crammed with workbenches and bodies


and smelled of stale air and sweat. Dust lay over everything,


and the lamplight shone dully against walls that were dingy and


unwashed. The Dwarf women were huddled on the floor with


cups of soup and plates of bread in hand, finishing their dinner.


Heads and eyes turned hurriedly as the two Federation soldiers


entered, then turned just as quickly away again. Morgan caught


the unmistakable look of fear and loathing.


"Call their names," he ordered the aide.


The aide did so, his voice echoing in the cavernous room and


near the back two hunched forms came slowly to their feet.


"Now wait outside for me," Morgan said.


The aide hesitated, then disappeared back through the doors.


Morgan waited anxiously as Granny Elise and Auntie Jilt


made their way gingerly through the clutter of bodies, benches,


and pallets to where he stood. He barely recognized them. Their


clothes were in tatters. Granny Elise's fine gray hair was un-


kempt, as if it were fraying all around the edges; Auntie Jilt's


sharp, birdlike face was pinched and harsh. They were bent over


 


The Druid of Shannara


 


41


 


with more than age, moving so slowly that it appeared it hurt


them even to walk.


 


They came up to him with their eyes downcast and stopped.


 


"Granny," he said softly. "Auntie Jilt."


 


They looked up slowly and their eyes widened. Auntie Jilt


caught her breath. ' 'Morgan!'' Granny Elise whispered in won-


der. "Child, it's really you!"


 


He bent down quickly then and took them in his arms, hug-


ging them close. They collapsed into him; rag dolls lacking


strength of their own, and he could hear them both begin to cry.


Behind them, the other Dwarf women were staring in confusion.


 


Morgan eased the two old ladies gently away. "Listen now,"


he said softly. "We haven't much time. I've tricked the watch


captain into releasing you into my custody, but he's liable to


catch on if we give him the chance so we have to hurry. Do you


have somewhere that you can go to hide, someplace you won't


be found?"


 


Auntie Jilt nodded, her narrow face a mask of determination.


"The Resistance will hide us. We still have friends."


 


"Morgan, where's Steff?" Granny Elise interrupted.


 


The Highlander forced himself to meet her urgent gaze. "I'm


sorry. Granny. Steff is dead. He was killed fighting against the


Federation in the Dragon's Teeth." He saw the pain that filled


her eyes. "Teel is dead, too. She was the one who killed Steff.


She wasn't what any of us thought, I'm afraid. She was a crea-


ture called a Shadowen, a thing of dark magic linked to the


Federation. She betrayed you as well."


 


"Oh, Steff," Granny Elise whispered absently. She was cry-


ing again.


 


"The soldiers came for us right after you left," Auntie Jilt


said angrily. "They took the children away and put us in this


cage. I knew something had gone wrong. I thought you might


have been taken as well. Drat it, Morgan, that girl was like our


own!"


 


"I know, Auntie," he answered, remembering how it had


been. "It has become difficult to know who to trust. What about


the Dwarves you plan to hide with? Can they be trusted? Are


you sure you will be safe?"


 


"Safe enough," Auntie replied. "Stop your crying, Elise,"


she said and patted the other woman's hand gently. ' 'We have


to do as Morgan says and get out of here while we have the


chance."


 


Granny Elise nodded, brushing away her tears. Morgan stood


 


The Druid of Shannara


 


42


 


up again. He stroked each gray head in turn. "Remember, you


don't know me, you're just my charges until we get clear of this


place. And if something goes wrong, if we get separated, go


where you'll be safe. I made a promise to Steff that I would see


to it that you did. So you make certain I don't break that prom-


ise, all right?"


 


"All right, Morgan," Granny Elise said.


They went out the door then, Morgan leading, th'e two old


ladies shuffling along behind with their heads bowed. The aide


was standing rigidly to one side by himself; the guards looked


bored. With the Dwarf ladies in tow, Morgan and the aide re-


turned to the administration center. The watch captain was wait-


ing impatiently, the promised release papers clutched in his


hand. He passed them across the reception desk to Morgan for


his signature, then shoved them at the aide and stalked back into


his office. The aide looked at Morgan uncomfortably.


 


Inwardly congratulating himself on his success, Morgan said,


 


"Major Assomal will be waiting."


 


He turned and was in the process of ushering Granny Elise


and Auntie Jilt outside when the door opened in front of them


and a new Federation officer appeared, this one bearing the


 


crossed bars of a divisional commander.


 


"Commander Soldt!'' The aide leaped to his feet and saluted


 


smartly.


 


Morgan froze. Commander Soldt was the officer in charge of


 


supervising the confinement of the Dwarves, the ranking officer


off the field for the entire garrison. What he was doing at the


center at this hour was anybody's guess, but it was certainly not


going to do anything to help further Morgan's plans.


 


The Highlander saluted.


 


"What's this all about?" Soldt asked, glancing at Granny


Elise and Auntie Jilt. "What are they doing out of their quar-


ters?"


 


"Just a requisition. Commander," replied the aide. "From


 


Major Assomal."


 


"Assomal?" Soldt frowned. "He's in the field. What would


 


he want with Dwarves . . ."He glanced again at Morgan. "I


don't know you, soldier. Let me see your papers."


 


Morgan hit him as hard as he could. Soldt fell to the floor and


lay unmoving. Instantly Morgan went after the aide, who backed


away shrieking in terror. Morgan caught him and slammed his


head against the desk. The watch captain emerged just in time


 


The Druid of Shannara 43


 


to catch several quick blows to the face. He staggered back into


his office and went down.


 


"Out the door!" Morgan whispered to Granny Elise and


Auntie Jilt.


 


They rushed from the administration center into the night.


Morgan glanced about hurriedly and breathed out sharply in


relief. The sentries were still at their posts. No one had heard


the struggle. He guided the old ladies quickly along the street,


away from the workhouses. A patrol appeared ahead. Morgan


slowed, moving ahead of his charges, assuming a posture of


command. The patrol turned off before it reached them, disap-


pearing into the dark.


 


Then someone behind them was shouting, calling for help.


Morgan pulled the old ladies into an alleyway and hastened them


toward its far end. The shouts were multiplying now, and there


was the sound of running feet. Whistles blew and an assembly


horn blared.


 


"They'll be all over us now," Morgan muttered to himself.


 


They reached the next street over and turned onto it. The


shouts were all around them. He pulled the ladies into a shad-


owed doorway and waited. Soldiers appeared at both ends of


the street, searching. Morgan's rescue plans were collapsing


about him. His hands tightened into fists. Whatever happened,


he couldn't allow the Federation to recapture Granny and Auntie.


 


He bent to them. "I'll have to draw them away," he whis-


pered urgently. "Stay here until they come after me, then run.


Once you're hidden, stay that way—no matter what."


 


"Morgan, what about you?" Granny Elise seized his arm.


 


"Don't worry about me. Just do as I say. Don't come looking


for me. I'll find you when this whole business is over. Goodbye,


Granny. Goodbye, Auntie Jilt."


 


Ignoring their pleas to remain, he kissed and hugged them


hurriedly, and darted into the street. He ran until he caught sight


of the first band of searchers and yelled to them, "They're over


here!"


 


The soldiers came running as he turned down an alleyway,


leading them away from Granny Elise and Auntie Jilt. He


wrenched the broadsword he wore strapped to his back from its


scabbard. Breaking free of the alleyway, he caught sight of an-


other band and called them after him as well, gesturing vaguely


ahead. To them he was just another soldier—for the moment, at


least. If he could just maneuver them ahead of him, he might be


able to escape as well.


 


44                             The Druid of Shannara


 


"That barn, ahead of us," he shouted as the first bunch caught


 


up with him. "They're in there!"


 


The soldiers charged past, one knot, then the second. Morgan


turned and darted off in the opposite direction. As he came


around the comer of a feed building, he ran right up against a


 


third unit.


 


"They've gone into ..."


 


He stopped short. The watch captain stood before him, howl-


ing in recognition.


 


Morgan tried to break free, but the soldiers were on him in


an instant. He fought back valiantly, but there was no room to


maneuver. His attackers closed and forced him to the ground.


 


Blows rained down on him.


 


This isn 't working out the way I expected, he thought bleakly


 


and then everything went black.


 


v


 


^iF^ hree days later she who was said to be the daughter of


(»   the King of the Silver River arrived in Culhaven. The


^^^^ news of her coming preceded her by half a day and by


the time she reached the outskirts of the village the roadway


leading in was lined with people for more than a mile. They


had come from everywhere—from the village itself, from the


surrounding communities of both the Southland and the East-


land, from the farms and cottages of the plains and deep


forests, even the mountains north. There were Dwarves and


Men and a handful of Gnomes of both sexes and all ages.


They were ragged and poor and until now without hope. They


jammed the roadside expectantly, some come simply out of


a sense of curiosity, most come out of their need to find


something to believe in again.


 


The stories of the girl were wondrous. She had appeared in


 


The Druid of Shannara                            45


 


the heart of the Silver River country close by the Rainbow Lake,


a magical being sprung full-blown from the earth. She stopped


at each village and town, farm and cottage, and performed mir-


acles. It was said that she healed the land. She turned blackened,


withered stalks to fresh, green shoots. She brought flowers to


bloom, fruit to bear, and crops to harvest with the smallest of


touches. She gave life back to the earth out of death. Even where


the sickness was most severe, she prevailed. She bore some


special affinity to the land, a kinship that sprang directly from


her father's hands, from the legendary stewardship of the King


of the Silver River. For years it had been believed that the spirit


lord had died with the passing of the age of magic. Now it was


known he had not; as proof he had sent his daughter to them.


The people of the Silver River country were to be given back


their old life. So the stories proclaimed.


 


No one was more anxious to discover the truth of the matter


than Pe Ell.


 


It was midday, and he had been waiting for the girl within the


shade of the towering old shagbark hickory on a rise at the very


edge of town since just after sunrise when word had reached


him that today was the day she would appear. He was very good


at waiting, very patient, and so the time had gone quickly for


him as he stood with the others of the growing crowd and


watched the sun lift slowly into the summer sky and felt the heat


of the day settle in. Conversation around him had been plentiful


and unguarded, and he listened attentively. There were stories


of what the girl had done and what it was believed she would


do. There were speculations and judgments. The Dwarves were


the most vehement in their beliefs—or lack thereof. Some said


she was the savior of their people; some said she was nothing


more than a Southland puppet. Voices raised in shouts, quar-


reled, and died away. Arguments wafted through the still, humid


air like small explosions of steam out of a fiery earth. Tempers


flared and cooled. Pe Ell listened and said nothing.


 


"She comes to drive out the Federation soldiers and restore


our land to us, land that the King of the Silver River treasures!


She comes to set us free!"


 


"Bah, old woman, you speak nonsense! There is nothing to


say she is who she claims to be. What do you know of what she


can or cannot do?"


 


"I know what I know. I sense what will be."


 


"Ha! That's the ache of your joints you feel, nothing more!


You believe what you want to believe, not what is. The truth is


 


46                             The Druid of Shannara


 


that we have no more sense of who this girl is than we do of


what tomorrow will bring. It is pointless to get our hopes up!"


 


"It is more pointless to keep them down!"


 


And so on, back and forth, an endless succession of argu-


ments and counterarguments that accomplished nothing except


to help pass the time. Pe Ell had sighed inwardly. He seldom


 


argued. He seldom had cause to.


 


When at last she was said to approach, the arguments and


conversation faded to mutterings and whispers. When she ac-


tually appeared, even the mutterings and whispers died away. A


strange hush settled over those who lined the roadway suggest-


ing that either the girl was not at all what they had expected or,


perhaps, that she was something more.


 


She came up the center of the roadway surrounded by the


would-be followers who had flocked to her during her journey


east, a mostly bedraggled lot with tattered clothes and exhila-


rated faces. Her own garb was rough and poorly sewn, yet she


evinced a radiance that was palpable. She was small and slight,


but so exquisitely shaped as to seem not quite real. Her hair was


long and silver, shining as water would when it shimmered in


the moonlight. Her features were perfectly formed. She walked


alone in a rush of bodies that crowded and stumbled about her


yet could not bear to approach. She seemed to float among them.


Voices called out anxiously to her, but she seemed unaware that


 


anyone was there.


 


And then she passed by Pe Ell and turned deliberately to look


 


at him. Pe Ell shuddered in surprise. The weight of that look—


or perhaps simply the experience of it—was enough to stagger


him. Almost immediately her strange black eyes shifted away


again, and she was moving on, a sliver of brilliant sunlight that


had momentarily left him blind. Pe Ell stared after her, not


knowing what she had done to him, what it was that had oc-


curred in that brief moment when their eyes met. It was as if


she had looked into his heart and mind and read them quite


clearly. It was as if with that single glance she had discovered


everything there was to know about him.


 


He found her to be the most beautiful creature he had ever


 


seen in his life.


 


She turned down the roadway into the village proper, the


crowd trailing after, and Pe Ell followed. He was a tall, lean


man, so thin that he appeared gaunt. His bones were prominent,


and the muscles and skin of his body were molded tightly against


them so as to suggest he might easily break. Nothing could have


 


The Druid of Shannara                             47


 


been further from the truth. He was as hard as iron. He had a


long, narrow face with a hawk nose and a wide forehead with


eyebrows set high above hazel eyes that were disarmingly frank


to look upon. When he smiled, which was often, his mouth had


a slightly lopsided appearance to it. His hair was brown and


cropped close, rather spiky and uncontrolled. He slouched a bit


when he walked and might have been either a gangly boy or a


stalking cat. His hands were slim and delicate. He wore com-


mon forest clothing made of rough cloth dyed various shades of


green and taupe, boots of worn leather laced back and across,


and a short cloak with pockets.


 


He carried no visible weapon. The Stiehl was strapped to his


thigh just below his right hip. The knife rode beneath his loose-


fitting pants where it could not be seen but where it could be


reached easily through a slit cut into a deep forward pocket.


 


He could feel the blade's magic warm him.


 


As he moved to keep up with the girl, people stepped aside—


whether from what they saw in his face or the way he moved or


the intangible wall they sensed surrounded him. He did not like


to be touched, and everyone seemed instinctively to know it. As


always, they shied away. He passed through them as a shadow


chasing after the light, keeping the girl in sight as he did so,


wondering. She had looked at him for a reason, and that in-


trigued him. He hadn't been certain what she would be like,


how she would make him feel when he saw her for the first


time—but he hadn't thought it would be anything like this. It


surprised him, pleased him, and at the same time left him


vaguely worried. He didn't like things that he couldn't control


and he suspected that it would be difficult for anyone to exercise


control over her.


 


Of course, he wasn't just anyone.


 


The crowd was singing now, an old song that told of the earth


being reborn with the harvesting of new crops, the bearing of


food from the fields to the tables of the people who had worked


to gather it. There was praise for the seasons, for rain and sun,


for the giving of life. Chants rose for the King of the Silver River;


 


the voices grew steadily louder and more insistent. The girl


seemed not to hear. She walked through the singing and the


cries without responding, making her way first past the houses


that lay at the edge of the village, then the larger shops that


formed the core of the business center. Federation soldiers be-


gan to appear and tried to police the traffic as it surged ahead.


They were too few and too ill-prepared, thought Pe Ell. Appar-


 


48                             The Druid of Shannara


 


ently they had misjudged badly the extent of the community's


response to the coming of the girl.


 


The Dwarves were feverish in their adoration. It was as


if they had been given back the lives that had been stolen


from them. A broken, subjugated people for so many years,


there had been little enough to happen to give them hope.


But this girl seemed to be what they had been waiting for. It


was more than the stories, more than the claims of who she


was and what she could do. It was the look and feel of her.


Pe Ell could sense it as readily as the people who rallied


about her. He could feel something of it in himself. She was


different from anyone he had ever seen. She had come here


for a reason. She was going to do something.


 


Business ground to a halt in Culhaven as the whole of the


village, oppressed and oppressors alike, turned out to discover


what was happening and became a part of it. Pe Ell had the


sense of a wave gathering force out in the ocean, growing in


size until it dwarfed the vast body of water that had given life to


it. It was so with this girl. There was a sense of all other events


beyond this one ceasing to exist. Everything but what she was


faded away and lost meaning. Pe Ell smiled. It was the most


 


wonderful feeling.


 


The wave swept on through the village, past the shops and


businesses, the slave markets, the workhouses, the compounds


and soldiers' quarters, the shabby homes of the Dwarves and


the well-kept houses of the Federation officials, down the main


thoroughfare, and out again. No one seemed able to guess where


it was going. No one but the girl, for she led even at the center


of the maelstrom of bodies, guiding somehow the edges of the


wave, directing it as she wished. The cries and singing and


chants continued unabated, exhilarated, rapturous. Pe Ell mar-


veled.


 


And then the girl stopped. The crowd slowed, swirled about


her, and grew still. She stood at the foot of the blackened slopes


that had once been the Meade Gardens. She lifted her face to


the stark line of the hill's barren crest much as if she might have


been looking beyond it to a place that no one else could see.


Few in the crowd looked where she was looking; they simply


stared at her. There were hundreds of them now, and all of them


waited to see what she would do.


 


Then slowly, deliberately she moved onto the slope. The


crowd did not follow, sensing perhaps that it was not meant to|B


divining from some small movement or look that it was meanl(||


 


The Druid of Shannara                             49


 


to wait. It parted for her, a sea of faces rapt with expectation. A


few hands stretched out in an attempt to touch her, but none


succeeded.


 


Pe Ell eased his way through the crowd until he stood at its


foremost edge less than ten yards from the girl. Although he


was purposeful in his advance, he did not yet know what he


meant to do.


 


A knot of soldiers intercepted the girl, led by an officer bear-


ing the crossed shoulder bars of a Federation commander. The


girl waited for them. An unpleasant murmur rose from the


crowd.


 


"You are not allowed here," announced the commander, his


voice steady and clear. "No one is. You must go back down."


 


The girl looked at him, waiting.


 


' "This is forbidden ground, young lady,'' the other continued,


an officer addressing an inferior in a manner intended to dem-


onstrate authority.' 'No one is permitted to walk upon this earth.


A proclamation of the Coalition Council of the Federation gov-


ernment, which I have the honor to serve, forbids it. Do you


understand?''


 


The girl did not answer.


 


"If you do not turn around and leave willingly, I shall be


forced to escort you."


 


A scattering of angry cries sounded.


 


The girl came forward a step.


 


"If you do not leave at once, I shall have to . . ."


 


The girl gestured and instantly the man's legs were entwined


in ground roots an inch thick. The soldiers who had accompa-


nied him fell back with gasps of dismay as the pikes they were


holding turned to gnarled staffs of deadwood that crumbled in


their hands. The girl walked past them, unseeing. The blustering


voice of the commander turned to a whisper of fear and then


disappeared in the shocked murmur of the crowd.


 


Pe Ell smiled fiercely. Magic! The girl possessed real magic!


The stories were true. It was more than he could have hoped


for. Was she really the daughter of the King of the Silver River?


he wondered.


 


The soldiers kept away from her now, unwilling to challenge


the kind of power she obviously wielded. There were a few


attempts at issuing orders by lesser officers, but no one was sure


what to do after what had happened to the commander. Pe Ell


glanced swiftly about. Apparently there were no Seekers in the


village. In the absence of Seekers, no one would act.


 


 


 


 


The Druid of Shannara


 


The girl proceeded up the empty, burned surface of the slope


toward its summit, and her passing barely stirred the dry earth


on which she walked. The sun beat down fiercely out of the


midday sky, turning the empty stretch of ground into a furnace.


The girl seemed not to notice, her face calm as she passed


through the swelter.


 


As he stared at her, Pe Ell felt himself drawn to the rim of a


vast chasm, knowing that beyond" was something so impossible


that he could not imagine it.


 


What will she do?


 


She came to the summit of the slope and stopped, a slim,


ethereal form outlined against the sky. She paused for a mo-


ment, as if searching for something in the air around her, an


invisible presence that would speak to her. Then she knelt. She


dropped down to the charred earth of the hillside and buried her


hands within it. Her head lowered and her hair fell about her in


a veil of silver light.


 


The world about her went absolutely still.


 


Then the earth beneath began to tremble and shake, and a


rumbling sound rose out of its depths. The crowd gasped and


fell back. Men steadied themselves, women snatched up chil-


dren, and cries and shouts began to sound. Pe Ell came forward


a step, his hazel eyes intense. He was not frightened. This was


what he had been waiting for, and nothing could have chased


him away.


 


Light seemed to flare from the hillside then, a glow that


dwarfed even the sunlight's brilliance. Geysers exploded from


the earth, small eruptions that burst skyward, showering Pe Ell


and the foremost members of the crowd with dirt and silt. There


was a heaving as if some giant buried beneath was rising from


his sleep, and huge boulders began to jut from the ground like


the bones of the giant's hunched shoulders. The burned surface


of the hillside began to turn itself over and disappear. Fresh earth


rose up to cover it, rich and glistening, filling the air with a


pungent smell. Massive roots lifted out like snakes, twisting and


writhing in response to the rumblings. Green shoots began to


unfold.


 


In the midst of it all, the girl knelt. Her body was rigid be-


neath the loose covering of her clothes, and her arms were bur-


ied in the earth up to her elbows. Her face was hidden.


 


Many in the crowd were kneeling now, some praying to the


forces of magic once believed to have controlled the destiny of


men, some simply steadying themselves against tremors which


 


The Druid of Shannara                             51


 


had grown so violent that even the most sturdy trees were being


shaken. Excitement rushed through Pe Ell and left him flushed.


He wanted to run to the girl, to embrace her, to feel what was


happening within her, and to share in the power.


 


Boulders grated and boomed as they rearranged themselves,


changing the shape of the hillside. Terraced walls formed out of


the rock. Moss and ivy filled the gaps. Trails wound down from


one level to the next in gentle descent. Trees appeared, roots


become small saplings, the saplings in turn thickening and


branching out, compressing dozens of seasons of growth into


scant minutes. Leaves budded and spread as if desperate to reach


the sunlight. Grasses and brush spread out across the empty


earth, turning the blackened surface a vibrant green. And flow-


ers! Pe Ell cried out in the silence of his mind. There were


flowers everywhere, springing forth in a profusion of bright col-


ors that threatened to blind him. Blues, reds, yellows, violets—


the rainbow's vast spectrum of shades and tones blanketed the


earth.


 


Then the rumbling ceased and the silence that followed was


broken by the singing of birds. Pe Ell glanced at the crowd


behind him. Most were on their knees still, their eyes wide,


their faces rapt with wonder. Many were crying.


 


He turned back to the girl. In a span of no more than a few


minutes she had transformed the entire hillside. She had erased


a hundred years of devastation and neglect, of deliberate razing,


of purposeful burning off and leveling out, and restored to the


Dwarves of Culhaven the symbol of who and what they were.


She had given them back the Meade Gardens.


 


She was still on her knees, her head lowered. When she came


back to her feet she could barely stand. All of her strength had


been expended in her effort to restore the Gardens; she seemed


to have nothing left to give. She swayed weakly, her arms hang-


ing limply at her sides, her beautiful, perfect face drawn and


lined, her silver hair damp and tangled. Pe Ell felt her eyes fix


upon him once more and this time he did not hesitate. He went


up the hillside swiftly, bounding over rocks and brush, skipping


past the trails as if they were hindrances. He felt the crowd


surging after him, heard their voices crying out, but they were


nothing to him and he did not look back. He reached the girl as


she was falling and caught her in his arms. Gently he cradled


her, holding her as he might a captured wild creature, protec-


tively and possessively at once.


 


Her eyes stared into his, he saw the intensity and brilliance


 


52                             The Druid of Shannara


 


of them, the depth of feeling they held, and in that moment he


was bound to her in a way that he could not describe. ' 'Take me


to where I can rest," she whispered to him.


 


The crowd was all about them now, their anxious voices a


babble he could not lock out. A sea of faces pressed close. He


said something to those closest to reassure them that she was only


tired and heard his words pass from mouth to mouth. He caught


a glimpse of Federation soldiers at the fringes of the crowd, but


they were wisely choosing to keep their distance. He began mov-


ing away, carrying the girl, amazed at how little she weighed.


There was nothing to her, he thought. And everything.


 


A handful of Dwarves intercepted him, asking him to follow


them, to bring the daughter of the King of the Silver River to


their home, to let her rest with them. Pe Ell let himself be guided


by them. One home was as good as another for now. The eyes


of the crowd followed after, but already it was dispersing at its


fringes, straying off into the paradise of the Gardens, discover-


ing for themselves the beauty that it held. There was singing


again, softer now, songs of praise and thanksgiving for the girl,


lyrical and sweet.


 


Pe Ell descended the hillside and passed out of the Meade


Gardens and back into the village of Culhaven with the girl


asleep in his arms. She had given herself into his keeping. She


had placed herself under his protection. He found it ironic.


 


After all, he had been sent there to kill her.


 


VI


 


Fe Ell carried the daughter of the King of the Silver River


to the home of the Dwarves who had offered to keep


her, a family that consisted of a man, his wife, their


widowed daughter, and two small grandchildren. Their home


was a stone cottage at the east end of the village sheltered by


 


The Druid of Shannara                              53


 


white oak and red elm and set back against the wall of the forest


close by the channel of the river. It was quiet there, isolated


from the village proper, and by the time they reached it most of


the following crowd had turned back. A handful chose to stay


and set up camp at the edge of the property, most of them those


who had followed the girl up from the country south, zealots


who were determined that she would be their savior.


 


But she wasn't for them, Pe Ell knew. She belonged now to


him.


 


With the help of the family he placed the girl in a bed in a


tiny back room where the man and woman slept. The husband


and his wife and widowed daughter went out again to prepare


something to eat for those who had chosen to keep vigil over the


girl, but Pe Ell remained. He sat in a chair next to the bed and


watched her sleep. For a time the children remained, curious to


see what would happen, but eventually they lost mterest, and he


was left alone. The daylight faded into darkness and still he sat,


waiting patiently for her to wake. He studied the line of her body


as she lay sleeping, the curve of her hip and shoulder, the soft


rounding of her back. She was such a tiny thing, just a little bit


of flesh and bone beneath the coverings, the smallest spark of


life. He marveled at the texture of her skin, at the coloring, at


the absence of flaws. She might have been molded by some great


artist whose reflection and skill had created a once-and-only


masterpiece.


 


Fires were lit without, and the sound of voices drifted in


through the curtained window. The sounds of night filled the


silence between exchanges, the songs of birds and the buzzing


of insects rising up against the faint rush of the river's waters.


Pe Ell was not tired and had no need to sleep.


 


Instead, he used the time to think.


 


A week earlier he had been summoned to Southwatch and a


meeting with Rimmer Dall. He had gone because it pleased him


and not because it was necessary. He was bored and he was


hopeful that the First Seeker would give him something inter-


esting to do, that he would provide him with a challenge. To Pe


Ell's way of thinking, that was all that mattered about Rimmer


Dall. The rest of what the First Seeker did with his life and the


lives of others was of no interest to him. He had no illusions, of


course. He knew what Rimmer Dall was. He simply didn't care.


 


It took him two days to make the journey. He traveled north


on horseback out of the rugged hill country below the Battle-


 


54                             The Druid of Shannara


 


mound where he made his home and arrived at Southwatch at


sunset on the second day. He dismounted while still out of sight


of the sentries and made his approach by foot. He need not have


bothered; he could have come all the way in and gained im-


mediate admittance. But he liked the idea of being able to come


and go as he chose. He liked demonstrating his talent.


 


Especially to the Shadowen.


 


Pe Ell was as they were as he came iato the black monolith,


seemingly through the creases in the stone, a wraith out of dark-


ness. He went past the sentries unseen and unheard, as invisible


to them as the air they breathed. Southwatch was silent and dark,


its walls polished and smooth, its corridors empty. It had the


feel and look of a well-preserved crypt. Only the dead belonged


here, or those who trafficked in death. He worked his way


through its catacombs, feeling the pulse of the magic imprisoned


in the earth beneath, hearing the whisper of it as it sought to


break free. A sleeping giant that Rimmer Dall and his Shadowen


thought they would tame, Pe Ell knew. They kept their secret


well, but there was no secret that could be kept from him.


 


When he was almost to the high tower where Rimmer Dall


waited, he killed one of those who kept watch, a Shadowen, but


it made no difference. He did so because he could and because


he felt like it. He melted into the black stone wall and waited


until the creature came past him, drawn by a faint noise that he


had caused, then drew the Stiehl from its sheath within his pants


and cut the life out of his victim with a single, soundless twist.


The sentry died in his arms, its shade rising up before him like


black smoke, the body crumbling into ash. Pe Ell watched the


astonished eyes go flat. He left the empty uniform where it could


be found.


 


He smiled as he floated through the shadows. He had been


killing for a long time now and he was very good at it. He had


discovered his talent early in life, his ability to seek out and


destroy even the most guarded of victims, his sense of how their


protection could be broken down. Death frightened most peo-


ple, but not Pe Ell. Pe Ell was drawn to it. Death was the twin


brother of life and the more interesting of the two. It was secre-


tive, unknown, mysterious. It was inevitable and forever when


it came. It was a dark, infinitely chambered fortress waiting to


be explored. Most entered only once and then only because they


had no choice. Pe Ell wanted to enter at every opportunity and


the chance to do so was offered through those he killed. Each


 


The Druid of Shannara 55


 


time he watched someone die he would discover another room,


glimpse another part of the secret. He would be reborn.


 


High within the tower, he encountered a pair of sentries posted


before a locked door. They failed to see him as he eased close.


Pe Ell listened. He could hear nothing, but he could sense that


someone was imprisoned within the room beyond. He debated


momentarily whether he should discover who it was. But that


would mean asking, which he would never do, or killing the


sentries, which he did not care to do. He passed on.


 


Pe Ell ascended a darkened flight of stairs to the apex of


Southwatch and entered a room of irregular chambers that con-


nected together like corridors in a maze. There were no doors,


only entryways. There were no sentries. Pe Ell slipped inside,


a soundless bit of night. It was dark without now, the blackness


complete as clouds blanketed the skies and turned the world


beneath opaque. Pe Ell moved through several of the chambers,


listening, waiting.


 


Then abruptly he stopped, straightened, and turned.


 


Rimmer Dall stepped out of the blackness of which he was a


part. Pe Ell smiled. Rimmer Dall was good at making himself


invisible, too.


 


"How many did you kill?" the First Seeker asked in his


hushed, whispery voice.


 


"One," Pe Ell said. His smile tugged at the corners of


his mouth. "Perhaps I will kill another on the way out."


 


Dall's eyes shone a peculiar red. "One day you will play this


game too often. One day you will brush up against death by


mistake and she will snatch you up instead of your victim."


 


Pe Ell shrugged. His own dying did not trouble him. He knew


it would come. When it did, it would be a familiar face, one he


had seen all his life. For most, there was the past, the present,


and the future. Not for Pe Ell. The past was nothing more than


memories, and memories were stale reminders of what had been


lost. The future was a vague promise—dreams and puffs of


smoke. He had no use for either. Only the present mattered,


because the present was the here and now of what you were, the


happening of life, the immediacy of death, and it could be con-


trolled as neither past nor future could. Pe Ell believed in con-


trol. The present was an ever-evolving chain of moments that


living and dying forged, and you were always there to see it


come.


 


A window opened on the night across a table and two chairs,


and Pe Ell moved to seat himself. Rimmer Dall joined him.


 


56                             The Druid of Shannara


 


They sat in silence for a time, each looking at the other, but


seeing something more. They had known each other for more


than twenty years. Their meeting had been an accident. Rimmer


Dall was a junior member of a policing committee of the Co-


alition Council, already deeply enmeshed in the poisonous pol-


itics of the Federation. He was ruthless and determined, barely


out of boyhood, and already someone to be feared. He was a


Shadowen, of course, but few knew it. Pe Ell, almost the same


age, was an assassin with more than twenty kills behind him.


They had met in the sleeping quarters of a man Rimmer Dall


had come to dispatch, a man whose position in the Southland


government he coveted and whose interference he had tolerated


long enough. Pe Ell had gotten there first, sent by another of


the man's enemies. They had faced each other in silence across


the man's lifeless body, the night's shadows cloaking them both


in the same blackness that mirrored their lives, and they had


sensed a kinship. Both had use of the magic. Neither was what


he seemed. Both were relentlessly amoral. Neither was afraid


of the other. Without, the Southland city ofWayford buzzed and


clanked and hissed with the intrigues of men whose ambitions


were as great as their own but whose abilities were far less. They


looked into each other's eyes and saw the possibilities.


 


They formed an irrevocable partnership. Pe Ell became the


weapon, Rimmer Dall the hand that wielded it. Each served the


other at his own pleasure; there were no constraints, no bonds.


Each took what was needed and gave back what was required—-


yet neither really identified with nor understood what the other


was about. Rimmer Dall was the Shadowen leader whose plans


were an inviolate secret. Pe Ell was the killer whose occupation


remained his peculiar passion. Rimmer Dall invited Pe Ell to


eliminate those he believed particularly dangerous. Pe Ell ac-


cepted the invitation when the challenge was sufficiently intrigu-


ing. They nourished themselves comfortably on the deaths of


others.


 


'.'Who is it that you keep imprisoned in the room below?"


Pe Ell asked suddenly, breaking the silence, ending the flow of


recollections.


 


Rimmer Dall's head inclined slightly, a mask of bones that


gave his face the look of a fleshless skull. "A Southlander, a


Valeman. One of two brothers named Ohmsford. The other


brother believes he has killed this one. I arranged for him to


think so. I planned it that way." The big man seemed pleased


 


The Druid of Shannara                              57


 


with himself. "When it is time, I will let them find each other


again."


 


"A game of your own, it seems."


 


"A game with very high stakes, stakes that involve magic of


unimaginable proportions—magic greater than either yours or


mine or anyone else's. Unbounded power."


 


Pe Ell did not respond. He felt the weight of the Stiehl against


his thigh, the warmth of its magic. It was difficult for him to


imagine a magic more powerful—impossible to envision one


more useful. The Stiehl was the perfect weapon, a blade that


could cut through anything. Nothing could withstand it. Iron,


stone, the most impenetrable of defenses—all were useless


against it. No one was safe. Even the Shadowen were vulnera-


ble; even they could be destroyed. He had discovered as much


some years back when one had tried to kill him, sneaking into


his bedchamber like a stalking cat. It had thought to catch him


sleeping; but Pe Ell was always awake. He had killed the black


thing easily.


 


Afterward it had occurred to him that the Shadowen might


have been sent by Rimmer Dall to test him. He hadn't chosen


to dwell on the possibility. It didn't matter. The Stiehl made him


invincible.


 


Fate had given him the weapon, he believed. He did not know


who had made the Stiehl, but it had been intended for him. He


was twelve years old when he found it, traveling with a man


who claimed to be his uncle—a harsh, embittered drunkard with


a penchant for beating anything smaller and weaker than him-


self—on a journey north through the Battlemound to yet another


in an endless succession of towns and villages they frequented


so that the uncle might sell his stolen goods. They were camped


in a ravine in a desolate, empty stretch of scrub country at the


edge of the Black Oaks, fence-sitting between the Sirens and


the forest wolves, and the uncle had beaten him again for some


imagined wrong and fallen asleep with his bottle tucked close.


Pe Ell didn't mind the heatings anymore; he had been receiving


them since he was orphaned at four and his uncle had taken him


in. He hardly remembered what it was like not to be abused.


What he minded was the way his uncle went about it these


days—as if each beating was being undertaken to discover the


limits of what the boy could stand. Pe Ell was beginning to


suspect he had reached those limits.


 


He went off into the failing light to be alone, winding down


Ae empty ravines, trudging over the desolate rises, scuffing his


 


58                             The Druid of Shannon


 


booted feet, and waiting for the pain of his cuts and bruises tc


ease. The hollow was close, no more than several hundred yard1


away, and the cave at its bottom drew him as a magnet migtr


iron. He sensed its presence in a way he could not explain, ever


afterward. Hidden by the scrub, half-buried in loose rock, r


was a dark and ominous maw opening down into the earth. Pe


Ell entered without hesitation. Few things frightened him ever


then. His eyesight had always been extraordinary, and even the


faintest light was enough to let him find his way.


 


He followed the cave back to where the bones were gath-


ered—human bones, centuries old, scattered about randomly a.


if kicked apart. The Stiehl lay among them, the blade gleaming


silver in the dark, pulsing with life, its name carved on its han


die. Pe Ell picked it up and felt its warmth. A talisman frorr


another age, a weapon of great power—he knew at once that it


was magic and that nothing could withstand it.


 


He did not hesitate. He departed the cave, returned to the


camp, and cut his uncle's throat. He woke the man first to make


certain that he knew who had done it. His uncle was the firsi


man he killed.


 


It had all happened a long time ago.


 


"There is a giri," Rimmer Dall said suddenly and paused.


 


Pe Ell's gaze shifted back to the other's raw-boned face, sil-


houetted against the night. He could see the crimson eyes glitter


 


The First Seeker's breath hissed from between his lips.' "The)


say that she possesses magic, that she can change the character


of the land simply by touching it, and that she can dispatch blight


and disease and cause flowers to spring full grown from the


foulest soil. They say that she is the daughter of the King of the


Silver River."


 


Pe Ell smiled. "Is she?"


 


Rimmer Dall nodded. "Yes. She is who and what the stories


claim. I do not know what she has been sent to do. She travels


east toward Culhaven and the Dwarves. It appears that she ha?


something specific in mind. I want you to find out what it is and


then kill her."


 


Pe EU stretched comfortably, his response unhurried. "Kill


her yourself, why don't you?"


 


Rimmer Dall shook his head. "No. The daughter of the King


of the Silver River is anathema to us. Besides, she would rec-


ognize a Shadowen instantly. Faerie creatures share a kinship


that prohibits disguise. It must be someone other than one ot


 


The Druid of Shannara 59


 


us, someone who can get close enough, someone she will not


suspect."


 


"Someone." Pe Ell's crooked smile tightened. "There are


lots of someones, Rimmer. Send another. You have entire ar-


mies of blindly loyal cutthroats who will be more than happy to


dispatch a giri foolish enough to reveal that she possesses magic.


This business doesn't interest me.''


 


"Arc you certain, Pe Ell?"


 


Pe Ell sighed wearily. Now the bargaining begins, he thought.


He stood up, his lean frame whiplike as he bent across the table


so that he could see clearly the other's face. "I have listened to


you tell me often enough how like the Shadowen you perceive


me to be. We are much the same, you tell me. We wield magic


against which there is no defense. We possess insight into the


purpose of life which others lack. We share common instincts


and skills. We smell, taste, sound, and feel the same. We are


two sides of one coin. You go on and on. Well then, Rimmer


Dall, unless you are lying I would be discovered by this girl as


quickly as you, wouldn't I? Therefore, there is no point in send-


ing me.''


 


"It must be you."


 


"Must it, now?"


 


"Your magic is not innate. It is separate and apart from who


and what you are. Even if the girl senses it, she will still not


know who you are. She will not be warned of the danger you


pose to her. You will be able to do what is needed."


 


Pe Ell shrugged. "As I said, this business doesn't interest


me."


 


"Because you think there is no challenge in it?"


 


Pe Ell paused, then slowly sat down again. "Yes. Because


there is no challenge."


 


Rimmer Dall leaned back in his chair and his face disap-


peared into shadow. "This girl is no simple flesh-and-blood


creature; she will not be easily overcome. She has great magic,


and her magic will protect her. It will take stronger magic still


to kill her. Ordinary men with ordinary weapons haven't a


chance. My legions of cutthroats, as you so disdainfully describe


them, are worthless. Federation soldiers can get close to her,


but cannot harm her. Shadowen cannot even get close. Even if


they could, I am not certain it would make any difference. Do


you understand me, Pe Ell?"


 


Pe Ell did not respond. He closed his eyes. He could feel


Rimmer Dall watching him.


 


60                             The Druid of Shannara


 


"This girl is dangerous, Pe Ell, the more so because she has


obviously been sent to accomplish something of importance and


I do not know what that something is. I have to find out and I


have to put a stop to it. It will not be easy to do either. It may


be too much even for you.''


 


Pe Ell cocked his head thoughtfully.' 'Is that what you think?''


 


"Possibly."


 


Pe Ell was out of his chair with the swiftness of thought, the


Stiehl snatched from its sheath and in his hand. The dp of the


blade swept upward and stopped not an inch from Rimmer Dall's


nose. Pe Ell's smile was frightening. "Really?"


 


Rimmer Dall did not flinch, did not even blink. "Do as I ask,


Pe Ell. Go to Culhaven. Meet this girl. Find out what she plans


to do. Then kill her."


 


Pe Ell was wondering if he should kill Rimmer Dall: He had


thought about it before, contemplated it quite seriously. Lately


the idea had begun to take on a certain fascination for him. He


felt no loyalty to the man, cared nothing for him one way or the


other beyond a vague appreciation of the opportunities he of-


fered and even those were no longer as rewarding as they had


once been. He was tired of the other's constant attempts to ma-


nipulate him. He no longer felt comfortable with their arrange-


ment. Why not put an end to him?


 


The Stiehl wavered. The trouble was, of course, that there


was no real point to it. Killing Rimmer Dall accomplished noth-


ing, unless, of course, he was ready to discover what secrets


might reveal themselves at the moment of the First Seeker's


dying. That could prove interesting. On the other hand, why


rush things? It was better to savor the prospect for a time. It was


better to wait.


 


He sheathed the Stiehl with a quicksilver movement and


backed away from Rimmer Dall. For just an instant he had a


sense of missed opportunity, as if such a chance might never


come again. But that was foolish. Rimmer Dall could not keep


him away. The First Seeker's life was his to take when he chose.


 


He looked at Rimmer Dall for a moment, then spread his


hands agreeably. "I'll do it."


 


He wheeled and started away. Rimmer Dall called after him.


"Be warned, Pe Ell. This girl is more than a match for you. Do


not play games with her. Once you have discovered her purpose,


kill her quickly."


 


Pe Ell did not respond. He slipped from the room and melted


back into the shadows of the keep, uninterested in anything


 


The Druid of Shannara                             61


 


Rimmer Dall thought or wished. It was enough that he had


agreed to do what the Shadowen had asked. How he accom-


plished it was his own business.


 


He departed Southwatch for Culhaven. He did not kill any of


the sentries on his way out. He decided it wasn't worth the effort.


 


Midnight approached. He grew tired of thinking and dozed


in his chair as the hours slipped away. It was only several hours


from dawn when the girl awoke. The cottage was silent, the


Dwarf family asleep. The fires of those camped without had


burned to coals and ash, and the last whispers of conversation


had died away. Pe Ell came awake instantly as the girl stirred.


Her eyes blinked open and fixed on him. She stared at him


without speaking for a very long time and then slowly sat up.


 


"I am called Quickening," she said.


 


"I am Pe EU," he replied.


 


She reached for his hand and took it in her own. Her fingers


were as light as feathers as they traced his skin. Then she shiv-


ered and drew back.


 


' 'I am the daughter of the King of the Silver River,'' she said.


She swung her legs off the bed and faced him. She smoothed


back her tangled silver hair. Pe Ell was transfixed by her beauty,


but she seemed completely unaware of it. "I need your help,"


she said. * 'I have come out of the Gardens of my father and into


the world of men in search of a talisman. Will you journey with


me to find it?"


 


The plea was so unexpected that for a moment Pe Ell did not


respond but simply continued staring at the girl. "Why do you


choose me?'' he asked finally, confused.


 


And she said at once, "Because you are special."


 


It was exactly the right answer, and Pe Ell was astonished


that she should know enough to give it, that she could sense


what he wanted to hear. Then he remembered Rimmer Dall's


warning and hardened himself. "What sort of talisman is it that


we search for?"


 


She kept her eyes fastened on him. "One of magic, one with


power enough to withstand even that of the Shadowen."


 


Pe Ell blinked. Quickening was so beautiful, but her beauty


was a mask that distracted and confused. He felt suddenly


stripped of his defenses, bared to his deepest comers, the light


thrown on all his secrets. She knew him for what he was, he


sensed. She could see everything.


 


In that instant, he almost killed her. What stopped him was


 


 


 


 


 


 


 


62 The Druid of Shannam


 


how truly vulnerable she was. Despite her magic, formidable


indeed, magic that could transform a barren, empty stretch of


hillside back into what was surely no more than a memory ir


the minds of even the most elderly of the Dwarves, she lacked


any form of defense against a killing weapon like the Stiehl. He


could sense that it was so. She was helpless should he choose


to kill her.


 


Knowing that, he decided not to. Not yet.


 


"Shadowen," he echoed softly.


 


"Are you frightened of them?" she asked him.


 


"No."


 


"Of magic?"


 


Pe Ell breathed in slowly. His narrow features twisted in upon


themselves as he bent toward her. ' 'What do you know of me?''


he asked, his eyes searching her own.


 


She did not look away. "I know that I need you. That you


will not be afraid to do what is necessary."


 


It seemed to Pe Ell that her words held more than one mean-


ing, but he was unable to decide.


 


"Will you come?" she asked again.


 


Kill her quickly, Rimmer Dall had said. Find out her purpose


and kill her. Pe Ell looked away, staring out the cottage window


into the night, listening to the rushing sound of the river and the


wind, soft and distant. He had never much bothered with the


advice of others. Most of it was self-serving, useless to a man


whose life depended on his ability to exercise his own judgment.


Besides, there was a great deal more to this business than what


Rimmer Dall had revealed. There were secrets waiting to be


discovered. It might be that the talisman the girl searched for


was something that even the First Seeker feared. Pe Ell smiled.


What if the talisman happened to fall into his hands? Wouldn't


that be interesting?


 


He looked back at her again. He could kill her anytime.


 


"I will come with you," he said.


 


She stood suddenly, reaching out her hands to take his own,


drawing him up with her. They might have been lovers. "There


are two more that must come with us, two like yourself who are


needed," she said. "One of them is here in Culhaven. I want


you to bring him to me.''


 


Pe EU frowned. He had already resolved to separate her from


those fools camped without, misguided believers in miracles


and fate who would only get in his way. Quickening belonged


to him alone. He shook his head. "No."


 


The Druid of Shannam                            63


 


She stepped close, her coal black eyes strangely empty.


"Without them, we cannot succeed. Without them, the talisman


is beyond our reach. No others need come, but they must.''


 


She spoke with such determination that he found it impossi-


ble to argue with her. She seemed convinced that what she was


saying was true. Perhaps it was, he decided; she knew more of


what she was about at this point than he.


 


' 'Just two?'' he asked. "No others? None of those without?''


 


She nodded wordlessly.


 


"All right," he agreed. No two men would be enough to


cause him problems, to interfere with his plans. The girl would


still be his to kill when he chose. "One man is here in the


village, you say. Where am I to find him?"


 


For the first time since she had come awake, she turned away


so mat he could not see her.


 


"In the Federation prisons," she said.


 


VII


 


Morgan Leah.


 


 


 


 


That was the name of the man that Pe Ell was


supposed to find and bring to the daughter of the


King of the Silver River.


 


The streets of Culhaven were deserted save for the homeless


huddled in the crooks and crannies of the shops, shapeless bun-


dles of rags waiting out the night. Pe EU ignored them as he


made his way toward the center of town and the Federation


prisons. Dawn was the better part of two hours away; he had


more than sufficient time to do what was needed. He might have


postponed this rescue business another night, but he saw no


reason to do so. The quicker this fellow was found, the quicker


they would all be on their way. He hadn't asked the gid yet where


it was that they were going. It didn't matter.


 


64                             The Druid of Shannara


 


He kept to the shadows as he moved ahead, mulling over in


his mind the ambivalent effect she had on him. He was both


exhilarated and appalled. She made him feel as if he were a man


in the process of rediscovering himself and at the same time as


if he were a fool. Rimmer Dall would certainly claim he was


the latter, that he was playing the most dangerous of games, that


he was being led about by the nose and deluding himself into


thinking he was in command. But Rimmer Dall had no heart,


no soul, no sense of the poetry of life and death. He cared


nothing for anything or anyone—only for the power he wielded


or sought to secure. He was a Shadowen, and the Shadowen


were empty things. However Rimmer Dall saw it, Pe Ell was


less like him than the First Seeker thought. Pe Ell understood


the harsh realities of existence, the practical necessities of stay-


ing alive, and of making oneself secure; but he also could feel


the beauty of things, particularly in the prospect of death. Death


possessed great beauty. Rimmer Dall saw it as extinction. But


when Pe Ell killed, he did so to discover anew the grace and


symmetry that made it the most wondrous of life's events.


 


He was certain that there would be incredible beauty in the


death of Quickening. It would be unlike any other killing he had


ever done.


 


So he would not rush it, not hurry the irrevocable fact of it;


 


he would take time to anticipate it. The feelings she invoked in


him would not alter or adversely effect the course of action he


had set for himself. He would not disparage himself for expe-


riencing them; they were part of his makeup, a reaffinnation of


his humanity. Rimmer Dall and his Shadowen could know noth-


ing of such feelings; they were as unfeeling as stone. But not Pe


Ell. Not ever.


 


He slipped past the workhouses, avoiding the lights of the


compound and the Federation soldiers on watch. The surround-


ing forest was hushed and sleeping, a black void in which sounds


were disembodied and somehow frightening. Pe EU became a


part of that void, comfortable within its cloaking as he moved


soundlessly ahead. He could see and hear what no one else


could; it had always been that way. He could feel what lived


within the dark even though it hid from him. The Shadowen


were like that; but even they could not assimilate as he could.


 


He paused at a lighted crossway and waited to be certain it


was clear. There were patrols everywhere.


 


He pictured Quickening's image in the aura cast by a solitary


streetlamp. A child, a woman, a magical being—she was all of


 


The Druid of Shannara                             65


 


these and much more. She was the embodiment of the land's


most beautiful things—a sunlit woodland glen, a towering falls,


a blue sky at midday, a rainbow's kaleidoscope of color, an


endless sweep of stars at night viewed from an empty plain. She


was a creature of flesh and blood, of human life, and yet she


was a part of the earth as well, of fresh-turned soil, of mountain


streams, of great old rocks that would not yield to anything but


time. It baffled him, but he could sense things in her that were


at once incongruous and compatible. How could that be? What


was she, beyond what she claimed?


 


He moved swiffly through the light and melted back into the


shadows. He did not know, but he was determined to find out.


 


The squarish dark bulk of the prisons loomed ahead. Pe Ell


took a moment to consider his options. He knew the design of


the Federation prisons at Culhaven; he had even been in them


once or twice, though no one knew about it but Rimmer Dall.


Even in prison, there were men who needed to be killed. But


that was not to be the case tonight. Admittedly, he had consid-


ered killing this man he had been sent to rescue, this Morgan


Leah. That would be one way to prevent the girl from insisting


that he accompany them in their search for the missing talisman.


Kill this one now, the other one later, and that would be the end


of the matter. He could lie about how it happened. But the girl


might guess the truth, might even divine it. She trusted him;


 


why take a chance on changing that? Besides, perhaps she was


right about needing these men to reclaim the talisman. He did


not know enough yet of what they were about. It was better to


wait and see.


 


He let his lean frame disappear into the stone of the wall


against which he rested, thinking. He could enter the prisons


directly, confront the commanding officer with his Shadowen


insignia, and secure the release of the man without further fuss.


But that would mean revealing himself, and he preferred not to


do that. No one knew about him now besides Rimmer Dall. He


was the First Seeker's private assassin. None of the other Shad-


owen even suspected that he existed; none had ever seen him.


Those who had encountered him, Shadowen or otherwise, were


all dead. He was a secret to everyone and he preferred to keep


it that way. It would be better to take the man out in the usual


way, in silence and stealth, alone.


 


Pe Ell smiled his lopsided smile. Save the man now so that


he could kill him later. It was a strange world.


 


66                             The Druid of Shannara


 


He eased himself out from the wall and snaked his way


through the darkness toward the prisons.


 


Morgan Leah was not asleep. He lay wrapped in a blanket in


his cell on a pallet of straw, thinking. He had been awake for


most of the night, too restless to sleep, plagued by worries and


regrets and a nagging sense of futility that he could not seem to


banish. The cell was claustrophobic-, barely a dozen feet square


while more than twenty feet from floor to ceiling with an iron


door several inches thick and a single barred window so high


up he could not manage to reach it to look out even by jumping.


The cell had not been cleaned since he had been thrown into it,


so consequently it stank. His food, such as it was, was brought


to him twice a day and shoved through a slot at the base of the


door. He was given water to drink in the same way, but none


with which to wash. He had been imprisoned now for almost a


week and no one had come to see him. He was beginning to


think that no one would.


 


It was an odd prospect. When they had caught him he had


been certain they would be quick to use whatever means they


had at their disposal to find out why he had gone to so much


trouble to free two old Dwarf ladies. He wondered even now if


Granny Elise and Auntie Jilt had escaped, if they remained free;


 


he had no way of knowing. He had struck a Federation com-


mander, perhaps killed him. He had stolen a Federation uniform


to impersonate a Federation soldier, used a Federation major's


name to secure entry to the workhouses, deceived the Federation


officer on duty, and made the Federation army in general appear


like a bunch of incompetents. All for the purpose of freeing two


old ladies. A maligned and misused Federation command had


to want to know why. They had to be anxious to repay him for


the humiliation and hurt he had caused them. Yet they had left


him alone.


 


He played mind games with the possibilities. It seemed un-


likely he was going to be ignored indefinitely, that he was to be


left in that cell until he was simply forgotten. Major Assomal,


as he had discovered, was in the field; perhaps they were waiting


for him to return to begin the questioning. But would Com-


mander Soldt be patient enough to wait after what had been done


to him? Or was he dead; had Morgan killed him after all? Or


were they all waiting for someone else?


 


Morgan sighed. Someone else. He always came back to the


 


The Druid of Shannara                             67


 


same inescapable conclusion. They were waiting for Rimmer


Dall.


 


He knew that had to be it. Teel had betrayed Granny and


Auntie to the Federation, but more particularly to the Shadowen.


Rimmer Dall had to know of their connection to Par and Coil


Ohmsford and all those who had gone in search of the Sword of


Shannara. If someone tried to rescue them, surely he would be


notified—and would come to see who it was that had been


caught.


 


Morgan eased himself gingerly over on one side facing out


from the wall into the blackness. He didn't hurt as much as he


had the first few days; the aches and pains of his beating were


beginning to heal. He was lucky nothing had been broken-


lucky, in fact, that he was still alive.


 


Or not so lucky, he amended his assessment, depending on


how you looked at it. His luck, it appeared, had run out. He


thought momentarily of Par and Coil and regretted that he would


not be able to go to them, to look after them as he had promised


he would. What would become of them without him? What had


happened to them in his absence? He wondered if Damson Rhee


had hidden them after their escape from the Pit of Tyrsis. He


wondered if Padishar Creel had found out where they were.


 


He wondered a thousand things, and there were no answers


to be found for any of them.


 


Mostly he wondered how much longer he would be kept alive.


 


He rolled onto his back again, thinking of how different things


might have been for him. hi another age he would have been a


Prince of Leah and one day ruled his homeland. But the Fed-


eration had put an end to the monarchy more than two hundred


years ago, and today his family ruled nothing. He closed his


eyes, trying to dispel any thoughts of might-have-beens and


would-have-beens, finding no comfort there. He remained


hopeful, his spirit intact despite all that had happened, the re-


siliency that had seen him through so much still in evidence. He


did not intend to give up. There was always a way.


 


He just wished he could discover what it was.


 


He dozed for a bit, lost in a flow of imaginings that jumbled


together in a wash of faces and voices, teasing him with their


disjointed, false connectings, lies of things that never were and


could never be.


 


He drifted into sleep.


 


Then a hand came down over his mouth, cutting off his ex-


 


 


 


 


68                             The Druid of Shannara


 


clamation of surprise. A second hand pinned him to the floor.


He struggled, but the grip that held him was unbreakable.


 


"Quiet, now," a voice whispered in his ear. "Hush."


 


Morgan went still. A hawk-faced man in a Federation uni-


form was bent over him, peering into his eyes intently. The


hands released, and the man sat back. A smile tugged at the


comers of his mouth, and laugh lines wreathed his narrow face.


 


"Who are you?" Morgan asked softly;


 


"Someone who can get you free of this place if you're smart


enough to do as I say, Morgan Leah."


 


"You know my name?"


 


The laugh lines deepened. "A lucky guess. Actually, I stum-


bled in here by chance. Can you show me the way out again?"


 


Morgan stared at him, a tall, gaunt fellow who had the look


of a man who knew what he was about. The smile he wore


seemed wired in place and there was nothing friendly about it.


Morgan shoved his blanket aside and came to his feet, noticing


the way the other backed off as he did so, always keeping the


same amount of space between them. Cautious, thought Mor-


gan, like a cat.


 


"Are you with the Movement?" he asked the man.


 


"I'm with myself. Put this on."


 


He tossed Morgan some clothing. When the Highlander ex-


amined it, he found he was holding a Federation uniform. The


stranger disappeared back into the dark for a moment, then re-


emerged carrying something bulky over one shoulder. He de-


posited his burden on the pallet with a grunt. Morgan started as


he realized it was a body. The stranger picked up the discarded


blanket and draped it over the dead man to make it look as if he


were sleeping.


 


"It will take them longer this way to discover you're miss-


ing," he whispered with that unnerving smile.


 


Morgan turned away and dressed as quickly as he could. The


other man beckoned impatiently when he was finished and to-


gether they slipped out through the open cell door.


 


The corridor without was narrow and empty. Lamplight


brightened the darkness only marginally. Morgan had seen noth-


ing of the prisons when they brought him in, still unconscious


from his beating, and he was immediately lost. He trailed after


the stranger watchfully, following the passageway as it burrowed


through the stone block walls past rows of cell doors identical


to his own, all locked and barred. They encountered no one.


 


When they reached the first watch station, it was deserted as


 


The Druid of Shannara                             69


 


well. There appeared to be no one on duty. The stranger moved


quickly to the corridor beyond, but Morgan caught a glint of


metal blades through a half-open door to one side. He slowed,


peering in. Racks of weapons lined the walls of a small room.


He suddenly remembered the Sword of Leah. He did not want


to leave without it.


 


"Wait a minute!" he whispered to the man ahead.


 


The stranger turned. Quickly Morgan pushed at the door. It


gave reluctantly, dragging against something. Morgan shoved


until there was enough space to get through. Inside, wedged


against the back of the door, was another dead man. Morgan


swallowed against what he was feeling and forced himself to


search the racks for the Sword of Leah.


 


He found it almost immediately, still in its makeshift sheath,


hung on a nail behind a brace of pikes. He strapped the weapon


on hurriedly, grabbed a broadsword as well, and went out again.


 


The stranger was waiting. "No more delays," he said point-


edly. "The shift change comes just after sunrise. It's almost that


now."


 


Morgan nodded. They went down a second corridor, a back


set of stairs supported by timbers that creaked and groaned as


they descended, and out through a courtyard. The stranger knew


exactly where he was going. There were no guards until they


reached a post just inside the walls and even then they were not


challenged. They passed through the gates and out of the prison


just as the first faint tinges of light began to appear on the ho-


rizon.


 


The stranger took Morgan down the roadway a short distance,


then into a barn through a backdoor where the shadows were so


thick the Highlander had to feel his way. Inside, the stranger lit


a lamp. Digging under a pile of empty feed sacks, he produced


a change of clothing for each of them, woods garb, indistin-


guishable from what most Eastland laborers wore. They changed


wordlessly, then stuffed the discarded Federation uniforms back


beneath the sacks.


 


The stranger motioned Morgan after him and they went out


again into the first light of the new day.


 


' 'A Highlander, are you?'' the stranger asked abruptly as they


walked eastward through the waking village.


 


Morgan nodded.


 


"Morgan Leah. Last name the same as the country. Your


family ruled the Highlands once, didn't they?"


 


"Yes," Morgan answered. His companion seemed more re-


 


 


 


 


The Druid of Shannara


 


laxed now, his long strides slow and easy, though his eyes never


stopped moving. "But the monarchy hasn't existed for many


years."


 


They took a narrow bridge across a sewage-fouled tributary


of the Silver River. An old woman passed them carrying a small


child. Both looked hungry. Morgan glanced over at them. The


stranger did not.


 


"My name is Pe EU," he said. He did not offer his hand.


"Where are we going?" Morgan asked him.


The comers of the other's mouth tugged upward slightly.


"You'll see." Then he added, "To meet the lady who sent me


to rescue you."


 


Morgan thought at once of Granny Elise and Auntie Jilt. But


how would they know someone like Pe Ell? The man had al-


ready said he was not a part of the Free-born Movement; it


seemed unlikely that he was allied with the Dwarf Resistance


either. Pe Ell, Morgan thought, was with exactly who he had


said he was with—himself.


 


But who then was the lady on whose behalf he had come?


They passed down lanes that wound through the Dwarf cot-


tages and shacks at the edge of Culhaven, crumbling stone and


wood slat structures falling down around the heads of those who


lived within. Morgan could hear the sluggish flow of the Silver


River grow nearer. The houses separated as the trees thickened


and soon there were few to be seen. Dwarves at work in their


yards and gardens looked up at them suspiciously. If Pe Ell


noticed, he gave no sign.


 


Sunlight was breaking through the trees ahead in widening


streamers by the time they reached their destination, a small,


well-kept cottage surrounded by a ragged band of men who had


settled in at the edge of the yard and were in the process of


completing breakfast and rolling up their sleeping gear. The


men whispered among themselves and looked long and hard at


Pe Ell as he approached. Pe Ell went past them without speak-


ing, Morgan in tow. They went up the steps to me front door of


the cottage and inside. A Dwarf family seated at a small table


greeted them with nods and brief words of welcome. Pe Ell


barely acknowledged them. He took Morgan to the back of the


cottage and into a small bedroom and shut the door carefully


behind them.


 


A girl sat on the edge of the bed.


 


"Thank you, Pe Ell," she said quietly and rose.


 


Morgan Lean stared. The girl was stunningly beautiful with


 


The Druid of Shannara                             71


 


small, perfect features dominated by the blackest eyes the High-


lander had ever seen. She had long, silver hair that shimmered


like captured light, and a softness to her that invited protection.


She wore simple clothes—a tunic, pants cinched at the waist


with a wide leather belt, and boots—but the clothes could not


begin to disguise the sensuality and grace of the body beneath.


 


"Morgan Leah," the giri whispered.


 


Morgan blinked, suddenly aware that he was staring. He


flushed.


 


"I am called Quickening," the girl said. "My father is the


King of the Silver River. He has sent me from his Gardens into


the world of Men to find a talisman. I require your help to do


so."


 


Morgan started to respond and stopped, not knowing what to


say. He glanced at Pe Ell, but the other's eyes were on the giri.


Pe Ell was as mesmerized as he.


 


Quickening came up to him, and the flush in his face and


neck traveled down his body in a warm rush. She reached out


her hands and placed her fingers gently on the sides of his face.


He had never felt a touch like hers. He thought he might give


anything to experience it again.


 


"Close your eyes, Morgan Leah," she whispered.


 


He did not question her; he simply did as she asked. He was


immediately at peace. He could hear voices conversing some-


where without, the flow of the waters of the nearby river, the


whisper of the wind, the singing of birds, and the scrape of a


garden hoe. Then Quickening's fingers tightened marginally


against his skin and everything disappeared in a wash of color.


 


Morgan Leah floated as if swept away in a dream. Hazy


brightness surrounded him, but there was no focus to it. Then


the brightness cleared and the images began. He saw Quicken-


ing enter Culhaven along a roadway lined with men, women,


and children who cheered and called out to her as she passed,


then followed anxiously after. He watched as she walked through


growing crowds of Dwarves, Southlanders, and Gnomes to the


barren stretch of hillside where the Meade Gardens had once


flourished. It seemed that he became a part of the crowd, stand-


ing with those who had come to see what this girl would do,


experiencing himself their sense of expectancy and hope. Then


she ascended the hillside, buried her hands in the charred earth,


and worked her wondrous magic. The earth was transformed


before his eyes; the Meade Gardens were restored. The colors,


smells, and tastes of her miracle filled the air, and Morgan felt


 


72                              The Druid of Shannara


 


an aching in his chest that was impossibly sweet. He began to


cry.


 


The images faded. He found himself back in the cottage. He


felt her fingers drop away and he brushed roughly at his eyes


with the back of his hand as he opened them. She was staring


at him.


 


"Was that real?" he asked, his voice catching in spite of his


resolve to keep it firm. "Did that actually happen? It did, didn't


it?"


 


"Yes," she answered.


 


"You brought back the Gardens. Why?"


 


Her smile was faint and sweet. "Because the Dwarves need


to have something to believe in again. Because they are dying."


 


Morgan took a deep breath. "Can you save them, Quicken-


ing?"


 


"No, Morgan Leah," she answered, disappointing him, "I


cannot." She turned momentarily into the room's shadows.


"You can, perhaps, one day. But for now you must come with


me."


 


The Highlander hesitated, unsure. "Where?"


 


She lifted her exquisite face back into the light. "North, Mor-


gan Leah. To Daridin Reach. To find Walker Boh."


 


Pe Ell stood to one side in the little cottage bedroom, mo-


mentarily forgotten. He didn't like what he was seeing. He didn't


like the way the girl touched the Highlander or the way the


Highlander responded to it. She hadn't touched him like that. It


bothered him, too, that she knew the Highlander's name. She


knew the other man's name as well, this Walker Boh. She hadn't


known his.


 


She turned to him then, drawing him back into the conver-


sation with Morgan Leah, telling them both they must travel


north to find the third man. After they found him they would


leave in search of the talisman she had been sent to find. She


did not tell them what that talisman was, and neither of them


asked. It was a result of the peculiar effect she had on them, Pe


Ell decided, that they did not question what she told them, that


they simply accepted it. They believed. Pe Ell had never done


that. But he knew instinctively that this girl, this child of the


King of the Silver River, this creature of wondrous magic, did


not lie. He did not believe she was capable of it.


 


"I need you to come with me," she said again to the High-


lander.


 


The Druid of Shannara 73


 


He glanced at Pe Ell. "Are you coming?"


 


The way he asked the question pleased Pe Ell. There was a


measure of wariness in the Highlander's tone of voice. Perhaps


even fear. He smiled enigmatically and nodded. Of course,


Highlander, but only to kill you both when it pleases me, he


thought.


 


The Highlander turned back to the girl and began explaining


something about two old Dwarf ladies he had rescued from the


workhouses and how he needed to know that they were safe


because of some promise he had made to a friend. He kept


staring at the girl as if the sight of her gave him life. Pe Ell shook


his head. This one was certainly no threat to him. He could not


imagine why the girl mought he was necessary to their recovery


of the mysterious talisman.


 


Quickening told the Highlander that among those who had


come with her to the cottage was one who would be able to


discover what had become of the Dwarf ladies. He would make


certain that they were well. She would ask him to do so imme-


diately.


 


"Then if you truly need me, I will come with you," Morgan


Leah promised her.


 


Pe Ell turned away. The Highlander was coming because he


had no choice, because the girl had captured him. He could see


it in the youth's eyes; he would do anything for her. Pe Ell


understood that feeling. He shared something of it as well. The


only difference between them was what they intended to do


about it.


 


Pe Ell wondered again what it would feel like when he finally


killed the girl. He wondered what he would discover in her eyes.


 


Quickening guided Morgan toward her bed so that he could


rest. Pe EU departed the room in silence and walked out of the


cottage into the light. He stood there with his eyes closed and


let the sun's warmth bathe his face.


 


 


 


 


VIII


 


Coil Ohmsford was a prisoner at Southwatch for eight


days before he discovered who had locked him away.


His cell was the whole of his world, a room twenty feet


square, high within the black granite tower, a stone-and-


mortar box with a single metal door that never opened, a


window closed off by metal shutters, a sleeping mat, a


wooden bench, and a small table with two chairs. Light fil-


tered through the shutters in thin, gray shafts when it was


daytime and disappeared when it was night. He could peer


through the cracks in the shutters and see the blue waters of


the Rainbow Lake and the green canopy of the trees. He


could catch glimpses of birds flying, cranes and terns and


gulls, and he could hear their solitary cries.


 


Sometimes he could hear the howl of the wind blowing down


out of the Runne through the canyons that channeled the Mer-


midon. Once or twice he could hear the howling of wolves.


 


Cooking smells reached him now and then, but they never


seemed to emanate from the food that he was fed. His food


came on a tray shoved through a hinged flap at the bottom of


the iron door, a furtive delivery that lacked any discernible


source. The food was consumed, and the trays remained where


he stacked them by the door. There was a constant humming


sound from deep beneath the castle, a sort of vibration that at


first suggested huge machinery, then later something more akin


to an earth tremor. It carried through the stone of the tower, and


when Coil placed his hands against the walls he could feel the


stone shiver. Everything was warm, the walls and floor, the door


and window, the stone and mortar and metal. He didn't know


how that could be with the nights sometimes chill enough to


cause the air to bite, but it was. Sometimes he thought he could


 


74


 


The Druid of Shannam                            75


 


hear footsteps beyond his door—not when the food was deliv-


ered, but at other times when everything was still and the only


other sound was the buzz of bisects in the distant trees. The


footsteps did not approach, but passed on without slowing. Nor


did they seem to have an identifiable source; they might as easily


come from below or above as without.


 


He could feel himself being watched, not often, but enough


so that he was aware. He could feel someone's eyes fixed on


him, studying him, waiting perhaps. He could not determine


from where the eyes watched; it felt as if they watched from


everywhere. He could hear breathing sometimes, but when he


tried to listen for it he could hear only his own.


 


He spent most of his time thinking, for there was little else


to do. He could eat and sleep; he could pace his cell and look


through the cracks in the shutters. He could listen; he could


smell and taste the air. But thinking was best, he found, an


exercise that kept his mind sharp and free. His thoughts, at least,


were not prisoners. The isolation he experienced threatened to


overwhelm him, for he was closed away from everything and


everyone he knew, without reason or purpose that he could dis-


cern, and by captors that kept themselves carefully hidden. He


worried for Par so greatly that at times he nearly wept. He felt


as if the rest of the world had forgotten him, had passed him by.


Events were happening without him; perhaps everything he once


knew had changed. Time stretched away in a slow, endless suc-


cession of seconds and minutes and hours and, after a while,


days as well. He was lost in shadows and half-light and near-


silence, his existence empty of meaning.


 


Thinking kept him together.


 


He thought constantly of how he might escape. The door and


window were solidly seated in the stone of the fortress tower,


and the walls and floor were thick and impenetrable. He lacked


even the smallest digging tool in any event. He tried listening


for those who patroled without, but the effort proved futile. He


tried catching sight of those who delivered his meals, but they


never revealed themselves. Escape seemed impossible.


 


He thought as well about what he might do to let someone


know he was there. He could force a bit of cloth or a scrap of


paper with a message scrawled on it through the cracks in the


shutters of the window, but to what end? The wind would likely


cany it away to the lake or the mountains and no one would


ever find it. Or at least not in time to make any difference. He


thought he might yell, but he knew he was so far up and away


 


76                              The Druid of Shannara


 


from any travelers that they would never hear him. He peered at


the countryside unfailingly when it was light and never saw a


single person. He felt himself to be completely alone.


 


He turned his thoughts finally to envisioning what was taking


place beyond his door. He tried using his senses and when that


failed, his imagination. His captors assumed multiple identities


and behavioral patterns. Plots and conspiracies sprang to life,


fleshed out with the details of their involvement of him. Par and


Morgan, Padishar Creel and Damson Rhee, Dwarves, Elves,


and Southlanders alike came to the black tower to free him.


Brave rescue parties sallied forth. But all efforts failed. No one


could reach him. Eventually, everyone gave up trying. Beyond


the walls of Southwatch, life went on, uncaring.


 


After a week of this solitary existence, Coil Ohmsford began


to despair.


 


Then, on the eighth day of his captivity, Rimmer Dall ap-


peared.


 


It was late afternoon, gray and rainy, stormclouds low and


heavy across the skies, lightning a wicked spider's web flashing


through the creases, thunder rolling out of the darkness in long,


booming peals. The summer air was thick with smells brought


alive by the damp, and it felt chill within Coil's cell. He stood


close against the shuttered window, peering out through the


cracks in the fittings, listening to the sound of the Mermidon as


it churned through the canyon rocks below.


 


When he heard the lock on the door to his room release he


did not turn at first, certain that he must be mistaken. Then he


saw the door begin to open, caught sight of the movement out


of the comer of his eye, and wheeled about instantly.


 


A cloaked form appeared, tall and dark and forbidding, lack-


ing face or limbs, seemingly a wraith come out of the night.


Coil's first thought was of the Shadowen, and he dropped into a


protective crouch, frantically searching his suddenly diminished


cell for a weapon with which to defend himself.


 


"Don't be frightened, Valeman," the wraith soothed in an


oddly familiar, whispery voice. "You are in no danger here."


 


The wraith closed the door behind it and stepped into the


room's faint light. Coil saw by turns the black clothing marked


with a white wolf's head, the left hand gloved to the elbow, and


the rawboned, narrow face with its distinctive reddish beard.


 


Rimmer Dall.


 


Instantly Coil thought of the circumstances of his capture. He


had gone with Par, Damson, and the Mole through the tunnels


 


The Druid of Shannara 77


 


beneath Tyrsis into the abandoned palace of the old city's kings,


and from there the Ohmsford brothers had gone on alone into


the Pit in search of the missing Sword of Shannara. He had stood


guard outside the entry to the vault that was supposed to contain


the Sword, keeping watch while his brother went inside. It was


the last time he had seen Par. He had been seized from behind,


rendered unconscious, and spirited away. Until now he had not


known who was responsible. It made sense that it should be


Rimmer Dall, the man who had come for them weeks ago in


Varfleet and hunted them ever since across the length and breadth


of the Four Lands.


 


The First Seeker moved to within a few feet of Coil and


stopped. His craggy face was calm and reassuring. "Are you


rested?"


 


"That's a stupid question," Coil answered before he could


think better of it. ' 'Where's my brother?''


 


Rimmer Dall shrugged. "I don't know. When I last saw him


he was carrying the Sword of Shannara from its vault."


 


Coil stared. "You were there—inside?"


 


"I was."


 


"And you let Par take the Sword of Shannara? You just let


him walk away with it?"


 


"Why not? It belongs to him."


 


"You want me to believe," Coil said carefully, "that you


don't care if he has possession of the Sword, that it doesn't


matter to you?"


 


"Not in the way you think."


 


Coil paused. "So you let Par go, but you took me prisoner.


Is that right?"


 


"It is."


 


CoU shook his head. "Why?"


 


"To protect you."


 


Coil laughed. "From what? Freedom of choice?"


 


' 'From your brother.''


 


"From Par? You must think me the biggest fool who ever


lived!"


 


The big man folded his arms across his chest comfortably.


"To be honest with you, there is more to it than just offering


you protection. You are a prisoner for another reason as well.


Sooner or later, your brother will come looking for you. When


he does, I want another chance to talk with him. Keeping you


here assures me that I will have that chance."


 


"What really happened," Coil snapped angrily, "is that you


 


78                             The Druid of Shannara


 


caught me, but Par escaped! He found the Sword of Shannara


and slipped past you somehow and now you're using me as bait


to trap him. Well, it won't work. Par's smarter than that."


 


Rimmer Dall shook his head. "If I was able to capture you


at the entrance to the vault, how is it that your brother managed


to escape? Answer me that?'' He waited a moment, then moved


over to the table with its wooden chairs and seated himself. "I '11


tell you the truth of things. Coil Ohmsford, if you'll give me a


chance. Will you?"


 


Coil studied the other's face wordlessly for a moment, then


shrugged. What did he have to lose? He stayed where he was,


standing, deliberately measuring the distance between them.


 


Rimmer Dall nodded. "Let's begin with the Shadowen. The


Shadowen are not what you have been led to believe. They are


not monsters, not wraiths whose only purpose is to destroy the


Races, whose very presence has sickened the Four Lands. They


are victims, for the most part. They are men, women and chil-


dren who possess some measure of the faerie magic. They are


the result of man's evolution through generations in which the


magic was used. The Federation hunts them like animals. You


saw the poor creatures trapped within the Pit. Do you know


what they are? They are Shadowen whom the Federation has


imprisoned and starved into madness, changing them so that


they have become worse than animals. You saw as well the


woodswoman and the giant on your journey to Culhaven. What


they are is not their fault."


 


The gloved hand lifted quickly as Coil started to speak.


"Valeman, hear me out. You wonder how it is that I know so


much about you. I will explain if you will just be patient."


 


The hand came down again. "I became First Seeker in order


to hunt the Shadowen—not to harm or imprison them, but to


warn them, to get them to safety. That was why I came to you


in Varfleet—to see that you and your brother were protected. I


did not have the chance to do so. I have been searching for you


ever since to explain what I know. I thought that you might


return to the Vale and so placed your parents under my protec-


tion. I believed that if I could reach you first, before the Feder-


ation found you in some other way, you would be safe.''


 


"I don't believe any of this," Coil interjected coldly.


 


Rimmer Dall ignored him. "Valeman, you have been lied to


from the beginning. That old man, the one who calls himself


Cogline, told you the Shadowen were the enemy. The shade of


Allanon warned you at the Hadeshom in the Valley of Shale that


 


The Druid of Shannara 79


 


the Shadowen must be destroyed. Retrieve the lost magics of the


old world, you were advised. Find the Sword of Shannara. Find


the missing Elfstones. Find lost Paranor and bring back the


Druids. But were you told what any of this would accomplish?


Of course not. Because the truth of the matter is that you are


not supposed to know. If you did, you would abandon this busi-


ness at once. The Druids care nothing for you and your kin and


never have. They are interested only in regaining the power they


lost when Allanon died. Bring them back, restore their magics,


and they will again control the destiny of the Races. This is what


they work for. Coil Ohmsford. The Federation, unwittingly, ig-


norantly, helps them. The Shadowen provide the perfect victim


for both to prey upon. Your uncle recognized the truth of things.


He saw that Allanon sought to manipulate him, to induce him


to undertake a quest that would benefit no one. He warned you


all; he refused to be part of the Druid madness. He was right.


The danger is far greater than you realize."


 


He leaned forward. "I told all of this to your brother when


he came into the vault after the Sword of Shannara. I was waiting


there for him—had been waiting in fact for several days. I knew


he would come back for the Sword. He had to; he couldn't help


himself. That's what having the magic does to you. I know. I


have the magic, too."


 


He stood up suddenly, and Coil shrank back in alarm. The


black-clad body began to shimmer in the gloom as if translu-


cent. Then it seemed to come apart, and Coil heard himself


gasp. The dark form of a Shadowen lifted slowly out of Rimmer


Dall's body, red eyes glinting, hung suspended in the air for a


moment, and settled back again.


 


The First Seeker smiled coldly. "I am a Shadowen, you see.


All of the Seekers are Shadowen. Ironic, isn't it? The Federation


doesn't know. They believe us ordinary men, nothing more,


men who serve their twisted interests, who seek as they do to


rid the land of magic. They are fools. Magic isn't the enemy of


the people. They are. And the Druids. And any who would keep


men and women from being who and what they must."


 


One finger pointed at Coil like a dagger. "I told this to your


brother, and I told him one thing more. I told him that he, too,


is a Shadowen. Ah, you still don't believe me, do you? But


listen, now. Par Ohmsford is in truth a Shadowen, whether either


of you cares to admit it or not. So is Walker Boh. So is any-


one who possesses real magic. That's what we are, all of us—


Shadowen. We are sane, rational, and for the most part ordinary


 


80                             The Druid of Shannara


 


men, women, and children until we become hunted and impris-


oned and driven mad by fools like the Federation. Then the


magic overwhelms us and we become animals, like the woods-


woman and the giant, like the things in the Pit."


 


Coil was shaking his head steadily. "No. This is all a lie."


 


"How is it that I know so much about you, do you think?"


Rimmer Dall persisted, his voice maddeningly calm, even now.


"I know all about your flight south down the Mermidon, your


encounters with the woodswoman and the old man, how you


met with that Highlander and persuaded him to join you, how


you journeyed to Culhaven, then to Hearthstone, and finally to


the Hadeshom. I know of the Dwarves and Walker Boh. I know


of your cousin Wren Ohmsford. I know of the outlaws and Pad-


ishar Creel and the girl and all the rest. I knew when you were


going down into the Pit and tried to have you stopped. I knew


that you would return and waited there for you. How, Valeman?


Tell me."


 


"A spy in the outlaw camp," Coil answered, suddenly un-


sure.


 


"Who?"


 


Coil hesitated. "I don't know."


 


"Then I will tell you. The spy was your brother."


 


Coil stared.


 


"Your brother, though he didn't realize it. Par is a Shadowen,


and I sometimes know what other Shadowen think. When they


use their magic, my own responds. It reveals to me their


thoughts. When your brother used the wishsong, it let me know


what he was thinking. That was how I found you. But Par's use


of his magic alerted others as well. Enemies. That was why the


Gnawl tracked you in the Wolfsktaag and the Spider Gnomes at


Hearthstone.


 


"Think, Valeman! All that has befallen you has been the


result of your own doing. I did not seek to harm you in Tyrsis.


It was Par's decision to go down into the Pit that brought you to


grief. I did not withhold the Sword of Shannara. Yes, I kept it


hidden—but only to force Par to come to me so that I might save


him."


 


Coil stiffened. "What do you mean?"


 


Rimmer Dall's pale eyes were intense. "I told you that the


reason I brought you here was to protect you from your brother.


I spoke the truth. The magic of a Shadowen is as two-edged as


any sword. You have surely thought the same thing many times.


It can be either salvation or curse. It can work to help or to hurt.


 


The Druid of Shannara 81


 


But it is more complicated than that. A Shadowen can be af-


fected by the stresses that use of the magic demands, particularly


when he is threatened or hunted. The magic can grow frayed; it


can escape. Remember the creatures in the Pit? Remember those


you encountered on your travels? What do you think happened


to them? Your brother has the wishsong as his magic. But the


wishsong is only a thin shell covering the magic that lies be-


neath—a magic more powerful than your brother imagines. It


begins to grow stronger as he runs and hides and tries to keep


himself safe. If I don't reach him in time, if he continues to


ignore my warnings, that magic will consume him."


 


A long silence followed. Coil reflected silently. He remem-


bered Par telling him that he believed the magic of the wishsong


was capable of doing much more than creating images, that he


could feel it seeking a release. He remembered the way it had


responded during their first venture into the Pit, casting a light


through the gloom, illuminating the scroll of the vault. He


thought of the creatures trapped there, become monsters and


demons.


 


He wondered, just for an instant, if Rimmer Dall might not


be telling him the truth.


 


The First Seeker came forward a single step and stopped.


"Think about it. Coil Ohmsford," he suggested softly. He was


big and dark against the gloom and frightening to look at. But


his voice was reassuring. "Reason it through. You will have


time enough to do so. I intend that you remain here until your


brother comes looking for you or he uses his magic. One way


or the other, I have to find him and warn him. I have to protect


you both and those with whom you will eventually come in


contact. Help me. We must find a way to reach your brother.


We must try. I know you don't believe me now, but that will


change."


