The World of Ice
R.M. Ballantyne
Chapter One. Some of the dramatis personae
Introduced — Retrospective Glances — Causes of Future Effects — Our
Hero's Early Life at Sea — A Pirate — A Terrible Fight and its
Consequences — Buzzby's Helm Lashed Amidships — A Whaling Cruise
Begun.
Chapter Two. Departure of the Pole Star for the
Frozen Seas — Sage reflections of Mrs Bright, and sagacious remarks of
Buzzby — Anxieties, fears, surmises, and resolutions — Isobel — A
search proposed — Departure of the Dolphin for the Far North.
Chapter Three. The voyage — The Dolphin and her
Crew — Ice Ahead — Polar Scenes — Masthead Observations — The First
Whale — Great Excitement.
Chapter Four. The Chase and the Battle — The
Chances and Dangers of Whaling War — Buzzby dives for his Life and
saves it — So does the Whale and loses it — An Anxious Night which
terminates happily, though with a Heavy Loss.
Chapter Five. Miscellaneous Reflections — The
Coast of Greenland — Uppernavik — News of the Pole Star — Midnight
Day — Scientific Facts and Fairy-like Scenes — Tom Singleton's
opinion of Poor Old Women — In Danger of a Squeeze — Escape.
Chapter Six. The Gale — Anchored to a Berg which
proves to be a Treacherous one — Dangers of the “Pack” — Beset in the
Ice — Mivins shows an Enquiring Mind — Walrus — Gale freshens —
Chains and Cables — Holding on for Life — An Unexpected Discovery —
A “Nip” and its Terrible Consequences — Yoked to an Iceberg.
Chapter Seven. New characters introduced — An Old
Game under Novel Circumstances — Remarkable Appearances in the Sky —
O'Riley meets with a Mishap.
Chapter Eight. Fred and the doctor go on an
excursion, in which, among other strange things, they meet with red
snow and a white bear, and Fred makes his first essay as a sportsman.
Chapter Nine. The Dolphin gets beset in the Ice —
Preparations for Wintering in the Ice — Captain Guy's Code of Laws.
Chapter Ten. Beginning of winter — Meetuck
effects a remarkable change in the men's appearance — Mossing, and
working, and plans for a winter campaign.
Chapter Eleven. A Hunting Expedition, in the
Course of which the Hunters meet with many Interesting, Dangerous,
Peculiar, and Remarkable Experiences, and make Acquaintance with Seals,
Walrus, Deer, and Rabbits.
Chapter Twelve. A Dangerous Sleep interrupted — A
Night in a Snow-Hut, and an Unpleasant Visitor — Snowed up.
Chapter Thirteen. Journey resumed — The Hunters
meet with Bears and have a Great Fight, in which the Dogs are Sufferers
— A Bear's Dinner — Mode in which Arctic Rocks travel — The Ice-belt.
Chapter Fourteen. Departure of the Sun — Effects
of Darkness on Dogs — Winter Arrangements in the Interior of the
Dolphin.
Chapter Fifteen. Strangers appear on the Scene —
The Esquimaux are hospitably entertained by the Sailors — A Spirited
Traffic — Thieving Propensities and Summary Justice.
Chapter Sixteen. The Arctic Theater enlarged upon
— Great Success of the First Play — The Esquimaux submit and become
Fast Friends.
Chapter Seventeen. Expeditions on Foot — Effects
of Darkness on Dogs and Men — The first Death — Caught in a Trap —
The Esquimaux Camp.
Chapter Eighteen. The Hunting Party — Reckless
Driving — A Desperate Encounter with a Walrus, &c.
Chapter Nineteen. The Northern Party — A Narrow
Escape, and a Great Discovery — Esquimaux again, and a Joyful Surprise.
Chapter Twenty. Keeping it Down — Mutual
Explanations — Death — New-Year's Day.
Chapter Twenty One. First Gleam of Light — Trip
to welcome the Sun — Bears and Strange Discoveries — O'Riley is
Reckless — First View of the Sun.
Chapter Twenty Two.
Chapter Twenty Three. Unexpected Arrivals — The
Rescue-Party — Lost and Found — Return to the Ship.
Chapter Twenty Four. Winter ends — The First
Insect — Preparations for Departure — Narrow Escape — Cutting out —
Once more Afloat — Ship on Fire — Crew take to the Boats.
Chapter Twenty Five. Escape to Uppernavik —
Letter from Home — Meetuck's Grandmother — Dumps and Poker again.
Chapter Twenty Six. The return — The surprise —
Buzzby's Sayings and Doings — The Narrative — Fighting Battles o'er
again — Conclusion.
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