 


Coil shook his head. "I don't think so."


 


Outside, distant and low, thunder rumbled and faded into the


hissing of the rain. "So many lies have been told to you by


others," Rimmer Dall said. "In time, you will see."


 


He moved back toward the cell door and stopped. ' 'You have


been kept in this room long enough. You may leave during the


day. Just knock on the door when you wish to go out. Go down


to the exercise yard and practice with the weapons. Someone


will be there to help you. You should have some training. You


need to leam better how to protect yourself. Make no mistake,


though. You cannot leave. At night you will be locked in again.


 


82                             The Druid of Shannara


 


I wish it could be otherwise, but it cannot. Too much is at


stake."


 


He paused. "I have a short visit to make, a journey of several


days. Another requires my attention. When I return, we will talk


again."


 


He seemed to consider Coil for a long moment, as if mea-


suring him for something, then turned, and went out the way he


had come. Coil watched him go, then walked back to the shut-


tered window and stood looking out again into the rain.


 


He slept poorly that night, plagued by dreams of dark things


that bore his brother's face, haunted when he came awake by


what he had been told. Nonsense, was his first thought. Lies.


But his instincts told him that some part of it, at least, was true—


and that, in turn, suggested the unpleasant possibility that it


might all be. Par a Shadowen. The magic a weapon that could


destroy him. Both of them threatened by dark forces beyond


their understanding or control.


 


He no longer knew what to believe.


 


When he woke, he rapped on the door. A black-cloaked


Seeker released him and walked him down to the exercise yard.


Another, a gruff fellow with a shaven head and knots and scars


all over him, offered to spar with him. Using padded cudgels,


they trained through the morning. Coil sweated and strained. It


felt good to make use of his body again.


 


Later, alone in his cell, the afternoon clearing as the clouds


thinned and sunshine broke through to the distant south, he


evaluated his new situation. He was a prisoner still, but not so


much so. He was no longer confined to a single room. He had


been offered the means to stay fit and strong. He did not feel as


threatened.


 


Whether or not Rimmer Dall was playirg mind games with


him remained to be seen, of course. In any case, the First Seeker


had made a mistake. He had given Coil Ohmsford the oppor-


tunity to explore Southwatch.


 


And the further opportunity to find a way to escape.


 


IX


 


Walker Boh languished at Hearthstone in a prison far


more forbidding than the one that had secured


Morgan Lean. He had returned from Storlock


filled with a fiery determination to cure the sickness that at-


tacked him, to drive from his body the poison that the Asphinx


had injected into it, and to heal himself as even the Stors could


not. Within a week he had changed completely, grown dispirited


and bitter, frightened that his hopes had been in vain, that he


could not save himself after all. His days were long, heat-filled


stretches of time in which he wandered the valley lost in thought,


desperately trying to reason out what form of magic it would


take to stem the poison's flow. His nights were empty and brood-


ing, the dark hours expended in a silent, futile effort to imple-


ment his ideas.


 


 


 


 


Nothing worked.


 


He tried a little of everything. He began with a series of mind


sets, inward delvings of his own magic that were designed to


dissolve, break apart, turn back, or at least slow the poison's


advance. None of these occurred. He used channeling of the


magic in the form of an assault, the equivalent of an inner sum-


moning of the fire that he sometimes used to protect and defend.


The channeling could not seem to find a ready source; it scat-


tered and lost its potency. He attempted spells and conjurings


from the lore he had accumulated over the years, both that which


was innate and that he had been taught. All failed. He resorted


finally to the chemicals and powders that Cogline relied upon,


the sciences of the old world brought into the new. He attacked


the stone ruin of his arm and tried to bum it to the flesh so that


cauterization might take place. He tried healing potions that


were absorbed through the skin and permeated the stone. He


 


83


 


[                             The Druid of Shannara


 


used magnetic and electric fields. He used antitoxins. These,


too, failed. The poison was too strong. It could not be over-


come. It continued to work its way through his system, slowly


killing him.


 


Rumor stayed at his side almost constantly, trailing silently


after him on his long daytime walks, stretching out next to him


in the darkness of his room as he struggled in vain to employ


the magic in a way that would allow hiro to survive. The giant


moor cat seemed to sense what was happening to Walker; it


watched him as if fearful he might disappear at any moment, as


if by watching closely it might somehow protect against this


unseen thing that threatened. The luminous yellow eyes were


always there, regarding him with intelligence and concern, and


Walker found himself staring into them hopefully, searching for


the answers he could find nowhere else.


 


Cogline, too, did what he could to help Walker in his strug-


gle. Like the moor cat, he kept watch, albeit at a somewhat


greater distance, afraid that Walker would not tolerate it if he


came too close or stayed too long. There was still an antagonism


between the two that would not be dispelled. It was difficult for


them to remain in each other's presence for more than a few


minutes at a time. Cogline offered what advice he could, mixing


powders and potions at Walker's request, administering salves


and healing medicines, suggesting forms of magic he thought


might help. Mostly he provided what little reassurance he could


that an antidote would be found.


 


Walker, though he would not admit it to the other, was grate-


ful for that reassurance. For the first time in many years, he did


not want to be alone. He had never given much thought to his


own death, always convinced it was still far away and he would


be prepared for it in any case when it arrived. He discovered


now that he had been wrong on both counts. He was angry and


frightened and confused; his emotions careened about inside


him like stones tossed in a wagon bed, the debris of some emp-


tied load. He fought to maintain his sense of balance, a belief


in himself, some small measure of hope, but without the steady-


ing presence of Cogline he would have been lost. The old man's


face and voice, his movements, his idiosyncrasies, all so famil-


iar, were handholds on the cliff to which Walker Boh clung, and


they kept him from dropping away completely. He had known


Cogline a long time; in the absence of Par and Coil, and to a


lesser extent Wren, Cogline was his only link with the past—a


past that he had in turn scorned, reviled, and finally cast away


 


The Druid of Shannara                             85


 


entirely, a past he was now desperate to regain as it was his link


to the use of the magic that could save him. Had he not been so


quick to disparage it, so anxious to be rid of its influence, had


he taken more time to understand it, to learn from it, to master


it and make it serve his needs, he might not be struggling so


hard now to stay alive.


 


But the past is always irretrievable, and so Walker Boh found


it here. Yet there was some comfort to be taken from the con-


tinued presence of the old man who had given him what under-


standing of the magic he had. With his future become so


shockingly uncertain, he discovered a strange and compelling


need to reach out to those things that remained his from the


past. The most immediate of those was Cogline.


 


Cogline had come to him during the second year of his soli-


tary life at Hearthstone. Risse had been dead fifteen years, Ken-


ner five. He had been on his own ever since despite the efforts


of Jaralan and Mirianna Ohmsford to make him a part of their


family, an outcast from everyone because his magic would not


let him be otherwise. While it had disappeared with the coming


of age of all the Ohmsfords since Brin, it did not do so in him.


Rather, it grew stronger, more insistent, more uncontrollable.


It was bad enough when he lived in Shady Vale; it became


intolerable at Hearthstone. It began to manifest itself in new


ways—unwanted perceptions, strange foresights, harsh sensory


recognition, and frightening exhibitions of raw power that


threatened to shatter him. He could not seem to master them.


He didn't understand them to begin with and therefore could not


find a way to decipher their workings. It was best that he was


alone; no one would have been safe around him. He found his


sanity slipping away.


 


Cogline changed everything. He came out of the trees one


afternoon, materializing from the mist that spilled down off the


Wolfsktaag at autumn's close, a little old man with robes that


hung precariously on his stick frame, wild unkempt hair, and


sharp knowing eyes.'Rumor was with him, a massive, immu-


table black presence that seemed to foreshadow the change that


was to come into the Dark Uncle's life. Cogline related to Walker


the history of his life from the days of Bremen and the Druid


Council to the present, a thousand years of time. It was a


straightforward telling that did not beg for acceptance but de-


manded it. Strangely enough. Walker complied. He sensed that


this wild and improbable tale was the truth. He knew the stories


 


86 The Druid of Shannara


 


of Cogline from the time of Brin Ohmsford, and this old man


was exactly who and what the stories had described.


 


"I was sleeping the Druid sleep," Cogline explained at one


point, "or I would have come sooner. I had not thought it was


time yet, but the magic that resides within you, brought to life


with your arrival at manhood, tells me that it is. Allanon planned


it so when he gave the blood trust to Brin; there would come a


time when the magic would be needed again and one among the


Ohmsfords would be required to wield it. I think that perhaps


you are meant to be that one, Walker. If so, you will need my


help in understanding how the magic works."


 


Walker was filled with misgivings, but recognized that the


old man might be able to show him how to bring the magic


under control. He needed that control desperately. He was will-


ing to take a chance that Cogline could give it to him.


 


Cogline stayed with him for the better part of three years. He


revealed to Walker as a teacher to a student the lore of the Dru-


ids, the keys that would unlock the doors of understanding. He


taught the ways of Bremen and Allanon, of going within to


harness the magic's raw power, of working mind sets so that the


power could be channeled and not loosed haphazardly. Walker


had some knowledge to begin with; he had lived with the magic


for many years and learned something of the self-denial and


restraint that was necessary to survive its demands. Cogline


expanded on that knowledge, advancing it into areas that Walker


had not thought to go, instructing on methods he had not be-


lieved possible. Slowly, gradually. Walker began to find that the


magic no longer governed his life; unpredictability gave way to


self-control. Walker began to master himself.


 


Cogline instructed on the sciences of the old world as well,


the chemicals and potions that he had developed and utilized


over the years, the powders that burned through metal and ex-


ploded like fire, and the solutions that changed the form of both


liquids and solids. Another set of doors opened for Walker; he


discovered an entirely different form of power. His curiosity was


such that he began to explore a combining of the two—old world


and new world, a blending of magic and science that no one had


ever successfully tried. He proceeded slowly, cautiously, deter-


mined that he would not become another of the victims that the


power had claimed over the years, from the men of the old world


who had brought about the Great Wars to the rebel Druid Brona,


his Skull Bearers, and the Mord Wraiths who had sparked the


Wars of the Races.


 


The Druid of Shannara                             87


 


Then for some reason his thinking changed. Perhaps it was


the exhilaration he felt when wielding the magic. Perhaps it was


the insatiable need to know more. Whatever it was, he came to


believe that complete mastery over the magic was not possible,


that no matter how diligently he went about protecting himself


against its adverse effects, the power would eventually claim


him. His attitude toward using it reversed itself overnight. He


tried to back away from it, to thrust it from him. His dilemma


was enormous; he sought to distance himself from the magic


yet could not do so successfully because it was an integral part


of him. Cogline saw what was happening and tried to reason


with him. Walker refused to listen, wondering all of a sudden


why it was that Cogline had come to him in the first place, no


longer believing it was simply to help. An effort was being made


to manipulate him, a Druidic conspiracy that could be traced all


the way back to the time of Shea Ohmsford. He would not be a


part of it. He quarreled with Cogline, then fought. In the end,


Cogline went away.


 


He came back, of course, over the years. But Walker would


no longer accept instruction on use of the magic, fearing that


further knowledge would result in an erosion of the control he


had worked so hard to gain, that enhancement would lead to


usurpation. Better simply to rely on what understanding he had,


limited but manageable, and keep apart from the Races as he


had planned from the first. Cogline could come and go, they


could maintain their uneasy alliance, but he would not give him-


self over to the ways of Druids or once-Druids or anyone else.


He would be his own person until the end.


 


And now that end had come, and he was no longer so sure


of the path he had chosen to take. Death had arrived to claim


him, and had he not distanced himself so from the magic he


might have delayed its arrival a bit longer. Admission of the


possibility required swallowing a bitter dose of pride. It was


harsh to second-guess himself so, but it could not be avoided.


Walker Boh had never in his life shied away from the truth; he


refused to begin doing so now.


 


On the second week of his return from Storlock, sitting before


the fire in the early evening hours, the pain or his sickness a


constant reminder of things left undone, he said to Cogline, who


was somewhere in the shadows behind rummaging through the


books he kept at the cottage for his own use, "Come sit with


me, old man."


 


He said it kindly, wearily, and Cogline came without argu-


 


 


 


 


88                             The Druid of Shannara


 


ment, seating himself at Walker's elbow. Together they stared


into the fire's bright glow.


 


"I am dying," Walker said after a time. "I have tried every-


thing to dispel the poison, and nothing has worked. Even my


magic has failed. And your science. We have to accept what that


means. I intend to keep working to prevent it, but it seems that


I will not survive." He shifted his arm uncomfortably against


his side, a stone weight that worked relentlessly to pull him


down, to make an end of him. "There are things I need to say


to you before I die."


 


Cogline turned toward him and started to speak, but Walker


shook his head. "I have embittered myself against you without


reasonable cause. I have been unkind to you when you have


been more than kind to me. I am sorry for that."


 


He looked at the old man. "I was afraid of what the magic


would do to me if I continued to give myself over to it; I am still


afraid. I have not changed my thinking completely. I still believe


that the Druids use the Ohmsfords for their own purposes, that


they tell us what they wish and direct us as they choose. It is a


hard thing for me to accept, that I should be made their cat's-


paw. But I was wrong to judge you one of them. Your purpose


has not been theirs. It has been your own."


 


"As much as any purpose is mine and not one of circum-


stance and fate," Cogline said, and his face was sad. "We use


so many words to describe what happens to us, and it all amounts


to the same thing. We live out our lives as we are meant to live


them—with some choice, with some chance, but mostly as a


result of the persons we are." He shook his head. "Who is to


say that I am any freer of the Druids and their manipulations


than you, Walker? Allanon came to me in the same way as he


did to you, young Par and Wren, and made me his. I cannot


claim otherwise."


 


Walker nodded. "Nevertheless, I have been harsh with you


and I wish I had not been. I wanted you to be the enemy because


you were a flesh-and-blood person, not a Druid dead and gone


or an unseen magic, and I could strike out at you. I wanted you


to be the source of the fear I felt. It made things easier for me if


I thought of you that way.''


 


Cogline shrugged. "Do not apologize. The magic is a diffi-


cult burden for any to bear, but more so for you." He paused.


"I don't believe you will ever be free of it."


 


"Except in death," Walker said.


 


"If death comes as swiftly as you think it will." The old eyes


 


The Druid of Shannara 89


 


blinked. "Would Allanon establish a trust that could be thwarted


so easily? Would he risk a complete undoing of his work on the


chance that you might die too soon?"


 


Walker hesitated. "Even Druids can be wrong in their judg-


ments."


 


' 'In this judgment?''


 


' 'Perhaps the timing was wrong. Another besides myself was


meant to possess the magic beyond youth. I am the mistaken


recipient. Cogline, what can possibly save me now? What is


there left to try?"


 


The old man shook his head. "I do not know. Walker. But I


sense that there is something."


 


They were silent then. Rumor, stretched out comfortably be-


fore the fire, lifted his head to check on Walker, and then let it


drop again. The wood in the fireplace snapped loudly, and a


whiff of smoke tinged the air of the room.


 


"So you think the Druids are not finished with me yet?"


Walker said finally. "You think they will not let me give up my


life?"


 


Cogline did not reply at once. Then he said,' 'I think you will


determine what is to become of you. Walker. I have always


thought that. What you lack is the ability to recognize what you


are meant to do. Or at least an acceptance of it."


 


Walker felt a chill run through him. The old man's words


echoed AUanon's. He knew what they meant. That he was to


acknowledge that Brin Ohmsford's trust was meant for him, that


he was to don the magic's armor and go forth into battle—like


some invincible warrior brought forth out of time. That he was


to destroy the Shadowen.


 


A dying man?


 


How?


 


The silence returned, and this time he did not break it.


 


Three days later Walker's condition took a turn for the worse.


The medicines of the Store and the ministerings of Cogline sud-


denly gave way before the onslaught of the poison. Walker woke


feverish and sick, barely able to rise. He ate breakfast, walked


out onto the porch to enjoy the warmth of the sun, and collapsed.


 


He remembered only snatches of what happened for several


days after that. Cogline put him back to bed and bathed him


with cold cloths while the poison's fever raged within him, an


unquenchable fire. He drank liquids but could not eat. He


dreamed constantly. An endless mirage of vile, frightening crea-


 


90                             The Druid of Shannara


 


tures paraded themselves before him, threatening him as he stood


helpless, stripping him of his sanity. He fought back against


them as best he could, but he lacked the necessary weapons. What-


ever he brought to bear the monsters withstood. In the end, he


simply gave himself over to them and drafted in black sleep.


 


From time to time he came awake and when he did so Cogline


was always there. It was the old man's reassuring presence that


saved him once again, a lifeline to which he clung, pulling him


back from the oblivion into which he might otherwise have been


swept. The gnarled hands reached out to him, sometimes grip-


ping as if to hold him fast, sometimes stroking as if he were a


child in need of comfort. The familiar voice soothed him, speak-


ing words without meaning but filled with warmth. He could


feel the other beside him, always near, waiting for him to wake.


 


"You are not meant to die, Walker Boh," he thought he heard


more than once, though he could not be certain.


 


Sometimes he saw the old man's face bending close, leathery


skin wrinkled and seamed, wispy hair and beard gray and di-


sheveled, eyes bright and filled with understanding. He could


smell the other, a forest tree with ancient limbs and trunk, but


leaves as fresh and new as spring. When the sickness threatened


to overwhelm him, Cogline was there to lift him free. It was


because of the old man that he did not give up, that he fought


back against the effects of the poison and willed himself to re-


cover.


 


On the fourth day he awoke at midday and took some soup.


The poison had been arrested temporarily, the medicines and


ministerings and Walker's own will to survive taking command


once more. Walker forced himself to explore the devastation of


his shattered arm. The poison had progressed. His arm was


turned to stone almost to the shoulder.


 


He wept that night in rage and frustration. Before he fell


asleep he was aware of Cogline standing over him, a fragile


presence against the vast, inexorable dark, telling him quietly


that all would be well.


 


He awoke again in the slow, aimless hours between midnight


and dawn when time seems to have lost its way. It was instinct


that woke him, a sense that something was impossibly wrong.


He struggled up on one elbow, weak and disoriented, unable to


pinpoint the source of his trepidation. An odd, unidentifiable


sound rose out of the night's stillness, a buzz of activity from


somewhere without that sleep and sickness rendered indistinct.


 


The Druid of Shannara                             91


 


His breathing was ragged as he pushed himself into a sitting


position, shivering beneath his bedclothes against the chill of


the air.


 


Light flared sharply, suddenly visible through the breaks in


his curtained window.


 


He heard voices. No, he thought anxiously. Not voices. Gut-


tural, inhuman sounds.


 


It took what strength he had to crawl from the bedside to the


window, working his way slowly and painfully through fatigue


and fever. He kept still, aware of a need for caution, sensing


that he should not reveal himself. Without, the sounds had risen,


and an overpowering smell of decay had descended over every-


thing.


 


Groping, he found the windowsill before him and pulled


himself level with its edge.


 


What he saw through the part in the curtains turned his stom-


ach to ice.


 


Cogline awoke when Rumor nudged him with his face, a


rough, urgent shove that brought the old man upright instantly.


He had not gone to bed until well after midnight, buried in his


books of old-worid science, fighting to discover some means by


which Walker Boh's life could be saved. Eventually he had fallen


asleep in his chair before the fire, the book he was perusing still


open in his lap, and it was there mat Rumor found him.


 


"Confound it, cat," he muttered.


 


His first thought was that something had happened to Walker.


Then he heard the sounds, faint still, but growing louder. Growls


and snaris and hisses. Animal sounds. And no effort being made


to disguise their coming.


 


He pushed himself to his feet, taking a moment to wipe the


sleep from his eyes. A single lamp burned at the dining table;


 


the fire in the hearth had gone out. Cogline drew his robes close


and shuffled toward the front door, uneasy, anxious to discover


what was happening. Rumor went with him, moving ahead. The


fur along the ridge of his back bristled, and his muzzle was


drawn back to expose his teeth. Whatever was out there, me


moor cat didn't like it.


 


Cogline opened the door and stepped out onto the covered


porch that fronted the cottage. The sky was clear and depthless.


Moonlight flooded down through the trees, bathing the valley


in white luminescence. The air was cool and brought Cogline


fully awake. He stopped at the edge of the porch and stared.


 


92                             The Druid of Shannara


 


Dozens of pairs of tiny red lights blinked at him from out of the


shadows of the forest, a vast scattering of delicate scariet blos-


soms that shone in the black. They were everywhere, it seemed,


ringing the cottage and its clearing.


 


Cogline squinted to better make them out. Then he realized


that they were eyes.


 


He jumped as something moved amid the eyes. It was a man


dressed in a black uniform with'the silver insignia of a wolf's


head sewn on his breast. Cogline saw him clearly as he stepped


into the moonlight, big and rawboned with a face that was hol-


lowed and pitted and eyes that were empty of life.


 


Rimmer Dall, he thought at once and experienced a terrible


sinking feeling.


 


"Old man," the other said, and his voice was a grating whis-


per.


 


Cogline did not respond, staring fixedly at the other, forcing


himself to keep from looking to his right, to where the window


to Walker's bedroom stood open, to where Walker slept. Fear


and anger raced through him, and a voice within screamed


at him to run, to flee for his life. Quickly, it warned. Wake


Walker. Help him escape!


 


But he knew it was already too late for that.


 


He had known for some time now that it would be.


 


"We are here for you, old man," whispered Rimmer Dall,


"my friends and I." He motioned, and the creatures with him


began to edge into the light, one after another, horrors all, Shad-


owen. Some were misshapen creatures like the woodswoman he


had chased from the camp of Par and Coil Ohmsford weeks ago;


 


some had the look of dogs or wolves, bent down on all fours,


covered with hair, their faces twisted into animal muzzles, teeth


and claws showing. The sounds they made suggested that they


were anxious to feed.


 


"Failures,'' their leader said. ' 'Men who could not rise above


their weaknesses. They serve a better purpose now." He came


forward a step. "You are the last, old man—the last who stands


against me. All the Shannara children are gone, swept from the


earth. You are all that remains, a poor once-Druid with no one


to save him."


 


The lines that etched Cogline's face deepened. "Is that so?"


he said. "Killed them all, did you?" Rimmer Dall stared at


him. Not half a chance of it, Cogline decided instantly. The


truth is he hasn't killed a one, just wants me to think he has.


 


The Druid of Shannara                             93


 


"And you came all this way to tell me about it, did you?" he


said.


 


"I came to put an end to you," Rimmer Dall replied.


 


Well, there you have it, the old man thought. Whatever the


First Seeker had managed to do about the Shannara children, it


wasn't enough; so now he had come after Cogline as well, easier


prey, perhaps. The old man almost smiled. To think it had all


come down to this. Well, it wasn't as if he hadn't known. Al-


lanon had warned him weeks ago, warned him in fact when he'd


summoned him to retrieve the Druid History from Paranor. Oh,


he hadn't told Walker, of course. He had thought about it, but


hadn't done it. There just didn't seem to be any point. Know


this, Cogline, the shade had intoned, deep-voiced, prophetic. /


have read the netherworld signs; your time in this world is nearly


finished. Death stalks you and she is an implacable huntress.


When next you see the face of Rimmer Dall, she will have found


you. Remember, then. When that time comes, take back the


Druid History from Walker Boh and hold it to you as if it were


your life. Do not release it. Do not give it up. Remember, Cog-


line.


 


Remember.


 


Cogline collected his thoughts. The Druid History rested


within a niche in the stone fireplace inside the cottage, right


where Walker had hidden it.


 


Remember.


 


He sighed wearily, resignedly. He'd asked questions, of course,


but the shade had given no answers. Very like Allanon. It was


enough that Cogline knew what was coming, it seemed. It wasn't


necessary that he know the particulars.


 


Rumor snarled, his fur standing on end all over. He was


crouched protectively before the old man, and Cogline knew


there was no way to save the big cat. Rumor would never leave


him. He shook his head. Well. An odd sense of calm settled


over mm. His thoughts were quite clear. The Shadowen had


come for him; they knew nothing at all about Walker Boh being


there. That was the way he intended to keep it.


 


His brow furrowed. Would the Druid History, if he could


reach it, aid him in this?


 


His eyes found Rimmer Dall's. This time he did smile. "I


don't think there's enough of you to do the job," he said.


 


His arm swept up and silver dust flew at the First Seeker,


bursting into flame as it struck him. Rimmer Dall screamed in


fury and staggered away, and the creatures with him attacked.


 


94 The Druid of Shannara


 


They came at Cogline from everywhere, but Rumor met them


with a lunge, stopped them short of the porch and tore the fore-


most to pieces. Cogline flung handfuls of the silver dust at his


would-be destroyers and whole lines of them were set ablaze.


The Shadowen screeched and howled, blundering into one an-


other as they sought first to attack, then to escape. Bodies lurched


wildly through the moonlight, filling the clearing with burning


limbs. They began attacking each other/They died by the doz-


ens. Easy prey, do they think! Cogline experienced a wild, per-


verse elation as he flung back his robes and sent the night


exploding into white brilliance.


 


For an impossible moment, he thought he might actually sur-


vive.


 


But then Rimmer Dall reappeared, too powerful to be over-


come by Cogline's small magic, and lashed out with fire of his


own at the creatures he commanded, at his dogs and wolves and


half-humans, at his near-mindless brutes. The Shadowen-kind,


terrified of him, attacked in a renewed frenzy of hate and anger.


This time they would not be driven off. Rumor savaged the first


wave, quick and huge amid their smaller forms, and then they


were all over him, a maelstrom of teeth and claws. Cogline


could do nothing to help the gallant cat; even with the silver dust


exploding all through them, the Shadowen came on. Rumor


slowly began to give ground.


 


Despairing, Cogline used the last of his powder, dashing


handfuls to the earth, igniting a wall of flame that for just an


instant brought a halt to the beasts' advance. Swiftly he darted


inside and snatched the Druid History from its hiding place.


 


Now we 'II see.


 


He barely made the front door again before me Shadowen-kind


were through the wall of fire and on him. He heard Rimmer Dall


screaming at them. He felt Rumor press back against him pro-


tectively. There was nowhere to run and no point in trying, so


he simply stood his ground, clutching the book to his chest, a


scarecrow in tattered robes before a whirlwind. His attackers


came on. When they had their hands on him, as his body was


about to be ripped apart, he felt the rune markings on the book


flare to life. Brilliant white fire burst forth, and everything within


fifty feet was consumed.


 


/(remains now for you. Walker, was Cogline's last thought.


 


He disappeared in the flames.


 


The Druid of Shannara                             95


 


The final explosion threw Walker clear of the curtained win-


dow an instant before it was engulfed in flame. Even so, his face


and hair were singed and his clothes were left steaming. He lay


in a heap as the fire licked its way across the ceiling of his room.


He ignored it, no longer caring what happened. He had been


helpless to aid Cogline and Rumor, too weak to summon the


magic, too weak even to rise and stand with them against the


Shadowen, too weak to do anything but hang there on that win-


dow ledge and watch.


 


Useless! He screamed the word silently in his mind, rage and


grief washing through him.


 


He lurched to his knees in desperation and peered out through


the flames. Cogline and Rumor were gone. Rimmer Dall and


what remained of the Shadowen-kind were melting back into


the forest. He stared after them momentarily, and then his


strength left him and he collapsed again.


 


Useless!


 


The fire's heat intensified about him. Timbers crashed down,


fiery brands splintering off and searing his skin. His body jerked


in pain, his stone arm an anchor that dragged against the wooden


floor. His fate was assured, he realized. Another minute or two


and he would be consumed. No one would come for him. No


one even knew he was here. The old man and the giant moor


cat had concealed his presence from the Shadowen; they had


given up their lives to do so. . . .


 


He shuddered as an image of Rimmer Dall's face appeared


in his mind, the dead eyes looking at him appraisingly.


 


He decided he did not want to die.


 


Almost without realizing what he was doing, he began to


crawl.


 


x


 


 


 


 


I uickening found him two days later. Pe Ell and Mor-


gan Leah were with her, drawn on by the mystery of


who and what she was, by her promise that they were


needed to recover the talisman that she insisted she had been


sent to find, by curiosity, by passion, and by a dozen other things


that neither could begin to define. They had made the journey


north out of Culhaven in three days' time, traveling openly and


on foot along the Rabb where it bordered on the Anar, safely


west of the Wolfsktaag and the dark things that lived there. Se-


crecy seemed the least of Quickening's concerns. She had cho-


sen to depart in daylight rather than under cover of darkness,


having told her band of would-be followers that they must re-


main behind and continue her work to help restore the health of


the land, and she had kept to the open plains the entire way up


the forestline. While Morgan Leah had been relieved that he


would not have to venture into the Wolfsktaag again, he had


been certain that Federation patrols along the Rabb would at-


tempt to detain them. Curiously, that did not happen. They were


seen more than once and approached, but each time the patrols


got close they suddenly veered away. It was almost as if they


had decided they were mistaken—as if they had decided that


they hadn't seen anything after all.


 


It was nearing dusk when the three finally arrived at Hearth-


stone, the men footsore, sweaty, and vaguely disgruntled by the


quick pace the girl had set and the fact that she could maintain


it seemingly without effort. They had bypassed Storiock, crossed


through the Pass of Jade and come down the Chard Rush into


Darklin Reach. The sun was behind them, dropping quickly


toward the rim of the mountains, and the skies ahead were


sharply etched by the light. A column of thick black smoke rose


 


96


 


The Druid ofShannara 97


 


before them like a snake. They could see the smoke long before


they were able to determine its source. They watched it lift into


the darkening eastern skies and dissipate, and Morgan Leah


began to worry. Quickening said nothing, but it seemed to the


Highlander that her face grew more intense. By the time they


reached the rim of the valley and there was no longer any doubt,


the girl's face looked stricken.


 


They followed the smoke to the ruins of the cottage. Charred


rubble was all that remained; the fire that had consumed it was


so hot that it was still burning in spots, wood and ash glowing


red, sending the black smoke curling skyward. The clearing


about it was seared and lifeless, and huge knots of earth had


been exploded away. It looked as if two great armies had fought


a war in the space of a hundred yards. There was nothing left


that was recognizable. Bits and pieces were scattered about of


what once might have been something human, but it was im-


possible to tell. Even Pe EU, who was usually so careful not to


reveal anything of what he was thinking, stared.


 


"The Shadowen were here," Quickening said, and that


brought both men about to search the shadows of the forest


behind them, until she added, "But they are gone now and will


not return."


 


At the girl's direction, they searched the clearing for Walker


Boh. Morgan's heart sank. He had been hoping that Walker was


not there, that the Shadowen attack had been for some other


reason. Nothing could have survived this, he thought. He


watched Pe Ell kick halfheartedly at piles of rubble, clearly of


the same mind. Morgan did not like the man. He didn't trust


him; he didn't understand him. Despite the fact that Pe Ell had


saved him from the Federation prisons, Morgan couldn't bring


himself to feel any friendship toward the other. Pe EU had res-


cued him at Quickening's request; he wouldn't have lifted a


finger if the girl hadn't asked. He had already told Morgan as


much; he had made a point of telling him. Who he was remained


a mystery, but the Highlander didn't mink anything good would


come of his being there. Even now, picking his way across the


blackened clearing, he had the look of a cat in search of some-


thing to play with.


 


Quickening found Walker Boh moments later, calling out ur-


gently to the other two when she did. How she determined where


he was hiding was anyone's guess. He was unconscious and


buried several feet beneath the earth. Pe Ell and Morgan dug


him free, discovering when they did that he had apparently been


 


98                             The Druid of Shannara


 


trapped in an underground passageway that led from the cottage


to the edge of the forest. Although the passageway had col-


lapsed, probably during the Shadowen attack, sufficient air had


been able to reach him to allow him to survive. They pulled him


into the failing light, and Morgan saw the remains of his arm,


the lower part gone entirely, a stone stub protruding from the


shoulder. Walker's breathing was faint and shallow, his skin


drawn and white. At first, the Highlander didn't think he was


even alive.


 


They laid him carefully on the ground, brushed the dirt from


his face, and Quickening knelt next to him. Her two hands


reached out to take his one. She held it a moment, and his eyes


flickered open. Morgan drew back. He had never seen Walker's


eyes like this; they were terrifying to look into, filled with dark


madness.


 


"Don't let me die," the Dark Uncle whispered harshly.


 


The girl touched his face and he was instantly asleep. Morgan


took a deep breath and let it out again slowly. Walker Boh wasn't


asking for help out of fear; he was asking out of rage.


 


They made camp beside the ruins of the cottage that night,


backed into the shelter of the trees as the light gave way to


darkness. Quickening had a fire built close to where Walker Boh


lay sleeping and she took up a position at his side and did not


move. Sometimes she held his hand; sometimes she stroked


him. Morgan and Pe Ell were forgotten. She did not seem to


have need of them or wish that they intrude, so the Highlander


built a second fire some distance away and prepared dinner from


the supplies they carried—bread, some dried meat, cheese, and


fruit. He offered some to the girl, but she shook her head and


he moved away. He ate alone. Pe Ell took his food off into the


dark.


 


After a time Quickening lay down next to Walker Boh and


went to sleep, her body pressed close against his. Morgan


watched stone-faced, a surge of jealousy sweeping through him


at the thought that the Dark Uncle should be so close to her. He


studied her face in the firelight, the curve of her body, the soft-


ness of her. She was so beautiful. He could not explain the effect


she had on him; he did not think he could refuse her anything.


It wasn't that he had a reasonable hope that she felt for him as


he did for her—or even that she felt anything for him. It was the


need she roused in him. He should not have come with her once


he had escaped the prisons and made certain that Granny Elise


and Auntie Jilt were safe. He should have gone after the Vale-


 


The Druid of Shannara                             99


 


men, after Par and Coil Ohmsford. He had promised himself


more than once while lying in the darkness and filth of that


Federation cell that if he ever got free, he would. Yet here he


was, chasing off into the deep Anar after this girl, searching out


a talisman she said existed but hadn't once described, caught up


with the enigmatic Pe Ell and now Walker Boh. It baffled him,


but he didn't question it. He was there because he wanted to be


there. He was there because the moment he had met Quickening


he had fallen hopelessly in love with her.


 


He watched her until it hurt, then forced himself to look


away. He was surprised when he saw Pe Ell standing back in


the shadows at the edge of the trees watching too.


 


He was surprised again moments later when the other man


came over to sit next to him by the fire. Pe Ell made it seem the


most natural thing in the worid, as if there had been no distance


kept between them before, as if they were companions and not


strangers. Hatchet-faced, as lean as a wire's shadow, he was not


much more than a gathering of lines and angles that threatened


to disappear in the dark. He sat cross-legged, his thin frame


relaxed, hunched down, his mouth breaking into a faint smile


as he saw Morgan frown. "You don't trust me," he said. "You


shouldn't."


 


Morgan said, "Why not?"


 


"Because you don't know me and you never trust anyone you


don't know. You don't trust most of those you do either. That's


just the way it is. Tell me, Highlander. Why do you think I'm


here?"


 


"I don't know."


 


"I don't know either. I would be willing to bet that it is the


same with you. We're here, you and I, because the girl tells us


she needs us, but we really don't know what she means. It's just


that we can't bring ourselves to tell her no." Pe Ell seemed to


be explaining things as much to himself as to Morgan. He


glanced Quickening's way briefly, nodding. "She's beautiful,


isn't she? How can you say no to someone who looks like that?


But it's more, because she has something inside as well, some-


thing special even in this world. She has magic, the strongest


kind of magic. She brings dead things back to life—like the


Gardens, like that one over there."


 


He looked back at Morgan.' 'We all want to touch that magic,


to feel it through her. That's what I think. Maybe we can, if


we're lucky. But if the Shadowen are involved in this, if there


are things as bad as that to be dealt with, why then we're going


 


100                            The Druid of Shannara


 


to have to look out for one another. So you don't have to trust


me or me you—maybe we shouldn't—but we have to watch each


other's backs. Do you agree?"


 


Morgan wasn't sure whether he did or not, but he nodded


anyway. What he thought was that Pe EU didn't seem the kind


who relied on anyone to watch his back. Or who watched anyone


else's back either, for that matter.


 


"Do you know what I am?" P& Ell asked softly, looking


down into the fire. "I am a craftsman. I get myself in and out


of places without anyone knowing. I move things aside that don't


want to be moved. I make people disappear." He looked up.


"I have a little magic of my own. You do, too, don't you?"


 


Morgan shook his head, cautious. "There's the man with the


magic," he offered, indicating Walker Boh.


 


Pe Ell smiled doubtfully. "Doesn't seem to have done him


much good against the Shadowen."


 


"It might have kept him alive."


 


"Barely, it appears. And what use is he to us with that arm?"


Pe Ell folded his hands carefully. "Tell me. What can he do


with his magic?"


 


Morgan didn't like the question. "He can do a lot of what


you do. Ask him yourself when he's better."


 


"If he gets better." Pe EU stood up smoothly, an effortless


motion that caught Morgan by surprise. Quick, the Highlander


thought. Much quicker than me. The other was looking at him.


"I sense the magic in you, Highlander. I want you to tell me


about it sometime. Later, when we've traveled together a bit


longer, when we know each other a little better. When you trust


me."


 


He moved away into the shadows at the fire's edge, spread


his blanket on the ground, and rolled into it. He was asleep


almost at once.


 


Morgan sat staring at him for a moment, thinking it would be


a long time before he trusted that one. Pe Ell smiled easily


enough, but it seemed that only his mouth wanted to participate


in the act. Morgan thought about what the man had said about


himself, trying to make sense of it. Get in and out of places


without being seen? Move things that don't want to be moved?


Make people disappear? What sort of double-talk was that?


 


The fire burned low and everyone around him slept. Morgan


thought about the past for a moment, about his friends who were


dead or disappeared, about the inexorable flow of events that


was dragging him along in its wake. Mostly he thought about


 


The Druid of Shannara                            101


 


the girl who said she was the daughter of the King of the Silver


River. Quickening. He wondered about her.


 


What was she going to ask of him?


 


What was he going to be able to give?


 


Walker Boh came awake at sunrise, rising up from the black


pit of his unconsciousness. His eyes blinked open to find the


giri peering down at him. Her hands were on his face, her fingers


cool and soft against his skin, and it seemed that she drew him


up with no more effort than it would require to lift a feather.


 


"Walker Boh." She spoke his name gently.


 


She seemed strangely familiar to him although he was certain


they had never met. He tried to speak and found he couldn't.


Something forbade it, a sense of wonder at the exquisite beauty


of her, at the feelings she invoked within him. He found her like


the earth, filled with strange magic that was simple and complex


at once, a vessel of elements, of soil, air, and water, a part of


everything that gave life. He saw her differently than Morgan


Leah and Pe Ell, though he couldn't know that yet. He was not


drawn to her as a lover or a protector; he had no wish to possess


her. Rather, there was an affinity between them that transcended


passion and need. There were bonds of immediate understand-


ing that united them as emotions never could. Walker recog-


nized the existence of those bonds even without being able to


define them. This girl was something of what he had struggled


all his life to be. This girl was a reflection of his dreams.


 


"Look at me," she said.


 


His eyes locked on her. She took her fingers from his face


and moved them to the shattered remnants of his arm, to the


stone stump that hung inert and lifeless from his shoulder. Her


fingers reached within his clothing, stroking his skin, working


their way to where the skin hardened into stone. He flinched at


her touch, not wanting her to feel the sickness in him, or to


discover the corruption of his flesh. But her fingers persisted;


 


her eyes did not look away.


 


Then he gasped as everything disappeared in a white-hot flash


of pain. For an instant he saw the Hall of Kings again, the crypts


of the dead, the stone slab with its rune markings, the black hole


beneath, and the flash of movement as the Asphinx struck. After


that he was floating, and there were only her eyes, black and


depthless, folding him in a wave of sweet relief. The pain dis-


appeared, drawing out of him in a red mist that dissipated into


the air. He felt a weight lift away from him and he was at peace.


 


102                            The Druid of Shannara


 


He might have slept for a time then; he was not certain. When


he opened his eyes again, the girl was there beside him, looking


down at him, and the dawn's light was faint and distant through


the tips of the trees. He swallowed against the dryness in his


mouth and throat, and she gave him water to drink from a skin.


He was aware of Morgan Leah staring openmouthed at him from


one side, his lean brown face a mask of disbelief. There was


another man next to him, one he didn't.know, hard-faced and


cunning. They had both been there when the girl found him, he


remembered. What were they seeing now that so astonished


them?


 


Then he realized that something was different. His arm felt


lighter, freer. There was no pain. He used what little strength


he had to raise his head and look down at himself. His clothes


had been pulled away from his shoulder, revealing pink, healed


flesh where the stone wreckage of his sickness had been re-


moved.


 


His arm was gone.


 


So, too, was the poison of the Asphinx.


 


What did he feel? His emotions jumbled together within him.


He stared at the girl and tried unsuccessfully to speak.


 


She looked down at him, serene and perfect. "I am Quick-


ening," she said. "I am the daughter of the King of the Silver


River. Look into my eyes and discover me."


 


He did as he was told, and she touched him. Instantly he saw


what Morgan Leah had seen before him, what Pe Ell had wit-


nessed—the coming of Quickening into Culhaven and the res-


urrection of the Meade Gardens out of ash and dust. He felt the


wonder of the miracle and he knew instinctively that she was


who she claimed. She possessed magic that defied belief, magic


that could salvage the most pitiful of life's wreckage. When the


images were gone, he was struck again by the unexplainable


sense of kinship he felt for her.


 


"You are well again. Walker Boh," she told him. "The sick-


ness will trouble you no more. Sleep now, for I have great need


of you."


 


She touched him once and he drifted away.


 


He awoke again at midday, ravenous with hunger, dry with


thirst. Quickening was there to give him food and water and to


help him sit up. He felt stronger now, more the man he had been


before his encounter with the Asphinx, able to think clearly


again for the first time in weeks. His relief at being free of the


 


The Druid of Shannara 103


 


poison of the Asphinx, at simply being alive for that matter,


warred with his rage at what Rimmer Dall and the Shadowen


bad done to Cogline and Rumor. Just an old man and a both-


ersome cat, he had called them. He looked out across the clear-


ing at the devastation. The girl did not ask him what had


happened; she merely touched him and knew. All the images of


that night's tragic events returned in a flood of memories that


left him shaking and close to tears. She touched him again, to


comfort and reassure, but he did not cry. He would not let him-


self. He kept his grief inside, walled away behind his determi-


nation to find and destroy those responsible.


 


Quickening said to him, away from Morgan Leah and the one


she named Pe Ell, "You cannot give way to what you feel,


Walker Boh. If you pursue the Shadowen now, they will destroy


you. You lack the wisdom and the strength to overcome them.


You will find both only through me."


 


Then, before he could respond, she called the other two over,


seated them before her, and said, ' 'I will tell you now of the


need I have of you.'' She looked at them in turn and then seemed


to look beyond. "A long time ago, in an age before Mankind,


before the faerie wars, before everything you know, there were


many like my father. They were the first of the faerie creatures,


given life by the Word, given dominion over the land. Theirs


was a trust to preserve and protect, and while they could, they


did. But the world changed with the fading of the faerie creatures


and the rise of Man. The evolution of the world took away al-


most everything that had existed in the beginning including those


like my father. One by one, they died away, lost in the passing


of die years and the changes of the world. The Great Wars de-


stroyed many of them. The Wars of the Races destroyed more.


Finally, there was only my father, a legend by now, the faerie


Lord they called the King of the Silver River."


 


Her face lifted. "Except that my father was not alone as he


believed. There was another. Even my father did not know of


him at first, believing that all his kindred had died out long ago,


that he alone had survived. My father was wrong. Another like


himself still lived, changed so markedly as to now be all but


unrecognizable. All of the first faeries drew their magic from


the elements of the land. My father's strength derived from the


rivers and lakes, from the waters that fed the earth. He built his


Gardens to nourish them, to give them life, and draw life back


again. His brother, the one he did not know had survived along


with him, took his magic from the earth's stone. Where my


 


104                            The Druid of Shannara


 


father found strength in fluidity and change, his brother found


strength in constancy and immutability."


 


She paused. "His name is Uhl Belk. He is the Stone King.


He had no name in the old days; none of my father's kindred


did. There was no need for names. My father was given his


name by the people of the land; he did not ask for it. Uhl Belk


took his name out of fear. He took it because he felt that only


in having a name could he be certain of surviving. A name


implied permanency, he believed. Permanency became every-


thing for him. All around him, the world was changing, the old


dying out, giving way to the new. He could not accept that he


must change, for like the stone from which he drew his strength,


he was unyielding. To survive, he embedded himself deeper in


the ways that had sustained him for so long, burrowing into the


earth on which he relied. He hid while the Great Wars destroyed


almost everything. He hid again when the wars of magic, the


Wars of the Races, threatened to do the same. He took his name


and wrapped himself in stone. Like my father, his world was


reduced to almost nothing, to a tiny bit of existence that was all


his magic could protect. He clung to it desperately while the


wars of Mankind raged through the centuries and he waited for


a measure of sanity to return.


 


"But, unlike my father, Uhl Belk put aside the trust that the


Word had given him. He lost sight of his purpose in his struggle


to survive; he became convinced that simply to exist at whatever


cost was all that mattered. His pledge to preserve and protect


the land was forgotten; his promise to care for the land's life lost


meaning. He hoarded and built upon his magic with one thought


in mind—that when he grew strong enough he would make cer-


tain that his existence would never be threatened by anything or


anyone again."


 


Quickening's eyes glanced down and lifted again, filled with


wonder. "Uhl Belk is master of Eldwist, a finger of land far


north and east above the Chamal Mountains where the Eastland


ends at the Tiderace. After centuries of hiding, he has come


forth to claim the world of Men for his own. He does this through


his magic, which grows in strength as he applies it. He applies


it indiscriminately to the land—the soil, the waters, the trees,


the creatures that take nourishment from them. He turns every-


thing to stone and takes back such magic as will make him


stronger still. The whole of Eldwist is stone and the land about


begins to turn as well. The Tiderace holds him captive for now


because it is huge, and even Uhl Belk's magic is not yet suffi-


 


The Druid of Shannara                             105


 


cient to overcome an ocean. But Eldwist connects to the East-


land at its tip, and nothing prevents the magic's poison from


spreading south. Except my father.''


 


"And the Shadowen," Morgan Leah added.


 


"No, Morgan," she said, and it did not escape any of them


that she called him by his first name alone. "The Shadowen are


not Uhl Belk's enemy. My father alone seeks to preserve the


Four Lands. The Shadowen, like the Stone King, would see the


Lands made over in a way that would leave them unrecogniz-


able—barren and stripped of life. The Shadowen and Uhl Belk


leave each other alone because neither has anything to fear from


the other. One day that may change, but by then it will no longer


matter to any of us."


 


She looked at Walker. ' 'Think of your arm, Walker Boh. The


poison that claimed it is Uhl Belk's. The Asphinx belonged to


him. Whatever living thing the Stone King or his creatures touch


becomes as your arm did—hard and lifeless. That is the source


of Uhl Belk's power, that constancy, that changelessness."


 


"Why did he choose to poison me?" Walker asked.


 


Her silver hair caught a ray of sunlight and shimmered in


momentary brilliance. She shook the light away. "He stole a


Druid talisman from the Hall of Kings, and he wanted to be


certain that whoever discovered the theft would die before he


could do anything about it. You were simply unlucky enough to


be that one. The Druids, when they lived, were strong enough


to challenge Uhl Belk. He waited until they were all gone to


come forth again. His only enemy now is my father."


 


Her dark eyes shifted to Pe Ell. "Uhl Belk seeks to consume


the land and to do so he must destroy my father. My father sends


me forth to prevent that. I cannot do so without your help. I


need you to come north with me into Eldwist. Once there, we


must find and recover from the Stone King the talisman he stole


from the Hall of Kings, from the Druids. That talisman is called


the Black Elfstone. As long as he possesses it, Uhl Belk is


invincible. We must take it away from him."


 


Pe Ell's long, narrow face remained expressionless. "How


are we supposed to do that?'' he asked.


 


"You will find a way," the girl said, looking at each of them


in turn. "My father said you would, that you possess the means.


But it will take all three of you to succeed. Each of you has the


magic that is required; we have not spoken of it, but it is so. All


three magics are needed. All three of you must go."


 


"All three." Pe Ell glanced doubtfully at Walker and Mor-


 


106                            The Druid of Shannara


 


gan. "What is it that this Black Elfstone does? What son of


magic does it possess?''


 


Walker leaned forward to hear her answer, and Quickening's


black eyes fixed on him. "It steals away the power of other


magics. It swallows them up and makes them its own."


 


There was stunned silence. Walker had never heard of such


magic. Even in the old Druid legends, there was no mention of


it. He thought about the words contained in the Druid History


that Cogline had brought to him, the words that described how


Paranor could be restored:


 


Once removed, Paranor shall remain lost to the worid of men


for the whole of time, sealed away and invincible within its


casting. One magic alone has the power to return it—that


singular Elfstone which is colored Black and was conceived


by the faerie people of the old world in the manner and form


of all Elfstones, combining nevertheless in one stone alone


the necessary properties of heart, mind, and body. Whoso-


ever shall have cause and right shall wield it to its proper end.


 


He had memorized the words before hiding the book in a


crevice in the fireplace of the cottage before departing for the


Hall of Kings. The words explained something of how the Black


Elfstone could be used to bring back Paranor. If Druid magic


had sealed it away, the Black Elfstone would negate the magic


and restore the Keep. Walker frowned. That seemed awfully


easy. Worse, the power of such a magic suggested that once


employed, nothing could defeat it. Why would the Druids take


the chance that something so powerful would fall into the hands


of an enemy like Uhl Belk?


 


On the other hand, they had done what they could to protect


it, he supposed. Almost no one could have retrieved it from the


Hall of Kings. Or even known it was there. How had the Stone


King discovered it? he wondered.


 


"If the Black Elfstone can take away other magics," Pe EU


said suddenly, putting an end to Walker's musings, "how can


anything overcome it? Our own magic, any magic, will be use-


less against it."


 


"Especially mine, since I don't have any," Morgan spoke up


suddenly, causing all of them to glance sharply at him. "At


least, not enough to bother about."


 


"Is there something you can do to help us against the Stone


 


The Druid of Shannara                            107


 


King?" Walker asked. "Can you make use of your own magic


in some way?"


 


"No," the girl said, and they went silent, staring at her. "My


magic is useless until you have regained possession of the Black


Elfstone from Uhl Belk. Nor must he be allowed to discover


who I am. If he should, he would make a quick end of me. I


will go with you and advise you when I can. I will help if pos-


sible. But I cannot use my magic—not the smallest amount, not


for even the shortest time."


 


"But you think that we can?" Pe Ell demanded incredu-


lously.


 


' 'The Stone King will find your magic of no consequence; he


will not feel threatened by you."


 


Pe Ell's face assumed such a black look that Walker was


momentarily distracted from wondering what it was that Quick-


ening was hiding from them. He was certain now that she was


hiding something. Not lying to them, he didn't think that But


there was definitely something she wasn't telling them. The


problem was, he hadn't the faintest idea what.


 


She said then, "There is another reason that you should help


me." Her eyes held them. "All things are possible if you come


with me. Walker Boh. I have driven the poison from your body


and made you well. I have healed your arm, but I cannot make


you whole again. Come with me in search of the Black Elfstone


and you will find a way to do so. Morgan Leah. You would


restore the magic of your shattered Sword. Come with me. Pe


Ell. You would seek out magic greater than that of the Shad-


owen. Come with me. My father tells me that together you pos-


sess the keys that will unlock all of these secrets. My father


knows what is possible. He would not lie."


 


Her face lifted toward them.' 'The Four Lands and her people


are threatened by the Shadowen; but no more so than by Uhl


Belk. The means of ending one threat shall be found through


ending the other. The Black Elfstone is the talisman that shall


enable the ending of both. I know you cannot yet understand


that; I know I cannot explain it to you. I do not know how you


shall fare in this quest. But I shall go with you, live or die with


you, succeed or fail with you. We shall be bound forever by


what happens."


 


As we are somehow bound already, Walker thought to himself


and wondered anew why the feeling persisted.


 


Silence crystallized about them. No one wanted to break its


shell. There were questions yet unasked and answers yet un-


 


108                            The Druid of Shannara


 


given; there were doubts and misgivings and fears to be con-


quered. A future that had been settled for them all not a week


gone now stretched ahead, a dark and uncertain pathway that


would take them where it chose. Uhl Belk, the Stone King,


waited at the end of that path, and they were going to seek him


out. It was already decided. Without anyone having said so, it


was resolved. Such was the strength of Quickening's magic, the


magic she exercised over the lives of others, a magic that not


only restored life to what was believed dead and gone but also


liberated hopes and dreams in the living.


 


It was like that now.


 


Morgan Lean was thinking what it would be like to have the


Sword of Lean restored to him. He was remembering how it felt


when its magic was his to command. Pe Ell was thinking what


it would be like to have possession of a weapon that no one


could stand against. He was remembering how it felt when he


used the Stiehl. He was wondering if this would be the same.


 


But Walker Boh was thinking not so much of himself as of


the Black Elfstone. It remained the key to all the locked doors.


Could Paranor be restored; could the Druids be brought back


again? Allanon's charge to him, part of what must be done if


the Shadowen were to be destroyed. And now, for the first time


since the dreams had come to him, he wanted them destroyed.


More, he wanted to be the one to do it.


 


He looked into Quickening's black eyes, and it seemed as if


she could read his thoughts. A Druid trick. A faerie gift.


 


And suddenly, shockingly, he remembered where he had seen


her before.


 


He went to her later that night to tell her. It took him a long


time to decide to do so. It would have been easier to say nothing


because in speaking he risked jeopardizing both his newfound


friendship with her and his participation in the journey to Eld-


wist. But keeping silent would have been the same as lying, and


he could not bring himself to do that. So he waited until Morgan


and Pe Ell were slumbering, until the night was cloaked in


blackness and time's passage slowed to a crawl, and he rose


soundlessly from beneath his blankets, still aching and stiff from


his ordeal, and crossed the fire-lit clearing to where she waited,


 


As he passed the ruins of the cottage, he glanced over. Ear-


lier, while it was still light, he had searched the smoldering


ashes for the missing Druid History. He had found nothing.


 


Quickening was not asleep; he knew she wouldn't be. She


 


The Druid of Shannara                            109


 


was sitting in the shadow of a massive fir where the trees that


ringed the clearing were farthest from the sleepers. He was still


weak and could not go far, but he did not wish to speak to her


where the other two might hear. She seemed to sense this; she


rose as he approached and went with him wordlessly into the


forest. When they were a safe distance away, she slowed and


faced him.


 


' 'What would you tell me. Walker Boh?'' she asked and pulled


him down with her onto the cool matting of the woodland floor.


 


It took him a moment to speak. He felt that odd kinship to


her without yet understanding why, and it almost changed his


mind, making him frightened of the words he had come to say


and of the reaction they would cause.


 


"Quickening," he said finally, and the sound of her name


coming from his lips stopped him anew. He tightened his re-


solve. "I was given a book of the Druid Histories by Cogline


before he died. The book was destroyed in the fire. There was


a passage in the book that said that the Black Elfstone is a Druid


magic and possesses the power to bring back disappeared Par-


anor. That is the charge I was given by the shade of AUanon


when I went to speak with him at the Hadeshom some weeks


ago—to restore Paranor and the Druids to the Pour Lands. It


was a charge that Cogline urged me to accept. He brought the


Druid History to me to convince me it could be done."


 


"I know this," she said softly.


 


Her black eyes threatened to swallow him up, and he forced


himself to look away. "I doubted him," he continued, the words


coming harder now. "I questioned his purpose in telling me,


accused him of serving the interests of the Druids. I wanted


nothing to do with any of them. But my curiosity about the Black


Elfstone persuaded me to pursue the matter anyway, even after


he was gone. I decided to try to find out where the Elfstone was


hidden. I went to see the Grimpond."


 


He looked up at her again and kept his gaze steady. "I was


shown three visions. All three were of me. In the first I stood


before the others in the company that had journeyed to the


Hadeshom to meet with the shade of Allanon and declared that


I would sooner cut off my hand than help bring back the Druids.


The vision mocked what I had said and showed me with my


hand already gone. And now it is gone indeed. My hand and


my arm both."


 


His voice was shaking. "The third vision is of no importance


here. But in the second vision I stood at the crest of a ridgeline


 


110 The Druid of Shannara


 


 


 


 


that looked out over the world. A giri was with me. She lost her


balance and reached for me. When she did, I thrust her away,


and she fell. That girl. Quickening, was you."


 


He waited for her response, the silence filling the space be-


tween them until it seemed to Walker as if nothing separated


them. Quickening did not speak. She kept her eyes fixed on him,


her features swept clean of expression.


 


"Surely you know of the Grimpond!" he exclaimed to her


finally in exasperation.


 


Then he saw her blink and realized that she had been thinking


of something else entirely. "It is an exiled spirit," she said.


 


"One that riddles and lies, but speaks a measure of truth as


well, hiding it in devious ways. It did so with the first vision.


My arm is gone. I would not have the same thing happen with


your life!''


 


She smiled faintly then, just a trace of movement at the cor-


ners of her mouth. ' 'You will not hurt me. Walker Boh. Are you


worried that you must?''


 


"The vision," he repeated.


 


' "The vision is that and nothing more,'' she interrupted gently.


"Visions are as much illusion as truth. Visions tell us of pos-


sibilities and do not speak in absolutes. We are not bound by


them; they do not govern what is to be. Especially those of a


creature like the Grimpond. It teases with falsehoods; it de-


ceives. Do you fear it. Walker Boh? No, not you. Nor I. My


father tells me what is to be and that is enough. You will bring


no harm to me."


 


Walker's face felt pmched and tight. "He might be mistaken


in what he says; he might not see everything that is to be."


 


Quickening shook her head, reached out her slim hand, and


touched his own. "You will be my protector on this journey,


Walker Boh—all three of you, for as long as is necessary. Do


not worry. I will be safe with you."


 


Walker shook his head. "I could remain behind ..."


 


Her hand lifted quickly to his mouth and touched it as if to


wipe away some new poison. "No." The word was sheathed


in iron. "I will be safe if you are with me; I will be in danger


only if you are not. You must come."


 


He stared at her doubtfully. "Can you tell me anything of


what I am expected to do?''


 


She shook her head.


 


"Or of the means by which I am to claim the Black Elfstone


fromUMBelk?"


 


The Dhlid of Shannara                           111


 


Again, no, firmly.


 


' 'Or even how I am to protect you when I have but one arm


and... ?"


 


"No."


 


He let his body sag; he was suddenly very weary. The dark-


ness was a cloak of doubt and indecision that hung about him


in suffocating folds. "I am half a man," he whispered. "I have


lost faith in who and what I am, in the promises I made to


myself, in the tasks I set myself. I have been dragged about by


Druid dreams and charges in which I do not believe. I have been


stripped of my two closest friends, my home, and my sense of


worth. I was the strongest of those who went to meet with Al-


lanon, the one the others relied upon; now I am the weakest,


barely able to stand on my own two feet. I cannot be as quick


as you to dismiss the Grimpond's visions. I have been wrongly


confident too many times. Now I must question everything."


 


"Walker Boh," she said.


 


He stared at her wonderingly as she reached out for him and


brought him to his feet. "You will be strong again—but only if


you believe."


 


She was so close he could feel the heat of her reaching out to


him through the cool night air. "You are like me," she said


quietly. ' 'You have sensed as much already, though you fail to


understand why it is so. It is because we are, before all other


things, creatures of the magic we wield. The magic defines us,


shapes us, and makes us who we are. For both of us, it is a


birthright we cannot escape. You would protect me by telling


me of this vision, by taking away the danger that your presence


poses if the vision should be true. But, Walker Boh, we are


bound in such a way that despite any vision's telling we cannot


separate ourselves and survive. Do you not feel it? We must pick


up the thread of this trail that leads to Eldwist and Uhl Belk and


me Black Elfstone and follow it to its end. Visions of what might


be cannot be allowed to deter us. Fears of our future cannot be


permitted to intrude."


 


She paused. "Magic, Walker Boh. Magic governs my life's


purpose, the magic given to me by my father. Can you say that


it is any different for you?"


 


It wasn't a question she put to him; it was a statement of fact,


of indisputable truth. He took a deep breath. "No," he ac-


knowledged. "I cannot."


 


"We can neither deny it nor run from it, can we?"


 


"No."


 


112 The Druid of Shannara


 


"We have this in common—this, and separate charges to find


the Black Elfstone and preserve the Four Lands, yours from the


shade of Allanon, mine from my father. Beyond that, nothing


matters. All paths lead to the Druid talisman." She lifted her


face into the faint trailers of light that seeped downward through


the trees from the starlit skies. "We must go in search of it


together, Walker Boh."


 


She was so positive in her statement, so certain of what she


said. Walker met her gaze, still filled with the doubts and fears


she had urged him to cast aside, but comforted now in her sense


of purpose and her strength of will. Once he had possessed both


in equal measure. It made him ashamed and angry that he no


longer did. He remembered Par Ohmsford's determination to do


what was right, to find a use for his gift of magic. He thought


of his own unspoken promise to the ghosts of Cogline and Ru-


mor. He was still wary of the Grimpond's vision, but Quick-


ening was right. He could not let it dissuade him from his quest.


 


He looked at her and nodded. A measure of determination


returned. "We will not speak of the Grimpond's vision again,"


he promised.


 


"Not until there is need," she replied.


 


She took him by the arm and led him back through the dark-


ened forest to sleep.


 


XI


 


Par Ohmsford's strength returned to him slowly Two


weeks passed while he lay bedded in the Mole's under-


ground lair, a gaunt and motionless skeleton draped in


old linen, dappled by a mingling of shadows and candlelight,


and surrounded by the strange, changeless faces of the Mole's


adopted children. Time had no meaning at first, for he was


lost to anything remotely connected with the real world. Then


 


The Druid of Shannara                            113


 


the madness faded, and he began to come back to him-


self. The days and nights took on definition. Damson Rhee


and the Mole became recognizable. The blur of darkness and


light sharpened to reveal the shapes and forms of the subter-


ranean rooms in which he rested. The stuffed castoffs grew


familiar once more, button noses and eyes, thread-sewn


mouths, worn cloth limbs and bodies. He was able to give


them names. Words assumed meaning out of idle talk. There


was nourishment and there was sleep.


 


Mostly, though, there were the memories. They tracked him


through sleep and waking alike, wraiths that hovered at the edge


of his thoughts, anxious to sting and bite. There were memories


of the Pit, the Shadowen, Rimmer Dall, and the Sword of Shan-


nara, but mostly of Coll.


 


He could not forgive himself. Coil was dead because of him—


not simply because he had struck the fatal blow, the killing


stroke of his wishsong's magic, not because he had failed to


adequately protect his brother from the packs of Shadowen that


roamed the Pit while he was engaged with Rimmer Dall, not


for any of this, but because he had from the first, from the


moment they had fled Varfleet and the Seekers, thought only of


himself. His need to know the truth about the wishsong, the


Sword of Shannara, the charges of Allanon, the purpose of the


magic—this was what had mattered. He had sacrificed every-


thing to discover that truth, and in the end that sacrifice had


included his brother.


 


Damson Rhee strove mightily to persuade him otherwise, see-


ing his torment and instinctively recognizing its cause.


 


"He wanted to be there with you, Par," she would tell him,


over and over, her face bent dose, her red hair tumbling down


about her slender shoulders, her voice soft and gentle. "It was


his choice. He loved you enough that it could not have been


otherwise. You did your best to keep him from coming, to keep


him safe. But there was that in Coil that would not be compro-


mised. A sense of what's right, what's necessary. He was deter-


mined to protect you from the dangers you both knew waited.


He gave his life to keep you safe, don't you see? Don't be so


quick to steal away what that sacrifice meant by insisting it was


your fault. There were choices and he made them. He was strong-


willed, and you could not have changed his mind even had you


tried harder than you did. He understood. Par. He recognized


the purpose and need in what you do. You believed that was


 


114                            The Druid of Shannara


 


true before; you must believe it now. Coil did. Don't let his


death have been for nothing."


 


But Coil's death might have been for exactly that, he feared,


and the fear chased after him in his darkest thoughts. Exactly


what had his brother's death accomplished? What did he have


to show for it? The Sword of Shannara? Yes, he had gained


possession of the legendary blade of his Erven-blooded ances-


tors, the talisman the shade of Allanon had sent him to find.


And what use was it? It had failed utterly as a weapon against


Rimmer Dall, even after the First Seeker had revealed himself


as a Shadowen. If the Sword was a necessary magic as Allanon


had claimed, why hadn't it destroyed his greatest enemy? Worse,


if Dall were to be believed, the Sword of Shannara could have


been his simply for the asking. There was no need for their


agonizing, destructive descent into the Pit—no need, then, for


the death of Coll.


 


And no purpose to it either if Rimmer Dall was right about


one thing more—mat Par Ohmsford, like himself, was a Shad-


owen. For if Par were the very thing they were fighting to protect


the Four Lands against. . .


 


If Coil had died to save a Shadowen . . .


 


Unthinkable? He was no longer sure.


 


So the memories plagued him, bitter and terrible, and he was


awash in a slew of anguish and disbelief and anger. He fought


through that morass, struggled to keep himself afloat, to breathe,


to survive. The fever disappeared, the starkness of his emotions


softened, the edges dulled, and the aching of his heart and body


scarred and healed.


 


He rose at the end of the two weeks' time, determined to lie


about no longer, and began to walk short distances within the


Mole's dark quarters. He washed at the basin, dressed, and took


his meals at the table. He navigated the lair end to end, doorway


to doorway, testing himself, feeling his way through his weak-


ness. He pushed back the memories; he kept them carefully at


bay. He did so mostly through simple motion. Doing something,


anything, helped to keep him from dwelling so much on what


was over and done. He made note of the smells and tastes that


hung upon the trapped air. He studied the texture of the ruined


furniture, of the various discards of the upper world, and of the


walls and floors themselves. His resolution stiffened. He was


alive and there was a reason for it. He shifted in and out of the


candlelight and shadows, a ghost impelled by an inner vision.


 


Even when he was too tired to move about further he was


 


The Druid of Shannara 115


 


reluctant to rest. He spent hours seated on the edge of his bed


examining the Sword of Shannara, pondering its mystery.


 


Why had it failed to respond to him when he had touched its


blade to Rimmer Dall?


 


"Is it possible," Damson asked him at one point, her voice


cautious, "that you have been deceived in some way and that


this is not the Sword of Shannara?''


 


He thought carefully before he answered. "When I saw it in


the vault. Damson, and then when I touched it, I knew it was


the Sword. I was certain of it. I have sung the story of it so many


times, pictured it so often. There was no doubt in my mind."


He shook his head slowly. "I still feel it to be so."


 


She nodded. She was seated next to him on the bed, legs


folded beneath her, green eyes intense. "But your anticipation


of finding it might have colored your judgment. Par. You might


have wanted it so badly that you allowed yourself to be fooled.''


 


"It might have happened like that, yes," he agreed. "Then.


But now, as well? Look at the blade. See here. The handle is


worn, aged—yet the blade shines like new. Like Morgan's


sword—magic protects it. And see the carving of the torch with


its flame ..."


 


His enthusiasm trailed off with a sigh. He saw the doubt mir-


rored in her eyes. "Yet it doesn't work, it's true. It doesn't do a


thing. I hold it, and it seems right, what it should be—and it


doesn't do anything, give back anything, or let me feel even the


slightest hint of its magic. So how can it be the Sword? "


 


"Counter-magic," the Mole said solemnly. He was crouched


in a comer of the room close to them, almost invisible in the


shadows. "A mask that hides." He stretched his face with his


hands to change its shape.


 


Par looked at him and nodded. "A concealment of some


kind. Yes, Mole. It might be. I have considered the possibility.


But what magic exists that is strong enough to suppress that of


the Sword of Shannara? How could the Shadowen produce such


a magic? And if they could, why not simply use it to destroy the


blade? And shouldn't I be able to break past any counter-magic


if I am the rightful bearer of the Sword?"


 


The Mole regarded him solemnly, voiceless. Damson gave


no reply.


 


"I don't understand," he whispered softly. "I don't under-


stand what's wrong."


 


He wondered, too, at how willingly Rimmer Dall had let him


depart with the Sword. If it were truly the weapon it was sup-


 


216                            The Druid of Shannara


 


posed to be, the weapon that could destroy the Shadowen, Dall


would surely not have let Par Ohmsford have it. Yet he had given


it to the Valeman without argument, almost with encouragement


in fact, telling him instead that what he had been told of the


Shadowen and the Sword was a lie.


 


And then virtually proved it by demonstrating that the touch


of the Sword would not harm him.


 


Par wandered the Mole's quarters with the blade in hand,


hefting it, balancing it, working to invoke the magic that lay


within. Yet the secret of the Sword of Shannara continued to


elude him.


 


Periodically Damson left their underground concealment and


went up into the streets ofTyrsis. It was odd to think of an entire


city existing just overhead, just beyond sight and sound, with


people and buildings, sunlight and fresh air. Par longed to go


with her, but she wisely counseled against it. He lacked strength


yet for such an undertaking, and the Federation was still search-


ing.


 


A week after Par had left his sickbed and begun moving about


on his own. Damson returned with disquieting news.


 


"Some weeks ago,'' she advised, "the Federation discovered


the location of the Jut. A spy in the outlaw camp apparently


betrayed it. An army was dispatched from lyrsis to penetrate


the Parma Key and lay siege. The siege was successful. The Jut


fell. It was taken close to the time. Par, when you escaped the


Pit." She paused. "Everyone found there was killed."


 


Par caught his breath. "Everyone?"


 


"So the Federation claims. The Movement, it says, is fin-


ished."


 


There was momentary silence. They sat at the Mole's long


table surrounded by his voiceless, unseeing children, saucers


and cups set before them. It had become a midaftemoon ritual.


 


' 'More tea, lovely Damson?'' the Mole asked softly, his furry


face poking up from the table's edge. She nodded without taking


her eyes from Par.


 


Par frowned. "You don't seem distressed by this," he re-


sponded finally.


 


"I think it odd that it took weeks for word of this victory to


reach the city."


 


"So it isn't true, then?"


 


She bit into one of the crackers that the Mole had provided


for them and chewed. "It may be true that the Jut was taken.


But I know Padishar Creel. It doesn't seem likely that he would


 


The Druid of Shannara 117


 


let himself be trapped in his own lair. He's much too clever for


that. More to the point, friends of the Movement here in the city


with whom I spoke tell me that line soldiers with the army claim


they killed almost no one, several dozen at most, and those were


already dead when the Jut's summit was breached. What hap-


pened, then, to the others? There were three hundred men in


that camp. Besides, if the Federation really had Padishar Creel,


they'd spike his head atop the city gates to prove it."


 


"But there's no message from Padishar?"


 


She shook her head.


 


"And no word of Morgan or Steff or any of the others?''


 


She shook her head again. "They've vanished."


 


"So." He let the word hang.


 


She smiled ruefully. They finished their tea without speaking.


 


The following day, his body stronger, his mind determined,


Par again announced that he wanted to go up into Tyrsis. He


had been shut away long enough; he needed to see something


of his own world again. He needed to feel sunlight on his skin


and breathe fresh air. Besides, as long as he remained hidden


away, nothing was being accomplished. It was time for him to


do something.


 


Damson objected strongly, pointing out that he was not yet


fully recovered and that it was extremely dangerous for him to


go anywhere. The Federation knew who he was now; his de-


scription was everywhere. After his escape from the Pit, Seekers


had begun searching the lower levels of the old palace and dis-


covered the tunnels leading in. Now they were searching the


tunnels as well. There were miles of tunnel and sewer to search,


but the risk of discovery remained. For now, it was best to lie


low.


 


In the end, they compromised. Par would be allowed to go


into the tunnels close at hand as long as he was in the company


of Damson or the Mole. He would not go aboveground, even


for a moment. He would go where he was told and do what he


was advised. But at least he would be out of his sickrooms. Par


agreed.


 


He began his exploration eagerly, studying the lay of the tun-


nels as he trailed after Damson and the Mole, mapping it all out


carefully in his mind. He tired quickly the first day and had to


return early. He was stronger the second and continued to im-


prove. He began to grow comfortable with his understanding of


how the tunnels and sewers wove together—enough so that he


believed he could find his way to the surface on his own should


 


118                            The Druid of Shannara


 


the need arise. The Mole advised him cautiously, watched him


with intense, glittery eyes, and nodded in satisfaction. Damson


stayed close, her hands constantly touching him, as if to shield


against danger. He smiled inwardly at their protectiveness.


 


A week passed away. He was much better now, almost com-


pletely recovered. More than a month had elapsed since he had


been carried beneath the city of Tyrsis and placed in hiding. He


thought constantly of leaving, of picking up again the threads of


his life.


 


At the same time he found himself wondering where he would


begin.


 


In the end the decision was made for him.


 


It was late afternoon ten days after he had begun his explo-


ration of the tunnels surrounding the Mole's lair. He was seated


on the edge of his bed, once again examining the Sword of


Shannara. Damson had gone up to the city to see what news she


could learn of Padishar and the Federation. The Mole was a


furtive shadow as he passed from room to room, straightening,


arranging, and fussing with his possessions. Teatime had come


and gone without the girl, and the Mole was unsettled. Par might


have been if he had allowed himself to dwell on the matter, but


as it was he was consumed with something else. His memory


of the events surrounding the discovery of the Sword of Shan-


nara and the death of Coil was still incomplete, the fragments


piecing themselves back in place only intermittently as he re-


covered to form a complete picture. Now and then a new piece


would recall itself. One did so now.


 


It had to do with the wishsong, actually. He remembered all


too clearly how his magic had gathered within him, summoned


on its own almost, when Coil—the thing that had been Coil-


threatened him. Then, after Coil was gone and the others of the


Shadowen in the Pit came for him, the wishsong had given him


a naming sword, a weapon unlike anything the magic had ever


produced. It had destroyed the Shadowen effortlessly. For a few


moments he had been possessed, infused with fury and mad-


ness, driven beyond any semblance of reason. He remembered


how that had felt. But there was something more, something he


had forgotten completely until now. When the Shadowen were


destroyed and he had reached down to retrieve the Sword of


Shannara from where it had fallen, the Sword had burned him—


had seared his hand like fire. And instantly his own magic had


died, and he had been unable to summon it again.


 


The Druid of Shannara 119


 


Why had the Sword of Shannara done that? What had hap-


pened to produce such a reaction?


 


He was pondering this, trying to make it fit with what little


he knew of the mystery of the Sword, when Damson burst


through the entry to the Mole's subterranean refuge, long hair


disheveled, her breathing quick and frightened.


 


"Federation soldiers!" she announced, rushing up to Par,


pulling him to his feet. "Dozens of them, hunting through the


sewers, making a thorough sweep! Not at the palace, but here.


I barely slipped in ahead of them. I don't know if someone


betrayed us or if I was simply seen. But they have found the


entry down and they're coming!'' She paused, steadying herself.


"If we stay, they will find us. We have to get out right away."


 


Par slung the Sword of Shannara over his shoulder and began


shoving his few possessions into a sling pack. His thoughts scat-


tered. He had been anxious to leave, but not like this.


 


"Mole!" Damson called out, and the furry fellow skittered


quickly up to her. "You have to come with us. They will find


you as well."


 


But the Mole shook his head solemnly, and his voice was


calm. "No, beautiful Damson. This is my home. I will stay."


 


Damson knelt hurriedly. "You can't do that. Mole. You will


be in great danger. These men will hurt you."


 


Par hurried over. "Come with us. Mole. Please. It is our


fault that you are threatened."


 


The Mole regarded him quizzically. "I chose to bring you


here. I chose to care for you. I did it for Damson—but for myself


as well. I like you. I like how you make . . . lovely Damson


feel."


 


Par saw Damson flush out of the comer of his eye and kept


his gaze focused on the Mole.' 'None of that matters now. What


matters is that we are your friends, and friends look out for one


another. You have to come with us."


 


"I will not go back into the world above," the Mole insisted


quietly. "This is my home. I must look out for it. What of my


children? What ofChalt and little Lida and Westra and Everlind?


Would you have me leave them?"


 


"Bring them, if you must!" Par was growing desperate.


 


"We will help you find a new home,'' Damson added quickly.


 


But the Mole shook his head stubbornly. "The world up there


wants nothing to do with any of us. We do not belong there,


lovely Damson. We belong down here. Do not worry for us. We


know these tunnels. There are places to hide where we will


 


120 The Druid of Shannara


 


never be found. We will go to them if we must." He paused.


"You could come with us, both of you. You would be safe."


 


Damson rose, her brow furrowed. "It will be enough if you


are safe. Mole. We have brought too much danger already into


your life. Just promise me that you will go to one of these hiding


places now. Take your children and stay there until this hunt is


finished and the tunnels are safe again. Promise me."


 


The Mole nodded. "I promise, sweet Damson."


 


Damson flew to gather her own possessions, then joined Par


at the entryway. The Mole stood looking at them from out of


the shadows, little more than a pair of glittering eyes lost in the


jumble of discarded goods and faint candlelight.


 


Damson shouldered her pack. "Goodbye, Mole," she called


softly, then lowered her pack, walked to where he waited, and


reached down to embrace him. When she returned to Par, she


was crying.


 


"I owe you my life. Mole," Par told him. "Thank you for


everything you have done for me."


 


One small hand lifted in a faint wave.


 


' 'Remember your promise!'' Damson warned almost angrily.


"Hide yourself!"


 


Then they were through the entry and into the tunnel beyond,


slipping soundlessly ahead. Damson carried no torch, but in-


stead produced one of the strange stones that glowed when


warmed by her hand. She used its small, sure light to guide


them, opening her fingers to provide direction, closing them


again to protect against discovery. They moved swiftly away


from the Mole's lair, down one tunnel and into another, then up


a metal ladder and into a pit.


 


From somewhere distant, they heard the sound of boots


scraping.


 


Damson led Par away from the sound, along a tunnel that was


dank and slick with moisture. Already the temperature was ris-


ing and the air filling with sewer smells. Rats skittered about in


the dark recesses, and water trickled along the crevices of the


rock. They wound their way steadily through the maze. Voices


reached them once, unfocused, indistinct. Damson ignored


them.


 


They arrived at a joining of several sewer ways, a ringed pit


with water collecting in a deep, shadowed well. A central con-


vergence, Par thought. He was breathing heavily, his strength


failing already in the face of this sudden activity. The muscles


 


The Druid of Shannara                            121


 


of his legs and back ached, and he stretched himself gingerly to


 


relieve them.


 


Damson glanced back at him, concern mirrored in her eyes.


She hesitated, then guided him forward.


 


The voices rose again, closer now, coming from more than


one direction. Torchlight flared behind them. Damson took Par


up another ladder and into a tunnel that was so narrow they were


forced to crawl to get through. Dampness and filth soaked into


Par's clothing and clung to his skin. He forced himself to breathe


through his mouth and then only when he could hold his breath


 


no longer.


 


They emerged at the beginning of a wider tunnel, this one


trenched down its middle so that there were stone walkways to


either side of where the sewer water flowed. A pair of smaller


tunnels intersected. There was a flicker of torchlight in each.


Damson hurried on. They rounded a bend and found torchlight


waiting ahead as well. Damson stopped, shoving Par back


against the rock wall.


 


When she faced him, there was a hint of desperation in her


eyes. "The only way out," she whispered, her mouth close to


his ear, "lies ahead. If we go back, we'll be trapped."


 


She stepped back so that she could see his response. He


glanced past her to the lights, approaching rapidly now, and


heard the thudding of boots and the first hint of voices. Fear


welled within and threatened to drown him. It felt as if the


Federation had been hunting him forever; it seemed that the


hunting would never stop. So many times he had escaped cap-


ture. It could not go on. Sooner or later his luck was going to


run out. He had barely survived the Pit and the Shadowen. He


was worn and sick at heart and he just wanted to be left alone.


But the Federation would never leave him alone; the cycle was


 


endless.


 


For an instant despair claimed him completely. Then abruptly


he thought of Coll. He remembered his vow that someone would


pay for what had become of his brother. Anger replaced the


despair instantly. No, he would not be taken prisoner, he swore


silently. He would not be given over to Rimmer Dall.


 


He thought momentarily to summon the magic that had aided


him in the Pit, to call forth that fiery sword that would cut his


enemies to pieces. He brushed the impulse aside. It was too


much power to face again so soon and still with so little under-


standing. Cunning, not brute force, was needed here. He re-


membered suddenly how he had escaped from the Federation


 


The Druid of Shannara


 


that night in the People's Park. Pulling Damson after him, he


hastened to a shadowed niche in the tunnel wall formed by the


bracing. Crouched in the darkness with the girl, he put a finger


to his lips and signaled for her to remain still.


 


The Federation soldiers approached, five strong, torches lifted


to provide sufficient light for their search, the metal of their


weapons glinting. Par took a deep ^breath and slipped down


within himself. He would have only one chance. Just one.


 


He waited until they were almost upon them, then used the


wishsong. He kept it tightly in check, taking no chances with


what it might do, carefully controlling its release. He cast a net


about the soldiers of whispered warnings, a hint of something


that disturbed the waters of the sewer farther ahead, a shadowy


movement. He infused them with a need to hurry if they were


to catch it.


 


Almost as one, the soldiers broke into a run and hastened


past without looking. The Valeman and the girl pressed back


against the tunnel rock, breathless. In moments the soldiers were


gone.


 


Slowly Damson and Par came back to their feet. Then Dam-


son reached out impulsively and hugged the Valeman. "You are


well again, Par Ohmsford," she whispered, and kissed him.


"This way, now. We're almost free."


 


They hurried down the passageway, crossed a confluent, and


entered a dry well. The torches and boots and voices had re-


ceded into silence. There was a ladder leading up. Damson went


first, pausing at the top to push up against a trapdoor. Twilight


seeped through the crack. She listened, peered about, then


climbed through. Par followed.


 


They stood within a shed, slat-walled and closed away. A


single door led out. Damson moved to it, opened it cautiously


and with Par in tow stepped out.


 


The city of Tyrsis rose around them, fortress walls, spiraled


towers, jumbled buildings of stone and wood. The air was thick


with smells and sounds. It was early evening, the day gone west,


the city's people turned homeward. Life was slow and weary in


the stillness of the summer heat. Overhead the sky was turning


to black velvet, and stars were beginning to spread like scattered


bits of crystal. A wondrously bright full moon beamed cold


white light across the world.


 


Par Ohmsford smiled, the aches forgotten, his fears momen-


tarily behind him. He adjusted the weight of the Sword of Shan-


nara across his shoulders. It felt good to be alive.


 


123


 


The Druid of Shannara


 


Damson reached over and took his hand, squeezing it gently.


Together they turned down the street and disappeared into the


night.


 


XII


 


 


 


 


uickening kept her little company at Hearthstone for


several days to allow Walker Boh to regain his


strength. It returned quickly, the healing process


augmented as much by the girl's small touches and sudden


smiles, by the very fact of her presence, as by nature's hand.


There was magic all about her, an invisible aura that surrounded


her, that reached out to everything with which she came in con-


tact, and that restored and renewed with a thoroughness and


rapidity that was astounding. Walker grew strong again almost


overnight, the effects of his poisoning gone into memory, to


some small extent at least joined by the pain of losing Cogline


and Rumor. The haunted look disappeared from his eyes, and


he was able to put away his anger and his fear, to lock them in


a small dark comer of his mind where they would not disturb


him and yet not be forgotten when the time came to remember.


His determination returned, his confidence, his sense of purpose


and resolve, and he became more like the Dark Uncle of old.


His magic aided him in his recovery, but it was Quickening who


provided the impetus, moment by moment, a warmth that out-


shone the sun.


 


She did more. The clearing where the cottage had stood be-


came cleansed of its scars and bums, and the signs of the battle


with the Shadowen slowly disappeared. Grasses and flowers


blossomed and filled the emptiness, swatches of color and


patches of fragrance that soothed and comforted. Even the ruins


of the cottage settled into dust and at last faded from view com-


 


124                            The Druid of Shannara


 


pletely. It seemed that whenever she chose she could make the


world over again.


 


Morgan Leah began to talk to Walker when Pe Ell was not


around, the Highlander still uneasy, admitting to Walker that he


was not certain yet who the other really was or why Quickening


had brought him along. Morgan had grown since Walker had


seen him last. Brash and full of himself when he had first come


to Hearthstone, he seemed subdued'now, more controlled, a


cautious man without lacking courage, a well-reasoned man.


Walker liked him better for it and thought that the events that


had conspired to separate him from the Ohmsfords and bring


him to Culhaven had done much to mature him. The Highlander


told Walker what had befallen Par and Coil, of their joining


Padishar Creel and the Movement, their journey to Tyrsis and


attempts to recover the Sword of Shannara from the Pit, their


battles with the Shadowen, and their separation and separate


escapes. He told Walker of the Federation assault on the Jut,


Teel's betrayal, her death and Steff's, and the outlaw's flight


north.


 


"She gave us all away. Walker," Morgan declared when he


had finished his narrative. "She gave up Granny and Auntie in


Culhaven, the Dwarves working with the Resistance that she


knew about, everyone. She must have given Cogline up as well."


 


But Walker did not believe so. The Shadowen had known of


Cogline and Hearthstone since Par had been kidnapped from


the valley by Spider Gnomes some months earlier. The Shad-


owen could have come for Cogline at any time, and they had


not chosen to do so until now. Rimmer Dall had told Cogline


before he killed him that the old man was the last who stood


against the Shadowen, and that meant that he believed Cogline


had become a threat. More worrisome to him than how Rimmer


Dall had found them was the First Seeker's claim that the chil-


dren of Shannara were all dead. Obviously he was mistaken


about Walker, but what of Par and Wren, the others of the Shan-


nara line dispatched by the shade of Allanon in search of those


things lost and disappeared that would supposedly save the Pour


Lands? Was Rimmer Dall mistaken about them as well or had


they, too, gone the way of Cogline? He hadn't the means to


discover the truth and he kept what he was thinking to himself.


There was no point in saying anything to Morgan Leah, who


was already struggling with the imagined consequences of his


decision to follow after Quickening.


 


"I know I should not be here," he told Walker in confidence


 


The Druid of Shannara                            125


 


one afternoon. They were sitting within the shade of an aged


white oak, listening to and watching the songbirds that darted


overhead. "I kept my word to Steff and saw to the safety of


Granny Elise and Auntie Jilt. But this! What of my promise to


Par and Coil that I would protect them? I shouldn't be here; I


should be back in Tyrsis looking for them!"


 


But Walker said, "No, Highlander, you should not. What


good could you do even if you found them? How much help


would you be against the Shadowen? You have a chance here to


do something far more important—indeed, a need, if Quick-


ening is right in what she says. Perhaps, too, you may find a


way to restore the magic to your Sword, just as I may find a way


to restore my arm. Slim hopes for those of us with pragmatic


minds, yet hopes nevertheless. We feel her need, Highlander,


and we respond to it; we are her children, aren't we? I think we


cannot dismiss such stirrings so easily. For now at least, we


belong with her."


 


He had come to believe that, swayed by his midnight talk


with Quickening when he had told her of the Grimpond's vision


and his fear that it would come to pass, won over by her insis-


tence and determination that it would not. Morgan Leah was no


less thoroughly bound, mesmerized by her beauty, chained by


his longings, drawn to her in ways he could not begin to under-


stand but could not deny. For each of the three, the attraction to


Quickening was different. Morgan's was physical, a fascination


with the look and movement of her, with the exquisite line and


curve of her face and body, and with a loveliness that tran-


scended anything he had ever known or even imagined. Walker's


was more ethereal, a sense of kinship with her born of their


common birthright of magic, an understanding of the ways in


which she was compelled to think and act because of it, a bind-


ing together through a common chain of links where each link


was a shared experience of reasoning grown out of the magic's


 


lure.


 


Pe Ell's purpose in coming was the most difficult to discern.


He called himself an artist, at various times of sleight-of-hand


and escape, but he was clearly something more. That he was


extremely dangerous was no mystery to anyone, yet he kept any


truths about himself carefully concealed. He seldom spoke to


any of them, even to Quickening, though he was as attracted to


her as either Walker or Morgan and looked after her as carefully


as they. But Pe Ell's attraction was more that of a man for his


possessions than a man for his lover or a kindred spirit. He


 


226                            The Druid of Shannara


 


seemed drawn to Quickening in the way of a craftsman to some-


thing he has created and offers up as evidence of his skill. It was


an attitude that Walker found difficult to understand, for Pe Ell


had been brought along in the same way as the rest of them and


had done nothing to make Quickening who or what she was.


Yet the feeling persisted in him that Pe Ell viewed the girl as his


own and when the time was right he would attempt to possess


her.


 


The days of the week played themselves out until finally


Quickening decided Walker was well enough to travel, and the


company of four departed Hearthstone. Traveling afoot, for the


country would permit nothing better, they journeyed north


through Darklin Reach and the forests of the Anar along the


western edge of Toffer Ridge to the Rabb, crossed where the


waters narrowed, and proceeded on toward the Chamals. Prog-


ress was slow because the country was heavily wooded, choked


with scrub and slashed by ravines and ridges, and they were


forced constantly to alter their direction of travel away from their


intended course to find passable terrain. The weather was good,


however, warm days of sunshine and soft breezes, the summer's.


close, a slow, lazy winding down of hours that made every day


seem welcome and endless. There was sickness even this far


north, wilting and poisoning of the earth and its life, yet not as


advanced as in the middle sections of the Four Lands, and the


smells and tastes, the sights and sounds, were mostly fresh and


new and unfouled. Streams were clear and forests green, and


the life within both seemed unaffected by the gathering darkness


with which the Shadowen threatened to blanket everything.


 


Nights were spent camped in wooded clearings by ponds or


streams that provided fresh water and often fish for a meal, and


there was talk now and then between the men, even by Pe Ell.


It was Quickening who remained reticent, who kept herself apart


when the day's travel was completed, who secluded herself back


in the shadows, away from the firelight and the presence of the


other three. It wasn't that she disdained them or hid from them;


 


it was more that she needed the solitude. The wall went up early


in their travels, an invisible distancing that she established the


first night out and did not relinquish after. The three she had


brought with her did not question, but instead watched her and


each other surreptitiously and waited to see what would tran-


spire. When nothing did, thrown together by her forced sepa-


ration from them, they began to loosen up in each other's


presence and to speak. Morgan would have talked in any case,


 


The Druid of Shannara                            127


 


an open and relaxed youth who enjoyed stories and the company


of others. It was different with Walker and Pe Ell, both of whom


were by nature and practice guarded and cautious. Conversa-


tions frequently became small battlegrounds between the two


with each attempting to discover what secrets the other hid and


neither willing to reveal anything about himself. They used their


talk as a screen, careful to keep the conversation away from


anything that really mattered.


 


They all speculated now and again on where they were going


and what they were going to do when they got there. Those


conversations ended quickly every time. No one would discuss


what sort of magic he possessed, though Walker and Morgan


already had some idea of each other's strengths, and no one


would advance any plan of action for retrieving the talisman.


They fenced with each other like swordsmen, probing for


strengths and weaknesses, feinting with their questions and their


suggestions, and trying to discover what sort of iron fortified the


others. Walker and Pe Ell made little progress with each other,


and while it became clear enough that Morgan was there be-


cause of the magic contained in the Sword of Leah it was im-


possible to leam anything substantive with the weapon shattered.


Pe Ell, particularly, asked questions over and over again about


what it was the Sword of Leah could do, what sort of materials


it could penetrate, and how much power it contained. Morgan


used all of his considerable talents to be both charming and


confusing with his answers and to give the impression that the


magic could do either anything or nothing. Eventually, Pe Ell


left him alone.


 


The close of the first week of travel brought them north above


the Anar to the foothills leading into the Chamals where for


days thereafter they journeyed, always in the shadow of the


mountains as they wound their way northeast toward the Tide-


race. By now, they were beyond the lands any of them knew.


Neither Morgan nor Pe Ell had ever been north of the Upper


Anar, and Walker had not gone farther than the lower regions


of the Chamals. In any case, it was Quickening who led them,


seemingly unperturbed by the fact that she knew less of the


country than any of them, responding to some inner voice that


none of them could hear, to instincts that none of them could


feel. She admitted that she did not know exactly where she was


going, that she could sense enough to lead them for now, but


that eventually they would have to cross the Chamals, and then


she would be lost as the mountains would prove unfathomable


 


128 The Druid of Shannara


 


to her. Eldwist lay beyond the Chamals, and they would have


to have help in finding it.


 


"Have you the magic for that. Walker?" Pe Ell teased when


she finished, but Walker only smiled and wondered the same


thing.


 


Rain caught up with them as the second week ended and


followed them relentlessly into the third, dampening their trail,


their packs and clothing, and their spirits. Clouds massed over-


head along the line of the peaks and refused to budge, dark and


persistent. Thunder boomed and lightning flashed against the


wall of the mountains as if giants were playing shadow games


with their hands. There were not many travelers this far north;


 


most of those they encountered were Trolls. Few spoke and


fewer still had anything useful to tell. There were several passes


that led through the mountains a day or two ahead, all of them


beginning at a town high in the foothills called Rampling Steep.


Yes, some of the passes led all the way east to the Tiderace. No,


they had never heard of Eldwist.


 


"Makes you wonder if it really exists," Pe Ell muttered,


persisting in his role as agitator, a smile creasing his narrow


face, cold and empty and devoid of humor.' 'Makes you think.''


 


That night, two days short of the completion of their third


week of travel, he broached the subject in a manner that left no


one in doubt as to his feelings. The rains were still falling, a


gray haze that chilled and numbed the senses, and tempers had


grown short.


 


' 'This town, Rampling Steep,'' he began, an edge to his voice


that brought them all around in the stillness of the twilight,


"that's where we lose any idea of where we're going, isn't it?"


He asked the question of Quickening, who made no response.


"We're lost after that, and I don't like being lost. Maybe it's


time we talked a bit more about this whole business."


 


"What would you know, Pe Ell?" the girl asked quietly,


unperturbed.


 


"You haven't told us enough about what lies ahead," he said.


"I think you should. Now."


 


She shook her head. "You ask for answers I do not have to


give. I have to discover them as well.''


 


"I don't believe that," he said, shaking his head for empha-


sis, his voice low and hard. Morgan Leah was looking at him


with undisguised irritation and Walker Boh was on his feet. "I


know something about people, even ones who have the magic


 


The Druid of Shannara                            129


 


like yourself and I know when they're telling me everything they


know and when they're not. You're not. You better do so."


 


"Or you might turn around and go back?" Morgan chal-


lenged sharply.


 


Pe Ell looked at him expressionlessly.


 


"Why don't you do that, Pe Ell? Why don't you?"


 


Pe Ell rose, his eyes flat and seemingly disinterested. Morgan


stood up with him. But Quickening stepped forward, coming


swiftly between them, moving to separate them without seeming


to mean to do so, but as if she sought only to face Pe Ell. She


stood before him, small and vulnerable, silver hair swept back


as she tilted her face to his. He frowned and for a moment


looked as if he felt threatened and might lash out. Whip-thin


and sinewy, he curled back like a snake. But she did not move,


either toward him or away, and the tension slowly went out of


him.


 


"You must trust me," she told him softly, speaking to him


as if he were the only other person alive in all the world, holding


him spellbound by the force of her voice, the intensity of her


black eyes, and the closeness of her body. "What there is to


know of Uhl Belk and Eldwist, I have told you. What there is


to know of the Black Elfstone, I have told you. As much, at


least, as I am given to know. Yes, there are things I keep from


you just as you keep things from me. That is the way of all living


creatures, Pe Ell. You cannot begrudge me my secrets when you


have your own. I keep nothing back that will harm you. That is


the best I can do."


 


The lean man stared down at her without speaking, every-


thing closed away behind his eyes where his thoughts were at


work.


 


"When we reach Rampling Steep, we will seek help in find-


ing our way," she continued, her voice still barely above a whis-


per, yet bell-clear and certain. "Eldwist will be known and


someone will point the way.''


 


And to the surprise of both Walker and Morgan Leah, Pe Ell


simply nodded and stepped away. He did not speak again that


night to any of them. He seemed to have forgotten they existed.


 


The following day they reached a broad roadway leading west


into the foothills and turned onto it. The roadway wound ahead


snakelike into the light and then into shadow when the sun


dropped behind the peaks of the Chamals. Night descended and


they camped beneath the stars, the first clear sky in many days.


They talked quietly as the evening meal was consumed, a sense


 


130                            The Druid of Shannara


 


of balance restored with the passing of the rains. No mention


was made of the previous night's events. Pe Ell seemed satisfied


with what Quickening had told him, although she had told him


almost nothing. It was the way in which she had spoken to him,


Walker thought on reflection. It was the way she employed her


magic to turn aside his suspicion and anger.


 


They set out again early the following morning, traveling


northeast once more, the sunrise bright and wanning. By late


afternoon they had climbed high into the foothills, close against


the base of the mountains. By sunset they had arrived at the


town of Rampling Steep.


 


The light was nearly gone by then, a dim glow from behind


the mountains west that colored the skyline in shades of gold


and silver. Rampling Steep was hunkered down in a deep pool


of shadows, cupped in a shallow basin at the foot of the peaks


where the forest trees began to thin and scatter into isolated


clumps between the ridges of mountain rock. The buildings of


the town were a sorry bunch, ramshackle structures built of


stone foundations and wooden walls and roofs with windows


and doors all shuttered and barred and closed away like the eyes


of frightened children. There was a single street that wound


between them as if looking for a way out. The buildings of the


town crouched down on either side save for a handful of shacks


and cottages that were settled back on the high ground like


careless sentries. Everything was desperately in need of repair.


Boards from walls were broken and hung loose, roofing shingles


had slipped away, and porch fronts sagged and buckled. Slivers


of light crept through cracks and crevices. There were teams of


horses hitched to wagons pulled up close against the buildings,


each looking a little more ruined than the one before, and shad-


owed figures on two legs moved between them like wraiths.


 


As the company drew nearer Walker saw that the figures were


mostly Trolls, great, hulking figures in the twilight, their bark-


like faces impossible to read. A few glanced at the four as they


passed down the roadway, but none bothered to speak or to give


a second look. The sound of voices reached out to them now,


disembodied grunts and mutterings and laughter that the dilap-


idated walls could not keep in. But despite the talk and the


laughter and the movement of men, Rampling Steep had an


empty feel to it, as if it had long ago been abandoned by the


living.


 


Quickening took them up the roadway without pausing,


glancing neither left nor right, as sure of herself now as she had


 


The Druid of Shannara                            131


 


been from the start. Morgan followed no more than a step be-


hind, staying close, keeping watch, being protective although


there was probably no need for him to do so. Pe Ell had drifted


out to the right, distancing himself. Walker trailed.


 


There was a series of ale houses at the center of Rampling


Steep, and it appeared that everyone had gathered there. Music


came from some, and men lurched and swaggered through the


doors, passing in and out of the light in faceless anonymity. A


few women passed as well, worn and hard looking. Rampling


Steep appeared to be a place of ending rather than beginning.


 


Quickening took them into the first of the ale houses and


asked the keeper if he knew of someone who could guide them


through the mountains to Eldwist. She asked the question as if


there were nothing unusual about it. She was oblivious to the


stir her presence caused, to the stares that were directed at her


from every quarter, and to the dark hunger that lay behind a


good many of the eyes that fixed upon her, or at least she seemed


to be. Perhaps, Walker thought, as he watched her, it was all


simply of no consequence to her. He saw that no one tried to


approach and no one threatened. Morgan stood protectively at


her back, facing that unfriendly, rapacious gathering—as if one


man could make a difference if they should decide to do some-


thing—but it was not the Highlander that deterred them or Walker


or even the forbidding Pe Ell. It was the girl, a creature so


stunning that like a thing out of some wild imagining it could


not be disturbed for fear it would prove false. The men gathered


in the ale house watched, that crowd of wild-eyed men, not quite


believing but not willing to prove themselves wrong.


 


There was nothing to be learned at the first ale house, so they


moved on to the next. No one followed. The scenario of the first


ale house was repeated at the second, this one smaller and closer


inside, the smoke of pipes and the smell of bodies thicker and


more pungent. There were Trolls, Gnomes, Dwarves, and Men


in Rampling Steep, all drinking and talking together as if it were


the natural order of things, as if what was happening in the rest


of the Four Lands was of no importance here. Walker studied


their faces dispassionately, their eyes when their faces told him


nothing, and found them secretive and scared, the faces and


eyes of men who lived with hardship and disappointment yet


ignored both because to do otherwise would mean they could


not survive. Some seemed dangerous, a few even desperate. But


there was an order to life in Rampling Steep as there was in most


places, and not much happened to disturb that order. Strangers


 


132                            The Druid of Shannara


 


came and went, even ones as striking as Quickening, and life


went on nevertheless. Quickening was something like a falling


star—it happened a few times and you were lucky if you saw it


but you didn't do anything to change your life because of it.


 


They moved on to a third ale house and then a fourth. At each


ale house, the answers to Quickening's questions were the same.


No one knew anything of Eldwist and Uhl Belk and no one


wanted to. There were maybe eight drinking houses in all along


the roadway, most offering beds upstairs and supplies from


storerooms out back, a few doubling as trading stations or ex-


changes. Because Rampling Steep was the only town for days


in either direction that fronted the lower side of the Chamals


and because it was situated where the trails leading down out of


the mountains converged, a lot of traffic passed through, trap-


pers and traders mostly, but others as well. Every ale house was


filled and most gathered were temporary or sometime residents


on their way to or from somewhere else. There was talk of all


sorts, of business and politics, of roads traveled and wonders


seen, of the people and places that made up the Four Lands.


Walker listened without appearing to and thought that Pe Ell


was doing the same.


 


At the fifth ale house they visited—Walker never even noticed


the name—they finally got the response they were looking for.


The keeper was a big, ruddy-complexioned fellow with a scarred


face and a ready smile. He sized up Quickening in a way that


made even Walker uncomfortable. Then he suggested that the


girl should take a room with him for a few days, just to see if


maybe she might like the town enough to stay. That brought


Morgan Lean about with fire in his eyes, but Quickening


screened him away with a slight shifting of her body, met the


keeper's bold stare, and replied that she wasn't interested. The


keeper did not press the suggestion. Instead, to everyone's


amazement in the face of the rejection he had just been handed,


he told her that the man she was seeking was down the street at


the Skinned Cat. His name, he said, was Homer Dees.


 


They went back out into the night, leaving the keeper looking


as if he wasn't at all sure what he had just done. The look was


telling. Quickening had that gift; it was the essence of her magic.


She could turn you around before you realized it. She could


make you reveal yourself in ways you had never intended. She


could make you want to please her. It was the kind of thing a


beautiful woman could make a man do, but with Quickening it


was something far more than her beauty that disarmed you. It


 


The Druid of Shannara 133


 


was the creature within, the elemental that seemed human but


was far more, an embodiment of magic that Walker thought


reflected the father who had made her. He knew the stories of


the King of the Silver River. When you met him, you told him


what he wished to know and you did not dissemble. His pres-


ence alone was enough to make you want to tell him. Walker


had seen how Morgan and Pe EU and the men in the ale houses


responded to her. And he as well. She was most certainly her


father's child.


 


They found the Skinned Cat at the far end of the town, tucked


back within the shadow of several massive, ancient shagbarks.


It was a large, rambling structure that creaked and groaned sim-


ply from the movement of the men and women inside and


seemed to hang together mostly out of stubbornness. It was


as crowded as the others, but there was more space to fill and it


had been divided along its walls into nooks and partitions to


make it feel less bamlike. Lights were scattered about like dis-


tant friends reaching out through the gloom, and the patrons


were gathered in knots at the serving bar and about long tables


and benches. Heads turned at their entrance as they had turned


at the other ale houses, and eyes watched. Quickening moved


to find the keeper, who listened and pointed to the back of the


room. There was a man sitting at a table there, alone in a shad-


owed nook, hunched over and faceless, pushed away from the


light and the crowd.


 


The four walked over to stand before him.


 


"Homer Dees," Quickening said in that silken voice.


 


Massive hands brought an ale mug slowly away from a


bearded mouth and back to the tabletop, and a large, shaggy


head lifted. The man was huge, a great old bear of a fellow with


the better part of his years behind him. There was hair all over


him, on his forearms and the backs of his hands, at his throat


and on his chest, and on his head and face, grown over him so


completely that except for his eyes and nose his features were


obscured almost entirely. It was impossible to guess how old he


was, but the hair was silver gray, the skin beneath it wrinkled


and browned and mottled, and the fingers gnarled like old roots.


 


' 'I might be," he rumbled truculently from out of some giant's


cave. His eyes were riveted on the girl.


 


"My name is Quickening," she said. "These are my com-


panions. We search for a place called Eldwist and a man named


Uhl Belk. We are told you know of both.''


 


'' You were told wrong."


 


134                            The Druid of Shannara


 


"Can you take us there?" she asked, ignoring his response.


 


"I just said . . ."


 


"Can you take us there?" she repeated.


 


The big man stared at her without speaking, without moving,


with no hint of what he was thinking. He was like a huge, settled


rock that had survived ages of weathering and erosion and found


them to be little more than a passing breeze. "Who are you?"


he asked finally. "Who, other than your name?"


 


Quickening did not hesitate. "I am the daughter of the King


of the Silver River. Do you know of him, Homer Dees?"


 


The other nodded slowly. "Yes, I know him. And maybe you


are who you say. And maybe I am who you think. Maybe I even


know about Eldwist and Uhl Belk. Maybe I'm the only one who


knows—the only one who's still alive to tell about it. Maybe I


can even do what you ask and take you there. But I don't see the


point. Sit."


 


He gestured at a scattering of empty chairs, and the four


seated themselves across the table from him. He looked at the


men in turn, then his eyes returned to the girl. "You don't look


as if you're someone who doesn't know what they're doing. Why


would you want to find Uhl Belk?"


 


Quickening's black eyes were fathomless, intense. "Uhl Belk


stole something that doesn't belong to him. It must be re-


turned."


 


Homer Dees snorted derisively. "You plan to steal it back,


do you? Or just ask him to return it? Do you know anything


about Belk? I do."


 


"He stole a talisman from the Druids."


 


Dees hesitated. His bearded face twitched as he chewed on


something imaginary. "Girl, nobody who goes into Eldwist ever


comes out again. Nobody except me, and I was just plain lucky.


There's things there that nothing can stand against. Belk, he's


an old thing, come out of some other age, full of dark magic


and evil. You won't ever take anything away from him, and he


won't ever give anything back.''


 


"Those who are with me are stronger than Uhl Belk,'' Quick-


ening said. "They have magic as well, and theirs will overcome


his. My father says it will be so. These three," and she named


them each in turn, "will prevail."


 


As she spoke their names, Homer Dees let his eyes shift to


identify each, passing over their faces quickly, pausing only


once—so briefly that Walker wasn't sure at first that there had


been a pause at all—on Pe Ell.


 


The Druid of Shannara                            135


 


Then he said, "These are men. Uhl Belk is something more.


You can't kill him like an ordinary man. You probably can't


even find him. He'll find you and by then it will be too late."


He snapped his fingers and sat back.


 


Quickening eyed him momentarily across the table, then


reached out impulsively and touched the table's wooden surface.


Instantly a splinter curled up, a slender stem forming, leafing


out and finally flowering with tiny bluebells. Quickening's smile


was as magical as her touch. "Show us the way into Eldwist,


Homer Dees," she said.


 


The old man wet his lips. "It will take more than flowers to


do in Belk," he said.


 


"Perhaps not," she whispered, and Walker had the feeling


that for a moment she had gone somewhere else entirely.


"Wouldn't you like to come with us and see?"


 


Dees shook his head.' 'I didn't get old being stupid,'' he said.


He thought a moment, then sat forward again. "It was ten years


ago when I went into Eldwist. I'd found it some time before


that, but I knew it was dangerous and I wasn't about to go in


there alone. I kept thinking about it though, wondering what


was in there, because finding out about things is what I do. I've


been a Tracker, a soldier, a hunter, everything there is to be,


and it all comes down to finding out what's what. So I kept


wondering about Eldwist, about what was in there, all those old


buildings, all that stone, everywhere you looked. I went back


finally because I couldn't stand not knowing anymore. I took a


dozen men with me, lucky thirteen of us. We thought we'd find


something of value in there, a place as secret and old as that.


We knew what it was called; there's been legends about it for


years in the high country, over on the other side of the mountains


where some of us had been. The Trolls know it. It's a penin-


sula—just a narrow strip of land, all rock, jutting out into the


middle of the Tiderace. We went out there one morning, the


thirteen of us. Full of life. By dawn of the next day, the other


twelve were dead, and I was running like a scared deer!','


 


He hunched his shoulders. "You don't want to go there," he


said. "You don't want anything to do with Eldwist and Uhl


Belk."


 


He picked up his mug, drained it, and slammed it down pur-


posefully. The sound brought the keeper immediately, a fresh


drink in hand, and away again just as quickly. Dees never looked


at him, his eyes still fixed on Quickening, The evening was


wearing on toward midnight by now, but few among the ale-


 


136                            The Druid of Shannara


 


house customers had drifted away. They clustered as they had


since sunset, since long before in some cases, their talk more


liquid and disjointed than earlier and their posture more relaxed.


Time had lost its hold on them momentarily, victims of all forms


of strife and misadventure, refugees huddled within the shelter


of their intoxication and their loose companionship. Dees was


not one of them; Walker Boh doubted that,he ever would be.


 


Quickening stirred. "Homer Dees," she said, saying his


name as if she were examining it, a young girl trying on an old


man's identity. "If you do nothing, Uhl Belk will come for


you."


 


For the first time, Dees looked startled.


 


"In time, he will come," Quickening continued, her voice


both gentle and sad. "He advances his kingdom beyond what it


was and it grows more swiftly with the passing of time. If he is


not stopped, if his power is not lessened, sooner or later he will


reach you."


 


"I'll be long dead," the old man said, but he didn't sound


sure.


 


Quickening smiled, magical once again, something perfect


and wondrous. "There are mysteries that you will never solve


because you will not have the chance," she said. "That is not


the case with Uhl Belk. You are a man who has spent his life


finding out about things. Would you stop doing so now? How


will you know which of us is right about Uhl Belk if you do


not come with us? Do so, Homer Dees. Show us the way into


Eldwist. Make this journey.''


 


Dees was silent for a long time, thinking it through. Then he


said, "I would like to believe that monster could be undone by


something . . ." He shook his head. "I don't know."


 


"Do you need to?" the girl asked softly.


 


Dees frowned, then smiled, a great, gap-toothed grin that


wreathed his broad face in weathered lines. "Never have," he


said and laughed. The grin disappeared. "This is a hard walk


we're talking about, not some stroll across the street. The passes


are tough going any time of the year and once we're over and


beyond, we'll be on our own. No help over there. Nothing but


Trolls, and they don't care spit about outsiders. Nothing to help


us but us. Truth is, none of you look strong enough to make


it."


 


"We might be stronger than you think," Morgan Lean said


quietly.


 


Dees eyed him critically. "You'll have to be," he said. "A


 


The Druid of Shannara                            137


 


lot stronger." Then he sighed. "Well, well. Come to this, has


it? Me, an old man, about to go out into the far reaches one


more time." He chuckled softly and looked back at Quickening.


"You have a way about you, I'll say that. Talk a nut right out of


its shell. Even a hard old nut like me. Well, well."


 


He shoved his chair back from the table and came to his feet.


He was even bigger standing than he had been sitting, like some


pitted wall that refused to fall down even after years of enduring


adverse weather. He stood before them, hunched over and hoary


looking, his big arms hanging loose, and his eyes squinting as


if he had just come into the light.


 


"All right, I'll take you," he announced, leaning forward to


emphasize his decision, keeping his voice low and even. "I'll


take you because it's true that I haven't seen everything or found


all the answers and what's life for if not to keep trying—even


when I don't believe that trying will be enough. You meet me


back here at sunrise, and I'll give you a list of what you need


and where to find it. You do the gathering, I'll do the organizing.


We'll give it a try. Who knows? Maybe some of us will even


make it back."


 


He paused and looked at them as if seeing them for the first


time. There was a hint of laughter around the edges of his voice


as he said, "Won't it be a good joke on Belk if you really do


have the stronger magic?"


 


Then he eased his way out from behind the table, shambled


across the room and out the door, and disappeared into the


night.


 


XIII


 


 


 


 


omer Dees was as good as his word, meeting them


early the next morning to direct preparations for the


journey that would take them across the Chamals and


 


138                            The Druid of Shannara


 


into Eldwist. He met them at the door of the rooming house on


which they had finally settled for their night's lodgings, a creaky


two-storied rambler that in former times had been first a resi-


dence then later a store, and without bothering to explain how


he had found them provided a list of supplies they would need


and directions on where to obtain them. He was even more


rumpled and bearish seeming than he had been the previous


night, wider than the door he stood befdre and hunched over


like some sodden jungle shrub. He muttered and grumbled, and


his instructions were delivered as if he were suffering from too


much drink. Pe Ell thought him a worthless sot, and Morgan


Lean found him just plain unpleasant. Because they could see


that Quickening expected it, they accepted their instructions


wordlessly. A little of Homer Dees went a long way. But Walker


Boh saw something different. To begin with, he had worried


enough the previous night about Dees to take Quickening aside


after the old man's departure and suggest to her that maybe this


wasn't the man they were looking for. After all, what did they


know about Dees beyond what he had told them? Even if he


actually had gone into Eldwist, that was ten years ago. What if


he had since forgotten the way? What if he remembered just


enough to get them hopelessly lost? But Quickening had assured


him in that way she had of dispelling all doubt that Homer Dees


was the man they needed. Now, as he listened to the old Tracker,


he was inclined to agree. Walker had made a good many jour-


neys in his time and he understood the kinds of preparations that


were required. It was clear that Dees understood as well. For


all of his gruff talk and his grizzled look. Homer Dees knew


what he was doing.


 


The preparation time passed quickly. Walker, Morgan, and


Pe Ell gathered together the foodstuffs, bedding, canvases,


ropes, climbing tools, cooking implements, clothing, and sur-


vival gear that Dees had sent them to find. Dees himself ar-


ranged for pack animals, shaggy mules that could carry the


heavy loads they would need and weather the mountain storms.


They brought everything to an old stable situated at the north


end of Rampling Steep, a building that seemed to serve Dees as


both workshop and home. He lived in the tack room and when


he wasn't issuing orders or checking on their efforts to carry


them out he kept himself there.


 


Quickening was even more reclusive. When she wasn't with


them, which was most of the time, they had no idea where she


was. She seemed to drift in the manner of an errant cloud, more


 


The Druid of Shannara                            139


 


shadow than substance. She might have walked the woodlands


away from the town, for she would have been more comfortable


there. She might have simply hidden away. Wherever she went,


she disappeared with the completeness of the sun at day's end,


and they missed her as much. Only when she returned did they


feel warmed again. She spoke to them each day, always singly,


never together. She gave them a measure of herself, some small


reassurance that they could not quite define but not mistake


either. Had she been someone else, they would have suspected


her of game playing. But she was Quickening, the daughter of


the King of the Silver River, and there was no time or wish or


even need for games in her life. She transcended such behavior,


and while they did not fully understand her and sensed that


perhaps they never would, they were convinced that deception


and betrayal were beyond her. Her presence alone kept them


together, bound them to her so that they would not turn away.


She was incandescent, a creature of overpowering brilliance, so


magical that they were as captivated by her as they would have


been by a rainbow's arc. She caused them to look for her every-


where. They watched for her to appear and when she did found


themselves beguiled anew. They waited for her to speak to them,


to touch them, for even the briefest look. She spun them in the


vortex of her being, and even as they found themselves spell-


bound they yearned for it to go on. They watched each other


like hawks, uncertain of their roles in her plans, of their uses,


and of their needs. They fought to learn something of her that


would belong only to them and they measured the time they


spent with her as if it were gold dust.


 


Yet they were not entirely without doubts or misgivings. In


the secrecy of their most private thoughts they still worried—


about her wisdom in selecting them, about her foresight in the


quest they had agreed to undertake, and about whether wanting


to be near her was sufficient reason for them to go on.


 


Pe Ell's ruminations were the most intense. He had come on


this journey in the first place because the girl intrigued him,


because she was different from the others he had been sent to


kill, because he wanted to learn as much about her as he could


before he used the Stiehl, and because he wanted to discover,


too, if this talisman of which she spoke, this Black Elfstone,


was as powerful as she believed and if so whether he could make


it his own. It had annoyed him when she had insisted on bringing


along the brash Highlander and the tall, pale one-armed man.


He would have preferred that they go alone, because in truth he


 


140                            The Druid of Shannara


 


believed that he was all she would need. Yet he had held his


tongue and remained patient, convinced that the other two would


cause him no problem.


 


But now there was Homer Dees to contend with as well, and


there was something about this old man that bothered Pe Ell. It


was odd that Dees should trouble him like this; he seemed a


worthless old coot. The source of his discomfort, he supposed,


was the fact that he was beginning to feel crowded. How many


more did the giri intend to add to their little company? Soon, he


would be stumbling over cripples and misfits at every turn, none


of them worth even the small effort it would eventually require


to eliminate them. Pe Ell was a loner; he did not like groups.


Yet the girl persisted in swelling their number and all for a rather


vague purpose. Her magic seemed almost limitless; she could


do things no one else could, not even him. He was convinced


that despite her protestations to the contrary her magic was suf-


ficient to guide them into Eldwist. Once there, she had no need


of anyone but him. What was the purpose then of including the


others?


 


Two nights earlier, just before the rains had ended, Pe Ell had


confronted her out of frustration and discontent, intending to


force from her the truth of the matter. Quickening had turned


him aside somehow, calmed him, stripping him of his determi-


nation to unmask her. The experience had left him perplexed at


the ease with which she had manipulated him, and for a time


afterward he had thought simply to kill her and be done with it.


He had discovered her purpose, hadn't he? Why not do as Rim-


mer Dall had advised and be finished with this business, forget


the Black Elfstone, and leave these fools to chase after it without


him? He had decided to wait. Now he was glad he had. For as


he considered the irritating presence of Dees and the others, he


began to think that he understood their purpose. Quickening


had brought them to serve as a diversion, nothing more. After


all, what other service could they provide? One's strength was


contained in a broken sword, the other's in a broken body. What


were such paltry magics compared to that of the Stiehl? Wasn't


he the assassin, the master killer, the one whose magic could


bring down anything? That was most certainly why she had


brought him. She had never said as much, but he knew it was


so. Rimmer Dall had been wrong to think she would not rec-


ognize what he was. Quickening, with her formidable insight


and intuition, would not have missed such an obvious truth.


Which was why she had brought him, of course—why she had


 


The Druid of Shannara                            141


 


come to him before any of the others. She needed him to kill


Belk; he was the only one who could. She needed the magic of


the Stiehl. The others. Dees included, were so much kindling


to be thrown into the fire. In the end, she would have to depend


on him.


 


Morgan Leah, if Pe Ell had bothered to ask him, might have


agreed. He was the youngest and despite his brash attitude the


most insecure. He was still closer to being a boy than a grown


man, a fact he was forced to admit to himself if to no one else.


He had traveled fewer places and done fewer things. He knew


less about practically everything. Almost the whole of his life


had been spent in the Highlands of Leah, and although he had


found ways to make occupation of his homeland unpleasant for


the Federation officials who sought to govern, he had done little


else of note. He was hopelessly in love with Quickening and he


had nothing to offer her. The Sword of Leah was the weapon


she needed in her quest for the Black Elfstone, the talisman


whose magic could defeat Uhl Belk. Yet the Sword had lost the


better part of its magic when it had shattered against the rune-


marked doors leading from the Pit, and what remained was


insufficient and, worse, unpredictable. Without it, he did not


see how he would be of much use in this business. Perhaps


Quickening was right when she said he might regain the Sword's


magic if he went with her. But what would happen if she were


threatened before then? Who among them would protect her?


He had only a shattered Sword. Walker Boh, without his arm,


seemed less formidable than he had before, a man in search of


himself. Homer Dees was old and gray. Only Pe EU, with his


still secret magic and enigmatic ways, seemed capable of de-


fending the daughter of the King of the Silver River.


 


Nevertheless Morgan was detemiined to continue the quest.


He was not entirely certain why. Perhaps it was pride, perhaps


a stubborn refusal to give up on himself. Whatever it was, it


kept alive a dim hope that somehow he would prove useful to


this strange and wondrous girl he had fallen in love with, that


he would somehow be able to protect her against whatever


threatened, and that with time and patience he would discover


a way to restore the magic to the Sword of Leah. He worked


diligently at the tasks Homer Dees gave him to aid in outfitting


the little company for its journey north, trying a little harder


most times than the others. He thought of Quickening con-


stantly, playing with images of her in his mind. She was a gift,


he knew. She was the possibility of everything he had always


 


142 The Druid of Shannara


 


hoped might one day be. It was more than the fact that she was


beautiful, or the look or feel or way of her, or that she had


rescued him from the Federation prisons or restored the Meade


Gardens to the Dwarves of Culhaven. It was what he sensed lay


between them, an intangible bond different than that linking her


to the others. It was there when she spoke to him, when she


called him by his first name as she did not do with the others.


It was there in the way she looked at him. It was something


incredibly precious.


 


He made up his mind that he would not let it go, whatever it


was, whatever it might turn out to be. It became, to his surprise


and even his joy, the most important thing in his life.


 


Walker Boh had hold of something as well, but it was not as


easily identifiable. As with Morgan's determination to love and


Pe Ell's to kill, there was a bond that linked him to Quickening.


There was that strange kinship between them, that sharing of


magics that gave them insights into each other no one else pos-


sessed. Like the Highlander, and the assassin, he believed his


relationship with her different than that of the others, more per-


sonal and important, more lasting. He did not feel love for her


as Morgan did and he had no wish to possess her like Pe Ell.


What he needed was to understand her magic because in doing


so he was convinced he would come to understand his own.


 


The dilemma lay in determining whether or not this was a


good idea. It was not enough that his need was compelling; the


deaths of Cogline and Rumor had made it that. He knew that he


needed to understand the magic if he were to destroy the Shad-


owen. But he was frightened still of the consequences of such


knowledge. With the magic, there was always a price. He had


been intrigued with it since he had discovered he possessed it—


and frightened of it as well. Fear and curiosity had pulled him


in two directions all his life. It had been so when his father had


told him of his legacy, when he had struggled unsuccessfully to


make his home with the people of Shady Vale, when Cogline


had come to him and offered to teach him how the magic worked,


and when he had learned of the existence of the Black Elfstone


from the pages of the Druid History and known that the charge


given him by the shade of Allanon might be fulfilled. It was


always the same. It was so now.


 


He had worried for a time that he had lost the magic entirely,


that it had been destroyed by the poison of the Asphinx. But


with the healing of his arm, his sense of himself had returned


and with it an awareness that the magic had survived. He had


 


The Druid of Shannara                            143


 


tested it on this journey in little ways. He knew it was there, for


example, when something within him reacted to Quickening's


presence, to the way she used her own magic to bind Morgan


and Pe Ell and himself to her, and to the effect she had on others.


It was there, too, in the way he sensed things. He had caught


the hesitation in the look Homer Dees gave Pe Ell—just a hint


of recognition. He could feel the interaction between the mem-


bers of the company and Quickening, a sense of the feelings


that lay just beneath the surface of the looks and words they


exchanged. He had insight, intuition, and foreknowledge in some


cases. There was no doubt. The magic was still there.


 


Yet it was weakened and no longer the formidable weapon it


had once been. That gave Walker pause. Here was an opportu-


nity to move away from its influence, from the shadow it cast


upon his life, from the legacy of Brin Ohmsford and the Druids,


and from everything that had made him the Dark Uncle. If he


did not probe, there would be no hurt. The magic would lie


dormant, he believed, if it were not stirred. If left alone, it might


 


let him break free.


 


But without it the Shadowen would be left free as well. And


what purpose would it serve to make this journey into Eldwist


and confront Uhl Belk if he did not intend to employ the magic?


What use would he ever make of the Black Elfstone?


 


So they prowled within cages of their own making. Walker


Boh and Morgan Leah and Pe Ell, suspicious cats with sharp


eyes and hungry looks, their minds made up as to what they


would do in the days that lay ahead and at the same time still


quizzing themselves to make certain. They kept each other's


company without ever getting close. Supplies were gathered and


packs assembled, and the time passed quickly. Homer Dees


seemed satisfied, but he was the only one. The other three chafed


against the constraints of their uncertainty, impatience, and doubt


despite their resolve to do otherwise, and nothing they could do


or think would relieve them. There was a darkness that lay ahead,


building upon itself like a stormcloud, and they could not see


what waited beyond. They could see it rising up before them


like a wall, a coming together of event and circumstance, an


explosion of magic and raw strength, a revelation of need and


purpose. Black and impenetrable, it would seek to devour them.


When it did, they sensed, not everyone would survive.


 


Three days later they departed Rampling Steep. They went


out at sunrise, the skies thick with clouds that scraped against


the mountains and shut away the light. The smell of rain was in


 


144                            The Druid of Shannara


 


the air, and the wind was sharp and chill as it swept down off


the peaks. The town slept as they climbed away from it, hun-


kered down against the dark like a frightened animal, closed


and still. A few forgotten oil lamps burned on porches and


through the cracks of windows, but the people did not stir. As


Walker Boh passed into the rocks he looked back momentarily


at the cluster of colorless buildings and was reminded of locust


shells, hollow and abandoned and fascinatingly ugly.


 


The rain began at midday and continued for a week without


stopping. At times it slowed to a drizzle but never quit com-


pletely. The clouds remained locked in place overhead, thunder


rumbled all about, and lightning flashed in the distance. They


were cold and wet, and there was nothing they could do to


relieve their discomfort. The foothills were forested lower down,


but bare at the higher elevations. The wind swept over them


unhindered and without the sun's warmth remained frost-edged


and chill. Homer Dees set a steady pace, but the company could


not travel rapidly while afoot and with mules in tow, and prog-


ress was slow. At night they slept beneath canvas shelters that


kept the rain off and were able to strip away their wet clothing


and wrap themselves in blankets. But there was no wood for a


fire and the dampness persisted. They woke cramped and cold


each morning, ate because it was necessary, and pressed ahead.


 


The foothills gave way to mountains after several days, and


the path became less certain. The trail they had been following,


broad and clear before, disappeared completely. Dees took them


into a maze of ridges and defiles, along the rims of broad slides,


and around massive boulders that would have dwarfed the build-


ings of Rampling Steep. The slope steepened dangerously, and


they were forced to watch their footing at every turn. The clouds


swept downward, filling the air with clinging moisture that


sought to envelop them, that twisted about the rocks like some


huge, substanceless worm, its skin a damp ooze. Thunder


crashed, and it seemed as if they were at its center. Rain de-


scended in torrents. They lost sight of everything that lay be-


hind, and they could not discern what waited ahead.


 


Without Dees to guide them, they would have been lost. The


Chamals swallowed them as an ocean would a stone. Everything


looked the same. Cliffs were impassable walls through the mist


and rain, canyons dropped into vast chasms of black emptiness,


and the mountains spread away in a seemingly endless huddle


of snowcapped peaks. It was so cold their skin grew numb. At


times the rain turned to sleet and even to snow. They wrapped


 


The Druid of Shannara 145


 


themselves in great cloaks and heavy boots and trudged on. -


Through it all Homer Dees remained steady and certain, a great


shaggy presence they quickly learned to rely upon. He was at


home in the mountains, comfortable despite the forbidding cli-


mate and terrain, at peace with himself. He hummed as he went,


lost in private reveries of other times and places. He paused now


and then to point something out that they would not have oth-


erwise seen, determined that nothing should be missed. That he


understood the Chamals was clear from the beginning; that he


loved them soon became apparent. He spoke freely of that love,


of the mix ofwildness and serenity he found there, and of their


vastness and permanency. His deep voice rumbled and shook


as if filled with the tremors of the storms and the wind. He told


stories of what life was like in the Chamals and he gave them a


part of himself in the telling.


 


He gained no converts, however—except, perhaps, for Quick-


ening, who as usual gave no indication of what she was thinking.


The other three simply grumbled now and again, kept a studied


silence the rest of the time, and fought a hopeless battle to ignore


their discomfort. The mountains would never be their home; the


mountains were simply a barrier they needed to get past. They


labored stoically and waited for the journey to come to an end.


 


It did not do so. Instead it went on rather as if it were a lost


dog searching for its master, the scent firmly in mind, yet dis-


tracted by other smells. The rains diminished and finally passed,


but the air stayed frosty, the wind continued to buffet them, and


the mountains stretched on. The men, the girl, and the animals


trudged forward, shoved and pushed by the weather and the


land. Midway through the second week Dees said they were


starting down, but there was no way of knowing if that were


true; nothing in the rocks and scrub about them indicated it was


so. Wherever they looked, the Charnals were still there.


 


Twelve days out they were caught in a snowstorm high in a


mountain pass and nearly died. The storm came on them so


quickly that even Dees was caught by surprise. He quickly roped


them together and because there was no shelter to be found in


the pass he was forced to take them through. The air became a


sheet of impenetrable white and everything about them disap-


peared. Their feet and hands began to freeze. The mules broke


away in terror when part of the slope slid away, braying and


stumbling past the frantic men until they tumbled over the


mountainside and were lost. Only one was saved, and it carried


no food.


 


The Druid of Shannara


 


They found shelter, survived the storm, and pushed on. Even


Dees, who had shown himself to be the most durable among


them, was beginning to tire. The remaining mule had to be


destroyed the next day when it stepped in a snow-covered crev-


ice and broke its leg. The heavy weather gear had been lost, and


they were reduced to backpacks which contained a meager por-


tion of food and water, some rope, and not much else.


 


That night the temperature plummeted. They would have fro-


zen if Dees had not managed to find wood for a fire. They sat


huddled together all night, pushed close to the flames, rubbing


their hands and feet, talking to stay awake, afraid if they didn't


they would die in their sleep. It was an odd tableau, the five


of them settled back within the rocks, crouched close together


about the tiny blaze, still wary of one another, protective of


themselves, and forced to share space and time and circum-


stance. Yet the words they spoke revealed them, not so much


for what was said as for how and when and why. It drew them


together in a strange sort of way, bonding them as not much else


could, and while the closeness that developed was more physical


than emotional and decidedly limited in any case, it at least left


them with a sense of fellowship that had been missing before.


 


The weather improved after that, the clouds breaking up and


drifting on, the sun returning to warm the air, and the snow and


rain disappearing at last. The Chamals began to thin ahead of


them, and there was no mistaking the fact that they had begun


their descent. Trees returned, a scattering at first, then whole


groves, and finally forests for as far as the eye could see, spilling


down into distant valleys. They were able to fish and hunt game


for food, to sleep in warm arbors, and to wake dry and rested.


Spirits improved.


 


Then, fifteen days out of Rampling Steep, they arrived at the


Spikes.


 


They stood for a long time on a ridgeline and looked down


onto the valley. It was nearing midday, the sun bright, the air


warm and sweet smelling. The valley was broad and deep and


shadowed by mountains that rose about it on either side. It was


shaped like a runnel, wide mouth at the south end and narrow


at the north where it disappeared into a line of distant hills. Trees


grew thick upon its floor, but down its middle a jagged ridgeline


rose, and the trees there had suffered a blight that had left them


stripped of their foliage, bare trunks and branches jutting up-


ward like the hackles on the back of a cornered animal.


 


The Druid of Shannara                            147


 


Like spikes, Morgan Lean thought.


He glanced at Homer Dees.' 'What's down there?'' he asked.


His attitude toward the old Tracker had changed during the past


two weeks. He no longer thought of him as an unpleasant old


man. It had taken him longer than Walker Boh, but he had come


to recognize that Dees was a thorough professional, better at


what he did than anyone the Highlander had ever encountered.


Morgan would have liked to be just half as good. He had begun


paying attention to what the old man said and did.


 


Dees shrugged. "I don't know. It's been ten years since I


passed this way.'' Dees, for his part, liked Morgan's enthusiasm


and willingness to work. He liked the fact that Morgan wasn't


afraid to learn. He narrowed his brows thoughtfully as he re-


turned the other's glance. "I'm just being careful, Highlander."


They studied the valley some more.


"Something is down there," Pe Ell said quietly.


No one disputed him. Pe Ell had remained the most secretive


among them, yet they knew enough of him by now to trust his


 


instincts.


 


"We have to pass this way," Dees said finally, "or skirt the


mountains on one side or the other. If we do that, we'll lose a


week's time.''


 


They continued their vigil for long moments without speak-


ing, thinking the matter through separately, until finally Homer


Dees said, "Let's get on with it."


 


They worked their way downward, discovering a pathway that


led directly toward the center of the valley and the barren ridge.


They moved quietly. Dees leading. Quickening behind him,


Morgan, Walker, and Pe Ell bringing up the rear. They passed


out of sunlight into shadow, and the air turned cool. The valley


rose up to meet them and for a time swallowed them up. Then


the trail lifted onto the ridgeline, and they found themselves in


the midst of the blighted trees. Morgan studied the lifeless skel-


etons fora time, the blackening of the bark, the wilting of leaves


and buds where there were any to be seen at all, and turned


instinctively to look at Walker. The Dark Uncle's pale, drawn


face lifted, and the hard eyes stared back at him. They were both


thinking the same thing. The Spikes had been sickened in the


same way as the rest of the land. The Shadowen were at work


 


here, too.


 


They crossed a band of sunlight that had slipped through a


break in the peaks and then dipped downward into a hollow. It


was abnormally still there, a pool of silence that magnified the


 


148                            The Druid of Shannara


 


sound of their footsteps as they worked their way ahead. Morgan


had grown increasingly edgy, reminded of his encounter with


the Shadowen on the journey to Culhaven with the Ohmsfords.


His nose tested the air for the rank smell that would warn of the


other's presence, and his ears strained to catch even the smallest


sound. Dees moved ahead purposefully, Quickening's long hair


a slender bit of silver trailing after. Neither exhibited any sign


of hesitation. Yet there was tension in all of them'; Morgan could


feel it.


 


They passed out of the hollow and back onto the open ridge.


For a time they were high enough above the trees that Morgan


could see the valley from end to end. They were more than


halfway through now, approaching the narrow end of the runnel


where the mountains split apart and the trees thinned with the


beginning of the hills beyond. Morgan's edginess began to dis-


sipate and he found himself thinking of home, of the Highlands


of Leah, and of the countryside he had grown up in. He missed


the Highlands, he realized—much more than he would have


expected. It was one thing to say that his home no longer be-


longed to him because the Federation occupied it; it was another


to make himself believe it. Like Par Ohmsford, he lived with


the hope that things might one day change.


 


The trail dipped downward again and another hollow ap-


peared, this one shaggy with brush and scrub that had filled the


gaps left with the passing of the trees. They moved into it, shov-


ing their way past brambles and stickers, angling for the open


spaces where the trail wound ahead. Shadows lay thick across


the hollow as the light began to creep westward. The forests


about them formed a wall of dark silence.


 


They had just entered a clearing at the center of the hollow


when Quickening suddenly slowed. "Stand still," she said.


 


They did so instantly, looking first at her, then at the brush


all about them. Something was moving. Figures began to detach


themselves, breaking their concealment, moving into the light.


There were hundreds of them—small, squat creatures with hairy,


gnarled limbs and bony features. They looked as if they had


grown out of the scrub, so like it were they, and it was only the


short pants and weapons that seemed to separate the two. The


weapons were formidable—short spears and strangely shaped


throwing implements with razor edges. The creatures held them


threateningly as they advanced.


 


"Urdas," Homer Dees said quietly. "Don't move."


 


The Druid of Shannara                            149


 


No one did, not even Pe Ell who was crouched in much the


same way as the creatures who menaced him.


 


"Who are they?" Morgan asked of Dees, at the same time


backing protectively toward Quickening.


 


"Gnomes," the other said. "With a little Troll thrown in.


No one has ever been sure of the exact mix. You don't find them


anywhere south of the Chamals. They're Northlanders as much


as the Trolls. Tribal like the Gnomes. Very dangerous."


 


The Urdas were all about them now, closing off any chance


of escape. They had thickly muscled bodies with short, pow-


erful legs and long arms, and their faces were blunt and expres-


sionless. Morgan tried to read something of what they might be


thinking in their yellow eyes, but failed.


 


Then he noticed that they were all looking at Quickening.


 


"What do we do?" he asked Dees in an anxious whisper,


worried now.


 


Dees shook his head.


 


The Urdas moved to within a dozen feet of the company and


stopped. They did not threaten; they did not speak. They simply


stood there, watching Quickening for the most part, but waiting


 


as -well.


 


Waiting/or what? Morgan asked himself silently.


And at almost the same moment the brush parted, and a


golden-haired man stepped into view. Instantly the Urdas


dropped to one knee, heads bowed in recognition. The golden-


haired man looked at the five beleaguered members of the sur-


rounded company and smiled.


 


"The King has come," he said brightly. "Long live the


 


King."


 


XIV


 


Would you lay down your weapons, please?" the


man called out to them cheerfully. ' 'Just put them


on the ground in front of you. Don't worry. You


can pick them up again in a moment."


He sang:


 


 


 


 


"Nothing given freely is ever given up.


It will be given back to you


Through others' love and trust.''


 


The five from Rampling Steep stared at him.


 


"Please?" he said. "It will make things so much easier if


you do."


 


Dees glanced at the others, shrugged, and did as he was


asked. Neither Walker nor Quickening carried any weapons.


Morgan hesitated. Pe Ell didn't move at all.


 


"This is only for the purpose of demonstrating your friend-


ship," the man went on encouragingly. "If you don't lay down


your weapons, my subjects won't allow me to approach. I'll


have to keep shouting at you from over here.''


 


He sang:


 


' 'High, low, wherever we may go,


I'll have to keep on shouting out to you.''


 


Morgan, after a sharp glance from Dees, complied. It was


hard to tell what Pe Ell might have done if Quickening hadn't


turned to him and whispered, "Do as he says.'' Pe Ell hesitated


even then before unstrapping his broadsword. The look on his


hard face was unmistakable. The broadsword notwithstanding,


 


250


 


The Druid ofShannara 151


 


Morgan was willing to bet that Pe EU still had a weapon con-


cealed on him somewhere.


 


"Much better," the stranger announced. "Now step back a


pace. There!" He beckoned, and the Urdas came quickly to


their feet. He was a man of average height and build, his move-


ments quick and energetic, and his clean-shaven face handsome


beneath his long blond hair. His blue eyes twinkled. He gestured


at the Urdas and then at the weapons on the ground. The odd-


looking creatures muttered agreeably and heads began to nod.


He sang again, a short piece that the Urdas seemed to recognize,


his voice full and rich, his handsome face beaming. When he


finished, the circle parted to let him pass. He came directly up


to Quickening, bowed low before her, took her hand in his own


and kissed it. "My lady," he said.


 


He sang:


 


' 'Five travelers crossed field and stream


And Eastland forests wide.


They crossed the Chamal Mountain range


To gain the Northland side.


Tra-la-la-diddie-oh-day.


 


Five travelers came from afar


And entered Urda Land.


They braved the dangers of the Spikes


To meet King Carisman.


Tra-la-la-diddie-oh-day.''


 


He bowed to Quickening again. "That is my name, Lady.


Carisman. And yours?"


 


Quickening gave it to him and those of her companions as


well. She seemed unconcerned that he knew. "Are you indeed


a king?" she asked.


 


Carisman beamed. "Oh, yes, Lady. I am king of the Urdas,


lord of all those you now survey and many, many more. To be


honest, I did not seek out the job. It was thrust upon me, as


they say. But come now. Time enough to tell that tale later. Pick


up your weapons—carefully, of course. We mustn't alarm my


subjects; they are very protective of me. I shall take you to my


palace and we shall talk and drink wine and eat exotic fruits and


fishes. Come now, come. It shall be a royal feast!"


 


Dees tried to say something, but Carisman was gone as swiftly


as a feather caught by the wind, dancing away, singing some


 


152                            The Druid of Shannara


 


new song, and beckoning them to follow. The Tracker, Morgan,


and Pe Ell retrieved their weapons and with Walker and Quick-


ening in tow, started after. Urdas surrounded them on all sides,


not pressing m on them, but staying uncomfortably close nev-


ertheless. The odd creatures did not speak, but merely gestured


to one another, their eyes shifting from Carisman to the travel-


ers, inquisitive and cautious. Morgan returned the gaze of those


closest and tried a smile. They did not smile back.


 


The gathering went down off the Spikes into the forested


valley below, west of the ridgeline where the shadows were


deepest. There was a narrow trail that wound through the trees,


and the procession followed it dutifully, Carisman in the lead,


singing as he went. Morgan had encountered some odd char-


acters in his time, but Carisman struck him as odder than most.


He could not help wondering why anyone, even the Urdas, would


make this fellow their king.


 


Dees had dropped back a pace to walk with him, and he asked


the old Tracker. "As I said, a tribal folk. Superstitious, like


most Gnomes. Believe in spirits and wraiths and other non-


sense. ''


 


"But Carisman?" Morgan questioned.


 


Dees shook his head. "I admit I can't figure it. Urdas usually


don't want anything to do with ouflanders. This one seems goofy


as a week-old loon, but he's obviously found some way of gain-


ing their respect. I never heard of him before this. Don't think


anyone has."


 


Morgan peered over the heads of the Urdas at the prancing


Carisman. "He seems harmless enough."


 


Dees snorted. "He probably is. Anyway, it isn't him you have


to worry about.''


 


They worked their way west toward the wall of the mountains,


daylight fading rapidly now, dusk spreading until the whole of


the forestland was enveloped. Morgan and Dees continued to


exchange comments, but the other three kept their thoughts to


themselves. Walker and Pe Ell were gaunt shadows. Quickening


a burst of sunlight. The Urdas filtered out about them, appearing


and disappearing in the heavy brush, strung out ahead, behind,


and to either side. Carisman's words had suggested that they


were guests, but Morgan couldn't shake the feeling that they


were really prisoners.


 


After a little more than a mile, the trail ended at a clearing in


which the village of the Urdas was settled. A stockade had been


built to protect the village from raiders, and its gates opened


 


The Druid of Shannara                            153


 


now to let the hunters and those they shepherded pass through.


A sea of women, children, and old people waited within, bony-


faced and staring, their voices a low, inaudible buzz. The village


consisted of a cluster of small huts and open-sided shelters sur-


rounding a lodge constructed of notched logs and a shingled


roof. Trees grew inside the stockade, shading the village and


providing supports fortreeways and lifts. There were wells scat-


tered about and smokehouses for curing meat. The Urdas, it


appeared, had at least rudimentary skills.


 


The five from Rampling Steep were taken to the main lodge


and led to a platform on which a rough-hewn chair draped with


a garland of fresh flowers was situated. Carisman seated himself


ceremoniously and beckoned his guests to take their places next


to him on mats. Morgan and the others did as they were asked,


keeping a wary eye on the Urdas, a large number of whom


entered as well and took seats on the floor below the platform.


When everyone was settled, Carisman came to his feet and sang


some more, this time in a tongue that Morgan found impossible


to identify. When he was finished, a handful of Urda women


began to bring out platters of food.


 


Carisman sat down. "I have to sing to get them to do any-


thing," he confided. "It is so tedious sometimes."


 


"What are you doing here anyway?" Homer Dees asked


bluntly. "Where did you come from?"


 


"Ah," Carisman said with a sigh.


 


He sang:


 


"There was a young twiesmith from Rampling,


Who felt it was time to take wing.


He decided to hike,


North into the Spikes,


To the Urdas, who made him their king!"


 


He grimaced. "Not very original, I'm afraid. Let me ti\


again."


He sang:


 


"Come hither, my fellows, and lady, come nigh,


There are worlds to discover more 'n what meets the eye.


Far reaches to travel and people to see,


Wonders to gaze on and lives for to lead,


A million adventures to try.


 


154                            The Druid of Shannara


 


Come hither, my fellows, and lady, come nigh,


A tunesmith 's a man who must sing for to fly.


He searches the byways/or songs telling truth,


Seeks out hidden meanings and offers of proof,


Of the reasons for being alive.


 


Come hither, my fellows, and lady, come nigh,


For life's to be found in the rivers and skies.


In the forests and mountains that lie far away,


In the creatures that frolic and gambol and play,


And beg me my songs to apply.''


 


' 'Considerably better, don't you think?'' he asked them, blue


eyes darting from one face to the next, anxiously seeking their


approval.


 


"A tunesmith, are you?" Dees grunted. "From Rampling


Steep?"


 


"Well, by way of Rampling Steep. I was there a day or so


once several years back." Carisman looked sheepish. "The


rhyme works, so I use it." He brightened. "But a tunesmith,


yes. All my life. I have the gift of song and the wit to make use


of it. I have talent."


 


"But why are you here, Carisman?" Quickening pressed.


 


Carisman seemed to melt. "Lady, chance has brought me to


this place and time and even to you. I have traveled the better


part of the Four Lands, searching out the songs that would give


wings to my music. There is a restlessness in me that will not


let me stay in any one place for very long. I have had my chances


to do so, and even ladies who wished to keep me—though none


was as beautiful as you. But I keep moving. I wandered first


west, then east, and finally north. I passed through Rampling


Steep and found myself wondering what lay beyond. Finally I


set out across the mountains to see."


 


"And survived?" Homer Dees asked incredulously.


 


"Just barely. I have a sense of things; it comes from my


music, I think. I was well provisioned, for I had traveled in


rough country before. I found my way by listening to my heart.


I had the good fortune of encountering favorable weather.


When I was finally across—exhausted and close to starving, I


admit—I was found by the Urdas. Not knowing what else to do,


I sang for them. They were enchanted by my music and they


made me their king.''


 


The Druid of Shannara 155


 


"Enchanted by limericks and snippets of rhyme?" Dees re-


fused to let go of his skepticism. "A bold claim, Carisman."


 


Carisman grinned boyishly. ' 'Oh, I don't claim to be a better


man than any other."


 


He sang:


 


' Wo matter how high or lofty the throne,


What sits on it is the same as your own."


 


He brushed the matter aside. "Eat now, you must be very


hungry after your journey. There is as much food and drink as


you want. And tell me what brings you here. No one from the


Southland ever comes this far north—not even the trappers. I


never see anyone except Trolls and Gnomes. What brings you?''


 


Quickening told him that they were on a quest, that they had


come in search of a talisman. It was more than Morgan would


have revealed, but it seemed to matter little to Carisman, who


did not even bother asking what the talisman was or why they


needed it but only wanted to know if Quickening could teach


him any new songs. Carisman was quick and bright, yet his


focus was quixotic and narrow. He was like a child, inquisitive


and distracted and full of the wonder of things. He seemed to


genuinely need approval. Quickening was the most responsive,


so he concentrated his attention on her and included the others


in his conversation mostly by implication. Morgan listened dis-


interestedly as he ate, then noticed that Walker wasn't listening


at all, that he was studying the Urdas below the platform. Mor-


gan began studying them as well. After a time he saw that they


were seated in carefully defined groups, and that the foremost


group consisted of a mixed gathering of old and young men to


whom all the others deferred. Chiefs, thought Morgan at once.


They were talking intently among themselves, glancing now


and then at the six seated on the platform, but otherwise ignoring


them. Something was being decided, without Carisman.


 


Morgan grew nervous.


 


The meal ended and the empty plates were carried away.


There was a sustained clapping from the Urdas, and Carisman


rose to his feet with a sigh. He sang once more, but this time


the song was different. This time it was studied and intricate, a


finely wrought piece of music filled with nuances and subtleties


that transcended the tune. Carisman's voice filled the lodge, it


soared and swept aside everything that separated it from the


senses, reaching down through the body to embrace and cradle


 


256 The Druid of Shannara


 


the heart. Morgan was astounded. He had never been so af-


fected—not even by the music of the wishsong. Par Ohmsford


could capture your feeling for and sense of history in his song,


but Carisman could capture your soul.


 


When the tunesmith was finished, there was utter silence.


Slowly he sat down again, momentarily lost in himself, still


caught up in what he had sung. Then the Urdas began thumping


their hands on their knees approvingly.


 


Quickening said, "That was beautiful, Carisman."


 


"Thank you. Lady," he replied, sheepish again. "I have a


talent for more than limericks, you see."


 


The silver-haired girl looked suddenly at Walker. "Did you


find it beautiful, Walker Boh? "


 


The pale face inclined in thought. "It makes me wonder why


someone who possesses such abilities chooses to share them


with so few." The dark eyes fixed Carisman.


 


The tunesmith squirmed uncomfortably. "Well." The words


suddenly would not seem to come.


 


"Especially since you said yourself that there is a restlessness


in you that will not allow you to stay in one place. Yet you stay


here among the Urdas."


 


Carisman looked down at his hands.


 


"They will not let you leave, will they?" Walker said quietly.


 


Carisman looked as if he would sink into the earth. "No,"


he admitted reluctantly. ' 'For all that I am, a king notwithstand-


ing, I remain a captive. I am allowed to be king only so long as


I sing my songs. The Urdas keep me because they believe my


song is magic."


 


"And so it is," Quickening murmured so softly that only


Morgan, seated next to her, heard.


 


"What about us?" Dees demanded sharply. He shifted his


bulk menacingly. ' 'Are we captives as well? Have you brought


us here as guests or prisoners, King Carisman? Or do you even


have a say in the matter?"


 


"Oh, no!" the tunesmith exclaimed, clearly distraught. "I


mean, yes, I have a say in the matter. And, no, you are not


prisoners. I need only speak with the council, those men gath-


ered there below us." He pointed to the group that Walker and


Morgan had been observing earlier. Then he hesitated as he


caught the black look on Pe Ell's face and came hurriedly to his


feet. "I shall speak to them at once. If need be, I shall sing. A


special song. You shall not remain here any longer than you


wish, I promise. Lady, believe me, please. Friends."


 


The Druid of Shannara                             157


 


He rushed from the platform and knelt next to the members


of the Urda council, addressing them earnestly. The five who


waited to discover whether they were guests or prisoners looked


at one another.


 


"I don't think he can do anything to help us," Homer Dees


muttered.


 


Pe Ell edged forward. "If I put a knife to his throat they will


release us quick enough.''


 


"Or kill us on the spot," Dees replied with a hiss. The two


glared at each other.


 


' 'Let him have his chance,'' Walker Boh said, looking calmly


at the assemblage. His face was unreadable.


 


"Yes," Quickening agreed softly. "Patience."


 


They sat silently after that until Carisman returned, detaching


himself from the council, stepping back onto the platform to


face them. His face told them everything. "I. . .1 have to ask


you to stay the night," he said, struggling to get the words out,


discomforted beyond measure. "The council wishes to ... de-


bate the matter a bit. Just a formality, you understand. I simply


require a little time ..."


 


He trailed off uncertainly. He had positioned himself as far


as possible from Pe Ell. Morgan held his breath. He didn't think


the distance separating the two offered the tunesmith much pro-


tection. He found himself wondering, almost in fascination, what


Pe Ell would do, what he could in fact do against so many.


 


He would not find out on this occasion. Quickening smiled


reassuringly at Carisman and said, "We will wait."


 


They were taken to one of the larger huts and given mats and


blankets for sleeping. The door was closed behind them, but


not locked. Morgan didn't think it mattered either way. The hut


sat in the center of the village, and the village was enclosed by


the stockade and filled with Urdas. He had taken the trouble of


asking Dees about the strange creatures during dinner. Dees had


told him that they were a tribe of hunters. The weapons they


carried were designed to bring down even the swiftest game.


Two-legged intruders, he said, would not prove much of a chal-


lenge.


 


Pe Ell stood looking out through chinks in the hut's mud


walls. "They are not going to let us leave," he said. No one


spoke. "It doesn't matter what that play-king says, they'll try to


keep us. We had better get away tonight."


 


Dees sat back heavily against one wall. "You make it sound


as if leaving were an option."


 


158                            The Druid of Shannara


 


Pe Ell turned. ' 'I can leave whenever I choose. No prison can


hold me."


 


He said it so matter-of-facdy that the others, save Quicken-


ing, just stared at him. Quickening was looking off into space.


"There is magic in his song," she said.


 


Morgan remembered her saying something like that before.


"Real magic?'' he asked.


 


' 'Close enough to be called so. I do not understand its source;


 


I am not even certain what it can do. But a form of magic nev-


ertheless. He is more than an ordinary tunesmith."


 


"Yes," Pe Ell agreed. "He is a fool."


 


"We might think you one as well if you persist in suggesting


we can get out of here without him," Homer Dees snapped.


 


Pe Ell wheeled on him. There was such rage in his face that


Dees came to his feet much more quickly than Morgan would


have thought possible. Walker Boh, a dark figure at the hut's far


end, turned slowly. Pe Ell seemed to consider his options, then


stalked to where Quickening stood looking at him from beside


Morgan. It was all the Highlander could do to stand his ground.


Pe Ell's black look dismissed him with barely a flicker of a


glance and fell instead on the girl.


 


"What do we need any of them for?" he whispered, his voice


a hiss of fury. "I came because you asked me to; I could easily


have chosen otherwise."


 


"I know that," she said.


 


' 'You know what I am.'' He bent close, his gaunt face hawk-


like above her, his lean body taut. "You know I have the magic


you need. I have all the magic you need. Be done with them.


Let us go on alone.''


 


Around him, the room seemed to have turned to stone, the


others frozen into statues that could only observe and never act.


Morgan Leah's hand moved a fraction of an inch toward his


sword, then stopped. He would never be quick enough, he knew.


Pe Ell would kill him before he could pull the blade clear.


 


Quickening seemed completely unafraid. "It is not yet time


for you and I, Pe Ell,'' she whispered back, her voice soothing,


cool. Her eyes searched his. "You must wait until it is."


 


Morgan did not understand what she was saying and he was


reasonably certain that Pe EU didn't either. The narrow face


pinched and the hard eyes flickered. He seemed to be deciding


something.


 


"My father alone has the gift of foresight," Quickening said


softly.' 'He has foreseen that I shall have need of all of you when


 


The Druid of Shannara 159


 


we find Uhl Belk. So it shall be—even though you might wish


it otherwise, Pe Ell. Even though."


 


Pe Ell shook his head slowly. "No, girl. You are wrong. It


shall be as I choose. Just as it always is." He studied her mo-


mentarily, then shrugged. "Nevertheless, what difference does


it make? Another day, another week, it shall all come out the


same in the end. Keep these others with you if you wish. At


least for now."


 


He turned and moved away by himself, settling into a dark-


ened comer.


 


The others stared after him in silence.


 


Night descended and the village of the Urdas grew quiet as


its inhabitants drifted off to sleep. The five from Rampling Steep


huddled within the darkened confines of their shelter, separated


from each other by the privacy of their thoughts. Homer Dees


slept. Walker Boh was a shapeless bundle in the shadows, un-


moving. Morgan Leah sat next to Quickening, neither speaking,


eyes closed against the faint light of moon and stars that pene-


trated from without.


 


Pe Ell watched them all and raged silently against circum-


stance and his own stupidity.


 


What was wrong with him? he wondered bleakly. Losing his


temper like that, exposing himself, nearly ruining his chance of


accomplishing what he had set out to do. He was always in


control. Always! But not this time, not when he was giving way


to frustration and impatience, threatening the girl and all of her


precious charges as if he were some schoolboy bully.


 


He was calm now, able to analyze what he had done, to sift


through his emotions and sort out his mistakes. There were


many of both. And it was the girl who was responsible, who


undid him each time, he knew. She was the bane of his exis-


tence, an irritation and an attraction pulling him in opposite


directions, a creature of beauty and life and magic that he would


never understand until the moment he killed her. His yearning


to do so grew stronger all the time, and it was becoming increas-


ingly difficult to restrain. Yet he knew he must if he expected to


gain possession of the Black Elfstone. The difficulty was in


knowing how to withstand his obsession for her in the mean-


time. She incensed him, enflamed him, and left him twisted


inside like fine wire. Everything that seemed obvious and un-


complicated to him appeared to be just the opposite to her. She


insisted on having these fools accompany them—the one-armed


 


260                            The Druid of Shannara


 


man, the Highlander, and the old Tracker. Shades! Useless/oils!


How much longer would he have to tolerate them?


 


He felt the anger begin again and moved quickly to quell it.


Patience. Her word, not his—but he had better try it on for size.


 


He listened to the sounds of the Urdas without, the


guards, more than a dozen of them, crouched down in the


darkness about the hut. He couldn't see them, but he could


feel their presence. His instincts told him they were there.


There was no sign of the tunesmith yet—not that it made


any difference. The Urdas weren't about to set them free.


 


5"o many intrusions on what really matters!


 


His sharp eyes fixed momentarily on Dees. That old man. He


was the worst of the lot, the hardest to figure out. There was


something about him . . .


 


He caught himself again. Be patient. Wait. Events would un-


doubtedly continue to conspire to force him to do otherwise,


but he must overcome them. He must remain m control.


 


Except that it was so difficult here. This was not his country,


these were not his people, and the familiarity of surroundings


and behavior, of people and customs that he had always been


able to rely upon before was missing here. He was scaling a cliff


he had never seen before and the footing was treacherous.


 


Perhaps staying in control this time would prove impossible.


 


He shook his head uneasily. The thought stayed with him and


would not be dispelled.


 


It was after midnight when Carisman reappeared. Quickening


brought Morgan awake with a touch of her hand to his cheek.


He came to his feet and found the others already standing. The


door unlatched and opened, and the tunesmith slipped inside.


 


"Ah, you are awake. Good." He moved at once to stand next


to Quickening, hesitant to speak, uncertain in their presence,


like a boy forced to confess something he would prefer to keep


secret.


 


"What has the council decided, Carisman?" Quickening


prodded him gently, taking his arm and bringing him about to


face her.


 


The tunesmith shook his head "Lady, the best and the worst,


I am afraid." He glanced at the others. "All of you are free to


go when you choose." He turned back to Quickening. "Except


you."


 


Morgan remembered at once the way the Urdas had looked


 


The Druid of Shannara                            161


 


at Quickening, recalling their fascination with her. "Why?" he


demanded heatedly. "Why isn't she released as well?"


 


Carisman swallowed. "My subjects find her beautiful. They


think she may be magic, like myself. They . . . wish her to


marry me."


 


"Well now, this is an inventive tale!" Homer Dees snapped,


his bristled face screwing up in disbelief.


 


Morgan seized Cansman by the tunic front. "I have seen the


way you look at her, tunesmith! This is your idea!"


 


"No, no, I swear it is not!" the other cried in dismay, his


handsome face contorted in horror. "I would never do such a


thing! The Urdas ..."


 


"The Urdas couldn't care less about..."


 


"Let him go, Morgan," Quickening said, interrupting, her


voice low and steady. Morgan released his gnp and stepped back


instantly. "He speaks the truth," she said. "This is not his


doing."


 


Pe Ell had shoved forward like a knife blade. "It doesn't


matter whose doing it is." His eyes fixed Carisman. "She goes


with us."


 


Cansman's face went pale, and his eyes shifted anxiously


from one determined face to the next. "They won't let her," he


whispered, his gaze dropping. "And if they don't, she will end


up like me."


 


He sang:


 


"Long ago, in times gone by, there was a fair, fair maiden.


She wandered fields and forest glens,


With all the world her haven.


 


A mighty Lord a fancy took, demanded that she wed him.


When she refused, he took her home,


And locked her in his dungeon.


 


She pined away for what she'd lost, a life beyond her prison.


She promised everything she owned,


If she could have her freedom.


 


A fairy imp her plea did hear and quickly broke the door in.


Yet freed her not as she had asked,


But claimed her his possession.


 


The moral is: If you offer to give up everything,


Be prepared to keep nothing. "


 


162 The Druid of Shannara


 


Homer Dees threw up his hands in exasperation. "What is it


you are trying to say, Carisman?" he snapped.


 


"That your choices often undo you. That seeking everything


sometimes costs you everything." It was Walker Boh who an-


swered. "Carisman thought that in becoming a king he would


find freedom and has instead found only shackles."


 


"Yes," the tunesmith breathed, sadness flooding his finely


chiseled features. "I don't belong here any more than Quick-


ening. If you would take her when you go, then you must take


me as well!"


 


"No!" Pe Ell cried instantly.


 


"Lady," the tunesmith begged. "Please. I have been here


for almost five years now—not just several as I claimed. I am


caged as surely as that maiden in my song. If you do not take


me with you, I shall be kept captive until I die!"


 


Quickening shook her head. "It is dangerous where we go,


Carisman. Far more dangerous than it is here. You would not


be safe."


 


Carisman's voice shook. "It doesn't matter! I want to be


free!"


 


"No!" Pe Ell repeated, circling away like a cat. "Think,


girl! Yet another fool to burden us? Why not an army of them,


then? Shades!"


 


Morgan Leah was tired of being called a fool and was about


to say so when Walker Boh caught him firmly by the arm and


shook his head. Morgan frowned angrily, but gave way.


 


"What do you know of the country north, Carisman?" Hor-


ner Dees asked suddenly, his bulk backing the tunesmith away.


"Ever been there?"


 


Carisman shook his head. "No. It doesn't matter what's there.


It is away from here." His eyes darted furtively. "Besides, you


have to take me. You can't get away if I don't show you how."


 


That stopped them. Everyone turned. "What do you mean?"


Dees asked cautiously.


 


' 'I mean that you will be dead a dozen times over without my


help," the tunesmith said.


 


He sang:


 


"Sticks and stones will break your bones,


But only if the spears don't.


There's traps and snares placed everywhere,


And none to warn if I don't.


Fiddle-de-diddle-de-de."


 


The Druid of Shannara                            163


 


Pe Ell had him by the throat so quickly that no one else had


time to intervene. "You'll tell everything you know before I'm


done with you or wish you had!'' he threatened furiously.


 


But Carisman held steady, even forced back as he was, the


hard eyes inches from his own. "Never," he gasped. "Unless


. . . you agree ... to take me with you."


 


His face lost all its color as Pe Ell's hand tightened. Morgan


and Homer Dees glanced uncertainly at each other and then at


Quickening, hesitating in spite of themselves. It was Walker Boh


who stepped in. He moved behind Pe Ell and touched him in a


manner they could not see. The gaunt man jerked back, his face


rigid with surprise. Walker was quickly by him, his arm coming


about Carisman and lifting him away.


 


Pe Ell whirled, cold rage in his eyes. Morgan was certain he


was going to attack Walker, and nothing good could come of


that. But Pe Ell surprised him. Instead of striking out, he simply


stared at Walker a moment and then turned away, his face sud-


denly an expressionless mask.


 


Quickening spoke, diverting them. "Carisman," she said.


' 'Do you know a way out of here?''


 


Carisman nodded, swallowing to speak. "Yes, Lady."


 


"Will you show it to us?"


 


"If you agree to take me with you, yes." He was bargaining


now, but he seemed confident.


 


"Perhaps it would be enough if we helped you escape the


village?"


 


"No, Lady. I would lose my way and they would bring me


back again. I must go to wherever it is that you are going—far


away from here. Perhaps," he said brightly, "I may turn out to


be of some use to you."


 


When pigsfty, Morgan thought uncharitably.


 


Quickening seemed undecided, strange for her. She looked


questioningly at Homer Dees.


 


"He's right about the Urdas bringing him back," the old


Tracker agreed. "Us, too, if we aren't quick enough. Or smart


enough."


 


Morgan saw Pe Ell and Walker Boh glaring at each other from


opposite comers of the hut—harsh, dark wraiths come from


exacting worlds, their silent looks full of warning. Who would


survive a confrontation between those two? And how could the


company survive while they were at such odds?


 


Then suddenly an idea occurred to him.' 'Your magic. Quick-


ening!" he burst out impulsively. "We can use your magic to


 


164                            The Druid of Shannara


 


escape! You can control all that grows within the earth. That is


enough to make the Urdas give way. With or without Carisman,


we have your magic!''


 


But Quickening shook her head and for an instant she seemed


almost to dissolve. "No, Morgan. We have crossed the Chamals


into the country of Uhl Belk, and I cannot use my magic again


until after we find the talisman. The Stone King must not dis-


cover who I am. If I use the magic, he will kn6w.''


 


The hut went silent again. "Who is the Stone King?" Car-


isman asked, and they all looked at him.


 


"I say we take him," Homer Dees said finally, bluff and to


the point as always. His bulky figure shifted. "If he really can


get us out of here, that is."


 


"Take him," Morgan agreed. He grinned. "I like the idea


of having a king on our side as well—even if all he can do is


makeup songs."


 


Quickening glanced at the silent antagonists behind her. Pe


Ell shrugged his indifference. Walker Boh said nothing.


 


"We will take you, Carisman," Quickening said, "though I


am afraid to guess what this choice might cost you."


 


Carisman shook his head emphatically.' 'No price is too great,


Lady, I promise you." The tunesmith was elated.


 


Quickening moved toward the door. "The night flies. Let us


hurry."


 


Carisman held up his hand. "Not that way, Lady."


 


She turned. "There is another?"


 


"Indeed." He was beaming mischievously. "As it happens,


I am standing on it."


 


v


 


ffSF1— he Spikes and the lands surrounding were filled with


[•   tribes of Urdas and other species of Gnomes and


^^W" Trolls. Since they were all constantly at war with one


another, they kept their villages fortified. A lot of hard lessons


had been learned over the years, and one of them was that a


stockade needed more than one way out. Carisman's bunch had


dug tunnels beneath the village that opened through hidden trap-


doors into the forests beyond. If the village were threatened by


a prolonged siege or by an army of overwhelming numbers, the


inhabitants still had a means of escape.


 


One of the entrances to ihe tunnels that lay inside the village


was under the floor of the hut in which the five from Rampling


Steep had been placed. Carisman showed them where it lay,


buried a good foot beneath the earthen floor, sealed so tightly


by weather and time that it took Homer Dees and Morgan work-


ing together to pull it free. It had clearly never seen use and


perhaps been all but forgotten. In any case, it was a way out and


the company was quick to seize upon it.


 


"I would feel better about this if we had a light,'' Dees mut-


tered as he stood looking down into the blackness.


 


' 'Here,'' Walker Boh whispered impatiently, moving forward


to take his place. He slipped down into the blackness where the


walls of the tunnel shielded his actions and made a snapping


motion with his fingers. Light blazed up about his hand, an aura


of brightness that had no visible source. The Dark Uncle has at


least a little of his magic left, Morgan thought.


 


"Carisman, is there more than one passage down here?"


Walker's voice sounded hollow. The tunesmith nodded. "Then


stay close to me and tell me how we are to go."


 


They dropped into the hole one by one, Carisman following


 


265


 


166                            The Druid of Shannara


 


Walker, Quickening and Morgan after them. Dees and Pe Ell


last. It was black in the tunnel, even with Walker's light, and


the air was close and full of earth smells. The tunnel ran in a


straight line, then branched in three directions. Carisman took


them right. It branched again, and this time he took them left.


They had gone far enough, Morgan thought, that they must be


beyond the stockade walls. Still the tunnel continued. Tree roots


penetrated its walls, tangling their arms and feet, slowing their


progress. At times the roots grew so thick that they had to be


severed to permit passage. Even when the passageway was com-


pletely clear, it was hard for Homer Dees to fit through. He


grunted and huffed and pushed ahead determmedly. Other tun-


nels intersected and passed on. Dirt and silt from their move-


ments began to choke the air, and it grew hard to breathe.


Morgan buried his face in his tunic sleeve and would not allow


himself to think about what would happen if the tunnel walls


collapsed.


 


After what seemed an impossibly long time they slowed and


then stopped altogether. "Yes, this is it," Morgan heard Car-


isman say to Walker. He listened as the two struggled to free


the trapdoor that sealed them in. They labored in wordless si-


lence, grunting, digging, and shifting about in the cramped


space. Morgan and the others crouched down in the blackness


and waited.


 


It took them almost as long to loosen the trapdoor as it had


to navigate the tunnel. When it finally fell back, fresh air rushed


in and the six scrambled up into the night. They found them-


selves in a heavily wooded glen, the limbs of the trees grown so


thick overhead that the sky was masked almost completely.


 


They stood wordlessly for a moment, breathing in the clean


air, and then Dees pushed forward. "Which way to the Spikes?"


he whispered anxiously to Carisman.


 


Carisman pointed and Dees started away, but Pe Ell reached


out hurriedly and yanked him back.' 'Wait!'' he warned.' 'There


will be a watch!''


 


He gave the old Tracker a withering look, motioned them all


down and melted into the trees. Morgan sank back against the


trunk of a massive fir, and the others became vague shadows


through the screen of its shaggy limbs. He closed his eyes wea-


rily. It seemed days since he had rested properly. He thought


about how good it would feel to sleep.


 


But a touch on his shoulder brought him awake again almost


immediately. "Easy, Highlander," Walker Boh whispered. The


 


The Druid of Shannara                            167


 


tall man slid down next to Morgan, dark eyes searching his own.


"You tread on dangerous ground these days, Morgan Lean. You


had better watch where you step."


 


Morgan blinked. "What do you mean?"


 


Walker's face inclined slightly, and Morgan could see the


lines of tension and strain that creased it. "Pe Ell. Stay away


from him. Don't taunt him, don't challenge him. Have as little


to do with him as you can. If he chooses, he can strike you down


faster than a snake in hiding.''


 


The words were spoken in a whisper that was harsh and chill-


ing in its certainty, a brittle promise of death. Morgan swallowed


what he was feeling and nodded. "Who is he. Walker? Do you


know?"


 


The Dark Uncle glanced away and back again. "Sometimes


I am able to sense things by touching. Sometimes I can learn


another's secrets by doing nothing more than brushing up against


him. It happened that way when I took Carisman away from Pe


Ell. He has killed. Many times. He has done so intentionally


rather than in self-defense. He enjoys it. I expect he is an assas-


sin."


 


A pale hand reached up to hold a startled Morgan in place.


"Listen, now. He conceals a weapon of immense power beneath


his clothing. The weapon he carries is magic. It is what he uses


to kill."


 


"Magic?" Morgan's voice quivered in surprise despite his


effort to keep it steady. His mind raced. "Does Quickening


know?''


 


"She chose him, Highlander. She chose us all. She told us


we possessed magic. She told us our magic was needed. Of


course, she knows."


 


Morgan was aghast. "She deliberately brought an assassin?


Is this how she plans to regain the Black Elfstone?"


 


Walker stared fixedly at him. "I think not," he said finally.


"But I can't be sure."


 


Morgan slumped back in disbelief. "Walker, what are we


doing here? Why has she brought us?" Walker did not respond.


' 'I don't know for the life of me why I agreed to come. Or maybe


I do. I am drawn to her, I admit; I am enchanted by her. But


what sort of reason is that? I shouldn't be here. I should be back


in Tyrsis searching for Par and Coll."


 


' 'We have had this discussion,'' Walker reminded him gently.


 


"I know. But I keep questioning myself. Especially now. Pe


Ell is an assassin; what do we have to do with such a man? Does


 


168


 


The Druid of Shannara


 


Quickening think us all the same? Does she think we are all


killers of other men? Is that the use to which we are to be put?


I cannot believe it!"


 


"Morgan." Walker spoke his name to calm him, then eased


back against the tree until their heads were almost touching.


Something in the way the Dark Uncle's body was bent reminded


Morgan for a moment of how broken he had been when they had


found him amid the ruins of his cottage at Hearthstone. "There


is more to this than what you know," Walker whispered. "Or I,


for that matter. I can sense things but not see them clearly. Quick-


ening has a purpose beyond what she reveals. She is the daughter


of the King of the Silver River—do not forget that. She has for-


bidden insight. She has magic that transcends any that we have


ever seen. But she is vulnerable as well. She must walk a careful


path in her quest. I think that we are here in part, at least, to see


that she is able to keep to that path."


 


Morgan thought it over a moment and nodded, listening to


the stillness of the night about them, staring out through the


boughs of the old fir at the shadowy figures beyond, picking out


Quickenmg's slim, ethereal form, a slender bit of movement that


the night might swallow with no more than a slight shifting of


the light.


 


Walker's voice tightened. "I have been shown a vision of


her—a vision as frightening as any I have ever experienced. The


vision told me that she will die. I warned her of this before we


left Hearthstone; I told her that perhaps I should not come. But


she insisted. So I came." He glanced over. "It is the same with


all of us. We came because we knew we must. Don't try to


understand why that is, Morgan. Just accept it."


 


Morgan sighed, lost in the tangle of his feelings and his needs,


wishing for things that could never be, for a past that was lost


and a future he could not determine. He thought of how far


things had gone since the Ohmsfords had come to him in Leah,


of how different they all now were.


 


Walker Boh rose, a rustle of movement in the silence. "Re-


member what I said, Highlander. Stay away from Pe Ell."


 


He pushed through the curtain of branches without looking


back. Morgan Leah stared after him.


 


Pe Ell was gone a long time. When he returned, he spoke


only to Homer Dees. "It is safe now, old man," he advised


softly. "Lead on."


 


They departed the glen wordlessly, following Carisman as he


 


The Druid of Shannara                            169


 


led them back toward the ridgeline, a silent procession of wraiths


in the forest night. No one challenged them, and Morgan was


certain that no one would. Pe Ell had seen to that.


 


It was still dark when they again caught sight of the Spikes.


They climbed to the crest of the ridgeline and turned north. Dees


moved them forward at a rapid pace, the pathway clear, the spine


of the land bare and open to the light of moon and stars, empty


save where the skeletal trees threw the spindly shadow of their


trunks and branches crosswise against the earth like spiders'


webs. They followed the Spikes through the narrow end of the


valley's funnel and turned upward into the hills beyond. Day-


break was beginning to approach, a faint lightening of the skies


east. Dees moved them faster still. No one had to bother asking


why.


 


By the time the sun crested the mountains they were far


enough into the hills that they could no longer see the valley at


all. They found a stream of clear water and stopped to drink.


Sweat ran down their faces and their breathing was labored.


 


"Look ahead," Homer Dees said, pointing. A line of peaks


jutted into the sky. "That's the north edge of the Chamals, the


last we have to cross. There's a dozen passes that lead over and


the Urdas can't know which one we will take. It's all rock up


there, hard to track anything."


 


"Hard for you, you mean," Pe Ell suggested unkindly. "Not


necessarily hard for them.''


 


"They won't go out of their mountains." Dees ignored him.


"Once we're across, we'll be safe."


 


They hauled themselves back to their feet and went on. The


sun climbed into the cloudless sky, a brilliant ball of white fire


that turned the earth beneath into a furnace. It was the hottest


Morgan could remember it being since he had left Culhaven.


The hills rose toward the mountains, and the trees began to give


way to scrub and brush. Once Dees thought he saw something


moving in the forestlands far behind them, and once they heard


a wailing sound that Carisman claimed was Urda horns. But


midday came and went, and there was no sign of pursuit.


 


Then clouds began to move in from the west, a large threat-


ening bank of black thunderheads. Morgan slapped at the gnats


that flew against his sweat-streaked face. There would be a storm


soon.


 


They stopped again as midaftemoon approached, exhausted


from their flight and hungry now as well. There was little to eat,


just some roots and wild vegetables and fresh water. Homer


 


170                             The Dry id o/ Shannara


 


Dees went off to scout ahead, and Pe Ell decided to backtrack


to a bluff that would let him study the land behind. Walker sat


by himself. Carisman began speaking with Quickening again


about his music, insistent upon her undivided attention. Morgan


studied the tunesmith's handsome features, his shock of blond


hair, and his uninhibited gestures and was annoyed. Rather than


show what he was feeling, the Highlander moved into the shade


of a spindly pine and faced away.


 


Thunder rumbled in the distance, and the clouds pushed up


against the mountains. The sky was a peculiar mix of sunshine


and darkness. The heat was still oppressive, a suffocating blan-


ket as it pressed down against the earth. Morgan buried his face


in his hands and closed his eyes.


 


Both Homer Dees and Pe Ell were back quickly. The former


advised that the passage that would take them across the last of


the Chamals lay less than an hour ahead. The latter reported


that the Urdas were after them in force.


 


"More than a hundred," he announced, fixing them with


those hard, unreadable eyes. "Right on our heels."


 


They resumed their march at once, pressing ahead more


quickly, a sense of urgency driving them now that had not been


present before. No one had expected the Urdas to catch up with


them this fast, certainly not before they were across the moun-


tains. If they were forced to stand and fight here, they knew,


they were finished.


 


They worked their way upward into the rocks, scrambling


through huge fields of boulders and down narrow defiles, strug-


gling to keep their footing on slides that threatened to send them


careening away into jagged, bottomless fissures. The clouds


scraped over the mountain peaks and filled the skies from ho-


rizon to horizon. Heavy drops of rain began to fall, spattering


against the earth and their heated skin. Darkness settled over


everything, an ominous black that echoed with the sound of


thunder as it rolled across the empty, barren rock. Dusk was


approaching, and Morgan was certain they would be caught in


the mountains at nightfall, a decidedly unpleasant prospect. His


entire body ached, but he forced himself to keep going. He


glanced ahead to Carisman and saw that the tunesmith was in


worse shape, stumbling and falling regularly, gasping for breath.


Fighting back against his own exhaustion, he caught up with the


other man, put an arm about him, and helped him to go on.


 


They had just gained the head of the pass that Dees had been


shepherding them toward when they caught sight of the Urdas.


 


The Druid of Shannara                            171


 


The rugged, shaggy creatures appeared out of the rocks behind


them, still more than a mile off, but charging ahead as if mad-


dened, screaming and crying out, shaking their weapons with


an unmistakable promise of what they would do with those they


were pursuing when they finally caught up with them. The com-


pany, after no more than a moment's hesitation, fled into the


pass.


 


The pass was a knife cut that sliced upward through the cliffs,


a narrow passageway filled with twists and turns. The company


spread out, snaking its way forward. The rain began to fall in


earnest now, turning from a slow spattering into a heavy down-


pour. The footing became slippery, and tiny streams began to


flow down out of the rocks, cutting away at the earth beneath


their feet. They passed from the shadow of the cliffs and found


themselves on a barren slope that angled left into a high-walled


defile that was as black as night. Wind blew across the slope in


frenzied gusts that sent silt flying into their faces. Morgan let go


of Carisman and brought his cloak across his head to protect


himself.


 


It required a tremendous effort to gain the defile, the wind


beating against them so hard that they could progress only a


little at a time. As they reached the darkened opening, the Urdas


reappeared, very close now, come that last mile all too quickly.


Darts, lances, and the razor-sharp throwing implements whizzed


through the air, falling uncomfortably close. Hurriedly the com-


pany charged into the passageway and the protection of its walls.


 


Here, the rain descended in torrents and the light was almost


extinguished. Jagged rock edges jutted out from the floor and


walls of the narrow corridor and cut and scraped them as they


passed. Time slowed to a standstill in the howl of wind and the


roll of the thunder, and it seemed as if they would never get


free. Morgan moved ahead to be with Quickening, determined


to see that she was protected.


 


When they finally worked their way clear of the defile, they


found themselves standing on a ledge that ran along a seam


midway down a towering cliff face that dropped away into a


gorge through which the waters of the Rabb raged in a churning,


white-foamed maelstrom. Dees took them onto the ledge with-


out hesitation, shouting something back that was meant to be


encouraging but was lost in the sound of the storm. The line


spread out along the broken seam, Dees in the lead, Carisman,


Quickening, Morgan, and Walker Boh following, and Pe Ell


 


172                            The Druid of Shannara


 


last. The rain fell in sheets, the wind tore at them, and the sound


of the river's rush was an impenetrable wall of sound.


 


When the foremost of the Urdas appeared at the mouth of the


defile, no one saw. It wasn't until their weapons began to shatter


against the rocks about the fleeing company that anyone realized


they were there. A dart nicked Pe Ell's shoulder and spun him


about, but he kept his footing and struggled on. The others


began to advance more quickly, trying desperately to distance


themselves from their pursuers, hastening along the ledge,


booted feet slipping and sliding dangerously. Morgan glanced


back and saw Walker Boh turn and throw something into the


storm. Instantly the air flared with silver light. Darts and lances


that were hurled into the brightness fell harmlessly away. The


Urdas, frightened by the Dark Uncle's magic, fell back into the


defile.


 


Ahead, the ledge broadened slightly and sloped downward.


The far side of the mountains came into view, a sweeping stretch


of forested hills that ran into the distance until it disappeared


into a wall of clouds and rain. The Rabb churned below, cutting


back on itself, rushing eastward through the rocks. The trail


followed its bend, some fifty feet above its banks, the barren


rock giving way to the beginnings of earth and scrub.


 


Morgan looked around one final time and saw that the Urdas


were not following. Either Walker had frightened them off, or


Homer Dees had been right about them not leaving their moun-


tains.


 


He turned back.


 


In the next instant the entire cliff face was rocked with tremors


as parts of it gave way under the relentless pounding of the wind


and rain. The trail in from of him, an entire section of earth and


rock, disappeared completely and took Quickening with it. She


fell back against the slope, grasping. But there was nothing to


hold on to, and she began to slide in a cloud of silt and gravel


toward the river. Carisman, directly in front of her, almost went,


too, but managed to throw himself forward far enough to clutch


a tangle of roots from some mountain scrub and was saved.


 


Morgan was directly behind. He saw that Quickening could


not save herself and that there was no one who could reach her.


He didn't hesitate. He jumped from the crumbling trail into the


gap, hurtling down the mountainside after her, the trailing shouts


of his companions disappearing almost instantly. He struck the


waters of the Rabb with jarring force, went under, and came up


again gasping in shock at the cold. He caught a flash of Quick-


 


The Druid of Shannara                            173


 


ening's silver hair bobbing in a shower of white foam a few feet


away, swam to her, seized her clothing, and drew her to him.


Then the current had them both, and they were swept away


 


XVI


 


It was all that Morgan Leah could do to keep himself and


Quickening afloat in the churning river, and while he might


have considered trying to swim for shore if he had been


unencumbered he gave no thought of doing so here. Quickening


was awake and able to lend some assistance to his effort, but it


was mostly Morgan's strength that kept them away from the


rocks and out of the deep eddies that might have pulled them


down. As it was, the river took them pretty much where it chose.


It was swollen by the rains and overflowing its banks, and its


surface waters were white with foam and spray against the dark-


ness of the skies and land. The storm continued to rage, thunder


rumbling down the canyon depths, lightning flashing against the


distant peaks, and the rains falling in heavy sheets. The cliff


face they had tumbled down disappeared from view almost im-


mediately and with it their companions. The Rabb twisted and


turned through the mountain rocks, and soon they lost any sense


of where they were.


 


After a time a tree that had been knocked into the river washed


by and they caught hold of it and let it carry them along. They


were able to rest a bit then, clutching the slippery trunk side by


side, doing what they could to protect their bodies from the


rocks and debris, searching the river and the shoreline for a


means to extract themselves. They did not bother trying to speak;


 


they were too exhausted to expend the effort and the river would


likely have drowned out their words in any case. They simply


exchanged glances and concentrated on staying together.


 


Eventually the river broadened, tumbling down out of the


 


174                              TTie Druid o/ Shannara


 


peaks into the hill country north, emptying into a forested basin


where it pooled before being swept into a second channel that


carried it south again. There was an island in the center of the


basin, and the tree they were riding ran aground against it, spin-


ning and bumping along its banks. Morgan and Quickening


shoved away from their make-do raft and stumbled wearily


ashore. Exhausted, their clothing hanging in tatters, they crawled


through weeds and grasses for the shelter of the trees that grew


there, a cluster of hardwoods dominated by a pair of monstrous


old elms. Streams of water eddied and pooled on the ground


about them as they fought their way along the island's rain-


soaked banks, and the wind howled around their ears. Lightning


struck the mainland shore nearby with a thunderous crack, and


they flattened themselves while the thunder rolled past.


 


At last they gained the trees, grateful to discover that it was


comparatively dry beneath the canopy of limbs and sheltered


against the wind. They stumbled to the base of the largest of the


elms and collapsed, sprawling next to each other on the ground,


gasping for breath. They lay without moving for a time, letting


their strength return. Then, after exchanging a long look that


conveyed their unspoken agreement to do so, they pulled them-


selves upright against the elm's rough trunk and sat shoulder to


shoulder, staring out into the rain.


 


"Are you all right?" Morgan asked her.


 


It was the first thing either of them had said. She nodded


wordlessly. Morgan checked himself carefully for injuries, and


finding none, sighed and leaned back—relieved, weary, cold,


and unexplainably hungry and thirsty, too, despite being


drenched. But there was nothing to eat or drink, so there was


no point in thinking about it.


 


He glanced over again. "I don't suppose you could do any-


thing about a fire, could you?'' She shook her head. ' 'Can't use


magic of any kind, huh? Ah, well. Where's Walker Boh when


you need him?'' He tried to sound flippant and failed. He sighed.


 


She reached over and let her hand rest on his, and it warmed


him despite his discomfort. He lifted his arm and placed it about


her shoulders, easing her close. It brought them both some small


measure of warmth. Her silver hair was against his cheek, and


her smell was in his nostrils, a mix of earth and forest and


something else that was sweet and compelling.


 


"They won't find us until this storm ends," she said.


 


Morgan nodded. "If then. There won't be any trail to follow.


 


The Druid of Shannara                            175


 


Just the river." He frowned. "Where are we, anyway? North


or south of where we went into the river?''


 


"North and east," she advised.


 


"You know that?"


 


She nodded. He could feel her breathing, the slight movement


of her body against him. He was shivering, but having her close


like this seemed to make up for it. He closed his eyes.


 


"You didn't have to come after me," she said suddenly. She


sounded uncomfortable. "I would have been all right."


 


He tried unsuccessfully to stifle a yawn. "I was due for a


bath."


 


"You could have been hurt, Morgan."


 


"Not me. I've already survived attacks by Shadowen, Fed-


eration soldiers, Creepers, and other things I'd just as soon for-


get about. A fall into a river isn't going to hurt me."


 


The wind gusted sharply, howling through the branches of


the trees, and they glanced skyward to listen. When the sound


died away, they could hear the rush of the river again as it


pounded against the shoreline.


 


Morgan hunched down within his sodden clothing. "When


this storm blows itself out, we can swim to the mainland, get


off this island. The river is too rough to try it now. And we're


too tired to make the attempt in any case. But that's all right.


We're safe enough right here. Just a little damp."


 


He realized that he was talking just to be doing something


and went still again. Quickening did not respond. He could


almost feel her thinking, but he hadn't a clue as to what she was


thinking about. He closed his eyes again and let his breathing


slow. He wondered what had become of the others. Had they


managed to make it safely down that trail or had the collapse of


the ledge trapped Walker and Pe Ell on the upper slope? He


tried to envision the Dark Uncle and the assassin trapped with


each other and failed.


 


It was growing dark now, dusk chasing away what little light


remained, and shadows began to spread across the island in


widening black stains. The rains were slowing, the sounds of


thunder and wind receding in the distance, and the storm was


beginning to pass. The air was not cooling as Morgan had ex-


pected, but instead was growing warm again, thick with the


smells of heat and humidity. Just as well, he thought. They were


too cold as it was. He thought about what it would feel like to


be warm and dry again, to be secluded in his hunting lodge in


 


176                             The Druid of Shannara


 


the Highlands with hot broth and a fire, seated on the floor with


the Ohmsfords, swapping lies of what had never been.


 


Or seated perhaps with Quickening, saying nothing because


speaking wasn 't necessary and just being together was enough,


just touching . . .


 


The ache of what he was feeling filled him with both longing


and fear. He wanted it to continue, wanted it to be there always,


and at the same time he did not understand it and was certain


that it would betray him.


 


"Are you awake?" he asked her, anxious suddenly for the


sound of her voice.


 


"Yes," she replied.


 


He took a deep breath and breathed out slowly. "I have been


thinking about why I 'm here,'' he said.' 'Wondering about it since


Culhaven. I haven't any magic anymore—not really. All I ever


had was contained in the Sword ofLeah, and now it's broken and


what magic remains is small and probably won't be of much help


to you. So there's just me, and I. . ."He stopped. "I just don't


know what it is that you expect of me, I guess.''


 


"Nothing," she answered softly.


 


' 'Nothing?'' He could not keep the incredulity from his voice.


 


"Only what you are able and wish to give," she answered


vaguely.


 


"But I thought that the King of the Silver River said ..."


He stopped. "I thought that your father said I was needed. Isn't


that what you said? That he told you we were needed, all of


us?"


 


"He did not say what it was that you were to do, Morgan.


He told me to bring you with me in my search for the talisman


and that you would know what to do, that we all would." She


lifted away slightly and turned to look at him. "If I could tell


you more, I would."


 


He scowled at her, frustrated with the evasiveness of her an-


swers, with the uncertainty he was feeling. "Would you?"


 


She almost smiled. Even rain-streaked and soiled by the riv-


er's waters, she was the most beautiful woman he had ever seen.


He tried to speak and failed. He simply sat there, mute and


staring.


 


"Morgan," she said softly. "My father sees things that are


hidden from all others. He tells me what I must know of these


things, and I trust him enough to believe that what he tells me


is enough. You are here because I need you. It has something


to do with the magic of your Sword. I was told by my father and


 


The Druid of Shannara                            1 77


 


told you in turn that you will have a chance to make the Sword


whole again. Perhaps then it will serve us both in a way we


cannot foresee."


 


"And Pe Ell?" he pressed, determined now to know every-


thing.


 


"PeEU?"


 


' 'Walker says he is an assassin—that he, too, carries a weapon


of magic, a weapon that kills/'


 


She studied him for a long moment before she said, "That is


true."


 


"And he is needed, too?"


 


"Morgan." His name was spoken as a caution.


 


"Tell me. Please."


 


Her perfect features lowered into shadow and lifted again,


filled with sadness. "Pe Ell is needed. His purpose, as yours,


must reveal itself."


 


Morgan hesitated, trying to decide what to ask next, desper-


ate to learn the truth but unwilling to risk losing her by crossing


into territory in which he was not welcome.


 


His face tightened. "I would not like to think that I had been


brought along for the same reason as Pe Ell," he said finally.


"I am not like him."


 


"I know that," she said. She hesitated, wrestling with some


inner demon. "I believe that each of you—Walker Boh in-


cluded—is here for a different reason, to serve a different pur-


pose. That is my sense of things."


 


He nodded, anxious to believe her, finding it impossible not


to do so. He said, "I just wish I understood more."


 


She reached up and touched his cheek with her fingers, letting


them slide down his jaw to his neck and lift away again. "It will


be all right," she said.


 


She lay back again, folding into him, and he felt his frustra-


tion and doubt begin to fade. He let them go without a fight,


content just to hold the girl. It was dark now, daylight gone into


the west, night settled comfortably over the land. The storm had


moved east, and the rains had been reduced to mist. The clouds


were still thick overhead but empty now of thunder, and a blan-


ket of stillness lay across the land as if to cover a child preparing


for sleep. In the invisible distance the Rabb continued to chum,


a sullen, now sluggish flow that lulled and soothed with its


wash. Morgan peered into the night without seeing, finding its


opaque curtain lowered to enclose him, to wrap about him as if


 


 


 


 


178                            The Druid of Shannara


 


an invisible shroud. He breathed the clean air and let his thoughts


drift free.


 


"I could eat something," he mused after a time. "If there


were anything to eat.''


 


Quickening rose without speaking, took his hands in hers,


and pulled him up after her. Together, they walked into the


darkness, picking their way through the damp grasses. She was


able to see as he could not and led the way with a sureness that


defied him. After a time she found roots and berries that they


could eat and a plant that when properly cut yielded fresh water.


They ate and drank what they found, crouched silently next to


each other, saying nothing. When they were finished, she took


him out to the riverbank where they sat in silence watching the


Rabb flow past in the dim, mysterious half-light, a murky sheen


of movement against the darker mainland.


 


A light breeze blew into Morgan's face, filled with the rich


scent of flowers and grasses. His clothes were still damp, but


he was no longer chilled. The air was warm, and he felt strangely


light-headed.


 


"It is like this sometimes in the Highlands," he told her.


"Warm and filled with earth smells after a summer storm, the


nights so long you think they might never end and wish they


wouldn't." He laughed. "I used to sit up with Par and Coil


Ohmsford on nights like this. I'd tell them that if a man wished


hard enough for it, he could just. . . melt into the darkness like


a snowflake into skin, just disappear into it, and then stay as


long as he liked."


 


He glanced over to judge her reaction. She was still beside


him, lost in thought. He brought his knees up to his chest and


wrapped his arms around them. A part of him wanted to melt


into this night so that it would go on forever, wanted to take her


with him, away from the world about them. It was a foolish


wish.


 


"Morgan," she said finally, turning. "I envy you your past.


I have none."


 


He smiled. "Of course you ..."


 


"No," she interrupted him. "I am an elemental. Do you


know what that means? I am not human. I was created by magic.


I was made from the earth of the Gardens. My father's hand


shaped me. I was born full-grown, a woman without ever having


been a child. My purpose in being has been determined by my


father, and I have no say in what that purpose is to be. I am not


saddened by this because it is all I know. But my instincts, my


 


The Druid of Shannara                            179


 


human feelings, tell me there is more, and I wish that it were


mine as it has been yours. I sense the pleasure you take in re-


membering. I sense the joy."


 


Morgan was speechless. He had known she was magic, that


she possessed magic, but it had never occurred to him that she


might not be ... He caught himself. Might not be what? As


real as he was? As human? But she was, wasn't she? Despite


what she thought, she was. She felt and looked and talked and


acted human. What else was there? Her father had fashioned


her in the image of humans. Wasn't that enough? His eyes swept


over her. It was enough for him, he decided. It was more than


enough.


 


He reached out to stroke her hand. "I admit I don't know


anything about how you were made. Quickening. Or even any-


thing about elementals. But you are human. I believe that. I


would know if you weren't. As for not having any past, a past


is nothing more than the memories you acquire, and that's some-


thing you're doing right now, acquiring memories—even if


they're not the most pleasant in the world."


 


She smiled at the idea. "The ones of you will always be


pleasant, Morgan Leah," she said.


 


He held her gaze. Then he leaned forward and kissed her,


just a brief touching of their lips, and lifted away. She looked at


him through those black, penetrating eyes. There was fear mir-


rored there, and he saw it.


 


"What frightens you?" he asked.


 


She shook her head. "That you make me feel so much."


 


He felt himself treading on dangerous ground, but went for-


ward nevertheless. ' 'You asked me before why I came after you


when you fell. The truth is, I had to. I am in love with you."


 


Her face lost all expression. "You cannot be in love with


me," she whispered.


 


He smiled bleakly. "I 'm afraid I have no choice in the matter.


This isn't something I can help."


 


She looked at him for a long time and then shuddered. "Nor


can I help what I feel for you. But while you are certain of your


feelings, mine simply confuse me. I do not know what to do


with them. I have my father's purpose to fulfill, and my feelings


for you and yours for me cannot be allowed to interfere with


that."


 


"They don't have to," he said, taking her hands firmly now.


' 'They can just be there.''


 


180                            The Druid of Shannara


 


Her silver hair shimmered as she shook her head. "I think


not. Not feelings such as these."


 


He kissed her again and this time she kissed him back. He


breathed her in as if she were a flower. He had never felt so


certain about anything in his life as how he felt about her.


 


She broke the kiss and drew away. "Morgan," she said,


speaking his name as if it were a plea.


 


They rose and went back through the damp grasses to the


sheltering trees, to the elm where they had waited out the storm


earlier, and sank down again by its roughened trunk. They held


each other as children might when frightened and alone, pro-


tecting against nameless terrors that waited just beyond the


bounds of their consciousness, that stalked their dreams and


threatened their sleep.


 


"My father told me as I left the Gardens of my birth that there


were things he could not protect me against," she whispered.


Her face was close against Morgan's, soft and smooth, her breath


warm. "He was not speaking of the dangers that would threaten


me—of Uhl Belk and the things that live in Eldwist or even of


the Shadowen. He was speaking of this."


 


Morgan stroked her hair gently. "There isn't much of any-


thing that you can do to protect against your feelings."


 


"I can close them away," she answered.


 


He nodded. "If you must. But I will tell you first that I am


not capable of closing my feelings away. Even if my life de-


pended on it, I could not do so. It doesn't make any difference


who you are or even what you are. Elemental or something else.


I don't care how you were made or why. I love you. Quickening.


I think I did from the first moment I saw you, from the first


words you spoke. I can't change that, no matter what else you


ask of me. I don't even want to try.''


 


She turned in his arms, and her face lifted to find his. Then


she kissed him and kept on kissing him until everything around


them disappeared.


 


When they woke the next morning the sun was cresting the


horizon of a cloudless blue sky. Birds sang and the air was warm


and sweet. They rose and walked to the riverbank and found the


Rabb slow-moving and placid once more.


 


Morgan Leah looked at Quickening, at the curve of her body,


the wild flow of her silver hair, the softness of her face, and the


smile that came to his face was fierce and unbidden. "I love


you," he whispered.


 


The Druid of Shannara                            181


 


She smiled back at him. "And I love you, Morgan Leah. I


will never love anyone again in my life the way I love you."


 


They plunged into the river. Rested now, they swam easily


the distance that separated the island from the mainland. On


gaining the far shore, they stood together for a moment looking


back, and Morgan fought to contain the sadness that welled up


within him. The island and their solitude and last night were


lost to him except as memories. They were going back into the


world of Uhl Belk and the Black Elf stone.


 


They walked south along the river's edge for several hours


before encountering the others. It was Carisman who spied them


first as he wandered the edge of a bluff, and he cried out in


delight, summoning the rest. Down the steep slope he raced,


blond hair flying, handsome features flushed. He skidded the


last several yards on his backside, bounded up, and raced to


intercept them. Throwing himself at Quickening's feet, he burst


into song.


 


He sang:


 


' 'Found are the sheep who have strayed from the/old,


Saved are the lambs from the wolves and the cold,


Wandering far, they have yet found their way,


Now, pray we all, they are here for to stay.


Tra-la-la, tra-la-la, tra-la-la!"


 


It was a ridiculous song, but it made Morgan smile neverthe-


less. In moments, the others had joined them as well, gaunt Pe


Ell, his dark anger at having lost Quickening giving way to relief


that she had been found again; bearish Homer Dees, gruffly


trying to put the entire incident behind them; and the enigmatic


Walker Boh, his face an inscrutable mask as he complimented


Morgan on his rescue. All the while, an exuberant Carisman


danced and sang, filling the air with his music.


 


When the reunion finally concluded the company resumed its


journey, moving away from the Chamals and into the forestlands


north. Somewhere far ahead, Eldwist waited. The sun climbed


into the sky and hung there, brightening and warming the lands


beneath as if determined to erase all traces of yesterday's storm.


 


Morgan walked next to Quickening, picking his way through


the slowly evaporating puddles and streams. They didn't speak.


They didn't even look at each other. After a time, he felt her


hand take his.


 


At her touch, the memories flooded through him.


 


I 3.


 


XVII


 


^"y"" hey walked north for five days through the country


»   beyond the Chamals, a land that was green and gently


^^^ rolling, carpeted by long grasses and fields of wild-


flowers, dotted by forests of fir, aspen, and spruce. Rivers and


streams meandered in silver ribbons from the mountains and


bluffs, pooling in lakes, shimmering in the sunlight like mirrors,


and sending a flurry of cooling breezes from their shores. It was


easier journeying here than it had been through the mountains;


 


the terrain was far less steep, the footing sure, and the weather


mild. The days were sun-filled, the nights warm and sweet


smelling. The skies stretched away from horizon to horizon,


broad and empty and blue. It rained only once, a slow and gentle


dampening of trees and grasses that passed almost unnoticed.


The spirits of the company were high; anticipation of what lay


ahead was tempered by renewed confidence and a sense of well-


being. Doubts lay half-forgotten in the dark grottos to which


they had been consigned. There was strength and quickness in


their steps. The passage of the hours chipped away at uncertain


temperaments with slow, steady precision and like a stonecut-


ter's chisel etched and shaped until the rough edges vanished


and only the smooth surface of agreeable companionship re-


mained.


 


Even Walker Boh and Pe Ell called an unspoken truce. It


could never be argued reasonably that they showed even the


remotest inclination toward establishing a friendship, but they


kept apart amiably enough, each maintaining a studied indiffer-


ence to the other's presence. As for the remainder of the com-


pany, constancy was the behavioral norm. Homer Dees


continued reticent and gruff, Carisman kept them all entertained


with stories and songs, and Morgan and Quickening feinted and


 


182


 


The Druid of Shannara                            183


 


boxed with glances and gestures in a lovers' dance that was a


mystery to everyone but them. There was in all of them, save


perhaps Carisman, an undercurrent of wariness and stealth.


Carisman, it seemed, was incapable of showing more than one


face. But the others were circumspect in their dark times, anx-


ious to keep their doubts and fears at bay, hopeful that some mix


of luck and determination would prove sufficient to carry them


through to the journey's end.


 


The beginning of that end came the following day with a


gradual change in the character of the land. The green that had


brightened the forests and hills south began to fade to gray.


Flowers disappeared. Grasses withered and dried. Trees that


should have been fully leafed and vibrant were stunted and bare.


The birds that had flown in dazzling bursts of color and song


just a mile south were missing here along with small game and


the larger hoofed and homed animals. It was as if a blight had


fallen over everything, stripping the land of its life.


 


They stood at the crest of a rise at midmoming and looked


out over the desolation that stretched away before them.


 


"Shadowen," Morgan Leah declared darkly.


 


But Quickening shook her silvery head and replied, "Uhl


Belk."


 


It grew worse by midday and worse still by nightfall. It was


bad enough when the land was sickened; now it turned com-


pletely dead. All trace of grasses and leaves disappeared. Even


the smallest bit of scrub disdained to grow. Trunks lifted their


skeletal limbs skyward as if searching for protection, as if be-


seeching for it. The country appeared to have been so thor-


oughly ravaged that nothing dared grow back, a vast wilderness


gone empty and stark and friendless. Dust rose in dry puff's from


their boots as they stalked the dead ground, the earth's poisoned


breath. Nothing moved about them, above them, beneath them—


not animals, not birds, not even insects. There was no water.


The air had a flat, metallic taste and smell to it. Clouds began


to gather again, small wisps at first, then a solid bank that hung


above the earth like a shroud.


 


They camped that night in a forest ofdeadwood where the air


was so still they could hear each other breathe. The wood would


not bum, so they had no fire. Light from a mix of elements in


the earth reflected off the ceiling of clouds and cast the shadows


of the trees across their huddled forms in clinging webs.


 


"We'll be there by nightfall tomorrow," Homer Dees said


as they sat facing each other in the stillness. "Eldwist."


 


184                            The Druid of Shannara


 


Dark stares were his only reply.


 


Uhl Belk's presence became palpable after that. He huddled


next to them there in the fading dusk, slept with them that night,


and walked with them when they set out the following day. His


breath was what they breathed, his silence their own. They could


feel him beckoning, reaching out to gather them in. No one said


so, but Uhl Belk was there.


 


By midday, the land had turned to stone. It was as if the whole


of it, sickened and withered and gone lifeless, had been washed


of every color but gray and in the process petrified. It was all


preserved perfectly, like a giant piece of sculpture. Trunks and


limbs, scrub and grasses, rocks and earth— everything as far as


the eye could see had been turned to stone. It was a starkly


chilling landscape that despite its coldness radiated an oddly


compelling beauty. The company from Rampling Steep found


itself entranced. Perhaps it was the solidity that drew them, the


sense that here was something lasting and enduring and some-


how perfectly wrought. The ravages of time, the changing of


the seasons, the most determined efforts of man—it seemed as


if none of these could affect what had been done here.


 


Homer Dees nodded and the members of the company went


forward.


 


A haze hung about them as they walked across this tapestry


of frozen time, and it was only with difficulty that they were


able, after several hours, to distinguish something else shim-


mering in the distance. It was a vast body of water, as gray as


the land they passed through, blending into its bleakness, a


backdrop merging starkly into earth and sky as if the transition


were meaningless.


 


They had reached the Tiderace.


 


Twin peaks came into view as well, jagged rock spirals that


lifted starkly against the horizon. It was apparent that the peaks


were their destination.


 


Now and again the earth beneath them rumbled ominously,


tremors reverberating as if the land were a carpet that some giant


had taken in his hands and shaken. There was nothing about the


tremors to indicate their source. But Homer Dees knew some-


thing. Morgan saw it in the way his bearded face tightened down


against his chest and fear slipped into his eyes.


 


After a time the land about them began to narrow on either


side and the Tiderace to close about, and they were left with a


shrinking corridor of rock upon which to walk. The corridor


was taking them directly toward the peaks, a ramp that might at


 


The Druid of Shannara                            185


 


its end drop them into the sea. The temperature cooled, and


there was moisture in the air that clung to their skin in faint


droplets. Their booted feet were strangely noiseless as they trod


the hard surface of the rock, climbing steadily into a haze. Soon


they became a line of shadows in the approaching dusk. Dees


led, ancient, massive, and steady. Morgan followed with Quick-


ening, the tall Highlander's face lined with wariness, the girl's


smooth and calm. Handsome Carisman hummed beneath his


breath while his gaze shifted about him as rapidly as a bird's.


Walker Boh floated behind, pale and introspective within his


long cloak. Pe Ell brought up the rear, his stalker's eyes seeing


everything.


 


The ramp began to break apart before them, an escarpment


out of which strange rock formations rose against the light. They


might have been carvings of some sort save for the fact that they


lacked any recognizable form. Like pillars that had been hewn


apart by weather's angry hand over thousands of years, they


jutted and angled in bizarre shapes and images, the mindless


visions of a madman. The company passed between them, anx-


ious in their shadow, and hurried on.


 


They arrived finally at the peaks. There was a rift between


them, a break so deep and narrow that it appeared to have been


formed by some cataclysm that had split apart what had once


been a single peak to form the two. They loomed to either side,


spirals of rock that thrust into the clouds as if to pin them fast.


Beyond, the skies were murky and misted, and the waters of the


Tiderace crashed and rumbled against the rocky shores.


 


Homer Dees moved ahead and the others followed until all


had been enveloped in shadows. The air was chill and unmoving


in the gap, and the distant shrieks of seabirds echoed shrilly.


What sort of creatures besides those of the sea could possibly


live here? Morgan Leah wondered uneasily. He drew his sword.


His whole body was rigid with tension, and he strained to catch


some sign of the danger he sensed threatening them. Dees was


hunched forward like an animal at hunt, and the three behind


the Highlander were ghosts without substance. Only Quicken-


ing seemed unaffected, her head held high, her eyes alert as she


scanned the rock, the skies, the gray that shrouded everything.


 


Morgan swallowed against the dry ness in his throat. What is


it that waits for us?


 


The walls of the break seemed to join overhead, and they


were left momentarily in utter blackness with only the thin line


of the passageway ahead to give them reassurance that they had


 


The Druid of Shannara


 


not been entombed. Then the walls receded again, and the light


returned. The rift opened into a valley that lay cradled between


the peaks. Shallow, rutted, choked with the husks of trees and


brush and with boulders many times the size of any man, it was


an ugly catchall for nature's refuse and time's discards. Skele-


tons lay everywhere, vast piles of them, all sizes and shapes,


scattered without suggestion of what creatures they might once


have been.


 


Homer Dees brought them to a halt.' 'This is Bone Hollow,''


he said quietly. "This is the gateway to Eldwist. Over there,


across the Hollow, through the gap in the peaks, Eldwist be-


gins."


 


The others crowded forward for a better look. Walker Boh


stiffened. "There's something down there."


 


Dees nodded. "Found that out the hard way ten years ago,"


he said. "It's called a Koden. It's the Stone King's watchdog.


You see it?"


 


They looked and saw nothing, even Pe Ell. Dees seated him-


self ponderously on a rock. "You won't either. Not until it has


you. And it won't matter much by then, will it? You could ask


any of those poor creatures down there if they still had tongues


and the stuff of life to use them.''


 


Morgan scuffed his boot on a piece of deadwood as he lis-


tened. The deadwood was heavy and unyielding. Stone. Morgan


looked at it as if understanding for the first time. Stone. Every-


thing underfoot, everything surrounding them, everything for as


far as the eye could see—it was all stone.


 


'' Kodens are a kind of bear, "Dees was saying. '' Big fellows,


live up in the cold regions north of the mountains, keep pretty


much to themselves. Very unpredictable under any conditions.


But this one?" He made his nod an enigmatic gesture. "He's a


monster.''


 


"Huge?" Morgan asked.


 


"A monster," Dees emphasized. "Not just in size, High-


lander. This thing isn't a Koden anymore. You can recognize it


for what it's supposed to be, but just barely. Belk did something


to it. Blinded it, for one thing. It can't see. But its ears are so


sharp it can hear a pin drop.''


 


"So it knows we are here,'' Walker mused, edging past Dees


for a closer look at the Hollow. His eyes were dark and intro-


spective.


 


"Has for quite a while, I'd guess. It's down there waiting for


us to try to get past."


 


The Druid of Shannara                            187


 


"If it's still there at all," Pe Ell said. "It's been a long time


since you were here, old man. By now it might be dead and


gone."


 


Dees looked at him mildly.' 'Why don't you go on down there


and take a look?"


 


Pe Ell gave him that lopsided, chilling smile.


 


The old Tracker turned away, his gaze shifting to the Hollow.


"Ten years since I saw it and I still can't forget it," he whis-


pered. He shook his grizzled head. "Something like that you


don't ever forget."


 


"Maybe Pe Ell is right; maybe it is dead by now," Morgan


suggested hopefully. He glanced at Quickening and found her


staring fixedly at Walker.


 


"Not this thing," Dees insisted.


 


"Well, why can't we see it if it's all that big and ugly?"


Carisman asked, peering cautiously over Morgan's shoulder.


 


Dees chuckled. His eyes narrowed. "You can't see it because


it looks like everything else down there—like stone, all gray and


hard, just another chunk of rock. Look for yourself. One of


those mounds, one of those boulders, something that's down


there that doesn't look like anything—that's it. Just lying there,


perfectly still. Waiting."


 


"Waiting," Carisman echoed.


 


He sang:


 


"Down in the valley, the valley of stone.


The Koden lies -waiting amid shattered bone.


Amid all its victims,


Within its gray home,


The Koden lies waiting to make you its own.''


 


"Be still, tunesmith," Pe Ell said, a warning edge to his


voice. He scowled at Dees. "You got past this thing before, if


we're to believe what you tell us. How?"


 


Dees laughed aloud. "I was lucky, of course! I had twelve


other men with me and we just walked right in, fools to the last.


It couldn't get us all, not once we started running. No, it had to


settle for three. That was going in. Coming out, it only got one.


Of course, there were just two of us left by then. I was the one


it missed."


 


Pe Ell stared at him expressionlessly. "Like you said, old


man—lucky for you."


 


Dees rose, as bearish as any Koden Morgan might have imag-


 


188 The Druid of Shannara


 


ined, sullen and forbidding when he set his face as he did now.


He faced Pe Ell as if he meant to have at him. Then he said,


"There's all sorts of luck. Some you've got and some you


make. Some you carry with you and some you pick up along


the way. You're going to need all kinds of it getting in and out


of Eldwist. The Koden, he's a thing you wouldn't want to dream


about on your worst night. But let me tell you something. After


you see what else is down there, what lies beyond Bone Hollow,


you won't have to worry about the Koden anymore. Because the


dreams you'll have on your worst nights after that will be con-


cerned with other things!"


 


Pe Ell's shrug was scornful and indifferent. "Dreams are for


frightened old men, Homer Dees."


 


Dees glared at him. "Brave words now."


 


"I can see it," Walker Boh said suddenly.


 


His voice was soft, almost a whisper, but it silenced the others


instantly and brought them about to face him. The Dark Uncle


was staring out across the broken desolation of the Hollow,


seemingly unaware that he had spoken.


 


' 'The Koden?'' Dees asked sharply. He came forward a step.


 


"Where?" Pe Ell asked.


 


Walker's gesture was obscure. Morgan looked anyway and


saw nothing. He glanced at the others. None of them appeared


to be able to find it either. But Walker Boh was paying no atten-


tion to any of them. He seemed instead to be listening for some-


thing.


 


"If you really can see it, point it out to me," Pe Ell said


finally, his voice carefully neutral.


 


Walker did not respond. He continued to stare.' 'It feels ..."


he began and stopped.


 


"Walker?" Quickening whispered and touched his arm.


 


The pale countenance shifted away from the Hollow at last


and the dark eyes found her own. "I must find it," he said. He


glanced at each of them in turn. ' 'Wait here until I call for you.''


 


Morgan started to object, but there was something in the other


man's eyes that stopped him from doing so.


 


Instead, he watched silently with the others as the Dark Uncle


walked alone into Bone Hollow.


 


The day was still, the air windless, and nothing moved in the


ragged expanse of the Hollow save Walker Boh. He crossed the


broken stone in silence, a ghost who made no sound and left no


mark. There were times in the past few weeks when he had


 


The Druid of Shannara                            189


 


thought himself little more. He had almost died from the poison


of the Asphinx and again from the attack of the Shadowen at


Hearthstone. A part of him had surely died with the loss of his


arm, another part with the failure of his magic to cure his sick-


ness. A part of him had died with Cogline. He had been empty


and lost on this journey, compelled to come by his rage at the


Shadowen, his fear at being left alone, and his wish to discover


the secrets of Uhl Belk and the Black Elfstone. Even Quicken-


ing, despite ministering to his needs, both physical and emo-


tional, had not been strong enough to give him back to himself.


He had been a hollow thing, bereft of any sense of who and


what he was supposed to be, reduced to undertaking this quest


in the faint hope that he would discover his purpose in the world.


 


And now, here within this vast, desolate stretch of land, where


fears and doubts and weaknesses were felt most keenly, Walker


Boh thought he had a chance to come alive again.


 


It was the presence of the Koden that triggered this hope.


Until now the magic had been curiously silent within him, a


worn and tired thing that had failed repeatedly and at last seemed


to have given up. To be sure, it was there still to protect him


when he was threatened, to frighten off the Urdas when they


came too close, to deflect their hurled weapons. Yet this was a


poor and sorry use when he remembered what it had once been


able to do. What of the empathy it had given him with other


living things? What of his sense of emotions and thoughts? What


of the knowledge that had always just seemed to come to him?


What of the glimpses of what was to be? All of these had de-


serted him, gone away as surely as his old world, his life with


Cogline and Rumor at Hearthstone. Once he had wished it would


be so, that the magic would disappear and he would be left in


peace, a man like any other. But it had become increasingly


clear to him on this journey, his sense of who and what he was


heightened by the passing of Cogline and his own physical and


emotional devastation, that his wish had been foolish. He would


never be like other men, and he would never be at peace without


the magic. He could not change who and what he was; Cogline


had known that and told him so. On this journey he had discov-


ered it was true.


 


He needed the magic.


 


He required it.


 


Now he would test whether or not he could still call it his


own. He had sensed the presence of the Koden before Pe Ell


had. He had sensed what it was before Homer Dees had de-


 


190 The Druid of Shannara


 


scribed it. Amid the strewn rock, hunched down and silent, it


had reached out to him as creatures once had when he ap-


proached. He could feel the Koden call to him. Walker Boh was


not certain of its purpose in doing so, yet knew he must respond.


It was more than the creature's need that he was answering; it


was also his own.


 


He moved directly through the jumble of boulders and pet-


rified wood to where the Koden waited. It had not moved, not


even an inch, since the company had arrived. But Walker knew


where it lay concealed nevertheless, for its presence had brought


the magic awake again. It was an unexpected, exhilarating, and


strangely comforting experience to have the power within him


stir to life, to discover that it was not lost as he had believed,


but merely misplaced.


 


Or suppressed, he chided harshly. Certainly he had worked


hard at denying it even existed.


 


Mist curled through the rocks, tendrils of white that formed


strange shapes and patterns against the gray of the land. Par


distant, beyond and below the peaks and the valley they cradled,


Walker could hear the crash of the ocean waters against the


shoreline, a dull booming that resonated through the silence.


He slowed, conscious now that the Koden was just ahead, un-


able to dispel entirely his apprehension that he was being lured


to his doom, that the magic would not protect him, and he would


be killed. Would it matter if he was? he wondered suddenly. He


brushed the thought away. Within, he could feel the magic bum-


ing like a fire stoked to life.


 


He came down from between two boulders into a depression,


and the Koden rose up before him, cat-quick. It seemed to ma-


terialize out of the earth, as if the dust that lay upon the rock


" had suddenly come together to give it form. It was huge and old


and grizzled, three times his own size, with great shaggy limbs


and ragged yellow claws that curied down to grip the rock. It


lifted onto its hind legs to show itself to him, and its twisted


snout huffed and opened to reveal a glistening row of teeth.


Sightless white eyes peered down at him. Walker stood his


ground, his life a slender thread that a single swipe of one huge


paw could sever. He saw that the Koden's head and body had


been distorted by some dark magic to make the creature appear


more grotesque and that the symmetry of shape that had once


given grace to its power had been stripped away.


 


Speak to me, thought Walker Boh.


 


The Koden blinked its eyes and dropped down so close that


 


The Druid of Shannara                            191


 


the huge muzzle was no more than inches from the Dark Uncle's


face. Walker forced himself to meet the creature's empty gaze.


He could feel the hot, fetid breath.


 


Tell me, he thought.


 


There was an instant's time when he was certain that he was


going to die, that the magic had failed him entirely, that the


Koden would reach out and strike him down. He waited for


the clav/s to rend him, for the end to come. Then he heard the


creature answer him, the guttural sounds of its own language


captured and transformed by the magic.


 


Help me, the Koden said.


 


A flush of warmth filled Walker. Life returned to him in a


way he found difficult to describe, as if he had been reborn and


could believe in himself again. A nicker of a smile crossed his


face. The magic was still his.


 


He reached out slowly with his good arm and touched the


Koden on its muzzle, feeling beneath his fingertips more than


the roughness of its hide and fur, finding as well the spirit of the


creature that was trapped beneath. The Dark Uncle read its his-


tory in that touch and felt its pain. He stepped close to study its


massive, scarred body, no longer frightened by its size or its


ugliness or its ability to destroy. It was a prisoner, he saw-


frightened, angered, bewildered, and despairing in the manner


of all prisoners, wanting only to be free.


 


"I will make you so," Walker Boh whispered.


 


He looked to discover how the Koden was bound and found


nothing. Where were the chains that shackled it? He circled the


beast, testing the weight and texture of the air and earth. The


great head swung about, seeking to follow him, the eyes fixed


and staring. Walker completed his circuit and stopped, frown-


ing. He had found the invisible lines of magic that the Stone


King had fashioned and he knew what it would take to set the


creature free. The Koden was a prisoner of its mutation. It would


have to be changed back into a bear again, into the creature it


had been, and the stigma of Uhl Belk's touch cleansed. But


Walker hadn't the magic for that. Only Quickening possessed


such power, magic strong enough to bring back the Meade Gar-


dens out of the ashes of the past, to restore what once was, and


she had already said she could not use her magic again until the


Black Elfstone was recovered. Walker stood looking at the Ko-


den helplessly, trying to decide if there were anything he could


do. The beast shifted to face him, its great, ragged bulk a shim-


mer of rock dust against the landscape.


 


192 The Druid of Shannara


 


Walker reached out once more, and his fingers rested on the


Koden's muzzle. His thoughts became words. Let us pass, and


we will find a way to set you free.


 


The Koden stared out at him from the prison of its ruined


body, sightless eyes hard and empty. Go, it said.


 


Walker lifted his hand away long enough to beckon his com-


panions forward, then placed it back again. The others of the


company came hesitantly. Quickening in the lead, then Morgan


Lean, Homer Dees, Carisman, and Pe Ell. He watched them


pass without comment, his arm outstretched, his hand steady.


He caught a glimpse of what was in their eyes, a strange mix of


emotions, understanding in Quickening's alone, fear and awe


and disbelief in the rest. Then they were past. They walked from


the rubble of Bone Hollow to the break in the cliffs beyond


which they turned to wait for him.


 


Walker took his hand away and saw the Koden tremble. Its


mouth gaped wide, and it appeared to cry out soundlessly. Then


it wheeled away from him and lumbered down into the rocks.


 


"I won't forget," the Dark Uncle called after it.


 


The emptiness he felt made him shiver. Pulling his cloak


close, he walked from the Hollow.


 


Morgan and the others, all but Quickening, asked Walker Boh


when he reached them what had happened. How had he man-


aged to charm the Koden so that they could pasj? But the Dark


Uncle refused to answer their questions. He would say only that


the creature was a prisoner of the Stone King's magic and must


be freed, that he had given his promise.


 


"Since you made the promise, you can worry about keeping


it,'' Pe Ell declared irritably, anxious to dismiss the matter of


the Koden now that the danger was behind them.


 


"We'll have trouble enough keeping ourselves free of the


Stone King's magic," Homer Dees agreed.


 


Carisman was already skipping ahead, and Morgan suddenly


found himself facing Walker Boh with no reply to give. It was


Quickening who spoke instead, saying, "If you gave your prom-


ise, Walker Boh, then it must be kept.'' She did not, however,


say how.


 


They turned away from Bone Hollow and passed into the


break that opened out through the peaks to the Tiderace. The


passage was shadowed and dark in the fading afternoon light,


and a chill, rough-edged wind blew down off the slopes of the


cliffs above, thrusting into them like a giant hand, shoving them


 


The Druid of Shannara                            193


 


relentlessly ahead. The sun had dropped into the horizon west,


caught in a web of clouds that turned its light scarlet and gold.


The smell of salt water, fish, and kelp filled the air, sharp and


pungent.


 


Morgan glanced back once or twice at Walker Boh, still


amazed at how he had been able to keep the Koden from at-


tacking them, to walk right up to it as he had and touch it without


coming to harm. He recalled the stories of the Dark Uncle, of


the man before he had suffered the bite of the Asphinx and the


loss of Cogline and Rumor, the man who had taught Par Ohms-


ford not to be frightened of the power of the Elven magic. Until


now, he had thought Walker Boh crippled by the Shadowen at-


tack on Hearthstone. He pursed his lips thoughtfully. Perhaps


he had been wrong. And if wrong about Walker, why not wrong


about himself as well? Perhaps the Sword of Leah could be made


whole again and his own magic restored. Perhaps there was a


chance for all of them, just as Quickening had suggested.


 


The defile opened suddenly before them, the shadows which


had caged them brightened into gray, misty light, and they


peeked through a narrow window in the cliffs. The Tiderace


spread away below in an endless expanse, its waters roiling and


white-capped as they churned toward the shoreline. The com-


pany moved ahead, back into the shadows. The trail they fol-


lowed began to descend, to twist and turn through the rocks,


damp and treacherous from the mist and the ocean spray. The


walls split apart once more, this time forming ragged columns


of stone that permitted brief glimpses of sky and sea. Underfoot,


the rock was loose, and it felt as if everything was on the verge


of breaking up.


 


Then they turned onto a slide so steep that they were forced


to descend sitting and found themselves in a narrow passageway


that curled ahead into a tunnel. They stooped to pass through,


for the tunnel was filled with jagged rock edges. At its far end,


the walls fell away, and the tunnel opened onto a shelf that lifted


toward the sky. The company moved onto the shelf, discovered


a pathway, and climbed to where it ended at a rampart formed


of stone blocks.


 


They stood at the edge of the rampart and looked down.


Morgan felt his stomach lurch. From where they stood, the land


dropped away to a narrow isthmus that jutted into the sea. Con-


nected to the isthmus was a peninsula, broad and ragged about


the edges, formed all of cliffs against which the waters of the


Tiderace pounded relentlessly. Atop the cliffs sat a city of tow-


 


—a_


 


194                           The Druid of Shannam


 


ering stone buildings. The buildings were not of this time, but


of the old world, of the age before the Great Wars destroyed the


order of things and the new Races were bom. They rose hundreds


of feet into the air, smooth and symmetrical and lined with


banks of windows that yawned blackly against the gray light.


Everything was set close together, so that the city had the look


of a gathering of monstrous stone obelisks grown out of the


rock. Seabirds wheeled and circled about the buildings, crying


out mournfully in the failing light.


 


"Eldwist," Homer Dees announced.


 


Par west, the sun was sinking into the waters of the sea, losing


its brightness and its color with the coming of night, the scarlet


and gold fading to silver. The wind howled down off the cliffs


behind them in a steady crescendo, and it felt as if even the


pinnacle of rock on which they stood was being shaken. They


huddled together against its thrust and the fall of night and


watched raptly as Eldwist turned black with shadow. The wind


howled through the city as well, down the canyons of its streets,


across the drops of its cliffs. Morgan was chilled by the sound


of it. Eldwist was empty and dead. There was only its stone,


hard and unyielding, unchanging and fixed.       /


 


Homer Dees called out to them over the sound of the wind


as he turned away. He led them back to where a set of steps had


been carved into the cliff face to lead downward to the city. The


steps ran back against the wall, angling through the crevices and


nooks, twisting once more into shadow. Night closed about as


they descended, the sun disappearing, the stars winking into


view in a sky that was clear and bright. Moonlight reflected off


the Tiderace, and Morgan could see the stark, jutting peaks of


the city lifting off the rocks. Mist rose in gauzy trailers, and


Eldwist took on a surrealistic look—as if come out of time and


legend. The seabirds flew away, the sound of their cries fading


into silence. Soon there was only the roll of the waves as they


slapped against the rocky shores.


 


At the base of the stairs they found an alcove sheltered by the


rocks. Homer Dees brought them to a halt. "No sense in trying


to go farther," he advised, sounding weary. The wind did not


reach them here, and he talked in a normal tone of voice. "Too


dangerous to try to go in at night. There's a Creeper down


there ..."


 


"A Creeper?" Morgan, who had been examining bits of grass


and shrub that were perfectly preserved in stone, looked up


sharply.


 


The Druid of Shannam                           195


 


"Yes, Highlander," the other continued. "A thing that


sweeps the streets of the city after dark, gathering up any stray


bits and pieces of living refuse ..."


 


A rumbling within the earth cut short the rest of what he was


about to say. The source of the rumbling was Eldwist, and the


members of the company turned quickly to look. The city stood


framed against the night sky, all black save for where the light


reflected off the stone. It was larger and more forbidding when


viewed from below, Morgan thought as he peered into its shad-


ows. More impenetrable . . .


 


Something huge surged out of the dark recesses he searched,


a thing of such monstrous size as to give the momentary illusion


that it dwarfed even the buildings. It rose from between the


monoliths as if kindred, all bulk and weight, but long and sin-


ewy like a snake as well, stone blocks turned momentarily liquid


to reshape and re-form. Then jaws gaped wide—Morgan could


see the jagged edge of the teeth clearly against the backdrop of


the moon—and they heard a horrifying cry, like a strangled


cough. The earth reverberated with that cry, and the members


of the company from Ramplmg Steep dropped into a protective


crouch—all but Quickening, who remained erect, as if she alone


were strong enough to withstand this nightmare.


 


A second later it was gone, dropping away as quickly and


smoothly as it had come, the rumble of its passing hanging


faintly in the air.


 


"That was no Creeper," Morgan whispered.


 


"And it wasn't here ten years ago either," a white-faced Hor-


nerDees whispered back. "I'd bet on it."


 


"No," Quickening said softly, turning to face them now. Her


companions came slowly to their feet. "It is newly born," she


said, "barely five years old. It is still a baby."


 


"A baby!" Morgan exclaimed incredulously.


 


Quickening nodded. "Yes, Morgan Leah. It is called the Maw


Grint." She smiled sadly. "It is Uhl Belk's child."


 


XVIII


 


^^B" he six that formed the company from Rampling Steep


»   spent the remainder of the night huddled in the shelter


 


^^^ of the cliffs, crouched silently in the darkness, hidden


away from the Maw Grint and whatever other horrors lay in wait


within Eldwist. They built no fire—indeed, there was no wood


to be gathered for one—and they ate sparingly of their meager


food. Food and water would be a problem in the days to come


since there was little of either to be found in this country of


stone. Pish would become the staple of their diet; a small stream


of rainwater that tumbled down off the rocks behind would


quench their thirst. If the fish proved elusive or the stream dried


up, they would be in serious trouble.


 


No one slept much in the aftermath of the Maw Grint's ap-


pearance. For a long while no one even tried. Their uneasiness


was palpable as they waited out the night. Quickening used that


time to relate to the others what she knew of the Stone King's


child.


 


"My father told me of the Maw Grint when he sent me forth


from his Gardens," she began, her black eyes distant as she


spoke, her silver hair gleaming brightly in the moonlight. They


sat in a half-circle, their backs settled protectively against the


rocks, their eyes shifting warily from time to time toward the


forbidding shadow of the city. All was silent now, the Maw


Grint disappeared as mysteriously as it had come, the seabirds


gone to roost, and the wind faded away.


 


Quickening's voice was carefully hushed. "As I am the child


of the King of the Silver River, so the Maw Grint is the child of


Uhl Belk. Both of us were made by the magic, each to serve a


father's needs. We are elementals, beings of earth's life, born


 


296


 


The Druid of Shannara                            197


 


out of the soil and not of woman's flesh. We are much the same,


the Maw Grint and I."


 


It was such a bizarre statement that it was all Morgan Leah


could do to keep from attacking it. He refrained from doing so


only because there was nothing to be gained by voicing an ob-


jection and diverting the narration from its intended course.


 


"The Maw Grint was created to serve a single purpose,"


Quickening went on. "Eldwist is a city of the old world, one


which escaped the devastation of the Great Wars. The city and


the land on which it is settled mark the kingdom of Uhl Belk,


his haven, his fortress against all encroachment of the world


beyond. For a while, they were enough. He was content to bur-


row in his stone, to remain secluded. But his appetite for power


and his fear of losing it were constant obsessions. In the end,


they consumed him. He became convinced that if he did not


change the world without, it would eventually change him. He


determined to extend his kingdom south. But to do so he would


have to leave the safety of Eldwist, and that was unacceptable.


Like my father, his magic grows weaker the farther he travels


from its source. Uhl Belk refused to take such a risk. Instead,


he created the Maw Grint and sent his child in his place.


 


"The Maw Grint," she whispered, "once looked like me. It


was human in form and walked the land as I do. It possessed a


part of its father's magic as I do. But whereas I was given power


to heal the land, the Maw Grint was given power to turn it to


stone. A simple touching was all it took. By touching it fed


upon the earth and all that lived and grew upon it, and every-


thing was changed to stone.


 


"But Uhl Belk grew impatient with his child, for the trans-


formation of the lands surrounding was not proceeding quickly


enough to suit him. Surrounded by the waters of the Tiderace,


which his magic could not affect, he was trapped upon this


finger of land with only the way south open to him and only the


Maw Grint to widen the corridor. The Stone King infused his


child with increasingly greater amounts of his own magic, anx-


ious for quicker and more extensive results. The Maw Grint


began to change form as a result of the infusions of power, to


transform itself into something more adaptable to what its father


demanded. It became moielike. It began to tunnel into the earth,


finding that change came quicker from beneath than above. It


grew in size as it fed and changed again. It became a massive


slug, a burrowing worm of immense proportions."


 


She paused. ' 'It also went mad. Too much power, too quickly


 


198                            The Druid of Shannara


 


fed, and it lost its sanity. It evolved from a thinking, reasoning


creature to one so mindless that it knew only to feed. It swept


into the land south, burrowing deeper and deeper. The land


changed quickly then, but the Maw Grint changed more quickly


yet. And then one day Uhl Belk lost control of his child com-


pletely."


 


She glanced at the dark silhouette of the city and back again.


"The Maw Grint began to hunt its father when it was not feeding


off the land, aware of the power that the Stone King possessed


and eager to usurp it. Uhl Belk discovered that he had fashioned


a two-edged sword. On the one hand, the Maw Gnnt was tun-


neling into the Four Lands and changing them to stone. On the


other, it was tunneling beneath Eldwist as well, searching for a


way to destroy him. So powerful had the Maw Grint grown that


father and son were evenly matched. The Stone King was in


danger of being dispatched by his own weapon."


 


"Couldn't he simply change his son back again?" Carisman


asked, wide-eyed. "Couldn't he use the magic to restore him to


what he was?"


 


Quickening shook her head. "Not by the time he thought to


do anything. By then it was too late. The Maw Grint would not


let itself be changed—even though, my father tells me, a part of


it realized the horror of what it had become and longed for


release. That part, it seems, was too weak to act."


 


"So now it burrows the earth and sorrows over its fate," the


tunesmith murmured.


 


He sang:


 


"Made in the shape of humankind,


To serve the Stone King's dark design,


The Maw Grint tunnels 'neath the land,


A horror wrought by father's hand,


Become a monster out of need,


With no true hope of being freed,


It hunts."


 


"Hunts, indeed," Morgan Leah echoed. "Hunts us, proba-


bly."


 


Quickening shook her head. "It isn't even aware that we ex-


ist, Morgan. We are too small, too insignificant to catch its


attention. Until we choose to use magic, of course. Then it will


know.''


 


The Druid of Shannara                            199


 


There was a studied silence. "What was it doing when we


saw it tonight?'' Homer Dees asked finally.


 


"Crying out what it feels—its rage, frustration, hatred, and


madness." She paused. "Its pain."


 


'' Like the Koden, it is a prisoner of the Stone King's magic,''


Walker Boh said. His sharp eyes fixed the girl. "And somehow


Uhl Belk has managed to keep that magic his own, hasn't he?"


 


"He has gained possession of the Black Elfstone," she re-


plied. "He went out from Eldwist long enough to steal it from


the Hall of Kings and replace it with the Asphinx. He took it


back into his keep and used it against his child. Possession of


the Elven magic shifted the balance of power back to Uhl Belk.


Even the Maw Grint was not powerful enough to defeat the


Stone."


 


"A magic that can negate the power of other magics," Pe


EU recited thoughtfully. "A magic that can turn them to its own


use.''


 


' 'The Maw Grint still threatens its father, but it cannot over-


come the Elfstone. It lives because Uhl Belk wishes it to con-


tinue feeding on the land, to continue transforming living matter


to stone. The Maw Grint is a useful, if dangerous, slave. By


night, it tunnels the earth. By day, it sleeps. Like the Koden, it


is blind—made so by the magic and the nature of what it does,


burrowing within darkness, seldom seeing light." She looked


again toward the city. ' Tt will probably never know we are here


if we are careful."


 


"So all we have to do is to steal the Elfstone.'' Pe Ell smiled.


"Steal the Elfstone and let father and son feed on each other.


Nothing complicated about it, is there?" He glanced sharply at


Quickening. "Is there?"


 


She met his gaze without flinching, but did not answer. Pe


Ell's smile turned cold as he leaned back into the shadows,


 


There was a moment of strained silence, and then Morgan


said to Homer Dees, "What about this Creeper you men-


tioned?"


 


Dees was looking sullen as well. He leaned forward ponder-


ously, his eyes narrowed suspiciously. "Maybe the girl can tell


you more about it than me," he answered quietly. "I've a feel-


ing there's a great deal she knows and isn't telling."


 


Quickening's face was devoid of expression, coldly perfect as


she faced the old Tracker. "I know what my father told me,


Homer Dees—nothing more.''


 


200                            The Druid of Shannara


 


' 'King of the Silver River, Lord of the Gardens of Life,'' Pe


Ell growled from the shadows. "Keeper of dark secrets."


 


"As you say, there is a Creeper in the city of Eldwist,"


Quickening went on, ignoring Pe Ell, her eyes on Dees. "Uhl


Belk calls it the Rake. The Rake has been there for many years,


a scavenger of living things serving the needs of its master. It


comes out after dark and sweeps the streets and walkways of the


city clean. We will have to be careful to avoid it when we go


in."


 


"I've seen it at work," Dees grunted. "It took half a dozen


of us on the first pass ten years ago, another two shortly after.


It's big and quick." He was remembering now, and his anger at


Quickening seemed to dissipate. He shook his head doubtfully.


"I don't know. It hunts you out, finds you, finishes you. Goes


into the buildings if it needs to. Did then, anyway.''


 


"So it would be wise for us to find the Black Elfstone quickly,


wouldn't it?" Pe Ell whispered.


 


They fell silent then, and after a few moments drifted away


from each other into the shadows. They spent the remainder of


the night attempting to sleep. Morgan dozed, but never for long.


Walker was seated at the edge of the rocks watching the city


when the Highlander nodded off and was still there when he


woke. They were all tired and disheveled—all but Quickening.


She stood fresh and new in the weak light of the morning sun-


rise, as beautiful as in the moment of their first meeting. Morgan


found himself disturbed by the fact. In that way, certainly, she


was something more than ordinary. He watched her, then looked


quickly away when she turned toward him, afraid she would


see. It bothered him to think that there might be differences


between them after all and, worse, that those differences might


be substantial.


 


They ate breakfast with the same lack of interest with which


they had eaten dinner the night before. The land was a stark and


ominous presence that watched them through hidden eyes. Fog


hung across the peninsula, rising from the cliffs on which the


city rested to the peaks of the tallest towers, giving the impres-


sion that Eldwist sat within the clouds. The seabirds had re-


turned, gulls, puffins, and terns, wheeling and calling out above


the dark waters of the Tiderace. A dampness had settled into


the air with dawn's coming, and the water beaded on the faces


of the six.


 


Having been warned by Dees of what lay ahead, they gath-


ered rainwater from pools high in the rocks, wrapped what little


 


The Druid of Shannara                            201


 


food they still possessed against the wet, and set out to cross the


isthmus.


 


It took them longer than they expected. The distance was


short, but the path was treacherous. The rock was crisscrossed


with crevices, its surface broken apart by ancient upheavals,


damp and slick beneath their feet from the ocean's constant


pounding. The wind gusted sharply, blowing spray in their faces,


chilling their skin. Progress was slow. The sun remained a hazy


white ball behind the low-hanging clouds, and the land ahead


was filled with shadows. Eldwist rose before them, a cluster of


vague shapes, dark and forbidding and silent. They watched it


grow larger as they neared, rising steadily into the bleak skies,


the sound of the wind echoing mournfully through its canyons.


 


Sometimes, as they walked, they could feel a rumbling be-


neath their feet, far distant, but ominously familiar. Apparently


the Maw Grint didn't always sleep during the daylight hours.


 


Midday neared. The isthmus, which had been so narrow at


points that the rock dropped away to either side of where they


walked into dark cauldrons and whirlpools, broadened finally


onto the peninsula and the outskirts of the city. The cliffs on


which Eldwist had been built lifted before them, and the com-


pany was forced to climb a broad escarpment. Winding through


a jumble of monstrous boulders along a pathway littered with


loose stone, with their feet constantly sliding out from under


them, they struggled resolutely ahead.


 


It took them the better part of two hours to gain the heights.


By then the sun was already arcing west.


 


They paused to catch their breath at the city's edge, standing


together at the end of a stone street that ran between rows of


towering, vacant-windowed buildings and narrowed steadily un-


til it disappeared into mist and shadow. Morgan Leah had never


seen a city such as this one, the buildings flat and smooth, all


constructed of stone, all symmetrically arranged like squares on


a checkerboard. Broken rock littered the street, but beneath the


rubble he could see the hard, even surface. It seemed as if it ran


on forever, as if it had no end, a long, narrow corridor that


disappeared only when the mist grew too thick for the eye to


penetrate.


 


They began to walk it, a slow and cautious passage, spreading


out along its corridor, listening and watching like cats at hunt.


Other streets bisected it from out of the maze of tall buildings,


these in turn disappearing right and left into shadow. There were


no protective walls about Eldwist, no watchtowers or battle-


 


202 The Druid of Shannara


 


ments or gates, only the buildings and the streets that fronted


them. There appeared to be nothing living there. The streets


and buildings came and went as the company pressed deeper,


and the only sounds were those of the ocean and the wind and


the seabirds. The birds flew overhead, the only sign of move-


ment, winging their way past the caps of the buildings, down


into the streets, across intersections and catwalks. Some roosted


on the window ledges high overhead. After a time, Morgan saw


that some of those he had believed roosting had been turned to


stone.


 


Much of the debris that lay strewn about had once been some-


thing other than stone although most of it was not unrecogniz-


able. Odd-looking poles stood at every street comer, and it was


possible to surmise that these might have once been some form


of lamps. The carcass of a monstrous carriage lay on its side


against one building, a machine whose bones had been stripped


of their flesh. Scattered pieces of engines had survived time and


weather, gear wheels and cylinders, flywheels and tanks. All


had turned to stone. There were no growing things, no trees or


shrubs, or even the smallest blade of grass.


 


They looked inside a few of the buildings and found the rooms


cavernous and empty. Stairways ran upward into the stone shells,


and they climbed one set all the way to the top so that they could


look out across Eldwist and orient themselves. It was impossible


to tell much, even as little as where the city began and ended.


Clouds and mist obscured everything, revealing only glimpses


of facings and roofs in a sea of swirling gray.


 


They did sight an odd dome at Eldwist's center, a structure


unlike the tall obelisks that formed the balance of the city, and


they chose to explore it next.


 


But coming down again into the streets they lost their sense


of direction and turned the wrong way. They walked for the


better part of an hour before deciding they had made a mistake;


 


then they were forced to climb the stairs of another building in


order to regain their bearings.


 


While they were doing so, the sun set. None of them had


been paying any attention to how quickly the daylight had been


fading.


 


When they emerged from their climb they were stunned to


find the city in darkness.


 


"We'd better find a place to hide right now," Homer Dees


admonished, glancing around uneasily. ' 'The Rake will be out


soon if it isn't already. It if finds us unprotected ..."


 


The Druid of Shannara                            203


 


He didn't have to finish the thought. For a moment they stared


wordlessly at one another. None of them had bothered looking


for a nighttime shelter.


 


Then Walker Boh said, "There was a small building several


streets back with no windows on the lower levels, a small entry,


a maze of corridors and rooms inside—like a warren."


 


"Safe enough for the moment," Pe Ell muttered, already


heading down the street.


 


They began to backtrack through the city. It was so dark by


now that they could barely find their way. The buildings loomed


to either side in a wall made more solid by the thickening of the


mist. The seabirds had again gone to roost, and the sound of


ocean and wind had faded into a distant lull. The city was un-


comfortably still.


 


Beneath them, the stone shell of the earth rumbled and shook.


 


"Something's awake and hungry," Pe Ell murmured and


smiled coldly at Carisman.


 


The tunesmith laughed nervously, his handsome face white


and drawn.


 


He sang:


 


' 'Slip away, slip away, slip away home,


Run for your bedcovers, no more to roam,


Steal away quick from the things of the night,


Keep yourself hidden and well out of sight. "


 


They crossed an intersection that was flooded with pale


moonlight that had found a break in the clouds and was stream-


ing down in a splash of white fire. Pe Ell stopped abruptly,


bringing the rest of them up short as well, listened for a moment,


shook his head, and moved on. The rumbling beneath them


came and went, sometimes close, sometimes far, never in


one spot at any given time, seemingly all around. Morgan


Leah peered ahead through mist and shadows. Was this the


same street they had been on before? It didn't look quite the


same . . .


 


There was a loud click. Pe Ell, still in the lead, catapulted


backward, careening into Homer Dees and Quickening, who


were closest, the force of his thrust knocking them both from


their feet. They tumbled down in a heap, inches from the edge


of a gaping hole that had opened in the street.


 


"Get back against the buildings!" he snapped, leaping to his


 


204 The Druid of Shannara


 


 


 


 


feet and sweeping Quickening up with him as he raced from the


chasm's edge.


 


The others were only a step behind. Another section of the


street gave way, this one behind them, falling with a crash into


blackness. The rumbling beneath crescendoed into a roar that


deafened them, and they could hear the passing of something


massive below. Morgan crouched deep within a shadowed al-


cove, pressed up against the stone wall, fighting to keep from


screaming against his fear. The Maw Grint! He saw Homer


Dees next to him, his bearded face all but invisible as it turned


away into the shadows. The thunder of the monster moving


below peaked and then began to fade. Seconds later, it was


gone.


 


The members of the little company came out of hiding then,


one after another, white-faced and staring. They moved cau-


tiously into the street, then started violently as the holes in the


streets closed up again, the fallen sections lifting smoothly back


into place.


 


' 'Trapdoors!" Pe Ell spat. There was fear and loathing in his


face. Morgan caught sight of something white in his hand, a


knife of some sort, its metal bright and shining. Then it was


gone.


 


Pe Ell released Quickening from his grasp and turned away


from them, moving back along the street, this time staying well


up on the walkways that fronted the buildings. Wordlessly, eyes


darting from one pool of shadows to the next, the others fol-


lowed. They hastened down the walkway in single file, crossed


the next intersection the same way, and hurried on. The rum-


bling sounded again, but far away now. The streets about them


were quiet and empty once more.


 


Morgan Leah was still shaking. Those trapdoors had been


placed there either to snare intruders or to let the Maw Grint


into the city. Probably both. He swallowed against the dryness


in his throat. They had been careless back there. They had better


not be so again.


 


A heavy wall of mist blocked the way forward. Pe Ell hesi-


tated as they approached it, then stopped. He looked back at


Walker Boh, his eyes hard and penetrating. Some unspoken


communication passed between them, a shared look that Mor-


gan found almost feral. Walker glanced right. Pe Ell, after a


moment's hesitation, turned that way.


 


They walked ahead, slowly now, listening to the silence again.


The mist was all about them, fallen out of the clouds, seeped


 


The Druid of Shannara 205


 


up from the stone, and come out of nowhere to envelop them.


They moved with their hands stretched out to brush against the


walls of the buildings for reassurance. Pe Ell was studying the


path ahead carefully, aware now that the city was probably one


vast collection of traps, that any part of the stone could drop


away beneath their feet without warning.


 


Ahead, the mist began to clear.


 


Morgan thought he heard something, then decided he hadn't


heard it, that he had sensed it instead. What?


 


They emerged from the shadow of the building next to them


and the answer was waiting. The Rake stood in the center of the


street, a huge, splay-legged metal monster with dozens of ten-


tacles and feelers, pincers that gaped from its maw, and a whip-


like tail. It was a Creeper like the one the outlaws of the


Movement had faced at the Jut, comprised of metal and flesh, a


hybrid nightmare of machine and insect. Except that this one


was much bigger.


 


And much quicker. It came for them so fast that it was almost


upon them before they had begun to scatter. Its wide, bent legs


skittered like a centipede's. Tentacles swept out in a flurry of


movement, the sound of metal scraping against stone a horrid


rasp. The tentacles caught Dees and Carisman almost instantly,


wrapping about them as they tried to flee. Pe Ell shoved Quick-


ening across the walkway toward an open doorway, feinted as


if to rush the monster, then darted away. Morgan drew his sword


and would have attacked, having lost all sense of what he was


doing at the thought of Quickening in danger, when Walker Boh


caught hold of him and threw him back against the wall.


 


"Get inside!" the Dark Uncle cried, motioning toward a set


of massive stone doors that gaped open.


 


Then Walker Boh threw back his cloak and his single arm


came up. The Rake was almost on top of him when the arm


lowered and a sheet of white light ignited. Morgan shrank back


against the wall, blinded. He heard a harsh shriek and realized


it was the Creeper. His vision cleared enough to see the crea-


ture's metal arms windmilling violently and caught a glimpse of


Carisman and Homer Dees running from it. Then he was seized


in an iron grip and thrust back through the black opening of the


doorway.


 


It was Pe Ell who had yanked him inside. Quickening was


already there. The white light of Walker's magic still burned


through the darkness without, and they could hear the Rake


thrashing against the building, the force of its attack so violent


 


206                            The Druid of Shannara


 


that stone chips were scattered everywhere. Walker burst into


view, Carisman and Homer Dees running before him, stunned but


freed. They stumbled across the floor and fell, then regained their


feet instantly as the Rake tore the giant entry doors from their


hinges, ripped the stone facing apart and shoved inside.


 


There was a broad staircase leading upward behind them, and


they bolted for it. The Rake came after them, staggering slightly.


If Walker's magic had done nothing else, it had momentarily


disoriented the beast. Its tentacles lashed out wildly in an effort


to snare its prey. The six dashed up the stairs. A single whiplash


movement from below brought one arm across the steps before


them, but Pe Ell's strange knife flashed into view, slicing across


the arm and all but severing it. The arm withdrew. They raced


upward, springing from one landing to the next, fleeing without


looking back.


 


Finally, at a landing ten floors up, Walker brought them to a


ragged halt. Behind them there was only silence. They stood in


a knot, their breathing ragged as they listened.


 


"Perhaps it's given up," Carisman whispered, sounding


hopeful.


 


"Not that thing," Homer Dees replied, his voice a muffled


rasp as he fought to catch his breath. "That thing won't ever


quit. I've seen what it can do."


 


Pe Ell thrust forward. "Since you claim to know so much


about it, tell us what it might do here!" he snarled.


 


Dees shook his bearish head obstinately. "I don't know. We


never made it as far as the buildings last time." Then he shud-


dered. "Shades! I can still feel those arms coming tight about


me!" He glanced sideways at Quickening. "I should never have


let you talk me into coming back here!"


 


"Hsssst!" Walker Boh was standing at the top of the stairs,


head cocked. "There's something . . ."he started to say and


stopped.


 


Pe Ell was next to him in a moment, crouched next to the


stair railing. Suddenly he jerked upright. "It's outside!" he


snarled and whirled about.


 


The once-glassed floor-to-ceiling latticework shattered into


pieces across the landing as the Rake clawed its way in. Morgan


was aghast. While the company had looked for it to come up


the stairs, the Rake had climbed the wall!


 


For a second time, it almost had them. Tentacles whipped


across the small space and knocked most of them from their


feet. Pe Ell was too quick for it, however, and the strange knife


 


The Druid of Shannara 207


 


materialized in his hand, shredding the nearest arm. The Creeper


flinched away, then came for him. But the diversion had given


Walker Boh time to act. A fistful of Cogline's black powder


appeared in his hand. He threw it at the beast and fire exploded


forth.


 


The company raced up the stairs once more—one floor, two,


three. Behind them, the Creeper thrashed against the fire. Then


everything went still. They could no longer hear it; but they all


knew where it was. There were openings through the walls on


each floor where the windows had fallen away over the years.


The Creeper could attack through any of them. It would keep


coming after them, and sooner or later it would have them.


 


"We'll have to stand and fight!" Morgan cried out to the


others, snatching free his broadsword.


 


' 'Do that and we'll all die, Highlander!'' Homer Dees shouted


back.


 


Then Pe Ell brought them up short, lunging ahead and wheel-


ing to face them. "Back down those stairs, the bunch of you!


Now! Stay close and I'll see you out of this!"


 


No one stopped to argue, not even Walker. They retraced


their steps in a rush, descending in leaps and bounds, eyes on


the window openings at each floor. Two flights down they caught


a glimpse of the Rake as it pulled itself level with the frame.


Tentacles snaked out, falling short. As they darted away, they


could hear the monstrous thing reverse itself against the stone


and start after them.


 


Another three flights, still far from the ground, Pe Ell brought


them to a halt once more. "Here! This is the spot!" He pushed


them down a long, high-ceilinged corridor. Behind them, the


Rake gained the landing and lumbered swiftly in pursuit. The


creature seemed to elongate as it came, changing the shape of


its body to allow it access. Morgan was terrified. This Creeper


could adapt to any situation. Narrow passageways and long


climbs were not nearly enough to stop it.


 


At the end of the corridor was an enclosed catwalk that crossed


over to another building. "Get across as fast as you can!" Pe


Ell snapped.


 


Morgan and the others did as they were told. But the High-


lander despaired of escape this way. Narrow as the catwalk might


be, it would not stop the Rake.


 


He reached the other side and turned with the others. Pe Ell


was kneeling at the far end of the walk where it joined to the


other building and sawing at the stone bracing with his strange


 


208                            The Druid of Shannara


 


knife. Morgan stared. Had Pe Ell lost his mind? Did he actually


think his knife—any knife—could cut through stone? The Rake


was almost on top of him before he was back on his feet. Cat-


quick, he darted across the walk. He reached them just as the


Rake eased into view, snakelike now as it entered the narrow


tunnel opening.


 


And then the impossible happened. The bracing that Pe Ell


had been sawing snapped and gave way. The catwalk lurched


downward, held momentarily, then collapsed completely be-


neath the weight of the Rake. Down it plunged to the street,


shattering into fragments, dust and debris rising to mix with the


mist and the night.


 


The six from Rampling Steep stared downward, waiting. Then


they heard something—a scraping movement, the sound of metal


on stone.


 


"It's not dead!" Dees whispered in horror.


 


They stepped back hurriedly from the opening and slipped


down to the ground floor, exiting from a door on the far side


of the building onto the street. With Pe Ell and Walker in the


lead, they made their way silently through the dark. Behind


them, they could hear the Creeper beginning to search again.


 


Less than five blocks away they came upon the building


Walker Boh had been seeking, a squat, virtually windowless


bunker. They entered with anxious backward glances and peered


about. It was indeed a warren, a maze of rooms and corridors


with several sets of stairs and half a dozen entries. They climbed


four stories, settled themselves in a central room away from any


windows, and crouched down to wait.


 


The minutes passed and the Rake did not appear. An hour


came and went. They ate a cold meal and settled back. No one


slept.


 


In the silence, their breathing was the only sound.


 


Toward dawn, Morgan Leah grew restless. He found himself


thinking of Pe Ell's knife, a blade that could cut through


stone. The knife intrigued him. Like Pe Ell's presence on this


journey, it was an unsolved mystery. The Highlander took a deep


breath. Despite Walker's warning to stay clear of the man, he


decided to see what he could learn. Climbing to his feet he moved


to the darkened comer where the other sat with his back to the


wall. He could see Pe Ell's eyes track him as he approached.


 


"What do you want?" Pe Ell asked coldly.


 


Morgan crouched down in front of him, hesitating in spite of


 


The Druid of Shannara                            209


 


his resolve.' 'I was curious about your knife,'' he admitted after


a moment.


 


Their voices were barely audible whispers in the stillness. In


the darkened room, no one else could hear.


 


Pe Ell's smile was cold. "You are, are you?"


 


"We all saw what it did."


 


Pe Ell had the knife out instantly, the blade held inches from


Morgan's nose. Morgan held his breath and did not move.' 'The


only thing you need to know about this," Pe EU swore, "is that


it can kill you before you can blink. You. Your one-armed friend.


Anyone."


 


Morgan swallowed hard. "Even the Stone King?" He forced


the question out, angry with himself for being frightened.


 


The blade disappeared back into the shadows. "Let me tell


you something. The girl says you have magic about you. I don't


believe it. You have nothing. One-arm is the only one among


you who has magic, and his magic doesn't do anything! It doesn't


kill. He doesn't kill. I can see it in his eyes. None of you matters


in this business, whether you know it or not. You're nothing but


a pack of fools."


 


He jabbed at Morgan with his finger. "Don't get in my way,


Highlander. Any of you. And don't expect me to save you the


next time that Creeper comes hunting. I'm all done with the lot


of you." He withdrew his hand scornfully. "Now get away from


me."


 


Morgan retreated wordlessly. He glanced briefly at Walker as


he went, ashamed he had ignored the other's warning about Pe


EU. It was impossible to tell if the Dark Uncle had been watch-


ing. Dees and Carisman were asleep. Quickening was a face-


less, barely distinguishable shadow.


 


Morgan sat cross-legged in a comer by himself, seething. He


had learned nothing. All he had done was humiliate himself.


His mouth tightened. One day he would have the use of his


sword again. One day he would find a way to make it whole and


recapture its magic—just as Quickening had said he would.


 


Then he would deal with Pe Ell.


 


He made himself a promise of it.


 


XIX


 


^f11^ he company emerged from its concealment at day-


»   break. Clouds masked the skies over Eldwist from ho-


 


^^^ rizon to horizon, morning's arrival bleak and gray. A


faint brightening of the damp, misty air was the best that dawn


could manage, and night's shadows merely retreated into the


city's alcoves and nooks to await their mistress' return.


 


There was no sign of the Rake. The six from Rampling Steep


scanned the gloom cautiously. The buildings rose about them,


massive and silent. The streets stretched away, canyons of stone.


The only sounds were the howl of the wind, the crashing of the


ocean, and the cries of the high-flying seabirds. The only move-


ments were their own.


 


"As if it were never here," Homer Dees muttered as he


shouldered his way past Morgan. "As if it were all a dream."


 


They began the search again for Uhl Belk. Rain fell through


a curtain of smoky mist that tasted and smelled of the sea, and


they were soaked through in minutes. A damp sheen settled


across the stone walkways and streets, the walls of the buildings,


the rubble and debris, a coating that mirrored the gloom and the


shadows and played tricks with the light. The wind blew in sharp


gusts, darting out of hiding at comers and alleyways, racing


down the city's corridors with shrieks of delight, chasing itself


endlessly. The morning wore on, a slow grinding of gears in


some vast machine that could only be heard in the mind and felt


in the wearing of the spirit. Time stole from them, they sensed.


Time was a thief.


 


They found no trace of the Stone King. The city was vast and


filled with hiding places, and even if they were sixty instead of


six a thorough search could take weeks. None of them had any


idea where to look for Uhl Belk or, worse, any idea what he


 


210


 


The Druid of Shannam                           211


 


looked like. Even Quickening could oner no help. Her father


had not told her how the Stone King might appear. Did he look


as they did? Was he human in form? Was he large or small?


Morgan asked these questions as they trudged through the


gloom, keeping well back on the walkways, close to the building


walls. No one knew. They were searching for a ghost.


 


Midday passed. The buildings and streets of the city came


and went in an endless procession of obelisks and gleaming


black ribbons. The rain lessened, then increased. Thunder rum-


bled overhead, slow and ominous. The six ate a cold meal and


drank a little in the dank, shadowed entry of one of the buildings


while the rain turned into a downpour that flooded the streets


with several inches of churning water. They peered outside and


watched as me water gathered and flowed in small rivers to stone


drains that swallowed it up.


 


They resumed walking when the rainfall lessened again and


shortly afterward came upon the strange dome they had seen


from the top of the building they had climbed the previous day.


It sat amid the stone spires, a monstrous shell, its surface pitted


and worn and cracked. They walked its circumference, searched


for an entry, and found none. There were no doors, no stairs,


no windows, nor openings of any kind. There were alcoves and


niches and insets of varying sizes and shapes that gave its armor


a sculpted look, but no way in or out. There were no footholds


or ladders tha^ would allow them to climb to its top. It was


impossible to determine what it might have been used for. It sat


there in the gloom and damp and defied them.


 


Mindful of time's rapid passing after yesterday's debacle, they


returned early to their shelter. No one had much to say. They


sat in the growing darkness, mostly apart from each other, mostly


silent, and kept their thoughts to themselves.


 


There had been no sign of either the Maw Grint or the Rake


that day. Nightfall brought them both out. They heard the Rake


first, a skittering of metal legs on the stone street below, passing


by without stopping as they held their collective breath. The


Maw Grint came later, the sound of its approach a low rumbling


that quickly became a roar. The monster burst forth, howling as


it rose into the night. It was uncomfortably close; the stone of


the building in which they hid shook with its cry. Then, just as


quickly as it had come, it was gone again. No one made any


attempt to try to catch a glimpse of it. Everyone stayed carefully


put.


 


They slept better that night, perhaps because they were grow-


 


212 The Druid of Shannara


 


ing used to the city's night sounds, perhaps because they were


so exhausted. They posted a watch and took turns standing it.


The watch proved uneventful.


 


For three days afterward they continued their search. Fog and


mist and rain hunted with them, persistent and unwelcome, and


the city haunted their dreams. Eldwist was a stone forest filled


with shadows and secrets, its towering buildings the trees that


hemmed them in and closed them about. But unlike the green,


living forests of the lands south the city was empty and lifeless.


The girl and the men could form no affinity with Eldwist; they


were trespassers here, unwanted and alone. Everything about


the world in which they hunted was hard and unyielding. There


were no recognizable signs, no familiar markings, and no


changes in color or shape or smell or taste that would reveal to


them even the smallest clue. There was only the enigma of the


stone.


 


It began to affect the little company despite its resolve. Con-


versation diminished, tempers grew short, and there was a


growing uncertainty as to what they were about. Homer Dees


became more sullen and taciturn, his skills as a Tracker rendered


useless, his experience from ten years previous used up. Pe Ell


continued to distance himself, his eyes suspicious, his move-


ments furtive and tense, a prowling cat at the edges of a jungle


determined not to be brought to bay. Carisman quit singing


almost completely. Morgan Leah found himself jumping at the


smallest sound and was preoccupied with thoughts of the magic


he had lost when the Sword of Leah had shattered. Walker Boh


was a voiceless ghost, pale and aloof, floating through the gloom


as if at any moment he might simply fade away.


 


Even Quickening changed. It was barely perceptible, a faint


blurring of her exquisite beauty, an odd shading of her voice


and movements, and a vague weariness in her eyes. Morgan,


ever aware of what the girl was about, thought that he alone


could tell.


 


But once, as they paused in their search in the shadow of a


carriage husk. Walker Boh eased down beside the Highlander


and whispered, "This city consumes us, Morgan Leah. Can you


feel it? It has a life beyond what we understand, an extension of


the Stone King's will, and it feeds on us. The magic is all about.


If we do not find Uhl Belk soon, we will be in danger of being


swallowed up entirely. Do you see? Even Quickening is af-


fected."


 


And she was, of course. Walker drifted away again, and Mor-


 


The Druid of Shannara                            213


 


gan was left to wonder to what end they had been brought here.


So much effort expended to reach this place and it all seemed


for nothing. They were being drained of life, sapped of energy


and purpose and will. He thought to speak of it to Quickening,


but changed his mind. She knew what was happening. She al-


ways did. When it was time to do something, she would do it.


 


But it was Walker Boh who acted first. The fourth day of their


hunt for the Stone King had concluded in the same manner as


the previous three, without any of them having found even the


smallest trace of their quarry. They were huddled in the shadows


of their latest shelter; Pe Ell had insisted they change buildings


in an effort to avoid discovery by the Rake, who still hunted


them each night. They had not eaten a hot meal or enjoyed a


fire's warmth since their arrival in Eldwist, and their water sup-


ply was in need of replenishing. Footsore and discouraged, they


sat mired in silence.


 


"We need to search the tunnels beneath the city," the Dark


Uncle said suddenly, his soft voice distant and cold.


 


The others looked up. "What tunnels?" Carisman wearily


asked. The tunesmith, less fit than the others, was losing


strength.


 


"The ones that honeycomb the rock beneath the buildings,"


Walker answered. "There are many of them. I have seen the


stairways leading down from the streets."


 


Bearish Homer Dees shook his shaggy head. "You forget.


The Maw Grint is down there."


 


"Yes. Somewhere. But it is a huge, blind worm. It won't even


know of us if we're careful. And if the Maw Grint hides within


the earth, maybe the Stone King hides there as well."


 


Morgan nodded. "Why not? They might both be worms.


Maybe both are blind. Maybe neither likes the light. Goodness


knows, there will be little enough of it down there. I think it is


a good idea."


 


"Yes," Quickening agreed without looking at any of them.


Pe Ell stirred in the shadows and said nothing. The others


muttered their assent. The darkness of their refuge went quickly


still again.


 


That night Quickening slept next to Morgan Leah, something


she had not done since their arrival in Eldwist. She came to him


unexpectedly and burrowed close, as if she feared something


would attempt to steal her away. Morgan reached around and


held her for a time, listening to the sound of her breathing,


feeling the pulse of her body against his own. She did not speak.


 


214                            The Druid of Shannara


 


After a time, he fell asleep holding her. When he awoke, she


was gone again.


 


At dawn they departed their shelter and entered the catacombs


beneath the city. A stairwell leading down from the building


next to the one in which they were housed placed them on the


first level. Other stairs ran deeper into the rock, spiraling down


black holes of stone into emptiness. The tunnels on the first


level were shaped from stone blocks and rails sat on beds of


stone and cross ties as they disappeared into the dark. All had


been turned to stone. There was no light beneath the city, so


Walker Boh used one of Cogline's powders to coat the head of


a narrow wedge of stone and create a firebrand. They moved


ahead into the tunnels, following the line of the rails as they


wound through the darkness. The rails passed platforms and


other stairs leading up and down, and the tunnels branched and


diverged. The air smelled musty, and loose stone crunched be-


neath their feet. After a time they came upon a giant carriage


that lay upon its side, its wheels grooved to fit the rails, but


broken and splintered now and fused to the axle and body by


the magic's transformation. Once this carriage had ridden the


rails, propelled in some mysterious way, carrying people of the


old world from building to building, and from street to street.


The members of the company paused momentarily to gaze upon


the wreck, then hurried on.


 


There were other carriages along the way, once an entire


chamber full of them, some still seated upon the rails, some


fallen and smashed along the way. There were piles of debris


fallen by the rails that could not be identified and bits and pieces


of what had been iron benches on the platforms they passed.


Once or twice they ascended the stairs back to the streets of the


city to regain their bearings before going down again. Below,


far from where they walked, they could hear the rumble of the


Maw Grint. Farther down still there was the sound of the ocean.


 


After several hours of exploring the network of tunnels with-


out encountering any sign of the Stone King, Pe Ell brought


them up short. "This is a waste of time," he said. "There's


nothing to be found at this level. We need to go farther down."


 


Walker Boh glanced at Quickening, then nodded. Morgan


caught sight of the looks on the faces of Carisman and Homer


Dees and decided the same look was probably on his own.


 


They descended to the next level, winding down the stairwell


into a maze of sewers. The sewers were empty and dry, but


there was no mistaking what they had once been. The pipes that


 


The Druid of Shannara                            215


 


formed them were more than twenty feet high. Like everything


else, they had been turned to stone. The company began follow-


ing them, the light of Walker's makeshift torch a silver flare


against the black, and the sound of their boots thudding harshly


in the stillness. Not more than a hundred yards from where they


had entered the sewers, a giant hole had been torn in the side of


the stone pipe, shattering it apart as if it were paper. Something


massive had burrowed through the rock and out again, some-


thing so huge that the sewer pipe had been no more than a blade


of grass in its path.


 


From down the black emptiness of the burrowed tunnel came


the rumble of the Maw Grint. The company crossed quickly


through the rubble-strewn opening and continued on.


 


For two hours they wandered the sewers beneath the city,


searching in vain for the lair of the Stone King. They twisted


and wound about, and soon any sense of direction was irretriev-


ably lost. There were fewer stairs leading up from this level,


and many of them were nothing more than ladders hammered


into the walls of drains. They came across the burrowings of the


Maw Grint several times in the course of their hunt, the massive,


jagged openings ripping upward through the earth and then dis-


appearing down into it again, chasms of blackness large enough


to swallow whole buildings. Morgan Leah stared into those


chasms, realized they must honeycomb the peninsula rock, and


wondered why the entire city didn't simply collapse into them.


 


Shortly after midday they stopped to rest and eat. They found


a set of steps leading up to the first level and climbed to where


an abandoned platform offered a set of battered stone benches.


Seated there. Walker's odd torch planted in the rubble so that its


light spilled over them like a halo, they stared wordlessly into


the shadows.


 


Morgan finished before the others and moved over to where


a thin shaft of daylight knifed down a stairwell leading to the


streets of the city. He seated himself and stared upward, thinking


of better times and places, wondering despondently if he would


ever find them again.


 


Carisman came over to sit beside him. "It would be nice to


see the sun again," the tunesmith mused and smiled faintly as


Morgan glanced over. "Even for just a moment."


 


He sang:


 


"Darkness is for bats and cats and frightened little mice,


It's not for those of us who find the sunshine rather nice,


 


226                            The Druid of Shannara


 


So stay away from Eldwist's murk and take this good advice,


Go someplace where your skin is warm instead of cold as


ice."


 


He grinned rather sadly. "Isn't that a terrible piece of dog-


gerel? It must be the worst song I've ever composed."


 


' 'Where did you come from, Carisman?'' Morgan asked him.


"I mean, before the Urdas and Rampling Steep. Where is your


home?"


 


Carisman shook his head. "Anywhere. Everywhere. I call


wherever I am my home, and I have been most places. I have


been traveling since I was old enough to walk.''


 


' 'Do you have a family?''


 


"No. Not that I know about." Carisman drew his knees up


to his chest and hugged them. "If I am to die here, there is no


one who will wonder what has become of me."


 


Morgan snorted. "You're not going to die. None of us are.


Not if we're careful." The intensity of Carisman's gaze made


him uncomfortable. ' 'I have a family. A father and mother back


in the Highlands. Two younger brothers as well. I haven't seen


them now in weeks."


 


Carisman's handsome face brightened. "I traveled the High-


lands some years back. It was beautiful country, the hills all


purple and silver in the early light, almost red when the sun set.


It was quiet up there, so still you could hear the sound of the


birds when they called out from far away." He rocked slightly.


"I could have been happy there if I had stayed."


 


Morgan studied him a moment, watched him stare off into


space, caught up in some inner vision. "I plan to go back when


we're done with this business," he said. "Why don't you come


home with me?"


 


Carisman stared at him. "Would that be all right? I would


like that."


 


Morgan nodded. "Consider it done. But let's not have any


more talk about dying.''


 


They were silent for a moment before Carisman said, "Do


you know that the closest thing I ever had to a family was the


Urdas? Despite the fact that they kept me prisoner, they took


care of me. Cared about me, too. And I cared about them. Like


a family. Strange."


 


Morgan thought about his own family for a moment, his fa-


ther and mother and brothers. He remembered their faces, the


sound oftheir voices, the way they moved and acted. That led


 


The Druid of Shannara                            217


 


him to think of the Valemen, Par and Coll. Where were they?


Then he thought of Steff, dead several weeks now, already be-


coming a memory, fading into the history of his past. He thought


of the promise he had made to his friend—that if he found a


magic that could aid the Dwarves in their struggle to be free


again, he would use it—against the Federation—against the


Shadowen. A rush of determination surged through him and


dissipated again. Maybe the Black Elfstone would prove to be


the weapon he needed. If it could negate other magics, if it were


indeed powerful enough to bring back disappeared Paranor by


counteracting the spell of magic that bound it...


 


"They liked the music, you know, but it was more than just


that," Carisman was saying. "I think they liked me as well.


They were a lot like children in need of a father. They wanted


to hear all about the world beyond their valley, about the Four


Lands and the peoples that lived there. Most of them had never


been anywhere beyond the Spikes. I had been everywhere."


 


"Except here," Morgan said with a smile.


 


But Carisman only looked away. "I wish I had never come


here," he said.


 


The company resumed its search of the sewers ofEldwist and


continued to find them empty of life. They discovered nothing—


not the smallest burrowing rodent, not a bat, not even the insects


that normally thrived underground. There was no sign of Uhl


Belk. There was only the stone that marked his passing. They


wandered for several hours and then began to retrace their steps.


Daylight would be gone shortly, and they had no intention of


being caught outside when the Rake began its nocturnal scav-


enging.


 


"It may be, however, that it doesn't come down into the


tunnels," Walker Boh mused.


 


But no one wanted to find out, so they kept moving. They


followed the twisting catacombs, recrossed the burrowings of


the Maw Grint, and pushed steadily ahead through the darkness.


Grunting and huffing were the only sounds to be heard. Tension


lined their faces. Their eyes reflected their discouragement and


discontent. No one spoke. What they were thinking needed no


words.


 


Then Walker brought them to a sudden halt and pointed off


into the gloom. There was an opening in the tunnel, one that


they had somehow missed earlier, smaller than the sewers and


virtually invisible in the dimness. Walker crouched down to peer


inside, then disappeared into the dark.


 


218                            The Druid of Shannara


 


A moment later he returned. "There is a cavern and a stair-


well leading down," he reported. "It appears there is yet


another set of tunnels below.''


 


They followed him through the opening to the chamber be-


yond, a cave whose walls and floors were studded with jagged


projections and rent with deep clefts. They found the stairwell


and looked down into its gloom. It was impossible to see any-


thing. They exchanged uneasy glanceS. Wordlessly, Walker


moved to the head of the stairs. Holding the makeshift torch out


in front of him, he started down. After a moment's hesitation,


the others followed.


 


The stairs descended a long way, ragged and slick with mois-


ture. The smell of the Tiderace was present here, and they could


hear the trickle of seawater in the blackness. When they reached


the end of the stairs, they found themselves standing in the mid-


dle of a broad, high tunnel in which the rock was crystallized


and massive stone icicles hung from the ceiling in clusters, drip-


ping water into black pools. Walker turned right, and the com-


pany moved ahead. The dampness chilled the air to ice, and the


six pulled their cloaks tightly about them for warmth. Echoes of


their footsteps reverberated through the stone corridor, chasing


the silence.


 


Then suddenly there was something else, a sort of squealing


that reminded Morgan Leah of a rusted iron lever being shifted


after a long period of disuse. The members of the company


stopped as one at its sound and stood in the faint silver glow of


the torchlight, listening. The squealing continued; it was com-


ing from somewhere behind them.


 


"Come,'' Walker Boh said sharply and began hurrying ahead.


The others hastened after, spurred on by the unexpected urgency


in his voice. Walker had recognized something in the sound that


they had not. Morgan glanced over his shoulder as he went.


What was back there?


 


They crossed a shallow stream of water that tumbled from a


fissure in the rock wall, and Walker turned, motioning the rest


of them past. The squealing sound was deafening now and com-


ing closer. The Dark Uncle passed the torch to Morgan word-


lessly, then lifted his arm and threw something into the black.


A white fire flared to life, and the tunnel behind them was sud-


denly filled with light.


 


Morgan gasped. There were rats everywhere, a churning,


scrambling mass of furred bodies. But these rats were giants.


grown to three and four times their normal size, all claws and


 


The Druid of Shannara                            219


 


teeth. Their eyes were white and sightless, like everything else


the company had encountered in Eldwist, and their bodies were


sleek with the dampness of the sea. They looked ravenous. And


maddened. They poured out of the rocks and came for the men


and the girl.


 


"Run!" Walker cried, snatching the torch back from Mor-


gan.


 


And run they did, charging frantically through the darkness


with the sound of the squealing chasing after them in gathering


waves, struggling to keep at the edges of the torchlight as they


fought to escape the horror that pursued. The tunnel rose and


fell in ragged slopes, and the rocks cut and scraped at them.


They fell repeatedly, scrambled up again, and ran on.


 


A ladder! That was all that Morgan Leah could think. We 've


got to find a ladder!


 


But there was none. There were only the rock walls, the


streams and pools of seawater, and the rats. And themselves,


trapped.


 


Then from somewhere ahead came a new sound, the booming


of waves against a shoreline, the pounding of the ocean against


land.


 


They broke from the blackness of the tunnel into a faint,


silvery brightness and staggered to a ragged halt. Before them


a cliff dropped sharply into the Tiderace. The ocean churned


and swirled below, crashing into the rocks, foaming white as it


spilled over them. They were in an underground cavern so mas-


sive that its farthest reaches were lost in mist and shadow. Day-


light spilled through clefts in the rock where the ocean had


breached the wall. Other tunnels opened into the cavern as well,


black holes far to the right and left. All were unreachable. The


cliffs to either side were impassable. The drop below led to the


rocks and the roiling sea. The only way left was back the way


they had come.


 


Through the rats.


 


The rats were almost on top of the company now, their squeals


rising up to overwhelm the thunder of the ocean's waters, their


masses filling the lower half of the tunnel as they bit and clawed


ahead. Morgan yanked out his broadsword, knowing even as he


did so how futile the weapon would be. Pe Ell had moved to


one side, clear of the others, and his strange silver knife was in


his hand. Dees and Carisman were backed to the edge of the


drop, crouched as if to jump.


 


220 The Druid of Shannara


 


Quickening stepped forward beside Morgan, her beautiful


face strangely calm, her hands steady on his arm.


 


Then Walker Boh cast aside his torch and hurled a fistful of


black powder into the horde of rats. Fire exploded everywhere,


and the first rank was incinerated. But there were hundreds more


behind that one, thousands of churning dark bodies. Claws


scraped madly on the rocks, seeking to find a grip. Teeth and


sightless eyes gleamed. The rats came on.


 


"Walker!" Morgan cried out desperately and shoved Quick-


ening behind him.


 


But it wasn't the Dark Uncle who responded to Morgan's


plea, or Pe Ell, or Homer Dees, or even Quickening. It was


Carisman, the tunesmith.


 


He rushed forward, pushing past Morgan and Quickening,


coming up beside Walker just as the rats burst through the tunnel


opening onto the narrow ledge. Lifting his wondrous voice, he


began to sing. It was a song that was different than any they had


ever heard; it scraped like the rub of metal on stone, shrieked


like the tearing of wood, and broke through the thunder of the


ocean and the squeal of the rats to fill the cavern with its sound.


 


"Come to me!" Quickening cried out to the rest of them.


 


They bunched close at once, even Pe Ell, flattening them-


selves against one another as the tunesmith continued to sing.


The rats poured out of the tunnel and swept toward them in a


wave of struggling bodies. But then the wave split apart, flowing


to either side of the tunesmith, passing by without touching any


of them. Something in Carisman's song was turning them away.


They twisted to either side, a churning mass. Onward they


scrambled, heedless of everything, whether fleeing or being


called it was impossible to tell, and tumbled into the sea.


 


Moments later, the last of them had been swallowed up or


swept away. Carisman went still, then collapsed into Morgan's


arms. The Highlander propped him up, and Quickening wiped


cold seawater onto his face with the sleeve of her tunic. The


others glanced about breathlessly, cautiously, scanning the dark


tunnel opening, the empty rock, the waters of the sea.


 


"It worked," Carisman whispered in surprise as his eyes


fluttered open again. "Did you see? It worked!" He struggled


up and seized Quickening jubilantly by the arms. "I'd read


something about it once, or heard about it maybe, but I had


never thought I would ... I mean, I had never tried such a thing


before! Never! It was a cat song. Lady! A cat song! I didn't


 


The Druid of Shannara                            221


 


know what else to do, so I made those horrid rodents think we


were giant cats!"


 


Everyone stared in disbelief. Only then did Morgan Leah


appreciate how truly miraculous their escape had been.


 


 


 


 


XX


 


With the destruction of the rats, they were able to


retrace their steps through the tunnel that had


brought them to the underground cavern, climb


back into the sewers of Eldwist, climb from there to the level of


tunnels above, and finally reach the streets of the city. It was


already growing dark, and they hurried quickly through the de-


scending gloom to gain the safety of their nighttime refuge.


They only just succeeded. The Rake appeared almost at once,


an invisible presence beyond the walls of the building, its ar-


mored legs scraping across the stone below, searching for them


still. They sat huddled silently in the dark listening to it hunt


until it had gone. Walker said he thought the creature could track


by smell, only the rain and the number of trails they had left


was confusing it. Sooner or later it would figure out where they


were hiding.


 


 


 


 


Exhausted and aching and shaken by what had befallen them,


they ate their dinner in silence and went quickly off to sleep.


 


The next morning Pe EU, who following their escape from


the tunnels had descended into a mood so black that no one


dared approach him, announced that he was going out on his


own.


 


"There are too many of us stumbling about to ever find any-


thing," he declared, his voice calm and expressionless, his nar-


row face unreadable. He spoke to Quickening, as if only she


mattered. "If mere truly is a Stone King, he knows by now that


we are here. This is his city; he can hide in it forever if he


 


222                            The Druid of Shannara


 


chooses. The only way to find him is to catch him off guard,


sneak up on him, and surprise him. There will be none of that


if we continue to hunt like a pack of dogs.''


 


Morgan started to intervene, but Walker's fingers closed about


his arm like iron bands.


 


Pe Ell glanced around. "The rest of you can keep bumbling


about as long as you wish. But you'll do it without me. I've


spent enough time shepherding you around. I should have gone


off on my own from the first. If I had, this business would be


finished by now.'' He turned back to Quickening.' 'When I have


found Uhl Belk and the Black Elfstone, I will come back for


you." He paused, meeting her gaze squarely. "If you are still


alive."


 


He strode past them contemptuously and disappeared down


the hall. His boots thudded softly on the stairs and faded into


silence.


 


Homer Dees spit. "We're well rid of that one," he muttered.


' 'He is correct, though,'' Walker Boh said, and they all turned


to look at him. "In one respect at least. We must divide our-


selves up into groups if we are ever to complete this search. The


city is too large, and we are too easy to avoid while we stay


together.''


 


"Two groups then," Dees agreed, nodding his shaggy head.


"No one goes out alone."


 


' 'Pe Ell doesn't seem worried about hunting alone,'' Morgan


noted.


 


"He's a predator, sure enough," Dees replied. He looked at


Quickening speculatively. "How about it, girl? Does he have


any chance of finding Belk and the Elfstone on his own?"


 


But Quickening only said, "He will return."


 


They seated themselves to work out a strategy, a method by


which the city could be searched from end to end. The buildings


ran mostly north of where they were concealed, so it was de-


cided to divide Eldwist in two with one group taking the east


half and the other the west. The search would concentrate on


the buildings and streets, not the tunnels. If nothing were found


aboveground, they would change their approach.


 


' 'Pe Ell may be wrong when he says that the Stone King must


know we are here," Quickening said in closing. She brought


her slender fingers up in a quick, birdlike movement. "We are


insignificant in his eyes, and he may not yet have even noticed


us. We are the reason he keeps the Rake in service. Besides, the


Maw Grint occupies his time."


 


The Druid of Shannara 223


 


"How do we divide ourselves up?" Carisman asked.


 


' 'You will go with me,'' Quickening answered at once.' 'And


Walker Boh."


 


Morgan was surprised. He had expected her to choose him.


The disappointment he felt cut deeply. He started to dispute her


choice, but her black eyes fixed him with such intensity that he


went instantly still. Whatever her reasons for making this deci-


sion, she did not want it questioned.


 


"That leaves you and me, Highlander," Homer Dees grunted


and clapped one heavy hand on Morgan's shoulder. ' "Think we


can manage to disappoint Pe Ell and keep our skins whole?"


 


His sudden laugh was so infectious that Morgan found him-


self smiling in response. "I'd bet on it," he replied.


 


They gathered up their gear and went down into the street.


Sheets of gloom draped the buildings, hung from skies thick


with clouds and mist. The air was damp and chill, and their


breath exhaled in a haze of white. They wished each other well


and began moving off in separate directions, Morgan and Hor-


ner Dees going west, Quickening, Walker, and Carisman east.


 


"Take care of yourself, Morgan," Quickening whispered,


her exquisite face a mix of shadow and light beneath the sweep


of her silver hair. She touched him softly on the shoulder and


hurried after Walker Boh.


 


"Tra-la-la-la, a-hunting we will go!" Carisman sang merrily


as they disappeared.


 


Rain began to fall in a steady drizzle. Morgan and Homer


Dees slogged ahead with their cloaks pulled tightly about their


shoulders and their heads bent. They had agreed that they would


follow the street to its end, until they were at the edge of the


city, then turn north to track the peninsula's shoreline. There


had been little enough found within the core of the city; perhaps


there was something outside—particularly if the Stone King's


magic was ineffective against water. They kept to the walkways


and glanced cautiously down the darkened corridors of the side-


streets they passed. Rainwater collected on the city's stone skin


in puddles and streams, shimmering darkly in the gloom. Sea-


birds huddled in nooks and crevices, waiting out the storm. In


the shadows, nothing moved.


 


It was nearing midmoming when they reached the Tiderace,


the land ending in cliffs which dropped hundreds of feet into the


sea. Craggy outcroppings of rock rose out of the churning wa-


ters, worn and pitted. Waves crashed against the cliffs, the sound


of their pounding mixing with the wind as it swept off the water


 


224                            The Druid of Shannara


 


in a rising howl. Morgan and Dees melted back into the shelter


of the outer buildings, seeking to protect themselves. Rain and


ocean spray soaked them quickly through, and they were soon


shivering beneath their clothes. For two hours they skirted the


city's western boundaries without finding anything. By midday,


when they stopped to eat, they were disgruntled and worn.


 


"There's nothing to be found out here, Highlander," Dees


observed, chewing on a bit of dried beef—his last. "Just the sea


and the wind and those confounded birds, shrieking and calling


like madwomen.''


 


Morgan nodded without answering. He was trying to de-


cide whether he could eat a seabird if he had to. Their food


supplies were almost exhausted. Soon they would be forced


to hunt. What else was there besides those birds? Fish, he


decided firmly. The birds looked too rangy and tough.


 


"You miss the Highlands?" Dees asked him suddenly.


 


"Sometimes.'' He thought about his home and smiled faintly.


"All the time."


 


"Me, too, and I haven't seen them in years. Thought they


were the most beautiful piece of work nature ever made. I liked


how they made me feel when I was in them."


 


"Carisman said he liked it there, too. He said he liked the


quiet."


 


"The quiet. Yes, I remember how quiet it was in those hills."


They had found shelter in a building's shadowed entry. The big


man shifted himself away from a widening stain where the rain


had trickled down the wall and collected on the steps where they


were seated, backs to the wall, facing out into the weather.


 


He leaned forward. "Let me tell you something," he said


softly. "I know this fellow, Pe Ell."


 


Morgan looked over, intrigued. "From where?"


 


"From before. Long before. Almost twenty years. He was


just a kid then; I was already old." Dees chuckled darkly. "Some


kid. A killer even then. An assassin right from the beginning—


as if that was what he was born to be and he couldn't ever be


anything else but." He shook his grizzled head. "I knew him.


I knew it was bad luck if you crossed nun.''


 


"Did you?"


 


"Cross him? Me? No, not me. I know well enough who to


stand up to and who to back away from. Always have. That's


how I've stayed alive. Pe Ell is the kind who once he takes a


dislike to you will keep coming till you're dead. Doesn't matter


how long it takes him or how he gets the job done. He'll just


 


The Druid of Shannara 225


 


keep at it." He pointed at Morgan. "You better understand


something. I don't know what he's doing here. I don't know


why the girl brought him. But he's no friend to any of you. You


know what he is? He's a Federation assassin. Their best, in fact.


He's Rimmer Dall's favorite boy."


 


Morgan froze, the blood draining from his face. "That can't


 


be."


 


"Can and is," Dees said emphatically. "Unless things have


changed from how they used to be, and I doubt they have."


 


Morgan shook his head in disbelief. "How do you know all


this. Homer?"


 


Homer Dees smiled, a wide, hungry grin. "Funny thing about


that. I remember him even though he doesn't remember me. I


can see it in his eyes. He's trying to figure out what it is I know


that he doesn't. Have you seen the way he looks at me? Trying


to figure it out. Been too long, I guess. He's killed too many


men, has too many faces in his past to remember many of them.


Me, I been gone a long time. I don't have so many ghosts to


worry about." He paused. "Truth is, Highlander, I was one of


them myself."


 


"One of them?" Morgan asked quietly.


 


The other gave a sharp laugh, like a bark. "I was with the


Federation! I tracked for them!"


 


As quick as that Morgan Leah's perception of Homer Dees


changed. The big, bearish fellow was no longer just a gruff, old


Tracker whose best days were behind him; he was no longer


even a friend. Morgan started to back away and then realized


there was nowhere to back to. He reached for his broadsword.


 


"Highlander!" Dees snapped, freezing him. The big man


clenched one massive fist, then relaxed it. "Like I said, that was


long ago. I been gone from those people twenty years. Settle


back. You haven't any reason to fear me."


 


He placed his hands in his lap, palms up. "Anyway, that's


how I came to see the Highlands, believe it or not—in the service


of the Federation. I was tracking Dwarf rebels for them, hunting


the Rainbow Lake and Silver River country. Never found much.


Dwarves are like foxes; they go to ground quick as a wink when


they know they're being hunted." He smiled unexpectedly. "I


didn't try very hard in any case. It was a worthless sort of job."


 


Morgan released his grip on the broadsword and sat back


again.


 


"I was with them long enough to find out about Pe Ell," the


other went on, and now his eyes were distant and troubled. "I


 


226                            The Druid of Shannara


 


knew most of what was happening back then. Rimmer Dall had


me slated to be a Seeker. Can you imagine? Me? I thought that


wolf's head stuff was nonsense. But I learned about Pe Ell while


Dall was working on me. Saw him come and go once, when he


didn't know it. Dall arranged for me to see because he liked


putting one over on Pe Ell. It was a sort of game with the two


of them, each trying to show up the other. Anyway, I saw him


and heard what he did. A few others heard things, too. Everyone


knew to stay away from him.''


 


He sighed. "Just a little while after that, I quit the bunch of


them. Left when no one was looking, came north through the


Easfland, traveled about until I reached Rampling Steep, and


decided that was where I'd live. Away from the madness south,


the Federation, the Seekers, all of it."


 


"All of it?" Morgan repeated doubtfully, still trying to de-


cide what to make of Homer Dees. "Even the Shadowen?"


 


Dees blinked. "What do you know of the Shadowen, Morgan


Leah?"


 


Morgan leaned forward. Windblown mist had left Homer's


face damp and shining, and droplets of water clung to his hair


and beard. "I want to know something from you first. Why are


you telling me all this?"


 


The other's smile was strangely gentle. "Because I want you


to know about Pe Ell, and you can't know about him without


knowing about me. I like you, Highlander. You remind me a


little of myself when I was your age—kind of reckless and head-


strong, not afraid of anything. I don't want there to be secrets


about me that might come out in a bad way. Like if Pe Ell should


remember who I am. I want you for a friend and ally. I don't


trust anyone else."


 


Morgan studied him wordlessly for a moment. "You might


do better with someone else."


 


"I'll chance it. Now, how about it? I've answered your ques-


tion. You tell me how you know about the Shadowen."


 


Morgan drew up his knees and hugged them to his chest,


making up his mind. Finally, he said, "My best friend was a


Dwarf named Steff. He was with the Resistance. The woman he


loved was a Shadowen, and she killed him. I killed her."


 


Homer Dees arched his eyebrows quizzically. "I was given


to understand that nothing but magic could kill those things."


 


Morgan reached down and drew out the shattered end of the


Sword of Leah. "There was magic in this Sword once," he said.


"Allanon put it there himself—three hundred years ago. I broke


 


The Druid of Shannara                            227


 


it during a battle with the Shadowen in Tyrsis before the start of


all this. Even so, there was still enough magic left to avenge


Steff and save myself." He studied the blade speculadvely, hefted


it, waited in vain to feel its warmth, then looked back at Dees.


"Maybe there's still some. Anyway, that's why Quickening


brought me along. This Sword. She said there was a chance it


could be restored."


 


Homer Dees frowned. "Are you to use it against Belk then?''


 


"I don't know," Morgan admitted. "I haven't been told any-


thing except that it could be made whole again.'' He slipped the


broken blade back into its scabbard. "Promises," he said and


sighed.


 


"She seems like the kind who keeps hers," the other ob-


served after a moment's thought. "Magic to find magic. Magic


to prevail over magic. Us against the Stone King." He shook


his head. "It's too complicated for me. You just be sure you


remember what I said about Pe EU. You can't turn your back on


him. And you mustn't go up against him either. You leave that


tome."


 


"You?" Morgan declared in surprise.


 


"That's right. Me. Or Walker Boh. One-armed or not, he's a


match for Pe Ell or I've misjudged him completely. You con-


centrate on keeping the girl safe." He paused. "Shouldn't be


too hard, considering how you feel about each other."


 


Morgan flushed in spite of himself. "It's mostly me that's


feeling anything," he muttered awkwardly.


 


"She's the prettiest thing I've ever seen," the old man said,


smiling at the other's discomfort. "I don't know what she is,


human or elemental or what, but she can charm the boots right


off you. She looks at you, that face softens, she speaks the way


she does, and you'll do anything for her. I should know. I wasn't


ever going to come back to this place and here I am. She's done


it to all of us."


 


Morgan nodded. "Even to Pe Ell. He's as much hers as the


rest of us."


 


But Dees shook his head. "I don't know, Highlander. You


look careful next chance you get. He's hers, but he isn't. She


walks a fine line with that one. He could turn quick as a cat.


That's why I tell you to look after her. You remember what he


is. He's not here to do us any favors. He's here for himself.


Sooner or later, he'll revert to form."


 


"I think so, too," Morgan agreed.


 


The Druid ofShannara


 


Dees gave a satisfied smirk. "But it won't be so easy for him


now, will it? Because we'll be watching."


 


They packed up, tightened their cloaks against the weather,


and stepped back out into the downpour. They continued to


follow the shoreline as the afternoon lengthened, reaching the


northernmost point of the peninsula without finding anything,


and turned back again into the city. The rain finally ended,


changing to a fine mist that hung like smokfi against the gray


sky and buildings. The air warmed. Shadows yawned and


stretched in alleyways and nooks like waking spirits, and steam


rose off the streets.


 


From somewhere underground the rumble of the Maw Grint


sounded, a distant thunder that shook the earth.


 


"I'm beginning to think we're not ever going to find any-


thing," Homer Dees muttered at one point.


 


They followed the dark corridors of the streets and searched


the brume that lay all about, the doorways and windows that


gaped open like mouths in search of food, and the flat, glistening


walkways and passages. Everywhere the city lay abandoned and


dead, stripped of life and filled with hollow, empty sounds. It


walled them away with its stone and its silence; it wrapped about


them with such persistence that despite memory and reason it


seemed that the world beyond must have fallen away and that


Eldwist was all that remained.


 


They grew weary with the approach of evening; the sameness


of their surroundings dulled their senses and wore against their


resistance. They began to stray a bit, to wander closer to the


walkway's edge, to look upward more often at the stone heights


that loomed all about, and to give themselves over to a danger-


ous and persistent wish that something— anything— would hap-


pen. Their boredom was acute, their sense of being unable to


change or affect the things about them maddening. They had


been in Eldwist almost a week. How much longer would they


be forced to remain?


 


Ahead, the street deadended. They rounded the comer of the


building they were following and discovered that the street wid-


ened into a square. At the square's center was an odd depression


with steps leading down on all sides to a basin from which a


statue rose, a winged figure with streamers and ribbons trailing


from its body. Almost without thinking, they turned into the


square, beguiled by its look, so different from anything else they


had seen. A park, they thought to themselves without speaking.


What was it doing here?


 


The Druid of Shannara 229


 


They were halfway across the street when they heard the catch


that secured the trapdoor beneath them release.


 


They had no chance of saving themselves. They were stand-


ing in the center of the door when it dropped, and they plunged


into the void beneath. They fell a long way, struck the side of a


chute, and began to slide head-downward. The chute was rough,


its surface littered with loose rock that cut and bit into their


faces and hands. They clawed frantically in an attempt to slow


their descent, heedless of the pain. Boots and knees dug in;


 


hands and fingers grasped. The slide broadened and its slope


decreased. They quit rolling, flattened themselves in a spread-


eagle position, and came to a grinding halt.


 


Morgan lifted his head gingerly and peered about. He lay


facedown on a slab of rock that stretched so far away into the


shadows on either side that he could not see its end. Loose rock


lay upon the slide like a carpet, bits and pieces of it still tumbling


away. There was a faint glimmer of light from somewhere above,


a narrow shaft that sought in vain to penetrate the gloom, so


thin that it barely reached to where Morgan lay. He forced him-


self to look down. Homer Dees lay some twenty feet below him


on his right, sprawled on his back with his arms and legs thrown


wide, unmoving. Farther down, like a giant, hungry mouth, was


a chasm of impenetrable blackness.


 


Morgan swallowed against the dust in his throat. "Homer?"


he whispered hoarsely.


 


"Here," the other said, his voice a faint rasp.


 


"Are you all right?"


 


There was a grunt. "Nothing broken, I think."


 


Morgan took a moment to look about. All he could see was


the slide, the shaft of light above, and the chasm below. "Can


you move?'' he called down softly.


 


There was silence for a moment, then the sound of rocks


clattering away into the dark. "No," the reply came. "I'm too


fat and old, Highlander. If I try to get up to you, I'll start sliding


and won't be able to stop."


 


Morgan heard the strain in his voice. And the fear. Dees was


helpless, laying on that loose rock like a leaf on glass; even the


slightest movement would send him spinning away into the void.


 


Me, too, if I make any attempt to help, the Highlander thought


darkly.


 


Yet he knew that he had to try.


 


He took a deep breath and brought his hand up slowly to his


mouth. A shower of loose rock rattled away, but his body stayed


 


230                            The Druid of Shannara


 


in place on the slide. He brushed at the silt on his lips and closed


his eyes, thinking. There was a rope in his backpack, a thin,


strong coil, some fifty feet of it. His eyes opened again. Could


he find a way to fasten it to something and haul himself up?


 


A familiar rumbling shook the earth, rising from below, shak-


ing the carpet of rock about him so that small showers of it slid


into the abyss. There was a thunderous huffing and a great, long


sigh as if an enormous amount of air was being released.


 


Morgan Lean glanced down, cold to the bone. In the depths


below, right beneath where they hung, the Maw Grint lay sleep-


ing.


 


Morgan looked up again quickly. His breath came in short,


frantic gasps, and he had to struggle to overcome an almost


overpowering urge to claw his way out of there as fast as he


could. The Maw Grint. That close. It was huge beyond belief;


 


even his vague glimpse of it had been enough to tell him that.


He couldn't begin to guess how much of it there was, where it


began and ended, how far it stretched away.


 


He gripped at the rock until his hands hurt, fighting back


against his fear and nausea. He had to get out of there! He had


to find a way!


 


Almost without thinking about what he was doing, he reached


beneath his stomach and began working free the broken remains


of the Sword of Leah. It was a slow, agonizing process, for he


was unable to lift up without fear of beginning his slide down


again. And now, more than he had ever wanted anything, he did


not want that.


 


"Don't try to move, Homer!" he called down softly, his


voice dry and rough. "Stay where you are!"


 


There was no response. Morgan inched the Sword of Leah


clear of its scabbard and out from under him, bringing it level


with his face. The polished metal surface of the broken blade


glittered brightly in the faint light. He pushed it above his head


with one hand, then reached up with the other until he could


grip it firmly with both. Turning the jagged end of the blade


downward, he began to slide it into the rock. He felt it bite into


the stone slab beneath.


 


Please! he begged.


 


Jamming the Sword of Leah into the stone, he hauled himself


up. The blade held, and he pulled his face level with its handle.


Bits of rock fell away beneath him, tumbling and sliding into


the void. The Maw Grint did not stir.


 


Morgan freed the Sword, reached upward to jam it into the


 


The Druid of Shannara                            231


 


rock again, gripped it with every ounce of strength he pos-


sessed, and pulled himself level once more. He closed his eyes


and lay next to it panting, then felt a rush of heat surge through


his body. The magic? He opened his eyes quickly to see, search-


ing the Sword's gleaming length. Nothing.


 


Holding himself in place with one hand, he used the other to


dive into his pack and secure the length of rope and a grappling


hook. A handful of cooking implements and a blanket worked


free in the process and fell onto the chute. Ignoring them, the


Highlander slipped the rope about his waist and shoulders and


tied it in a harness.


 


"Homer!" he whispered.


 


The old Tracker looked up, and Morgan threw the rope to


him. It fell across his body, and he seized it with both hands.


He started to slip almost immediately, swinging over until he


was beneath Morgan. Then the rope went taut, catching him.


The shock to Morgan's body was staggering, an immense,


wrenching weight that threatened to pull him down. But he had


both hands fastened once more on the Sword of Leah, and the


blade held firm.


 


"Climb to me!" he whispered down harshly.


 


Homer Dees began to do so, slowly, torturously, hand over


hand up the rope and the slide. As he passed the cooking im-


plements and blanket that had fallen from Morgan's pack, he


kicked them free, and they tumbled farther down in a shower of


rock.


 


This time the Maw Grint coughed and came awake.


 


It grunted, a huffing sound that reverberated against the stone


walls. It lifted itself, its massive body thudding against the walls


of the tunnel in which it slept, shaking the earth violently. It


rolled and pitched and began to move. Morgan hung on to the


pommel of his sword, and Dees clung to the slender rope, both


gritting their teeth against the strain on muscle and bone. The


Maw Grint shook itself, and Tracker and Highlander could hear


a spraying sound and then a hiss of steam.


 


The Maw Grint slid away into the black and the sound of its


passing faded. Morgan and Dees looked down cautiously.


 


An odd, greenish stain was working its way up the stone of


the chute, just visible at the far edge of the shaft of light several


dozen feet below Dees. It glistened darkly and steamed like a


fire advancing through brush. They watched as it reached the


blanket that had fallen from Morgan's pack. When it touched it,


the rough wool turned instantly to stone.


 


232                            The Druid of Shannara


 


Homer Dees began climbing again at once, a furious assault


on the loose stone of the slide. When he was almost to Morgan,


the Highlander stopped him, beckoned for slack on the rope,


and began his own ascent, jamming the Sword blade down into


the rock, pulling himself up, jamming and pulling, over and


over again.


 


They went on that way for what seemed an endless span of


time. Daylight beckoned them, drawing them like a beacon to-


ward the surface of the city and safety. Sweat ran down Morgan's


face and body until he was drenched in it. His breathing grew


labored, and his entire body was wracked with pain. It grew so


bad at one point that he thought he must quit. But he could not.


Below, the stain continued to advance, the poison given off by


the Maw Grint's body solidifying everything in its path. The


blanket went first, then the handful of cooking implements that


hadn't fallen into the abyss. Soon there was nothing left save


Morgan and Homer Dees.


 


And it was gaining steadily on them.


 


They struggled on, hauling themselves upward foot by foot.


Morgan's mind closed down on his thoughts like an iron lid on


a trunk of useless relics, and all of his efforts became concen-


trated on the climb. As he labored, he felt the heat spread through


him once more, stronger this time, more insistent. He could feel


it turning inside him like an auger, boring and twisting at the


core of his being. It reached from head to heels and back again,


from fingers to toes, through the muscles and bone and blood,


until it was all he knew. At some point—he never knew exactly


when—he looked at the Sword of Leah and saw it glowing as


bright as day, the white fire of its magic burning through the


shadows. Still there, he thought in furious determination. Still


mine!


 


Then suddenly there was a ladder, rungs lining the walls of


the chute above him, rising up from the darkness of their prison


toward the fading daylight and the city. The light, he saw, came


from a narrow airshaft. He scrambled toward it, jamming, haul-


ing, releasing, starting all over again. He heard Homer Dees


calling to him from below, his hoarse voice almost a sob, and


looked down long enough to see the poison of the Maw Grint


inches from the old Tracker's boots. He reached down impul-


sively with one hand and calling on a strength he didn't know


he possessed, hauled upward on the rope, pulling Dees clear.


The other kicked and scrambled toward him, bearded face a


mask of dust and sweat. Morgan's hand released the rope and


 


The Druid of Shannara                            233


 


closed over the bottommost rung of the ladder. Dees continued


to climb, digging his boots into the loose stone. The light was


failing quickly now, gone gray already, slipping rapidly into


darkness. Below, the Maw Grint's muffled roar shook the earth.


 


Then they were both on the ladder, scrambling upward, feet


and hands gripping, bodies pressing against the stone. Morgan


jammed the Sword of Leah back into his belt, safely in place.


 


Still magic!


 


They burst from the airshaft into the street and fell on the


walkway in exhaustion. Together, they crawled to the doorway


of the nearest building and collapsed in the cool of its shadows.


 


"I knew ... I was right... in wanting you for a friend,"


Homer Dees gasped.


 


He reached over, this great bearish man, and pulled the High-


lander close. Morgan Leah could feel him shake.


 


 


 


 


XXI


 


Pe EU spent the day sleeping.


After he walked out on Quickening and the others of


the little company from Rampling Steep he went di-


rectly to a building less than a block away that he had chosen


for himself two days earlier. Rounding the corner of the building


so that he was out of sight of anyone who might be watching,


he entered through a side door, climbed the stairs one floor,


followed the hallways to the front of the building, and turned


into a large, well-lighted chamber with windows that ran almost


floor to ceiling and opened on the street below and the buildings


across, one of which was where his once-companions were pres-


ently hiding.


 


He permitted himself a brief smile. They were such a pack


of fools.


 


Pe Ell had a plan. He believed, as Quickening did, that the


 


 


 


 


234                            The Druid of Shannara


 


Stone King was hidden somewhere in the city. He did not believe


the others of the company would find him even if they searched


from now until next summer. He alone could do so. Pe Ell was


a hunter by instinct and experience; the others were something


less—each to a varying degree, but all hopeless. He had not lied


when he told them he would be better off on his own. He would.


Homer Dees was a Tracker, but a Tracker's skills were useless


in a city of stone. Carisman arid Morgan Leah had no skills


worth talking about. Quickening disdained the use of her


magic—maybe with good reason, although he wasn't convinced


of that yet. The only one who might have been useful to him


was Walker Boh. But the man with one arm was his most dan-


gerous enemy, and he did not want to have to worry about


watching his back.


 


His plan was simple. The key to finding Uhl Belk was the


Rake. The Creeper was the Stone King's house pet, a giant


watchdog that kept his city free of intruders. He turned it loose


at night, and it swept the streets and buildings clean. What it


missed one night, it went after the next. But only at night, not


during the day. Why was that? Pe Ell asked himself. And the


answer was obvious. Because like everything else that served


the Stone King, willingly or not, it could not see. It hunted by


using its other senses. The night was its natural ally. Daylight


might even hinder it.


 


Where did it go during the day? Pe Ell then asked. Again, the


answer seemed obvious. Like any house pet, it went back to its


master. That meant that if Pe EU could manage to follow the


Rake to its daytime lair he had a good chance of finding the


Stone King.


 


Pe EU thought he could do so. The night was his ally as well;


 


he had done most of his own hunting in the dark. His own senses


were as sharp as those of the Creeper. He could hunt the Rake


as easily as the Rake could hunt him. The Rake was a monster;


 


there was no point in thinking he stood a chance against such a


beast in a face-to-face confrontation, even with the aid of the


Stiehl. But Pe Ell could be a shadow when he chose, and nothing


could bring him to bay. He would take his chances; he would


play cat and mouse with the Rake. Pe Ell was feeling many


things, but fear wasn't one of them. He had a healthy respect


for the Creeper, but he was not frightened of it. After all, he


was the smarter of the two.


 


Come nightfall, he would prove it.


 


So he slept the daylight hours away, stretched out of sight just


 


The Druid of Shannara                            235


 


beneath the windows where he could feel the faint, hazy sunlight


on his face and hear the sounds of anyone or anything passing


in the street below.


 


When it grew dark, the shadows cooling the air to a damp


chill, the light fading away, he rose and supped down the stairs


and out the door. He stood listening in the gloom for a long


time. He had not heard the others of the company return from


their daytime hunt; that was odd. Perhaps they had come into


their shelter through another door, but he thought he would have


heard them nevertheless. For a moment he considered stealing


in for a quick look, but abandoned the idea almost immediately.


What happened to them had nothing to do with him. Even


Quickening no longer mattered as much. Now that he was away


from her, he discovered, she had lost something of her hold over


him. She was just a girl he had been sent to kill, and kill her he


would if she was still alive when he returned from his night's


 


hunt.


 


He would kill them all.


 


The cries of the seabirds were distant and mournful in the


evening stillness, faint whimpers carried on the ocean wind. He


could hear the dull pounding of the waters of the Tiderace against


Eldwist's shores and the low rumble of the Maw Grint some-


where deep beneath the city.


 


He could not hear the Creeper.


 


He waited until it was as black as it would get, the skies


obscured by clouds and mist, the gloom settled down about the


buildings, spinning shadow webs. He had listened to and iden-


tified all of the dark's sounds by then; they were as familiar as


the beating of his pulse. He began to move, just another shadow


in the night. He slipped down the streets in quick, cautious


dartings that carried him from one pool of darkness to the next.


He did not carry any weapon but the Stiehl, and the Stiehl was


safely sheathed within the covering of his pants. The only weap-


ons he needed right now were instinct and stealth.


 


He found a juncture of streets where he could crouch in wait


within a deeply shadowed entry that opened out of a tunnel


stairwell and gave him a clear view of everything for almost two


blocks. He settled himself back against the stone centerpost and


 


waited.


 


Almost immediately, he began thinking of the girl.


Quickening, the daughter of the King of the Silver River-


she was a maddening puzzle who stirred such conflicting feel-


ings within him that he could barely begin to sort them out. It


 


 


 


 


236                           The Druid of Shannam


 


would have been better simply to brush them all aside and do


as Rimmer Dall had said he must—kill her. Yet he could not


quite bring himself to do so. It was more than defiance of Dall


and his contmued attempts to subvert him to the Shadowen cause,


more than his determination that he would handle matters in his


own way; it was the doubt and hesitation she roused in him, the


feeling that somehow he wasn't as much in control of matters


as he believed, that she knew things about him he did not. Se-


crets—she was a harborer of so many. If he killed her, those


secrets would be lost forever.


 


He pictured her in his mind as he had done for so many nights


during their journey north. He could visualize the perfection of


her features, the way the light's movement across her face and


body made every aspect seem more stunning than the one be-


fore. He could hear the music in her voice. He could feel her


touch. She was real and impossible at once: an elemental by her


own admission, a thing made of magic, yet human as well. Pe


Ell was a man whose respect for life had long since been dead-


ened by his killings. He was a professional assassin who had


never failed. He did not understand losing. He was a wall that


could not be breached; he was unapproachable by others save


for those brief moments he chose to tolerate their presence.


 


But Quickening—this strange, ephemeral girl—threatened all


of that. She had it in her, he believed, to ruin everything he was


and in the end to destroy him. He didn't know how, but he


believed it was so. She had the power to undo him. He should


have been anxious to kill her then, to do as Rimmer Dall had


asked. Instead, he was intrigued. He had never encountered


anyone until now who he felt might threaten him. He wanted to


rid himself of that threat; yet he wanted to get close to it first.


 


He stared out into the streets of Eldwist, down the corridors


between the silent, towering buildings, and into the tunnels of


endless gloom, unbothered by the seeming contradiction in his


wants. The shadows reached out to him and drew him close. He


was as much at home here as he had been at Southwatch, a part


of the night, the emptiness, the solitude, the presence of death


and absence of life. How little difference there was, he mar-


veled, between the kingdoms of Uhl Belk and the Shadowen.


 


He relaxed. He belonged in the anonymity of darkness.


 


It was she and those who stayed with her that required the


light.


 


He thought of them momentarily. It was a way to pass the


 


The Druid of Shannam                           23 7


 


time. He pictured each as he had pictured Quickening and con-


sidered the potential of each as a threat to him.


Carisman. He dismissed the tunesmith almost immediately.


Homer Dees. What was it about that old man that bothered


him so? He hated the way the bearish Tracker looked at him, as


if seeing right through skin and bone. He reflected on it mo-


mentarily, then shrugged it away. Dees was used up. He wielded


no magic.


 


Morgan Leah. He disliked the Highlander because he was so


obviously Quickening's favorite. She might even love him in her


own way, although he doubted she was capable of real feeling-


net her—not the elemental daughter of the King of the Silver


River. She was simply using him as she was using them all, her


reasons her own, carefully concealed. The Highlander was young


and rash and probably would find a way to kill himself before


he became a real problem.


 


That left Walker Boh.


 


As always, Pe Ell took an extra measure of time to ponder


him. Walker Boh was an enigma. He had magic, but he didn't


seem comfortable using it. Quickening had practically raised


him from the dead, yet he seemed almost uninterested in living.


He was preoccupied with matters of his own, things that he kept


hidden deep down inside, secrets as puzzling as those of the


girl. Walker Boh had a sense of things that surprised Pe Ell; he


might even be prescient. Once, some years ago, Pe Ell had heard


of a man who lived in the Eastland and could commune with


animals and read the changes in the Lands before they came to


pass. This man, perhaps? He was said to be a formidable op-


ponent; the Gnomes were terrified of him.


 


Pe Ell rocked forward slowly and clasped his hands together.


He would have to be especially careful of One-arm, he knew.


Pe Ell wasn't frightened of Walker Boh, but neither was Walker


Boh frightened of him.


 


Yet.


 


The minutes drifted away, the night deepened, and the streets


remained empty and still. Pe Ell waited patiently, knowing the


Rake would eventually come as it had come each night, search-


ing for their hiding place, seeking them out, and determined to


exterminate them as it had been trained to do. Tonight would be


no exception.


 


He let himself consider for a time the implications of having


possession of a magic like the Black Elfstone—a magic that


could negate all other magics. Once he had it in his grasp—as


 


238                            The Druid of Shannara


 


he eventually would—what would he do with it? His narrow,


sharp features crinkled with amusement. He would use it against


Rimmer Dall for starters. He would use it to negate Dall's own


magic. He would slip into Southwatch, find the First Seeker,


and put an end to him. Rimmer Dall had grown more annoying


than useful; Pe Ell no longer cared to tolerate him. It was time


to sever their partnership once and for all. After that, he might


use the talisman against the rest of the Shadowen, perhaps make


himself their leader. Except that he really didn't want anything


to do with them. Better, perhaps, simply to eliminate them all-


or as many as he could reach. He smiled expectantly. That would


be an interesting challenge.


 


He leaned back contentedly in the shadows of his shelter. He


would have to learn how to use the magic of the Elfstone first,


of course. Would that prove difficult? Would he have to rely on


Quickening to instruct him? Would he have to find a way to keep


her alive awhile longer? He shivered with anticipation. The so-


lution would present itself when it was time. For now, he must


concentrate on gaining possession of the Elfstone.


 


Almost an hour passed before he finally heard the approach


of the Rake. The Creeper came from the east, its metal .legs


scraping softly on the stone as it slipped through the gloom. It


came right toward Pe Ell, and the assassin melted back into the


darkness of the stairwell until his eyes were level with the street.


The creature looked enormous from this angle, its immense


body balanced on iron-encased legs, its whiplike tail curled and


ready, and its tentacles outstretched and sweeping the damp air


like feelers. Steam rose from its iron shell, the heat of its body


reacting to the cool air, condensation forming and dripping onto


the street. It sent its tentacles snaking into doorways and win-


dows, along the gutters below the walkways, down the sewers,


and into the wrecks of the ancient skeletons of the toppled stone


carriages. For an instant Pe Ell thought the beast would spy him


out, but then something caught the Creeper's attention and it


scuttled past and disappeared into the night.


 


Pe Ell waited until he could just barely hear it, then slipped


from his hiding place in pursuit.


 


He tracked the Rake for the remainder of the night, down


streets and alleyways, through the foyers and halls of massive


old buildings, and along the edges of the cliffs that bounded the


city west and north. The Creeper went everywhere, a beast at


hunt, constantly on the move. Pe Ell stalked it relentlessly. Most


of the time he could only hear it, not see it. He had to be very


 


The Druid of Shannara                            239


 


sure he did not get too close. If he did, the creature would sense


his presence and come after him. Pe Ell made himself a part of


the shadows, just another piece of an endless stone landscape,


a thing of vapor and nonbeing that not even the Rake could


detect. He kept on the walkways and close to the building walls,


avoided the streets and their maze of trapdoors, and stayed clear


of any open spaces. He did not hurry; he kept his pace steady.


Playing cat and mouse required a careful exercise of patience.


 


And then suddenly, near dawn, the Rake disappeared. He had


glimpsed it only minutes earlier as it skittered away down a


street in the central section of the city, rather close to where the


others of the company were hiding. He could hear its legs and


tentacles scrape, its body turn, and then there was nothing. Si-


lence. Pe Ell slowed, stopped, and listened. Still there was noth-


ing. He moved ahead cautiously, following a narrow alleyway


until it emerged into a street. Still concealed within the shadows


of the alleyway, he peered out. Left, the street tunneled into the


gloom past rows of buildings that stretched skyward, flat faced


and unrevealing. Right, the street was bisected by a cross street


and bracketed by twin towers with huge, shadowed foyers that


disappeared into complete blackness.


 


Pe Ell searched the street both ways, listened again, and be-


gan to fume. How could he have lost it so suddenly? How could


it have just disappeared?


 


He was aware again of a brightening of the air, a hint of the


sun's pending emergence into the world beyond the clouds and


mist and gloom of Eldwist. It was daybreak. The Rake would


go into hiding now. Perhaps it already had. Pe Ell frowned, then


scanned the impenetrable shadows of the buildings across the


way. Was that its hiding place? he wondered.


 


He started from his own concealment for a look when that


sixth sense he relied upon so heavily warned him what was


happening. The Rake was in hiding all right, but not for the


reason he had first imagined. It was in hiding because it was


setting a trap. It knew the intruders were still loose in the city,


somewhere close. It knew they would have to kill it or it would


kill them. So on the chance that they had followed, it had set a


trap. It was waiting now to see if anything fell into it.


 


Pe EU felt a rush of cold determination surge through him as


he shrank back into the gloom of the alleyway. Cat and mouse,


that's all it was. He smiled and waited.


 


Long minutes passed and there was only silence. Pe Ell con-


tinued to wait.


 


240                           The Druid of Shannam


 


Then abruptly the Rake emerged from the shadows of the


building across the street to the left, dancing almost gracefully


into view, body poised. Pe Ell held his breath as the monster


tested the air, turning slowly about. Satisfied, it moved on. Pe


Ell exhaled slowly and followed.


 


It was growing brighter now, and the night air evolved into a


sort of gray haze that reflected the dampness so that it became


even more difficult to see what lay ahead. Yet Pe Ell did not


slow, relying on his hearing to warn him of any danger, always


conscious of the sound of the Rake moving ahead. It was no


longer worrying about pursuit. Its night's work was finished; it


was headed home.


 


To the lair of the Stone King, Pe Ell thought, impatient for


the first time since his hunt had begun.


 


He caught up with the Rake as it slowed before a flat-sided


building with a shadowed alcove thirty feet high and twice that


across. The Rake's feelers probed the stone at the top of the


alcove, and a section of the wall within swung silently away,


lifting into the gloom. Without a backward glance, the Rake


slipped through the opening. When it was inside, the wall swung


back into place.


 


Got you! Pe Ell thought fiercely.


 


Nevertheless, he stood where he was for almost an hour af-


terward, waiting to see if anything else would happen, making


certain that this was not another trap. When he was sure that it


was safe, he emerged and darted along the edge of the buildings,


following the walkways until he stood before the hidden entry.


 


He took a long time to study it. The stone facing was flat and


smooth. He could trace the seams of the opening from within


the frame of the alcove, but he would never have noticed the


door without first knowing it was there. Far above him, just


visible against the gray of the stone, he could detect a kind "of


lever. A release, he thought triumphantly. A way in.


 


He stood there for a while longer, thinking. Then he moved


away, searching the buildings across the street for a hiding place.


Once safely concealed, he would sit down and figure out a way


to trip that lever. Then he would sleep again until it was dark.


When night came, he would wake and wait for the Rake to go


out.


 


When it did, he would go in.


 


 


 


 


XXII


 


Night lay across the Wesdand in a humid, airless pall,


the heat of the day lingering with sullen determina-


tion long after the sun's fiery ball had disappeared


into the horizon. Darkness disdained to offer even the smallest


measure of relief, empty of cool breezes, devoid of any sugges-


tion of a drop in the temperature. The day's swelter was rooted


in the earth, a stubborn presence that would not be dispelled,


breathing fire out of its concealment like an underground dragon.


Insects buzzed and hummed and flew in erratic, random bursts.


Trees were heat-ravaged giants, drooping and exhausted. A full


moon crawled across the southern horizon, gibbous and shim-


mering against the haze. The only sounds that broke the stillness


were those dredged from the throats of hunted creatures an in-


stant before their hunters silenced them forever.


 


Even on the hottest of nights, the game of life and death


played on.


 


Wren Ohmsford and the big Rover Garth turned their horses


down the rutted trail that led into the town of Grimpen Ward. It


had taken them a week to journey there from the Tirfing, navi-


gating hidden passes of the Irrybis that only the Rovers knew,


following the trails of the Wilderun north and west, shying well


clear of the treacherous Shroudslip, winding at last over Whistle


Ridge and down into the dank mire of the Westland's most in-


famous lair.


 


When there was nowhere else to run or hide, it was said,


there was always Grimpen Ward. Thieves, cutthroats, and mis-


fits of all sorts came to the outlaw town to find refuge. Walled


away by the Irrybis and the Rock Spur, swallowed up by the


teeming jungle of the Wilderun, Grimpen Ward was a haven for


renegades of every ilk.


 


241


 


242 The Druid of Shannara


 


It was also a deathtrap from which few escaped, a pit of vipers


preying on one another because there was no one else, devour-


ing their own kind with callous indifference and misguided


amusement, feeding in a frenzy of need and boredom. Of those


who came to Grimpen Ward seeking to stay alive, most ended


up disappointed.


 


The town grew visible through the trees, and Wren and Garth


slowed. Lights burned through the window glass of buildings


black with grime, their shutters sagging and broken, their walls


and roofs and porches so battered and ravaged by time and


neglect that they seemed in immediate danger of collapse. Doors


stood ajar in a futile effort to dispel the heat trapped within.


Laughter broke sharply against the forest silence, rough, forced,


desperate. Glasses clinked and sometimes shattered. Now and


again, a scream sounded, solitary and disembodied.


 


Wren glanced at Garth and then signed, We 'II leave the horses


hidden here. Garth nodded. They turned their mounts into the


trees, rode them some distance from the road until a suitable


clearing was found, and tethered them in a stand of birch.


 


"Softly," Wren whispered, fingers moving.


 


They worked their way back to the roadway and continued


down. Dust rose from beneath their boots and settled in a dark


sheen on their faces. They had been riding all day, a slow jour-


ney through impossible heat, unable to force the pace without


risking the health of their horses. The Wildenm was a morass


of midsummer dampness and decay, the wood of the forests


rotting into mulch, the ground soft and yielding and treacher-


ous, the streams and drinking pools dried or poisoned, and the


air a furnace that parched and withered. No matter how terrible


the heat might be in other parts of the Four Lands, it was always


twice as bad here. A stagnant, inhospitable cesspool, the Wilde-


run had long been regarded as a place to which the discards of


the population of the Four Lands were welcome.


 


Bands of Rovers frequently came to Grimpen Ward to barter


and trade. Accustomed to the vagaries and treacheries of Men,


outsiders themselves from society, branded outlaws and trouble-


makers everywhere, the Rovers were right at home. Even so,


they traveled in tight-knit families and relied on strength of num-


bers to keep themselves safe. Seldom did they venture into


Grimpen Ward alone as Wren and Garth were doing.


 


A chance encounter with a small family of corn traders had


persuaded the girl and her giant protector to accept the nsk. Just


a day after Garth's unsuccessful attempt to backtrack and trap


 


The Druid of Shannara 243


 


their shadow, they had come upon an old man and his sons and


their wives traveling north out of the passes, returning from a


journey through the Pit. Eating with them, sharing tales. Wren


had asked simply out of habit if any among them knew of the


fate of the Westland Elves, and the old man had smiled, broken-


toothed and wintry, and nodded.


 


"Not me, giri, you understand," he had rasped softly, chew-


ing at the end of the pipe he smoked, his gray eyes squinting


against the light. "But at the Iron Feather m Gnmpen Ward they


be an old woman that does. The Addershag, she's called. Haven't


spoke to her myself, for I don't frequent the ale houses of the


Ward, but word has it the old woman knows the tale. A seer,


they say. Queer as sin, maybe mad." He'd leaned into the fire's


glow. "They's making use of her someway, I hear. A pack of


them snakes. Making her give them secrets to take others'


money." He shook his head. "We stayed clear."


 


Later, they had talked it over, Wren and Garth, when the


family was asleep and they were left alone. The reasons to stay


out of the Wilderun were clear enough; but there were reasons


to go in as well. For one, there was the matter of their shadow.


It was back there still, just out of view and reach, carefully


hidden away like the threat of winter's coming. They could not


catch it and despite all their efforts and skill they could not shake


it. It clung to them, a trailing spider's web floating invisibly in


their wake. The Wilderun, they reflected, might be less to its


taste and might, with a bit of luck, bring it to grief.


 


For another, of course, there was the indisputable fact that


this was the first instance since Wren had started asking about


the Elves that she had received a positive response. It seemed


unreasonable not to test its merit.


 


So they had come, just the two of them, defying the odds,


determined to see what sort of resolution a visit to Grimpen


Ward would bring. Now, a week's journey later, they were about


to find out.


 


They passed down through the center of the town, eyes quick


but thorough in their hunt. Ale houses came and went, and there


was no Iron Feather. Men lurched past them, and a handful of


women, tough and hard all, reeking of ale and the stale smell


of sweat. The shouts and laughter grew louder, and even Garth


seemed to sense how frantic they were, his rough face grim-set


and fierce. Several of the men approached Wren, drunken, un-


seeing, anxious for money or pleasure, blind to the danger that


mirrored in Garth's eyes. The big Rover shoved them away.


 


244                            The Druid of Shannara


 


At a juncture of cross-streets. Wren caught sight of a cluster


of Rovers working their way back toward their wagons at the


end of an unlit road. She hailed them down and asked if they


knew of the Iron Feather. One made a face and pointed. The


band hurried off without comment. Wren and Garth continued


on.


 


They found the ale house in the center of Grimpen Ward, a


sprawling ramshackle structure framed of splitting boards and


rusting nails, the veranda fronting painted a gansh red and blue.


Wide double doors were tied open with short lengths of rope;


 


within, a crush of men sang and drank against a long bar and


about trestle benches. Wren and Garth stepped inside, peering


through the haze of heat and smoke. A few heads turned; eyes


stared momentarily and looked away again. No one wanted to


meet Garth's gaze. Wren moved up to the bar, caught the atten-


tion of the server, and signaled for ale. The server, a narrow-


faced man with sure, steady hands brought the mugs over and


waited for his money.


 


' 'Do you know a woman called the Addershag?'' Wren asked


him.


 


Expressionless, the man shook his head, accepted his money,


and walked away. Wren watched him stop and whisper some-


thing to another man. The man slipped away. Wren sipped at


her mug, found the ale unpleasantly warm, and moved down


the serving bar, repeating her question as she went. No one


knew of the Addershag. One grinned, leered, and made an un-


imaginative suggestion. Then he saw Garth and hurried off. Wren


continued on. A second man reached out at her, and she flicked


his arm away. When he reached again, she brought the heel of


her hand into his face so hard he was knocked unconscious. She


stepped around him, anxious to be done with this business. It


was dangerous to continue on, even with Garth to protect her.


 


She reached the end of the serving bar and slowed. At the


very back of the room a group of men occupied a table in the


shadows. One of them beckoned, waited until he was certain


she had seen, then beckoned again. She hesitated, then moved


forward, pushing through the crowd. Garth at her back. She


came up to the table and stopped when she was just out of reach


of the men seated there. They were a rough bunch—dirty, un-


shaven, their skin the color of paste, their eyes ferretlike and


dangerous. Ale mugs sat before them, sweating.


 


The man who had beckoned said, "Who is it you're looking


for, girl?"


 


The Druid of Shannara                            245


 


"A seer called the Addershag," she answered and then


waited, certain that he already knew who she was looking for


and probably where she would look.


 


"What do you want with her?"


 


"I want to ask her about the Elves."


 


The man snorted. "There aren't any Elves."


 


Wren waited.


 


The man eased forward in his chair. He was thick-featured,


and his eyes were empty of feeling. ' 'Suppose I decided to help


you. Just suppose. Would you do something for me in turn?"


The man studied her face a moment and grinned insolently.


"Not that. I just want you to talk to her for me, ask her some-


thing. I can tell what you are by your clothes. You're a Rover.


See, the Addershag is a Rover, too." He paused. "Didn't know


that, did you? Well, she doesn't feel like talking to us, but she


might feel different about you, one of her own.'' His gaze on


her was hard and sullen. All pretense was gone now, the game


under way. "So if I take you to her, then you have to ask a


question or two for me. That a deal?"


 


Wren knew already that the man was planning to kill her. It


was simply a question of how and when he and his friends would


try. But she also knew he might really be able to take her to the


Addershag. She weighed the risks and rewards momentarily,


then said, "Agreed. But my friend goes with me."


 


' 'Whatever you say.'' The man smirked.' 'Course, my friends


go, too. So I'll feel safe. Everyone goes."


 


Wren looked at the man appraisingly. Heavyset, muscular, an


experienced cutthroat. The others the same. If they got her in a


tight place . . .


 


"Garth," she said, looking back at him. She signed quickly,


screening her movements from the men at the table. Garth nod-


ded. She turned back to the table. "I'm ready."


 


The speaker rose, the others with him, an anxious, hungry-


looking bunch. There was no mistaking what they were about.


The speaker began ambling along the rear wall toward a door


leading out. Wren followed, cautious, alert. Garth was a step


behind; the remainder of the table trailed. They passed through


the door into an empty hall and continued toward a back en-


trance. The sounds of the ale house disappeared abruptly as the


door closed.


 


The man spoke over his shoulder. "I want to know how she


reads the gaming cards like she does. How she reads the dice


roll. I want to know how she can see what the players are think-


 


246                            The Druid of Shannara


 


ing." He grinned. "Something for you, girl; something for me.


I have to make a living, too."


 


He stopped unexpectedly before a side door, and Wren tensed.


But the man ignored her, reaching into his pocket to extract a


key. He inserted it in the lock and twisted. The lock released


with a click and the door swung open. There were stairs beyond


leading down. The man groped inside and brought forth an oil


lamp, lit it, and handed it to Wren.


 


"She's in the cellar," he said, motioning through the door.


"That's where we're keeping her for the moment. You talk to


her. Take your friend if you want. We'll wait here." His smile


was hard and unpleasant. "Just don't come back up without


something to trade for my helping you out. Understand?"


 


The men with him had crowded up behind them, and the reek


of them filled the narrow hall. Wren could hear the ragged sound


of their breathing.


 


She moved close to the speaker and put her face inches from


his own. "What I understand is that Garth will remain here with


you." She held his gaze. "Just in case."


 


He shrugged uncomfortably. Wren nodded to Garth, indicat-


ing the door and the gathering of men. Then holding the lamp


before her, she started down the steps.


 


It was a shadowy descent. The stairway wound along a dirt


wall shored up with timbers, the earth smell thick and pungent


It was cooler here, if only marginally. Insects skittered from


underfoot. Strands of webbing brushed her face. The steps an-


gled left along a second wall and ended. The cellar opened up


before her in the lamplight.


 


An old woman sat slumped against the far wall, almost lost


in the gloom. Her body was a dried husk, and her face had


withered into a maze of lines and furrows. Ragged white hair


tumbled down about her frail shoulders, and her gnarled hands


were clasped before her. She wore a cloth shift and old boots.


Wren approached and knelt before her. The ancient head lifted,


revealing eyes that were milky and fixed. The old woman was


blind.


 


Wren placed the oil lamp on the floor beside her. "Are you


the seer they call the Addershag, old mother?" she asked softly.


 


The staring eyes blinked and a thin voice rasped, "Who


wishes to know? Tell me your name."


 


' 'My name is Wren Ohmsford.''


 


The white head tilted, shifting toward the stairway and the


door above. "Are you with them?"


 


The Druid of Shannara                            247


 


Wren shook her head. "I'm with myself. And a companion.


Both of us are Rovers.''


 


Aged hands reached out to touch her face, exploring its lines


and hollows, scraping along me girl's skin like dried leaves.


Wren did not move. The hands withdrew.


 


"You are an Elf."


 


"I have Elven blood."


 


"An Elf!" The old woman's voice was rough and insistent,


a hiss against the silence of the ale house cellar. The wrinkled


face cocked to one side as if reflecting. "I am the Addershag. I


am the seer of the future and what it holds, the teller of truths.


What do you wish of me?"


 


Wren rocked back slightly on the heels of her boots. "I am


searching for the Wesdand Elves. I was told a week ago that you


might know where to find them—if they still exist."


 


The Addershag cackled softly. "Oh, they exist, all right. They


do indeed. But it's not to everyone they show themselves—to


none at all in many years. Is it so important to you. Elf-girl,


that you see them? Do you search them out because you have


need of your own kind?" The milky eyes stared unseeing at


Wren's face. "No, not you. Despite your blood, you're a Rover


before everything, and a Rover has need of no one. Yours is the


life of the wanderer, free to travel any path you choose, and you


glory in it." She grinned, nearly toothless. "Why, then?"


 


' 'Because it is a charge I have been given—a charge I have


chosen to accept," Wren answered carefully.


 


"A charge, is it?" The lines and furrows of the old woman's


face deepened. "Bend close to me, Elf-girl."


 


Wren hesitated, then leaned forward tentatively. The Adder-


shag's hands came up again, the fingers exploring. They passed


once more across Wren's face, then down her neck to her body.


When they touched the front of the girl's blouse, they jerked


back as if burned and the old woman gasped. "Magic!" she


howled.


 


Wren started, then seized the other's wrists impulsively.


"What magic? What are you saying?"


 


But the Addershag shook her head violently, her lips clamped


shut, and her head sunk into her shrunken breast. Wren held her


a moment longer, then let her go.


 


"Elf-girl," the old woman whispered then, "who sends you


in search of the Westland Elves?''


 


Wren took a deep breath against her fears and answered,' 'The


shade of Allanon.''


 


 


 


 


248                            The Druid of Shannara


 


The aged head lifted with a snap. "Allanon!" She breathed


the name like a curse. "So! A Druid's charge, is it? Very well.


Listen to me, then. Go south through the Wilderun, cross the


Irrybis and follow the coast of the Blue Divide. When you have


reached the caves of the Rocs, build a fire and keep it burning


three days and nights. One will come who can help you. Do you


understand?"


 


"Yes," Wren replied, wondering at the same time if she re-


ally did. Rocs, did the old woman say? Weren't they supposed


to have been a form of giant coastal bird?


 


"Beware, Elf-girl," the other warned, a stick-thin hand lift-


ing. ' 'I see danger ahead for you, hard times, and treachery and


evil beyond imagining. My visions are in my head, truths that


haunt me with their madness. Heed me, then. Keep your own


counsel, girl. Trust no one!"


 


She gestured violently, then slumped back again, her blind


gaze fixed and hard. Wren glanced down the length of her body


and started. The Addershag's worn dress had slipped back from


her boots to reveal an iron chain and clamp fastened to her leg.


 


Wren reached out and took the aged hands in her own. "Old


mother," she said gently. "Let me get you free of this place.


My friend and I can help you, if you'll let us. There is no reason


for you to remain a prisoner.''


 


"A prisoner? Ha!" The Addershag lurched forward, teeth


bared like an animal at bay. "What I look and what I am are


two very different things!"


 


' 'But the chain ..."


 


"Holds me not an instant longer than I wish!" A wicked


smile creased the wrinkled face until its features almost disap-


peared. "Those men, those fools—they take me by force and


chain me in this cellar and wait for me to do their bidding!'' Her


voice lowered. "They are small, greedy men, and all that inter-


ests them is the wealth of others. I could give them what they


want; I could do their bidding and be gone. But this is a game


that interests me. I like the teasing of them. I like the sound of


their whining. I let them keep me for a time because it amuses


me. And when I am done being entertained. Elf-girl, when I


tire of them and decide again to be free, why . . . this!"


 


Her stick hands freed themselves, then twisted sharply before


Wren's eyes and were transformed into writhing snakes, tongues


darting, fangs bared, hissing into the silence. Wren jerked away,


shielding her face. When she looked again, the snakes had dis-


appeared.


 


The Druid of Shannara 249


 


She swallowed against her fear. "Were . . . they real?" she


asked thickly, her face flushed and hot.


 


The Addershag smiled with dark promise. "Go, now," she


whispered, shrinking back into the shadows. "Take what I told


you and use it as you will. And guard yourself closely, Elf-giri.


Beware."


 


Wren hesitated, pondering whether she should ask answers


to the rush of questions that flooded through her. She decided


against it. She picked up the oil lamp and rose. "Goodbye, old


mother," she said.


 


She went back through the darkness, squinting into the light


of the oil lamp to find the stairs, feeling the sightless gaze of the


Addershag follow after her. She climbed the steps swiftly and


slipped back through the cellar doorway into the ale house hall.


 


Garth was waiting for her, facing the knot of men who had


come with them from the front room. The sounds of the ale


house filtered through the closed door beyond, muffled and rau-


cous. The eyes of the men glittered. She could sense their hun-


ger.


 


"What did the old woman tell you?" the leader snapped.


 


Wren lifted the oil lamp to shed a wider circle of light and


shook her head. "Nothing. She doesn't know of the Elves or if


she does, she keeps it to herself. As for gaming, she won't say


a word about that either." She paused. "She doesn't seem any


kind of a seer to me. I think she's mad."


 


Anger reflected in the other man's eyes. "What a poor liar


you are, girl."


 


Wren's expression did not change. "I'll give you some good


advice, cutthroat. Let her go. It might save your life.''


 


A knife appeared in the other's hand, a glint of metal come


out of nowhere. "But not yours ..."


 


He didn't finish because Wren had already slammed the oil


lamp onto the hallway floor before him, shattering the glass,


spilling the oil across the wood, exploding the flames every-


where. Fire raced across the wooden planks and up the walls.


The speaker caught fire, shrieked, and stumbled back into the


unwilling arms of his fellows. Garth and Wren fled the other


way, reaching the backdoor in seconds. Shoulder lowered. Garth


hammered into the wooden barrier and it flew from its hinges


as if made of paper. The girl and the big Rover burst through


the opening into the night, howls of rage and fear chasing after


them. Down between the buildings of the town they raced, swift


 


 


 


 


250                            The Druid of Shannara


 


and silent, and moments later emerged back onto the main street


of Grimpen Ward.


 


They slowed to a walk, glanced back, and listened. Nothing.


The shouts and laughter of the ale houses nearest them drowned


out what lay behind. There was no sign of fire. There was no


indication of pursuit.


 


Side by side. Wren and Garth walked back up the roadway in


the direction they had come, moving through the revelers, the


heat and the gloom, calm and unhurried.


 


' 'We're going south to the Blue Divide,'' Wren announced as


they reached the edge of the town, signing the words.


 


Garth nodded and made no response.


 


Swiftly they disappeared into the night.


 


XXIII


 


When Walker Boh, Quickening, and Carisman left


Morgan and Homer Dees, they traveled only a


short distance east through the darkened streets of


Eldwist before slowing to a halt. Walker and the girl faced each


other. Neither had said anything about stopping; it was as if they


had read each other's mind. Carisman looked from one face to


the other in confusion.


 


 


 


 


"You know where the Stone King is hiding," Quickening


said. She made it a statement of fact.


 


' 'I think I do," Walker answered. He stared into the depthless


black eyes and marveled at the assurance he found there. "Did


you sense that when you chose to come with me?"


 


She nodded. "When he is found, I must be there."


 


She didn't explain her reasoning, and Walker didn't ask. He


glanced into the distance, trying futilely to penetrate the gloom,


to see beyond the mist and darkness, and to find something of


what he was meant to do. But there was nothing to be found out


 


I


 


The Druid of Shannara                            251


 


there, of course. The answers to his questions lay somewhere


within.


 


"I believe the Stone King hides within the dome," he said


quietly. "I suspected as much when we were there several


days ago. There appear to be no entrances, yet as I touched


the stone and walked about the walls I sensed life. There was


a presence that I could not explain. Then, yesterday, when we


were beneath the earth, trapped in that underground cavern, I


again sensed that presence—only it was above us this time. I


took a quick calculation when we emerged from the tunnels.


The dome is seated directly above the cavern."


 


He stopped momentarily and glanced about. "Eldwist is the


creation of its master. Uhl Belk has made this city of the old


worid his own, changing to stone what wasn't already, expand-


ing his domain outward symmetrically where the land allows it.


The dome sits centermost, a hub in a wheel of streets and build-


ings, walls and wreckage."


 


His pale face turned to meet hers. "Uhl Belk is there."


 


He could almost see the life brighten in her eyes. "Then we


must go to meet him," she said.


 


They started off again, following the walkway to the end of


the block and then turning abruptly north. Walker led, keeping


them carefully back from the streets, against the walls of the


buildings, clear of the open spaces, and away from the danger


of trapdoors. Neither he nor Quickening spoke; Carisman


hummed softly. They watched the gloom like hawks, listened


for strange sounds, and smelled and tasted the damp, stale air


warily. A brief rain caught up with them and left them shedding


water from their cloaks and hoods, their feet chilled within their


boots.


 


Walker Boh thought of home. He had done so increasingly of


late, driven by the constant, unrelenting pressure of being


hemmed about by the city's stone and darkness to seek out


something of what had once been pleasant and healing. For a


time he had sought to banish all thoughts of Hearthstone; its


memories cut at him like broken glass. The cottage that he had


adopted as his home had been burned to the ground in the battle


with the Shadowen. Cogline and Rumor had died there. He had


barely escaped dying himself, and keeping his life had cost him


his arm. He had once believed himself invulnerable to the intru-


sions of the outside world. He had been vain and foolish enough


to boast that what lay beyond Hearthstone presented no danger


to him. He had denied the dreams that Allanon had sent him


 


252 The Druid of Shannara


 


from the spirit worid, the pleas that Par Ohmsford had extended


for his help, and in the end the charge he had been given to go


in search of Paranor and the Druids. He had encased himself in


imaginary walls and believed himself secure. When those walls


began collapsing, he had found that they could not be replaced


and those things he had thought secure were lost.


 


Yet there were older memories of Hearthstone that tran-


scended the recent tragedies. There-were all those years when


he had lived in peace in the valley, the seasons when the world


outside did not intrude and there was time enough for every-


thing. There were the smells of flowers, trees, and freshwater


springs; the sounds of birds in early spring and insects on warm


summer nights; the taste of dawn on a clear autumn morning;


 


the feeling of serenity that came with the setting sun and the fall


of night. He could reach back beyond the past few weeks and


find peace in those memories. He did so now because they were


all he had left to draw on.


 


Yet even his strongest memories provided only a momentary


haven. The harsh inevitabilities of the present pressed in about


him and would not be banished. He might escape for brief mo-


ments into the past, into the world that had sheltered him for a


time before he was swept away by the tide of events he had


sought foolishly to ignore. Escape might soothe and strengthen


the spirit, but it was transitory and unresolving. His mind darted


away into his memories only to find the past forever beyond his


reach and the present forever at hand. He was struggling with


his life, he discovered. He was adrift, a castaway fighting to


keep afloat amid the wreckage of his confusion and doubt. He


could almost feel himself sinking.


 


They reached the dome at midmoming and began their search.


Working together, not willing to separate if there was any chance


at all that the Stone King waited within, they began to explore


the dome's surface, walking its circumference, feeling along its


walls, and searching even the ground it sat upon. It was perfectly


formed, although its ageing shell was pitted and cracked, rising


several hundred feet into the air at its peak, spreading from wall


to wall several hundred feet more. Depressions that had the look


of giant thumbprints decorated the dome's peak along its upper


surface, laid open like the petals of a flower, separated by bands


of stone that curved downward to the foundation. Niches and


alcoves indented its walls at ground level, offering no way in-


side, leading nowhere. Sculpted designs marked its stone, most


of them almost completely worn away by time's passage, no


 


The Druid of Shannara 253


 


longer decipherable, the runes of a world that had long since


passed away.


 


"I can feel a presence still," Walker Boh said, slowing, fold-


ing his cloak about him. He glanced skyward. It was raining


again, a slow, persistent drizzle. "There's something here.


Something."


 


Quickening stood close beside him. "Magic," she whis-


pered.


 


He stared at her, surprised that she had been so quick to


recognize a truth that had eluded him.' 'It is so," he murmured.


His hand stretched forth, searching. "All about, in the stone


itself."


 


"He is here," Quickening whispered.


 


Carisman stepped forward and stroked the wall tentatively.


His handsome brow furrowed. "Why does he not respond?


Shouldn't he come out long enough to see what we want?"


 


"He may not even know we are here. He may not care."


Quickening's soft face lifted. "He may even be sleeping."


 


Carisman frowned. "Then perhaps a song is needed to wake


him up!"


 


He sang:


 


"Awake, awake, oh aged King of Stone,


Come forth from your enfolding lair,


We wait without, a worn and tired band,


So lacking in all hope and care.


 


Awake, awake, oh aged King of Stone,


Be not afraid of what we bring,


'Tis nothing more than finite spirit,


A measure of the song I sing.


 


Awake, awake, oh aged King of Stone,


You who have seen all passing time,


Share with us weak and mortal creatures,


The truths and secrets of Mankind. "


 


His song ended, and he stood looking expectantly at the broad


expanse of the dome. There was no response. He glanced at


Quickening and Walker and shrugged. "Not his choice of mu-


sic, perhaps. I shall think of another."


 


They moved away from the dome and into the shelter of an


entry in a building that sat adjacent. Seating themselves with


 


254 The Druid of Shannara


 


their backs to the wall so that they could look out at the dome,


they pooled from their backpacks a collection of old bread and


dried fruit for their lunch. They ate silently, staring out from the


shadows into the gray rain.


 


' 'We are almost out of food,'' Walker said after a time.' 'And


water. We will have to forage soon."


 


Carisman brightened. "I shall fish for us. I was a very good


fisherman once—although I only fished for pleasure. It was a


pleasing way to pass the time and compose. Walker Boh, what


did you do before you came north?"


 


Walker hesitated, surprised by the question, unprepared to


give an answer. What did he do? he asked himself. "I was a


caretaker," he decided finally.


 


"Of what?" Carisman pressed, interested.


 


"Of a cottage and the land about it," he said softly, remem-


bering.


 


"Of an entire valley and all the creatures that lived within


it," Quickening declared, her eyes drawing Carisman's.


"Walker Boh preserved life in the manner of the Elves of old.


He gave of himself to replenish the land.''


 


Walker stared at her, surprised once again. "It was a poor


effort," he suggested awkwardly.


 


"I will not permit you to be the judge of that," the girl re-


plied. "It is for others to determine how successful you have


been in your work. You are too harsh in your criticism and lack


the necessary distancing to be fair and impartial.'' She paused,


studying him, her black eyes calm and reasoning. "I believe it


will be judged mat you did all that you could."


 


They both knew what she was talking about. Walker was


strangely warmed by her words, and once again he experienced


that sense of kinship. He nodded without responding and con-


tinued to eat.


 


When they had finished their meal they stood facing the dome


once more, debating what approach to take next.


 


"Perhaps there is something to be seen from above," Quick-


ening suggested. "An opening through the top of the dome or


an aberration in the stone that would suggest a way in.''


 


Walker glanced about. There was an ornate building less than


a block distant that opened at its top into a belltower and gave


a clear view of the dome below. They crossed to it cautiously,


forever wary of trapdoors, and gained its entrance. Sculptures


of winged angels and robed figures decorated its walls and ceil-


ings. They moved inside cautiously. The central chamber was


 


The Druid of Shannara                            255


 


vast, the glass of its windows long disintegrated, the furnishings


turned to dust. They found the stairway leading to the belltower


and began to climb. The stairs had fallen away in spots, and


only the bracing remained. They maneuvered along its spans,


working their way upward. Floors came and went, most ragged


with holes and cluttered with debris, all turned to stone, their


collapse preserved in perfect relief.


 


They gained the belltower without difficulty and walked to


the windows facing out. The city of Eldwist spread away on all


sides, misted and gray, filled with the shadows of daylight's


passing and night's approach. The rain had diminished, and the


buildings rose like stone sentries across the span of the penin-


sula. The clouds had lifted slightly, and the choppy slate surface


of the Tiderace and the ragged cliffs of the mainland beyond the


isthmus could be seen in snatches through gaps in the lines of


stone walls.


 


The dome sat directly below them, as closed and unrevealing


at its top as it had been at its bottom. There was nothing to see,


no hint of an opening, no suggestion of a way in. Nonetheless,


they studied it for some time, hoping to discover something they


had missed.


 


In the midst of their study a horn sounded, startling them.


 


"Urdas!" Carisman cried.


 


Walker and Quickening looked at each other in surprise, but


Carisman had already dashed to the south window of the tower


and was peering in the direction of the isthmus and the cliffs


leading down.


 


"It must be them; that is their call!" he shouted, excitement


and concern reflecting in his voice. He shaded his eyes against


the glare of the dampened stone. "There! Do you see them?"


 


Walker and Quickening hastened to join him. The tunesmith


was pointing to where the stairway descending the cliffs from


the overlook was barely visible through the mist. There were


glimpses of movement to be seen on the stairs, small, hunched


figures crouched low as if to hide even from the shadows. Urdas,


Walker recognized, and they were coming down.


 


"What is it that they think they are doing!" Carisman ex-


claimed, obviously upset. "They cannot come here!"


 


The Urdas faded into a patch of fog and were lost from view.


Carisman wheeled on his companions, stricken. "If they are


not stopped, they will all be killed!"


 


"The Urdas are no longer your responsibility, Carisman,"


Walker Boh declared softly. "You are no longer their king."


 


256                            The Druid of Shannara


 


Carisman looked unconvinced. "They are children, Walker!


They have no understanding of what lives down here. The Rake


or the Maw Grint, either one will destroy them. I can't imagine


how they slipped past the Koden ..."


 


' 'In the same way as Homer Dees did ten years ago,'' Walker


cut him short. "With a sacrifice of lives. And still they come


ahead. They are not as worried about themselves, it appears, as


you are."


 


Carisman wheeled on Quickening. "Lady, you've seen the


way they react to things. What do they know of the Stone King


and his magic? If they are not stopped ..."


 


Quickening seized his arms and held them. "No, Carisman.


Walker Boh is right. The Urdas are dangerous to you now as


well."


 


But Carisman shook his head vehemently. "No, Lady. Never


to me. They were my family before I abandoned them."


 


"They were your captors!"


 


"They cared for me and protected me in the only way they


knew how. Lady, what am I to do? They have come here to find


me! Why else would they be taking such a risk? I think they


have never come so far away from home. They are here because


they think you stole me away. Can I abandon them a second


time, this time to die for a mistake that I can prevent them from


making?" Carisman pulled free, slowly, gently. "I have to go


to them. I have to warn them."


 


"Carisman ..."


 


The tunesmith was already backing toward the belltower


stairs. ' 'I have been an orphan of the storm all of my life, blown


from one island to the next, never with family or home, always


in search of somewhere to belong and someone to belong to.


The Urdas gave me what I have of both, little as it may seem to


you. I cannot let them die needlessly."


 


He turned and started quickly down the stairs. Quickening


and Walker exchanged wordless glances and hurried after.


 


They caught up with him on the street below. "We'll come


with you then," Walker said.


 


Carisman whirled about at once. "No, no, Walker! You can-


not show yourselves to them! If you do, they might think I am


threatened by you—perhaps even that I am a prisoner! They


might attack, and you could be hurt! No. Let me deal with them.


I know them; I can talk with them, explain what has happened,


and turn them back before it is too late." His handsome features


crinkled with worry. "Please, Walker? Lady?"


 


The Druid of Shannara                            257


 


There was nothing more to be said. Carisman had made up


his mind and would not allow them to change it. As a final


concession they demanded that they be allowed to accompany


him at least as far as was reasonable to assure that they would


be close at hand in case of trouble. Carisman was reluctant to


agree even to that much, concerned that he was taking them


away from work that was more important, that he was delaying


their search for the Stone King. Both Quickening and Walker


refused to argue the point. They walked in silence, single file


along the walkways, down the tunneled streets, traveling south


through the city. He would meet the Urdas at the city's south


edge, Carisman told them, sweeping back his blond hair, squar-


ing himself for his encounter. Walker found him odd and heroic


at once, a strange parody of a man aspiring to reality yet unable


quite to grasp it. Give thought to what you are doing, he begged


the tunesmith at one point. But Carisman's answering smile was


cheerfully beguiling and filled with certainty. He had done all


the thinking he cared to do.


 


When they neared the boundaries of the city, the rocky flats


of the isthmus peeking through the gaps in the buildings, Car-


isman brought them to a halt.


 


' 'Wait for me here,'' he told them firmly. Then he made them


promise not to follow after him. "Do not show yourselves; it


will only frighten the Urdas. Give me a little time. I am certain


I can make them understand. As I said, my friends—they are


like children."


 


He clasped their hands in farewell and walked on. He turned


at one point to make certain they were doing as he had asked,


then waved back to them. His handsome face was smiling and


assured. They watched the mist curl about him, gather him up,


and finally cause him to disappear.


 


Walker glanced at the buildings surrounding them, chose a


suitable one, and steered Quickening toward it. They entered,


climbed the stairs to the top floor, and found a room where a


bank of windows gaped open to the south. From there they could


watch the Urdas approach. The gnarled figures were strung out


along the isthmus, making their way cautiously past the crevices


and ruts. There were perhaps twenty of them, several obviously


injured.


 


They watched until the Urdas reached the edge of the city


and disappeared into the shadow of the buildings.


 


Walker shook his head. "I find myself wishing we had not


agreed to this. Carisman is almost a child himself. I cannot help


 


258                            The Druid of Shannara


 


thinking he would have been better off not coming with us at


all."


 


"He chose to come," Quickening reminded him. Her face


tilted into the light, out of a striping of shadows. "He wanted


to be free. Walker Boh. Coming with us, even here, was better


than staying behind."


 


Walker glanced through the windows a final time. The stone


of the isthmus flats and the streets bslow glistened with the


damp, empty and still. He could hear the distant thunder of the


ocean, the cries of the seabirds, and the rushing of the wind


down the cliffs. He felt alone.


 


"I wonder sometimes how many like Carisman there are,"


he said finally. "Orphans, as he called himself. How many left


to roam the land, made outcasts by Federation rule, their magic


not the gift it was intended to be, but a curse they must disguise


if they would keep their lives.''


 


Quickening seated herself against the wall and studied him.


"A great many, Walker Boh. Like Carisman. Like yourself."


 


He eased down beside her, folding his cloak about him, lifting


his pale face toward the light. ' 'I was not thinking of myself.''


 


"Then you must do so," she said simply. "You must become


aware."


 


He stared at her. "Aware of what?"


 


"Of the possibilities of your life. Of the reasons for being


who you are. If you were an elemental, you would understand.


I was given life for a specific purpose. It would be terrifying to


exist without that purpose. Is it not so for you?"


 


Walker felt his face tighten. "I have purpose in my life."


 


Her smile was unexpected and dazzling. "No, Walker Boh,


you do not. You have thrust from you any sense of purpose and


made yourself an outcast twice over—first, for having been born


with the legacy ofBrin Ohmsford's magic, and second, for hav-


ing fallen heir to her trust. You deny who and what you are.


When I healed your arm, I read your life. Tell me this is not


so."


 


He took a deep breath. "Why is it that I feel we are so much


alike. Quickening? It is neither love nor friendship. It is some-


thing in between. Am I joined to you somehow?"


 


' 'It is our magic, Walker Boh.''


 


"No," he said quickly. "It is something more."


 


Her beautiful face masked all traces of the emotion that flick-


ered in her eyes. "It is what we have come here to do."


 


"To find the Stone King and take back from him the stolen


 


The Druid of Shannara 259


 


Black Elfstone. Somehow." Walker nodded solemnly. "And


for me, to regain the use of my arm. And for Morgan Leah, to


regain the magic of the Sword of Leah. All somehow. I have


listened to your explanations. Is it true that you have not been


told how any of this is to be accomplished? Or are there secrets


that you hide from us as Pe Ell charges?"


 


"Walker Boh," she said softly. "You turn my questions into


your own and ask of me what I would ask of you. We both keep


something of the truth at bay. It cannot be so for much longer.


I will make a bargain with you. When you are ready to confront


your truth, I shall confront mine."


 


Walker struggled to understand. "I no longer fear the magic


I was born with," he said, studying the lines of her face, tracing


its curves and angles as if she were in danger of disappearing


before he could secure a memory of her. "I listened once to my


nephew Par Ohmsford admonish me that the magic was a gift


and not a curse. I scorned him. I was frightened of the impli-


cations of having the magic. I feared ..."


 


He caught himself, an iron grip that tightened on his voice


and thoughts instantly. A shadow of something terrifying had


shown itself to him, a shadow that had grown familiar to him


over the years. It had no face. but it spoke with the voices of


Allanon and Cogline and his father and even himself. It whis-


pered of history and need and the laws of Mankind. He thrust


it away violently.


 


Quickening leaned forward and with gentle fingers touched


his face. "I fear only that you will continue to deny yourself,"


she whispered. "Until it is too late."


 


"Quickening ..."


 


Her fingers moved across his mouth, silencing him. "There


is a scheme to life, to all of its various happenings and events,


to everything we do within the time allotted to us. We can un-


derstand that scheme if we let ourselves, if we do not become


frightened of knowing. Knowledge is not enough if there is not


also acceptance of that knowledge. Anyone can give you knowl-


edge, Walker Boh, but only you can learn how to accept it. That


must come from within. So it is that my father has sent me to


summon you and Pe Ell and Morgan Leah to Eldwist; so it is


that the combination of your magics shall free the Black Elfstone


and begin me healing process of the Lands. I know that this is


to be. In time, I shall know how. But I must be ready to accept


its truths when that happens. It is so as well for you."


 


"I will. . ."


 


260                            The Druid of Shannara


 


"No, you will not be ready. Walker," she anticipated him,


"if you continue to deny truths already known to you. That is


what you must realize. Now speak no more of it to me. Only


think on what I have said."


 


She turned away. It was not a rebuff; she did not intend it that


way. It was a simple breaking off, an ending of talk, done not


to chastise but to allow him space in which to explore himself.


He sat staring at her for a time, then turned introspective. He


gave himself over to the images her words conjured. He found


himself thinking of other voices in other times, of the world he


had come from with its false measure of worth, its fears of the


unknown, its subjugation to a government and rules it did not


wish to comprehend. Bring back the Druids and Paranor, Al-


lanon had charged him. And would that begin a changing back


of the world, of the Four Lands, into what they had been? And


would that make things better? He doubted, but he found his


doubts founded more in a lack of understanding than in his fears.


What was he to do? He was to recover the Black Elfstone, cany


it to disappeared Paranor, and somehow, in some way, bring


back the Keep. Yet what would that accomplish? Cogline was


gone. All of the Druids were gone. There was no one . . .


 


But himself.


 


No! He almost screamed the word aloud. It bore the face of


the thing he feared, the thing he struggled so hard to keep from


himself. It was the terrifying possibility that had scratched and


clawed around the edges of his self-imposed shield for as long


as he could remember.


 


He would not take up the Druid cause!


 


Yet he was Brin Ohmsford's last descendent. He was bearer


of the trust that had been left to her by Allanon. Not in your


lifetime. Keep it safe for generations to come. One day it will be


needed again. Words from the distant past, spoken by the Druid's


shade after death, haunting, unfulfilled.


 


/ haven't the magic! he wailed in desperation, in denial. Why


should it be me? Why?


 


But he already knew. Need. Because there was need. It was


the answer that Allanon had given to all of the Ohmsfords, to


each of them, year after year, generation after generation. Al-


ways.


 


He wrestled with the specter of his destiny in the silence of


his thoughts. The moments lengthened. Finally he heard Quick-


ening say, "It grows dark. Walker Boh."


 


He glanced up, saw the failing of the light as dusk ap-


 


The Druid of Shannara                            261


 


proached. He climbed to his feet and peered south into the flats.


The isthmus was empty. There was no sign of the Urdas.


 


"It's been too long," he muttered and started for the stairs.


 


They descended quickly, emerged from the building, and be-


gan following the walkway south toward the city's edge. Shad-


ows were already spreading into dark pools, the light chased


west to the fringes of the horizon. The seabirds had gone to


roost, and the pounding of the ocean had faded to a distant


moan. The stone beneath their feet echoed faintly with their


footsteps as if whispering secrets to break the silence.


 


They reached the fringe of the city and slowed, proceeding


more cautiously now, searching the gloom for any signs of dan-


ger. There was no movement to be found. The mist curled its


damp tendrils through vacant windows and down sewer grates,


and there was a sense of a hidden presence at work. Ahead, the


isthmus flats stretched out into the darkness, broken and ragged


and lifeless.


 


They stepped clear of the building walls and stopped.


 


Carisman's body was slumped against a pillar of rock at the


end of the street, pinned fast by a dozen spears. He had been


dead for some time, the blood from his wounds washed away


by the rain.


 


It appeared that the Urdas had gone back the way they had


come.


 


They had taken Carisman's head with them.


 


Even children can be dangerous, Walker Boh thought bleakly.


He reached over for Quickening's hand and locked it in his


own. He tried to imagine what Carisman's thoughts had been


when he realized his family had disowned him. He tried to tell


himself that there was nothing he could have done to prevent it.


 


Quickening moved close to him. They stood staring at the


dead tunesmifh wordlessly for a moment more, then turned and


walked back into the city.


 


XXIV


 


^y— hey did not return to their normal place of conceal-


tt   ment that night; it was already dusk when they de-


^9^ parted the flats and the distance back through the city


was too great to cover safely. Instead, they found a building


close at hand, a low, squat structure with winding, narrow halls


and rooms with doors opening through at both ends to provide


a choice of escape routes if the Rake should appear. Settled deep


within the stone interior of the building, shut away with barely


enough light to see each other at arm's length, they ate their


dinner of dried fruits and vegetables, stale bread, and a little


water and tried to banish the ghost of Carisman from their pres-


ence. The dead tunesmith surfaced in memories, in unspoken


words, and in the faint, soft roll of the ocean's distant waters.


His face blossomed in the shadows they cast, and his voice


whispered in the sound of their breathing. Walker Boh regarded


Quickening without seeing her; his thoughts were of Carisman


and of how he had let the tunesmith go when he could have


stopped him from doing so. When Quickening touched him on


the arm, he was barely aware of the pressure of her fingers.


When she read his thoughts in the touch, he was oblivious. He


felt drained and empty and impossibly alone.


 


Later, while she slept, he grew aware of her again. His self-


reproach had exhausted itself, his sorrow had dried up; Caris-


man's shade was banished, consigned at last to the place and


time in which it belonged. He sat in a box of darkness, the stone


of the walls and ceiling and floor pressing in around him, the


silence a blanket that would suffocate him, time the instrument


by which he measured the approach of his own death. Could it


be far away now for any of them? He watched the girl sleeping


next to him, watched the rise and fall of her breast as she


 


262


 


The Druid of Shannara 263


 


breathed, turned on her side, her face cradled in the crook of


her arm, her silver hair fanned back in a sweep of brightness.


He watched the slow, steady beat of her pulse along the slim


column of her throat, searched the hollows of her face where


the shadows draped and pooled, and traced the line of her body


within the covering of clothes that failed to hide its perfection.


She was a fragile bit of life whatever her magic, and he could


not escape the feeling that despite the confidence she evidenced


in her father and the command with which she had brought them


north she was in peril. The feeling was elusive and difficult to


credit, but it took life in his instincts and his prescience, born


of the magic that he had inherited from Brin Ohmsford, magic


that still ebbed and flowed within him as the tide of his belief in


himself rose and fell. He could not disregard it. Quickening was


at risk, and he did not know how to save her.


 


The night deepened and still he did not sleep. They were all


at risk, of course. What he sensed of danger to the daughter of


the King of the Silver River was possibly no more than what he


sensed of danger to them all. It had caught up with Carisman.


It would eventually catch up with Quickening as well. Perhaps


what he feared was not that Quickening would die, but that she


would die before she revealed the secrets she knew. There were


many, he suspected. That she hid them so completely infuriated


him. He was surprised at the anger his realization provoked.


Quickening had brought him face to face with the darkest of his


fears and then left him to stand alone against it. His entire life


had been shadowed by his apprehension that Allanon's myste-


rious trust to the Ohmsfords, given over three hundred years ago


to Brin and passed unused from generation to generation, might


somehow require fulfillment by him. He had lived with the spec-


ter of it since childhood, aware of its existence as all of his


family had been, finding it a ghost that would not be banished,


that instead grew more substantial with the passing of the years.


The magic of the Ohmsfords was alive in him as it had not been


in his ancestors. The dreams of Allanon had come only to him.


Cogline had made him his student and taught him the history of


his art and of the Druid cause. Allanon had told him to go in


search of the Druids and lost Paranor.


 


He shivered. Each step took him closer to the inevitable. The


trust had been held for him. The phantom that had haunted him


all these years had revealed a terrifying face.


 


He was to take the Black Elfstone and bring back Paranor.


 


He was to become the next Druid.


 


264 The Druid of Shannara


 


He could have laughed at the ridiculousness of the idea if he


had not been so frightened of it. He despised what the Druids


had done to the Ohmsfords; he saw them as sinister and self-


serving manipulators. He had spent his life trying to rid himself


of their curse. But it was more than that. Allanon was gone—


the last of the real Druids. Cogline was gone—the last of those


who had studied the art. He was alone; who was to teach him


what a Druid must know? Was he to divine the study of magic


somehow? Was he to teach himself? And how many years would


that take? How many centuries? If the magic of the Druids was


required to combat the Shadowen, such magic could not be


drawn leisurely from the Histories and the tomes that had taught


all the Druids who had gone before. Time did not permit it.


 


He clenched his teeth. It was foolish to think that he could


become a Druid, even if he were willing, even if he wished it,


even if the specter he had feared so for all these years turned out


to be himself.


 


Foolish!


 


Walker's eyes glittered as he searched the shadows of the


room for an escape from his distress. Where were the answers


that he needed? Did Quickening hide those answers? Were they


a part of the truths she concealed? Did she know what was to


become of him? He started to reach for her, intending to shake


her awake. Then he caught himself and drew back. No, he rea-


soned. Her knowledge was as small and imperfect as his own.


With Quickening, it was more a sensing of possibilities, a di-


vining of what might be, a prescience like his own. It was a part


of the reason he felt her to be kindred; there was that sharing of


abilities and uses of the magics they wielded. He forced his


thoughts to slow and his mind to open and he gazed upon her


as if his eyes might swallow her up. He felt something warm


and generous touch him, her sleep presence, unbidden and re-


vealed. It reminded him of his mother's when he was small and


still in need of her reassurance and comfort. She was in some


way a rendering of his future self. She opened him up to the


possibilities of what he might be. He saw the colors of his life,


the textures and the patterns that might be woven, and the styles


that might be tried. He was cloth to be cut and shaped, but he


lacked the tools and understanding. Quickening was doing what


she could to give him both.


 


He dozed then for a time, still upright against the chamber


wall, his legs and arms folded tightly together against his body,


his face tilted forward into his cloak. When he came awake


 


The Druid of Shannara                            265


 


again, Quickening was looking at him. They studied each other


wordlessly for a moment, each searching the other's eyes, seek-


ing out some reading of the other's needs.


 


"You are afraid, Walker Boh," the girl said finally.


Walker almost smiled. "Yes, Quickening. I have been afraid


forever. Afraid of this—of what is happening now—all of my


life. I have run from it, hidden from it, wished it away, begged


that it would disappear. I have fought to contain it. Exercising


a strict and unyielding control over my life was the technique


that seemed to work best. If I could dictate my own fate, then


it could have no power over me. The past would be left for


others; the present would belong to me."


 


He let his legs unfold and straightened them gingerly before


him. "The Druids have affected the lives of so many of the


Ohmsfords, of the children of Shannara, for generations. We


have been used by them; we have been made over to serve their


causes. They have changed what we are. They have made us


slaves of the magic rather than simply wielders. They have al-


tered the composition of our minds and bodies and spirits; they


have subverted us. And still they are not satisfied. Look at what


they expect of us now! Look at what is expected of me! I am to


transcend the role of slave and become master. I am to take up


the Black Elfstone—a magic I do not begin to understand. I am


to use it to bring back lost Paranor. And even that is not enough.


I am to bring back the Druids as well. But there are no Druids.


There is only me. And if there is only me, then ..."


 


He choked on the words. His resolve faltered. His patience


failed him. His anger returned, a raw and bitter echo in the


silence.


 


"Tell me!" he begged, trying to contain his urgency.


 


"But I do not know," she whispered.


 


"You must!"


 


"Walker. . ."


 


There were tears in his eyes.' 'I cannot be what Allanon wants


me to be—what he demands that I be! I cannot!" He took a


quick, harsh breath to steady himself. "Do you see. Quicken-


ing? If I am to bring back the Druids by becoming one, if I must


because there is no other way that the Races can survive the


Shadowen, must I then be as they once were? Must I take control


of the lives of those I profess to help, those others who are


Ohmsfords, Par and Coil and Wren? For how many generations


yet to come? If I am to be a Druid, must I do this? Can I do


anything else?"


 


266                            The Druid of Shannara


 


' 'Walker Boh.'' When she spoke his name her voice was soft


and compelling. "You will be what you must, but you will still


be yourself. You are not trapped in some spider's web of Druid


magic that has predetermined your life, that has fated you to be


but one way and one way only. There is always a choice. Al-


ways."


 


He had the sudden sense that she was talking of something


else completely. Her perfect face strained against some inner


torment, and she paused to reshape it, chasing quickly the fur-


rows and lines. ' 'You are frightened of your fate without know-


ing what it is to be. You are paralyzed by doubts and misgivings


that are of your own making. Much has happened to you, Da±


Uncle, and it is enough to make any man doubt. You have lost


loved ones, your home, a part of your body and spirit. You have


seen the specter of a childhood fear take form and threaten to


become real. You are far from everything you know. But you


must not despair."


 


His eyes were haunted. "But I do. I am adrift. Quickening.


I feel myself slipping away completely.''


 


She reached out her hand and took his own. "Then cling to


me, Walker Boh. And let me cling to you. If we keep hold of


each other, the drifting will stop."


 


She moved against him, her silver hair spilling across his dark


cloak as her head lowered into his chest. She did not speak, but


simply rested there, still holding his hand, her warmth mixing


with his own. He lowered his chin to her hair and closed his


eyes.


 


He slept then, and there were no dreams or sudden wakings,


only a gentle cradling by soft, invisible threads that held him


firm. His drifting ceased, just as she had promised it would. He


was no longer plagued by troubling and uncertain visions; he


was left at peace. Calm enfolded him, soothing and comforting.


It had a woman's hands, and the hands belonged to Quickening.


 


He woke again at daybreak, easing from the chilly stone floor


to his feet as his eyes adjusted to the thin gray light. From be-


yond the maze of rooms and corridors that buffered him from


the outside world, he could hear the soft patter of rain. Quick-


ening was gone. Vaguely worried, he searched until he found


her standing at a bank of windows on the north wall, staring out


into the haze. The stone buildings and streets shimmered wedy,


reflecting their own images in grotesque parody, mirroring their


deadness. Eldwist greeted the new day as a corpse, sightless and


stiff. It stretched away into the distance, rows of buildings, rib-


 


The Druid of Shannara                            267


 


bons of streets, a symmetry of design and construction that was


flat and hard and empty of life. Walker stood next to Quickening


and felt the oppressiveness of the city close about him.


 


Her black eyes shifted to find his own, her mane of silver hair


the sole brightness in the gloom. "I held you as tightly as I


could, Walker Boh," she told him. "Was it enough?"


 


He took a moment to answer. The stump of his missing arm


ached and the joints of his body were stiff and slow to respond.


He felt himself to be a large shell in which his spirit had shriveled


to the size of a pebble. Yet he was strangely resolved.


 


"I am reminded ofCarisman," he said finally, "determined


to be free at any cost. I would be free as well. Of my fears and


doubts. Of myself. Of what I might become. That cannot be


until I have learned the secret of the Black Elfstone and the truth


behind the dreams of the shade of Allanon."


 


Quickening's faint smile surprised him. "I would be free,


too," she said softly. She seemed anxious to explain, then looked


quickly away. "We must find Uhl Belk," she said instead.


 


They departed their shelter and went out into the rain. They


walked the silent streets of Eldwist north through the shadows


and gloom, hunched within the protection of their forest cloaks,


lost in their private thoughts.


 


Quickening said, "Eldwist is a land in midwinter waiting for


spring. She is layered in stone as other parts of the earth at times


are layered in snow. Can you feel her patience? There are seeds


planted, and when the snow melts those seeds can be brought


to bloom."


 


Walker wasn't sure what she was talking about. "There is


only stone in Eldwist, Quickening. It runs deep and long, from


shore to shore, the length and breadth of the peninsula. There


are no seeds here, nothing of the woodlands or the fields, no


trees, no flowers, no grasses. Only Uhl Belk and the monsters


that serve him. And us."


 


"Eldwist is a lie," she said.


 


"Whose lie?" he asked. But she wouldn't answer.


 


They followed the street for close to an hour, keeping care-


fully to the walkways, listening for the sound of anything mov-


ing. Except for the steady patter of the rain, there was only


silence. Even the Maw Grint slept, it seemed. Water pooled and


was channeled into streams, and it swept down the gutters in


sluggish torrents that eddied and splashed and washed away the


silt and dust the wind had blown in. The buildings watched in


mute and indifferent testimony, unfeeling sentinels. Clouds and


 


268                           The Druid of Shannam


 


mist mixed and descended to wrap them about, easing steadily


downward until they scraped the earth. Things began to disap-


pear, towers first, then entire walls, then bits and pieces of the


streets themselves. Walker and Quickening felt a changing in


the world, as if a presence had been loosed. Phantasms came


out to play, dark shadows risen from the earth to dance at the


edges of their vision, never entirely real, never quite completely


formed. Eyes watched, peering'downward from the heights,


staring upward through the stone. Fingers brushed at their skin,


droplets of rain, trailers of mist, and something more. Walker


let himself become one with what he was feeling, an old trick,


a blending of self with external sensations, all to gain a small


measure of insight into the origin of what was unseen. He could


sense a presence after a time, dark, brooding, ancient, a thing


of vast power. He could hear it breathing. He could almost see


its eyes.


 


"Walker," Quickening whispered.


 


A figure appeared out of the haze before them, cloaked and


hooded as they were and uncomfortably close. Walker stepped


in front of Quickening and stopped. The figure stopped as well.


Wordlessly, they faced each other. Then the clouds shifted,


changing the slant of the light, the shadows re-formed, and a


voice called out uncertainly. "Quickening?"


Walker Boh started forward again. It was Morgan Lean.


They clasped hands on meeting, and Quickening hugged the


sodden and disheveled Highlander close, kissing his face pas-


sionately. Walker watched without speaking, already aware of


the attraction shared by the two, surprised that Quickening would


allow it to be. He watched the way her eyes closed when Morgan


held her and thought he understood. She was letting herself feel


because it was all still new. She was no older than the time of


her creation, and even if her father had given her human feelings


she would not have experienced them firsthand until now. He


felt an odd twinge of sadness for her. She was trying so hard to


live.


 


' 'Walker.'' Morgan moved over to him, one arm still wrapped


about the girl. "I've been searching everywhere. I thought


something had happened to you as well."


 


He told them what had befallen Homer Dees and himself,


how they had been snared by the trapdoor and tumbled onto the


slide, and how they had found themselves confronted by the


horror of the Maw Grint slumbering directly below. His eyes


were fierce and bright as he struggled to describe how he had


 


The Druid of Shannara


 


269


 


somehow managed to release the magic of the Sword of Leah


once again, magic he had feared lost. With its aid they had


escaped. They had taken refuge for the night close by, then made


their way at dawn to where they had left the others of the little


company. But the building had been empty and there had been


no sign of anyone's return. Worried for Quickening—for all of


them, he hastened to add—he had left Dees to keep watch for


them in case they returned and gone hunting alone.


 


"Homer Dees was prepared to come as well, but I refused


to allow it. The truth is, he would never move again if he could


arrange it—at least not until it was time to leave this place."


The Highlander smiled broadly. "He's had enough of Eldwist


and its traps; he wants the ale house at Rampling Steep again!"


He paused then, looking past them speculatively.' 'Where's Car-


isman?"


 


It was their turn to speak, and Quickening did so, her voice


steady and strangely comforting as she related the events that


had led to the death of the tunesmith. Even so, Morgan Leah's


face was lined with despair and anger by the time she had fin-


ished.


 


"He never understood anything, did he?" the Highlander


said, the emotions he was holding inside threatening to choke


him. "He just never understood! He thought his music was a


cure for everything. Shades!''


 


He looked away a moment, shielding his expression, hands


clasped on his hips defiantly, as if stubbornness might somehow


change what had happened. "Where do we go now?" he asked


finally.


 


Walker glanced at Quickening. "We believe that Uhl Belk


hides within the dome." The giri spoke for him. "We were


looking for a way in when the Urdas appeared. We are returning


to continue the search."


 


Morgan turned, his face set. "Then I am coming with you.


Homer will be better off resting right where he is. We can rejoin


him at nightfall." The look he gave them was almost defiant.


"That's the way it should be anyway. Just the three of us."


 


"Come if you wish, Morgan," Quickening soothed, and


Walker nodded without comment.


 


They resumed walking, three rain-soaked figures nearly lost


in the mist and shadows. Walker led, a lean and white-faced


ghost against the gloom, leader now because Quickening had


moved a step back to be with Morgan, content to follow. He


hunched his narrow shoulders against the weather, felt the bite


 


The Druid of Shannara


 


270


 


of the wind as it gusted momentarily, and felt the emptiness


inside threaten to engulf him. He reached into that emptiness


and tried to secure some part of his magic, a strength he could


rely upon. It eluded him, like a snake in flight. He peered ahead


through the thin curtain of the rain and watched me shadows


chase after the light. The specter of his fate leered at him, a


faint shimmer in a pool of water, a wisp of fog in a doorway, a


darkening of stone where the dampness reflected like a mirror.


In each instance, it wore the face of Allanon.


 


The street ended, and the dark bulk of the dome lifted before


them like the shell of some sleeping crustacean. The three


stepped down off the walkway and crossed to stand before it,


dwarfed by its size. Walker stared at the dome without speaking,


aware that Morgan and Quickening were waiting on him, con-


scious that something else was waiting on him as well. It. The


presence he had sensed before was back again, stronger here,


readier, more assured. And watching. Silently watching. Walker


did not move. He felt eyes all around him, as if there were


nowhere he might run that he could not be seen. The stone of


the city was a hand that cradled him yet might close without


warning to crush out his life. The presence wanted him to know


that. It wanted him to know how insignificant he was, how futile


his quest, and how purposeless his life. It bore down on him,


pressed about like the mist and rain. Go home, he heard it whis-


per. Leave while you can.


 


He did not leave. He did not even step away. He had faced


enough threats in his time, enough dark things that roamed the


land, to know when he was being tested. The effort was not a


crushing one; it was teasing and fey, as if designed to insinuate


an opposite effect than the one indicated. Don't really leave, it


seemed to say. Just remember that you were asked.


 


Walker Boh stepped forward to where the wall was broadest


between the bands of stone. Death brushed up against him, a


soft sprinkle of rain caught in the wind. It was odd, but he


sensed Cogline close beside him, the old man's ghost risen


from the ashes of Hearthstone, come to watch his student prac-


tice the craft he had taught him, come perhaps to judge how


well he performed. You will never be free of the magic, he could


hear the other say. He stared momentarily at the pitted, worn


surface of the wall, watching the rainwater snake downward


along its irregular paths, silver streamers that glistened like


strands of Quickening's hair. He reached down again within


himself for the magic and this time fastened on it. He drew its


 


The Druid of Shannara


 


271


 


strength about him like armor, banded himself with it as if to


match the stone of the shell before him, then reached out with


his one remaining hand and pressed his fingers to the wall.


 


He felt the magic rise within him, flowing hot like fire, ex-


tending from his chest to his arm to the tips of his fingers to ...


 


There was a shudder, and the stone before him drew back,


flinching away as if human flesh that had been burned. There


was a long, deep groan that was the sound of stone grating on


stone and a thin shriek as if a life had been pressed between.


Quickening crouched like a startled bird, her silver hair flung


back, her eyes bright and strangely alive. Morgan Leah drew


out the broadsword strapped across his back in a single swift


motion.


 


The wall before them opened—not as a door would swing


wide or a panel lift, but as a cloth torn asunder. It opened,


stretched wide from foundation to apex, a mouth that sought to


feed. When it was twenty feet across, it stopped, immobile once


more, the stone edges smooth and fixed, imbued with the look


of a doorway that had always been there and clearly belonged.


 


A way in, thought Walker Boh. Exactly what they had come


searching for.


 


Quickening and Morgan Leah stood beside him expectantly.


He did not look at either of them. He kept his eyes focused on


the opening before him, on the darkness within, on its sea of


impenetrable shadows. He searched and listened, but nothing


revealed itself.


 


Still, he knew what waited.


 


Carisman's voice sang softly in his mind. Come right in, said


the spider to thefty.


 


With the giri and the Highlander flanking him, Walker Boh


complied.


 


XXV


 


Shadows enveloped them almost immediately, layers of


darkness that began less than a dozen feet inside the


opening to the dome and entirely concealed everything


that lay beyond. They slowed on Walker's lead, waiting for


their eyes to adjust, listening to the hollow echoes of their


booted feet fade into the silence. Then there was only the


sound of their breathing. Behind them, the faint gray daylight


was a slender thread connecting them to the world without,


and an instant later it was severed. Stone grated on stone once


more, and the opening that had admitted them disappeared.


No one moved to prevent it from happening; indeed, they


had all expected as much. They stood together in the silence


that followed, each conscious of the reassuring presence of


the others, each straining to hear the sound of any foreign


movement, each waiting for some small measure of sight to


return. The sense of emptiness was complete. The interior of


the dome had the feel of a monstrous tomb in which nothing


living had walked in centuries. The air had a stale and musty


smell, devoid of any recognizable scents, and it was cold, a


bone-biting chill that entered through the mouth and nostrils


and worked its way instantly to the pit of the stomach and


lodged there. They began to shiver almost immediately. Even


in the impenetrable darkness it seemed to Walker Boh that


 


 


 


 


he could see the clouding of his breath.


 


The seconds dragged by, heartbeats in the unbroken stillness.


The three waited patiently. Something would happen. Someone


would appear. Unless they had been brought into the dome to


be killed. Walker speculated in the silence of his thoughts. But


he didn't think that was the case. In fact, he no longer believed


as he had in the beginning that there was any active effort being


 


272


 


The Druid of Shannara 273


 


made to eliminate them. The character of their relationship with


Eldwist suggested on close study that the city functioned in an


impersonal way to rid itself of intruders, but that it did not exert


any special effort if it immediately failed. Eldwist did not rely


on speed; it relied on the law of averages. Sooner or later in-


truders would make a mistake. They would grow incautious and


either the trapdoors or the Rake would claim them. Walker was


willing to wager that Quickening had guessed right, that until


very recently the Stone King hadn't even been aware of their


presence—or if he had, hadn't bothered himself about it. It


wasn't until Walker had used magic against the shell of his en-


closure that he had roused himself. Not even using magic against


the Rake had made any difference to him. But now. Walker


believed, he was curious—and that was why they had been


brought inside . . .


 


Walker caught himself. He had missed something. Nothing


was going to happen if they just stood there in the darkness, not


if they waited all that day and all the next. The Stone King had


brought them inside for a reason. He had brought them inside


to see what they would do.


Or, perhaps, could do.


 


He reached out with his good arm to grip first Morgan and


then Quickening and bent their heads gently to press close against


his own. "Whatever happens. Quickening," he whispered,


speaking only to the girl, his voice so soft it was barely audible,


"remember your vow to do nothing to reveal that you have any


use of the magic."


 


Then he released them, stepped away, brought up his hand,


snapped his fingers, and sparked a single silver flame to life.


 


They looked about. They were standing in a tunnel that ran


forward a short distance to an opening. Holding the flame before


him. Walker led them forward. When they reached the tunnel's


end, he extinguished the flame, summoned his magic a second


time, and sent a scattering of silver fire into the darkness.


 


Walker inhaled sharply. The shower of light flew into the


unknown, soaring through the shadows, chasing them as it went,


and rising until everything about them lay revealed. They stood


at the entrance to a vast rotunda, an arena ringed by row upon


row of seats that lifted away into the gloom. The roof of the


dome stretched high overhead, its rafters of stone arcing down-


ward from peak to foundation. Lines of stairs ran upward to the


rows of seats, and railings encircled the arena. The arena and


stands, like the rafters, were stone, ancient and worn by time,


 


274                            The Druid of Shannara


 


hard and flat against the darkness that cloaked them. A string of


shadowed tunnels similar to the one that had admitted them


opened through the stands, black holes that burrowed and dis-


appeared.


 


At the very center of the arena stood a massive stone statue,


 


rough-hewn and barely recognizable, of a man hunched over in


 


thought.


 


Walker let the fire settle in place, its light extending. The


dome was vast and empty, silent save for the sound of their


footfalls, seemingly bereft of any life but their own. Out of the


comer of his eye he saw Morgan start forward and reached out


quickly to hold him back. Quickening moved over to take the


Highlander's arm protectively in her own. Walker's gaze swept


the arena, the black tunnels that opened onto it, the stands that


surrounded it, the rafters and ceiling, and then the arena again.


He stopped when he reached the statue. Nothing moved. But


there was something there. He could feel it, more strongly now


than before, the same presence he had sensed when he had stood


 


without.


 


He started forward, slowly, cautiously. Morgan and Quick-


ening trailed. He was momentarily in command of matters now,


Quickening's deference in some way become an acknowledg-


ment of her need. She was not to use magic. She was to rely on


him. He discovered an unexpected strength of resolution in the


fact that he had made her dependent on him. There was no time


now for drifting, for self-doubts and fears, or for the uncertain-


ties of who and what he was meant to be. A fiery determination


burned through him. It was better this way, he realized, better


to be in command, to accept responsibility for what was to hap-


pen. It had always been that way. At that moment he understood


for the first time in his life that it always would.


 


The statue loomed directly before them, a massive chunk of -


stone that seemed to defy the light Walker had evoked to defuse


the darkness. The thinker faced away from them, a gnarled and


lumpish form, kneeling half-seated and half-slumped, one arm


folded across his stomach, the second closed to a fist and cocked


to brace his chin. It might have been intended that there be a


cloak thrown about him or he might simply have been covered


with hair; it was impossible to discern. There was no writing


on the base he rested upon; indeed, it was a rather awkward


pedestal that seemed to join the legs of the statue to the dome's


floor as if the rock had simply melted away once upon a distant


time.


 


The Druid of Shannara                            275


 


They reached the statue and began to circle it. The face came


slowly into view. It was a monster's face, ravaged and peeked,


a mass of protuberances and knots, all misshapen in the manner


of a sculpture partially formed and then abandoned. Eyes of


stone stared blankly from beneath a glowering brow. There was


horror written in the statue's features; there were demons cap-


tured in the shaping that could never be dislodged. Walker


glanced away uneasily to search again the dome's shadows. The


silence winked back at him.


 


Suddenly Quickening stopped, freezing in place like a star-


tled deer. "Walker," she whispered, her voice a low hiss.


 


She was looking at the statue. Walker wheeled catlike to fol-


low her gaze.


 


The eyes of the statue had shifted to fix on him.


 


He heard Morgan's blade clear its sheath in a rasp of metal.


 


The statue's misshapen head began moving, the stone grating


eerily as it shifted, not breaking off or cracking, but rearranging


somehow, as if become both solid and liquid. The grating ech-


oed through the hollow shell of the dome like the shifting of


massive mountain boulders in a slide. Arms moved and shoul-


ders followed. The torso swiveled, the stone rubbing and grind-


ing until the short hairs on Walker's neck were rigid.


 


Then it spoke, mouth opening, stone rubbing on stone.


 


—Who are you—


 


Walker did not reply, so astonished at what he was seeing


that he could not manage to answer. He simply stood there,


dumbfounded. The statue was alive, a thing of stone, frighten-


ingly shaped by a madman's hand, lacking blood and flesh, yet


somehow alive.


 


In the next instant he realized what he was seeing and even


then he could not speak the creature's name. It was Quickening


who spoke for him.


 


"Uhl Belk," she whispered.


 


—Who are you—


 


Quickening stepped forward, looking tiny and insignificant


in the shadow of the Stone King, her silver hair swept back.


 


"I am called Quickening," she replied. Her voice, surpris-


ingly strong and steady, reverberated through the stillness.


"These are my companions, Walker Boh and Morgan Lean. We


have come to Eldwist to ask you to return the Black Elfetone."


 


The head shifted slightly, stone crackling and grinding.


 


—The Black Hfetone belongs to me—


 


"No, Uhl Belk. It belongs to the Druids. You stole it from


 


2 76                             T?ie Druid o/ Shannam


 


them. You stole it from the Hall of Kings and brought it into


 


Eldwist. Now you must give it back."


 


There was a long pause before the Stone King spoke again.


 


—Who are you—


"I am no one."


 


—Have you magic to use against me—


 


"No."


 


—What of these others, do they have magic—


"Only a little. Morgan Leah once had use of a sword given


him by the Druids which possessed the magic of the Hadeshom.


But it is broken now, the blade shattered, and its magic failed.


Walker Boh once had the use of magic he inherited from his


ancestors, from the Elven house of Shannara. But he lost the


use of most of that magic when he suffered damage to his arm


and his spirit. He has yet to gain it back. No, they have no magic


 


that can harm you."


 


Walker was so astonished he could barely credit what he was


hearing. In a matter of seconds, Quickening had undone them


completely. She had revealed not only what it was that they had


come to find but also that they lacked any reasonable chance of


gaining possession of it. She had admitted that they were vir-


tually powerless against this spirit creature, that they were un-


able to force it to comply with their demands. She had removed


even the possibility that they might run a bluff. What was she


 


thinking?


 


Uhl Belk was apparently wondering the same thing.


 


—I am to give up the Black Elfstone simply because you ask


me to do so, give it up to three mortals of finite lives, a girl with


no magic, a one-armed man, and a swordsman with a broken


 


blade-


 


"It is necessary, Uhl Belk.''


 


—I determine what is necessary in the Kingdom of Eldwist;


 


I am the law and the power that enforces that law; there is no


right but mine and therefore no necessity but mine; who would


dare say no to me; not any of you; you are as insignificant as


the dust that blows across the surface of my skin and washes


into the sea—


 


He paused.


 


—The Black Elfstone is mine—


 


Quickening did not respond this time, but simply continued


to stare into the Stone King's scarred eyes. Uhl Belk's massive


body shifted again, moving as if mired in quicksand, the stone


 


The Druid of Shannara                            277


 


grinding resolutely, a wheel of time and certainty given the skin


of substance.


 


—You—


He pointed to Walker, a finger straightening.


 


—The Asphinx claimed a part of you; I can sense its stink


upon your body; yet somehow you still live; are you a Druid—


 


"No," Quickening answered instantly. "He is a messenger


of the Druids, sent by them to recover the Black Elfstone. His


Elven magic saved him from the poison of the Asphinx. His


claim to the Black Elfstone is the rightful one, granted him by


the Druids."


 


—The Druids are all dead-


Quickening said nothing, waiting for the Stone King, stand-


ing fearlessly beneath him. A sudden movement of one massive


arm and she would be crushed. She seemed unconcerned.


Walker glanced quickly at Morgan, but the Highlander's eyes


were on the face of Uhl Belk, transfixed by the ugliness of it,


hypnotized by the power he saw there. He wondered what he


was expected to do. Anything? He wondered suddenly what he


was doing there at all.


 


Then the Stone King spoke again, a slow rasping in the si-


lence.


 


—I have been alive forever and I will live on long after you


are dust; I was created by the Word and I have survived all that


were given life with me save one and that one will soon be gone


as well; I care nothing for the world in which I exist save for the


preservation of that over which I was given dominion—eternal


stone; it is stone that weathers all things, that is unchanging and


fixed and therefore as close to perfection as life can achieve; I


am the giver of stone to the world and the architect of what is to


become; I use all necessary means to see that my purpose is


fulfilled; therefore I took the Black Elfstone and made it mine—


 


The dome echoed with his words, and then the echoes died


away into silence. The shadows were lengthening already as


Walker's light began slowly to fail, the magic fading. Walker


felt the futility of what they were about. Morgan's sword arm


had lowered uselessly to his side; what purpose was there in


trying to employ a weapon of iron against something as ancient


and immutable as this? Only Quickening seemed to believe there


was any hope.


 


—The Druids were as nothing compared to me; their precau-


tions to hide and protect their magic were futile; I left the As-


phinx to show my disdain for what they had attempted to do;


 


 


 


 


278                            The Druid of Shannara


 


they were believers in the laws of nature and evolution, foolish


purveyors of the creed of change; they died and left nothing;


 


stone is the only element of the earth's body that endures, and


 


I shall live in that stone forever—


"Constant," Quickening whispered.


 


-Yes-


"Etemal."


 


—Yes—


 


"But what of your trust, Uhl Belk? What of that? You have


 


disdained to be that which you were created—a balancing force,


a preservationist of the world as it was created to be." Her voice


was low and compelling, a web weaving images that seemed to


take form and shimmer in the dead air before her. "I was told


your story. You were given life to preserve life; that was the trust


given you by the Word. Stone preserves nothing of life. You


were not instructed to transform, yet you have taken it upon


yourself to subvert everything, to alter forever the composition


of life upon the land, to change living matter to stone—all this


to create an extension of who and what you are. And look what


 


it has done to you."


 


She braced herself against the anger already forming on the


Stone King's brow. "Give back the Black Elfstone, Uhl Belk.


 


Let us help you become free again."


 


The massive stone creature shifted on his bed of rock, joints


grating, the sounds cracking through the arena as if some invis-


ible audience sought to respond. Uhl Belk spoke, and his voice


 


had a new and frightening edge to it.


 


—You are more than you pretend to be; I am not deceived;


 


yet it does not matter; I care nothing for who you are or what


you want; I admitted you to me so that I might examine you;


 


the magic with which you touched me caught my attention and


made me curious as to who you might be; but I need nothing


from you; I need nothing from any living thing; I am complete;


 


think of me as the land on which you walk and you as the tiniest


of fleas that live upon me; if you should become a bother I will


eliminate you in an instant; if you should survive this day you


 


will probably not survive another—


 


The great brow knitted, and the gnarled face re-formed its


 


ridges and lines.


 


—What am I if not the whole of your existence; look about


 


you and I am everything you see; look where you stand within


Eldwist and I am everything you touch; I have made myself so;


 


The Druid of Shannara


 


279


 


I have made myself one with the land I create; I am free of all


else and shall ever be-


Suddenly Walker Boh understood. Uhl Belk wasn't a living


thing in the conventional sense of the words. He was a spirit in


the same way as the King of the Silver River. He was more than


the statue that crouched before them. He was everything they


walked upon; he was the entire Kingdom of Eldwist. The stone


was his skin, he had said—a part of his living self. He had found


a way to infuse himself into everything he created, ensuring his


permanency in a way that nothing else could.


 


But that meant he was a prisoner as well. That was why he


didn't rise to greet them or come hunting for them or involve


himself directly in any way in what they were about. That was


why his legs were sunk down into the stone. Mobility was be-


yond him, an indulgence meant for lesser creatures. He had


evolved into something greater; he had evolved into his own


world. And it held him trapped.


 


"But you are not free, are you?" Quickening questioned


boldly, as if reading Walker's thoughts. ' 'If you were, you would


give us the Black Elfstone, for you would have no real need of


it." Her voice was hard and insistent. "But you cannot do that,


can you, Uhl Belk? You need the Black Elfstone to stay alive.


Without it, the Maw Grint would have you.''


 


—No—


 


"Without it, the Maw Grint would destroy you."


 


—No—


"Without it. . ."


 


—No—


 


A stone fist crashed downward, barely missing the girl, shat-


tering a portion of the ground next to her, sending jagged cracks


along its surface for a hundred yards in every direction. The


Stone King shuddered as if stricken.


 


"The Maw Grint is your child, Uhl Belk," Quickening con-


tinued, ramrod straight before him, as if it were she who had


the size and the power and not the Stone King. ' 'But your child


does not obey you."


 


—You know nothing; the Maw Grint is an extension of me,


as is everything in Eldwist an extension of me; it has no life


except what I would give; it serves my purpose and no other,


turning the lands adjoining and all that live within them to stone,


the permanency of myself—


 


The girl's black eyes were bright and quick. "And the Black


Elfstone?"


 


The Druid of Shannara


 


280


 


The Stone King's voice was resonant with some strange mix


of emotions that refused to be identified.


 


—The Black Elfstone allows—-


The jagged mouth ground closed and the Stone King hunched


 


down into himself, limbs and body knotting together as though


 


they might disappear into a single massive rock.


"Allows?" Quickening breathed softly.


The flat, empty eyes lifted.


 


—Watch—


 


The word reverberated like a splitting of the Stone King's


soul. Rock grated and ground once more, and the wall of the


dome behind them parted. Gray, hazy daylight spilled through


as if to flee the steady curtain of rain that fell without. Clouds


and mist drifted past, bending and twisting about the buildings


that loomed beyond, cloaking them as if they were a gathering


of frozen giants set patiently at watch. An eerie wail burst from


the Stone King's mouth and it filled the emptiness of the city


with a sound like a thin sheet of metal vibrating in the wind. It


rose and died quickly, but its echo lingered as if it would last


 


forever.


 


—Watch—


 


They heard the Maw Grint before they saw it, its approach


signaled by a rumble deep beneath the city's streets that rose


steadily as the creature neared, a low growl building to a roar


that jolted everything and brought the three from Rampling


Steep to their knees. The Maw Grint burst into view, shat-


tering apart the stone that was Uhl Belk's skin, splitting it wide


just beyond the wall of the dome, just without the opening


through which they stared wide-eyed and helpless. They could


see the Stone King flinch with pain. The Maw Grint rose and


seemed to keep rising, a leviathan of impossible size that dwarfed


even the buildings themselves, swaying like a snake, a loath-


some cross between burrowing worm and serpent, as black as


pitch with foul liquid oozing from a rock-encrusted body, eye-


less, headless, its mouth a sucking hole that seemed intent on


drinking first the rain and then the air itself. It shot into view


with a suddenness that was terrifying and filled the void of the


dome's opening like a wave of darkness that would collapse it


 


completely.


 


Walker Boh went cold with disbelief and horror. The Maw


Grint wasn't real; it was impossible even to imagine such a


thing. For the first time in his life he wanted to run. He watched


Morgan Leah stagger back and drop to his knees. He watched


 


The Druid of Shannara


 


281


 


Quickening freeze in place. He felt himself lose strength and


only barely managed to keep from falling. The Maw Grint


writhed against the skyline, a great spineless mass of black ooze


that nothing could withstand.


 


Yet the Stone King did not waver. A thick, gnarled hand


lifted, the one that had cradled his chin when they had thought


him a statue, and the fingers slowly began to open. Light burst


forth—yet it was light the like of which none of them had ever


seen. It sprayed in all directions at first and did not illuminate


in the manner of ordinary light but instead turned everything it


touched dark.


 


This is not light. Walker Boh realized as he fought to hold


back a flood of sensations that threatened to overwhelm him.


This is the absence of light!


 


Then the fingers of the Stone King spread wide, and they


could see what he held. It was a perfectly formed gemstone, its


center as black and impenetrable as night. The stone glittered


as it reflected the thin streamers of gray daylight and let not even


the smallest trace pass within. It looked tiny cradled in Uhl


Belk's massive stone palm, but the darkness it cast stretched


away into the farthest comers of the dome, into the deepest


recesses, seeking out and enveloping the whole of Walker's scat-


tered luminescence so that in a matter of seconds the only light


remaining came from the rent in the dome's stone skin.


Walker Boh felt his own magic stir within him in recognition.


They had found the Black Elfstone.


Uhl Belk cried out then, a thundering howl that rose above


even the sounds of the Maw Grint's coming, of the wind and the


rain and the sea far beyond, and he thrust the Black Elfstone


before him. The blackness gathered and tightened into a single


band that shot forward to strike the Maw Grint. The Maw Grint


did not resist. Instead, it simply hung there, transfixed. It shud-


dered—pained and pleasured both somehow, wracked with feel-


ings that the humans crouched before it could only imagine. It


twisted, and the blackness twisted in response. The blackness


spread, widening, flowing out, then back again, until the Stone


King was enveloped as well. They could hear him groan, then


sob, again with feelings that were mixed in some veiled way,


not clearly defined and not meant to be. The Elfstone's magic


joined them, father and son, monsters each, a substanceless lock


that bound them as surely as iron chains.


 


What is happening ? Walker Boh wondered. What is the magic


doing to them ?


 


282 The Druid of Shannara


 


Then the nonlight disappeared, a line of shadow feeling,


steadily dissipating like ink soaking into and through white net-


ting, the air brightening until the daylight returned and the link


between the Stone King and the Maw Grint had vanished. The


Maw Grint sank from sight, oozing back into the earth. The


hole that it had made closed after it, the stone knitting into place,


as smooth and hard as before, leaving the street whole again,


creating the illusion that nothing at allliad happened. The rain


washed away all traces of the creature's coming, streams of wa-


ter loosening the greenish film of poison secreted from its body


and carrying it from sight.


 


Uhl Belk's fingers closed once more about the Black Elfstone,


his eyes lidded, his face transformed in a way that Walker could


not describe, as if he had been made over somehow, created


anew. Yet he was more frightening looking than'ever, his fea-


tures harsher, less human, and more a part of the rock that


encased him. He withdrew the Elfstone, his hand clasping it


tightly to his body. His voice rumbled.


 


—Do you see—


 


They did not, not even Quickening. The puzzlement in her


dark eyes was evident. They stood mute before the Stone King,


all three, feeling tiny and uncertain.


 


"What has happened to you, Uhl Belk?" the girl asked fi-


nally.


 


Rain hammered down, and the wind ripped through the


dome's rent.


 


—Go—


 


The massive pitted head began to turn away, the stone grating


ominously.


 


' 'You must give us the Black Elfstone!'' Quickening shouted.


 


—The Black Elfstone is mine—


 


"The Shadowen will take it from you—just as you took it


from the Druids!"


 


Uhl Belk's voice was weary, disinterested.


 


—The Shadowen are children; you are all children; you do


not concern me; nothing that you do can harm or affect me; look


at me; I am as old as the world and I shall last as long; you shall


be gone in the blink of an eye; take yourselves out of my city;


 


if you remain, if you come to me again, if I am disturbed by


you in any way, I shall summon the Rake to dispose of you and


you shall be swept away at once—


 


The floor rippled beneath them, a shudder that sent them


tumbling backward toward the opening in the wall. The Stone


 


The Druid of Shannara                            283


 


King had flinched the way an animal would in an effort to shed


itself of some bothersome insect. Walker Boh rose, pulling


Quickening back with him, beckoning to Morgan. There was


nothing to be gained by staying. They would not have the Black


Elfstone this day—if indeed ever. Uhl Belk was a creature


 


evolved far beyond any other. He was right; what could they do


that would harm or affect him?


 


Yet Quickening seemed unconvinced. "It is you who shall


be swept away!" she shouted as they backed through the open-


ing into the street. She was shaking. "Listen to me, Uhl Belk!"


 


The craggy face was turned again into shadow, the massive


 


shoulders hunched down, the thinker's pose resumed. There


was no response.


 


Standing outside in the rain they watched the wall seal over,


the skin knit, the rent fade away as if it had never been. In


moments the dome was an impenetrable shell once more.


 


Morgan moved to place his hands on Quickening's shoulders.


The girl seemed unaware of him, a thing of stone herself. The


Highlander leaned close and began whispering.


 


Walker Boh moved away from them. When he was alone, he


turned once again to face Uhl Belk's haven. A fire consumed


him and at the same time he felt detached. He was there and he


was not. He realized that he no longer knew himself. He had


become an enigma he could not solve. His thoughts tightened


like a cinched cord. The Stone King was an enemy that none of


them could defeat. He was not simply ruler of a city; he was the


city itself. Uhl Belk had become Eldwist. He was a whole world,


 


and no one could change an entire world. Not Allanon or Cog-


line or all of the Druids put together.


 


Rain streamed down his face. No one.


Yet he already knew that he was going to try.


 


XXVI


 


Fe Ell had changed his mind twice before finally settling


the matter. Now he slipped down the darkening street


and ducked into the doorway of the building in which


the others had concealed themselves with his misgivings com-


fortably stowed. Rain dripped from his cloak, staining the stone


of the stairs he followed, tracking his progress in a steady, me-


andering trail. He paused at the landing to listen, heard nothing,


and went on. The others were probably out searching. There or


not, it made no difference to him. Sooner or later, they would


return. He could wait.


 


He passed down the hallway without bothering to conceal his


approach and stalked through the doorway of their hiding place.


At first glance the room appeared empty, but his instincts warned


him instantly that he was being watched and he stopped a dozen


feet through. Shadows dappled the room in strange patterns,


clustered about haphazardly as if stray children chased inside by


the weather. The patter of the rain sounded steadily in the silence


as Pe Ell stood waiting.


 


Then Homer Dees appeared, slipping noiselessly from the


shadows of a doorway to one side, moving with a grace and


ease that belied his bulky frame. He was scratched and bruised


and his clothing was torn. He looked as if some animal had


gotten hold of him. He fixed Pe Ell with his grizzled look, as


rough and suspicious as ever, an ageing bear come face-to-face


with a familiar enemy.


 


"You constantly amaze me," Pe Ell said, meaning it, still


curious about this troublesome old man.


 


Dees stopped, keeping his distance. "Thought we'd seen the


last of you," he growled.


 


"Did you, now?" Pe Ell smiled disarmingly, then moved


 


284


 


The Druid of Shannara                             285


 


across the room to where a collection of withered fruits sat


drying in a makeshift bowl. He picked one up and took a bite.


It was bitter tasting, but edible. "Where are the others?"


 


"Out and about," Dees answered. "What difference does it


make to you?"


 


Pe Ell shed his damp cloak and seated himself. ' 'None. What


happened to you?"


 


"I fell down a hole. Now what do you want?"


Pe Ell's smile stayed in place. "A little help."


It was difficult to tell if Homer Dees was surprised or not; he


managed to keep his face from showing anything but seemed at


a momentary loss for a response. He hunched down a few inches,


as if settling himself against an attack, studied Pe Ell wordlessly,


then shook his head.


 


"I know you, Pe Ell," he declared softly. "I remember you


from the old days, from the time you were just beginning. I was


with the Federation then, a Tracker, and I knew you. Rimmer


Dall had plans for me as well; but I decided not to go along with


them. I saw you once or twice, saw you come and go, heard the


rumors about you." He paused. "I just want you to know."


 


Pe Ell finished the fruit and tossed the pit aside. He wasn't


sure how he felt about this unexpected revelation. He guessed


it really didn't matter. At least now he had an inkling of what it


was that bothered him so about Dees.


 


"I don't remember you," he said finally. "Not that it mat-


ters." The hatchet face inclined away from the light. "Just so


we understand each other, Rimmer Dall's plans for me didn't


 


work out quite as he expected either. I do what I choose. I always


have."


 


Dees rugged face nodded. "You kill people."


Pe Ell shrugged. "Sometimes. Are you frightened?"


The other man shook his head. "Not of you."


"Good. Then if we've finished with that topic of conversa-


tion, let's move back to the other. I need a little help. Care to


 


lend me some?"


 


Homer Dees stood mute a moment, then moved over to seat


himself. He settled down with a grunt and stared at Pe Ell with-


out speaking, apparently assessing the offer. That was fine with


Pe Ell. He had thought the matter through carefully before com-


ing back, weighing the pros and cons of abandoning his plan of


entering the Rake's shelter alone, of seeking assistance in deter-


mining whether or not the Stone King hid within. He had noth-


 


286                            The Druid of Shannara


 


ing to hide, no intention to deceive. It was always best to take a


straightforward approach when you could.


 


Dees stirred. "I don't trust you."


 


Pe Ell laughed tonelessly.' 'I once told the Highlander he was


a fool if he did. I don't care if you trust me; I'm not asking for


your trust. I'm asking for your help."


 


Dees was intrigued despite himself. "What sort of help?"


 


Pe Ell hid his satisfaction. "Last night I tracked the Rake to


its lair. I watched it enter, saw where it hides. I believe it likely


that where the Rake hides, the Stone King hides as well. When


the Rake goes out tonight to patrol the streets of the city, I intend


 


to go in fora look."


 


He shifted forward, bringing Dees into the circle of his con-


fidence. "There is a catch that releases a door through which


the Rake passes. If I trip it, I should be able to go in. The trouble


is, what if the door closes behind me? How will I get out?"


 


Dees rubbed his bearded chin, digging at the thick whiskers


as though they itched. "So you want someone to watch your


 


back for you."


 


"It seems like a good idea. I had planned to go in alone, to


 


confront the Stone King, kill him if need be, and take the Stone.


That's still my plan, but I don't want to have to worry about the


Rake crawling up my back when I'm not watching."


"So you want me to watch for you."


 


"Afraid?"


"You keep asking that. Fact is, I should be asking you. Why


 


should you trust me? I don't like you, Pe Ell. I'd be just as happy


if the Rake would get you. That makes me a poor choice for this


 


job, don't you think?"


 


Pe Ell unfolded his legs and stretched his lean body back


against the wall. "Not necessarily. You don't have to like me. I


don't have to like you. And I don't. But we both want the same


thing—the Black Elfstone. We want to help the girl. Doesn't


seem likely either of us can do much alone—although I have a


better chance than you do. The point is, if you give your word


that you will keep watch for me, I think that's what you'll do.


Because your word means something to you, doesn't it?"


 


Dees laughed dryly. "Don't tell me you're about to make a


plea to my sense of honor. I don't think I could stomach that.''


 


Pe Ell quit smiling. "I have my own code of honor, old man,


and it means every bit as much to me as yours does to you. If I


give my word, I keep it. That's more than most can say. I'm


telling you I'll watch out for you if you watch out for me—just


 


The Druid of Shannara                            287


 


until this business is finished. After that, we each go back to


watching out for ourselves." He cocked his head. "Time is


slipping away. We have to be in place by sunset. Are you coming


or not?"


 


Homer Dees took a long time to answer. Pe Ell would have


been surprised and suspicious if he had not. Whatever else Dees


was, he was an honest man, and Pe Ell was certain he would


not enter into an arrangement he did not think he could abide


by. Pe Ell trusted Dees; he wouldn't have asked the old man to


watch his back if he didn't. Moreover, he thought Dees capable,


the best choice of all, in some ways, not inexperienced like the


Highlander or flighty like Carisman. Nor was he unpredictable


like Walker Boh. Dees was nothing more nor less than what he


appeared to be.


 


"I told the Highlander about you," Dees announced, watch-


ing. "He's told the others by now."


 


Pe Ell shrugged once more. "I don't care about that." And


he didn't.


 


Dees hunched his heavy frame forward, squinting into the


faint gray light. ' 'If we get possession of the Stone, either of us,


we bring it back to the girl. Your word."


 


Pe Ell smiled in spite of himself. "You would accept my


word, old man?"


 


Dees' features were hard and certain. "If you try to break it,


I'll find a way to make you sorry you did."


 


Pe Ell believed him. Homer Dees, for all of being old and


used up, for the weathered look of him and the wear of the years,


would be a dangerous adversary. A Tracker, a woodsman, and


a hunter. Dees had kept himself alive for a long time. He might


not be Pe Ell's equal in a face-to-face confrontation, but there


were other ways to kill a man. Pe EU smiled inwardly. Who


should know better than he?


 


Pe Ell reached out his hand and waited for the old man to


take it. "We have a bargain," he said. Their hands tightened,


held momentarily and broke. Pe Ell came to his feet like a cat.


"Now let's be off."


 


They went out the door of the room and down the stairs again,


Pe Ell leading. The gloom without had thickened, the darkness


growing steadily as nightfall approached. They hunched their


cloaked shoulders against the rain and started away. Pe Ell's


thoughts drifted to his bargain. It had been an easy one to make.


He would return the Elfstone to the girl because not to do so


 


288                            The Druid of Shannara


 


would be to risk losing her completely and to face an eternity of


 


being tracked by all of them.


 


Never leave your enemies alive to follow after you, he thought.


 


Better to kill them when you had the chance.


 


Daylight was fading rapidly by the time Walker, Morgan, and


Quickening approached the building Pe Ell and Homer Dees


had vacated less than an hour earlier. The rain was falling stead-


ily, a dark curtain that shaded the tall, somber buildings of the


city, that masked away the skies and the mountains and the sea.


Morgan walked with his arm protectively encircling the girl's


shoulders, his head lowered to hers, two shadowed and hooded


figures against the mist. Walker stayed apart, leaving them to


each other. He saw how Quickening leaned into the Highlander.


She seemed to welcome his embrace, an uncharacteristic re-


sponse. Something had happened to her during the confronta-


tion with the Stone King that he had missed, and he was only


now beginning to make sense of what it was.


 


A thick stream of rainwater clogged the gutter ahead, block-


ing the walkway's end like a moat, and he was forced to move


outside and around it. He was leading still, choosing their path,


his cloaked form darkened by rain and gloom. A wraith, per-


haps, he thought. A Grimpond, he corrected. He had not thought


of the Grimpond for a long time, the memory too painful to


retrieve from the comer of his mind to which he had confined


it. It was the Grimpond with its twisted riddles who had led him


to the Hall of Kings and his encounter with the Asphinx. It was


the Grimpond who had cost him his arm, his spirit, and some-


thing of what he had been. Wounded in body and spirit—that


was how he saw himself. It would make the Grimpond glad if


 


it knew.


 


He lifted his face momentarily and let the rain wash over it,


 


cooling his skin. He hadn't thought it possible to be so hot in


 


such dank weather.


 


It was the Grimpond's visions, of course, that haunted him—


 


the three dark and enigmatic glimpses of the future, not accurate


necessarily, lies twisted into half-truths, truths shaded by lies,


but real. The first had already come to pass; he had sworn he


would cut off his hand before he would take up the Druid cause


and that was exactly what he had done. Then he had taken up


the cause anyway. Ironic, poetic, terrifying.


 


The second vision was of Quickening. The third . . .


His good hand clenched. The truth was, he never got beyond


 


The Druid of Shannara                            289


 


thinking about the second. Quickening. In some way, he would


fail her. She would reach out to him for help, he would have the


chance to save her from falling, and he would let her die. He


would stand there and watch her tumble away into some dark


abyss. That was the Grimpond's vision. That was what would


come to pass unless he could find a way to prevent it.


 


He had not, of course, been able to prevent the first.


 


Disgust filled him, and he banished his memory of the Grim-


pond back to the distant comer from which it had been set loose.


The Grimpond, he reminded himself, was itself a lie. But, then,


wasn't he a lie as well? Wasn't that what he had become, so


determined to keep himself clear of Druid machinations, so


ready to disdain all use of the magic except that which served


to sustain his own narrow beliefs, and so certain that he could


be master of his own destiny? He had lied to himself repeatedly,


deceived himself knowingly, pretended all things, and made his


life a travesty. He was mired in his misconceptions and preten-


ses. He was doing what he had sworn he would never do—the


work of the Druids, the recovery of their magic, the undertaking


of their will. Worse, he was committed to a course of action


which could only result in his destruction—a confrontation with


the Stone King to take back the Black Elfstone. Why? He was


clinging to this course of action as if it were the only thing that


would stop his drifting, as if it were all that was left that would


keep him from drowning, the only choice that remained.


 


Surely it was not.


 


He peered through the damp at the city and realized again


how much he missed the forestlands of Hearthstone. It was more


than the city's stone, its harsh and oppressive feel, its constant


mist and rain. There was no color in Eldwist, nothing to wash


clean his sight, to brighten and warm his spirit. There were only


shadings of gray, a blurring of shadows layered one upon an-


other. He felt himself in some way a mirror of the city. Perhaps


Uhl Belk was changing him just as he changed the land, draining


off the colors of his life, reducing him to something as hard and


lifeless as stone. How far could the Stone King reach? he won-


dered. How deep into your soul? Was there any limit? Could he


stretch his arms out all the way to Daridin Reach and Hearth-


stone? Could he find a human heart? In time, probably. And


time was nothing to a creature that had lived so long.


 


They crossed to the front entry of their after-dark refuge and


began to climb the stairs. Because Walker led, he saw the stains


of rainwater preceding him on the stone steps that his own trail-


 


290                           The Druid of Shannam


 


ing dampness masked to those following. Someone had entered


and gone out again recently. Homer Dees? But Dees was sup-


posedly already there and waiting for their return.


 


They moved down the maze of hallways to the room which


served as their base of operations. The room was empty. Walk-


er's eyes swept the trail of dampness to the shadows of the doors


exiting through each wall; his ears probed the quiet. He crossed


to where someone had seated himself and eaten.


 


His instincts triggered unexpectedly.


 


He could almost smell Pe Ell.


 


"Homer? Where are you?" Morgan was peering into other


rooms and corridors, calling for the old Tracker. Walker met


Quickening's gaze and said nothing. The Highlander ducked out


momentarily, then back in again. "He said he would wait right


 


here. I don't understand."


 


"He must have changed his mind," Walker offered quietly.


Morgan looked unconvinced. "I think I'll take a look


 


around."


 


He went out the door they had come through, leaving the


 


Dark Uncle and the daughter of the King of the Silver River


 


staring at each other in the gloom.


 


"Pe Ell was here," she said, her black eyes locked on his.


He let the fire of her gaze warm him; he felt that familiar


sense of kinship, of shared magics. "I don't sense a struggle,"


he said. "There is no blood, no disruption."


 


Quickening nodded soberly and waited. When he didn't speak


further, she crossed to stand before him. "What are you think-


ing, Walker Boh?" she asked, discomfort in her eyes. "What


have you been thinking all the way back, so lost within


 


yourself?"


 


Her hands reached out to take his arm, to hold it tight. Her


 


face lifted and the silver hair tumbled back, bathed in the weak


 


gray light. "Tell me."


 


He felt himself laid bare, a thin, rumpled, battered life with


barely enough strength remaining to keep from crumbling en-


tirely. The ache in him stretched from his severed limb to his


heart, physical and emotional both, an all-encompassing wave


that threatened to sweep him away.


 


"Quickening." He spoke her name softly, and the sound of


it seemed to steady him. "I was thinking you are more human


than you would admit."


 


Puzzlement flashed across her perfect features.


 


He smiled, sad, ironic. "I might be a poor judge of such


 


The Druid of Shamara                         291


 


things, less responsive than I should be, a refugee from years of


growing up a boy with no friends and few companions, of living


alone too much. But I see something of myself in you. You are


frightened by the feelings you have discovered in yourself. You


admit to possessing the human emotions your father endowed


you with when he created you, but you disdain to accept what


you perceive to be their consequences. You love the High-


lander—yet you try to mask it. You shut it away. You despise Pe


Ell—yet you play with him as a lure would a fish. You grapple


with your emotions, yet refuse to acknowledge them. You work


so hard to hide from your feelings."


Her eyes searched his. "I am still learning."


"Reluctantly. When you confronted the Stone King, you were


quick to state what had brought you. You told him everything;


 


you hid nothing. There was no attempt at deception or ruse. Yet


when Uhl Belk refused your demand—as you surely knew he


would—you grew angry, almost. . ." He searched for the word.


"Almost frantic," he finished. "It was the first time I can re-


member when you allowed your feelings to surface openly, with-


out concern for who might witness them."


 


He saw a nicker of understanding in her eyes. "Your anger


was real, Quickening. It was a measure of your pain. I think you


wanted Uhl Belk to give you the Black Elfstone because of


something you believe will happen if he does not. Is that so?"


 


She hesitated, torn, then let her breath escape slowly, wearily.


"Yes."


 


"You believe that we will gain the Elfstone. I know that you


do. You believe it because your father told you it would be so.''


"Yes."


 


"But you also believe, as he told you, that it will require the


magics of those you brought with you to secure it. No amount


of talking, no manner of persuasion, will convince Uhl Belk to


give it up. Yet you felt you had to try."


 


Her eyes were stricken. "I am frightened ..." Her voice


caught.


 


He bent close. "Of what? Tell me."


 


Morgan Leah appeared in the doorway. He slowed, watched


Walker Boh draw back from Quickening, and completed his


entrance. "Nothing," he said. "No sign of Homer. It's dark


out now; the Rake will be about. I'll have to postpone any


search until tomorrow." He came up to them and stopped. "Is


something wrong?" he asked quietly.


 


"No," said Quickening.


 


 


 


 


 


 


 


 


 


 


292                            The Druid of Shannara


 


"Yes, "said Walker.


 


Morgan stared. "Which is it?"


 


Walker Boh felt the shadows of the room close about, as if


darkness had descended all at once, intending to trap them there.


They stood facing one another across a void, the Highlander,


the Dark Uncle, and the girl. There was a sense of having reached


an expected crossroads, of now having to choose a path which


offered no return, of having to make a decision from which there


was no retreat.


 


"The Stone King ..." Quickening began in a whisper.


 


"We're going back for the Black Elfstone," Walker Boh fin-


ished.


 


Barely a mile away, at a window two floors up in a building


fronting the lair of the Rake, Pe Ell and Homer Dees waited for


the Creeper to emerge. They had been in position for some time,


settled carefully back in the shadows with the patience of ex-


perienced hunters. The rain had stopped finally, turned to mist


as the air cooled and stilled. A thin vapor rose off the stone of


the streets in wisps that curled upward like snakes. From some-


where deep underground came the faint rumble of the Maw


Grint awakening.


 


Pe Ell was thinking of the men he had killed. It was strange,


but he could no longer remember who they were. For a time he


had kept count, first out of curiosity, later out of habit, but even-


tually the number had grown so large and the passing of time so


great that he simply lost track. Faces that had been clear in the


beginning began to merge and then to fade altogether. Now it


seemed he could remember only the first and the last clearly.


 


The fact that his victims had lost all sense of identity was


disconcerting. It suggested that he was losing the sharpness of


mind that his work required. It suggested that he was losing


 


interest.


 


He stared into the blackness of the night and felt an unfamiliar


weariness engulf him.


 


He forced the weariness away irritably. It would be different,


he promised himself, when he killed the girl. He might forget


the faces of these others from Rampling Steep, the one-armed


man, the Highlander, the tunesmith, and the old Tracker; after


all, killing them was nothing more than a matter of necessity.


But he would never forget Quickening. Killing her was a matter


of pride. Even now he could visualize her as clearly as if she


were seated next to him, the soft curve and sweep of the skin


 


The Druid of Shannara 293


 


over her bones, the tilting of her face when she spoke, the way


her eyes drew you in, the weave and sway of her hands when


they moved. Surely she was the most wondrous of creatures,


spellbinding in a way that defied explanation. Hers was the magic


of the King of the Silver River and therefore as old as the begin-


ning of life. He wanted to drink in that magic when he killed


her; he believed he could. Once he had done so, she would be


a part of him, living inside, a presence stronger than even the


most indelible memory, stirring within him as nothing else


could.


 


Homer Dees shifted softly beside him, relieving cramped


muscles. Still wrapped in his private thoughts, Pe Ell did not


glance over. He kept his eyes fixed on the flat surface of the


hidden entry across the street. The shadows that cloaked it re-


mained still and unmoving.


 


What would happen when he slid the blade of the Stiehl into


her body? he wondered. What would he see in those depthless


black eyes? What would he feel? The anticipation of the moment


burned through him like fire. He had not thought of killing her


for some time, waiting because he had no other choice if he


was to secure the Black Elfstone, letting events take matters


where they would. But the moment was close now, he be-


lieved. Once he had gained entry into the lair of the Rake,


once he had discovered the hiding place of the Stone King,


once he had secured possession of the Black Elfstone and


disposed of Homer Dees . . .


 


He jerked upright.


 


Despite his readiness he was startled when across the way the


stone panel lifted and the Rake emerged. He quickly dispensed


with all further thoughts of Quickening. The Creeper's dark body


glimmered where thin streamers of starlight managed to pene-


trate the blanket of clouds and reflect off the plates of armor.


The monster stepped through the entry, then paused momen-


tarily as if something had alarmed it. Feelers lifted and probed


the air tentatively; the whiplike tail curled and snapped. The two


in hiding shrank lower into the shadows. The Creeper remained


motionless a moment longer, then, apparently satisfied, reached


back and triggered the release overhead. The stone panel slid


silently into place. The Rake turned and scuttled away into the


mist and gloom, its iron legs scraping the stone like trailing


chains.


 


Pe Ell waited until he was certain it was gone, then motioned


for Homer Dees to follow him. Together they supped down to


 


294                            The Druid of Shannara


 


the street, crossed, and stood before the Rake's lair. Dees pro-


duced the rope and grappling hook he was carrying and flung


them toward a stone outcropping that projected above the secret


entry. The grappling hook caught with a dull clank and held.


Dees tested the rope, nodded, and passed the end to Pe Ell. Pe


Ell climbed effortlessly, hand over hand, until he was level with


the release. He triggered it, and the entry panel began to lift. Pe


Ell dropped down quickly and with Homer Dees beside him,


watched the black cave of the building's interior open into view.


 


Cautiously, they edged forward.


 


The entry ran back into deep shadow. Faint gray light slipped


through the building's upper windows, seeped downward


through gaps in the ruined floors, and illuminated small patches


of the blackness. There was no sound from within. There was


 


no movement.


 


Pe Ell turned to Dees. "Watch the street," he whispered.


 


"Whistle if there's trouble."


He moved into the blackness, fading into it as comfortably as


 


if he were one of its shadows. He was immediately at home,


confident within its cloaking, his eyes and ears adjusting to its


sweep. The walls of the building were bare and worn with age,


damp in places where the rain had seeped through the mortar


and run down the stone, tall and rigid against the faint light. Pe


Ell slipped ahead, picking his way slowly, cautiously, waiting


for something to show itself. He sensed nothing; the building


 


seemed empty.


 


Something crunched underfoot, startling him. He peered


 


down into the blackness. Bones littered the floor, hundreds of


them, the remains of creatures the Rake had gathered in its


nightly sweeps and carried back to its lair to consume.


 


The entry turned down a vast corridor to a larger hall and


ended. No doors opened in, no passageways led out. The hall


had once been an inner court and rose hundreds of feet through


the building to a domed ceiling speckled with strange light pat-


terns and the slow movement of shadows thrown by the clouds.


The hall was silent. Pe Ell stared about in distress. He knew at


once that there was nothing to discover—not the Stone King,


not the Black Elfstone. He had guessed wrong. Anger and dis-


appointment welled up within him, forcing him to continue his


search even after he knew it was pointless. He started toward


the far wall, scanning the mortared seams, the lines of floor and


ceiling, desperate to find something.


Then Homer Dees whistled.


 


The Druid of Shannara                            295


 


At almost the same moment Pe Ell heard the soft scrape of


metal on stone.


 


He wheeled instantly and darted back through the darkened


hall. The Rake had returned. There was no reason for it to have


done so unless it had detected them. How? His mind raced,


clawing back the layers of confusion. The Rake was blind, it


relied on its other senses. It could not have seen them. Could it


have smelled them? He had his answer instantly. Their scent


about the doorway had alerted it; that was why it had paused. It


had pretended to go out, waited, then circled back.


 


Pe Ell raged at his own stupidity. If he didn't get out of there


at once, he would be trapped.


 


He burst into the darkened entry just in time to discover that


he was too late. Through the raised door he caught a glimpse of


the Rake rounding the comer of the building across the way,


moving as fast as its metal legs would carry it toward its lair.


The rope and Homer Dees were gone. Pe Ell melted into the


darkest section of one wall, sliding forward soundlessly. He had


to reach the entrance and get past the Creeper before it triggered


the release. If he failed, he would be caught in the creature's


lair. Even the Stiehl would not be enough to save him then.


 


The Rake rumbled up to the opening, iron claws rasping, and


tentacles lashing out against the stone walls, beginning its probe


within. Pe Ell slipped the Stiehl free of its sheath and crouched


down against the dark. He would have to be quick. He was oddly


calm, the way he was before a kill. He watched the monster fill


the opening and start to move through.


 


At once he was up and running. The Rake sensed him in-


stantly, its instincts even keener than Pe Ell's. A tentacle lashed


out and caught him, inches from the door. The Stiehl whipped


up, severing the limb, freeing the assassin once more. The Rake


wheeled about, huffing. Pe EU tried to run, but there were snak-


ing arms everywhere.


 


Then the grappling hook shot out of the darkness behind the


advancing Creeper, wrapping about its back legs. The rope se-


curing it went taut, and the monster was jerked backward. Its


limbs flailed, and its claws dug in. For a moment its attention


was diverted. That moment was enough. Pe Ell was past it in a


split second, racing into the street, darting to safety. Almost


immediately Homer Dees was running beside him, his bearish


form laboring from the strain. Behind them, they heard the rope


snap and the Rake start after in pursuit.


 


296                            The Druid of Shannara


 


"Here!" Dees yelled, pulling Pe Ell left into a gaping door-


way.


 


They ran through an entry, up several flights of stairs, down


a hall, and out onto a back ramp that crossed to another building.


The Creeper lumbered behind, smashing everything that blocked


its way. The men hastened into the building at the end of the


ramp and down a second set of stairs to the street again. The


sounds of pursuit were beginning to fade. They slowed, rounded


a comer, peered cautiously down the empty street, then fol-


lowed the walkway south several blocks to where a cluster of


smaller buildings offered an impassable warren into which they


quickly crept. Safe within, they slid down wearily, backs to the


wall, side by side, breathing heavily in the stillness.


 


"I thought you'd run," Pe Ell said, gasping.


 


Dees grunted, shook his head. "I would have, but I gave my


word. What do we do now?''


 


Pe Ell's body steamed with sweat, but deep inside a cold fury


was building. He could still feel the Rake's tentacle wrapped


about his body. He could still feel it beginning to squeeze. He


experienced such revulsion that he could barely keep from


screaming aloud.


 


Nothing had ever come so close to killing him.


 


He turned to Homer Dees, watched the rough, bearded face


furrow, the eyes glitter. Pe Ell's voice was chilly with rage. "You


can do what you wish, old man," he whispered. "But I'm going


back and kill that thing."


 


XXVII


 


 


 


 


organ Leah was appalled.' 'What do you mean we're


going back?" he demanded of Walker Boh. He was


not just appalled; he was terrified. "Who gave you


 


The Druid of Shannara


 


297


 


the right to decide anything. Walker? Quickening is leader of


this company, not you!"


 


"Morgan," the girl said softly. She tried to take his hand,


but he stepped quickly away.


 


"No. I want this settled. What's going on here? I leave the


room for just a moment, just long enough to make sure Homer


isn't. . . and when I come back I find you close enough to. . ."


He choked on the words, his brown face flushing as the impact


of what he was saying caught up with him. "I. . ."


 


"Morgan, listen to me," Quickening finished. "We have to


recover the Black Elfstone. We have to."


 


The Highlander's fists clenched helplessly. He was aware of


how foolish he looked, how young. He made a studied effort to


control himself. "If we go back there. Quickening, we will be


killed. We didn't know what we were up against before; now


we do. Uhl Belk is too much for us. We all saw the same thing—


a creature changed into something only vaguely human, ar-


mored in stone, and capable of brushing us aside like we were


nothing. He's part of the land itself! How do we fight something


like that? He'll swallow us whole before we have a chance even


to get close!"


 


He forced his breathing to slow. "And that's only if he doesn't


call the Maw Grint or the Rake first. We can't stand up to them


let alone him. Think about it, will you? What if he chooses to


use the Elfstone against us! Then what do we do—you without


any magic at all that you can use, me with a broken sword that's


lost most of its magic, and Walker with ... I don't know, what?


With what. Walker? What are you?"


 


The Dark Uncle was unfazed by the attack, his pale face


expressionless, his eyes steady as they fixed on the Highlander.


"I am what I always was, Morgan Leah."


 


"Less an arm!" Morgan snapped and regretted it immedi-


ately. "No, I'm sorry, I didn't mean that." ,


 


"But it is true," the other replied quietly.


 


Morgan looked away awkwardly for a moment, then back


again. "Look at us," he whispered. "We're barely alive. We've


trekked all the way to the end of the world and it's just about


finished us. Carisman's already dead. Maybe Homer Dees as


well. We're beaten up. We look like scarecrows. We haven't had


a bath in weeks, unless you want to count getting rained on.


We're dressed in rags. We've been running and hiding so long


we don't know how to fight anymore. We're caught in this gray,


dismal world where all we see is stone and rain and mist. I hate


 


298                            The Druid of Shannara


 


this place. I want to see trees and grass and living things again.


I don't want to die here. I especially don't want to die when


there is no reason for it! And that's exactly what will happen if


we go looking for the Stone King. Tell me. Walker, what chance


 


do we have?"


 


To his surprise. Walker Boh said, "A better chance than you


 


think. Sit down a minute and listen.''


 


Morgan hesitated, suspicion mirrored in his'eyes. Then slowly


he sat, his anger and frustration momentarily spent. He allowed


Quickening to move next to him again, to wrap her arms about


him. He let the heat of her body soak through him.


 


Walker Boh crossed his legs before him and pulled his dark


cloak close. "It is true that we appear to be little more than


beggars off some Southland city street, that we have nothing


with which to threaten Uhl Belk, that we are as insignificant to


him as the smallest insects that crawl upon the land. But that


appearance may be an illusion we can use. It may give us the


chance we need to defeat him. He sees us as nothing. He does


not fear us. He disdains to worry about us at all. It is possible


that he has already forgotten us. He believes himself invulner-


able. Perhaps we can use that against him,"


 


The dark eyes were intense. "He is not what he believes,


Highlander. He has evolved beyond the spirit creature he was


bom, beyond anything he was intended to be. I believe he has


evolved even beyond the King of the Silver River. But his evo-


lution has not been a natural one. His evolution has been brought


about by his usage of the Black Elfstone. It is ironic, but the


Druids protected their magic better than Uhl Belk realizes. He


thinks that he stole it easily and uses it without consequence.


But he is wrong. Just by calling up the Elfstone's magic, he is


 


destroying himself."


 


Morgan Leah stared. "What are you talking about?"


"Listen to him, Morgan," Quickening cautioned, her soft


face bent close, her dark eyes expectant.


 


"I did not understand before today what it was that the Black


Elfstone was intended to do," Walker Boh continued, hurrying


now, anxious to complete his explanation. "I was given the


Druid History by Cogline and told to read it. I learned that the


Black Elfstone existed and that its purpose was to release Par-


anor from its spell and return it to the world of men. I learned


from Quickening that the Black Elfstone's magic was conceived


to negate the effects of other magics—thus the magic that sealed


away Paranor could be dispelled. Such power, Highlander! How


 


The Druid of Shannara 299


 


could such power exist? I kept wondering if it was possible, and


if possible, why the Druids—who were so careful in such mat-


ters—took no better precautions to protect against its misuse.


After all, the Black Elfstone was the only magic that could re-


store their Keep, that could initiate the process that would re-


store them to power. Would they let that magic slip away so


easily? Would they allow it to be utilized by others, even a crea-


ture as powerful as Uhl Belk?


 


"I knew, of course, that they would not. But how could they


prevent it? Today I discovered the answer to that question. I


watched the Stone King summon the Maw Grint; I watched


what passed between father and son. Did you see it? When Uhl


Belk invoked the power of the Stone, there was a binding of the


two, a bringing together. The magic was a catalyst. But what


did it do? I wondered. It seemed to give life to them both. It


was clearly addictive; they reveled in its use. The magic of the


Black Elfstone was stronger than their own in the moment of its


release. It was so strong that they could not resist what it was


doing to them; in fact, they welcomed its coming."


 


He paused, and his voice lowered to a guarded whisper. The


room's shadows cloaked them like conspirators. "This is what


I believe must happen when the magic is invoked. Yes, it negates


whatever magic it is directed against, just as the Druid History


suggests, just as Quickening was told by her father. It confronts


and steals away that magic's power. But it must do more. It


cannot simply cause the magic to disappear. It cannot take a


magic and change it into air. Something must happen to that


magic. The laws of nature require it. What it does, I believe, is


to absorb and transfer the effects of that other magic to the user


of the Stone. When Uhl Belk turns the Black Elfstone on the


Maw Grint he takes his child's magic and makes it his own; he


takes the poison that transforms the land and its creatures to


stone and alters himself as well. That is why he has evolved as


he has. And perhaps even more important than that, each time


he siphons off a pan of the Maw Grint's magic, Uhl Belk is


brought close again for a few moments to the son he created.


Using the Black Elfstone to share the Maw Grint's magic has


given them a bond they could not otherwise enjoy. They hate


and fear each other, but they need each other as well. They feed


on each other, a giving and taking that only the Black Elfstone


can facilitate. It is as close as they can come to a father/son


relationship. It is the only bond they can share."


 


He hunched forward. "But it is killing Uhl Belk. It is chang-


 


300


 


The Druid of Shannara


 


ing him to stone entirely. In time, he will disappear into the


stone that encases him. He will become like any other statue—


inanimate. He is doing it to himself without even realizing it.


That is the way the Elfstone works; that is why he was able to


steal it so easily. The Druids didn't care. They knew that anyone


using it would suffer the consequences eventually. Magic cannot


be absorbed without consequence. Uhl Belk is addicted to that


magic. He needs the feeling of transformation, of adding to his


stone body, to his land, to his kingdom of self. He could not


stop now even if he tried.''


 


"But how does this help us?" Morgan asked, impatient once


more. He hunched forward curiously, caught up in the possibil-


ities that Walker's explanation offered. "Even if you're right,


what difference does it make? You're not suggesting that we


simply wait until Uhl Belk kills himself, are you?''


 


Walker Boh shook his head. "We haven't time enough for


that. The process may take years. But Uhl Belk is not as invul-


nerable as he believes. He has become largely dependent on the


Black Elfstone, cocooned within his stone keep, changed mostly


to stone himself, interested not so much in what is happening


about him as in the feeding he requires so that his mutation can


continue. He is largely stationary. Did you watch him when he


tried to move? He cannot change positions quickly; he is welded


to the rock of the floor. His magic is old and unused; most of


what he does relates to feeding himself through use of the Stone.


Fear of losing the Black Elfstone, of being deprived of his source


of feeding, and of being left to the questionable mercy of his


maddened child dominates his thinking. He has crippled himself


with his obsessions. That gives us a chance to defeat him."


 


Morgan studied the other's face wordlessly for several long


moments, thinking the matter through in spite of his reluctance


to believe there was any possibility of succeeding, conscious of


Quickening's eyes on him as he did so. He had always believed


in Walker Boh's ability to reason matters through when others


could not. He was the one who had suggested Par and Coil


Ohmsford go to their uncle when they needed advice in dealing


with the dreams ofAllanon. He was frightened by what the Dark


Uncle was suggesting, but not so big a fool as to discount it


entirely.


 


Finally he said, "Everything you say may be so. Walker, but


you have forgotten something. We still have to get inside the


dome to have any chance of overcoming Uhl Belk. And he's not


going to invite us in a second time. He's already made that clear.


 


The Druid of Shannara


 


301


 


Since we haven't been able to find a way in on our own, how


are we supposed to get close enough to do anything?"


 


Walker folded his hands before him thoughtfully. "Uhl Belk


made a mistake when he admitted us to the dome. I was able to


sense things that were hidden from me before, when I was forced


to stand without. I was able to divine the nature of his fortress


keep. He has settled himself above that cavern where the rats


cornered us while we were searching the tunnels, beneath the


city. He places the Tiderace between himself and the Maw


Grint's underground lair. But he miscalculated in doing so. The


constant changing of the tide has worn and eroded portions of


the stone on which he rests."


 


The Dark Uncle's eyes narrowed. "There is an opening that


leads into the dome from beneath."


 


Another pair of eyes narrowed as well, these in disbelief as


Homer Dees weighed the implications of Pe Ell's words in the


dark silence of the building in which the two men were crouched.


"Kill it?" he questioned finally, unable to keep himself from


repeating the other's words. "Why would you want to do that?"


 


"Because it's out there!" Pe Ell snapped impatiently, as if


that explained everything.


 


His stare challenged the Tracker, daring him to object. When


Dees did not respond, Pe Ell bent forward like a hawk at hunt.


"How long have we been in this city, old man—a week, two? I


can't even remember anymore. It seems as if we've been here


forever! One thing I do know. Ever since we arrived, that thing


has been hunting us. Every night, everywhere we go! The Rake,


sweeping up the streets, cleaning up the garbage. Well, I've had


enough!"


 


He was stiff with rage, fighting back against the memory of


that iron tentacle wrapped about him, struggling to control his


revulsion. When he killed, it was quick and clean. Not a slow


squeezing, not a death that choked and strangled. And nothing


ever touched him. Nothing ever got close.


 


Not until now.


 


His failure to find the Stone King in the Rake's lair hadn't


done anything to improve his disposition either. He had been


certain that he would find Uhl Belk and the Black Elfstone.


Instead, he had almost succeeded in getting himself killed.


 


His knife-blade face was set and raw with feeling. "I won't


be hunted anymore. A Creeper can die like anything else." He


paused. "Think about this. Once it's dead, maybe the Stone


 


302                            The Druid of Shannara


 


King will show himself. Maybe he'll come out to see what killed


his watchdog. Then we'll have him!"


 


Homer Dees did not look convinced. "You're not thinking


straight."


 


Pe Ell flushed. "Are you frightened once more, old man?"


 


"Of course. But that doesn't have anything to do with the


matter. The fact is, you're supposed to bp a professional killer,


an assassin. You don't kill without a reason and never without


being sure that the odds are in your favor. I don't see any evi-


dence of that here.''


 


"Then you're not looking hard enough!" Pe Ell was furious.


"You already have the reason! Haven't you been listening? It


doesn't have to be money and it doesn't have to be someone


else's idea! Do you want to find Uhl Belk or not? As for the


odds, I'll find a way to change them!"


 


Pe Ell rose and wheeled away momentarily to face the dark.


He shouldn't care one way or the other what this old man thought;


 


it shouldn't matter in the least. But somehow, for some reason


it did, and he refused to give Dees the satisfaction of thinking


he was somehow misguided. He hated to admit that Homer


Dees might have saved his life, even that he might have helped


him escape. The old man was a thorn in his side that needed


removing. Dees had come out of his past like a ghost, come out


of a time he had thought safely buried. No one alive should know


who he was or what he had done save Rimmer Dall. No one


should be able to talk about him.


 


He found suddenly that he wanted Homer Dees dead almost


as much as he wanted to dispose of the Rake.


 


Except that the Rake was the more immediate problem.


 


He turned back to the old Tracker. "I've wasted enough time


on you," he snapped. "Go back to the others. I don't need your


help."


 


Homer Dees shrugged. "I wasn't offering it."


Pe Ell started for the door.


 


"Just out of curiosity," Dees called after him, rising now as


well, "how do you plan to kill it?"


 


"What difference does it make to you?" Pe Ell called over


his shoulder.


 


"You don't have a plan, do you?"


 


Pe EU stopped dead in the doorway, seized by an almost


overpowering urge to finish off the troublesome Dees here and


now. After all, why wait any longer? The others would never


 


The Druid of Shannara                            303


 


know. His hand dropped through the crease in his pants to close


about the Stiehl.


 


"Thing is," Homer Dees said suddenly, "you can't kill the


 


Rake even if you manage to get close enough to use that blade


of yours."


 


Pe Ell's fingers released. "What do you mean?"


"I mean that even if you lay in wait for the thing, say you


drop on it from above or sneak up on it from underneath—not


likely, but say that you do—you still can't kill it quick enough.''


The sharp eyes glittered. ' 'Oh, you can cut off a tentacle or two,


maybe sever a leg, or even put out an eye. But that won't kill it.


Where do you stab it that will kill it, Pe Ell? Do you know? I


don't. Before you've taken two cuts, the Rake will have you.


Damage the thing? A Creeper builds itself right back again,


finds spare pieces of metal and puts what it's lost back in place."


 


Pe Ell smiled—mean, sardonic, empty of warmth. "I'll find


away."


 


Dees nodded. "Sure you will." He paused deliberately, his


bearish frame shifting, changing his weight from one foot to the


other. In the near darkness, he seemed like a piece of the wall


breaking loose. "But not without a plan."


 


Pe Ell looked away in disgust, shook his head, then looked


back again. He'd spent too much time trudging about this dismal


city, this tomb of stone and damp. He'd been fighting too long


to keep from being swallowed up in its belly. That coupled with


prolonged exposure to Quickening's magic had eroded his in-


stincts, dulled the edge of his sharpness, and twisted the clear-


ness of his thought. He was at a point where the only thing that


mattered was getting back to where he had started from, to the


 


world beyond Eldwist, and to the life that he had so fully con-


trolled.


 


But not without the Black Elfstone. He would not give it up.


 


And not without Quickening's life. He would not give that up


either.


 


Meanwhile, Homer Dees was trying to tell him something.


It never hurt to listen. He made himself go very still inside—


everything, right down to his thoughts. "You have a plan of your


own, don't you?" he whispered.


 


"I might."


 


"I'm listening."


 


"Maybe there's something to what you say about killing the


Rake. Maybe that will bring Belk out of hiding. Something has


to be tried." The admission came grudgingly.


 


The Druid of Shannara


 


304


 


"I'm still listening."


 


' 'It'll take the two of us. Same agreement as before. We look


out for each other until the matter's done. Then it's every man


for himself. Your word.''


 


"You have it."


 


Homer Dees shuffled forward until he was right in front of


Pe EU, much closer than Pe EU wanted him, wheezing like he'd


run a mile, grinning through his shaggy beard, big hands knot-


ting into fists.


 


"What I think we ought to do," he said softly, "is drop the


 


Rake down a deep hole.''


 


Morgan Leah stared at Walker Boh wordlessly for a moment,


then shook his head. He was surprised at how calm his voice


sounded. "It won't work. You said yourself that the Stone King


isn't just a moving statue; he's made himself a part of the land.


He's everything in Eldwist. You saw what he did when he finally


decided to let us into the dome and then after, when he sum-


moned the Maw Grint. He just split the rock wall apart. His


own skin. Walker. Don't you think he'll know if we try to climb


through that same skin from beneath? Don't you think he'll be


able to feel it? What do you think will happen to us then?


 


Squish!"


 


Morgan made a grinding motion with his palms. A dark flush


 


crept into his face; he found that he was shaking.


 


Walker's expression never changed. "What you suggest is


possible, but unlikely. Uhl Belk may be the heart and soul of


the land he has created, but he is also, like it, a thing of stone.


Stone feels nothing, senses nothing. Uhl Belk would not have


even discovered we were here if he had been forced to rely on


his external senses. It was our use of magic that alerted him.


There may remain enough of him that is human to detect in-


truders, but he relies principally on the Rake. If we can avoid


using magic we can enter the dome before he knows what w&


 


are about."


 


Morgan started to object, then cut himself short. Quickening


was clutching his arm so hard it hurt. "Morgan,'' she whispereci


urgently. "We can do it. Walker Boh is right. This is our


 


chance."


 


' 'Our chance?'' Morgan looked down at her, fighting to keep


his balance as the black eyes threatened to drown him, finding


her impossibly beautiful all over again. "Our chance to do what,


Quickening?" He forced his gaze away from her, fixing on


 


The Druid of Shannara 305


 


Walker. "Suppose that you are right about all this, that we can


get into the dome without Belk knowing it. What difference does


it make? What are we supposed to do then? Use our broken


magics, the three of us—a weaponless girl, a one-armed man,


and a man with half a sword? Aren't we right back where we


started with this conversation?"


 


He ignored Quickening's hands as they pulled at him. "I


won't pretend with you. Walker. You can see what I'm thinking.


You can with everyone. I'm terrified. I admit it. If I had the


Sword of Leah whole again, I would stand a chance against


something like Uhl Belk. But I don't. And I don't have any


innate magic like you and Par. I just have myself. I've stayed


alive this long by accepting my limitations. That's how I was


able to fight the Federation officials who occupy my homeland;


 


that's how I managed to survive against something far bigger


and stronger. You have to pick and choose your battles. The


Stone King is a monster with monsters to command, and I don't


see how the three of us can do anything about him.''


 


Quickening was shaking her head. "Morgan ..."


 


"No," he interrupted quickly, unable to stop himself now.


"Don't say anything. Just listen. I have done everything you


asked. I have given up other responsibilities I should have ful-


filled to come north with you in search of Eldwist and Uhl Belk.


I have stayed with you to find the Black Elfstone. I want you to


succeed in what your father has sent you to do. But I don't know


how that can happen. Quickening. Do you? Can you tell me?"


 


She moved in front of him, her face lifting. "I can tell you


that it will happen. My father has said it will be so."


 


"With my magic and Walker's and Pe Ell's. I know. Well,


then, what of Pe Ell? Isn't he supposed to go with us? Don't we


need him if we are to succeed?''


 


She hesitated before giving her answer. "No. Pe Ell's magic


will be needed later."


 


"Later. And your own?"


 


"I have no magic until you recover the Elfstone."


 


"So it is left to Walker and me."


 


"Yes."


 


"Somehow."


 


"Yes."


 


Walker Boh stepped forward impatiently, his pale face hard.


"Enough, Highlander. You make it sound as if this were some


mystical process that required divine intervention or the wisdom


of the dead. There is nothing difficult about what we are being


 


306                            The Druid of Shannara


 


asked to do. The Stone King holds the Black Elf stone; he must


be made to give it up. We must sneak through the floor of the


dome and surprise him. We must find a way to shock him, to


stun him, to do something that will make him release his grip


on the Stone, then snatch it from him. We don't have to stand


against him in battle; we don't have to slay him. This isn't a


contest of strength; it is a contest of will. And cleverness. We


must be more clever than he."


 


The Dark Uncle's eyes burned. "We have not come all this


way, Morgan Leah, just to turn around and go back again. We


knew there were no answers to be given to our questions, that


we would have to find a way to do everything that was required.


We have done so. We need do so only one time more. If we


don't, the Elfstone is lost to us. That means that the Four Lands


are lost as well. The Shadowen have won. Cogline and Rumor


died for nothing. Your friend Steffdied for nothing. Is that what


you wish? Is that your intent? Is it, Morgan Leah?"


 


Morgan pushed past Quickening and seized the front of the


other's cloak. Walker seized his in turn. For an instant they


braced each other without speaking, Morgan's face contorted


with rage. Walker's smooth and intense.


 


"I am frightened, too, Highlander," Walker Boh said softly.


"I have fears that go far beyond what we are being asked to do


here. I have been charged by the shade of AUanon with using


the Black Elfstone to bring back Paranor and the Druids. If


using the Elfstone on the Maw Grint turns Uhl Belk to stone,


what will using it on disappeared Paranor do to me?''


 


There was a long, empty silence in which the question hung


skeletal and forbidding against the dark of the room. Then


Walker whispered, "It doesn't matter, you see. I have to find


 


out.''


 


Morgan let the other's cloak slip from his fingers. He took a


slow step back. "Why are we doing this?" he whispered in


reply. "Why?"


 


Walker Boh almost smiled. "You know why, Morgan Leah.


Because there is no one else."


 


Morgan laughed in spite of himself. "Brave soldiers? Or


fools?"


 


"Maybe both. And maybe we are just stubborn."


 


"That sounds right." Morgan sighed wearily, pushing back


the oppressiveness of the dark and damp, fighting through his


sense of futility. "I just think there should be more answers than


there are."


 


The Druid of Shannara                            307


 


Walker nodded. "There should. Instead, there are only rea-


sons and they will have to suffice."


 


Morgan's mind spun with memories of the past, of his friends


missing and dead, of his struggle to stay alive, and of the myriad


quests that had taken him from his home in the Highlands and


brought him at last to this farthest comer of the world. So much


had happened, most of it beyond his control. He felt small and


helpless in the face of those events, a tiny bit of refuse afloat in


the ocean, carried on tides and by whim. He was sick and worn;


 


he wanted some form of resolution. Perhaps only death was


resolution enough.


 


"Let me speak with him," he heard Quickening say.


 


Alone, they knelt at the center of the room in shadow, facing


each other, their faces so close that Morgan could see his re-


flection in her dark eyes. Walker had disappeared. Quickening's


hands reached out to him, and he let her fingers come to rest on


his face, tracing the line of his bones.


 


"I am in love with you, Morgan Leah," she whispered. "I


want you to know that. It sounds strange to me to say such a


thing. I never thought I would be able to do so. I have fears of


my own, different from yours and Walker Boh's. I am afraid of


being too much alive."


 


She bent forward and kissed him. "Do you understand what


I mean when I say that? An elemental gains life not out of the


love of a man and a woman for each other but out of magic's


need. I was created to serve a purpose, my father's purpose,


and I was told to be wary of things that would distract me. What


could distract me more, Morgan Leah, than the love I have for


you? I cannot explain that love. I do not understand it. It comes


from the part of me that is human and surfaces despite my efforts


to deny it. What am I to do with this love? I tell myself I must


disdain it. It is ... dangerous. But I cannot give it up because


the feeling of it gives me life. I become more than a thing of


earth and water, more than a bit of clay made whole. I become


real."


 


He kissed her back, hard and determined, frightened by what


she was telling him, by the sound of the words, by the impli-


cations they carried. He did not want to hear more.


 


She broke away. "You must listen to me, Morgan. I had


thought to keep to my father's path and not to stray. His advice


seemed sound. But I find now that I cannot heed it. I must love


you. It does not matter what is meant for either of us; we are


not alive if we do not respond to our feelings. So it is that I will


 


308 The Druid of Shannara


 


love you in every way that I am able; I will not be frightened


any longer by what that means.''


 


"Quickening ..."


 


"But," she said hurriedly, "the path remains clear before us


nevertheless and we must follow it, you and I. We have been


shown where it leads, and we must continue to its end. The


Stone King must be overcome. The Black Elfstone must be


recovered. You and I and Walker Boh must see that these things


are done. We must, Morgan. We must."


 


He was nodding as she spoke, helpless in the face of her


persistence, his love for her so strong that he would have done


anything she asked despite the gravest reservations. The tears


started in his eyes, but he forced them back, burying his face in


her shoulder, hugging her close. He combed her silver hair with


his fingers; he stroked the curve of her back. He felt her slim


arms go around him, and her body tremble.


 


"I know," he answered softly.


 


He thought then of Steff, dying at the hands of the girl he had


loved, thinking her something she was not. Would it be so with


him? he wondered suddenly. He thought, too, of the promise he


had once made his friend, a promise they had all made, Par and


Coil and he, that if any of them found a magic that would help


free the Dwarves, they would do what they could to recover it


and see that it was used. Surely the Black Elfstone was such a


magic.


 


He felt a calm settle through him, dissipating the anger and


foreboding, the doubt and uncertainty. The path was indeed laid


out for him, and he had never had any choice but to follow it.


 


"We'll find a way," he whispered to her and felt her own


tears dampen his cheek.


 


Standing in the blackness of the room beyond. Walker Boh


looked back at the lovers as they embraced and felt the warmth


of their closeness reach out to him like a lost child's tiny hands.


He turned away. There could be no such love for him. He felt


an instant's remorse and brushed it hastily aside. His future was


a shining bit of certainty in the darkness of his present. Some-


times his prescience revealed a cutting edge.


 


He moved soundlessly through the building until he reached


an open window high above the street and looked down into the


roil of mist and gloom. The world of Eldwist was a maze of


stone obstructions and corridors that glared back at him through


 


The Druid of Shannara                             309


 


a hard, wet sheen. It was harsh and certain and pointless and it


reminded him of the direction of his life.


 


Yet now, at last, his life might become something more.


 


One puzzle remained. The Highlander had touched on it,


brushed by it in his effort to understand how it was that they


could stand against a being with the power of Uhl Belk. The


puzzle had been with them since the beginning of their journey,


a constant presence, and an enigma that refused to be revealed.


 


The puzzle was Quickening. The daughter of the King of the


Silver River, created out of the elements of the Garden, given


life out of magic—she was a riddle of words in another tongue.


She had been sent to bring them all into Eldwist. But wouldn't


a summons have done the job as well? Or even a dream? Instead


the King of the Silver River had sent a living, breathing bit of


wonder, a creature so beautiful she defied belief. Why? She was


here for a reason, and it was a reason beyond that which she had


revealed.


 


Walker Boh felt a dark place inside shiver with the possibili-


ties.


 


What was it that Quickening had really been sent to do?


 


 


 


 


At dawn the three left their concealment and went down


into the streets. The rain had ceased to fall, the clouds


had lifted above the peaks of the buildings, and the


light was gray and iron hard. Silence wrapped the bones of


Eldwist like a shroud, the air windless, unmisted, and empty.


Far distant, the ocean was a faint murmur. Their footfalls thud-


ded dully and receded into echoes that seemed to hang like


whispers against the skies. Unsuccessfully, they searched the


city for life. There was no sign of either Homer Dees or Pe Ell.


The Rake had retreated to its daylight lair. The Maw Grint slept


 


310                            The Druid of Shannara


 


within the earth. And in his domed fortress, Uhl Belk was a


dark inevitability awaiting confrontation.


Yet Walker Boh was at peace.


 


He strode before Morgan and Quickening, surprised at the


depth of his tranquility. He had given so much of himself to the


struggle to understand and control the purpose of his life, bat-


tling with the twin specters of legacy and fate. Now all that was


cast aside. Time and events had rushed him forward to this


moment, an implacable whirlwind that would resolve the pur-


pose of his life for him. His meeting with the Stone King would


settle the matter of who and what he was. Either he merited the


charge that the shade of Allanon had given him or he did not.


Either he was meant to possess the Black Elfstone and bring


back Paranor and the Druids or he was not. Either he would


survive Uhl Belk or he would not. He no longer questioned that


his doubt must give way to resolution; he did not choose to mire


himself further in the "what ifs" that had plagued him for so


long. Circumstance had placed him here, and that was enough.


Whether he lived or died, he would finally be free of the past.


Was the Shannara magic alive within him, strong beyond the


loss of his arm to the poison of the Asphinx, powerful enough


to withstand the fury of the Stone King? Was the trust Allanon


had given to Brin Ohmsford meant for him? He would find out.


Knowledge, he thought with an irony that he could not ignore,


was always liberating.


 


Morgan Leah was less certain.


Half-a-dozen steps back, his hand clasped in Quickening's,


the Highlander was a fragile shell through which fears and mis-


givings darted like trapped flies. In contrast to Walker Boh, he


already knew far too much. He knew that Walker was not the


Dark Uncle of old, that the myth of his invincibility had been


shattered along with his arm, and that he was swept along on


the same tide of prophecies and promises as the rest of them.


He knew that he himself was even less able, a man without a


whole weapon, bereft of the magic that had barely sustained


him through previous encounters with far lesser beings. He knew


that there were only the two of them, that Quickening could not


intervene, that she might share their fate but could not affect it.


He could say that he understood her need to gain possession of


the Black Elfstone, her belief in her father's promises, and her


confidence in them—he could speak the words. He could pray


that they would find some way to survive what they were un-


dertaking, that some miracle would save them. But the fears and


 


The Druid of Shannara                             311


 


the misgivings would not be captured by words and prayers;


 


they would not be allayed by false hope. They darted within like


startled deer, and he could feel the beating of his heart in re-


sponse to their flight.


 


What would he do, he wondered desperately, when the Stone


King turned those empty eyes on him? Where would he find his


strength?


 


He glanced covertly at Quickening, at the lines and shadows


of her face, and at the darkly reassuring glitter of her eyes.


 


But Quickening walked beside him without seeing.


 


They passed down the empty streets toward the heart of the


city, stalking like cats along the stone ribbon of the walkways,


their backs to the building walls. They could almost feel the


earth beneath them pulse with the Stone King's life; they could


almost hear the sound of his breathing through the hush. An old


god, a spirit, a thing of incomprehensible power—they could


feel his eyes upon them. The minutes slipped away, and the


streets and buildings came and went with a sameness that whis-


pered of ages come and gone and lives before their own that had


passed this way without effect. An oppressive certainty settled


down about them, an unspoken voice, a barely remembered


face, a feathered touch, all designed to persuade them of the


futility of their effort. They felt its presence and reacted, each


differently, each calling up what defenses could be found. No


one turned back. No one gave way. Locked together by their


determination to make an end of this nightmare, they continued


on.


 


In the east, dawn's faint gray light brightened to a chilly silver


mist that mingled with the clouds and left the city crystallized.


 


They caught their first glimpse of the dome shortly after and


when Walker Boh, still leading, pressed them back into the shad-


ows of the building they followed as if afraid the dome could


see. He took them back along the walkway and down a second-


ary street, then over and down another, winding this way and


that, twisting about through the maze. They slid along the damp-


ness like a trail of water seeking its lowest level and never


slowed. Their path meandered, but the dome drew closer be-


yond the walls that concealed them.


 


Finally Walker stopped, head lifting within the cowl of his


dark cloak as if to sniff the air. He was lost within himself,


casting about in the darkness of his mind, the magic working to


lead him to where his eyes could not see. He started out again,


taking them across a street, down an alleyway and out again,


 


312                            The Druid of Shannara


 


down another street to where a building entry opened onto a set


of broad stairs. The stairs took them into the earth beneath the


building, a dark and engulfing descent into a cavernous chamber


where dozens of the ancient carriages of the old world sat resting


on their stone tracks. Massive hulks, broken apart by time and


age, the carriages gave the chamber the look of a boneyard.


Light fell across the carcasses in narrow stripes, and dust motes


decorated the air in a thin, choking" haze.


 


The stairs went farther down, and the three continued their


descent. They entered an anteroom with a circular portal set in


the far wall, stepped through hesitantly, and found themselves


back in the city's sewers. The sewers burrowed in three direc-


tions into the darkness, catacombs wrapped in silence and the


smell of dead things. Walker's good hand lifted and silver light


wrapped about it. He paused once more, as if testing the air.


 


Then he took them left.


 


The tunnel swallowed them effortlessly, its stone walls mas-


sive and impenetrable, threatening to hold them fast forever.


Silence was a stealthy, invisible watcher. They heard nothing of


the Maw Grint—not a rumble, not even the tremor of its breath-


ing. Eldwist had the feel of a tomb once more, deserted of life,


a haven for the dead. They stretched ahead in a line, Walker


leading. Quickening next, and Morgan last. No words were ex-


changed, no glances. They kept their eyes on the light that Walker


held forth, on the rock of the tunnel floor they followed, and on


the movement of the shadows they cast.


 


Walker slowed, then stopped. His lighted hand moved to one


side, then the other. A faint glimmer caught the outline of a dark


opening in the wall left and stairs beyond.


 


Once again they started down, following damp, slick, rough-


ened steps through a wormhole in the earth. They began to smell


the Tiderace, then to hear the faint roar of its waters against


Eldwist's shore. They listened closely, guardedly for the squeal-


ing of the rats, but it did not come. When they reached the end


of these stairs, Walker took them right into a narrow gap studded


with stone projections honed razor-sharp by nature and time.


They moved slowly, inching their way along, hunched up close


to each other to keep within the circle of the light. The dampness


spread up the walls before them, a dark stain. Things began


moving in the light, skittering away. Morgan caught a glimpse


of what they were. Sea life, he recognized in surprise. Tiny


black crabs. Were they far enough down from Uhl Belk that


such things could live? Were they close enough to the water?


 


The Druid of Shannara                            313


 


Then they emerged once more into the subterranean cavern


that lay beneath the city. Rock walls circled away from the ledge


on which they stood and the ocean crashed wildly into the rocks


below. Mist churned overhead, draping the cavern's farthest


reaches with curtains of white. Daylight brightened the shadows


where the rocks were cleft to form small, nearly colorless rain-


bows against the mist.


 


The ledge ran away to either side, dipping, climbing, jagged


and uneven, disappearing into rock and shadow. Walker Boh


cast both ways, feeling for the presence he knew he would find,


sensing the pulse of its magic. His eyes lifted toward the unseen.


Uhl Belk.


 


"This way," he said quietly, turning left.


 


Then the rumble of the Maw Glint's waking sounded, ele-


vating from a stir to a roar, and the whole of Eldwist shook with


fury.


 


The plan was simple, but then simple plans were the ones


that usually worked best. The only trouble with this one, thought


Pe Ell as he stood in the shadows of the building across from


the Rake's lair, was that he was the one taking all the chances


while Homer Dees remained safe and sound.


 


The plan, of course, had been the old man's.


 


Like Quickening, Walker, and Morgan Leah, they had gone


out at dawn, slipping from their refuge back to the streets, greet-


ing the cheerless gray light with squinted eyes and suspicious


frowns. A brief exchange of glances and they had been off, going


first to the Rake's lair, then tracing the route that Pe Ell would


lure the Creeper down. When Dees had satisfied himself that Pe


EU had memorized it, they hooked the old man's harness in


place, checked the leverage on the makeshift pulley, and parted


company.


 


Pe Ell had backtracked to the Rake's lair, and now there he


stood, waiting.


 


Stealth and speed were what he would need, first the one,


then the other, and not too much of either—an assassin's tools.


 


He listened to the silence for a long time, judging the distance


he must cover and measuring the retreat he would make. There


would be no one to help him escape this time if things went


wrong. His narrow face turned this way and that, lifted into the


smell of the sea and the stone, knifed against the mist, sifted


through the instincts that warned him the Creeper was still


awake.


 


314                            The Druid of Shannara


 


He smiled his cold, empty smile. The anger was gone. The


anticipation of killing calmed him like Quickening's touch,


soothed him, and gave him peace. He was still and settled within


himself, everything ready, in place, as sharp as the edge of the


 


Stiehl and as certain.


 


Noiselessly, he crossed the street to the door of the lair. He


carded the grappling hook and rope firmly in hand. Standing


before the door, he tossed the hook skyward to wrap about the


same stone projection they had used the previous night. The


grappling hook caught with a sharp clang and held. Pe Ell backed


away, waiting. But the door remained closed. The Rake hac


either not heard or was preparing itself for whatever would hap-


pen next. Pe Ell had hoped that the noise of the hook would


bring the beast out and save him the trouble of making the climb.


But he knew that was asking too much.


 


He took a deep breath. This was where the plan became really


 


dangerous.


 


He stepped forward, grasped the rope that dangled from the


grappling hook, and began to climb. He went swiftly, hand over


hand, strong enough that he did not require the use of his legs.


Once up, he gripped the release that triggered the hidden entry


to the lair, yanked violently on it, and immediately dropped


away, skinning down the rope like a cat. The door was already


coming up when he struck the ground. There was a whisper of


sound from within, and he sprang back instantly. A tentacle


barely missed catching him, whistling past his feet. The Rake


was already moving, lumbering forward, a nest of tentacles out


 


stretched and grasping.


 


In another instant the door to the lair was completely up. The


Creeper rushed forth, skittering madly, wildly, heedless of the


fact that it was no longer night. Enraged by Pe Ell's invasion, it


gave immediate pursuit. The assassin raced away, darting just


ahead of the maddened beast, racing into the shadows of the


alleyway across the street. The Creeper followed, faster than Pe


EU had expected. For an instant he wondered if he had mis-


judged his chances. But there was no time to ponder the matter


now, and the doubts evaporated in a surge of determination that


 


propelled him forward.


 


Down the alleyway he ran and out into the adjoining street


He skidded to a halt. Careful of the traps, he thought. Carefi'3


you don't get caught in one yourself. That was what they had


planned for the Rake, the old man and he—a long drop down a


 


The Druid of Shannara                             315


 


deep hole, a drop into the bowels of Eldwist. If he could stay


alive that long.


 


The Creeper crashed through the entry of the building next


to him, choosing its own route now, almost catching him by


surprise. He barely eluded the closest tentacles, knife thin as he


twisted away, gone almost before the beast could track him. He


darted along the building's edge, the Rake in pursuit. The iron


that armored the creature clanked and grated, thudded and


scraped. He could feel the size of the thing looming over him, an


avalanche waiting to fall. He went through one building, through


a second, and emerged another street over. Close now, just two


blocks more. But the beast?. He turned, searching. He could


hear it coming, but the sound seemed to project from every-


where at once. Where . . . ?


 


Out from the shadows of a darkly recessed entry the Creeper


tore, iron arms slamming into the earth inches from Pe Ell as


the assassin leaped free. Pe Ell howled in fury and dismay.


 


So quick!


 


He wanted to turn and fight, to see the monster react to the


cold iron of the Stiehl as he slashed its body to ribbons. He


wanted to feel the Creeper die. Instead he ran once more, racing


along the stone paths of the city, down the streets, along the


building walls, through shadows and gray light, a wisp of some-


thing darker than night. Tentacles rustled and slithered after


him, catching at doors and windowframes, tearing them apart,


leaving showers of stone dust scattered in their wake. The mas-


sive body hammered and careened, and the legs tore at the walk.


The Rake seemed to pick up speed, coming faster still. If day-


light bothered it, if blindness inhibited it, it showed nothing of


it here. Pe Ell could feel its rage as if it were palpable.


 


The chase took them down another street and around a final


comer. Pe Ell could sense that he was losing ground. Ahead,


the street deadended at a stone park. A basin of steps led down


to a statue of a winged figure with streamers and ribbons trailing


from its body—and to a trap, the same trap that had snared the


old man and the Highlander days before.


 


Homer Dees was waiting, secured in his harness, standing at


the edge of the hidden door, bait for the trap. Pe Ell leaped


sideways to a walkway and picked up speed as the Rake rounded


the corner behind him, tentacles whipping. He went past Homer


Dees on the fly, caught a glimpse of his rough face, pale beneath


the heavy beard, and sprang onto the wall where the lines se-


curing the harness were laid. He pulled them taut, hoisting Dees


 


316                            The Druid of Shannara


 


out over the hidden pit. He heard the Creeper rumble into the


street, heard Homer Dees yell. The Rake became aware of the


old man, deviated direction slightly, and charged. Dees tried to


backpedal in spite of himself as the juggernaut bore down on


him, metal parts shrieking.


 


Then the trapdoor dropped open, and the monster began to


fall. It tumbled wildly down the stone ramp, its armored body


rasping. It had been so eager to reach the Tracker that it had


forgotten where it was. Now it was caught, sliding away, dis-


appearing from view. Pe Ell howled with delight.


 


But suddenly the tentacles lashed out and began snaring stone


projections—a comer of the basin stairs, a section of a crurn


bling wall, anything within reach. The sliding stopped. Dust


rose into the air, obscuring everything. Pe Ell hesitated, forget


ting momentarily to pull in on the harness that secured Dees,


Then he heard the old man scream. Yanking frantically on the.


ropes, he found they would not move. Something was pulling


from the other end, something far stronger than himself. He had


waited too long. The Rake had Homer Dees.


 


Pe Ell never hesitated. He wasn't thinking of his promise;


 


keeping his word had never much concerned him. He simply


reacted. He dropped the ropes, leaped from the wall, and raced


through the basin park into the street. He saw the old Tracker


sliding across the stone toward the edge of the drop, hands


grasping and feet kicking, a tentacle wrapped about his stout


body. He caught up with Homer Dees just as the old man was


about to be pulled from view. One slice oftheStiehl severed the


tentacle that bound him; a second severed the ropes of the har-


ness.


 


"Run!" he screamed, shoving the bulky form away.


A tentacle snaked about him, trying to pin his arms fast. He


twisted, the Stiehl's blade glowing white with magic, and the


tentacle dropped away. Pe Ell raced left, cutting at the tentacles


that secured the Rake, severing its hold. There was dust every-


where, rising into the gray light, mingling with the mist until it


was uncertain where anything lay. Pe Ell was moving on in-


stinct. He darted and skipped through the tangle of arms, hacked


at each, heard the scraping begin again, and the sliding resume.


 


Then there was a rush of metal and flailing arms and the Rake


was gone. It dropped into the chute and fell, tumbling down


into the chasm. Pe Ell smothered his elation, racing back the


way he had come, searching for Dees. He found him crawling


 


The Druid of Shannara                             317


 


weakly along the basin stairs. "Get up!" he cried, hauling him


to his feet in a frenzied lunge, propelling him ahead.


 


The earth behind them exploded, the street shattering apart,


stone fragments flying everywhere. The two men stumbled and


fell and turned to look.


 


The remaining pieces of Homer Dees' plan tumbled into


place.


 


Out of the depths of Eldwist rose the Maw Grint, awakened


by the impact of the Rake's fall, aroused and angered. The mon-


ster roared and shook itself as it lifted skyward, worm body


glistening, all ridges and scales, so huge that it blocked even the


faint gray daylight. The Rake dangled from its mouth, turning


to stone as the poison coated it, its struggles beginning to lessen.


The Maw Grint held it firm a moment, then tossed it as a dog


might a rat. The Rake flew through the air and struck the side


of a building. The wall collapsed with the impact, and the Rake


shattered into pieces.


 


Back down into the tunnels slid the Maw Grint, its thunder


already fading to silence. Clouds of dust settled in its wake, and


the light brightened to slate.


 


Impulsively Pe EU reached out and locked hands with Homer


Dees. Their labored breathing was the only sound in the stillness


that followed.


 


Underground, in the cavern beneath the Stone King's fortress


dome, the rumble of the Maw Grint's waking disappeared into


the pounding of the Tiderace against Eldwist's rocky shores.


Morgan Leah's sun-browned face lifted to peer through the mists.


 


"What happened?" he whispered.


 


Walker Boh shook his head, unable to answer. He could still


feel the tremors in the earth, lingering echoes of the monster's


fury. Something had caused it to breach—something beyond


normal waking. The creature's response had been different than


when the Stone King had summoned it, more impatient, more


intense.


 


"Is it sleeping again?'' the Highlander pressed, anxious now,


concerned with being trapped.


"Yes."


 


"And him?" Morgan pointed into the mists. "Does he


know?"


 


Uhl Belk. Walker probed, reaching through the layers of rock


in an effort to discover what might be happening. But he was


too faraway, the stone too secure to be penetrated by his magic.


 


318                            The Druid of Shannara


 


Not unless he used his touch, and if he did that the Stone King


 


would be warned.


 


"He rests still," Quickening answered unexpectedly. She


came forward to stand next to him, her face smooth and calm,


her eyes distant. The wind mshed into her silver hair and scat-


tered it about her face. She braced against its thrust. "Be at


ease, Morgan. He does not sense the change."


 


But Walker sensed it, whatever it was, just as the girl had.


Barely perceptible yet, but the effects were beginning to reach


and swell. It was something beyond the passing of time and the


erosion of rock and earth. The wind whispered it, the ground


echoed with it, and the air breathed it. Born of the magic, the


daughter of the King of the Silver River and the Dark Uncle had


both felt its ripple. Only the Highlander was left unaware.


 


Walker Boh felt a rough, unexpected urgency clutch at


 


him. Time was slipping away.


 


"We have to hurry," he said at once, starting away again.


 


"Quickly, now. Come."


 


He took them left down the rocky outcropping of the ledge,


across its ragged, slippery surface. They inched along with their


backs to the wall, the ledge no more than several feet wide in


places, the ocean's spray redampening its surface with each


newly broken wave. Beyond where they stood the cavern spread


away like some vast hidden world, and it seemed as if they could


feel the eyes of its invisible inhabitants peering out at them.


 


The ledge ended at a cave that burrowed into darkness. Walker


Boh lifted the magic of his silver light to the black and a staircase


appeared, winding away, circling upward into the rock.


 


With Quickening and Morgan following shadowlike, the Dark


Uncle began to climb.


 


 


 


 


XXIX


 


When Morgan Leah was a boy he often played in the


crystal-studded caves that lay east of the city. The


caves had been formed centuries earlier, explored


and forgotten by countless generations, their stone floors worn


smooth by the passing of time and feet. They had survived


the Great Wars, the Wars of the Races, the intrusions of liv-


ing creatures of all forms, and even the earth fires that sim-


mered just beneath their surface. The caves were pockets of


bright luminescence, their ceilings thick with stalactites,


floors dotted with pools of clear water and darkly shadowed


sinkholes, and their chambers connected by a maze of nar-


row, twisting tunnels. It was dangerous to go into the caves;


 


 


 


 


there was a very high risk of becoming lost. But for an


adventure-seeking Highland boy like Morgan Leah, any pros-


pect of risk was simply an attraction.


 


He found the caves when he was still very small, barely old


enough to venture out on his own. There were a handful of boys


with him when he discovered an entrance, but he was the only


one brave enough to venture in. He went only a short distance


that day, intimidated more than a little; it seemed a very real


possibility that the caves ran to the very center of the earth. But


the lure of that possibility was what called him back in the end,


and before long he was venturing ever farther. He kept his ex-


ploits secret from his parents, as did all the boys; there were


restrictions enough on their lives in those days. He played at


being an explorer, at discovering whole worlds unknown to those


he had left behind. His imagination would soar when he was


inside the caves; he could become anyone and anything. Often


he went into them alone, preferring the freedom he felt when


the other boys were not about to constrict the range of his play-


 


319


 


The Druid of Shannara


 


320


 


acting, for their presence imposed limits he was not always pre-


pared to accept. Alone, he could have things just as he wished.


 


It was while he was alone one day, just after the anniversary


of the first year of his marvelous discovery, that he became lost.


He was playing as he always played, oblivious of his progress,


confident in his ability to find his way back because he had done


so every time before, and all of a sudden he didn't know where


he was. The tunnel he followed did not appear familiar; the


caves he encountered had a different, foreign look; the atmo-


sphere became abruptly and chillingly unfriendly. It took him a


while to accept that he was really lost and not simply confused,


and then he simply stopped where he was and waited. He had


no idea what it was that he was waiting for at first, but after a


time it became clear. He was waiting to be swallowed. The


caves had come alive, a sleeping beast that had finally roused


itself long enough to put an end to the boy who thought to trifle


with it. Morgan would remember how he felt at that moment


for the rest of his life. He would remember his sense of despair


as the caves transformed from inanimate rock into a living,


breathing, seeing creature that wrapped all. about him, snake-


like, waiting to see which way he would try to run. Morgan did


not run. He braced himself against the beast, against the way it


hunched down about him. He drew the knife he carried and held


it before him, determined to sell his life dearly. Slowly, without


realizing what he was doing, he disappeared into the character


he had played at being for so many hours. He became someone


else. Somehow that saved him. The beast drew back. He walked


ahead challengingly, and as he did so the strangeness slowly


vanished. He began to recognize something of where he was, a


bit of crystallization here, a tunnel's mouth there, something


else, something more, and all of a sudden he knew where he


was again.


 


When he emerged from the caves it was night. He had been


lost for several hours—yet it seemed only moments. He wen?


home thinking that the caves had many disguises to put on, bu'.


that if you looked hard enough you could always recognize the


 


face beneath.


 


He had been a boy then. Now he was a man and the beliefs


of boyhood had long since slipped away. He had seen too much


of the real world. He knew too many hard truths.


 


Yet as he climbed the stairs that curled upward through the


rock walls of the cavern beneath Eldwist he was struck by the


similarity of what he felt now and what he had felt then, trapped


 


The Druid of Shannara                         ,  321


 


both times in a stone maze from which escape was uncertain.


There was that sense of life in the rock, Uhl Belk's presence,


stirring like a pulse in the silence. There was that sense of being


spied upon, of a beast awakened and set at watch to see which


way he would try to run. The weight of the beast pressed down


upon him, a thing of such size that it could not be measured in


comprehensible terms. A peninsula, a city and beyond, an entire


world— Eldwist was all of these and Uhl Belk was Eldwist. Mor-


gan Leah searched in vain for the disguise that had fooled him


as a boy, for the face that he had once believed hidden beneath.


If he did not find it, he feared, he would never get free.


 


They ascended in silence, those who had come from Ram-


pling Steep, the only ones left who could face the Stone King.


Morgan was so cold he was shivering, and the cold he felt de-


rived from far more than the chill of the cavern air. He could


feel the sweat bead along his back, and his mind raced with


thoughts of what he would do when the stairs finally came to an


end and they were inside the dome. Draw his sword, the one of


ordinary metal, yet whole? Attack a thing that was nearly im-


mortal with only that? Draw his shattered talisman, a stunted


blade? Attack with that? What? What was it that he was expected


to do?


 


He watched Quickening move ahead of him, small and deli-


cate against Walker Boh's silver light, a frail bit of flesh and


blood that might in a single sweep of Uhl Belk's stone hand


scatter back into the elements that had formed it. Quickening


gone—he tried to picture it. Fears assailed him anew, darts that


pierced and burned. Why were they doing this? Why should


they even try?


 


Walker slipped on the mist-dampened steps and grunted in


pain as he struck his knee. They slowed while he righted him-


self, and Morgan waited for Uhl Belk to stir. Hunter and


hunted—but which was which? He wished he had Steff to stand


beside him. He wished for Par Ohmsford, for Padishar Creel.


He wished for any and all of them, for even some tiny part of


them to appear. But wishing was useless. None of them were


there; none of them would come. He was alone.


 


With this girl he loved, who could not help.


 


And with Walker Boh.


 


An unexpected spark of hope flashed inside the Highlander.


Walker Boh. He stared at the cloaked figure leading them, one-


armed, escaped from the Hall of Kings, risen from the ashes of


Hearthstone. A cat with many lives, he thought. The Dark Uncle


 


322 The Druid of Shannara


 


of old, evolved perhaps from the invincible figure of the legends,


but a miracle nevertheless, able to defy Druids, spirits, and the


Shadowen and live on. Come here to Eldwist, to fulfill a destiny


promised by the shade of Allanon or to die—that was what


Walker Boh had elected to do. Walker, who had survived every-


thing until now, Morgan reminded himself, was not a man whn


could be killed easily.


 


So perhaps it was not intended that the Dark Uncle be killed


this time either. And perhaps—just perhaps—some of that im-


mortality might rub off on him.


 


Ahead, Walker slowed. A flick of his fingers and the silver


light vanished. They stood silently in the dark, waiting, lister.


ing. The blackness lost its impenetrability as their eyes adjusted.


and their surroundings slowly took shape—stairs, ceiling, and


walls, and beyond, an opening.


 


They had reached the summit of their climb.


 


Still Walker kept them where they were, motionless. When


Morgan thought he could stand it no longer, they started ahead


once more, slowly, cautiously, one step at a time, shadows


against the gloom. The steps ended and a corridor began. The.'.


passed down its length, invisible and silent save for their thougha


which seemed to Morgan Leah to hang naked and screaming


and bathed in light.


 


When the corridor ended they stopped again, still concealed


within its protective shadow. Morgan stepped forward for ;-yi


anxious look.


 


The Stone King's dome opened before them, vast and hazy


and as silent as a tomb. The stands that circled the arena stretchc i


away in symmetrical, stair-step lines, a still life of shadows an;;


 


half-light that lifted to the ceiling, its highest levels little mor;


 


than a vague suggestion against the aged stone. Below, the arena


was flat and hard and empty of movement. The giant form '..f


Uhl Belk crouched at its center, turned away so that only -


shading of the rough-hewn face was visible.


 


Morgan Leah held his breath. The silence of the dome seemed


to whisper the warnings that screamed inside his head.


 


Walker Boh moved back to stand beside him, and the pale,


hollowed face bent close so that the other's mouth was at h's


ear. "Circle left. I'll go right. When I strike him, be ready, i


shall try to cause him to drop the Stone. Seize hold of it if he


does. Then run. Don't look back. Don't hesitate. Don't stop for


anything." The other's hand seized his wrist and held it. "Fie


swift, Highlander. Be quick."


 


The Druid of Shannara                            323


 


Morgan nodded voicelessly. For an instant Quickening's black


eyes met his own. He could not read what he saw there.


 


Then Walker was gone, slipping from the mouth of the cor-


ridor into the arena, moving to his right along the front wall of


the stands into the gloom. Morgan followed, turning left. He


pushed aside his dread and gave himself over to the Dark Uncle's


command. He passed across the stone like a wraith, quick and


certain, finding a surprising reassurance simply from being in


motion. But his fear persisted, a cornered beast within his skin.


Shadows seemed to circle about him as he went, and the dome's


silence hissed at him in his mind, a voiceless snake. His eyes


fixed on the bulky form at the arena's center; he found himself


searching for even the smallest movement. There was none. Uhl


Belk was carved stone against the gray, still and fixed. Quick,


now, thought Morgan as he went. Quick as light. He saw Walker


at the far side of me arena, a lean and furtive figure, nearly


invisible in the gloom. Another few moments, he thought. And


then . . .


 


Quickening.


 


He suddenly realized that in his haste to obey Walker he had


forgotten about the girl. Where was she? He stopped abruptly,


casting about for her without success, scanning the risers, the


tunnels, the shadows that issued from everywhere. He felt some-


thing drop in his chest. Quickening!


 


Then he saw her—not safely concealed or well back from


where they crept, but fully revealed, striding out from the cor-


ridor into the arena directly toward the massive figure of Uhl


Belk. His breath caught sharply in his throat. What was she


doing?


 


Quickening!


 


His cry was silent, but the Stone King seemed to hear, re-


sponding with an almost inaudible grunt, stirring to life, lifting


away from his crouch, beginning to turn . . .


 


Brilliant white light flared across the canopy of the dome, so


blinding that for an instant even Morgan had to look away. It


was as if the sun had exploded through the clouds, the gray haze,


the stone itself, to set fire to the air imprisoned there. Morgan


saw Walker Boh with his single arm raised, thrust out from his


dark robes, the magic bursting from his fingers. Uhl Belk howled


in surprise, his massive body shuddering, arms raising to shield


his eyes, his stone parts grinding with the effort.


 


Walker Boh leaped forward then, a shadow against the light,


charging at the Stone King as the latter flailed ponderously at


 


324                            The Druid of Shannara


 


the painful brightness. Again his good arm raised, thrusting


forth. An entire bag of Cogline's volatile black powder flew at


Uhl Belk and exploded, hammering into the Stone King. Bits


and pieces of the ragged body shattered into fragments. Fire


burned along his arm to where his fist clenched the Black Elf-


stone.


 


But still he held the talisman fast.


 


And suddenly Morgan Leah found that he could not move.


He was frozen where he stood. Just as had happened at the Jut


when the Creeper had gained the heights under cover of dark-


ness and the outlaws of the Movement had gone to meet its


attack, he found himself paralyzed. All his fears and doubts, all


his misgivings and terrors descended on him. They seized him


with their clawed fingers and bound him up as surely as if he


had been wrapped in chains. What could he do? How could he


help? His magic was lost, his Sword blade shattered. He watched


helplessly as Uhl Belk began to turn, to fight past Walker Boh's


assault, and to brush back his magic. The Dark Uncle renewed


his attack, but this time he struck without the element of surprise


to aid him and the Stone King barely flinched. Already the


brightness of Walker's false sun was beginning to fade and the


gray of the dome's true light to return.


 


Walker Boh's words echoed tauntingly in Morgan's ears.


 


Be swift, Highlander. Be quick.


 


Morgan fought through his immobility and wrenched free


from its scabbard the broadsword he wore strapped to his back.


But his fingers refused to hold it; his hands would not obey. The


broadsword slipped away, tumbling to the arena floor with a


hollow clang.


 


The Stone King's breath hissed as one monstrous hand swept


out to seize Walker Boh and crush the life from him. The Dark


Uncle had gotten too close; there was no chance for him to


escape. Then suddenly he was gone, reappearing first as two


images, then four, and then countless more—Jair Ohmsford's


favorite trick, three centuries ago. The Stone King grabbed at


the images, and the images evaporated at his touch. The true


Walker Boh sprang at the monster, scattered new fire into his


face, and slid nimbly away.


 


The Stone King howled in rage, clawed at his face, and shook


himself like an animal seeking to rid itself of flies. The whole


of the arena shuddered in response. Fissures opened in jagged


lines across the floor, the stands buckled and snapped, and a


shower of dust and debris descended from the ceiling. Morgan


 


The Druid of Shannara                            325


 


lost his footing and fell, the impact of the stone jarring him to


his teeth.


 


He felt pain, and with the coming of that pain the paralyzing


chains fell away.


 


The Stone King's fist came up, and the fingers of his hand


began to open. The nonlight of the Elfstone seeped through,


devouring what remained of Walker Boh's fading magic. The


Dark Uncle threw up a screen of fire to slow the magic's ad-


vance, but the nonlight enveloped it in a wave of blackness.


Walker stumbled backward toward the shadows, chased by the


nonlight, harried by the fissures and the cracking of stone.


 


Another few seconds and he would be trapped.


 


Then Quickening caught fire.


 


There was no other way to explain it. Morgan watched it


happen and still couldn't believe what he was seeing. The


daughter of the King of the Silver River, less than twenty feet


away from Uhl Belk by now, standing exposed and unprotected


beneath his shadow, elevated like a creature made of air, until


she was level with the giant's head, then burst into flames. The


fire was golden and pure, its blaze a cloaking of light, flaring


all along her body and limbs, leaving her illuminated as if by


the midday sun. She was, in that instant, more beautiful than


Morgan had ever seen her, radiant and flawless and exquisite


beyond belief. Her silver hair lifted away from her, feathering


outward against the fire, and her eyes glistened black within the


gold. She hung there revealed, all wondrous, impossible magic


come to life.


 


She is trying to distract him, Morgan realized in disbelief.


She is giving herself away, revealing who she is, in an effort to


distract him from us!


 


The Stone King turned at the unexpected flaring of light, his


already crumpled face twisting until his features virtually ceased


to exist. The slash of his mouth gaped at the sight of her and his


voice sounded in anguish.


 


-You—


 


Uhl Belk forgot about Walker Boh. He forgot about the Dark


Uncle's magic. He forgot about everything but the burning girl.


In a frenzy of grinding stone limbs and joints, he struggled to


reach her, surging up against the stone floor that welded him


fast, grappling futilely for her, then in desperation bringing the


hand that cupped the Black Elfstone to bear against her. His


voice was a terrifying moan become a frenzied roar. The earth


shuddered with the urgency of his need.


 


 


 


 


 


 


 


 


 


 


326                            The Druid of Shannara


 


Morgan acted then, finally, desperately, even hopelessly.


Surging back to his feet, his eyes fastened on Qaickening and


on the monster who sought to destroy her, he attacked. He went


without thought, without reason, driven by need and armored


in determination he had not thought he could ever possess. He


raced into the haze of dust and debris, leaping past the fissures


and drops, speeding as if he were carried on the strong autumn


winds of his homeland. One hand dropped to his waist, and he


pulled forth the shattered blade of his ancestors, the jagged rem-


nant of the Sword of Leah.


 


Though he was not aware of it, the Sword shone white with


magic.


 


He screamed the battle cry of his homeland. "Leah! Leah!"


 


He reached the Stone King just as the other became aware of


his presence and the hard, empty eyes began to turn. He sprang


onto a massive bent leg, vaulted forward, seized the arm that


extended the Black Elfstone, and drove the shattered blade of


the Sword of Leah deep into its stone.


 


Uhl Belk screamed, not in surprise or anger this time, but in


terrifying pain. White fire burst from the shattered blade into


the Stone King's body, lines of flame that penetrated and seared.


Morgan stabbed Uhl Belk again and yet again. The stone hands


trembled and clutched, and the stricken monster shuddered.


 


The Black Elfstone tumbled from his fingers.


 


Instantly Morgan yanked free his Sword and scrambled down


in an effort to retrieve it. But the Stone King's damaged arm


blocked his way, swinging toward him like a hammer. He dodged


wildly, desperate to escape its sweep, but it clipped him anyway


and sent him tumbling back, arms and legs flying. He barely


managed to keep hold of his weapon. He caught a brief glimpse


of Quickening, an oddly clear vision, her face bright even though


the magic of her fire had faded. He caught a snatch of dark


motion as Walker Boh appeared next to her out of the shadows.


Then he struck the wall, the force of the blow knocking the


breath from him, jamming the joints of his body so that he


thought he had broken everything. Even so, he refused to stay


down. He staggered back to his feet, dazed and battered, deter-


mined to continue.


 


But there was nothing more to do. As quickly as that, the


battle was ended. Walker Boh had gained possession of the fallen


Elfstone. He braced the Stone King, the Druid talisman clutched


menacingly in his raised hand. Quickening stood beside him,


returned to herself, the magic she had summoned gone again.


 


The Druid of Shannara                            327


 


As his vision slowly cleared, as his sense of balance restored


itself, Morgan saw her again in his mind, all on fire. He was


still astonished at what she had done. Despite her vow she had


used the magic, revealed herself to Uhl Belk, and risked every-


thing to give them a chance to survive.


 


The questions whispered at him then, insidious tricksters.


 


Had she known that he would come to save her?


 


Had she known what his Sword would do?


 


The gloom of the dome's interior returned again with the


fading of the magic, cloaking Uhl Belk's massive form in


shadow. The Stone King faced them from a cloud of swirling


dust, his body sagging as if melted by the heat of his efforts to


defend himself, still joined to the stone of Eldwist in the chain-


ing that had undone him. Try as he might, he had not been able


to rise and break free. By choosing to become the substance of


his kingdom he had rendered himself virtually immobile. His


face was twisted into something unrecognizable, and when he


spoke there was horror and madness reflected in his voice.


 


—Give the Elfstone back to me—


 


They stared up at him, the three from Rampling Steep, and


it seemed none of them could find words to speak.


 


"No, Uhl Belk," Walker Boh replied finally, his own voice


strained from the effort of his battle. "The Elfstone was never


yours in the first place. It shall not be given back to you now."


 


—I shall come for you then; I shall take it from you—


"You cannot move from where you stand. You have lost this


 


battle and with it the Elfstone. Do not think to try and steal it


 


back.''


 


—It is mine—


 


The Dark Uncle did not waiver. "It belongs to the Druids."


Dust geysered from the ravaged face as the creature's breath


exploded in a hiss of despair.


 


—There are no Druids—


 


The accusation died away in a grating echo. Walker Boh did


not respond, his face chiseled with emotions that seemed to be


tearing him apart from within. The Stone King's arms rose in a


dramatic gesture.


 


—Give the Black Elfstone back to me, human, or I shall


command Eldwist to crush the life from you; give the talisman


back now or see yourself destroyed—


 


"Attack me or those with me," Walker Boh said, "and I


shall turn the Elfstone's magic against this city! I shall summon


power enough to shatter the stone casing that preserves it and


 


328                            The Druid of Shannara


 


turn it and you to dust! Do not threaten further, Uhl Belk! The


power is no longer yours!''


 


The silence that followed was profound. The Stone King's


hand closed into a fist and the sound of grinding rose out of it.


 


—You cannot command me, human; no one can—


Walker's response was immediate. "Release us, Uhl Belk.


 


The Black Elfstone is lost to you."


 


The statue straightened with a groan, and the sound of its


 


voice was thick with weeping.


 


—It will come for me; the Maw Grint will come; my son, the


monster I have made will descend upon me, and I shall be forced


to destroy it; only the Black Elfstone kept it at bay; it will see


me old and wearied and believe me without strength to defend


against its hunger; it shall try to devour me—


 


Depthless hard eyes fixed on Quickening.


 


—Child of the King of the Silver River, daughter of he who


was my brother once, give thought to what you do; you threaten


to weaken me forever if you steal away the Stone; the Maw


Grint's life is no less dear to me than your own to your father;


 


without him there can be no expansion of my land, no fulfillment


of my trust; who are you that you should be so quick to take


what is mine; are you completely blind to what I have made;


 


there is in the stone of my land a changeless beauty that your


father's Gardens will never have; worlds may come and go but


Eldwist will remain; it would be better for all worlds to be so;


 


your father believes himself right in what he does, but his vision


of life is no clearer than my own; am I not entitled to do what I


see is right as the Word has given me to see right—


 


"You subvert what you touch, Uhl Belk,'' the girl whispered.


 


—And you do not; your father does not; all who live within


 


nature do not; can you pretend otherwise-


Quickening's frail form eased a step closer to the giant, and


 


the light that had radiated from her before flared anew.


 


"There is a difference between nurturing life and making it


 


over," she said. "It was to nurture that you were charged when


 


given your trust. You have forgotten how to do so."


 


The Stone King's hand brushed at the particles of light that


 


floated from her body, an unconscious effort to shield himself.


 


But then he drew his hand back sharply, the intake of his breath


 


harsh with pain.


 


—No—


 


The word was an anguished cry. He straightened, caught by


some invisible net that wrapped him and held him fast.


 


The Druid of Shannara 329


 


—Oh, child; I see you now; I thought that in the Maw Grint


I had created a monster beyond all belief; but your father has


done worse in you—


 


The rough voice gasped, choked as if it could not make the


words come further.


 


—Child of change and evolution, you are the ceaseless, quick-


silver motion of water itself; I see in truth what you have been


sent to do; I have indeed been stone too long to have missed it;


 


I should have realized when you came to me that you were


madness; I am mired in the permanency I sought and have been


as blind as those who serve me; the end of my life is written out


before me by the scripting of my own hand—


 


' 'Uhl Belk.'' Quickening whispered the name as if it were a


prayer.


 


—How can you give what has been asked after tasting so


much-


Morgan did not understand what the Stone King was talking


about. He glanced at Quickening and started in surprise. Her


face was stricken with guilt, a mirror of the hidden secrets that


he had always suspected but never wanted to believe she kept.


The Stone King's voice was a low hiss.


 


—Take yourself from me, child; go into the world again and


do what you must to seal all our fates; your victory over me must


seem hollow and bitter when the price demanded for it is made


so dear-


Walker Boh was staring as well, his mouth shaped with a


frown, his brow furrowed. He did not seem to understand what


Uhl Belk was saying either. Morgan started to ask Quickening


what was happening and hesitated, unsure of himself.


Then Uhl Belk's head jerked up with a sharp crack.


 


—Listen—


 


The earth began to shudder, a low rumbling that emanated


from deep within, rising to the surface in gathering waves of


sound. Morgan Leah had heard that rumble before.


 


—It comes—


 


The Maw Grint.


 


Walker began backing away, yelling at Morgan and Quick-


ening to follow. He shouted at the Stone King, "Release us,


Uhl Belk, if you would save yourself! Do so now! Quickly!"


 


Walker's arm lifted, threatening with the fist that held the


Black Elfstone. Uhl Belk barely seemed to notice. His face had


become more haggard, more collapsed than ever, a parody of


human features, a monster's face grown hideous beyond thought.


 


330


 


The Druid of Shannara


 


The giant's voice hissed like a serpent's through the roar of the


Maw Grint's approach.


 


—Flee, fools-


There was no anger in the voice—only frustration and emp-


tiness. And something more, Morgan Leah thought in amaze-


ment. There was hope, just a glimmer of it, a recognition beyond


the Highlander's understanding, a seeing of some possibility


that transcended all else.


 


A section of the dome's massive wall split apart directly


behind them, stone blocks grinding with the movement, gray


daylight spilling through.


 


-Flee—


 


Morgan Leah broke for the opening instantly, chased by de-


mons he did not care to see. He felt, rather than saw, the Stone


King watch him go. Quickening and Walker followed. They


gained the opening in a rush and were through, running from


the fury of the Maw Grint's coming, racing away into the gloom.


 


XXX


 


It appeared that the Maw Grint had gone mad.


Twice before the three who fled had observed the mon-


ster's coming, once when it had surfaced as they stood cr


the overlook above the city and once when it had been sun


moned by Uhl Belk. There hadn't been a day since they hac.


arrived in Eldwist that they hadn't heard the creature movir.f


through the tunnels below them, astir at the coming of eacc


sunset to prowl with the dark. Each time its approach had been


prefaced with the same unmistakable deep, low rumbling ofthb


earth. Each time the city had trembled in response.


 


But there had never been anything like this.


 


The city of Eldwist was like a beast shaking itself awake frcrp


a bad dream. Towers and spires rocked and trembled, shedding


 


The Druid of Shannara                            331


 


bits and pieces of loose stone amid a shower of choking dust.


The streets threatened to buckle, stone cracking in jagged fis-


sures, trapdoors dropping away as their catches released, sup-


ports and trestles snapping apart. Whole stairways leading


downward to the tunnels crumbled and disappeared, and sky-


bridges connecting one building to another collapsed. Against


a screen of gray haze and clouds Eldwist shimmered like a van-


ishing mirage.


 


Racing to escape the Stone King's dome. Walker Boh barely


gained the closest walkway before the tremors drove him to his


knees. He pitched forward, his outstretched arm curling against


his body to protect his hold on the Black Elf stone. He took the


force of the fall on his shoulder, a sharp, jarring blow, and kept


skidding. He struck the wall of the building ahead of him, and


the breath left his body. For a moment he was stunned, bright


pinpricks of light dancing before his eyes. When his vision


cleared he saw Quickening and Morgan sprawled in the street


behind him, knocked from their feet as well.


 


He rose with an effort and started away again, yelling for them


to follow. As he watched them struggle up, his mind raced. He


had threatened Uhl Belk with the Black Elfstone by saying that


he would invoke its magic against the city if they were not re-


leased. The threat had been an idle one. He could not use the


Elfstone that way without destroying himself. It was fortunate


for them all that Uhl Belk still did not understand how the Druid


magic worked. Even so they were not free yet. What would they


do if the Maw Grint came after them? There was every reason


to believe that it would. The magic of the Black Elfstone had


provided a link between father and son, spirit lord and monster,


that Walker Boh had broken. The Maw Grint already sensed that


break; it had awakened in response. Once it discovered that the


Elfstone was gone, that the Stone King no longer had possession


of it, what was to prevent the beast from giving chase?


 


Walker Boh grimaced. There wasn't any question as to how


such a chase would end. He couldn't use the Black Elfstone on


the Maw Grint either.


 


A stone block large enough to bury him crashed into the street


a dozen feet ahead, sending the Dark Uncle sprawling for the


second time. Quickening darted past, her beautiful face oddly


stricken, and raced away into the gloom. Morgan appeared,


reached down as he caught up with Walker, and hauled him


back to his feet. Together they ran on, sidestepping through the


gathering debris, dodging the cracks and fissures.


 


332                           The Druid of Shannam


 


"Where are we going?" the Highlander cried out, ducking


his head against the dust and silt.


 


Walker gestured vaguely. "Out of the city, off the peninsula,


back up on the heights!"


 


"What about Homer Dees?"


 


Walker had forgotten the Tracker. He shook his head. "If we


can find him, we'll take him with us! But we can't stop to look!


There isn't time!" He shoved the Elfstone into his tunic and


reached out to grasp the other as they ran. "Highlander, stay


close to Quickening. This matter is not yet resolved! She is in


some danger!''


 


Morgan's eyes were white against his dust-streaked face.


"What danger. Walker? Do you know something? What was


Uhl Belk talking about back there when he spoke about her


victory being hollow, about the price she was paying? What did


he mean?"


 


Walker shook his head wordlessly. He didn't know—yet


sensed at the same time that he should, that he was overlooking


something obvious, forgetting something important. The street


yawned open before them, a trapdoor sprung. He yanked the


Highlander aside just in time, pulling him clear, propelling him


back onto the walkway. The roaring of the Maw Grint was fad-


ing slightly now, falling back as the Stone King's fortressed


dome receded into the distance.


 


"Catch up to her, Highlander!" Walker yelled, shoving him


ahead. ' 'Keep an eye out for Dees! We'll meet back at the build-


ing where we hid ourselves from the Rake!" He glanced over


his shoulder and back again, shouting, "Careful, now! Watch


yourself!"


 


But Morgan Leah was already gone.


 


Pe Ell and Homer Dees had only just reached the building to


which the others now fled when the tremors began. Their battle


with the Rake completed, they had come in search of the remain-


der of the company from Rampling Steep, each for his own rep-


sons, neither sharing much of anything with the other. The truce


they had called had ended with the destruction of the Rake, and


they watched each other now with careful, suspicious eyes.


 


They whirled in surprise as the rumbling began to build,


deeper and more pronounced than at any time before. The city


shuddered in response.


 


"Something's happened," Homer Dees whispered, his


bearded face lifting. "Something more."


 


The Druid of Shannam                           333


 


"It's come awake again," Pe Ell cried with loathing. When


they had left the Maw Grint it was sunk back down into the earth


and gone still.


 


The street on which they faced shook with the impact of the


creature's rising.


 


Pe Ell gestured. "Look upstairs. See if anyone is there."


 


Dees went without argument. Pe Ell stood rooted on the walk


while the city's tremors washed over him. He was taut and hard


within himself, the battle with the Rake still alive inside, driving


through him like the rushing of his blood. Things were coming


together now; he could sense the coalescing of events, the weav-


ing of-the threads of fate of the five from Ramplmg Steep. It


would be over soon, he sensed. It would be finished.


 


Homer Dees reappeared at the building entry. "No one."


 


"Then wait here for their return," Pe Ell snapped, starting


quickly away. "I'll look toward the center of the city."


 


"PeEU!"


 


The hatchet face turned. "Don't worry, old man. I'll be


back." Perhaps, he added to himself.


 


He darted into the gloom, leaving the ageing Tracker to call


uselessly after him. Enough of Homer Dees, he thought bitterly.


He was still rankled by the fact that he had saved the bothersome


Tracker from the Rake, that he had acted on instinct rather than


using common sense, that he had risked his life to save a man


he fully intended to kill anyway.


 


On the other hand his plans for Dees and the other fools who


had come with Quickening were beginning to change. He could


feel those plans settling comfortably into place even now. Ev-


erything always seemed much clearer when he was moving. It


was all well and good to anticipate the event, but circumstances


and needs evolved, and the event did not always turn out as


expected, the coming about of it not always as foreseen. Pe Ell


revised his earlier assessment of the necessity of killing his com-


panions. Quickening, of course, would have to die. He had al-


ready promised Rimmer Dall that he would kill her. More


important, he had promised himself. Quickening's fate was un-


alterable. But why bother with killing the others? Unless they


got in his way by trying to interfere with his plans for the girl,


why expend the effort? If he somehow managed to gain posses-


sion of the Black Elfstone there was no possible harm they could


cause him. And even if he was forced to abandon that part of


his plan—as it now appeared he would have to—the old Tracker,


the one-armed man, the Highlander, and the tunesmith offered


 


334 The Druid of Shannara


 


 


 


 


no threat to him. Even if they escaped Eldwist to follow him he


had little to fear. How would they find him? And what would


they do if they did?


 


No, he need not kill them—though he would, he added, al-


most as an afterthought, if the right opportunity presented itself.


 


The tremors continued, long and deep, the growl of the earth


protesting the coming of the monster worm. Pe Ell darted this


way and that along the empty walkways, down streets littered


with debris and past buildings weakened by ragged, wicked


cracks that scarred their smooth surface. His sharp eyes searched


the shadows for movement, seeking those who had come with


him or even perhaps some sign of the elusive Stone King. He


hadn't given up completely on the Black Elfstone. There was


still a chance, he told himself. Everything was coming together,


caught in a whirlpool. He could feel it happening . . .


 


Out of the haze before him raced Quickening, silver hair fly-


ing as she ran, her reed-thin body a quicksilver shadow. Pe Ell


moved to intercept her, catching her about the waist with one


arm before she realized what was happening. She gasped in


surprise, stiffened, and then clung to him.


 


"Pe Ell," she breathed.


 


There was something in the way she spoke his name that


surprised him. It was a measure of fear mingled with relief, an


odd combination of dismay and satisfaction. He tightened his


grip instinctively, but she did not try to break away.


 


"Where are the others?" he asked.


 


"Coming after me, escaped from Uhl Belk and the Maw


Grint.'' Her black eyes fixed on him. ' 'It is time to leave Eld-


wist, Pe Ell. We found the Stone King and we took the Black


Elfstone away from him—Morgan, Walker Boh, and I."


 


Pe Ell fought to stay calm. "Then we are indeed finished


with this place." He glanced past her into the gloom. "Who


has the Elfstone now?"


 


"Walker Boh," she replied.


 


Pe Ell's jaw tightened. It would have to be Walker Boh, of


course. It would have to be him. How much easier things would


be if the girl had the Stone. He could kill her now, take it from


her, and be gone before any of them knew what had happened.


The one-armed man seemed to stand in his way at every turn,


a shadowy presence he could not quite escape. What would it


take to be rid of him?


 


He knew, of course, what it would take. He felt his plans


begin to shift back again.


 


The Druid of Shannara 335


 


"Quickening!" a voice called out.


 


It was the Highlander. Pe Ell hesitated, then made up his


mind. He clamped his hand about Quickening's mouth and


hauled her into the shadows. Surprisingly, the girl did not strug-


gle. She was light and yielding, almost weightless in his arms.


It was the first time he had held her since he had carried her


from the Meade Gardens. The feelings she stirred within him


were distractingly soft and pleasant, and he forced them roughly


aside. Later for that, he thought, when he used the Stiehl. . .


 


Morgan Leah burst into view, pounding along the walkway,


shouting for the girl, searching. Pe Ell held Quickening close


and watched the Highlander run past. A moment later, he was


gone.


 


Pe Ell released his hand from the girl's mouth, and she turned


to face him. There was neither surprise nor fear in her eyes now;


 


there was only resignation. "It is almost time for us, Pe Ell,"


she whispered.


 


A nicker of doubt tugged at his confidence. She was looking


at him in that strange way she had, as if he were transparent to


her, as if everything about him were known. But if everything


were known, she would not be standing there so calmly. She


would be attempting to flee, to call after the Highlander, or to


do something to save herself.


 


The rumbling beneath the city increased, then faded slightly,


a warning of the slow, inevitable avalanche bearing down on


them.


 


"Time for us to do what?" he managed hesitantly, unable to


break away from her gaze.


 


She did not answer. Instead she glanced past him, her black


eyes searching. He turned to stare with her and watched the dark


form of Walker Boh materialize from out of the haze of dust and


gray light.


 


Unlike the Highlander, the Dark Uncle had seen them.


 


Pe Ell swung the girl in front of him and unsheathed the Stiehl


from its hiding place, the blade gleaming bright with the magic.


The one-armed man slowed perceptibly, then came on.


 


"Pe Ell," he whispered softly, as if the name itself were


venomous.


 


"Stand back from me, Walker Boh," Pe Ell ordered. The


other stopped. "We've seen enough of each other to know what


we are capable of doing. No need to test it. Better that we part


now and go our separate ways. But first give me the Stone."


 


The tall man stood without moving, seemingly without life,


 


336                            The Druid of Shannara


 


eyes fixed on the assassin and his hostage. He appeared to be


weighing something.


 


Pe EU's smile was sardonic. "Don't be foolish enough to


think you might be quicker than me."


 


"We might neither of us be quick enough to survive this day.


The Maw Grint comes."


 


"It will find me gone when it does. Give me the Black Elf-


stone."


 


"If I do so, will that be enough to satisfy you?" the other


asked quietly, his gaze intense, as if trying to read Pe Ell's


thoughts.


 


Like the girl, Pe Ell thought. Two of a kind. "Pass it to me,"


he commanded, ignoring the question.


 


"Release Quickening."


 


Pe Ell shook his head. "When I am safely away. Then I


promise that I will set her free." Free, forever.


 


They stood staring at each other wordlessly for a moment,


hard looks filled with unspoken promises, with visions of pos-


sibilities that were dark and forbidding. Then Walker Boh


reached down into his tunic and brought forth the Stone. He


held it out in his palm, dark and glistening. Pe Ell smiled faintly.


The Elfstone was as black as midnight, opaque and depthless,


seamless and unflawed. He had never seen anything like it be-


fore. He could almost feel the magic pulsing within.


 


"Give it to me," he repeated,


 


Walker Boh reached down to his belt and worked free a leather


pouch marked with brilliant blue runes. Carefully he used the


fingers of his solitary hand to maneuver the Stone into the pouch


and pull the drawstrings tight. He looked at Pe Ell and said,


"You cannot use the Black Elfstone, Pe Ell. If you try, the magic


will destroy you."


 


"Life is filled with risks," Pe EU replied. Dust churned in


the air about them, sifted by a faint sea breeze. The stone of the


city shimmered, swept up in the earth's distant rumble, wrapped


in a gauze of mist and clouds. "Toss it to me," he ordered.


"Gently."


 


He used the hand with the Stiehl to keep tight hold of Quick-


ening. The girl did not stir. She waited passively, her slender


body pressed against him, so compliant she might have been


sleeping. Walker held out the pouch with the Black Elfstone and


carefully lobbed it. Pe Ell caught it and shoved it into his belt,


securing the strings to his buckle.


 


"Magic belongs to those who are not afraid to use it," he


 


The Druid of Shannara                            337


 


offered; smiling, backing cautiously away. "And to those who


can keep it."


 


Walker Boh stood rock-still against the roiling dust and


tremors. "Beware, Pe Ell. You risk everything."


 


"Don't come after me. Walker Boh," Pe Ell warned darkly.


"Better for you if you remain here and face the Maw Grint."


 


With Quickening securely in his grasp he continued to move


away, following the line of the walkway until the other man


vanished into the haze.


 


Walker Boh remained motionless, staring after the disap-


pearing Pe Ell and Quickening. He was wondering why he had


given up the Black Elfstone so easily. He had not wanted to,


had resolved not to m fact, and had been prepared instead to


attack Pe Ell, to go to the girl's rescue—until he looked into


her eyes and saw something there that stopped him. Even now


he wasn't sure what it was that he had seen. Determination,


resignation, some private insight that transcended his own—


something. Whatever it was, it had changed his mind as surely


as if she had used her magic.


 


His head lowered and his dark eyes narrowed.


 


Had she, he wondered, used her magic?


 


He stood lost in thought. A light dusting of water sprinkled


his face. It was beginning to rain again. He looked up, remem-


bering where he was, what he was about, and hearing again the


thunder caused by the movement of the Maw Grint beneath the


city, feeling the vibration of its coming.


 


Cogline's voice was a whisper in his ear, reminding him gently


to understand who he was. He had always wondered before.


Now he thought he knew.


 


He summoned his magic, feeling it rise easily within him,


strong again since his battle with the Stone King, as if that


confrontation had freed him of constraints he had placed upon


himself. It gathered at the center of his being, whirling like a


great wind. The rune markings on the pouch in which the Black


Elfstone rested would be its guide. With barely a lifting of his


head he sent it winging forth in search of Pe Ell.


 


Then he followed after.


 


Pe Ell ran, dragging Quickening behind him. She came with-


out resisting, moving obediently to keep pace, saying nothing,


asking nothing, her eyes distant and calm. He glanced back at


her only once and quickly turned away again. What he saw in


 


338                           The Druid of Shannam


 


those dark eyes bothered him. She was seeing something that


he could not, something old and immutable, a part of her past


or her future—he wasn't sure which. She was an enigma still,


the one secret he had not yet been able to solve. But soon now


he would, he promised himself. The Stiehl would give him an


answer to what she hid. When her life was fading from her she


would stand revealed. There would, be no secrets then. The


magic would not permit it. Just as it had been with all the others


he had killed, there would be only truth.


 


He felt the first drops of rain strike his heated face.


 


He darted left along a cross street, angling away from the


direction Morgan Leah had gone and Walker Boh would follow.


There was no reason to give them any chance of finding him.


He would slip quickly from the city onto the isthmus, cross to


the stairs, gain the heights of the overlook, and then with time


and privacy enough to take full advantage of the moment he


would kill her. Anticipation washed through him. Quickening,


the daughter of the King of the Silver River, the most wondrous


magical creature of all, would be his forever.


 


Yet the flicker of doubt continued to bum within him. What


was it that bothered him so? He searched for the answer, pausing


briefly as he remembered what she had said about needing their


magics, the magics of all three—the Highlander, Walker Boh,


and himself. All three were required, the King of the Silver


River had proclaimed. That was why she had recruited them,


persuaded them to come, and kept them together through all the


anger and mistrust. But it had been Walker Boh and the High-


lander alone who had discovered the hiding place of Uhl Belk


and secured the Black Elfstone. He had done nothing—except


to destroy the Rake. Was that the use for which his magic had


been intended? Was that the reason for his coming? It didn't


seem enough somehow. It seemed there should be something


more.


 


Pe Ell slid through the murk ofEldwist's deepening morning,


holding the girl close to him as he went, thinking to himself that


this whole journey had been a puzzle with too many missing


pieces. They had come in search of the Stone King—yet the


others, not Pe Ell, had found him. They had come to retrieve


the Black Elfstone—yet the others, not Pe Ell, had done so. The


magic of the Stiehl was the most deadly magic that any of them


possessed—yet what purpose had it served?


 


Uneasiness stole through him like a thief, draining his elation


at having both Quickening and the Stone.


 


The Druid of Shannara                            339


 


Something was wrong and he didn't know what it was. He


should feel in control of things and he did not.


 


They passed back onto a roadway leading south, winding


their way down between the buildings, passing through the haze,


two furtive shadows fleeing into light. Pe Ell slowed now, be-


ginning to tire. He peered through the thin curtain of rain that


hung before him, blinking uncertainly. Was this the way he had


intended to come? Somehow, he didn't think so. He glanced


right, then left. Wasn't this street the one he had been trying to


avoid? Confusion filled him. He felt Quickening's eyes on him


but would not allow himself to meet her gaze.


 


He steered them down another sidestreet and crossed to a


broad plaza dominated by a tiered basin encircled by benches.


some crumbling and split, and the remains of poles from which


flags had once flown. He was working his way left toward an


arched passageway between the buildings, intent on gaming the


open street beyond, a street that would take him directly to the


isthmus, when he heard his name called. He whirled, pulling


the girl close, the blade of the Stiehl coming up to her throat.


 


Morgan Leah stood across the plaza from him, a lean and


dangerous figure. Pe Ell stared. How had the Highlander found


him? It was chance, he quickly decided. Nothing more. Dismay


grappled with anger. Any misfortune that resulted from this


encounter must not be his.


 


The Highlander did not appear to know what was happening.


"What are you doing, Pe Ell?" he shouted through the forest


of broken poles.


 


"What I wish!" Pe Ell responded, but there was a weariness


in his voice that surprised him. "Get away, Highlander. I have


no wish to hurt you. I have what I came for. Your one-armed


friend has given me the Elfstone—here, in this pouch at my belt!


I intend to keep it! If you wish the girl to go free, stand away!"


 


But Morgan Leah did not move. Haggard-looking and worn,


just a boy really, he seemed both lost and unresolved. Yet he


refused to give way. "Let her go, Pe Ell. Don't hurt her."


 


His plea was wasted, but Pe Ell managed a tired nod. "Go


back, Highlander. Quickening comes with me."


 


Morgan Leah seemed to hesitate momentarily, then started


forward. For the first time since he had seized her, Pe Ell felt


Quickening tense. She was worried for the Highlander, he re-


alized. Her concern enraged him. He pulled her back and


brought the Stiehl against her throat, calling to the other man to


stop.


 


340 The Druid of Shannara


 


And then suddenly Walker Boh appeared as well, material-


izing out of the gloom, close by Morgan Leah. He stepped for-


ward unhurriedly and grasped the Highlander's arm, pulling him


back. The Highlander struggled, but even with only one arm


the other man was stronger.


 


' "Think what you are doing, Pe EU!'' Walker Boh called out.


and now there was anger in his voice.


 


How had the big man caught up to him so quickly? Pe Ell felt


a twinge of uneasiness, a sense that for some unexplainable


reason nothing was going right. He should have been clear of


this madness by now, safely away. He should have had time tc


savor his victory, to speak with me girl before using the Stiehl


to see how much he could learn of her magic. Instead he wa:


 


being harried unmercifully by the very men he had chosen to


spare. Worse, he was in some danger of being trapped.


 


"Get away from me!" he shouted, his temper slipping, hi


control draining away. "You risk the girl's life by continuing


this chase! Let me leave now or she dies!"


 


"Let her go!" the distraught Highlander screamed again. H


had fallen to his knees, still firmly in the grip of the one-arme'


man.


 


Behind Pe Ell, still too far away to make any difference bu


closing on him steadily, came Homer Dees. The assassin wa


now ringed by his enemies. For the first time in his life he wa


trapped, and he sensed a hint of panic setting in. He jerke -,


Quickening about to face the burly Tracker. "Out of my wa^


old man!" he bellowed.


 


But Homer Dees simply shook his head. "I don't think sc


Pe Ell. I've backed away from you enough times. I've a stake-


in this business, too. I've given at least as much of myself s


you. Besides, you've done nothing to earn what you claim. You


simply seek to steal. We know who and what you are, all of us


Do as Morgan Leah says. Let the girl go."


 


Walker Boh's voice rose. "Pe Ell, if the Shadowen sent yc'-


to steal the Elfstone, take it and go. We won't stop you."


 


"The Shadowen!" Pe Ell laughed, fighting to contain his


rage. "The Shadowen are nothing to me. I do for them what I


wish and nothing more. Do you think I came all this way be-


cause of them? You are a fool!''


 


' 'Then take the Elfstone for yourself if you must.''


 


The rage broke free. Caution disappeared in a red mist. "If


I must! Of course, I must! But even the Elfstone isn't the real


reason I came!"


 


The Druid of Shannara                            341


 


"Then what is, Pe EU?" Walker Boh asked tightly.


 


"She is!" Pe EU yanked Quickening around once more, lift-


ing her exquisite face above the point of his knife. "Look at


her, Walker Boh, and teU me that you don't desire her! You


cannot, can you? Your feelings, mine, the Highlander's—they're


all the same! We came on this journey because of her, because


of the way she looked at us and made us feel, because of the


way she wove her magic aU about us! Think of the secrets she


hides! Think of the magic she conceals! I came on this journey


to discover what she is, to claim her. She has belonged to me


from the first moment of her life, and when I am finished here


she shall belong to me always! Yes, the Shadowen sent me, but


it was my choice to come—my choice when I saw what she could


give me! Don't you see? I came to Eldwist to kill her!''


 


The air went still suddenly, the tremors and the thunder fading


into a vague and distant moan, leaving the assassin's words sharp


and clear against the silence. The stone of the city caught their


sound and held the echo within its walls, a long, endless rever-


beration of dismay.


 


"I have to discover what she is," Pe Ell whispered, trying


vainly to explain now, unable to think what else to do, stunned


that he had been foolish enough to reveal so much, knowing


they would never let him go now. How had he managed to lose


control of matters so completely? "I have to kill her," he re-


peated, the words sounding harsh and bitter. "That is how the


magic works. It reveals all truths. In taking life, it gives life. To


me. Once the killing is done, Quickening shall be mine for-


ever."


 


For an instant no one spoke, stunned by the assassin's reve-


lation. Then Homer Dees said slowly, deliberately, "Don't be


stupid, Pe EU. You can't get away from all of us. Let her go."


 


It was uncertain then exactly what happened next. There was


an explosion of shattered rock as the Maw Grint broke free of


the tunnels and reared skyward against the buildings of the city


somewhere close to where the Stone King hid within his for-


tressed dome. The monster rose like a bloated snake, swaying


against the shroud of mist and damp, huffing as if to catch its


breath, as if the air were being sucked from it. Pe EU started,


feeling the earth begin to shudder so violently that it seemed


Eldwist would be shaken apart.


 


Then Quickening broke free, slipping from his grasp as if she


were made of air. She turned to him, disdaining to run, standing


right against him, her hands gripping the arm that held the Stiehl,


 


The Druid of Shannara


 


her black eyes shackling him as surely as if he were chained.


He could not move; he just stood there, frozen in place. He saw


the symmetry of her face and body as if seeing it for the first


time; he marveled at the perfection of her, at beauty that lay not


just upon the surface of her wondrous form, but ran deep within.


He felt her press forward—or did he? Which was it? He saw her


mouth open with surprise and pain and relief.


 


He glanced down then and saw that the handle of the Stiehl


was flush against her stomach, the blade buried in her body. He


could not remember stabbing her, yet somehow he had. Con-


fusion and disbelief surged through him. How had this hap-


pened? What of his plan to kill her where and when he chose?


What of his intention to savor the moment of her dying? He


looked quickly into her eyes, desperate to snare what was trapped


there and about to be set free, anxious to capture her magic. He


looked, and what he saw filled him with rage.


 


Pe EU screamed. As if seeking to hide what he had discov-


ered, he stabbed her again and again, and each rime it was a


frantic, futile attempt to deny what he was seeing. Quickening's


body jerked in response, but her gaze remained steady, and the


visions shimmering in her eyes remained fixed.


 


Pe Ell understood at last, and with understanding came a


horror against which he had no defense. His thoughts collapsed,


tumbling into a quagmire of despair. He shoved himself free of


the girl and watched her slump to the street in a slow, agonizing


fall, her black eyes never leaving him. He was aware of Morgan


Leah crying out in fury, of Walker Boh racing forward, and of


Homer Dees charging at him from the rear. They did not matter.


Only the girl did. He stepped away, shaking with a cold that


threatened to freeze him in place. Everything he had hoped for


had been stolen from him. Everything he had wanted was lost.


 


What have I done ?


 


He wheeled about and began to run. His cold turned abruptly


to fire, but the words buzzed within his mind, a nest of hornets


with sharp and anxious stingers.


 


What have I done ?


 


He darted past Homer Dees with a quickness born of fear


and despair, gone so fast that the old Tracker had no chance of


stopping him. The stone street shuddered and quaked and was


slick with rain, but nothing could slow his flight. Gloom


shrouded him with its gray, friendless mantle, and he shrank to


a tiny figure in the shadow of the city's ancient buildings, a speck


of life caught up in a tangle of magic far older and harsher than


 


The Druid of Shannara                            343


 


his own. He saw Quickening's face before him. He felt her eyes


watching as the Stiehl entered her body. He heard her sigh with


relief.


Pe EU fled through Eldwist as if possessed.


 


 


 


 


XXXI


 


Morgan Leah was the first to reach Quickening. He


broke free of Walker with a strength that surprised


the other, raced across the empty plaza as she tum-


bled to the stone, and caught her up almost before she was done


falling. He knelt to hold her, turned her ashen face into his chest,


and began whispering her name over and over again.


 


 


 


 


Walker Boh and Homer Dees hurried up from opposite sides,


bent close momentarily, then exchanged a sober glance. The


entire front of Quickening's shirt was soaked with her blood.


 


Walker straightened and peered through the gloom in me di-


rection Pe Ell had gone. The assassin was already out of sight,


gone into the maze of buildings and streets, fled back toward


the isthmus and the cliffs beyond. Walker remembered the look


he had seen on the other's face—a look filled with horror, dis-


belief, and rage. Killing Quickening clearly hadn't given him


what he had been looking for.


 


"Walker!"


 


Morgan Leah's voice was a plea of desperation. Walker


glanced down. "Help her! She's dying!"


 


Walker looked at the blood on her clothes, at the collapsed,


broken body, at the face with its long hair spilled across the


lovely features like a silver veil. She's dying. He whispered the


words in the silence of his mind, marveling first that such a


thing could be and second that he hadn't recognized much sooner


its inevitability. He stared at the girl, as helpless and despairing


 


344                            The Druid of Shannara


 


as the Highlander, but beginning as well to catch a glimmer of


understanding into the reason that it was happening.


 


"Walker, do something!" Morgan repeated, urgent, stricken.


 


"Highlander," Homer Dees said in response, taking hold of


his shoulder gently. "What would you have him do?"


 


"What do you think I would have him do? Use his magic!


Give her the same chance she gave him!"


 


Walker knelt. His voice was calm, low. "I can't, Morgan. I


haven't the magic she needs.'' He reached out to touch the side


of her throat, feeling for a pulse. It was there, faint, irregular.


He could see her breathing. "She must do what she can to save


herself."


 


Morgan stared at him momentarily, then began talking again


to Quickening, urging her to wake, to speak to him. His words


were jumbled, desperate, filled with need. The girl stirred slug-


gishly in response.


 


Walker looked again at Homer Dees. The old man shook his


head slowly.


 


Then Quickening's eyes opened. They were clear and fright-


ened, filled with pain. "Morgan," she whispered. "Pick me


up. Carry me out of the city.''


 


Morgan Leah, though he clearly thought to do otherwise, did


not argue the matter. He lifted her effortlessly, carrying her as


if she were weightless. He held her close against himself, infus-


ing her with his warmth, whispering down to her as he went.


Walker and Dees trailed after wordlessly. They moved across


the plaza and into the street down which Pe Ell had fled.


 


"Stay back on the walkways," Walker cautioned hurriedly,


and Morgan was quick to comply.


 


They had gone only a short distance when the earth began tc


rumble anew. All of Eldwist shook in response, the buildings


cracking and splitting, shards of stone and clouds of dust tum-


bling down. Walker glanced back toward the heart of the city


The Maw Grint was moving again. Whatever the outcome of its


confrontation with Uhl Belk, it had clearly decided on a new


course of action. Perhaps it had put an end to its parent. Perhaps


it had simply concluded that the Black Elfstone was more im-


portant. In any case, it was coming straight for them. Disdaining


the use of its underground tunnels, it surged down the streets of


Eldwist. Walls shattered and collapsed with its passing. The


poison of its body spit wickedly. The air about it shimmered


and steamed.


 


Those who remained of the company from Rampling Steep


 


The Druid of Shannara                            345


 


began to run southward toward the isthmus, fighting to keep


their balance as the earth beneath them shuddered and quaked.


Trapdoors sprang open all about, jarred loose by the tremors,


and the debris of the crumbling buildings littered the pathway


at every turn. Behind them, the Maw Grint huffed and grunted


with the urgency of its movements and came on. Despite having


to carry Quickening, Morgan set an exhausting pace, and nei-


ther Walker nor Homer Dees could maintain it. The old Tracker


had already fallen fifty paces back by the time they broke clear


of the city, his breathing short and labored, his bulky form lurch-


ing as he struggled to keep up. Walker was between the two,


his own chest constricting with pain, his legs heavy and weak.


He yelled once at Morgan to slow him down, but the Highlander


was deaf to him, the whole of his attention focused on the girl.


Walker glanced back at Dees, at the trembling of the buildings


where the Maw Grint passed, closer to them now than before,


at the shadow the monster cast against the graying light. He did


not think they would escape. He could not help reflecting on


how ironic it was that they were going to be killed for something


they no longer even had.


 


The moments lengthened impossibly as they fled, receding


into the pounding of their boots on the stone. The waves crashed


against the shores of the isthmus to either side, the spray wash-


ing across then- heated faces. The rocks grew slippery, and they


stumbled and tripped as they ran. The clouds darkened, and it


began to rain again. Walker thought again of the look on Pe Ell's


face when he had stabbed Quickening. He revised his earlier


assessment. What he had seen there was surprise. Pe Ell hadn't


been ready for her to die. Had he even wanted to use the Stiehl?


There was something in the movements of the two immediately


before the stabbing that was troubling. Why hadn't Quickening


simply run? She had been free of him for an instant, yet had


turned back. Into the blade? Deliberately? Walker shivered. Had


she done more than stand there and wait? Had she actually


shoved herself against Pe Ell?


 


His jumbled thoughts seemed to crystallize, freezing to ice.


Shades! Was that why Pe Ell had been summoned? Pe Ell, the


assassin with magic in his weapon, magic that nothing could


withstand—was that why he was there?


 


Ahead of him, Morgan Leah reached the base of the cliffs


and the pathway leading up from the isthmus. Without slowing,


he began to climb.


 


Behind them, the Maw Grint appeared, its monstrous head


 


346                            The Druid of Shannara


 


thrusting into view through the ruined buildings, lifting mo-


mentarily to test the air, then surging ahead. It oozed through


the walls of the city like something without bones. It filled the


whole of the isthmus with its bulk, hunching its way forward, a


juggernaut of impossible size.


 


Walker scrambled up the pathway toward the summit of the


cliffs. Homer Dees still lagging behind. He forced his thoughts


of Quickening and Pe EU. aside. They made no sense. Why


would Quickening want Pe Ell to kill her? Why would she want


to die? There was no reason for any of it. He tried to concentrate


on what he would do to slow the advance of the Maw Grint, He


glanced back once more, watching the massive slug-thing work


its way across the rock. Could he collapse the isthmus beneath


it? No, the rock was too deep. The cliffs on top of it, then? No,


again, it would simply tunnel its way free. Water would slow it,


but all the water was behind them in the Tiderace. Nothing of


Walker's magic or even Cogline's was strong enough to stop the


Maw Grint. Running away was their only choice, and they could


not run for long.


 


He reached the summit of the cliffs and found Morgan Leah


waiting. The Highlander knelt gasping for breath on the ramp


that overlooked the peninsula and Eldwist, his head lowered.


Quickening was cradled in his arms, her eyes open and alert.


Walker crossed to them and stopped. Quickening's face was


chalk white.


 


Morgan Leah's eyes lifted. "She won't use her magic," he


whispered in disbelief.


 


Walker knelt. "Save yourself, Quickening. You have the


power."


 


She shook her head. Her black eyes glistened as they found


Morgan's. "Listen to me," she said softly, her voice steady. "I


love you. I will always love you and be with you. Remember


that. Remember, too, that I would change things if I could. Now


set me down and rise.''


 


Morgan shook his head. "No, I want to stay with you ..."


 


She touched him once on the cheek with her hand, and his


voice trailed off, the sentence left hanging. Wordlessly, he laid


her on the ground and backed away. There were tears running


down his face.


 


"Take out your Sword, Morgan, and sheath it in the earth.


Do so now.''


 


Morgan drew out the Sword of Leah, gripped it in both hands,


 


The Druid of Shannara


 


347


 


and jammed it into the rock. His hands remained tightly fixed


about the hilt momentarily, then released.


 


He looked up slowly. "Don't die, Quickening," he said.


 


"Remember me," she whispered.


 


Homer Dees lumbered up beside Walker, panting. "What's


going on?" he asked, bearded face close, rough voice hushed.


"What's she doing?"


 


Walker shook his head. Her black eyes had shifted to find his.


"Walker," she said, calling him.


 


He went to her, hearing the sounds of the Maw Grint advanc-


ing below, thinking they must run again, wondering like Dees


what it was that she intended. He knelt beside her.


 


"Help me up," she said, her words quick and hurried, as if


she sought to give voice to them while she still could. "Walk


me to the edge of the cliffs.''


 


Walker did not question what she asked. He put his arm about


her waist and lifted her to her feet. She sagged against him


weakly, her body shuddering. He heard Morgan cry out in pro-


test, but a sudden glance from the girl silenced him. Walker held


her up to keep her from falling as he maneuvered her slowly


toward the drop. They reached the edge and stopped. Below,


the Maw Grint hunched across the rock of the isthmus, an ob-


scene cylinder of flesh, body rippling and poison oozing down.


It was more than halfway to them now, its monstrous bulk


steaming, the trail of its poison stretched back across the cause-


way to the city. Eldwist rose raggedly against the skyline, towers


broken off, buildings split apart, walls crumbled and shattered.


Dust and mist formed a screen against the dampness of the rain.


 


The dome where the Stone King made his lair stood intact.


 


Quickening turned and her face lifted. For an instant she was


beautiful once more, as alive as she had been when she had


brought Walker back from the dead, when she had restored his


life and driven the poison of the Asphinx from his body. Walker


caught his breath seeing her so, blinking against the momentary


illusion. Her dark eyes fixed him.


 


"Dark Uncle," she whispered. "When you leave this place,


when you go back into the world of the Four Lands, take with


you the lessons you have learned here. Do not fight against


yourself or what you might be. Simply consider your choices.


Nothing is predetermined. Walker. We can always choose."


 


She reached up then and touched his face, her fingers cool


against his cheek. Images flooded through him, her thoughts,


her memories, and her knowledge. In an instant's time, she


 


348                            The Druid of Shannara


 


revealed herself completely, showing him the secrets she had


kept hidden so carefully during the whole of their journey, the


truth of who and what she was. He cried out as if he had been


burned, staggered by what he saw. He clutched her tightly to


him, and his pale face lowered into her hair in dismay.


 


Both Morgan and Homer Dees started forward, but Walker


shouted for them to stand where they were. They stopped, hes-


itant, uncertain. Walker half-turned, still holding Quickening


against him, his face an iron mask of concentration. He under-


stood now; he understood everything.


 


"Walker." She spoke his name again. Her hand brushed him


one final time, and a single image appeared.


 


It was the Grimpond's second vision.


 


Her eyes lifted to his. "Let me fall," she said softly.


 


He saw the vision clearly, himself standing at the summit of


these cliffs with the Four Lands stretched out below and Quick-


ening beside him, her black eyes beseeching as he shoved her


away.


 


Here. Now. The vision come to pass.


 


He started to shake his head no, but her eyes stopped him,


her gaze so intense it was threatening.


 


"Goodbye, Walker," she whispered.


 


He released her. He held her in the circle of his arm for just


an instant more, then spun her away over the precipice. It was


almost as if someone else was responsible, someone hidden


inside himself, a being over which reason could not prevail. He


heard Homer Dees gasp, horror-stricken. He heard Morgan


scream out in disbelief. They rushed at him in a frenzy, grasped


him roughly, and held him as Quickening tumbled away. They


watched her fall, a small bundle of cloth with her silver hair


streaming out behind her. They watched her shimmer.


 


Then, incredibly, she began to disintegrate. She came apart


at the edges first, like fraying cloth, bits and pieces scattering


away. Mute, awestruck, the three at the edge of the precipice


stared downward as she disappeared. In seconds she was no


more, her body turned to a dust that sparkled and shone as it


was caught by the wind.


 


Below, the Maw Grint ceased its advance, its head lifting.


Perhaps it knew what was about to happen; perhaps it even


understood. It made no effort to escape, waiting patiently as the


dust that had been Quickening settled over it. It shuddered then,


cried out once, and began to shrink. It withered rapidly, its bulk


 


The Druid of Shannara 349


 


shriveling away, disappearing back into the earth until nothing


remained.


 


The dust blanketed the isthmus next and the rock began to


change, turning green with grass and moss. Shoots sprang to


life, vibrant and bright. The dust swept on, reaching the pen-


insula and Eldwist, and the transformation continued. Centuries


of Uhl Belk's dark repression were undone in moments. The


stone of the city crumbled—walls, towers, streets, and tunnels


all collapsing. Everything gave way before the power of Quick-


ening's magic, just as it had at the Meade Gardens in Culhaven.


All that had existed before the Stone King had worked his change


was brought to life again. Rocks shifted and reformed. Trees


sprang up, gnarled limbs filled with summer leaves that shone


against the gray skies and water. Patches ofwildflowers bloomed,


not in abundance as in Culhaven, for this had always been a


rugged and unsettled place, but in isolated pockets, vibrant and


rich. Sea grasses and scrub swept overthe broken rock, changing


the face of the land back into a coastal plain. The air came alive


again, filled with the smell of growing things. The deadness of


the land's stone armor faded into memory. Slowly, grudgingly,


Eldwist sank from view, swallowed back into the earth, gone


into the past that had given it birth.


 


When the transformation was complete, all that remained of


Eldwist was the dome in which the Stone King had entombed


himself—a solitary gray island amid the green of the land.


 


"There was nothing we could do to save her, Morgan,"


Walker Boh explained softly, bent close to the devastated High-


lander to make certain he could hear. "Quickening came to


Eldwist to die."


 


They were crouched down together at the edge of the cliffs,


Homer Dees with them, speaking in hushed voices, as if the


silence that had settled over the land in the aftermath of Quick-


ening's transformation was glass that might shatter. Far distant,


the roar of the Tiderace breaking against the shoreline and the


cries of seabirds on the wing were faint and momentary. The


magic had worked its way up the cliffs now and gone past them,


cleansing the rock of the Maw Grint's poison, giving life back


again to the land. Island breezes gusted at the clouds, forming


breaks, and sunshine peeked through guardedly.


 


Morgan nodded wordlessly, his head purposefully lowered,


his face taut.


 


Walker glanced at Homer Dees, who nodded encouragingly.


 


350                            The Druid of Shanriara


 


"She let me see everything, Highlander, just before she died.


She wanted me to know, so that I could tell you. She touched


me on the cheek as we stood together looking down at Eldwist,


and everything was revealed. All the secrets she kept hidden


from us. All of her carefully guarded mysteries."


 


He shifted a few inches closer. "Her father created her to


counteract the magic of Uhl Belk. He made her from the ele-


ments of the Gardens where he lived, from the strongest of his


magic. He sent her to Eldwist to die. In a sense, he sent a part


of himself. He really had no other choice. Nothing less would


be sufficient to overcome the Stone King in his own domain.


And Uhl Belk had to be overcome there because he would never


leave Eldwist—could not leave, in fact, although he didn't know


it. He was already a prisoner of his own magic. The Maw Grint


had become Uhl Belk's surrogate, dispatched in his stead to turn


the rest of the Four Lands to stone. But if the King of the Silver


River waited for the monster to get close enough to confront, it


would have grown too huge to stop."


 


His hand came up to rest on Morgan's shoulder. He felt the


other flinch. "She selected each of us for a purpose, High-


lander—just as she said. You and I were chosen to regain pos-


session of the Black Elfstone, stolen by Belk from the Hall of


Kings. The problem Quickening faced, of course, was that her


magic would not work while Uhl Belk controlled the Elfstone.


As long as he could wield the Druid magic, he could siphon off


her own magic and prevent the necessary transformation fron-i


taking place. He would have done so instantly if he had discov-


ered who she was. He would have turned her to stone. That was


why she couldn't use her magic until the very last."


 


' 'But she changed the Meade Gardens simply by touching the


earth!" Morgan protested, his voice angry, defiant.


 


"The Meade Gardens, yes. But Eldwist was far too mon-


strous to change so easily. She could not have done so with a


simple touching. She needed to infuse herself into the rock, to


make herself a part of the land." Walker sighed. "That was


why she chose Pe Ell. The King of the Silver River must have


known or at least sensed that the Shadowen would send someone


to try to stop Quickening. It was no secret who she was or how


she could change things. She was a very real threat. She had to


be eliminated. A Shadowen, it appears now, would lack the


necessary means. So Pe Ell was sent instead. Pe Ell believed


that his purpose was a secret, that killing Quickening was his


own idea. It wasn't. Not ever. It was hers, right from the begin-


 


The Druid of Shannara                            351


 


ning. It was the reason she sought him out, because her father


had told her to do so, to take with her to Eldwist the man and


the weapon that could penetrate the armor of her magic and


allow her to transform."


 


"Why couldn't she simply change by willing it?"


 


"She was alive, Morgan—as human as you and I. She was


an elemental, but an elemental in human guise. I don't think she


could be anything else in life. It was necessary for her to die


before she could work her magic on Eldwist. No ordinary


weapon could kill her; her body would protect her against com-


mon metals. It required magic equal to her own, the magic of a


weapon like the Stiehl—and the hands and mind of an assassin


like Pe Ell."


 


Walker's smile was brief, tight. "She summoned us to help


her—because she was told to and because we were needed to


serve a purpose, yes—but because she believed in us, too. If we


had failed her, any of us, even Pe Ell, if we had not done what


she knew we could do, Uhl Belk would have won. There would


have been no transformation of the land. The Maw Grint would


have continued its advance and Uhl Belk's kingdom would have


continued to expand. Combined with the onslaught of the Shad-


owen, everything would have been lost.''


 


Morgan straightened perceptibly, and his eyes finally lifted.


"She should have told us. Walker. She should have let us know


what she had planned."


 


Walker shook his head gently. "No, Morgan. That was ex-


actly what she couldn't do. We would not have acted as we did


had we known the truth. Tell me. Wouldn't you have stopped


her? You were in love with her, Highlander. She knew what that


meant."


 


Morgan stared at him tight-lipped for a moment, then nodded


reluctantly. "You're right. She knew."


 


"There wasn't any other way. She had to keep her purpose


in coming here a secret.''


 


"I know. I know." Morgan's breathing was ragged, strained.


"But it hurts anyway. I can almost believe she isn't gone, that


she will find a way to come back somehow." He took a deep


breath. "I need her to come back.''


 


They were silent then, staring off in separate directions, re-


membering. Walker wondered momentarily if he should tell the


other of the Grimpond's vision, of how he had spoken of that


vision with Quickening yet she had brought him anyway, of how


she must have known from the first how it would end yet had


 


 


 


 


 


 


 


352 The Druid of Shannara


 


come nevertheless so that her father's purpose in creating her


could be fulfilled. He decided against it. The Highlander had


heard enough of secrets and hidden plans. There was nothing


to be gained by telling him any more.


 


"What's become ofBelk, do you think?" Homer Dees' rough


voice broke the silence. "Is he still down there in that dome?


Still alive?"


 


They looked as one over the cliff edge to where the last vestige


of Eldwist sat amid the newbom green of the peninsula, closed


about and secretive.


 


"I think a fairy creature like Uhl Belk does not die easily,"


Walker answered, his voice soft, introspective. "But Quicken-


ing holds him fast, a prisoner within a shell, and the land will


not be changed to his liking again any time soon." He paused.


"I think Uhl Belk might go mad when he understands that."


 


Morgan reached down tentatively and touched a patch of grass


as if searching for something. His fingers brushed the blades


gently. Walker watched him for a moment, then rose. His body


ached, and his spirits were dark and mean. He was starved for


real food, and his thirst seemed unquenchable. His own odyssey


was just beginning, a trek back through the Four Lands in search


of Pe Ell and the stolen Black Elfstone, a second confrontation


to discover who should possess it, and if he survived all that, a


journey to recover disappeared Paranor and the Druids . . .


 


His thoughts threatened to overwhelm him, to drain the last


of his strength, and he shoved them away.


 


' 'Come, Highlander,'' Homer Dees urged, reaching down to


take Morgan's shoulders. "She's gone. Be glad we had her for


as long as we did. She was never meant to live in this world.


She was meant for a better use. Take comfort in the fact that she


loved you. That's no small thing."


 


The big hands gripped tight, and Morgan allowed himself to


be pulled to his feet. He nodded without looking at the other.


When his eyes finally lifted, they were hard and fixed. "I'm


going after Pe Ell."


 


Homer Dees spat. "We're all going after him, Morgan Leah.


All of us. He won't get away.''


 


They took one final look down from the heights, then turned


and began walking toward the defile that led back into the moun-


tains. They had gone only a few steps when Morgan stopped


suddenly, remembering, and looked over to where he had left


the Sword of Leah. The Sword was still jammed into the rocks,


its shattered blade buried from sight. Morgan hesitated a mo-


 


The Druid of Shannara                            353


 


ment, almost as if thinking to leave the weapon where it was,


 


to abandon it once and for all. Then he stepped over and fastened


 


his hands on the hilt. Slowly, he began to pull. And kept pulling,


 


far longer than he should have needed to.


The blade slid free. Morgan Leah stared. The Sword of Leah


 


was no longer broken. It was as perfect as it had been on the


 


day it had been given to him by his father.


 


"Highlander!" Homer Dees breathed in astonishment.


"She spoke the truth,'' Morgan whispered, letting his fingers


 


slide along the blade's gleaming surface. He looked at Walker,


 


incredulous. "How?"


 


"Her magic," Walker answered, smiling at the look on the


other's face. "She became again the elements of the earth that


were used by her father to create her, among them the metals


that forged the blade of the Sword of Leah. She remade your


talisman in the same way she remade this land. It was her final


act, Highlander. An act of love.''


 


Morgan's gray eyes burned fiercely. "In a sense then, she's


still with me, isn't she? And she'll stay with me as long as I


keep possession of the Sword." He took a deep breath. "Do


you think the Sword has its magic back again. Walker?''


 


"I think that the magic comes from you. I think it always


has."


 


Morgan studied him wordlessly for a moment, then nodded


slowly. He sheathed his weapon carefully in his belt. "I have


my Sword back, but there is still the matter of your arm. What


of that? She said that you, like the blade, would be made whole


again."


 


Walker thought carefully a moment, then pursed his lips. ' 'In-


deed." With his good hand, he turned Morgan gently toward


the defile. ' 'I am beginning to think, Highlander,'' he said softly,


"that when she spoke of becoming whole, she was not referring


to my arm, but to something else altogether."


 


Behind them, sunlight spilled down across the Tiderace.


 


Her eyes!


 


They stared down at Pe Ell from the empty windows of the


buildings of Eldwist, and when he was free of the city they


peered up from the fissures and clefts of the isthmus rock, and


when he was to the cliffs they peeked out from behind the misted


boulders of the trail leading up. Everywhere he ran, the eyes


followed.


 


What have I done ?


 


 


 


 


354                            The Druid of Shannara


 


He was consumed with despair. He had killed the girl, just


as he had intended; he had gained possession of the Black Elf-


stone. Everything had gone exactly as planned. Except for the


fact that the plan had never been his at all—it had been hers from


the beginning. That was what he had seen in her eyes, the truth


of why he was here and what he had been summoned to do. She


had brought him to Eldwist not to face the Stone King and re-


trieve the Black Elf stone as he had' believed; she had brought


him to kill her.


 


Shades, to kill her!


 


He ran blindly, stumbling, sprawling, clawing his way back


to his feet, torn by the realization of how she had used him.


 


He had never been in control. He had merely deluded himself


into thinking he was. All of his efforts had been wasted. She


had manipulated him from the first—seeking him out in Cul-


haven knowing who and what he was, persuading him to come


with them while letting him think that he was coming because


it was his choice, and keeping him carefully away from the


others, turning him this way and that as her dictates required,


using him! Why? Why had she done it? The question seared


like fire. Why had she wanted to die?


 


The fire gave way to cold as he saw the eyes wink at him from


left and right and all about. Had it even been his choice at the


end to stab her? He couldn't remember making a conscious


decision to do so. It had almost seemed as if she had impaled


herself—or made his hand move forward those few necessary


inches. Pe Ell had been a puppet for the daughter of the King of


the Silver River all along; perhaps she had pulled the strings that


moved him one final time—and then opened her eyes to him so


that all her secrets could be his.


 


He tumbled to the ground when he reached the head of the


cliff path, flinging himself into a cleft between the rocks, hud-


dling down, burying his gaunt, ravaged face in his arms, wishing


he could hide, could disappear. He clenched his teeth in fury.


He hoped she was dead! He hoped they were all dead! Tears


streaked his face, the anger and despair working through him,


twisting him inside out. No one had ever done this to him. He


could not stand what he was feeling! He could not tolerate it!


 


He looked up again, moments later, longer perhaps, aware


suddenly that he was in danger, that the others would be coming


in pursuit. Let them come! he thought savagely. But no, he was


 


The Druid of Shannara                            355


 


not ready to face them now. He could barely think. He needed


time to recover himself.


 


He forced himself back to his feet. All he could think to do


was run and keep running.


 


He reached the defile leading back through the cliffs, away


from the ramp and any view of that hated city. He could feel


tremors rock the earth and hear the rumble of the Maw Grint.


Rain washed over him, and gray mist descended until it seemed


the clouds were resting atop the land. Pe Ell clutched the leather


bag with its rune markings and its precious contents close against


his chest. The Stiehl rested once again in its sheath on his hip.


He could feel the magic burning into his hands, against his


thigh, hotter than he had ever felt it, fire that might never be


quenched. What had the girl done to him? What had she done?


 


He fell, and for a moment was unable to rise. All the strength


had left him. He looked down at his hands, seeing the blood


that streaked them. Her blood.


 


Her face flashed before him out of the gloom, bright and


vibrant, her silver hair flung back, her black eyes . . .


 


Quickening!


 


He managed to scramble back to his feet and ran faster still,


slipping wildly, trying to fight against the visions, to regain his


composure, his self-control. But nothing would settle into place,


everything was jumbled and thrown about, madness loosed


within him like a guard dog set free. He had killed her, yes. But


she had made him do it, made him! All those feelings for her,


false from the start, her creations, her twisting of him!


 


Bone Hollow opened before him, filled with rocks and emp-


tiness. He did not slow. He ran on.


 


Something was happening behind him. He could feel a


shifting of the tremors, a changing of the winds. He could


feel something cold settling deep within. Magic! A voice


whispered, teasing, insidious. Quickening comes for you! But


Quickening was dead! He howled out loud, pursued by de-


mons that all bore her face.


 


He stumbled and fell amid a scattering of bleached bones,


shoved himself back to his knees, and realized suddenly where


he was.


 


Time froze for Pe Ell, and a frightening moment of insight


blossomed within.


 


The Koden!


 


Then, abruptly, it had him, its shaggy limbs enfolding him,


its body smelling of age and decay. He could hear the whistle


 


356                           The Druid of Shannam


 


of its breath in his ear and could feel the heat of it on his face.


The closeness of the beast was suffocating. He struggled to catch


a glimpse of it and found he could not. It was there, and at the


same time it wasn't. Had it somehow become invisible? He tried


to reach for the handle of the Stiehl, but his fingers would not


respond.


 


How could this be happening?


 


He knew suddenly that he was not going to escape. He was


only mildly surprised tdMiscover that he no longer cared.


 


An instant later, he was dead.


 


XXXII


 


Less than an hour later the last three survivors of the


company from Rampling Steep made their way into


Bone Hollow and found Pe Ell's body. It lay midway


through, sprawled loose and uncaring upon the earth, lifeless


gaze fixed upon the distant sky. One hand clutched the rune-


marked leather bag that contained the Black Elfstone. The Stiehl


was still in its sheath.


 


Walker Boh glanced about curiously. Quickening's magic haa


worked its way through Bone Hollow, changing it so that it was


no longer recognizable. Saw grass and jump weed grew every-


where in tufts that shaded and softened the hard surface of the


rock. Patches of yellow and purple wildflowers bent to find the


sun, and the bones of the dead had faded back into the earth.


Nothing remained of what had been.


 


"Not a mark on him," Homer Dees muttered, his rough face


creased further by the frown that bent his mouth, his voice won-


dering. He moved forward, bent down to take a close look, then


straightened. "Neck might be broke. Ribs crushed. Something


like that. But nothing that I can see. A little blood on his hands,


but that belongs to the girl. And look. Koden tracks all around,


 


The Druid of Shannara                            357


 


everywhere. It had to have caught him. Yet there's not a mark


on his body. How do you like that?"


 


There was no sign of the Koden. It was gone, disappeared as


if it had never been. Walker tested the air, probed the silence,


closed his eyes to see if he could find the Koden in his mind.


No. Quickening's magic had set it free. As soon as the chains


that bound it were broken, it had gone back into its old world,


become itself again, a bear only, the memories of what had been


done to it already fading. Walker felt a deep sense of satisfaction


settle through him. He had managed to keep his promise after


all.


 


"Look at his eyes, will you?" Homer Dees was saying.


"Look at the fear in them. He didn't die a happy man, whatever


it was that killed him. He died scared."


 


"It must have been the Koden," Morgan Lean insisted. He


hung back from the body, unwilling to approach it.


 


Dees glanced pointedly at him. "You think so? How, then?


What did it do, hug him to death? Must have done it pretty quick


if it did. That knife of his isn't even out of its case. Take a look,


Highlander. What do you see?"


 


Morgan stepped up hesitantly and stared down. "Nothing,"


he admitted.


 


"Just as I said." Dees sniffed. "You want me to turn him


over, look there?"


 


Morgan shook his head. "No." He studied Pe Ell's face a


moment without speaking. "It doesn't matter." Then his eyes


lifted to find Walker's. "I don't know what to feel. Isn't that


odd? I wanted him dead, but I wanted to be the one who killed


him. I know it doesn't matter who did it or how it happened,


but I feel cheated somehow. As if the chance to even things up


had been taken away from me."


 


"I don't think that's the case, Morgan," the Dark Uncle re-


plied softly. "I don't think the chance was ever yours in the first


place."


 


The Highlander and the old Tracker stared at him in surprise.


"What are you saying?" Dees snapped.


 


Walker shrugged. "If I were the King of the Silver River and


it was necessary for me to sacrifice the life of my child to an


assassin's blade, I would make certain her killer did not es-


cape." He shifted his gaze from one face to the other and back


again. "Perhaps the magic that Quickening carried m her body


was meant to serve more than one purpose. Perhaps it did."


 


There was a long silence as the three contemplated the pros-


 


The Druid of Shannara


 


358


 


pect. "The blood on his hands, you think?" Homer Dees said


finally. "Like a poison?" He shook his head. "Makes as much


sense as anything else.''


 


Walker Boh reached down and carefully freed the bag with


the Black Elfstone from Pe Ell's rigid fingers. He wiped it clean,


then held it in his open palm for a moment, thinking to himself


how ironic it was that the Elfstone would have been useless to


the assassin. So much effort expended to gain possession of its


magic and all for nothing. Quickening had known. The King of


the Silver River had known. If Pe Ell had known as well, he


would have killed the girl instantly and been done with the mat-


ter. Or would he have remained anyway, so captivated by her


that even then he would not have been able to escape? Walker


Boh wondered.


 


"What about this?" Homer Dees reached down and un-


strapped the Stiehl from around Pe Ell's thigh. "What do we do


with it?"


 


"Throw it into the ocean," Morgan said at once. "Or drop


it into the deepest hole you can find.''


 


It seemed to Walker that he could hear someone else speak-


ing, that the words were unpleasantly familiar ones. Then he


realized he was thinking of himself, remembering what he had


said when Cogline had brought him the Druid History out of


lost Paranor. Another time, another magic, he thought, but the


dangers were always the same.


 


"Morgan," he said, and the other turned. "If we throw it


away, we risk the possibility that it will be found again—perhaps


by someone as twisted and evil as Pe Ell. Perhaps by someone


worse. The blade needs to be locked away where no one can


ever reach it again." He turned to Homer Dees. "If you give it


to me, I will see that it is."


 


They stood there for a moment without moving, three worn


and ragged figures in a field of broken stone and new green,


measuring one another. Dees glanced once at Morgan, then


handed the blade to Walker. ' 'I guess we can trust you to keep


your word as well as anyone,'' he offered.


 


Walker shoved the Stiehl and the Elfstone into the deep pock-


ets of his cloak and hoped it was so.


 


They walked south the remainder of the day and spent their


first night free of Eldwist on a barren, scrub-grown plain. A day


earlier, the plain had been a part of Uhl Belk's kingdom, infected


by the poison of the Maw Grint, a broken carpet of stone. Even


 


The Druid of Shannara


 


359


 


with nothing more than the scrub to brighten its expanse, it felt


lush and comforting after the deadness of the city. There was


little to eat yet, a few roots and wild vegetables, but mere was


fresh water again, the skies were star filled, and the air was clean


and new. They made a fire and sat up late, talking in low voices


of what they were feeling, remembering in the long silences


what had been.


 


When morning came they awoke with the sun on their faces,


grateful simply to be alive.


 


They traveled down again through the high forests and crossed


into the Chamals. Homer Dees took them a different v/ay this


time, carefully avoiding dead Carisman's tribe of Urdas, jour-


neying east of the Spikes. The weather stayed mild, even in the


mountains, and there were no storms or avalanches to cause


them further grief. Food was plentiful again, and they began to


regain their strength. A sense of well-being returned, and the


harshest of their memories softened and faded.


 


Morgan Leah spoke often of Quickening. It seemed to help


him to speak of her, and both Walker and Homer Dees encour-


aged him to do so. Sometimes the Highlander talked as if she


were still alive, touching the Sword he carried, and gesturing


back to the country they were leaving behind. She was there, he


insisted, and better that she were there than gone completely.


He could sense her presence at times; he was certain of it. He


smiled and joked and slowly began to return to himself.


 


Homer Dees became his old self almost as quickly, the


haunted look fading from his eyes, the tension disappearing from


his face. The gruffness in his voice lost its edge, and for the first


time in weeks the love he bore for his mountains began to work


its way back into his conversation.


 


Walker Boh recovered more slowly. He was encased in an


iron shell of fatalistic resignation that had stripped his feelings


nearly bare. He had lost his arm in the Hall of Kings. He had


lost Cogline and Rumor at Hearthstone. He had nearly lost his


life any number of times. Carisman was dead. Quickening was


dead. His vow to refuse the charge that Allanon had given him


was dead. Quickening had been right. There were always


choices. But sometimes the choices were made for you, whether


you wanted it so or not. He might have thought not to be en-


snared by Druid machinations, to turn his life away from Brin


Ohmsford and her legacy of magic. But circumstances and con-


science made that all but impossible. His was a destiny woven


by threads that stretched back in time hundreds, perhaps thou-


 


360                            The Druid of Shannara


 


sands, of years, and he could not be free of them, not entirely,


at least. He had thought the matter through since that night in


Eldwist when he had agreed to return with Quickening to the


lair of the Stone King in an effort to recover the Black Elfstone.


He knew that by going he was agreeing that if they were suc-


cessful he would carry the talisman back into the Pour Lands


and attempt to restore Paranor and the Druids—just as Allanon


had charged him.


 


He knew without having to speak the words what that meant.


 


Make whatever choice you will. Quickening had advised.


 


But what choices were left to him? He had determined long


ago to search out the Black Elfstone—perhaps from the moment


he had first discovered its existence while reading the Druid


History; certainly from the time of the death of Cogline. He had


determined as well to discover what its magic would do—and


that meant testing Allanon's charge that Paranor and the Druids


could be restored. He might argue that he had been considering


the matter right up until the moment Eldwist had met its end.


But he knew the truth was otherwise. He knew as well that if


the magic of the Black Elfstone was everything that had been


promised, if it worked as he believed, then Paranor would be


restored. And if that happened, then the Druids would come


back into the Four Lands.


 


Through him.


 


Beginning with him.


 


And that reality provided the only choice left to him, the one


he believed Quickening had wanted him to make—the choice of


who he would be. If it was true that Paranor could be restored


and that he must become the first of the Druids who would keep


it, then he must make certain he did not lose himself in the


process. He must make certain that Walker Boh survived—his


heart, his ideas, his convictions, his misgivings—everything he


was and believed. He must not evolve into the very thing he had


struggled so hard to escape. He must not, in other words, turn


into Allanon. He must not become like the Druids of old—


manipulators, exploiters, dark and secretive conjurers, and hid-


ers of truths. If the Druids must return in order to preserve the


Races, in order to ensure their survival against the dark things


of the world, Shadowen or whatever, then he must make them


as they should be—a better order of Men, of teachers, and of


givers of the power of magic.


 


That was the choice he could still make—a choice he must


make if he were to keep his sanity.


 


The Druid of Shannara


 


361


 


It took them almost two weeks to reach Rampling Steep,


choosing the longer, safer routes, skirting any possibility of dan-


ger, sheltering when it was dark, and emerging to travel on when


it was light. They came on the mountainside town toward mid-


day, the skies washed with a gray, cloudy haze left by a summer


shower that suggested spun cotton pulled apart by too-anxious


hands. The day was warm and humid, and the buildings of the


town glistened like damp, squat toads hunched down against


the rocks. The three travelers approached as strangers, seeing


the town anew, the first since Eldwist. They slowed as one


as they entered the solitary street that navigated the gathering of


taverns, stables, and trading stores to either side, pausing to look


back into the mountains they had descended, watching momen-


tarily as the runofffrom the storm churned down out of the cliffs


into gullies and streams, the sound a distant rush.


 


"Time to say goodbye," Homer Dees announced without


preliminaries and stuck out his hand to Morgan.


 


Morgan stared. There had been no talk of his leaving until


now. "You're not coming on with us?"


 


The old Tracker snorted. "I'm lucky to be alive, Highlander.


Now you want me to come south? How far do you expect me to


push things?"


 


Morgan stammered. "I didn't mean ..."


 


"Fact is, I shouldn't have gone with you the first time." The


other cut him short with a wave of one big hand. "It was the


girl who talked me into it. Couldn't say no to her. And maybe


it was the sense of having left something behind when I fled the


Stone King and his monsters ten years ago. I had to go back to


find it again. So here I am, the only man to have escaped Eldwist


and Uhl Belk twice. Seems to me that's enough for one old


man."


 


"You would be welcome to come with us. Homer Dees,"


Walker Boh assured him, taking Morgan's part. "You're not as


old as you pretend and twice as able. The Highlander and his


friends can use your experience."


 


"Yes, Homer," Morgan agreed hurriedly. "What about the


Shadowen? We need you to help fight them. Come with us."


 


But the old Tracker shook his bearish head stubbornly.


"Highlander, I'll miss you. I owe you my life. I look at you and


see the son I might have had under other circumstances. Now


isn't that something to admit? But I've had enough excitement


in my life and I'm not anxious for any more. I need the dark


quiet of the ale houses. I need the comforts of my own place.


 


362


 


The Druid of Shannara


 


He stuck out his hand once again. "Who's to say that won't


change though? So. Some other time, maybe?"


 


Morgan clasped the hand in his own. "Any time, Homer."


Then, forsaking the hand, he embraced the old man. Homer


Dees hugged him back.


 


The journey went swiftly after that, time slipping away almost


magically, the days and nights passing like quicksilver. Walker


and Morgan came down out of the Chamals into the foothills


south and turned west along their threshold toward the Rabb.


They forded the north branch of the river and the land opened


into grasslands that stretched away toward the distant peaks of


the Dragon's Teeth. The days were long and hot, the sun burning


out of cloudless skies as the intemperate weather of the moun-


tains was left behind. Sunrise came early, and daylight stayed


late, and even the nights were warm and bright. The pair en-


countered few travelers and no Federation patrols. The land


grew increasingly infected by the Shadowen sickness, dark


patches that hinted at the spread of the disease, but there was


no sign of the carriers.


 


At week's end, the Dark Uncle and the Highlander reached


the south entrance to the Jannisson Pass. It was nearing noon,


and the pass stretched away through the juncture of the cliffs of


the Dragon's Teeth and the Chamals, a broad empty corridor


leading north to the Streleheim. It was here that Padishar Creel


had hoped to rally the forces of the Southland Movement, the


Dwarf Resistance, and the Trolls of Axhind and his Kelktic


Rock in an effort to confront and destroy the armies of the Fed-


eration. The wind blew gently across the flats and down through


the pass, and no one stirred.


 


Morgan Leah cast about wearily, a resigned look on his face.


Walker stood silently beside him for a moment, then put his


hand on the other's shoulder. "Where to now, Highlander?" he


asked softly.


 


Morgan shrugged and smiled bravely. "South, I suppose, to


Varfleet. I'll try to make contact with Padishar, hope that he's


found Par and Coll. If that fails, I'll go looking for the Valemen


on my own." He paused, studying the other's hard, pale face.


"I guess I know where you're going."


 


Walker nodded. "To find Paranor."


 


Morgan took a deep breath. "I know this isn't what you


wanted. Walker."


 


"No, it isn't."


 


"I could come with you, if you'd like."


 


The Druid of Shannara 363


 


"No, Highlander, you've done enough for others. It is time


to do something for yourself."


 


Morgan nodded. "Well, I'm not afraid, if that's what you're


thinking. I have the magic of the Sword of Leah again. I might


be of some use."


 


Walker's fingers tightened on the other's shoulder and then


dropped away. "I don't think anyone can help me where I'm


going. I think I have to help myself as best I can. The Elfstone


will likely be my best protection." He sighed. "Strange how


things work out. If not for Quickening, neither of us would be


doing what he is or even be who he is, would he? She's given us


both a new purpose, a new face, maybe even a new strength.


Don't forget what she gave up for you, Morgan. She loved you. I


think that in whatever way she is able she always will."


 


"I know."


 


"Homer Dees said you saved his life. You saved my life as


well. If you hadn't used the Sword, even broken as it was, Uhl


Belk would have killed me. I think Par and Coil Ohmsford could


ask for no better protector. Go after them. See that they are


well. Help them in any way you can.''


 


"I will."


 


They clasped hands and held tight for a moment, eyes locked.


 


"Be careful. Walker," Morgan said.


 


Walker's smile was faint and ironic. "Until we meet again,


Morgan Leah."


 


Then Walker turned and walked into the pass, angling through


sunlight into shadow as the rocks closed about. He did not look


back.


 


For the remainder of that day and the whole of the one fol-


lowing Walker Boh traveled west across the Streleheim, skirting


the dark, ancient forests that lay south, cradled by the peaks of


the Dragon's Teeth. On the third day he turned down, moving


into the shadowed woods, leaving the plains and the sunshine


behind. The trees were massive, towering sentinels set at watch


like soldiers waiting to be sent forth into battle, thick trunks


grown close in camaraderie, and limbs canopied against the


light. These were the forests that for centuries past had sheltered


the Druid's Keep against the world beyond. In the time of Shea


Ohmsford there had been wolves set at watch. Even after, there


had been a wall of thorns that none could penetrate but Allanon


himself. The wolves were gone now, the wall of thorns as well,


 


364 The Druid of Shannara


 


and even the Keep itself. Only the trees remained, wrapped in


a deep, pervasive silence.


 


Walker navigated the trails as if he were a shadow, passing


soundlessly through the sea of trunks, across the carpet of dead


needles, lost in the roil of his increasing indecision. His thoughts


of what he was about to do were jumbled and rough-edged, and


whispers of uncertainty that he had thought safely put to rest


had risen to haunt him once again. All his life he had fought to


escape Brin Ohmsford's legacy; now he was rushing willingly


to embrace it. His decision to do so had been long in coming


and repeatedly questioned. It had resulted from an odd mix of


circumstance, conscience, and deliberation. He had given it as


much thought as he was capable of giving and he was convinced


that he had chosen right. But the prospect of its consequences


was terrifying nevertheless, and the closer he came to discov-


ering them, the deeper grew his misgivings.


 


By the time he arrived at the heart of the forests and the bluff


on which Paranor had once rested, he was in utter turmoil. He


stood for a long time staring upward at the few stone blocks that


remained of what had once been the outbuildings, at the streak-


ing of red light across the bluff's crest where the sunset cast its


heated, withering glow. In the shimmer of the dying light he


could imagine it was possible to see Paranor rise up against the


coming night, its parapets sharply denned and its towers pierc-


ing the sky's azure crown like spears. He could feel the immen-


sity of the Keep's presence, the sullen bulk of its stone. He could


touch the life of its magic, waiting to be reborn.


 


He built a fire and sat before it, awaiting the descent of night.


When it was fully dark, he rose and walked again to the bluff's


edge. The stars were pinpricks of brightness overhead, and the


woods about him were anxious with night sounds. He felt for-


eign and alone. He stared upward once more at the crest of die


rise, probing from within with his magic for some sign of what


waited. Nothing revealed itself. Yet the Keep was there; he could


sense its presence in a way that defied explanation. The fact that


his magic failed to substantiate what he already knew made him


even more uneasy. Bring back lost Paranor and the Druids, Al


lanon had said. What would it take to do so? What beyond


possession of the Black Elfstone? There would be more, he


knew. There would have to be.


 


He slept for a few hours, though sleep did not come easily, a


frail need against the whisper of his fears. He lay awake at first,


his resolve slipping away, eroded and breached. The trappings


 


The Druid of Shannon^


 


365


 


of a lifetime's mistrust ensnared him, working free of the re-


straints under which he had placed them, threatening to take


control of him once again. He forced himself to think of Quick-


ening. What must it have been like for her, knowing what she


was expected to do? How frightened she must have been! Yet


she had sacrificed herself because that was what was needed to


give life back to the land. He took strength in remembering her


courage, and after a time the whispers receded again, and he


fell asleep.


 


It was already daybreak when he awoke, and he washed and


ate quickly, woodenly, anxious in the shadow of what waited.


When he was done he walked again to the base of the bluff and


stared upward. The sun was behind him, and its light spilled


down upon the bluff's barren summit. Nothing had changed. No


hint of what had been or what might be revealed itself. Paranor


remained lost in time and space and legend.


 


Walker stepped away, returning to the edge of the trees, safely


back from the bluff. He reached into the deep pockets of his


cloak and lifted free the pouch that contained the Black Elf-


stone. He stared blankly at it, feeling the weight of its power


press against him. His body was stiff and sore; his missing arm


ached. His throat was as dry as autumn leaves. He felt the in-


securities, doubts, and fears begin to rise within him, massing


in a wave that threatened to wash him away.


 


Quickly, he dumped the Elfstone into his open palm.


 


He closed his hand instantly, frightened to look into its dark


light. His mind raced. One Stone, one for all, one for heart,


mind, and body—made that way, he believed, because it was


the antithesis of all the other Elfstones created by the creatures


of the old world of faerie, a magic that devoured rather than


expended, one that absorbed rather than released. The Elfstones


that Allanon had given to Shea Ohmsford were a talisman to


defend their holder against whatever dark magic threatened. But


the Black Elfstone was created for another reason entirely—not


to defend, but to enable. It was conceived for a single purpose—


to counteract the magic that had been called forth to spirit away


the Druid's Keep, to bring lost Paranor out of limbo again. It


would do so by consuming that magic—and transferring it into


the body of the Stone's holder—himself. What that would do to


him. Walker could only imagine. He knew that the Stone's pro-


tection against misuse lay in the fact that it would work the same


way no matter who wielded it and for what purpose. That was


what had destroyed Uhl Belk. His absorption of the Maw Glint's


 


366                            The Druid of Shannara


 


magic had turned him to stone. Walker's own fate might be


similar, he believed—yet it would also be more complex. But


how? If use of the Black Elfstone restored Paranor, then what


would be the consequence of transference to himself of the magic


that bound the Keep?


 


Whosoever shall have cause and right shall wield it to its


proper end.


 


Himself. Yet why? Because Allanon had decreed that it must


be so? Had Allanon told the truth? Or simply a part of the truth?


Or was he gamesplaying once more? What could Walker Boh


believe?


 


He stood there, solitary, filled with indecision and dread,


wondering what it was that had brought him to this end. He saw


his hand begin to shake.


 


Then suddenly, unexpectedly, the whispers broke through his


defenses in a torrent and turned to screams.


 


No!


 


He brought the Black Elfstone up almost without thinking,


opened his hand, and thrust the dark gem forth.


 


Instantly the Elfstone flared to life, its magic a sharp tingling


against his skin. Black light—the nonlight, the engulfing dark-


ness. Whosoever. He watched the light gather before him, build-


ing on itself. Shall have cause and right. The backlash of the


magic rushed through him, shredding doubt and fear, silencing


whispers and screams, filling him with unimaginable power.


Shall wield it to its proper end.


 


Now!


 


He sent the black light hurtling forth, a huge tunnel burrow-


ing through the air, swallowing everything in its path, engulfing


substance and space and time. It exploded against the crest of


the empty bluff, and Walker was hammered back as if struck a


blow by an invisible fist. Yet he did not fall. The magic rushed


through him, bracing him, wrapping him in armor. The black


light spread like ink against the sky, rising, broadening, angling


first this way, then that, channeling itself as if there were runnels


to be followed, gutters down which it must flow. It began to


shape. Walker gasped. The light of the Black Elfstone was etch-


ing out the lines of a massive fortress, its parapets and battle-


ments, and its towers and steeples. Walls rose and gates


appeared. The light spread higher against the skies, and the


sunlight was blocked away. Shadows cast down by the castle


enveloped Walker Boh, and he felt himself disappear into them.


 


Something inside him began to change. He was draining away.


 


The Druid of Shannara


 


367


 


No, rather he was filling up! Something, the magic, was wash-


ing through. The other, he thought, weak before its onslaught,


helpless and suddenly terrified. It was the magic that encased


lost Paranor being drawn down into the Elfstone!


 


And into him.


 


His jaw clenched, and his body went rigid. / will not give


way!


 


The black light flooded the empty spaces of the image atop


the bluff, coloring it, giving it first substance and then life—


Paranor, the Druid's Keep, come back into the world of men,


returned from the dark half-space that had concealed it all these


years. It rose up against the sky, huge and forbidding. The Black


Elfstone dimmed in Walker's hand; the nonlight softened and


then disappeared.


 


Walker's hoarse cry ended in a groan. He fell to his knees,


wracked with sensations he could not define and riddled with


the magic he had absorbed, feeling it course through him as if


it were his blood. His eyes closed and then slowly opened. He


saw himself shimmering in a haze that stole away the definition


of his features. He looked down m disbelief, then felt himself


go cold. He wasn't really there anymore! He had become a


wraith!


 


He forced his terror aside and climbed back to his feet, the


Black Elfstone still clutched in his hand. He watched himself


move as if he were someone else, watched the shimmer of his


limbs and body and the shadings that overlapped and gave him


the appearance of being fragmented. Shades, what has been


done to me! He stumbled forward, scrambling to gain the bluff,


to reach its crest, not knowing what else to do. He must gain


Paranor, he sensed. He must get inside.


 


The climb was long and rugged, and he was gasping for breath


by the time he reached the Keep's iron gates. His body reflected


in a multitude of images, each a little outside of the others. But


he could breathe and move as a normal man; he could feel as


he had before. He took heart from that, and hastened to reach


Paranor's gates. The stone of the Keep was real enough, hard


and rough to his touch—yet forbidding, too, in a way he could


not immediately identify. The gates opened when he leaned into


them, as if he had the strength of a thousand men and could


force anything that stood before him.


 


He entered cautiously. Shadows enfolded him. He stood in a


well of darkness, and there was a whisper of death all about.


 


Then something moved within the gloom, detached, and took


 


368 The Druid of Shannam


 


shape—a four-legged apparition, hulking and ominous. It was a


moor cat, black as pitch with luminous gold eyes, there and not


there, like Walker himself.


 


Walker froze. The moor cat looked exactly like . . .


 


Behind the cat, a man appeared, old and stooped, a translu-


cent ghost, shimmering. As the man drew near, his features


became recognizable.


 


"At last you've come, Walter," he whispered in an anxious,


hollow voice.


 


The Dark Uncle felt the last vestiges of his resolve fade away.


 


The man was Cogline.


 


XXXIII


 


W^sef he ]Qng of the Silver River sat in the Gardens that were


[»    his sanctuary and watched the sun melt into the west-


^^^^ em horizon. A stream of clear water trickled across


the rocks at his feet and emptied into a pond from which a


unicorn drank, and a breeze blew softly through the maidenhair,


carrying the scent of lilacs and jonquils. The trees rustled, their


leaves a shimmer of green, and birds sang contented day-end


songs as they settled into place in preparation for the coming of


night.


 


Beyond, in the world of Men, the heat was sullen and un-


yielding against the fall of darkness, and a pall of weariness


draped the lives of the people of the Four Lands.


 


So must it be for now.


 


The eyes that could see everything had seen the death of his


child and the transformation of the land of the Stone King. The


Maw Grint was no more. The city of Eldwist had gone back


into the earth, returned to the elements that had created it, and


the land was green and fertile again. The magic of his child was


rooted deep, a river that flowed invisibly about the solitary dome


 


The Druid of Shannara                            369


 


in which Uhl Belk was imprisoned. It would be long before his


brother could emerge into the light again.


 


Iridescent dragonflies buzzed past him without slowing and


disappeared into the twilight's glow.


 


Elsewhere, the battle against the Shadowen went on. Walker


Boh had invoked the magic of the Black Elfstone, as AUanon


had charged him, and the Druid's Keep had been summoned


out of the mists that had hidden it for three centuries. What


would the Dark Uncle make, the King of the Silver River won-


dered, of what he found there? West, where the Elves had once


lived. Wren Ohmsford continued her search to discover what


had become of them—and, more important, though she did not


yet realize it, what would become of herself. North, the brothers


Par and Coil Ohmsford struggled toward each other and the


secrets of the Sword of Shannara and the Shadowen magic. There


were those who would help and those who would betray, and all


of the wheels of chance that AUanon had set in motion could


yet be stopped.


 


The King of the Silver River rose and slipped into the waters


of the pond momentarily, reveling in the cool wetness, letting


himself become one with the flow. Then he emerged and passed


down the Garden pathways, through stands of juniper and hem-


lock onto a hillock ofcentauries and bluebells that reflected gold


about the edges of their petals with the day's fading light. He


paused there, staring out again into the worid beyond.


 


His daughter had done well, he reflected.


 


But the thought was strangely bleak and empty. He had cre-


ated an elemental out of the life of his Gardens and sent that


elemental forth to serve his needs. She had been nothing to


him—a daughter in name only, a child merely by designation.


She had been only a momentary reality, and he had never in-


tended that she be anything more.


 


Yet he missed her. Shaping her as he did, breathing his life


into her, he had brought himself too close. The human feelings


they had shared would not dissolve as easily as their human


forms. She should have meant nothing to him, now that she was


gone. Instead, her absence formed a void he could not seem to


fill.


 


Quickening.


 


A child of the elements and his magic, he repeated. He would


do the same again—yet perhaps not so readily. There was some-


thing in the ways of the creatures of the mortal Races that en-


dured beyond the leaving of the flesh. There was a residue of


 


370                            The Druid of Shannara


 


their emotions that lingered. He could still hear her voice, see


her face, and feel the touch of her fingers against him. She was


gone from him, yet remained.


 


Why should it be so?


 


He sat there as darkness cloaked the land and wondered at


himself.


 


ABOUT THE AUTHOR


 


Here ends Book Two of The Heritage of Shannara. Book Three,


The Elf Queen of Shannara, will reveal more of the mystery of


Cogline and Paranor and chronicle the efforts of Wren Ohmsford


to discover what has become of the missing Westland Elves.


 


Terry Brooks was born in Dlinois in 1944. He received his under-


graduate degree from Hamilton College, Clinton, New York, where


he majored in English Literature, and his graduate degree from the


School of Law at Washington & Lee University, Lexington, Vir-


ginia. He was a practicing attorney until recently; he has now re-


tired to become a full-time author.


 


A writer since high school, he published his first novel, The Sword


of Shannara, in 1977 and the sequels The Elfstones of Shannara in


1982 and The Wishsong of Shannara in 1985. Magic Kingdom/or


Sale—Sold! began a best-selling new series for him in 1986. Brooks


presently lives in the Northwest.